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2 days ago
first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.
i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)
i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.
so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.
Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.
Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.
never judge a book by its cover, i completely missed Zameck Guildmage his second ability.
Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination
is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.
to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.
these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance
i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?
1 month ago
To make her draw more efficient you can add Abundance to the deck. You can guarantee the land to non-lands cards you draw.
1 month ago
Since Fractured Identity is not in Nekusar's colour identity, I presume you are using a different commander? Since I did not know which colours you would be running, I did not limit my search by colour.
Abundance is prevents damage by having players receive cards without ever drawing them.
Island Sanctuary does not give players card advantage, but it gives them the option of forgoing their draws for a slight boon.
Obstinate Familiar - provides the option of skipping draws.
Parallel Thoughts - Allows players to chose their best cards and "draw" them without actually drawing.
Tomorrow, Azami's Familiar - allows opponents to engineer strong draws, without ever actually drawing a card.
1 month ago
I was thinking of building a Ghalta deck, seems like a fun, simple, stompy deck!
i like your idea of crewing vehicles in order to get Ghalta out sooner. Very Clever!
Not sure about your play group, but I would imagine you wouldn't need any "fight" cards if you have lots of big creatures with trample? perhaps a card like Predatory Focus can get around it if is an issue?
If you have some $$ to spend I believe there are some cards that would really benefit your deck.
1 month ago
In my Today, Gruul DOESN'T Fight?! (Radha Primer), I didn't know how powerful having Abundance, Possibility Storm, and Enchantress's Presence out simultaneously until every enchantment I played gave me two nonlands into my hand. Fuuuuun lol
2 months ago
Youve got a pretty solid deck, here. Always nice to see Bant Angels. My advice would be to take out the signets. You can add cards like Abundance and some mana dorks like Birds of Paradise and Noble Hierarch to make up for them.
Id also take out Sphinx's Revelation. For 1 mana less you can use Pull from Tomorrow. Get it big enough and the card you can discard could be Gisella for an easy Brisella.
Lastly, i'd say you should add a Karmic Guide. bringing back a big angel is great.
Love this deck, though.
Mind taking a look at mine as well?
2 months ago
My Omnath is creature based and basicly element tribal but some cards IMO are a must with Omnath and one of them is Zendikar's Roil&Thromok the Insatiable&Liege of the Tangle for fun Also you could use Abundance to sift through junk. Parallel Lives for more Omnath tokens Grazing Gladehart for hp Rampaging Baloths&Jaddi Lifestrider just because. ENJOY
2 months ago
OK first I want to point out the exclusions, cards I don't think fit
Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.
Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.
Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.