|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Tenth Edition (10E)||Rare|
|Urza's Saga (USG)||Rare|
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If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
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|Have (10)||ZombieFood , Lindough , Dr_Jay , DarkMagician , MrCrazzyc , frederiklw , TThors , NixterFenix , Justinaut , Swamy|
|Want (4)||sneferie , twospires , TheBl0b , vashaclarens|
2 days ago
Now that I finally have a chance to look at this... :)
Your removal package seems pretty good. I'd still always try to include a Beast Within, and I think Condemn is the weakest link in this deck's removal (since often you want to remove something that's not attacking).
Your color-fixing looks pretty good overall. Rupture Spire is a second copy of Transguild Promenade, and I'd generally use Reflecting Pool over Meteor Crater (since the latter requires you to already have cast the spell in question to be able to get use out of the land). Chromatic Lantern and Coalition Relic also help a LOT.
I've built budget landbases like this before, if you want to take a look at this deck's manabase: *RETIRED* An Hour of Wolves: Tazri EDH
Speaking of budgets, I'd cut Cavern of Souls most likely. It's not SUPER relevant in the deck, and it's nearly $50 :(
I saw Karakas in your maybeboard, but I'm afraid to tell you that it's banned in EDH :(
If this turns out to be fully tribal, you could run Cover of Darkness to great effect.
The one big thing you're missing here is draw effects. If the deck turns out to be creature-heavy, you could try cards like Shamanic Revelation or Kindred Discovery or Distant Melody. Otherwise, effects like Abundance, Sylvan Library, Rhystic Study, etc can help a lot :)
Hope that's useful commentary! :) I'll take another look when you've messed with the deck a bit more.
1 week ago
Prowling Serpopard wasn't in the prebuild but I did consider it. I usually don't run counter spell protection simply because it doesn't come up a lot in large games. If I did more 1v1 I would consider it.
I didn't run a lot of enchantments or aura's like Duelist's Heritage to try to keep my equipment synergy going smoothly with the exception of Bear Umbra because I own one and I don't have a Sword of Feast and Famine
As far as Abundance goes I just use it to prevent myself from drawing land later game mostly which can be handy. Early game it usually isn't practical to play it for 4 unless something has gone very wrong in my mana base.
1 week ago
Glad you could extract something useful from my questionable ramblings, have some more:
For the purpose of ramp, would you consider Mana Echoes? Now hold on, I know this isn't a tribal deck, but from what I can see there's a decent amount of overlap when it comes to the subtypes of the large quantities of creatures your cards can generate, either for yourself or others (it works in either case):
- Human: 8 creature cards
- Scout: 4 creature cards
- Cleric: 3 creature cards
- Cat, Shaman: 2 creature cards
Spider, Samurai, Angel, Troll, God, Advisor, Monk, Golem, Giant, Rogue (10): 1 creature card
Elf, Warrior: 5 creature card + tokens: on tap + X on 2 cards
- Insect: 3 creature card + tokens: active mana ability + damage provocation + on opponent casting + EoB
- Dragon: 2 + tokens on all upkeeps
- Spirit: 2 creature card + tokens: 1 land tapping + 1 card
- Goblin: 1 creature card + tokens on opponent step
- Ogre: 1 creature card + X tokens on hostile declared attacks
Beast, Knight: 1 creature card + token on 1 card (doubt you ever use Selesnya Charm for this purpose though)
Soldier: tokens: on upkeep + X on 1 card
- Elemental: tokens: on all upkeeps + X on 1 card
- Saproling: X tokens on 2 spells (maybe there's room for a minor Saproling subtheme somewhere by virtue of Psychotrope Thallid & Utopia Mycon?)
- Treefolk: tokens on 1 card
- Fairy: enemy tokens on 1 card (only works with changeling)
(Also Rhys' cloning, which is potentially massive even if it only works for your own tokens.)
Obviously the exact amount of mana you'll get will probably vary a lot between both different turns and games, but I think on average it will be pretty high. (If you do decide to get Mana Echoes, also switch Beast Within for Crib Swap. Less arms dealing but much more ramp. If you want to amplify ETBs I guess you could also include a championing changeling creature.) The fact that you'll get some extra mana during other people's phases might be a little awkward though, but you could maybe use some combination of Symbiotic Deployment, Carnage Altar, Slate of Ancestry, Book of Rass, (Mind's Eye) and Inheritance as card advantage mana sinks (in that category there's also Seer's Sundial, Mangara's Tome and your old friend Mentor of the Meek, although I don't think they're very reliable on turns other than your own). (On a related note, I assume you've already looked into Pursuit of Knowledge, Abundance and Sylvan Library?)
Finally, mandatory killjoy condescension: This might be a silly question, but is Mystic Barrier still giving you a net positive of enjoyment? The reason I'm asking is that while I can see why the card is fun from a broad perspective, it seems to me that it conflicts with the two main aspects of the deck, which I think would make things less fun since it limits the escalating purpose of the deck. (Man, do I sounds square right now.) First of all, one person is forced to attack only you, which conflicts with the pillow fort cards' point of encouraging the opponent to go for someone else, which also kinda means any tokens they've been given go to waste for the purpose inter-enemy damage. Second, escalating curses like Curse of Opulence become less powerful when they can't pain a target on someone, which both detracts from the previously mentioned inter-enemy damage, the relative deterrence of your pillow fort (why attack someone with Ghostly Prison if you can get Gold from a cursed player?) and your own ability to broadly benefit from such general chaos both directly and indirectly. I'm well aware the deck is more about entertainment than winning all day every day, so it's not irrational to keep the card if it's doing you more good than harm, but I think it's worth considering. (Also, since you've got Academy Rector you could potentially replace the Barrier with a single overcosted but powerful & fun enchantment that works in line with the deck, like Sandwurm Convergence, Zendikar Resurgent, Lurking Predators or even Vicious Shadows.)
That's all, hope reading that didn't take too much of your time and you'll be able to squeeze something good out of it, keep up the good work
1 week ago
Cheers for the feedback!
Storm Cauldron seems like an interesting idea. I'll have to pick one up at some point. Sprouting Vines is on my hit list to get, but I have some things in the real world to deal with first before editing this deck. I'll have to get one once I can. Harmonize is another great option for the deck. I need to trawl through my "useful commons/uncommons" box for one. It would work great with Abundance too, given that I could choose 3 nonland, 3 land, or a combination of both.
2 weeks ago
I see you took Prowling Serpopard out? I enjoy that guy, not only is he ridiculous looking, but is 4 power for CMC3 with 2 great abilities that synergy with the deck.
Brimaz, King of Oreskos doesn't have the same level of synergy, but hes just a really good Vigilance cat that procs more cats, protection from Sacrifice and can get a horde with something like Triumph of the Hordes.
Puresteel Paladin pairs well with Bloodforged Battle-Axe and is good on his own. Duelist's Heritage is a cheaper Fireshrieker, but both would pair well with Lost Leonin and the Eminence triggered ability.
Have you found Abundance to be any good? Does it pull the solution you need?
Highly recommend Rhonas the Indomitable, 5/5 Deathtouch Indestructible for CMC3 and he can Attack as long as you have ANY cat + Eminence tigger. +1.
3 weeks ago
Whoa whoa whoa- this deck needs landfall RIGHT now. Seer's Sundial would be LEGENDARY and help with combo setup. Abundance would help SO much with filtering. Also, try a better name. 'Well That's Every Land in the Deck' or 'Azusa Found All This!' or 'Landfall Without Landfall'.
3 weeks ago
Note that Abundance's ability is not an activated ability; it's a replacement effect. As such, you can't activate it. You can choose to apply it (because it's optional), but this doesn't use the stack, and effects that care about activated abilities won't consider Abundance.
3 weeks ago
I like to think that the important part of Sylvan Library that Abundance bypasses is "choose two cards in your hand drawn this turn". Since no cards were drawn no cards can be chosen. But the end product is the same. Greater Good simply tells you to discard cards instead of performing an operation on cards you drew.