Abundance

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abundance Discussion

Mortlocke on Let's Go on a Bike Ride: Uril *Storm* Primer

12 hours ago

First things first - your deck has an actual primer/deck description. That's amazing. I'm so happy to see that, as it's such a Rarity on this site as a whole. So many pages of just a bunch of cards, but with zero explanation of what they do or how they're meant to be played. So, thank you. That shows you are dedicated to this deck, and genuinely have an understanding of it.

But, there is something that bothers me - and I hate to be...THIS GUY:

THISGUY

But yeah...this is not a storm deck. It's an Enchantment Voltron deck with a Combo subtheme. There is no inclusion of spells with the Storm keyword e.g. Tendrils of Agony, Grapeshot or Empty the Warrens. Storm decks are defined by the inclusion of the mechanic. Sure, a deck can sort of function like Storm...but if it doesn't actually use the mechanic then calling this deck a storm deck is a misnomer. End rant.

Now, as for help or suggestions I have a few ideas:

  • Eldrazi Conscription: Having Annihilator would really mess up someones day, let alone your commander getting +10/+10. That'll definitely help you get to that one-shot status.

  • Mangara, the Diplomat: This is a new card spoiled in M21 which grants a psuedo Rhystic Study effect. Since you're in non-blue, in case you need more card draw there is something interesting on the horizon.

  • Smothering Tithe: You have green mana, so ramp probably shouldn't be an issue. But Tithe is the best mono-white ramp ever printed. None of your opponents are going to pay the cost to keep you from getting more treasure tokens.

  • Generous Gift: One of my personal deck building tenants is to "Include in the most interaction possible without compromising the core functionality of the deck." So, noticing you have relatively little interaction, this card is definitely worth considering. Mono white Beast Within is awesome, and being able to have a say when opponents are trying to combo off first is always good.

  • Winds of Abandon: Refer to my comments about Generous Gift. Basically it's mono-white Cyclonic Rift.

  • Enlightened Tutor: I don't know what your budget is (you should include that in your lovely primer), but this tutor is mandatory for your deck. You need to be able to get the right Enchantment at the right time.

  • Worldly Tutor: In case you don't have access to any of those cost reduction creatures at the moment being able to tutor one up surely wouldn't hurt.

  • Sylvan Library + Abundance: This is a classic Mono-green draw engine that allows you to tutor for three land or non-land cards a turn (the abundance effect always replaces each of your draw triggers). Again, since you're not in Blue drawing enough cards will always be an issue. This combo (which I also use myself) can really help you gain a lot of momentum.

Uh, that's it for my suggestions so far. I look forward to seeing your response. Oh, and yes, this is a response to your post in the Advertise your Commander deck.

Raging_Squiggle on Chulane, Somewhat Competitive

2 weeks ago

I would add in some redundancies to the bouncing creatures. Man-o'-War, Dream Stalker, Kor Skyfisher, and Stonecloaker (especially good cause flash and also grave hate). Cloud of Faeries also does good work when comboing with Aluren and a bounce source.

Speaking of bounce sources, more redundancies! Words of Wind and Overburden (This card is important as it combos out with Shrieking Drake and is generally a strong card. You won't care about bouncing lands cause chulane will put it right back into play).

Now what to do with all the mana in the world you could want and all the casting you could want? Well, Aetherflux Reservoir and Brain Freeze come to mind. Also, Words of Wind doubles as a win con by bouncing everyone out of the game entirely. Similarly, Words of Wilding can give you as many bears as you want to swing with. These Word cards will help save that mandatory draw from Chulane as your deck empties out. (And on the chance your playgroup allows some UnCards, Crow Storm is quite the funny win con)

How are you gonna get these cards quickly and consistently though? A couple more draw engines wouldn't hurt. Beast Whisperer and Guardian Project are both strong when playing a "I must cast all the creatures" deck. Abundance and Rhystic Study aren't too bad either.

But, how to protect your stuff when you cast it? Prowling Serpopard should be in here to protect your creatures. He's a cat, he protec. Also, Gaddock Teeg strongly hates on any spell slinger deck.

Depending on your budget, Earthcraft should be in here. Otherwise, its budget, (but not nearly as good cousin) Cryptolith Rite could work too.

Grind on Selvala - Selesnya Elves (Feedback Appreciated)

4 weeks ago

Cool deck!
I feel like you could slot in Sylvan Library over Mirri's Guile , the advantage being that it combos with Abundance which you are already running. The replacement effect from abundance means you get to take 3 cards, put none back, and pay 0 life for sylvan library.

DespairFaction on Illuna Seismic Bear Hunt

1 month ago

Yeah im not sure on Creeping. It would need to be tested. A few things I did discover from the comments. Abundance looks amazing for the deck, so I'm gonna add that over tectonic reformation, and mutavault is a human so it can't be mutated onto it, so replace that with the land of your choosing.

Chompythebeast on Damia, Sage of Petitioners

1 month ago

Force of Will, Force of Negation—oh yeah.

Wild Pair seems like it might also be good, if perhaps a little slow. Dual Nature is kinda similar, but hits everyone. There's also Lurking Predators, which is kinda similar.

Lands: Flooded Grove, Sunken Ruins, and Twilight Mire are good in 3 color, and you appear to have an abundance of basics you could hew from. I also like Reflecting Pool and Exotic Orchard in 3 color+. Also good are Prismatic Vista and Fabled Passage, even if you don't wanna bother with the etb tapped Evolving Wilds and Terramorphic Expanse. Path of Ancestry and Opulent Palace are also worth considering, if you can get over their tappedness. Could also consider the omnipresent Vesuva and Thespian's Stage for other people's good lands or for your Cabal. I also rather like Alchemist's Refuge in these colors, and Ancient Tomb in general, which is also kinda thematic with your Gorgon general. Also Temple of the False God. And Nykthos, Shrine to Nyx might be super good with all your blue dudes. That means you could also run Deserted Temple (and run with a mini temple theme) for your Cabal and Nythos, as well as potentially your copylands. Finally, Strip Mine never hurts, unless you want to maintain more basics.

I'm not seeing Sol Ring! Fellwar Stone is also good, though I'm not sure you need another. Also, Mana Crypt, but yeah.

You've got Demonic Tutor, might as well run the superior Vampiric Tutor as well.

Genesis Wave might also be good, again, if a bit mana-heavy. In the same vein: Omniscience. Card's an obvious bomb with your general, I wouldn't shy away from it. You could also combo out with Null Profusion and/or Recycle, but that might be a line too far. Or maybe not, it's not exactly "infinite" per se! I encourage you to run em, go big on the Janktown Express.

Thassa's Oracle might be something of a win-con for you, and it's not bad with all your blue dudes either way.

Villainous Wealth from the new set is kinda cool, but maybe not entirely necessary.

Kydele, Chosen of Kruphix is a neat mana source, especially when you compare her to something like Thran Dynamo. Might be worth considering.

Alhammarret's Archive—again, maybe a little slow, but 14 cards every turn? Thought Reflection, too. Could be game-enders, especially if you're running Omniscience.

Abundance is also kinda neat for your draws–can guarantee no lands if you don't want em. Might be a little underwhelming, but might be a bomb, I'm not sure.

Burgeoning is almost must-run with this general, also, now that I think about it. You'd be way ahead of everyone all the time with it and your general.

Alright, that's all I can come up with at the moment, but I reckon that's a good amount of adds to consider for you already 104 card deck. A few of these I feel like you really should work in there. I'll take a look at potential cuts a little later!

rdean14 on Card creation challenge

1 month ago

I run Well of Lost Dreams in my Selvala, Explorer Returned deck, along with Abundance, just for how perfectly they work with her ability, but also run Well in Alela, Artful Provocateur and Kambal, Consul of Allocation, but now that I think about it, I should also throw it in my Shalai, Voice of Plenty and Feather, the Redeemed decks.

I guess I just want to not have to pay for card draw, lol...


Tome of Incapacitation

Enchantment Artifact

, Pay 2 life: Put a -1/-1 counter on target creature.

, : Prevent all damage that would be dealt to you by permanents with counters on them until end of turn.


It's primarily a removal spell, but also very good at preventing damage.

1Username on Chulane of Infinite Turn 5?

1 month ago

Probably no: Dream Eater at 6 mana is too expensive. Faerie Impostor forces a different creature, defeating the self-bounce. Aven Riftwatcher is good for quick lifegain but doesn't do enough.

On the fence: Abundance. Yes, it's helpful, but at 4 mana, does it do enough? It would help in a pinch, but how often would I truly use it?

Easy Yes: Aluren, Sylvan Library, Cloudstone Curio.

cascadien on Chulane of Infinite Turn 5?

1 month ago

you should put Aven Riftwatcher in, you can just bounce it for hella lifegain with creatures like Dream Eater andFaerie Impostor or if you run Aluren with Cloudstone Curio. also Abundance and Sylvan Library combo really well with Chulanes abilities

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