Abundance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Tenth Edition (10E) Rare
Urza's Saga (USG) Rare

Combos Browse all

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

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Abundance Discussion

cdkime on New to MTG and could ...

2 weeks ago

I am a big fan of SynergyBuild's suggestion, and will be posting a couple thoughts on the recently-posted list.


Adding to the list of absolutely broken cards that you can run four copies of, Gitaxian Probe is outstanding, regardless of what colours you are playing. Two life is insignificant when compared to drawing another card, and can help you quickly dig for your combo pieces.


With regards to Nicol Bolas, the Arisen, you and your friends seem to have made a mistake as to how milling a player works. You do not lose the game for having zero cards in your deck--you lose the game when you try to draw a card, but are unable to do so due to having no cards in-hand.

Nicol Bolas, the Arisen's -12 ability leaves you with one card in your library. On your next draw step, you will have 0 cards in your library, but, unless you are forced to draw, you have not yet lost the game. You will, however, lose the game on your next draw step/if you are forced to draw a card.

So, how do you counter this strategy?

  1. You can remove Nicol Bolas before he transforms.

  2. Reaching 12 loyalty points is difficult, and you can always attack Nicol Bolas to prevent this from occurring.

  3. Related to the above, winning the game first. SynergyBuild's plan can win really early (without a banlist, you can probably consistently win on turn 1-2).

  4. You can make it so you no longer draw cards. Abundance, for example, does not cause you to draw cards--you directly put the cards in your hand. Because you are not "drawing" your last card, the replacement effect from Abundance will keep you from losing the game due to mill.

proofopossum on LandFall

2 weeks ago

Now just to preface this deck does not have to be standard legal, I just want to use this to play with my friends now into some suggestions. I was playtesting this deck and I noticed that I had a struggle with not getting the cards I need before I get all my lands, so I need some sort of card draw and Ulvenwald Mysteries just doesn't work. So I'm thinking let's take it out and replace it with another type of card draw. Bequeathal could be useful since I don't have that many creatures if one dies I get two cards heightening my chances of getting another creature, but this runs into the same problem that Ulvenwald Mysteries gives. I don't have that many creatures to begin with so this isn't a useful form of card draw. I came across the card Abundance which seems perfect, if I have too many lands then all I will have to do is play this card search for any non-land card and boom, then all the rest of the lands get sent to the bottom of my library. It seems perfect.

Hi_diddly_ho_neighbor on EDH Gardener of Kamigawa

3 weeks ago

Hi there!

So here are some suggestions. You already have the additional land drop cards covered, but I think you could use more cards that put lands directly into you instead of the battlefield. That way you can maximize your commander (and Sasaya) to their full potential. I think additions like Thaumatic Compass  Flip (it even becomes a Maze of Ith later on!), Journey of Discovery, Life from the Loam (not very budget, but suuuper powerful here), Abundance, and Realm Seekers would greatly benefit you deck.

Patron of the Orochi and Seedborn Muse might also help you get additional activations from you commander.

Beast Whisperer and Soul of the Harvest will also get you a bit more card draw too.

Rogue's Passage or Whispersilk Cloak can help you get that infect win quicker as well.

Good luck deck building!

bushido_man96 on A Deck I Take Great... PRIDE In!

1 month ago

I'm not sure what your budget's like, but Sylvan Library would be a good addition, and its synergy with Abundance is great. I think Sram, Senior Edificer could provide you some extra card draw.

eliakimras on Estrid, the Masked

1 month ago

Solemnity is a really strong card that shutdowns Atraxa, Praetors' Voice, Vorel of the Hull Clade, Mikaeus, the Unhallowed-Triskelion/Walking Ballista combo, Marchesa, the Black Rose reanimator and general infect decks. Since you're not running any of these strategies, swap in Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter every single noncreature spell your opponents cast, since she can't have -1/-1 counters), Dark Depths (the land enters without counters, then immediately turns into Marit Lage - but she can still be easily Swords to Plowshares'd), Glacial Chasm (if it can't get counters, you can keep it forever to never be attacked), Mystic Remora (free draws for the rest of the game) and Arixmethes, Slumbering Isle (it enters as a creature). It also comboes with Elephant Grass (more pillowfort), Force Bubble, Delaying Shield and Kitchen Finks, but they're not that good on their own. However, you need to protect your combo pieces: Solemnity+Decree of Silence win combo cost a whopping 11 mana, and can be disrupted easily. So you need protection of targeted removal. Privileged Position, Sterling Grove and Greater Auramancy can do the trick, and the Grove doubles as a tutor. // Enchanted Evening comboes with Aura Thief+High Market, Cleansing Meditation, Calming Verse, Opalescence+Mirari's Wake (all opponents' lands will be 0/0s and will be put into the graveyard while yours will be 1/1s) and Serra's Sanctum. // Omniscience + an Enchantress + Approach of the Second Sun is a free win if uncountered. // If I can suggest some improvements on your manabase: Exotic Orchard, Rogue's Passage, Prairie Stream and Yavimaya Coast are cheap replacements for Thornwood Falls, Woodland Stream and 2 Islands. Weirding Wood is better than Gift of Paradise, because it can draw you a card via Clue. Card advantage is crucial in EDH, and you should run at least 6 sources of realiable draw. That's why I recommend you to run Mesa Enchantress, Verduran Enchantress, Kruphix's Insight, Mystic Remora, Rhystic Study, Sylvan Library (comboes with Abundance), Argothian Enchantress. // Eladamri's Call tutors your creatures. Ground Seal and Rest in Peace shutdown graveyard stategies. Open the Vaults is a really good budget replacement of Replenish and plays around Ground Seal (better replace Hanna, Ship's Navigator - she's too slow). Courser of Kruphix, Land Tax, Mirari's Wake, Burgeoning and Exploration are great ramp Leyline of Anticipation allows you to play on your opponents' turn. Copy Enchantment gives more utility. Search for Azcanta  Flip fills the graveyard for Open the Vaults and easily flips into a good utility land. Seal of Primordium, Seal of Cleansing, Banishing Light, Stasis Snare, Cast Out, Prison Term, Act of Authority, Detention Sphere, Imprisoned in the Moon, Song of the Dryads, Grasp of Fate and Aura Shards take care of troublesome permanents. Energy Flux, Aura of Silence and Stony Silence deals with artifact decks. Austere Command, Wrath of God, Supreme Verdict and Cyclonic Rift are great boardwipes. Teferi's Protection is the best protection spell ever released. Karmic Justice and Martyr's Bond tell people to don't mess with you. Collective Restraint is another Propaganda effect (comboes with Prismatic Omen).

ZendikariWol on The Recycling Center

1 month ago

So I commented on this deck over 6 months ago and now I saw it on the feed so... Imma do it again. And Imma be more specific this time. Let's start with cuts.

Bane of Progress is not great. If all goes well you'll absolutely be hitting your own enchantments and artifacts.

Butcher of Malakir is no Savra, Queen of the Golgari.

Gray Merchant of Asphodel is not anything exceptional in this brew. Yeah his ETB is really strong but it draws a ton of hate and you don't seem to have many ways of subverting or withstanding that hate.

Greenwarden of Murasa is really mana-costly. 6 mana for an eternal witness effect? Pass.

It That Betrays is really bad. Better when you can reanimate it, but still unless your opponents are running aristocrats or you're forcing them to sac things (and yeah I know It does that but that's not enough), really bad. Oh yeah, and that thing I said with Gray Merchant about drawing hate? That.

Lord of Extinction's lack of trample makes him pretty meh.

Massacre Wurm is pretty meta-dependent. If your buddy runs weenies he's decent but if not...

Mycoloth is great, but the 5-mana slot is competitive.

Pathbreaker Ibex honestly doesn't seem that great. Most he's giving your guys is +5 unless you find Lord of Extinction.

Terastodon is really cool and all, but it does have one huge drawback... You can EITHER repeat the etb OR have it as a beater. And for 8 mana, repeating the etb is not enough.

Wood Elves only tutors up forests. I'd rather run Farhaven Elf in a deck that's half black.

Abundance is probably not as good as Phyrexian Arena.

Consistent token generators like Awakening Zone and From Beyond are nice, but there are better cards for the mana cost.

Greater Good is great when you have larger creatures than this deck does. As it is it's just gonna make you discard a bunch of cards, probably.

Torment of Hailfire gives your opponents something you don't want them having: choice. They'll just sac a bunch of useless crap or discard lands. Without steps to limit their options, it's not a great card.

So I looked at your maybeboard and holy crap dude, you need to put some of those in. Night Incarnate, Whisper, Blood Liturgist, Savra, Queen of the Golgari, Craterhoof Behemoth, I'm actually adding the first two to my brew now. Thanks for the ideas, sorry for stealing them.

Now Imma give you some card suggestions.

Blisterpod and Tukatongue Thallid are both 2 creatures for one mana.

Diligent Farmhand and Veteran Explorer are good early ramp.

You forgot Fleshbag Marauder when you got the rest of the edict gang!

Noxious Gearhulk could be a great substitute for Massacre Wurm if you're playing against beefier bois.

Thragtusk is pretty underrated in aristocrats.

As is Treasure Keeper, but that's less good in your deck since you have a really high mana curve.

Vindictive Lich gives you options!

Wall of Blossoms is good protection and a draw!

Wurmcoil Engine is just the best. Has a similar problem to Terastodon but it leaves tokens behind, lifelink to eat small creatures, and deathtouch to fell unreasonably large ones.

Hell's Caretaker is reanimation and a sac outlet.

Phyrexian Delver is also good reanimation.

Attrition is excellent removal.

Diabolic Intent and Vampiric Tutor are hard tutors. They're any card you want!

Perilous Forays is an awesome card for this deck, I love it.

Quagmire Druid isn't the greatest ever, but it's enchantment removal.

Sadistic Hypnotist can play the long game, run opponents out of resources.

Thoughtpicker Witch can screw combo.

Vraska, Golgari Queen is an epic sac outlet and the ult is perfect for this deck.

Westvale Abbey  Flip is pretty good. And a land.

Entomb is legendary.

Grim Flayer is great card advantage.

Fauna Shaman is like Entomb but better maybe?

Underrealm Lich is good card advantage.

Deathreap Ritual, Lifecrafter's Bestiary, and Skullclamp are all great draw.

Blood Artist and Zulaport Cutthroat are both nice sources of damage.

Thank you for coming to my ted talk.

WhichKing on ***BrEakING EDH bY pLaYiNg 45 LiGhtNINg BoLTS***

1 month ago

Master of the Wild Hunt seems like a better version of Huntmaster of the Fells  Flip in this deck. Also, your deck seems lacking in draw. You should try adding Sylvan Library, besides giving you a great draw/filtering engine, it has a neat interaction with Abundance.

Lastly, with so many lands in the deck I feel that you should run some stuff that gives you more land drops a turn. Oracle of Mul Daya and Courser of Kruphix seem like shoo-ins.

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