If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|Want (4)||TheBl0b , CertifiedBronzie , Mastadontti , Cablead|
Printings View all
|Commander 2017 (C17)||Rare|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Tenth Edition (10E)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Abundance occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
6 days ago
Abundance, Cream of the Crop, Elemental Bond and Sylvan Library can improve your draws. Gavony Township, Opal Palace, and Oran-Rief, the Vastwood are great lands for producing +1/+1 counters, replacing some spells if you like. Gyre Sage is great ramp in a Marath deck, as is Xenagos, the Reveler. Unbound Flourishing is a must-have, as it copies whichever of Marath's abilities you choose to use. Unfortunately my biggest mana ramp is Elf based, as my Born to be Wild deck is much more Elf-heavy than your deck. Maybe take a look, see if you'd like to lean a bit more in that direction?
2 weeks ago
If you play Uro, I suggest adding in Rampaging Baloths, Tatyova, Benthic Druid, Temur Sabertooth, Zendikar's Roil, Multani, Yavimaya's Avatar, Ulvenwald Hydra, Splendid Reclamation, Hurricane, Horn of Greed, Helm of the Host, and Abundance
2 weeks ago
Karn, the Great Creator in case your commander tax is too high and to combo with Myconsith lattice
Thousand-Year Elixir - Hasty commander
Eternal Witness > Regrowth
Song of the Dryads - Stop commanders, permanent removal
Kenrith's Transformation - Similar to above
Cut 1 land for Abundance to smooth draws and synergize with Sylvan library
There are some more suggestions but to start you off
3 weeks ago
Abundance stack draws to keep engine going
1 month ago
I can't tell, are you trying to make a joke deck like Maralen of the Mornsong or is this meant to be serious? If this is serious....
Youre land count is way too high, I would cut it by at least 15 and add some utility lands like Yavimaya Hollow and the like
1 month ago
So you're finally using my deck site of choice, huh? Well i'll start off by giving the advice that I give to pretty much everyone else start off: Make a better deck description. The best example(s) are in the following articles by Epochalyptik: Do you want to write a Primer? and Getting more views on your decks. Now, I understand you're a busy man who is on a constant Path of Exile binge/raising a baby - but if you take some time to think and write about how your deck plays you'll have a better understanding of the synergies/combos in it. More importantly, if you have any misconceptions and don't realize it folks here on TappedOut can pick up on that and point out your mistake because it's listed in a detailed deck description. I know, it may seem like a pain but in the long run it's totally worth it. Oh, and one more thing - writing a deck description is in my opinion another form of self expression for deck building that can feel therapeutic. At least, that's my thinking.
So, my whole rant on that is over - now what do I think about your deck? After playing it for so long I can give a somewhat educated opinion: in 1v1, it's insanely strong and can easily tear a player apart. But, unfortunately it does very poorly when facing more than one opponent...which is kind of like the basis of EDH. To address that, I think you're definitely headed in the right direction with tax and soft lock effects like Sphere of Safety - but you need to go deeper. I suggest adding in more cards to supplement that - to deter your opponents from going wide: Ghostly Prison and Dueling Grounds will help. Also, as a player you do have one very distinct weakness - you don't use politics very well. Your desire to win is obvious - and that can be intimidating to the rest of the table when Sigarda or Serra Ascendant is on the battlefield wrecking (usually my) house. So, you should consider adding some more control: Settle the Wreckage and Divine Reckoning are good for making the board or one player turn and swing all in on you.
Another thing - I've noticed that your deck has a tendency to putter out. Ether you have mana problems or draw problems. I know you do have a ridiculously low mana count, as 29 is NOT enough for this EDH deck. I recommend at least 35 lands, no more than 38 though. But to also help with your tempo, i'd try Smothering Tithe and Abundance - which combos with the already included Sylvan Library . Each draw trigger for Library is replaced with a tutor effect for land or non-land (as specified by Abundance ). Get those two enchantments out, and you'll get three tutors per turn that go straight to hand. You know I run it in my Zacama deck - The Predator of Predators, and it's amazing. This is probably one of the best draw combos in mono-green, let alone Selesnya. I think it would be beneficial for you to run it.
Last but certainly not least, I have an odd suggestion for you - try out Grafted Exoskeleton . No one else can target Sigarda to remove her...so why not give her an equipment that not only gives you an amazing alternate wincon, but uh...also makes players regret blocking even more. Just a thought. Also, I think the inclusion of Serra the Benevolent would be cool, and flavorful. Don't know how much success you'll get with her - but she is cool. We'll definitely talk more about your deck - probably at our next game. Good luck, I hope my suggestions help! - oh, and before I forget i'll throw your deck an upvote.
1 month ago
DivineKhaos, I would have to disagree with you there on Instill Energy being one of the weaker cards. Having that haste and pseudo-vigilance can be game breaking, not only that it also has interaction with Faeburrow Elder and Bloom Tender allowing you to double tap them for mana. Instill Energy is one of those rare cards that gives us haste without access to artifacts and red.
Flickering Ward is also one of those double duty cards that has more than one use. While it's great if you have Sigarda's Aid or Leyline of Anticipation out to flash and cantrip off of Tuvasa every turn. It's other use is for ending the game. In conjunction with Blind Obedience and infinite mana from Bloom Tender / Faeburrow Elder and Pemmin's Aura you go into infinite extort and drain everyone's life. This also incidentally can lead to infinite draws with an enchantress out which is why we add in Abundance as well so you can prevent yourself from decking out.
There are a couple hidden synergies and reason behind some cards I run, which is why I find Tuvasa always so refreshing to play. You have answers to a majority of the situation and while the deck is simple that anyone can play it, piloting it to it's maximum potential does include playing it through many many games and seeing what works and what doesn't work. Also accidentally hitting an infinite and decking myself out may have warranted the inclusion of certain cards :P
1 month ago
Mesa Enchantress can be cut but I think having 8 Enchantress effect might be okay, especially since 2 of them are conditional aura based ones. Season of Growth would be the first one to go as we produce more than due to Serra's Sanctum .
Wargate is actually my pet favorite card, and it's not to be underestimated. A majority of the time it's to grab Serra's Sanctum , I am extremely reluctant to cut that card especially since you can grab about 82% of the deck depending on your mana input. I can see Eladamri's Call being cut for Destiny Spinner , great advice on that one!
Abundance is your actual way to prevent yourself from decking out. It was either between that card of Wheel of Sun and Moon , Abundance provides so much value since you are drawing so many cards. It is part of the core enchantress list that I run. Calix is another replenish effect when he ults and helps you dig when you are bricking on draws. I rather take out Leyline of Anticipation instead of Abundance.
Glad my list inspired yours, Tuvasa is definitely one of my favorite decks to play!