|Commander / EDH||Legal|
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|Commander 2017 (C17)||Rare|
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Rare|
|Tenth Edition (10E)||Rare|
|Urza's Saga (USG)||Rare|
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|Have (16)||ZombieFood , Lindough , Dr_Jay , DarkMagician , MrCrazzyc , frederiklw , TThors , golgarigirl , NixterFenix , SpottedGee , TheRealPeaches , Justinaut , Swamy , PTsmitty , orzhov_is_relatively_okay819 , duff87|
|Want (4)||sneferie , twospires , TheBl0b , vashaclarens|
5 days ago
Youve got a pretty solid deck, here. Always nice to see Bant Angels. My advice would be to take out the signets. You can add cards like Abundance and some mana dorks like Birds of Paradise and Noble Hierarch to make up for them.
Id also take out Sphinx's Revelation. For 1 mana less you can use Pull from Tomorrow. Get it big enough and the card you can discard could be Gisella for an easy Brisella.
Lastly, i'd say you should add a Karmic Guide. bringing back a big angel is great.
Love this deck, though.
Mind taking a look at mine as well?
2 weeks ago
My Omnath is creature based and basicly element tribal but some cards IMO are a must with Omnath and one of them is Zendikar's Roil&Thromok the Insatiable&Liege of the Tangle for fun Also you could use Abundance to sift through junk. Parallel Lives for more Omnath tokens Grazing Gladehart for hp Rampaging Baloths&Jaddi Lifestrider just because. ENJOY
2 weeks ago
OK first I want to point out the exclusions, cards I don't think fit
Borborygmos Enraged, he isn't a very good card unless you build around him. If you build around him a lil bit you will need cards like Snake Umbra, Keen Sense, and cards to combo with that like Skyship Weatherlight or Abundance to combo off so you draw lands over and over again. Otherwise he is over costed and not very good.
Majestic Myriarch is not a very strong card because of its huge downside. The card needs a team of creatures with him or her to be good. If your gonna keep this card you'll need to build a bit of a token deck to make it worth keeping. With cards like. Dragonlair Spider, Wolfcaller's Howl, Wolfbriar Elemental, Verdant Force, Tempt with Vengeance, Symbiotic Wurm, Sylvan Offering, Hornet Queen, Feed the Pack, Dragon Broodmother, Artifact Mutation, Arachnogenesis, and Ant Queen. These are also all good card suggestions.
Gruul Signet, Gruul Keyrune, and Darksteel Ingot I'd take out for land ramp. The kinds that add them to your hand and or play. Cards like Kodama's Reach (you have in the deck all ready). Seek the Horizon, Journey of Discovery you also might like Harvest Season, Evolution Charm is great too.
1 month ago
Had another good playtest session, playing in 3 and 4 man pods. I managed to win one of the games with a huge Debt to the Deathless while I had Exquisite Blood in play. The other game I lost was largely due to my opponents doubling up on me. Even by teaming up, they struggled to kill me due to the incredible level of control afforded by having Squirrels Nest tokens to sac to Ashnod's Altar with Dictate of Erebos in play.
I was able to dig through my deck pretty quickly with between one and three Enchantress + Abundance in play. I found the deck to be resilient to board wipes, and also fairly powerful in terms of the variety of removal at my disposal.
The only awkward moments were when I was trying to hit a token generator but couldn't find one, also a few moments when I really wanted Serra's Sanctum to be in play but didn' have it. Considering Crop Rotation and Bitterblossom.
One issue I have noted is that I feel like I could use some sort of life-gain. I often use life as a resource in addition to taking a lot of hits from creature aggro I can get below half my starting life quite fast. Perhaps Authority of the Consuls?
1 month ago
Sure, while I agree certain redundancy in EDH is really important, that redundancy should be based on aspects of the specific build that heavily weight the board in your favor. When those areas are simply complimentary to your build, then there's a good chance there are better options available, especially as the corresponding CMC increases. To that end, here are six changes I noticed from your main and maybe board that I think would result in immediate improvements to your typical game.
REMOVE: Reach of Branches, Gravity Well, Behind the Scenes, Abundance, Angelic Chorus and Dusk / Dawn. Each of these cards is either reactionary or situational in nature, meaning they each can be a dead draw in certain scenarios. Also, the combined CMC of these six cards is 24, so average four mana cost, which is fairly spendy for a reactionary or situational spell.
REPLACE: Crenellated Wall, Rhox Faithmender, Eladamri's Call, Vindicate, Serra Ascendant and Tangle Angler. Instead of reactionary/situational spells, you get four creatures with a reasonable mana cost and additional utility value (flying/lifegain/early board state lead, infect/lure, double lifegain, +4 toughness pump) and an instant creature tutor and any permanent spot removal. Better yet, total CMC drops to 18, lowering your curve to an average of three mana cost per slot.
In my opinion, this gives you better options to your typical board without losing any synergy to your design. While Reach of Branches has great synergy, having 5 mana available is going to be a huge warning sign to your opponents, and if I'm keeping 5 mana available for an instant spell, I'd much rather have a bomb like Hatred that will essentially win the game right then if my attacker is unblocked (except in this deck of course). Hope that all makes sense - and good luck with the deck, I do dig the Doran build.
1 month ago
Abundance. Since you're using Green you really should use it's adavantages too :D Abundance is one of those cards that can provide with the whole ramp thing PLUS it prevents you from milling (which sometimes happens).
Extract from Darkness would be a great card to boost your Commander and get some cloning material
1 month ago
Doubling Cube Is a must have for a Kruphix Deck imo.
I am also a Kruphix player and I have a little different Setup.
First, I do not run any counters, except Mana Drain, since they take away too much synergy in my opinion.
Then I would recommend you to get more Enchantments that help you get up early. Burgeoning is perfect, I also run Sylvan Library, Exploration and Abundance. They all are a little better than Burgeoning in the early game (imo).
For mana rocks I run Everflowing Chalice, Astral Cornucopia and the usual Stuff like Chrome Mox. They are especially great if you combine them with Tolaria West which lets you tutor them right into your hand.
I also run Hydras but mostly different ones than you. Hydra Broodmaster and Mistcutter Hydra are my favourite ones. Mistcutter has haste so it can immediately kill a threat, whereas Broodmaster summons many many other Hydras. (I once had 1500 1500/1500 Hydras thanks to doubling cube)
I currently also run Lifeblood Hydra and Genesis Hydra but I think I will need to cut them both, since there are too many ways to deal with Lifeblood Hydra making her completely useless (Counter, Exile, Bounce, Flicker, Change of Controller, etc.) whereas Genesis Hydra is just a bad Genesis Wave.
Heroic Intervention to protect your precious permanents.
I hope you like some of my Ideas, have fun playing!