Abundance

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Rare
Duel Decks: Nissa vs. Ob Nixilis (DDR) Rare
Tenth Edition (10E) Rare
Urza's Saga (USG) Rare

Combos Browse all

Abundance

Enchantment

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

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Abundance Discussion

cdkime on Not quite there.

6 days ago

Abundance is a very powerful card, and seems like exactly what you want. The replacement effect means you are not ever "drawing" cards--you are merely revealing cards and placing them directly into your hand. This means you can never draw from an empty library, and thus cannot be milled.

rame124 on PROSSH FOOD CHAIN/ help wanted

1 week ago

Harvest Season, Abundance, Cryptolith Rite, Gilded Lotus, Thran Dynamo, Descent of the Dragons <-- This one is more just for fun, Cabal Stronghold, Growing Rites of Itlimoc  Flip, Paradox Engine,

I'm not really sure what I would pull out for any of these cards, I find that to be the hardest part about making changes, but just the top three would probably help accelerate it. I feel like the real question right now is, what kind of decks are your opponents typically playing? Are they control? Or are they infinite combo? Or creature smash? I would probably drop the Eternal Scourge, Farhaven Elf, and maybe Xenagos, God of Revels.

Institution4lized on Heaven & Earth- Shalai, Voice of Plenty

1 week ago

Since you mentioned needing draw, I can recommend all of these dumb things Green does:

-Shamanic Revelation, since you seem to have a lot of creatures. Collective Unconscious is a worse version of this.

-Evolutionary Leap, while technically not draw, makes it so your creatures can't be exiled and it basically draws you into something good (good insurance for wipes that Shalai doesn't protect against or for Shalai herself). Fecundity is in the same vein as this, but it's a symmetrical effect, so watch out.

-Garruk, Primal Hunter's draw cards ability really likes that you have big angels.

-Garruk's Packleader and its enchantment counterpart Elemental Bond also like that you have big angels.

I also second Greater Good for the same reason as Evolutionary Leap, and second Abundance. Abundance in particular is really dumb in my Tishana deck.

Last thing I'd suggest is Temur Sabertooth, but that's because I suggest him in basically any deck running green. Lets you reuse ETBs with cards like Eternal Witness and Luminate Primordial if you wind up running him. Also protects Shalai and basically says "**** the command tax."

forneyt on omnath and friends

1 week ago

I think:

Sandwurm Convergence -> Multani, Yavimaya's Avatar because Multani is an elemental and lets you get more land drops with his second ability.

Oran-Rief Hydra -> Rampaging Baloths because creating 4/4 dudes per land throws more power on the board than boosting one dude by 1 or 2.

Akoum Hellkite -> Embodiment of Insight because it's an elemental that makes your lands elementals; more fodder for Omnath.

Scute Mob -> Fires of Yavimaya because you need haste, not a random dude that doesn't really do anything.

Yavimaya Elder -> Incandescent Soulstoke because it's an elemental anthem that also lets you cheat in elementals at instant speed that then bolt with Omnath.

Abundance -> Skullmulcher because you need to draw more cards, and Abundance doesn't actually net you cards.

Omnath, Locus of Mana -> Sylvan Safekeeper because you want to be using your mana, not saving it, and Safekeeper can protect Omnath from spot removal.

Westvale Abbey  Flip -> Stomping Ground because Westvale Abbey is illegal in your deck because Ormendahl is a black card. It sucks, but it's the same reason why I can't put Archangel Avacyn  Flip in my Karametra, God of Harvests deck.

Commander's Sphere -> Crucible of Worlds because Crucible can get you lands, but the Sphere does not.

Zendikar's Roil -> The Mending of Dominaria because you have a lot of lands that sac themselves, Mending can get them back while also possibly recurring creatures from the grave.

Harmonize -> Life's Legacy because you will net more draws and get an Omnath trigger on the stack as well.

Other cards to find room for: Barrage of Expendables, Caldera Hellion, Hammer of Purphoros, and Evolutionary Leap.

Avacidal_maniac on Heaven & Earth- Shalai, Voice of Plenty

2 weeks ago

I would get a Sunpetal Grove, Temple Garden, Razorverge Thicket, Temple of Plenty and some other lands. If you are willing to spend the money for it, then Savannah is a good card to use in this deck

Creatures I would recommend for this deck would include Sigarda, Host of Herons, Linvala, Keeper of Silence, Herald of War and a couple of value angels like Baneslayer Angel or Archangel of Tithes. Angel of Jubilation shuts down a lot of decks that are black or sacrifice intensive.

Instants and sorceries I would include if you want to consistently get Avacyn out include Worldly Tutor, Eladamri's Call, possibly Traverse the Ulvenwald, Green Sun's Zenith and any other similar creature tutors.

Removal in white is really good so things such as Swords to Plowshares and Path to Exile are staples in white for commander, if you plan to run Avacyn then some more board wipes would be a good idea (i.e. Hour of Revelation, Austere Command). Decree of Justice while ok is a bit costly in terms of mana. A strictly better card would be Entreat the Angels for the cost of 6 mana into decree you only get 1 angel, for the cost of 5 you get one angel with entreat, and for 6 with miracle you get 4 angels with entreat.

cards to take out include Blessed Light (simply better removal out there), Mirror Gallery (the lack of copy creature spells make this one obsolete in this deck), Untamed Kavu (not enough versatility or utility), Evra, Halcyon Witness (doesn't quite fit into this deck unless there is a combo I am unaware of), Divine Reckoning (better board wipes out there), Marwyn, the Nurturer (not enough elves to fully utilise the ability), Daring Archaeologist (you most likely won't be able to cast enough historic spells to make this guy big enough), Steel Leaf Champion (good beatstick, only problem is the extremely intensive green cost) and at least one land (preferably a land that just enters tapped and does nothing else).

some recommended staples for angel theme would be Grand Abolisher that way people cannot immediately counter or remove your spells, Urza's Incubator, Angels usually have very high mana costs so them costing 2 less is very beneficial. If you are unable to shut down the board entirely with Avacyn and Shalai, there is another solution but I warn you, people who run mono colour will hate it: Iona, Shield of Emeria. A card so obnoxious even I wonder why it hasn't been banned in EDH yet. it is basically night night for mono colour decks and if you can find a way to copy it (Cough Cough Helm of the Host Cough Cough) then your opponents had better pray they have colourless removal or run a colourless deck.

Mana rocks are a necessity in angel tribal as well. include the likes of Thran Dynamo, Basalt Monolith, Worn Powerstone, Caged Sun, also get a Selesnya Signet to get some coloured mana ramp.

Also needs some card draw too, cards such as Howling Mine or Font of Mythos can help, if you're feeling nice. However if you want to be terrifyingly evil, then use something like Mind's Eye. some card draw spells I would recommend are Harmonize, Greater Good, Rishkar's Expertise and Abundance.

Overall this does seem like it could be potentially the meanest deck at any EDH table, any game featuring angels and/or Avacyn are bound to be very slow and oppressive, the one thing angels are famous for is being oppressive as hell (for reference look at Iona or Linvala). A good number of creatures for angel tribal is 26-29 creatures with about 3 of them being supporting creatures (case example being grand abolisher or eternal witness, maybe an Aven Mindcensor to be even more oppressive) of course the mana dorks can also help as well, in this deck I would say a good number is about 32 creatures with a maximum of 7 supporting units. I am curious as to how oppressive this deck can potentially get in a game. Good Luck finishing this. I can guarantee angel tribal is a very fun thing to do.

Mdmaster13 on Unlimited Resources

2 weeks ago

I've considered Manabond, but getting the most out of it implies me being in a situation where I'm flooded with lands and haven't been drawing any non-lands, which while possible is a situation I'm hoping Tatyova herself can keep me out of. The deck is stacked with so many additional land drops that I shouldn't ever have to pitch them in order to dump lands, I drop the ones I have and make use of what comes from each one, I don't NEED to hit every single land drop, but the ability to cycle through them and not lose card advantage makes the deck hard to stop, which is exactly why cards like Abundance are crazy good for the deck, it lets you control exactly what you get, hitting all of your land drops and still guarenteeing a non-land afterwards.

cdkime on I am confused: Card draw ...

2 weeks ago

There is a difference between drawing a card and placing a card in your hand. Drawing a card is a specific action, and the word "draw" will appear on every single card granting card draw. To compare two similar cards, Sylvan Library has you draw three cards; Necropotence bypasses the act of drawing and puts cards directly into your hand.

Looking at your specific questions:

  1. When I look at the top card at upkeep per Herald's Horn, does this count as a if you would draw a card from Abundance?

No. Looking at the top card of your library for any reason is not "drawing a card." If you reveal a creature card and put it into your hand, this is still not a draw--you've bypassed the act of drawing and the card goes directly to your hand.

As such, Abundance does nothing with Herald's Horn.

  1. "This replacement effect replaces the draw, so nothing that triggers on a draw will trigger,"

Abundance means you will never "draw a card" again--every time you would draw a card, Abundance's ability takes precedent, and you perform the action described by Abundance. Note how Abundance says you "put that card into your hand" rather than "you draw a card."

Raysracing on I am confused: Card draw ...

2 weeks ago

Last night playing at home with my daughter I cast two cards: Herald’s Horn then later Abundance and then got confused. When I look at the top card at upkeep per Heralds Horn, does this count as a if you would draw a card from Abundance? It hit me in the game I should have cast a creature I had in hand that allowed me to sacrifice one artifact or enchantment to eliminate the confusion.

I think I can make them work to my advantage, but first need to know if the texts mean different things (reveal and put card in hand versus draw a card).

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