Precognitive Perception

Precognitive Perception

Instant

Draw three cards

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Browse Alters

Trade

Have (1) metalmagic
Want (1) sedhyran72

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Precognitive Perception Discussion

kylar_ on Yennett is an odd sphinx

9 months ago

troca opportunity por Precognitive Perception , shrine of the forsaken gods eh ruim, dispatch precisa de um deck mais focado em artefato, 19 eh pouco pra consistentemente ter 3 no campo, callous oppressor parece horrivel kkkk, painful truths nao funciona se voce jogar de graca do yennett, troca por um Read the Bones ou Notion Rain ou Dream Cache , o resto parece bem decente, mas vou falar um monte de carta impar que eu gosto: Burnished Hart , Thief of Sanity , Prognostic Sphinx , Scheming Symmetry , Acquire , Aether Gale , Wave of Reckoning eh especialmente bom pq nao mata yennett e mata o resto, Time Wipe , Plague Wind , Generous Gift , Mortify , Gilded Lotus , Imprisoned in the Moon , Mind's Dilation

Profet93 on Talrand, Drake Summoner

9 months ago

Let me start off by saying I hate being mana screwed, that being said, you should cut 2 islands to go down to 38 lands.

Cut Curious Homunculus, Docent of Perfection, Murmuring Mystic, Sphinx of Uthuun and Stormtide Leviathan. Talrand decks don't need creatures. The few good creatures to add are out of your budget. I know you have the polymorph package but the creatures you are getting arent even that good. If you want to make this optimized (even on a budget), replace them with the 5 following cards....

  1. Rapid Hybridization - Removal
  2. Essence Scatter - Counter
  3. Wizard's Retort - Or another counterspell
  4. Pongify - Removal
  5. Deep Analysis - Draw. Bonus points if you yell DEEP ANAL!

REMEMBER, the biggest issue with Talrand is being forced to tap out! Keep this in mind for below...

Cut Coat of Arms for Coastal Piracy - Winmore. Helps you if you have lots of drakes, otherwise its a dead card that can help opponents. Piracy helps you maintain gas.

Cut Heraldic Banner for Mind Stone - Doesnt help you bring talrand out any faster and the boost is minor. Stone brings talrand out T3 and replaces itself later.

Cut Arcane Melee for Gilded Lotus - Helps opponents, forces you to tap out and you don't need that kind of ramp. Lotus helps you ramp without tapping you out.

Cut Gravitational Shift for Misdirection - Shift is winmore. Misdirection allows you to interact while tappedout making opponents think twice before trying to remove your talrand. Note that misdirection can redirect removal, counter counterspells (should you not be the only blue player) and redirect some extra turn spells

For the 2 lands you cut, add Isochron Scepter and Future Sight - Scepter is just pure value (remember to make sure to have mana open to cast the imprinted spell AND another counterspell in hand to ensure they don't bait your counterspell!). Future sight, while redundant to Precognition Field , is very powerful. I understand it costs 1 more and reveals the card, but it allows you to play lands and everyone knows you are counterspell + draw tribal so it really doesn't matter. I would tell you to cut the field for future sight, but I think both might serve your deck well.

Cut Unsummon for Mystic Confluence - Confluence draws you cards and is more versatile.

Cut Boomerang for Capsize - Very powerful card, do not underestiamte it, and ALWAYS try to buy it back.

Cut Island (3rd island to cut) for Strip Mine / Ghost Quarter / Tectonic Edge , etc.... Cavern of Souls , Boseiju, Who Shelters All , urborg, coffers, field of the dead are all powerful cards that need to be dealt with.

Cut Island for Blast Zone - While it comes in tapped, it allows you to deal with problematic cards that resolve because you can't counter everything.

Cut the polymorph package aside from polymorph itself

Cut Mass Polymorph for Narset's Reversal - Oh no, you cast Thought Distortion ? What ever will I do.... get's around can't be countered. What's better than countering their Torment of Hailfire ? Copying it and returning it back!

Cut Reweave for Precognitive Perception - Not entirely sold on it, but it has strong potential, especially for a budget player.

Be sure to let me know what you think of the sugge

ChrisHansonBiomancin on

10 months ago

I like the control direction this is heading in, but I think you're a bit overloaded with counterspells while missing a couple key control elements.

One strength of playing control is that your opponent's removal spells become dead cards, but that means that your win condition needs to be resistant to removal since your opponent will likely be loaded with removal by the time you play it. AEtherling is practically untouchable once it resolves with a few mana up, and can quickly finish an opponent with its various abilities. Shimmer Dragon is another interesting idea if you went harder into an artifact strategy.

You'll probably want a little more board interaction as well to catch things that get by your counterspells, and ideally have something that can act as a board wipe. Perilous Vault is slow but reliable, and AEtherspouts is probably better than bounce-to-hand effects since your opponent will have to sacrifice their draws if they decide to put the creatures on top, giving you some card advantage. Void Snare might be better than Unsummon despite being a sorcery, as it can hit noncreatures as well.

Lastly, you might want a big, top-of-curve draw spell to give you a little more than just Witching Well for card advantage. Dig Through Time is probably the ideal option, but for a budget choice you could look at Precognitive Perception or Finale of Revelation . Also consider adding in 4x Radiant Fountain to your land base to get a little life gain in there (hard to find in Blue) - it would combo nicely with Disappearing Act.

Tata on Jund 5 Star Restaurant

10 months ago

The 3-drop slot looks overloaded, and in my opinion you have too many 5 and 6 drops.

I would cut a few of the weaker cards of the deck to make room for some 2cmc cards like Nature's Lore , Fauna Shaman , Farseek , etc. The weaker cards strike me as Archivist , Thieving Magpie , Tatyova, Benthic Druid , and Precognitive Perception .

I think you can also make room for Birds of Paradise - at least by cutting Avacyn's Pilgrim .

For such a creature-heavy deck, I am surprised you are not playing Selfless Spirit or Dauntless Escort .

Have you considered Heliod's Pilgrim to access your control magic package?

Forkbeard on Mizzix of the Izmagnus: Ride the Lightning

10 months ago

Hi Matt_Mercer! I actually took out Jace's Ingenuity a while back, but if I were still running it I'd definitely upgrade to Precognitive Perception . Definitely a good call!

fireteam on 4c control

11 months ago

Not super happy with the 1 Despark left (down from 3 originally) but still debating what to put there. As of writing still down:

Also I know the land base is by far not optimal (really need to take advantage of all the scry lands) but I don't have the rare wildcards to do so.

rdean14 on Card creation challenge

1 year ago

Senator Florin II, Elocutor Exemplar

Legendary Creature - Vedalken Advisor

Spells your opponents cast during your turn cost more to play.

Instant spells you cast during your main phase and activated abilities you activate during your main phase cost less to cast.

2/3

This deck would feature the Addendum mechanic, and, frankly give it a home, as Arrester's Admonition would suddenly be a great spell for , or a Precognitive Perception !? Yes, please! It makes up for the inherent downside to sorcery speed instants.


I'd like a similar brawl commander (i.e. complementary to the mechanic for the guild).

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