Meren of Clan Nel Toth

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander Anthology (CMT) Mythic Rare
Commander 2015 (C15) Mythic Rare

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Tokens

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies, you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

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Meren of Clan Nel Toth Discussion

Joumba on Meren's Monster Mash

3 days ago

Defense of the Heart is indeed a crazy powerhouse.... can see how your deck can work arround graveyard deck mate, it's just that I was recently traumatized (Traumatize) by a Bojuka Bog while playing the previously mationed deck... Not only that, but I screwed a friend that plays a Meren of Clan Nel Toth with a flimsy Sentinel Totem. Considering that card is sub-optimal, I got scared of all the others... in any case, your deck rocks !

Xarien on Mazirek Counters

3 days ago

Like the recursion theme here!

Couple of notes:Burnt Offering is actually out of your colors here per Oracle text. Maybe Culling the Weak instead?Scavenger Folk seems like it could be a bit slow due to summoning sickness, what are your thoughts on Caustic Caterpillar?

Meren of Clan Nel Toth seems like he'd be a perfect fit here. Do you have enough protection for Mazirek or with the recursion effects are you letting him hit the graveyard instead?

T12H on Reanimator's Wet Dream

6 days ago

When I build a deck I look at each card and figure out if they are good "stand alone" cards and how often they are going to be "good". I do notice that there are a few cards in your list that need other cards in your deck to make them "good". Cards like thousand year elixir and the mill god are kinda examples of that. Mill God needs your commander out and if they neutralize your commander your mills don't become powerful anymore. Or there isn't much synergies with thousand year elixir besides its combo with the Mill God.

I think your deck has some nice tricks and I think you have a strategy of self mill set but I think you could go through your list and tighten up on that strategy. You have a commander that is all about milling yourself so maybe you can find cards that make your mills more profitable than just making 2/2's.

So you asked me if you should make your deck more versatile. I think a way you could start is by looking at Meren of Clan Nel Toth lists and see how they take advantage of their graveyard. Then you add Meren and you can make it into a Blue Meren deck with versatile cards that you can recur from your graveyard. There are also other cards that you can add for value in the graveyard like Life from the Loam, and Genesis.

But yeah thats just a little advice if you wanted to try to make it more versatile. I would just really try to make your mills from Sidisi almost like drawing cards instead of just making 2/2's. Hope this sparks some ideas!

chadsansing on You Get a Counter and You Get A Counter

1 week ago

You can combine sac outlets and sacrifice-based removal with other effects that make your opponents sacrifice creatures, as well, gaining counters for your creatures that survive.

Some popular sac outlets/triggers in these colors include:

Then you can also play creatures and effects that cause opponents to sac or give you bonus counters with Marizek.

Then you can bring those creatures back into play or into your hand to sac again and again with recursive cards.

Meren of Clan Nel Toth is a popular commander for these kinds of decks, as well.

My other ideas are either in Mazirek Counters or its maybeboard. Let me know if I can be of more help :)

goblinguiderevealpls on Looking for fun control edh ...

2 weeks ago

first off, two things

mizzix is a combo general, not control, and "control" and "fun" arent really the same thing, if by fun control you mean YOU have fun and nobody else does, then you're talking control!

there's a million options for good control commanders, but for edh multiplayer the most common and reliable control are stax builds, where you ramp out very fast into stuff like Smokestack, Winter Orb, Torpor Orb and Sphere of Resistance which then slows everyone down immensely with you being in the lead, problem is most of the good ramp that gets you very far ahead very fast to be able to handle the effects of such cards on your own board state are pricy.

my personal favorite control decks are Keranos, God of Storms and Meren of Clan Nel Toth,

keranos because it combines the above stax with Counterspells galore and the ability to cast Jokulhaups/Obliterate/Wildfire without keranos dying, and he just draws you into more lands and counters and bolts creatures

meren because she can easily ramp early by stacking Arbor Elf type cards and then playing stax or cards like Living Plane, Grave Pact or Contamination to not let opponents do much of anything while getting a free creature to sacrifice every turn, abusing stuff like Sidisi, Undead Vizier, Gray Merchant of Asphodel or Eternal Witness

stax is the cornerstone of edh control, but many other commanders do it well,

Sen Triplets//Oloro, Ageless Ascetic

Grand Arbiter Augustin IV

Derevi, Emperial Tactician

Hokori, Dust Drinker/Thalia, Guardian of Thraben

Baral, Chief of Compliance/Jace, Vryn's Prodigy  Flip

Titania, Protector of Argoth

the most fun but least competitive form of staxcontrol is chaos, where silly things occur and lots of dice rolls of chance, for these you want my favorite general, Nekusar, the Mindrazer, or other chaos generals like Norin the Wary

nekusar uses chaos to win in the form of mass draws via Teferi's Puzzle Box or Wheel of Fortune effects, which is like casting a bunch of global mulligans and can either win you games or feed your opponents based on what cards are drawn when you force draw

norin abuses cards like Genesis Chamber, Possibility Storm and Confusion in the Ranks that mess the game up while norim comes out turn 1 and starts flickering

theres plenty more but those are the most common i can think of

somewhatclever on [Un]Godly Strength

2 weeks ago

I have tutors but they're not instants or sorceries. Survival of the Fittest can tutor repeatedly for creatures and synergizes with Meren of Clan Nel Toth. Defense of the Heart tutors and puts two creatures onto the battlefield. Zur the Enchanter tutors and puts into play many of my enchantments, including two Theros gods. Nahiri, the Harbinger's ultimate tutors for creatures or artifacts.

CaoJin on Help with Strengthening Grixis Pirate ...

4 weeks ago

Hello everyone!

I am currently trying to get a Pirate tribal deck working with my local playgroup as I love the theming and flavour of the tribe but it is proving pretty difficult to get started mainly due to how difficult it seems to be to get Admiral Beckett Brass's effect off. The decks I normally wind up against are creature heavy Atraxa, Praetors' Voice or very streamlined Krenko, Mob Boss, a very fast wide Edgar Markov or tall Karlov of the Ghost Council, A beatstick toolbox The Ur-Dragon or Meren of Clan Nel Toth, A Human Tribal Sigarda, Heron's Grace or Kalemne, Disciple of Iroas and some form of heavy blue/Dimir or Bant control, usually Talrand, Sky Summoner or Derevi, Empyrial Tactician, though there is talk of a mill/control Scarab God in the works.

I'm not looking for hard counters, just giving the idea of the meta I'm playing in. We don't use infinite combos or mass land destruction, maybe one or two single target spells to remove things like Maze of Ith or other utility lands.

I usually keep running into the problem of not being able to keep enough creatures up and not being able to break through the lines to begin to steal things and get going, most creatures that come out tower above mine and I just can't keep up the pace when an opponent has a large enough field of creatures.

Are there any parts of this strategy I am overlooking or potentially new strategies I could pursue that would open up my options and make it easier to have an impact on the game.

Below is the upto date deck list, I would appreciate any feedback or suggestions either in this thread or on the deck comments.



Thank you all for your time!

Konglicker on SAC FO DAYZ. Looking for ...

1 month ago

Hey guys, I've looked at different decklists, did a bunch of reading and I've settled for the Jund color combination. It takes the resilience, ramp capability, efficiency and value from sacrificing abused by the Golgari hordes and provides ways to convert those variables into damage-based win-conditions by adding the color red.

Of the Jund generals, Prossh, Skyraider of Kher fits my style most. As I designed my ideal deck without the general to stay true to my playstyle, I noticed that I liked building engines with several components:

  1. Something that generates tokens/a nontoken creature I can sac and easily get back.

  2. A sacrifice outlet, preferably a free one.

  3. A card that triggers whenever something dies, giving me extra value.

The goal is to abuse items 2 and 3. If it was nontoken creatures I'm sacrificing, I'd have some kind of recursion engine in play as well, like Meren of Clan Nel Toth or Phyrexian Reclamation or Champion of Stray Souls.

Prossh, Skyraider of Kher has TWO of those functions attached to him, (token generation and a free sac outlet, one that converts to extra commander damage), and I'll always have access to him. This means I won't have to devote space to as many token producers or sac outlets as I usually would, choosing instead to devote more space to value-adding cards and answers for my opponents' decks. Best of all, I can devote more space to ramp via mana-dorks, so I can ramp insanely fast for Prossh's first cast in the early game and sac those dorks later for value. I'll recur them if necessary.

Thank you all for your help and sound recommendations, and thank you to MagicalHacker for the suggestion of Prossh.

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