|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Mythic Rare|
|Commander 2015 (C15)||Mythic Rare|
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Meren of Clan Nel Toth
Legendary Creature — Human Shaman
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
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Latest as Commander
Meren of Clan Nel Toth Discussion
1 week ago
renkisakaji That seems like a very strong effect with Meren, allowing to get multiple sac effects or just build a bigger board will be a good way to finish off a game. I'm right in thinking cards such as Merciless Executioner could sac themselves to the trigger and get brought back with undying for that whole process to happen an additional time with the second trigger and Meren of Clan Nel Toth trigger at the end of the turn?
1 week ago
Depending on your play group, I'd say that for the 1 cmc more, Zendikar Resurgent's card draw for playing creatures, especially in a deck with 34, is incredible value. You get twice as much mana AND your creatures are replacing themselves with new spells to play.
For Meren of Clan Nel Toth, I personally would cut Vorinclex, Voice of Hunger... But that's because I think he's a bit of an ass hole hahaha. As a more obvious value exchange, I'd say Gleancrawler as Meren gives you a free creature returned to the battlefield (cheating for big ETBs and expensive creatures) every turn and is 4 cheaper. Maybe Ingot Chewer, however Meren makes cards like that good - so I'd stick by trying a trade with Gleancrawler.
I hear you with the Dictate vs. Grave Pact, especially if that's what your meta calls for. I don't always have a quick free sac outlet out, but if I know I can play one the next turn "keeping that mana up" isn't really "keeping it up", it's just as if you played it your turn but nobody knows about it - better yet, they will stay away from you that cycle cause they think you have some 5cmc response up your sleeve, then you play it right before your next turn to feed Kresh for an attack they didn't see coming. And as per a comparison to Urborg Justice, I think they would only be similar in 1vs.1 games, except Dictate of Erebos sticks around, a repeatable Justice for 3cmc more... that hits all your opponents, which might make or break a game for someone as hungry as Kresh. However, Urborg Justice is still a fantastic card, that I forgot about, so thanks for the reminder :). I have a token based Kresh I'm building which that'll be going in.
I do feel Dictate of Erebos, in this context, is better than Shattergang Brothers due to the free effect that also discourages people from removing your creatures, even when you don't have mana up. I think the brothers are better in a deck that doesn't have the high mana curve you mentioned, and that also makes token artifacts and creatures so you have enough to sac where your opponents can't pick and choose so easily when you can only afford triggering it 2x and they have 5 or more options to sac. But that's just my opinion based on my meta.
1 week ago
I LOVE Kaya, being a vorthos. The card's personality is abounding and it's gonna help a lot against my friend's Meren of Clan Nel Toth deck. ... and his Feldon of the Third Path deck. Aaand his Living End deck in modern.
My friend likes using the graveyard.
1 week ago
God call on the mana doubler. I have wanted to put a doubler into the deck for some time now. I do like Zendikar Resurgent because of the additional draw it provides. Maybe this or the 1cmc lower Mana Reflection.
Meren of Clan Nel Toth looks good, but what should I cut for it?
I never had any issues in this deck with getting the 3 black mana for my Grave Pact. I have found that, at least in my meta, Dictate of Erebos' flash ability isn't all that helpful. The decks high curve usually won't let me keep up 5 mana for flashing Dictate of Erebos anyway and I usually only play Grave Pact when I have a free sac outlet like Viscera Seer and thus can get immediate value out of it. If I wanted to play a "surprise Grave Pact" then I guess I'd play Urborg Justice which costs only 2 black mana to cast.
1 week ago
This deck is not primarily a graveyard deck, but cards like Reanimate are extremely useful in my experience: not only can they recur cards like Craterhoof Behemoth if countered/destroyed, but they can also recur Hapatra herself without the need to pay commander tax.
Hope that helps explain my reasoning!
1 week ago
I've mentioned this before, but I feel its worth repeating. Izoni, Thousand-Eyed is a nice card, but has its drawbacks. The major drawback I see is her high CMC, which is 6. So let's say even if you are hitting ramp every turn to start the game, then you're looking at a turn 4 cast, most likely. If you really ramp hard, let's say turn one, Land drop and Sol Ring, done. Turn 2, Land drop, Dork, tap Sol Ring for let's say Ashnod's Altar. So you'd have two dorks, two lands, Sol Ring and Altar after two awesome turns to start turn three. I think hitting this kind of setup consistently will be difficult to do. And then there's the fact that you likely don't have anything in the graveyard to make Izoni worth casting yet, if your goal is utilizing the Undergrowth mechanic. And then, you likely want to use the Undergrowth mechanic more often throughout the game, and hopefully scaling it with the game, giving you more tokens each time you cast her. But the next cast is 8 CMC, then 10 CMC, and so on with Commander tax. Its a tough sell. Or, you build up the graveyard and hope for one big haul on her first casting, and then go from there, dredging and pitching and sacrificing creatures to the bin in order to get a good ROI. This makes her more situational than anything, and do you want your Commander to be situational, or the centerpiece of what your deck does?
What I think you should consider is focusing more on her second ability, which is card draw and sac outlet on a stick. Focus that with the Aristocrats strategy, and worry about Undergrowth as a secondary measure. Cards like Mycoloth will work great with this, and another peach you could consider running is Deranged Hermit. He'll give you four squirrels each time he hits the board, which is more fodder for the Aristocrats and for Izoni. Verdant Force, Tendershoot Dryad, and Verdant Embrace all generate more tokens for your saccing pleasure. An Elvish Piper can help you in the mid to late game when you start trying to bounce Izoni with Temur Sabertooth or Erratic Portal.
So the token strategy will help set up the Aristocrats theme of the deck. Now you don't have to be quite so creature-heavy to start the game. You can play selective creatures that sac themselves in the early game (Sakura-Tribe Elder, Burnished Hart, Yavimaya Elder, Blood Pet, Blood Vassal, Caustic Caterpillar, etc) and your dredge creatures to help set up the mid game when you want to start using Izoni multiple times. Meren of Clan Nel Toth hitting the board would be huge in the mid to late game, especially if you can protect her. I've mentioned in the past that I'd just rather play Meren as the commander, and let Izoni be a support card, but Izoni can work, with the proper approach and a bit more care. I hope this helps
1 week ago
I had considered turning my Meren of Clan Nel Toth list into a RB list using this leader. The only real thing the deck loses is Birthing Pod and Sakura-Tribe Elder, but gains a plentiful amount of demons to and other sacrifice outlets to add to the deck.
1 week ago
When I was playing Jarad, I used to jam as many Mulches, Commune with the Gods, Seek the Wilds and Satyr Wayfinders as possible. Then used things with / power like Lord of Extinction, Sewer Nemesis, Splinterfright, Apocalypse Demon, etc. to throw at your opponents face.
Also, Meren of Clan Nel Toth is a nice way to reccur the sacrificed creatures turn after turn.