Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies (is put into a graveyard from the battlefield), you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Mythic Rare
Secret Lair (SLD) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2015 (C15) Mythic Rare

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Tokens

Legality

Format Legality
Oathbreaker Legal
Vintage Legal
Leviathan Legal
Custom Legal
Highlander Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Meren of Clan Nel Toth occurrence in decks from the last year

Meren of Clan Nel Toth Discussion

Optimator on Giant's Deck

1 week ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

multimedia on Help with Korvold

1 month ago

Hey, it's going to be difficult to improve on something if you start with the mindset of "I'm not good at it". If this is your first Commander deck then you are already good at deck building especially your card sense, decent mana curve and knowing mostly what's a playable land for your budget and not a playable one. Overall, well done with your casual version of Korvold :)

One drop mana dorks are nice with Korvold because they can be the fastest ramp and then be sac fodder when you don't need them: Birds of Paradise, Elves of Deep Shadow, Elvish Mystic, Wild Growth, Llanowar Elves. Tireless Tracker, Mystery Booster version is cheapest, is good with Korvold because it can be a repeatable source of permanents to sac (clues) just by playing lands. Clues can be a backup repeatable draw source if Korvold is disrupted. Dreadhorde Invasion, Jolrael, Mwonvuli Recluse, Loyal Apprentice are two drops that can be a repeatable source of a token to sac to Korvold.

Meren of Clan Nel Toth and Korvold are quite the pair. Every time you sac a creature to Korvold you get experience from Meren and use the experience at your end step to reanimate or recur a creature you saced. Sakura-Tribe Elder and Plaguecrafter are good examples of the best of both worlds since they can sac themselves for value. Jarad's Orders is a budget tutor that's nice with reanimation since you get two creatures, one into your hand, the other into your graveyard.

Some lands within the budget to consider adding: Llanowar Wastes, Karplusan Forest, Savage Lands, Ghost Quarter. If you add green one drop mana dorks then more dual lands that can ETB untapped turn one to make green are helpful. The Jund Tri land is a upgrade for a land that always ETB tapped. Quarter is nice since it can sac itself to destroy a problematic opponent land or even your own land in a pinch and can play it from grave with Ramunap Excavator.

If you're interested in any of these suggestions then I offer more advice about what cards to cut. Good luck with your deck.

SquirrelPenguin on None

1 month ago

And to elaborate on my previous comment by giving the characters i based it off of but not the exact card:

Negan = Kelsien, the Plague

Michonne = (oops i spelled Meren wrong on my custom card) Meren of Clan Nel Toth

Glenn = Taigam, Ojutai Master

Daryl = Ulrich of the Krallenhorde  Flip

Rick = Odric, Lunarch Marshal

RNR_Gaming on * text wall* Local tournament …

2 months ago

Well you haven't done green black yet Meren of Clan Nel Toth is probably still a fun build around even if you dont have the hulk to smash everyone's dreams.

FounderX on I Hate Graveyards

2 months ago

Nice One! My Friend! +1. How about Thraben Heretic it is a cheap cast and has no extra activation costs, just a simple tap and on instant speed. I like Silent Gravestone, cheap to cast and it locks graveyard decks like Meren of Clan Nel Toth or The Scarab God and when someone tries to get rid of it, activate it.

ZendikariWol on Lithoform Enginge: Not Broken, Definitely …

2 months ago

I hate that Lithoform Engine goes into 80% of EDH decks below power level 8. It's so stupidly universal, why not put it in? Does your commander have an activated ability or care about instants, sorceries, tokens, or generating value by doubling your spells? Congratulations, you account for roughly 90% of the commander format.

This card would slot very comfortably into five of my seven paper decks (Roon of the Hidden Realm, Sisay, Weatherlight Captain, Ezuri, Claw of Progress, Jeleva, Nephalia's Scourge, with Chainer, Nightmare Adept, and Korvold, Fae-Cursed King being the exceptions). It slots comfortably into four out of my best friend's four decks (Golos, Tireless Pilgrim, Meren of Clan Nel Toth, The Ur-Dragon, and Olivia Voldaren).

This card is not nutso bonkers silly powerful. It is, however, so versatile that as long as your deck can spend 4 mana on an artifact that does nothing immediately (which most EDH decks can at some point in the game), you should probably be running this card. I don't like cards like this at all. The strokes it paints in are just too broad, which is a shame because this card would be a massively cool proof of concept for a new deck I want to make, Double Masters: helmed by Riku of Two Reflections and sporting only cards which have a 2 on them or interact somehow with 2. It's a shame that this card isn't cool and is instead just very, very good.

Sorry if this is a rant but I am annoyed; I love this card as a johnny, because I want to maximize it, but the floor is so broadly applicable that it's useless to do so, and it'll probably be prohibitively expensive anyway- we love being a Magic-playing college student- because of its broad strength.

abby315 on Bomber Bois

2 months ago

I'm going to suggest a lot of possible cards to give you options, but I'm not saying they should all go in the deck!

Here's some additional sac outlets, since I think they'll be useful for keeping your creatures flowing:
Viscera Seer
Birthing Pod
Woe Strider
Yahenni, Undying Partisan
Yawgmoth, Thran Physician
Diabolic Intent
Attrition

And here are some cards that go well with doing damage and saccing creatures:
Dictate of Erebos
Butcher of Malakir
Erebos, Bleak-Hearted
Midnight Reaper
Moldervine Reclamation
Chandra's Ignition (deals double damage to the chosen player and is also a panic button)

You might need some additional protection since you're likely to be a target:
Teferi's Protection
Flawless Maneuver
Deflecting Swat

Hope that gives you a good starting point. However, I don't think Saskia is necessarily a high synergy commander. If you're really looking for synergy and/or combo decks (since you have Aluren in the deck), I'd recommend Korvold, Fae-Cursed King, Prossh, Skyraider of Kher, or Meren of Clan Nel Toth.

Rosalyn on

3 months ago

Other than the bounce artifacts you already have in the deck, you should also look into reanimation effects to get your commander out onto the field again, like Meren of Clan Nel Toth, Once and Future, Bond of Revival, Cauldron's Gift, or Eternal Witness. Golgari doesn't have a lot of bounce effects but does have a lot of graveyard recurrence, which also should keep your commander a little cheaper than just playing it from the command zone over and over since you keep it in your graveyard instead of sending it to the command zone, where it will steadily get more expensive.

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