Meren of Clan Nel Toth

Meren of Clan Nel Toth

Legendary Creature — Human Shaman

Whenever another creature you control dies (is put into a graveyard from the battlefield), you get an experience counter.

At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.

Start Commander Deck Browse Alters

Trade

Have (1) Azdranax
Want (3) Lord_Ruesch , Angramainyu_1990 , happyxcamper1

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Mythic Rare
Secret Lair (SLD) Mythic Rare
Mystery Booster: Convention Edition (MYSCON) Mythic Rare
Commander Anthology (CM1) Mythic Rare
Commander 2015 (C15) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Meren of Clan Nel Toth occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.54%

Meren of Clan Nel Toth Discussion

Scytec on The Manhattan Project

2 weeks ago

This looks pretty fun, I personally prefer Meren of Clan Nel Toth, but Jarad is also an excellent Golgari commander. For self mill, I am a fan of Stitcher's Supplier and Satyr Wayfinder with a fair amount of recursion ability. Also, if you have one laying around, Meren would slot in here as well just as a good recursion piece. Diabolic Intent would be an excellent tutor for you over Diabolic Tutor. Sidisi, Undead Vizier is similarly good. I have to add in a Nighthowler mention because I absolutely love that card. :p Keep up the awesome work. Good luck!

Mizzerat on Bloodline of an Ancient Coven

3 weeks ago

Just played my first game with it, 5 players including myself - Teferi, Mage of Zhalfir control, Saheeli, the Gifted artifacts, Arcades, the Strategist defenders, Meren of Clan Nel Toth infect, and then myself.

I was lucky and got to start the game (won high roll). On turn 4 I had 4 vamps on board and then played Captivating Vampire bringing my total to Vampires 6 and giving me a huge board control advantage, Fortunately blue was already tapped out as I was the last player before him. I took Arcades after he cast him to shut down his deck. Played Malakir Bloodwitch turn 5 bring my life total up to like the 90's. Damnation was played turn 6 but in response I used Captivating Vampire to take Pawn of Ulamog from the infect player and ended up with 8 eldrazi tokens. Turn 7 I played Necropotence and drew 50 cards, sculpting a perfect hand, throwing a crazy amount of cards into my graveyard. Cast Burning Wish into Rise of the Dark Realms on turn 8 dumping all graveyards creatures onto the board (including my super full graveyard) under my control and that was basically it, won turn 9 because no one had a board wipe.

MrFizzix on Ghave That Bitch an Infinite Combo [Primer]

1 month ago

Hey I really like the list but was wondering why doesn’t Meren of Clan Nel Toth make the list?

GhostChieftain on Beginner Commanders

1 month ago

I will always suggest playing Meren of Clan Nel Toth. It is a very forgiving commander because your mistakes return from the graveyard at the end of turn. It also is one that if a player eventually wants to get competitive can keep up in that scene. Very low floor, very high ceiling, easy to grow with the player.

SideBae on Graveyard Shift

1 month ago

Hey man! Welcome to magic. I have a few suggestions... feel free to ignore any/all of them.

  1. Dorks are one mana creatures that tap for mana. A lot of the time people don't like them, because before you play with them you don't realize how absurdly powerful they are; people are wrong. I highly suggest running at least a handful of these guys, like Llanowar Elves, Elves of Deep Shadow, Birds of Paradise, Deathrite Shaman, Fyndhorn Elves, Elvish Mystic... In general, ramping turn one is REALLY strong, since it lets you play a turn ahead of everyone else. Though they aren't one mana, you could also consider some cards like Priest of Titania or (if you're rich) Bloom Tender, which are also pretty strong.

  2. Slate of Ancestry is an interesting card to consider. You're running a lot of creatures, so I think in general using Slate of Ancestry will be card-positive for you. Note also that if you discard a creature card with it, Meren of Clan Nel Toth can just get it back for you.

  3. Plaguecrafter: This guy is messed up, and he gets you an experience counter from sac-ing himself. Also, once you're at 3 exp, you can just keep recurring him.

  4. Abrupt Decay/Assassin's Trophy: Personally, I like Abrupt Decay more since I play in a meta with a lot of counterspells and low-to-the-ground decks, but both are good. Being able to kill any card type is generally pretty powerful.

  5. Casualties of War/Windgrace's Judgment: Like (4), these can kill anything. I am preferential to Windgrace's Judgment because it's an instant, but again, both are powerful cards.

  6. Nature's Claim is a really efficient piece of spot removal for things like Rest in Peace, Grafdigger's Cage or Leyline of the Void. I suggest running it.

  7. If you're in a counter-heavy meta, Veil of Summer is an absurd card.

  8. Finally, running Ancient Tomb is worth considering. It's pricy, but the price is lower these days than it has been in a while; the ramp it offers is really, really good.

Cards I'd consider cutting:

Eldrazi Monument: Your experience may be different from mine, but I feel like this card is probably a win-more type thing in that it's only really good if you're already winning the game. You're probably better off just running card draw by something like Phyrexian Arena or Slate of Ancestry.

A few lands: If you run the dorks mentioned in (1), generally people don't play more than 33 lands.

Butcher of Malakir: The effect is good, but you already have Grave Pact and Dictate of Erebos. I think the third piece of redundancy is probably too much.

Black Sun's Zenith: Like Butcher of Malakir, I think you have plenty of ways to make your opponents lose creatures already. You're probably better off running more universal removal, like Windgrace's Judgment.

Algae Gharial, Flesh Carver, Scavenger Drake: While these aren't bad, you can probably do better. I think overall they don't have enough punch to end up in a final decklist.

Also, since you're a new player, I'd like to point out edhrec.com is an excellent resource I use a lot. You should check it out if you haven't already.

Good luck!

Slimo106 on Tuvasa Enchantress

1 month ago

I have considered both of those cards. Wheel of Sun and Moon is probably not going in since this deck uses more traditional ways of recursion and little tutors, i.e enchantments are more useful in my graveyard than they are in my deck. I could use it as way to shut down decks like Meren of Clan Nel Toth or Chainer, Dementia Master, but that seems a bit narrow. I'll think about it more though.

Archon of Sun's Grace is absolutely going in, as soon as I can get a copy of it.

The problem with planeswalkers in enchantress decks is that the creature count can be low, and enchantments like Propaganda don´t help you protect them. Estrid, the Masked is an exception since her +2 can untap an enchanted Tuvasa to protect herself. Also, since I have an Academy Rector I can cheat Omniscience into play as well.

Wegeman23 on Tuvasa the Sunlit

1 month ago

+1 from me! I love the low to the ground enchantment strategy and Tuvasa does it so well. Not that you should change any of this because I think its synergies are very well sorted here, but head on over to my Derevi enchantress decklist(https://tappedout.net/mtg-decks/11-11-19-purple-haze/); you’ll find some cool synergies and even what your deck needs most: recursion. Enchantress is the best recursion archetype aside from Aristocrats or a Meren of Clan Nel Toth type deck. Cards like Argivian Find, Crystal Chimes, and even Femeref Enchantress which allows you to benefit off other hating your enchantments, it also blankets the whole board so you will use that card. You’re also missing out on Enchantress control staples such as Seal of Cleansing + Seal of Primordium which are great for taking out important cards that opponents control. I find them better than Hum of the Radix and the likes.

Again, great decklist, I love seeing people play Enchantress more: it’s a neglected archetype in EDH IMO.

Master_J on Meren's Recycling Station

2 months ago

Thanks Ripwater.

Generally, I think of Butcher of Malakir as a Grave Pact I can recur with Meren of Clan Nel Toth, so I'm likely to keep that over Grave Pact / Dictate of Erebos.

I generally like your dredge idea, but there tend to be many graveyard exile effects in my meta, so I don't want to load it up just to watch it get nuked. I've been through that before when I had more dredge / used Altar of Dementia on myself too much. I also currently do not own a Heritage Druid, and haven't exactly sought one out for this same reason.

I did run Liliana, Heretical Healer  Flip for a bit, but I found I'd usually rather cast something else than try and get her to sit around while I killed something else. I also find her planeswalker form a little lacking overall.

I definitely need to pick up a Liliana, Dreadhorde General for this deck, as sometimes draw is a little lacking. I just dislike that I can't recur her with Meren.

I tried to swap a few larger creatures in that have kill spells attached to them (thinking things like Cavalier of Night) to try and get the 2-for-1 (beater and kill). But I'm definitely going to look into some of the things you mentioned and see how they play out for me.

Thanks for the input!

Load more