Reap the Past
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Reap the Past Discussion
3 weeks ago
So i took out Reap the Past for Vandalblast and added Omnath, Locus of Rage to my cards to my acquire list. But i dont know about the Turntimber Ranger unless i decide to add alot more allies, I dont see myself using this card. In the games I have played with this deck my land fall common boys tend to rule combat on my every turn and are effective budget cards. Thank you DeionStinkus for commenting and suggesting those cards!! I will be adding the Omnath, Locus of Rage into the deck when i get him!!
2 months ago
Lot's of play-testing and game-play has led to the following changes:
Observations: Godo, Bandit Warlord, The Great Henge, Etali, Primal Storm, Return of the Wildspeaker and Quartzwood Crasher were absolute all-stars in game-play and play-testing. Bonafide all-stars. I recommend adding these cards to every Xenagos, God of Revels EDH/Commander deck.
All changes have been made to the current deck list. Thank you for the feedback and comments!
2 months ago
As more play-testing of the deck transpires, I gladly will share those results.
As for your inquiry about the deck's weaknesses, I can answer that from a global perspective. Over the years I have honed a certain deck-building blueprint. One of the many guidelines of this blueprint is to try and avoid any form of sorcery-speed spell that "targets." In the current deck list, only Decimate and Finale of Devastation apply. Casting Decimate is always risky, as any one of the targets can be bounced or removed prior to resolution, thereby whiffing on all targets. The potential reward of 4-for-1 for just is acceptable, however, and worth including. Finale of Devastation is not as concerning because most of the time the target is in the library. Reap the Past may provide similar apprehension if the graveyard is exiled prior to resolution. This is a reason why I chose not to include Rishkar's Expertise. I envision the creature getting removed instantly before the spell resolves, leaving only hopeful thoughts of what might have been. For me, this awareness translates to other facets of deck-building as well.
EXAMPLE: The only two auras I will ever include in an EDH/Commander deck (aside from strict aura/enchantment builds) are Rancor and Journey to Eternity Flip. If each aura sticks, perfect. The returns on these investments are amazing due to their built-in recursive benefits. If they don't stick, at least the mana invested is not a great loss. I think including spells like Deflecting Swat, Bolt Bend or even Shunt in order to protect sorcery-speed spells is advantageous, and even more so when considering the benefits you outlined above. For the purposes of including versatility to the deck, including these change-of-direction spells seem quite useful. If all options for instant-speed spells have been exhausted, I would consider adding some "sorcery protection."
EXAMPLE: When Generous Gift was released in Modern Horizons, I swapped out Vindicate for it in nearly every deck I could. Instant-speed, undoubtedly, is more powerful than sorcery-speed. This is why I opted for Return of the Wildspeaker and Momentous Fall over Rishkar's Expertise.
Well, I suppose this is my long-winded attempt to answer your Xenagos-specific question with an overgeneralized deck-building philosophy (micro into macro): I try to construct decks through a card-by-card guideline of "How much can this card hurt me? If I invest mana into this card, what are the returns? What are the risks? What is the balance?
Hopefully this response will be useful in some way. Keep on Xenagosing!
2 months ago
Upon reading your comments:
2) I agree with you about Altar of Dementia. I initially failed to realize that it was included as part of the token package. Once the token package was removed, Altar of Dementia was ineffective and a waste of a card slot. Without a bunch of token creatures and Craterhoof Behemoth, Altar of Dementia is easily expendable in this deck.
4) I don't want to be "that guy" with this deck. I do have a copy of Blightsteel Colossus for the purposes of eliminating any unfair or unfun players from the table. I once had the Savage Ventmaw and Aggravated Assault combo in this deck, but took it out. I didn't want to go infinite with this deck.
I also did not have a copy of Nylea, Keen-Eyed. I was bummed-out about that, but once I acquire a copy she'll fly right into Xenagos's waiting arms!
I play-tested the following ten changes:
This was the biggest difference for me during the initial play-testing of these changes. Godo, Bandit Warlord fetched Embercleave every time. Once, I entwined Tooth and Nail to put onto the battlefield Godo, Bandit Warlord and Worldspine Wurm. The Embercleave came into play and then was equipped to Worldspine Wurm. At combat, Xenagos, God of Revels gave Worldspine Wurm +16 +16 to enable a 32/32 trampling and double-striking beat-down. In another game, Xenagos, God of Revels was cast on turn four followed by Godo, Bandit Warlord on turn five. After he fetched Embercleave and it was equipped to him, combat ensued and Godo, Bandit Warlord got +4 +4 and haste, enabling an 8/8 trampling, double-striking and hasty attacker. Then, after the additional combat phase, Godo, Bandit Warlord attacked as a 16/16 trampling double-striker. This 48 damage knocked the opponent right out of the game. Godo, Bandit Warlord is awesome in this deck!
As hoped, I was always able to cast Ghalta, Primal Hunger for a handful of mana, and often for just . With a couple of bigguns in front of him, getting Ghalta, Primal Hunger into play with Xenagos, God of Revels on the battlefield was game-ending.
I did not draw Giant Adephage once. I did not tutor for it either.
5) Here's where it gets a little complicated. I failed to record a change I made to this deck list when I swapped out Malignus for Rampaging Brontodon prior to posting on tappedout. So, technically, Malignus was not in the deck and Rampaging Brontodon was. It just wasn't reflected in the deck list. As play-testing began, I decided to leave Gaea's Cradle in the deck and not make a change. However, after multiple times of putting into a play a useless Gaea's Cradle (that hurts to say!) or one that only taps for , I decided this card deserved a deck more fitting for its level of power. So, I eventually replaced Gaea's Cradle with Malignus and was happy I did. During one of the games I Malignused one of my opponents out of the game on turn five. Malignus is back!
I did not draw Momentous Fall once during play-testing.
I did not draw Return of the Wildspeaker once during play-testing.
I did not draw Reap the Past once during play-testing.
As predicted, The Great Henge is bonkers in this deck. In one game, I was able to cast The Great Henge for and then cast Ghalta, Primal Hunger for on the same turn! Having Ghalta, Primal Hunger enter the battlefield with a +1 +1 counter and drawing a card was awesome. Aside from Godo, Bandit Warlord, The Great Henge was the most noticeable game-changing addition made to the deck during this initial phase of play-testing.
As mentioned earlier, fetching-out Stomping Ground and Cinder Glade with Skyshroud Claim felt good. It felt really, really good. These lands are unfetchable with Thaumatic Compass Flip or Migration Path. Good suggestion!
Additionally, the overall speed of the deck was noticeable as well. I was threatening opponents by turn four or five every game.
I plan to continue play-testing until I have been able to play with all of the potential new inclusions. I appreciate your suggestions and your kind words regarding my responses. The Magic Community is important to me and it becomes stronger with positive communication. Thank you for being a part of that.
2 months ago
Yes, definitely. I don't want to be misunderstood. I know eliminating one higher CMC creature (Moldgraf Monstrosity) and replacing it with a lesser CMC creature (Quartzwood Crasher) will not lower the overall CMC of a deck in any noticeable way. That potential swap was in conjunction with the other suggestions made for the purposes of lowering the overall CMC of this deck.
I like the suggestion of Bonders' Enclave. Every creature in the deck has power four of greater, so activating this land to draw a card should be easy.
Lifeblood Hydra is an awesome card. I've wanted it for a while but it's forever out of stock.
Nylea, Keen-Eyed seems like a great addition. Reducing the CMC of creatures and digging through the top of a library are aces!
The Great Henge is an automatic inclusion.
I hadn't thought of Godo, Bandit Warlord. It makes sense to include him in order to fetch Embercleave, equip it to him, activate Xenagos's ability, attack, activate Xenagos's ability again and then attack again. Godo, Bandit Warlord curves from Xenagos, God of Revels perfectly. At , under the scenario mentioned above, Godo, Bandit Warlord can attack for a total of 48 damage in one turn. With early ramp that's an early turn knock-out of an opponent. Great suggestion!
I plan to task myself with attempting to include the following cards:
The Great Henge (card draw and ramp)
Migration Path (card draw or ramp)
Bonders' Enclave (card draw)
Nylea, Keen-Eyed (card draw and ramp)
Reap the Past (graveyard recursion)
Quartzwood Crasher (big trampler, makes other tramplers)
Giant Adephage (big trampler, makes other tramplers)
Ghalta, Primal Hunger (really big trampler)
My initial thoughts are to eliminate the following ten cards in order to include the aforementioned ones:
If some of the creatures utilized for the token package are going to be eliminated, might as well eliminate the entire package.
Again, these are my initial thoughts. I'd like to play-test in order to realize the benefits of these changes. If we proceed with these lists, the potential swaps would look something like this:
Adding another trampling creature that can create other trampling creatures seems like an improvement. Additionally, the mana investment is reduced by two.
Without an army of tokens and/or other creatures, Chancellor of the Forge is weak. Godo, Bandit Warlord is a great fit for Xenagos, God of Revels and Embercleave. Plus, we save a little on the CMC. This is a lethal addition!
Without an army of tokens and/or other creatures, Craterhoof Behemoth is not as effective. Choosing Ghalta, Primal Hunger as a replacement seems acceptable. A 12/12 trampler that will most likely never cost is a great addition to the deck. With almost any of our creatures under our control, Ghalta, Primal Hunger will cost less than Craterhoof Behemoth. Another reduction in CMC.
Living Hive was another piece of the token package that seems out of place without the rest of the pieces. This change provides another slight reduction in CMC. Giant Adephage also can create big copies of itself with trample.
This is maintaining some form of graveyard recursion while reducing the overall CMC of the deck.
Migration Path provides quicker ramp and the potential for card draw if it's cycled.
Nylea, Keen-Eyed provides ramp and card draw on the body of an indestructible creature/enchantment. Replacing Mossfire Valley, which admittedly is one of the weaker lands in the deck, is a massive upgrade.
I will mull over these potential changes. Originally, the token package was included in order to provide an additional win condition (Comet Storm). Eliminating this option will put the onus of victory through combat in nearly every game, aside from Altar of Dementia. Perhaps these changes will be effective and additional win conditions are unnecessary. I want to learn more through play-testing before making any official changes to the deck list. We shall see.
Thank you again for your suggestions! I appreciate your time and effort!
5 months ago
It has been impossible to play test plenty of these given the current events. That being said, I do have thoughts. Nyxbloom Ancient is a great card, but not in this deck. It is going to encourage overcommitting to a board with excess mana and few X spells. That will only serve to work against Xenagos by helping reach devotion, opening it up to creature removal. Atarka, World Render was in here at one time, but was removed because the double strike on dragons only ever applied to itself. Useful yes, but there are other effects that I feel are more impactful. That being said, I am strongly considering finding a spot for Terror of Mount Velus. Reap the Past is exactly random like you said, and I want to know what is going to happen when I play a card. And when I do get X things back, devotion is fulfilled which is not the goal at all.
Life's Legacy is a good effect, but at sorcery speed is not ideal. I would much rather Momentous Fall or Greater Good in response to removal. Decimate suffers the same sorcery speed hindrance, and I am familiar with card types and interactions. The need to have to target each type, and at times having to target my own things (regardless of their being indestructible) just to cast it, is far too limiting. Voracious Hydra is interesting, but being an X spell makes it difficult to cheat into play or tutor effectively like many other creatures. The fight upside is also limited since I would rather just trample over something Xenagos made bigger. Bolt Bend is definitely on my radar, but so far if anyone is looking to blow up or counter my creature I usually have another one coming behind it. More testing will have to be done. Return of the Wildspeaker is another one I'm strongly considering over Rishkar's Expertise. Rarely am I using the free casting of CMC 5 or less on it to a degree I feel outweighs the sorcery limitation. Siege Behemoth is something I looked at in the past, but it leads into the same trap as Nyxbloom Ancient of wanting to overcommit to the board to maximize the effect. Wasting a turn recasting Xenagos because it got removed with Path to Exile or Swords to Plowshares is damage lost. I can just go tall and get rid of whatever is in my way.
Apologies for the absolute wall of text. I did give some of these as good a test as I could, which took extra time because my local game shop is closed at the moment. One card coming up that needs to go in before anyone else suggests it is Quartzwood Crasher! Just have to figure out where.
6 months ago
Nyxbloom Ancient is great for getting you lots of mana for other big cards as well as having trample (so Mwonvuli Beast Tracker can fetch him). Also, Atarka, World Render is as big of a beater as Ghalta is, and also has flying and incidentally doubles the power of your other dragons. My last suggestion would be Reap the Past. It is random, but definitely worth it to use after a board wipe. Since you have a lot of cards that ramp your lands, even after a boardwipe you will be able to get most of the destroyed cards back.
10 months ago
+1 I read the primer, while I knew a lot of the stuff you mentioned as a Xenagos player myself, it was refreshing! I noticed you put dense folliage and plated slagwurm out of the deck, is there any particular reason? I found the reasons in the primer convincing.
As you mentioned in your primer, the worst thing that can happen in a Xenagos deck is having a blowout, getting your creature killed in response to a draw spell. Unfortunately, my meta is FILLED with interaction and spot removal, which is Xenagos's achille's heel. City of Solitude is an allstar in my list, stops blue as well. How would a Xenagos deck deal with a meta that's filled with interaction and spot removal? That's my biggest question for you. I personally don't run extra combat steps for this reason because they only help when I have a creature which sadly isn't that often despite having 31 creatures in the deck BECAUSE I become such a target. For whatever reason, people are afraid of Xenagos :D Another weakness is control decks which are just a bad time for us. While I don't run it in my list, have you considered Prowling Serpopard or even Spellbreaker Behemoth as tutorable ways to deal with blue?
Want to rack your brain regarding recursion as well. Mimic Vat is a very interesting card I never considered by will do so seriously thanks to your primer. I feel like it's exactly what I need to deal with ALL the spot removal in my meta. I added Reap the Past as well as E=wit and greenwardern. The warden might be overkill, but he works nicely with Berserk effects, that way I don't mind if they use spot removal on him.
I'm astonished you are running Thran Dynamo over Skyshroud Claim . Both can be used the same turn, but dynamo gets shut off by your own collector off and opposing null rod effects, not to mention it can get blown up. Skyshroud can color fix you as well, but thats rarely and issue for G/R players.
In your primer you mention Joraga tree speaker is like a green sol ring, but he doesn't actually "ramp" you. Play him T1, Level up T2, you have 2 green mana, no more than you would have had without him. I don't like him outside of elf-centric lists.
Voracious Hydra - Acts as a beater with trample and built in removal, or he can just get HUGE.
Decimate - 4 cards blown up for 1, huge value and can be played prior to Xenagos to clear the field. Note: You do need 4 targets, but you can always target Xenagos for the enchantment should none be on the field.
I noticed you run Return of the Wildspeaker . I think I might replace my Garruk, Primal Hunter with that. Thank you for that, I like how it's instant speed so you can use it in response to removal instead of having to pay ! Speaking of draw, have you considered The Great Henge ? Can cost just , buffs your dudes, gains you life and most importantly draw you cards. It might be better in a deck with more creatures, but I thought it worth noting nevertheless.
What are your thoughts on Shapers' Sanctuary ? Since the deck folds to spot removal, this comes down early and draws you cards. I'm going to add it to my list.
Embercleave seems weak, even with Godo tutoring it onto himself, and Xenagos + equipment buff, it becomes 8/8 trample doublestrike, so 16 damage at most for 6 mana seems weak. This doesn't take into consideration that you might draw into the equipment prior to drawing into Godo, which would suck because you would need to pay a higher cost since the deck doesn't go wide as you noted in your primer. Maybe consider Mage Slayer as well or even as a replacement? That way you're not as reliant upon Godo.
Under your section of cards you don't play, I disagree the following....
- You should run Berserk ! You won't cast it unless it will kill them and most of the time, it does, at least in my experience. There's nothing better than berserking a Lifeblood Hydra which you should add as well. It provides lifegain and more importantly card draw.
- Tooth and Nail - 9 mana for 2 creatures from your deck/hand? It's amazing with value creatures like E-wit or green warden although you don't appear to be running either. Another option is Archetype of Endurance (which has been an ALLSTAR in my deck) and a beater.
- Kozilek, Butcher of Truth - Part of me agrees with you, your deck doesn't have that mana capacity per say since your curve is low for Xenagos. The other part of me sees a 24/24 Draw 4 Cards, Annihilator 4, it won me the last few games.
Overall, I'm very impressed by this list. This seems like a beast to play against. I made my Xenagos deck's CMC higher rather than lower to the ground because that would just exacerbate how threatening I am to the table and I choose to sacrifice speed for late game resiliency. Whenever you get a chance, I would appreciate it if you could take a look at my Xenagos list Bro, or should I say, Xenabro