|Commander / EDH||Legal|
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|Modern Horizons (MH1)||Rare|
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Reap the Past
Return X cards at random from your graveyard to your hand. Exile Reap the Past.
Reap the Past Discussion
1 month ago
2 months ago
Well, you could switch your basics to snow basics so you can be open to cards like Ice-Fang Coatl Dead of Winter Force of Despair Glacial Revelation Ayula's Influence Tectonic Reformation Reap the Past and Rime Tender
3 months ago
Oh man! Have you built that deck? Would love to play against it when I come back to Adelaide in October!
I have on order The Gitrog Monster , Omnath, Locus of Rage , Ramunap Excavator , and Mina and Denn, Wildborn They are all going awesome in this, and should take the deck from good to great. Underrealm Lich is another I'm getting that you should too. I'm hoping the The Mending of Dominaria is something I'm also hoping will perform.
4 months ago
MoonHollow124 Force of Despair is contending with Damnation for the sideboard slot, it is true that it punishes humans and other aggressive go wide decks if they have a big turn 2/3 that you really need to answer. In this regard it might be better then Damnation for that single turn, but Jund still tries disrupt the hand enough with our discard so that big turn can not happen or happens later on. Also we run alot of very effective removal spells in Lightning Bolt , Fatal Push and Abrupt Decay with notable mentions of Kolaghan's Command and Maelstrom Pulse .
Both Wrenn and Six and Liliana, the Last Hope are very good at killing of their small creatures without being in direct danger of being removed themselves, Wrenn on turn 2 killing Champion of the Parish is great value and leaves Wrenn at a comfortable 2 loyalty going into their turn 2 (on the play). On the draw these planeswalker arent as effective and only Liliana of the Veil is guaranteed to remove 1 creature to then most likely die on their next turn.
Against humans or other decks that run Thalia, Guardian of Thraben it might be too late to cast either a single removal on Thalia to follow up next turn with Anger of the Gods or Damnation , but playtesting will have to be the deciding factor here.
For now I have a sideboard slot that is easily switched out in the form of Reap the Past as I am convinced this card will do little yet I do want to give the card some play before I decide. I could very well run the Force instead of this card and give myself 3 sideboard wipe options against go wide decks
But it is more likely that Reap the Past will be switched with more graveyard disruption, leaving Force to contend with Damnation.
4 months ago
I'd 100% run Reap the Past , since it's most often a strictly-better Wildest Dreams. I'm also surprised to see no Earthquake or similar "damage to creatures and players" effects, just since with such big stompy dudes, you can halve everyone's life, and kill the board in one turn.
On that note, I'd actually cut the Finale in favor of more mana-doubling. This is because unless you have a pretty large board-state, (not easy to maintain on turn 7), you won't kill anyone without trample, and any earlier in the game it's basically a dead draw; most of your creatures just die without being cast.
4 months ago
I'll add my opinion on the matter I guess! The only auto-includes for the deck from horizons are Springbloom Druid and Prismatic Vista . Wrenn and Six doesn't do enough to earn a spot imho. I feel that it would eventually get cut for similar reasons that you cut 3-Mana Nissa for.
I not sure that Boundless Realms could be a good cut from the deck. For me, I separate ramp spells in my mind between ones I want early compared to ones I want after Omnath hits the field. Realms and Scapeshift are the best ones that 'combo' with Omnath, while the rest I'm fine using early to ramp. Smaller ramp spells are still good after Omnath comes out, but Realms and Scapeshift will often just win the game on the spot. I also can't cut Splendid Reclamation due to some people in my meta running Armageddon effects. For that reason I'm also taking a hard look at Reap the Past as a recovery card if things don't go well, or as a way to buy back ramp spells and lands for after Omnath drops. Now that I'm thinking about it, Reap might be a good replacement for boundless realms as a post-Omnath play but still has value beforehand if needed.
Lastly, I don't think I'll ever cut any spell that allows me to search up Gaea's Cradle . I feel Cradle directly accounts for about half of my wins with the deck, so getting it into play is a priority for me. I'd rather cut a card like Circuitous Route than my Sylvan Scrying or Crop Rotation . That being said, Hour of Promise having the lands come into play tapped has hurt me in some games. That one might deserve a hard look as it has a pretty big mana cost for what it does, although knowing myself I'll likely not cut it.
Anyway, that's my .02
4 months ago
The deck had some retooling since I last updated it. I'll try to get it uploaded soon. From MH1, Collector Ouphe is 100% going in, since it's a more tutorable Null Rod . Goblin Engineer helps tutor for hate pieces, so it is likely going in. Llanowar Tribe is under consideration, though it is harder to cast than Somberwald Sage . Prismatic Vista is going in, probably for a basic. Shenanigans is a consideration based on the meta, but likely won't make it in. Frostwalk Bastion is a consideration because it can block Tymna decks and whatnot. Reap the Past and Mox Tantalite are strong enough to go in budget lists, though I would probably add Seasons Past to a budget list before Reap. Wrenn and Six will require testing, but I am not optimistic about a walker that needs 4 turns to ult with a mediocre +1.
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