|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|2011 Core Set||Rare|
Combos Browse all
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Price & Acquistion Set Price Alerts
Overwhelming Stampede Discussion
8 hours ago
Spifcore - Red/Green struggles with flying creatures and all you can do is win around them, kill them with spells or play stuff that blocks flying. Ulvenwald Hydra happens to have reach, however, and might also be a good card to run. Ruric Thar happens to have reach as well and draws hate like a magnet, so he might be worth running to get the heat off other creatures. Flameblast Dragon might be a good one.
As for your other cards... they seem kind of random. Some are really good, some are pretty bad.
- Gruul Signet > Gruul Cluestone.
- Also consider Commander's Sphere
- Mind Stone
- You cant play Growing Ranks as it is also white.
- Why Night Soil? Why not something like Awakening Zone
- What about Goblin Bombardment?
- Verdant Embrace seems pretty bad.
- You need ramp. Like a lot of it. Mana dorks are all good, but what happens when they die? You just have the single land drops youve been making every turn.
- I prefer Triumph of the Hordes or Overwhelming Stampede over overrun.
- Revel of the Fallen God seems good with Wort the Raidmother.
- Ramp you can consider running might be better off in creature form.
- I think Artifact Mutation is pretty good in this deck. You may also considering running cards like Natures Claim and Krosan Grip.
- You should skip all the 2 mana creatures that tap for 1 mana and replace them with 1 drops.
- Cards that not so much tap for 1 mana but tap to put lands into play. Like Sakura-Tribe Scout. Maybe Walking Atlas.
- French Vanilla creatures are not good in commander.
- You could replace them with more token spawners.
Here is my own Gruul deck, feel free to reference cards: http://tappedout.net/mtg-decks/put-the-landfall-in-shake-it-all-about-1/
1 day ago
1 day ago
5 days ago
Claim is significantly better and 1 mana less than expedition, and both lands go to play untapped. Alternatively Kodama's Reach because it's in your side board.
I second the replacing of Fog with Boros Charm. I like Deflecting Palm because I think it's hilarious to be able to redirect an aetherflux shot (even if it's super conditional), but it may not be that worth. Maybe sideboard it?
Beast Within should be in the deck already, idk why you have it sideboarded. It's staple green removal.
I also don't think Mentor of the Meek does anything for you. You don't have many 2 power creatures at all, and not enough token generation for it to come in handy immediately. There aren't nearly enough token generators for Emmara Tandris to be of any use either, and she's hella expensive cmc wise. Iroas, God of Victory is way better at 4 mana.
Dunno if all of these get your deck under cmc 4.1, i kinda just started giving suggestions lol.
6 days ago
Seems like you are over budget there friend... Also for recommendations I would take out Dictate of Karametra, Rites of Flourishing for a Xenagos, God of Revels and Triumph of the Hordes for some help with some beat face. I would also recommend: Lotus Cobra, Where Ancients Tread, Overwhelming Stampede, Warstorm Surge, Zendikar's Roil, Altar of Dementia I think all of these might help for what you're looking for. Well that and maybe a couple of Eldrazi Titans.
1 week ago
Chasm Skulker doesn't seem to fit quite right, have you thought about adding a splash of green just for Rancor, Overwhelming Stampede, or Overrun maybe adjust the manabase just by adding Flooded Grove, Hinterland Harbor, or Simic Growth Chamber?
1 week ago
Setessan Oathsworn, Bond Beetle, Bramblewood Paragon will probably be still under power 4 in early game and Epic Confrontation is just 1 power less for the ability to play it any time i want even without power 4.
Overwhelming Stampede is a bit too slow and will only have a great effect if i got many creatures out, that is not happening often in lategame. Also it doesnt target anything so no heroic triggers.
Rancor is a good one and it is pretty handy because its reusable but its hard to find a slot where it is fitting right without removing power and versatility.
Viridescent Wisps i will surely put this card into the maybeboard because i usually play izzet and cantrips are live but i dont know what to cut exactly maybe 1 card of each fight spell.
But thanks for the suggestions.
For the pic you just have to format and type things like that:
$===accordion$===panel:[$[symbol:G]$] $Heroic Counter Fight Club** [$[symbol:G]$]
(Inspired by [$[deck:2020-trampling-centaurs-wurm-punching-to-victory]$] from [$[user:Sagarys]$])
the goal of this deck is to play heroic creatures or creatures working with +1+1 counters and fight or pump spells to increase the size and work on a beat down.
the picture is just something to click on it and to "hide" the text and spice things a bit up. Just remove all dollar signs had to break it because it would have displayed the same. I hope that helps.
1 week ago
I love the heroic ability, some different things to try could be
Overwhelming Stampede for mega buff
Rancor heroic/decent buff for 1/trample/return to hand
Bear Umbra for mana ramp/buff/totem armor
Viridescent Wisps small buff/card draw/heroic trigger/cantrip
unrelated, how do you get the picture on the box in the description (i found a few ways but none of them worked sadly)