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Until end of turn, creatures you control gain tample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
"The idea with this deck is to go big or go home." In GW that usually means flood the board with tokens (no matter how big) then swing. There are a lot of cards that can help you get there (ie, anthems). Big dudes always get wiped out quickly, with either board wipes or spot removal, so it's better to stay back and build an army instead. Nobody wants to waste mass or spot removal on 1/1's. They're our advantage. Small dudes can block, til our big dudes can swing, they can build up so that Overrun or Overwhelming Stampede doesn't underwhelm, they can draw us cards w/ Skullclamp or Mentor of the Meek , small dudes are versatile as f*ck, brah.
That said, here are some budget cards to consider:
Dauntless Escort , Overwhelming Stampede , Storm Herd , Champion of Lambholt , Geist-Honored Monk , Captain of the Watch , Increasing Devotion , Spear of Heliod , Collective Blessing , Leyline of the Meek , Leyline of Vitality , Knight-Captain of Eos , Tolsimir Wolfblood , Conqueror's Pledge , Giant Adephage , Nomads' Assembly , Glorious Anthem , Ant Queen , Mobilization , Loxodon Hierarch , Mimic Vat , Glare of Subdual and Decree of Justice (instant speed army).
These are all I can remember off the top of my head. If you're looking for some more ideas I have a GW EDH token deck as well: In Trostani We Trust
I love mono green and I like what you have. Some solid cards that come to mind include Soul's Majesty , Slate of Ancestry , Extraplanar Lens , Boundless Realms , Overwhelming Stampede , Triumph of the Hordes , Time of Need , Regal Force , Joraga Treespeaker , Ulvenwald Tracker . You might find that you have too much mana and not enough things to sink it into, in which case consider Verdeloth the Ancient as a commander... my verdeloth deck is under my profile and he finishes games by himself, just a thought. GL HF +1
could you look at my deck as well? The Trait Doctor is In
You need to re-read Electropotence - "Whenever a creature enters....", under the new rules, this means that Nightcrawler enters as a 0/0, it is not until its Bestow/activated ability triggers that it gets anything. I think you are limiting the format too much trying to use a more current block. It is EDH, not standard.
I do like some of your ideas from the current set, like Fated Return , that with Kresh on-field, would lend to some good recursion. But you need to focus on mass and spot removal after Kresh is on the field AND indestructible.
While Ratchet Bomb has been used to good service in some decks, in Kresh, any visible removal sources will be targeted immediately. You could replace Act of Treason with Anger and get ten times the boom for your few bucks. Clan Defiance - great addition! Creeping Corrosion you would be better with Diabolic Tutor . That gives you more fetch, and to replace the artifact killer Hull Breach .
I could go on, but I sound like I am being a bit too harsh in my observations. Maybe it's better if you check out my Kresh, it's got a 75-85% win ratio, I need to overhaul mine within the new block, but I am seriously considering moving to Kaervek the Merciless as a General I need the green in Mayael the Anima .
My deck as shown has already been rebuilt and I need to post V2. But your should be able to see it at Kresh Krasher . It's not so much the expensive cards I want you to see, but the mechanics. Kresh has a nasty habit of wanting to kill everything when he is indestructible. I had a game once, a six person pod. Once he hadDarksteel Plate , I let the destruction begin. Add what others were doing, since they could not reach him, he would up in one wheel at 60 points, and on that turn (something I have removed and putting back Overwhelming Stampede . 120 points of indestructible Trample, go ahead, DIE.
Whether your play group is a speed EDH or not is your biggest decision. Your closer to the speed of a standard deck, and you might get top-decked that way in EDH, a lot. The mana curve and tempo is critical, but not as much when you only have 60 to play with.
Hope this helps. Keep at it!
instead of oring consider Path to Exile or Swords to Plowshares , also i don't think wolfir is right for this deck. If you have some deeper pockets, Mutavault is a staple tribal card. Another good five drop instead of wolfir is Overwhelming Stampede . Grand Abolisher is also a really good human.
Priest of Titania would be a great add. it adds green mana for each elf in play. also Elixir of Immortality , Sol Ring , Rite of Passage , Caller of the Hunt , Champion of Lambholt , Essence Warden , Imperious Perfect , Coat of Arms , Wellwisher , Heedless One , Bloom Tender , Journey of Discovery , Drove of Elves , Overwhelming Stampede , Taunting Elf , Bow of Nylea , Elvish Champion , Elvish Guidance , and Nylea, God of the Hunt . these cards could help you make you deck faster
|Avg. draft pick||1.98|
|Avg. cube pick||6.15|
|Commander / EDH||Legal|
|2011 Core Set||Rare|