Overwhelming Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Browse Alters

Overwhelming Stampede Discussion

Shabompistan on Sek'Kuar & his Friends

1 week ago

I'm suggesting the other Squee in case you need more creature recursion which is strong in this deck. You only have about 5 recursion cards so if you want to be able to sac more non-tokens I would consider putting in more. It's basically a worse version than the Squee you already have, but it's recursion nonetheless.

I agree that the attack pump spells aren't worth it. Especially Overwhelming Stampede since your tokens aren't high power. I would rather focus on spells that have ETB effects like you have with Impact Tremors to aid the token storm. You could upgrade to Purphoros, God of the Forge if you can spend the money. The only pump spell I would consider is Chorus of Might which could be a commander damage win condition.

Keep whatever ramp you have and add more if you want. your colors have access to all kinds of great ramp spells like Cultivate , Rampant Growth etc which will get you the proper color fixing. Ramp is beneficial in any situation, so I think's it's definitely worth a look. Your artifact ramp seems appropriate.

Those two goblin cards really depend on how consistently you can generate goblins. If you can get goblins you're willing to sac out early every game, then I think at least Goblin Grenade should be kept.

Definitely keep Pawn of Ulamog , he gives you free ramp for doing what the deck is supposed to be doing. The other two can probably go.

Also you have 2 Hull Breach in there.

Haeffound on Sek'Kuar & his Friends

1 week ago

I have Squee, the Immortal in the deck. Is there a point to have the 2 version? Also a Rekindling Phoenix and a Goblin Chainwhirler incoming.

I will include Stronghold Assassin , Viscera Seer and Mazirek, Kraul Death Priest . The hard choice is what to remove. Getting rid of attacks sorcery like Overrun , Overwhelming Stampede ? Also, Farseek ? I feel I havn't enough mana accelator.

Goblin Grenade / Goblin War Strike ; only one of the two, or none?

As for creatures, removing Goblin Cratermaker , Jund Hackblade and Pawn of Ulamog ?

K1ngMars on Kooopa Meren *Suggestions Appreciated*

2 weeks ago

Hi, nice deck! By the way, not to be mean or anything, but this seems grabbed straight out from EDHREC, but you can easily fix it up. I enforce the comment from ZendikariWol (he helped me out with They See Me Diggin', They Hatin', my meren deck, sometime ago), in that you need to cut those things which don't really help you winning, but instead make you just "win more". I would consider trying to run more creatures, as you can recycle them any time you need them for their effects. Apart from the cards you already got suggested to add, which I suggest too, I'd also consider:

  • Ashnod's Altar is a really explosive must include card. Free sac outlet.
  • Skullwinder is super strong. can be used oplitically, but more importantly lets you buy back those noncreature cards that happen to have hit your graveyard. Plus, it's a 1/3 deathtouch.
  • Nyx Weaver is the same as the above, but can only be used once. But if it rebuys you the spell that makes you win the game, it suddenly becomes so powerful...
  • Mind Slash is a cool sac outlet, that lets you get rid of those spells you don't like, and slow your opponents down.
  • Avenger of Zendikar as it floods the board and gives you sacrifice targets. It also can pump up those token, but that's far less likely to happen. Still really solid.
  • Endrek Sahr, Master Breeder is a cool token generator if you ahve access to free sacrifice outlets, but it's a bit slow.
  • Harvester of Souls draws lots of cards. The potential of decking yourself is not that much of a problem, considering that you may draw a card, but are not obliged to.
  • From Beyond is a cool little token/mana generator, that can tutor up Smothering Abomination .
  • Izoni, Thousand-Eyed is both a sac outlet, card draw and token generator. Must have.
  • Pathbreaker Ibex and Overwhelming Stampede both make up for very powerful win conditions with all of the aforementioned token generation.
  • Woodfall Primus has recently gone down in price and it's a nice piece of removal that can be used twice if a sac outlet is provided.
  • Primal Druid is a cool dude that can chump-block and will ramp you like crazy if you start chain reanimating it. It's a worse Viridian Emissary , which is again a worse Dave .

Abzkaban on Bringing an Army to a Duel

2 weeks ago

Muldrotha7912

Thanks! Glad you like it!

You could possibly replace Overrun or Overwhelming Stampede with Craterhoof and Triumph since they’re strictly better unless you just want redundancy in your trampling. Precinct Captain and Geist-Honored Monk aren’t our best token producers and could probably be swapped out for the doublers.

I’m in the middle of cutting some things for cards in the Maybeboard. I’ve already cut Lifecrafter's Bestiary and Oketra's Monument since this deck doesn’t rely on playing tons of creature cards. There’s only about 20 creatures which is pretty low for a green deck. In that light you might also cut Prowling Serpopard depending on how much counter magic you run into.

Ajani, Caller of the Pride is the weakest planeswalker and is really only good to burst into cat tokens 4 turns after you play him. You might not miss him if you’re running Craterhoof, and White Sun's Zenith takes care of creating lots of cats.

Let me know how it plays once you build it!

MasterVash on Omnath, Locus of Rage

1 month ago

With you having a critical mass of Elementals, both tokens and actual creature cards, a good finisher such as Overwhelming Stampede would be a good idea, I think. If you don't mind winning through infect, Triumph of the Hordes is also good. It gets bonus points since it gives Omnath infect, so his bolt effect when a creature dies will deal infect damage too.

Past that, Warped Landscape and Terminal Moraine are also good land fetches, and you only have four non-colored lands as is, so it won't be a huge color loss.

Also, Pyroblast is strictly better than Guttural Response, since it counters any blue spell and can also blast blue permanents.

multimedia on Advice for dealing with settle ...

1 month ago

Genesis Wave , Duskwatch Recruiter  Flip and Riftsweeper are more synergistic budget cards to play in an Elf deck when against Settle. They won't stop Settle, but they will help to recover from it. Wave and Recruiter are ways to use the extra mana you will get from lands that you get after a Settle to get more Elves/creatures/permanents. Riftsweeper is an Elf and she can remove a creature who was exiled by Settle from the exile zone and put it back into your library.

Eternal Witness and Regrowth are good cards that can recur Overwhelming Stampede so you can cast it again when you have recovered from Settle. Evolutionary Leap and Greater Good are ways to sac your creatures so they will not be exiled. Leap costs one mana per creature to sac and Greater is a free sac, but requires discarding cards after drawing. It's easier to recur Elves when they go to the graveyard rather than being exiled.

goodair on Kruphixer Upper

1 month ago

As to cut, get rid of your tapped lands, your a 2 color deck and have alot of color fixing spells.
The cards in the description are good, just costly. Umbral Mantle is especially good with a card that untaps lands and/or Kydele, Chosen of Kruphix . Maybe I'm not seeing its purpose so If you don't agree, let me know.
Overwhelming Stampede , Ashnod's Altar , Perilous Forays , Pathbreaker Ibex , Craterhoof Behemoth . The only cards these work with are the cards your using as a pay off, its win more at that point.
Mana Bloom spend x mana, get x mana back
Verdeloth the Ancient
Rancor , Haunted Cloak , Chariot of Victory , Loxodon Warhammer , Vorrac Battlehorns I'm assuming its to make your pay off creatures able to get through with damage? If anything keep the ones that give haste with trample or unblockable only.

I LOVE Selvala, Heart of the Wilds but dam shes $45 bucks now??

DSquirrel on Gishath, Sun's Avatar - all help welcome

1 month ago

I've looked through some decks I don't use and borrowed some useful cards and removed the elves. I'm working on a list of dinos so I can get them all at the same time to save on postage. and will be adding an Overwhelming Stampede

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Overwhelming Stampede occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.54%

Golgari: 0.13%