Overwhelming Stampede

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Modern Masters 2015 Edition Rare
Commander 2014 Rare
2011 Core Set Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.04 Foil

Ebay

Overwhelming Stampede Discussion

CelineT on Ulasht Token Madness

8 hours ago

Spifcore - Red/Green struggles with flying creatures and all you can do is win around them, kill them with spells or play stuff that blocks flying. Ulvenwald Hydra happens to have reach, however, and might also be a good card to run. Ruric Thar happens to have reach as well and draws hate like a magnet, so he might be worth running to get the heat off other creatures. Flameblast Dragon might be a good one.

As for your other cards... they seem kind of random. Some are really good, some are pretty bad.

Artifacts:

  • Gruul Signet > Gruul Cluestone.
  • Also consider Commander's Sphere
  • Mind Stone

Enchantments:

  • You cant play Growing Ranks as it is also white.
  • Why Night Soil? Why not something like Awakening Zone
  • What about Goblin Bombardment?
  • Verdant Embrace seems pretty bad.

Sorceries:

  • You need ramp. Like a lot of it. Mana dorks are all good, but what happens when they die? You just have the single land drops youve been making every turn.
  • I prefer Triumph of the Hordes or Overwhelming Stampede over overrun.
  • Revel of the Fallen God seems good with Wort the Raidmother.
  • Ramp you can consider running might be better off in creature form.

Instants:

  • I think Artifact Mutation is pretty good in this deck. You may also considering running cards like Natures Claim and Krosan Grip.

Creatures:

  • You should skip all the 2 mana creatures that tap for 1 mana and replace them with 1 drops.
  • Cards that not so much tap for 1 mana but tap to put lands into play. Like Sakura-Tribe Scout. Maybe Walking Atlas.
  • French Vanilla creatures are not good in commander.
  • You could replace them with more token spawners.

Here is my own Gruul deck, feel free to reference cards: http://tappedout.net/mtg-decks/put-the-landfall-in-shake-it-all-about-1/

ChandrasFollower on +3/+3 infinity combo round four win

1 day ago

Thanks i totally forgot about Rancor the reason Overwhelming Stampede is in the deck is to take more than one opponent out on one turnthanks for the help :)

SaSSolino8 on +3/+3 infinity combo round four win

1 day ago

That's a cool idea, although wouldn't Rancor be better for adding trample? You don't need Overwhelming Stampede as your combo is infinite anyway and is a better card than Primal Rage in my opinion.

thewinterwower on Gahiji's Unstoppable Dragon Army (Help Needed!)

5 days ago

Skyshroud Claim > Nissa's Expedition

Claim is significantly better and 1 mana less than expedition, and both lands go to play untapped. Alternatively Kodama's Reach because it's in your side board.

I second the replacing of Fog with Boros Charm. I like Deflecting Palm because I think it's hilarious to be able to redirect an aetherflux shot (even if it's super conditional), but it may not be that worth. Maybe sideboard it?

I don't like Angel of the Dire Hour, the cmc is super high and is not worth it in my opinion. I'd replace with a board wipe or spot removal like Condemn or Swords to Plowshares.

Beast Within should be in the deck already, idk why you have it sideboarded. It's staple green removal.

I also don't think Mentor of the Meek does anything for you. You don't have many 2 power creatures at all, and not enough token generation for it to come in handy immediately. There aren't nearly enough token generators for Emmara Tandris to be of any use either, and she's hella expensive cmc wise. Iroas, God of Victory is way better at 4 mana.

Instead of Tenacity run either Overwhelming Stampede or Overrun, or something like Pathbreaker Ibex or Craterhoof Behemoth. Triumph of the Hordes is another good one and is the same cmc as tenacity.

Maybe replace Birds of Paradise or Rampant Growth with Somberwald SageYou might wanna look at Anger or Urabrask the Hidden as haste enablers also.

Dunno if all of these get your deck under cmc 4.1, i kinda just started giving suggestions lol.

KingMathoro on Omnath, Locus of Rage EDH

6 days ago

Seems like you are over budget there friend... Also for recommendations I would take out Dictate of Karametra, Rites of Flourishing for a Xenagos, God of Revels and Triumph of the Hordes for some help with some beat face. I would also recommend: Lotus Cobra, Where Ancients Tread, Overwhelming Stampede, Warstorm Surge, Zendikar's Roil, Altar of Dementia I think all of these might help for what you're looking for. Well that and maybe a couple of Eldrazi Titans.

Rashuff on All-You-Can-Eat Reef Worms for $4.99

1 week ago

Chasm Skulker doesn't seem to fit quite right, have you thought about adding a splash of green just for Rancor, Overwhelming Stampede, or Overrun maybe adjust the manabase just by adding Flooded Grove, Hinterland Harbor, or Simic Growth Chamber?

Rhyno52 on Heroic Counter Fight Club

1 week ago

Setessan Oathsworn, Bond Beetle, Bramblewood Paragon will probably be still under power 4 in early game and Epic Confrontation is just 1 power less for the ability to play it any time i want even without power 4.

Overwhelming Stampede is a bit too slow and will only have a great effect if i got many creatures out, that is not happening often in lategame. Also it doesnt target anything so no heroic triggers.

Rancor is a good one and it is pretty handy because its reusable but its hard to find a slot where it is fitting right without removing power and versatility.

Bear Umbra also a bit clunky and just too slow if it gets countered or my creature get removed iam fucked without Vines of Vastwood in 5th turn.

Viridescent Wisps i will surely put this card into the maybeboard because i usually play izzet and cantrips are live but i dont know what to cut exactly maybe 1 card of each fight spell.

But thanks for the suggestions.

For the pic you just have to format and type things like that:

$===accordion$===panel:[$[symbol:G]$] $Heroic Counter Fight Club** [$[symbol:G]$] $

(Inspired by [$[deck:2020-trampling-centaurs-wurm-punching-to-victory]$] from [$[user:Sagarys]$])

Hey Guys,

the goal of this deck is to play heroic creatures or creatures working with +1+1 counters and fight or pump spells to increase the size and work on a beat down.

$===endpanel$===endaccordion

the picture is just something to click on it and to "hide" the text and spice things a bit up. Just remove all dollar signs had to break it because it would have displayed the same. I hope that helps.

mrfab13 on Heroic Counter Fight Club

1 week ago

I love the heroic ability, some different things to try could be

Savage Punch over Epic Confrontation as your stuffs gonna be 4 power anyway

Overwhelming Stampede for mega buff

Rancor heroic/decent buff for 1/trample/return to hand

Bear Umbra for mana ramp/buff/totem armor

Viridescent Wisps small buff/card draw/heroic trigger/cantrip

unrelated, how do you get the picture on the box in the description (i found a few ways but none of them worked sadly)

Load more