Overwhelming Stampede


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Modern Masters 2015 Edition Rare
Commander 2014 Rare
2011 Core Set Rare

Combos Browse all

Overwhelming Stampede


Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.04 Foil


Recent Decks

Load more

Overwhelming Stampede Discussion

TheVectornaut on The deep woods

16 hours ago

I second Voyaging Satyr as an option. You could also consider Arbor Elf for the synergy with enchantments like Utopia Sprawl. I think the average cmc of this deck is actually too low (that might be the first time I've ever said that XD). The deck has a lot of ways to ramp but fairly little to do with that mana. I'd want a few more finishing plays; either big dudes like Engulfing Slagwurm, Craterhoof Behemoth, etc. or other ways to sink some mana like Overwhelming Stampede, Genesis Wave, etc. Garruk Wildspeaker, Primeval Titan, and Harmonize are some other cards I've had success with in ramp. If you're more interested in keeping costs low, switching from ramp to stompy (which some parts of this deck already resemble) is always an option. Experiment One, Leatherback Baloth, Strangleroot Geist, and Rancor are cards I'd recommend for that archetype.

MegaMatt13 on No such think as a free hug...

4 days ago

Nice deck! I'm building a similar landfall version these guys. I'd suggest Tunneling Geopede in here to burn opponents. You may also want an Overrun or Overwhelming Stampede as another win condition.

TheVectornaut on Mono green token strength

1 week ago

Since you currently have 65 cards with 33 lands, I think you can easily afford to cut some forests. Howl of the Night Pack is strong, but it's not strong enough to justify drawing what will otherwise be dead lands. Adding in creatures that offer ramp is certainly a valid way to access additional mana while also filling out the curve. Which ones you add could actually be related to the direction you want to take the deck in. Right now I see potential for a "summon many tokens that are buffed by Essence of the Wild" strategy and a "buff dudes with +1/+1 counters and let Kalonian Hydra wreck face" strategy. I'd want to focus in on just one and play more copies of the relevant cards to improve consistency.

The Essence of the Wild plan gains the most value out of the tokens since you don't have to spend as much on setup, you just need the Essence. The cards that summon many small tokens are especially good since they get the largest bonus. For example, Howl of the Nightpack is like "7 mana: summon 7 2/2s and give them +4/+4" while Horncaller's Chant is like "8 mana: summon 2 4/4s and give them +2/+2" (which amounts to a 30/30 difference in stats). In that version, I'd want any ramp to get to the Essence as quickly as possible. Arbor Elf, Greenweaver Druid, Joraga Treespeaker, and Nykthos, Shrine to Nyx + Satyr Wayfinder are all possibilities. Ordeal of Nylea, Miming Slime, Primordial Hydra, Giant Growth, and Enlarge are other cards that don't fit as well into that strategy. Having ways to tutor for the Essence like Chord of Calling might be more useful than having other bombs.

The other plan is something I see more often. You play efficient creatures that gain value from/already provide +1/+1 counters in the early game. Card with evolve like Experiment One or cards with undying like Strangleroot Geist are some examples. Then, Kalonian Hydra and a handful of other bombs can go completely nuts and overrun the opponent. Centaur's Herald, Jade Mage, Sporemound, and the populate spells fit in less with that strategy. There's also the potential to swap Parallel Lives with Doubling Season if budget allows. The ramp option I'd prefer here would be Gyre Sage, although standard Elvish Mystics are certainly solid. Finally, I'd look at redundancy in the win condition with spells like Solidarity of Heroes or even an alternative like Overwhelming Stampede.

Kreinas on The Angels Reign Eternal

1 week ago

I'm going to suggest various cards that I think will help create more win conditions for you. These may not be perfect additions, but they'll help get you on the right path.

First and foremost, This Thread is a priceless commodity for finding wincons through infinite combos.

Giant Adephage

Novablast Wurm

Moldgraf Monstrosity

Overwhelming Stampede

Craterhoof Behemoth

Heliod, God of the Sun

Grafted Exoskeleton

Chameleon Colossus

joshuaizac on Saskia Gives in to Tribalism

2 weeks ago

A few of these have already been suggested...

Angel of Glory's Rise

Patriarch's Bidding

Obelisk of Urd

Overwhelming Stampede

Beastmaster Ascension

Slate of Ancestry

Mind's Eye

Collective Unconscious

Grim Flowering

Just a few thoughts... 48 creatures is a lot... like more than I've ever seen on a decklist. When building an EDH deck I try to include at least a little of the following in most builds

  • Ramp

  • Recursion (I tend to get carried away with this)

  • Removal

  • Card Advantage

To make room for a little more of these, I'd probably try to cut list down to 42 creatures (counting the commander), which is still really high.

AnonymouSAvatar on Honored evil

2 weeks ago

You should cut Craterhoof Behemoth, Akroma's Memorial and Avenger of Zendikar as well as Overwhelming Stampede and Beastmaster Ascension because they all cost way too much and if you are using them to their fullest then there is something wrong with your exalted deck.

As for additions I would suggest tutors like Survival of the Fittest, Fauna Shaman, Chord of Calling, Summoner's Pact, Birthing Pod and Worldly Tutor and draw cards.

mah38900 on If a Landfalls in the forest, does Azusa hear it?

2 weeks ago

Seems to be a fun deck. I have a similar one (Untamed Wilds) and am trying to improve it by seeing what other people are doing. I think there are some cards in mine that you could really use, and vice versa.

I suggest:

Attune with Aether to replace Sylvan Scrying - Cheaper and the forest will go directly into the battlefield

Nature's Lore to (possibly) replace Search for Tomorrow or Cultivate?

Seek the Horizon to replace Harrow - Not an instant, but spend 4 to get 3 lands and 3 landfalls vs spend 3 to get 1 land and 2 landfalls.

Boundless Realms to replace Summer Bloom - This would be a sick combo with all of your landfall abilities. Besides, you don't really need SB when Azusa is your commander, right?

Meanwhile, I will see how I can fit Vinelasher Kudzu, Omnath, Locus of Mana, Overwhelming Stampede and Fungal Sprouting into my deck.

Load more