Overwhelming Stampede

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Overwhelming Stampede Discussion

hgjlesv on The Entourage of Trest

1 day ago

Now that I have something to suggest, how about instead of overrun you get something like Pathbreaker Ibex and Overwhelming Stampede. They would go nicely with your Beastmaster Ascension

Aeonikus on Green White Aggro

1 day ago

Try leaving out Gaddock Teeg and put him in the sideboard.

Since the strength of G/W creatures in this type of deck should be high power and toughness you always want to pressure your opponent by dumping in the big creatures. Another thing is you can't play Overwhelming Stampede if Gaddock Teeg is in play. It looks like you overlooked that one. He can be good vs control decks and other decks that have a heavier mana curve such as an Ad Nauseam deck. So he is actually ok. If your idea is to protect the Teeg with Lightning Greaves then Lightning Bolt or any other low cost instant removal spell will counter that plan. Adding a few more high power creatures will do more for the deck. One card I really like is Garruk Wildspeaker. All of his 3 abilities will work really well with your deck; Ramp on his +, more pressure with the minus and ofcourse overrun. Cheaper cost cards that can help you trample in for a win could be Unflinching Courage and/or Rancor.1 Nylea, God of the Hunt + 1 Garruk Wildspeaker could be a solid option since they are much harder for most opponents to remove and they can set you up for the overrun to victory! Try it out.. hope it helps. :)

ThinkJank on Golgari sack tokens, get counters

1 week ago

Smothering Abomination is a good source of card advantage that's super cheap to pick up. I'd recommend substituting it for Sanguine Bond, since I'm not seeing much life gain to capitalize on. Also, your curve is a little heavy on four- and five- mana cards. You may want to consider trimming a few of the less impactful cards like Trigon of Infestation, Overwhelming Stampede, and Mer-Ek Nightblade in favor of more cheap ramp like Cultivate, Kodama's Reach, and Golgari Signet.

michael921 on Krazy, Krazy, Kruphix

4 weeks ago

So this is both a decent start and has a long way to go. While I don't have many specific card cuts to recommend to you, I can point you in a general direction for you to go, as well as a bunch of cards that might help you...

Lands and Mana Sources Show

Some issues I see with the deck Show

Evasion Recommendations Show

Removal Recommendations Show

Protection Recommendations Show

Potential Cuts Show

Hopefully some amount of this will help! You're allready at the deck being only $90 so you're pretty close! Good luck!

rutgerjansen on elves!

1 month ago

I want to generate a lot of elves. I have some cheaper elves that speed things up like Elvish Mystic, Arbor Elf and Elvish Visionary.

Elvish Harbinger lets me look for the card I need

Wellwisher keeps me alive against early bombs and aggro.

I have some higher mana elves with different abilities to keep me in the game and help me grow further.

Finally a Overrun, Overwhelming Stampede, Drove of Elves or Heedless One will finish the game, around turn 5 or 6.

ZendikariWol on Warrior at heart

1 month ago

You need some cards that can give you, in one turn, enough traction for an alpha strike. Ankle Shanker is a particularly scary example. Driven / Despair, Dominaria's Judgment, Overwhelming Stampede, Ready / Willing, Rush of Battle for that aforementioned life gain, Samite Elder targeting Saskia, Spare from Evil assuming there's no human tribal in the meta, Vault of the Archangel, Overrun, are all super good group buffs.

deepon on Go Big Green

1 month ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

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