Overwhelming Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2019 (C19) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Browse Alters

Overwhelming Stampede Discussion

18ths on Five-Mizzet Re-experienced

1 week ago

Update 2:

Exotic Orchard , Forbidden Orchard replaces Vivid Crag , Aether Hub - The synergy with proliferate is great, but not good enough. Ten guildgates in mainboard requires rest of the manabase to be much better than that to avoid being color screwed.

Drown in the Loch replaces Utter End - the complete lack of interaction with the stack killed me a couple of times. For the same reason Dovin's Veto goes to maybeboard. Actually I'm in love with Drown - its almost always hard counter/removal in the game of EDH, the flexibility and efficiency is great and it makes House Dimir better represented in the deck.

Empowered Autogenerator replaces Perilous Forays - I'm not sure what I was thinking. Forays is a great card, but not necessarily in a 5 color deck with 17 targets that is color hungry. On the other hand, Autogenerator is a new all-star of the deck. It self-proliferates after use, costs colorless mana (which can be important when it comes to essentially a ramp spell), comes a turn earlier, just in time to cast Niv-Mizzet on turn 5.

Faeburrow Elder replaces Overwhelming Stampede - Notice the pattern? The deck is so mana hungry, and draws cards so well, so getting to enormous amounts of mana fast can be freaking powerful. It comes a turn after Kiora's Follower while sharing a color, so producing 10+ mana on turn 4 can happen from time to time. I also grew tired of Stampede, being in 75% of my green decks.

Wurmspiralmaschine14 on Call of the Wild

3 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

Hi_diddly_ho_neighbor on Dr. Teeth and The Electric Mushroom

1 month ago

Thanks for the comment Byuante.

So this deck isn't really about attacking, which is why I have left out some of the more obvious finishers like Overwhelming Stampede and Craterhoof Behemoth . Though adding in one mass pump spell isn't a bad idea if my primary win-con fails.

Speaking of which, Furystoke Giant and Aerie Ouphes are part of this deck's win condition. This deck is all about using the persist mechanic to go infinite. Each creature with persist creates an infinite loop with a free sac outlet and either Grumgully, the Generous or Melira, Sylvok Outcast on the battlefield. I run all of the persist creatures simply because there aren't many of them to begin with.

Add in any of Purphoros, God of the Forge , Impact Tremors , Altar of Dementia , Blasting Station , Warstorm Surge , or Stalking Vengeance to close out the game. Though now that I see all of the finishers listed next to one another, I may cut Stalking Vengeance or Warstorm Surge . 6 payoffs is likely too many.

Woodfall Primus is a special case because it is both the best persist creature, and yet due to its ability, it is the worst for the combo. It can't go infinite because it must destroy a noncreature permanent. That means it will eventually have to start targeting my own things. I almost left it out of the deck because it basically reads: "your opponent's can't play for the rest of the game". However, it is just a very good card on it's own so I left it in the deck.

You are totally right about Phyrexian Altar , sadly I only own one right now and it is already in another deck. Spawning Pit is currently filling it's role.

Broken Bond is an interesting card that I really should try out. I always see it, but because it's sorcery speed I have never tried it. Plus it's another card that deals with Torpor Orb which automatically makes it something to consider.

pokemonmasterjal on Mayeal the Anima, Bush Dwelling Snu-Snu Dealer

1 month ago

Defense of the Heart - run Shared Summons instead Godsire you could cut for Giant Adephage which gets super busted Mirari's Wake could be cut for Dictate of Karametra Platinum Emperion is just cringe Emrakul, the Promised End doesn't get a cast trigger if put on the field with your commander Balefire Dragon could be replaced by Steel Hellkite Nylea, God of the Hunt can be replaced by ramos

most of these are for budget balance

I want to see Overwhelming Stampede , End-Raze Forerunners and Soul's Majesty in here somewhere. They'd help out pretty well. You also need some more lands but only like 2 or 3. I suggest cutting some of the less impactful big bois.

Byuante on Dr. Teeth and The Electric Mushroom

1 month ago

I don't know if you have a budget, so hopefully these card's seem reasonable

Phyrexian Altar - Always nice having another sac outlet

Keeper of Fables - Another non-human benefiting card

Craterhoof Behemoth - A good finisher

Overwhelming Stampede - Another one

Triumph of the Hordes - Just a suggestion...note: I am not responsible for lost friends if you play this card XD

Broken Bond - Removal and ramp

In terms of things that are a bit lackluster:

Woodfall Primus - I, personally, don't think this is that good of a card, it just seems so expensive for removal

Furystoke Giant - Seems bad

Aerie Ouphes - Seems limited in its scope

Regrowth - You have Eternal Witness, maybe a bit redundant?

Spawning Pit - Depending on your personal experience, this might be a bad use of a sac outlet. Up to you

Hope this helps in some way!

smackjack on Elf/Druid tribal

1 month ago

also Overwhelming Stampede . Its better than Overrun since Marwyn tends to get pretty big.

I might be missing something, but why run Elemental Bond when you only have 2 creatures with power 3 or more?

DipskyMcNip on Oh Look, More Scions

1 month ago

You could probably get away with running Overwhelming Stampede to make the leftover scions and spawns true threats after getting a big creature onto the field and getting ready to attack

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Overwhelming Stampede occurrence in decks from the last year

Commander / EDH:

All decks: 0.05%

Green: 0.54%

Golgari: 0.13%