|Have (24)||guerillarage , abdulbaqr , jermtube , DonRosenberger , com572 , clockworkcactus , wsurugby10 , Wizard of the Damned , TXMetal , LordOfMishap , Joking101 , Waxmywand , insan0flex , maiden77 , tmloyd , Smellygoat11 , cian114 , Conqueror_of_Thrones , AlwaysHarmony , jaredscottwilson , fadelightningmm , Epochalyptik , mziter501 , derKochXXL|
|Want (4)||ZombieCat , allthingsMTG , XxCataclysmiCxX , Shotgunbunny|
Momentous Fall is just straight value! More Rancor for show. Overwhelming Stampede is not as consistent as I would like. Setessan Tactics is some good removal. Do you not like Primeval Titan he and Dungrove Elder go together like peanut butter and ladies. lol
With the huge amount of creatures you run would Lurking Predators and Soul of the Harvest very good additions. I also think that running some protection for your creatures like Asceticism , Soul of New Phyrexia , and maybe even Kira, Great Glass-Spinner . Running more draw power would help make sure you don't run out of gas, with some of my favorites being Rhystic Study , Garruk, Primal Hunter ,Mercurial Chemister and Blue Sun's Zenith . You could also use some late game sweepers like Craterhoof Behemoth , or its cheaper alternative Overwhelming Stampede .
This is a good base for someone new to the format. I run a Trostani deck as well, check it out for ideas here.
Let's start with the mana base and fixing. I would suggest increasing the amount of lands to about 37-39 depending on how much ramp spells you plan on using. I value land fetching spells, because it really is the only way green can give you card advantage. That said, play ramp spells that get you more than one land. Play spells such as Explosive Vegetation , Skyshroud Claim , Cultivate , and Kodama's Reach . Play Krosan Verge as well. Having a good ramp base increases deck cohesion, as it allows you to do more per turn.
Next, look for a win condition that you like. Some trostani decks use lifegain and cast Felidar Sovereign , some (like mine) produce a lot of tokens then cast a Craterhoof Behemoth , if the behemoth is out of the budget, Overrun or Overwhelming Stampede does the same job, personally I find this strategy to be more efficient (and fun) than lifegain. Your win condition dictates the rest of your deck. Play tutors to grab your win con!
Nice deck! What do you think about running one or two Overwhelming Stampede as a brutal and probably unexpected finisher?
Big creatures AND big money? Seems kinda greedy...
I'm not an expert, but if you're trying to cheat out big creatures, I have some suggestions. These will be things that pretty budget conscious, so no Survival of the Fittest in my list. Birthing Pod is kinda on the bubble of too expensive for me. Quicksilver Amulet will let you get those creatures out quickly. So will Elvish Piper .
You have a few pump spells that could be upgraded. Maybe take out Prey's Vengeance for an Overwhelming Stampede ? Or replace that with creatures that have repeatable overrun effects, such as Kamahl, Fist of Krosa or Ezuri, Renegade Leader if you went with elf tribal. If you like the pump of Prey's Vengeance, you could alternately remove that for Gaea's Anthem . This way, all your creatures get pumped until the enchantment is dealt with.
Speaking of dealing with enchantments (and artifacts), I think you could drop some of that hate. Then you would have room to add a Bellowing Tanglewurm or the Roar of Challenge in your sideboard, which would go great with Engulfing Slagwurm . Removing some of that hate would allow for more creatures, too! If you go for a heavy creature attacky deck, I would think you would your creature count in the low 30's, if not higher.
You mentioned adding a Ferropede . That seems like a pretty good idea for controlling the amount of counters on Yisan. Adding another one or two permanents with untapping effects, such as the Puppet Strings in your sideboard would be great, I think.
I see Doubling Season . Obviously a powerful card, but it is not a "may" ability. If that is in here for Yisan, you might shoot past the number of counters you want on him. Unless you add more token generation, or unless I'm missing something, I think I would save that for another deck.
*These are all just opinions. I am not a professional MTG player.
interesting idea. essentially it would do what overwhelming stampede does, but would last longer than a turn. not a bad idea. my only concern is the lack of trample. but i assume if i have 7 5/6s plants (not including any +1/+1 counters.) or 8 7/7 wolves or even just an army of 9/9 baloths. if they have a large token army i should still be good, id also be better defended against giants with trample or big creatures in general. i dont think this would replace Overwhelming Stampede
completely due to the fact that stampede adds trample and is usually a bigger bonus than ascension. its also less likely to be destroyed or removed (which could cause a major blow). but i think it does deserve a 2 of spot. what cards would come out though?id be willing to take out 1 stampede since they are fairly similar.
but what else?
I find Masumaro, First to Live to be rad-tastic for zegana - get them out with deadeye and laboratory maniac and it's over. Overwhelming Stampede is a sweet way to win. I'm also a huge fan of Myojin of Life's Web and Myojin of Seeing Winds .
I know I need a Somberwald Sage , just a matter of obtaining one. Overwhelming Stampede could be devastating, considering I usually have things with P/T's of 60+ with trample. Myojin of Night's Reach is impossible to put in a pure Blue/Green deck, and Myojin of Seeing Winds seems OK, could get nasty if I have too many creatures on the field. I generate tokens like mad, I had one game where I had 82 beasts and 40 Squids..... I'll consider her (Him? It?) though.
Yisan, the Wanderer Bard is MUCH quicker with a deck that multiplies his counters (I popped out a Vorinclex, Voice of Hunger on turn 5) , but I need a one drop that is not a "pay X hydra" cause they die on ETB. Body Double is limited, but it is nice when something really good gets removed off my board or another players. But honestly as soon as I get the new Khans clone, I'm replacing it. Gilder Bairn with Experiment Kraj on the field gets a little broke very fast, so yeah. Plus with my play group I can usually table-politic my way into 1 little damage. And Mystic Snake is a chump blocker if needed, but in there cause it was a gift. :)
|0.05 TIX||0.15 TIX|
|Avg. draft pick||1.17|
|Avg. cube pick||7.03|
|Commander / EDH||Legal|
|2011 Core Set||Rare|