Overwhelming Stampede

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Modern Masters 2015 Edition Rare
Commander 2014 Rare
2011 Core Set Rare

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Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Overwhelming Stampede Discussion

kipahlord13 on Budget Ezuri, Claw of Progress

1 week ago

I run Cold-Eyed Selkie, but not Edric nor do I plan on running Rashmi. Selkie is good enough to run because its a great drop on turn 3/4/5, and can often swing while there is still at least one person has no blockers. Later, even if no one has islands(which in it of itself is unlikely in a 3-4 player game), you can stack counters on it until it swings and they have to chump it. I don't run Edric because I rely on an Alpha Strike sort of wincon, using Wild Beastmaster, Overrun, Overwhelming Stampede with one large creature and then buffing all the other ones. Not as sure about Rashmi, but I don't think so, mostly because there are other cards that give me similar effects, such as Birthing Pod, but Pod is more efficient.

Omeros on Oh my goodness! What's up with those ears?

1 week ago

I meant to comment earlier when I posted on the Advertise thread. I see a few problems with the deck that are easily remedied, as elves is a large tribe.

  1. Your mana curve is way, way too high. Not just for a Modern deck and because Elves relies on speed, but also because of the number of lands and mana dorks you're playing you're inviting mana screw.

  2. Luckily, issue #1 can be remedied by dropping some of your more do-nothing or win-more cards in favor of cheaper elves. Cut all of your copies of Hunting Triad and Nissa Revane. Nissa just doesn't give you enough value. If you want a Nissa planeswalker, the Oath of the Gatewatch and Origins versions are better in this deck. Once you've cut Revane you can cut her two Chosen as well since they're so-so as elves on their own anyway.

  3. Consider going up to 4 copies of Arbor Elf, Elvish Mystic and/or Llanowar Elves. Include 4 copies of Elvish Visionary.

  4. Cut all four copies of Overwhelming Stampede. Replace with a mix of Ezuri, Renegade Leader and/or Nylea, God of the Hunt.

If you have additional room, consider Elvish Champion.

SpiritKing on Oh my goodness! What's up with those ears?

1 week ago

To be honest i'm surprised that no-one mentioned Dwynen's Elite yet...he'd bei awesome in here...grows your board pretty fast. I'd go down to 8 mana elves (2 playsets of whomever you like, cut the remaining 9th) and frankly i'd cut the Archers conpletely but Stock up on an additional copy of Drove of Elves since they are Hexprove. Add in mainboard Elvish Visionary and perhaps something like Wren's Run Vanquisher. He's cheap and can stall/trade to keep you in the game. Ezuri would bei quite nice in here as was stated before.Another upgrade would be somethin number of Elvish Champion but he's not really cheap to get.

Also if you're getting your hands on some Blooming Marsh you could try and go GB and play things like Shaman of the Pack who also was mentioned before. You'd get some of the "Eyeblight" removal ( e.g. Eyeblight Massacre ) as well as Prowess of the Fair

I'd definitely cut 1-2 Hunting Triad and 2 Overwhelming Stampede

BlueScope on Rashmi, Eternal Value

1 week ago

As for curve, I meant that you seem to have a lot going on at exactly two or three mana, then another "blob" at 4 to 6. I'm not necessatrily saying that's not going to work out, but a smoother curve that peaks at 3 or 4 mana would seem better to me. As I said, though, just keep mental notes while playing, and until you know whether your curve is working, don't change anything - if you notice that you have to manipulate the top of your library to hit anything, it's time to adjust.

I just noticed that lands fall flat as well - this means you might want to play a few more mana rocks instead of lands, such as Sol Ring, Mana Crypt, Mana Vault or Springleaf Drum. This isn't the deck for Mox Opal, unfortunately, otherwise that would be a great card to have.

And as for finishers, all I can think of are typical EDH staples: Overwhelming Stampede, Tooth and Nail, Defense of the Heart, Vigor...

And actually, you need to include Yeva, Nature's Herald - since Rashmi triggers for the first spell each turn, there's no reason you shouldn't be casting spells on your opponent's turns.

Pal00ka on Jarad, Lord of Hydras

1 week ago

36 should be the minimum for lands; for you and the point of this deck (assuming) I'd say 38-40 would be better.

I'd focus more on instant/sorcery/enchantment ramp like Cultivate than Elvish Mysic and co. because wipes are common and they're all gone after a single one.

Draw outlets like Elemental Bond will let you draw off big hydras hitting the board.

Reanimation with cards like Dawn of the Dead are perfect for a commander who can sack repeatedly in a single turn. Not every hydra has x so those targets will be great for this.

If you add cards like Overwhelming Stampede you can boost everyone, attack, then sack multiple times to probably kill everyone at once.

Neko069 on wolf

2 weeks ago

Vortexflame on Your land is my land

2 weeks ago

Overwhelming Stampede doesn't seem to fit or be very necessary, and since you're already only running one of them you might as well take it out.

Pal00ka on The Elven Planeswalk (Rhys EDH)

2 weeks ago

I always recommend writing more of a description so a reader knows exactly what you're thinking and why you chose the cards you did-so they can make relevant suggestions.

So this is super friends defended with tokens and led by elves?

Terastodon seems an auto-include then. Use for removal or blow up your own 1/1s so Rhys can double your elephants.

I saw an MTGO deck that had Karametra, God of Harvests heading a superfriends build that looked fun. I'd suggest adding her and Heliod (Nylea wouldn't hurt for going wide reasons) for the ramp and cleric making.

Second Harvest is another auto-include for mid game when you've got a lot to double.

Mirror Entity + Overwhelming Stampede to close games out.

Looks fun, I wouldn't want to be sitting across from you :P

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