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Until end of turn, creatures you control gain tample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
|Have (20)||guerillarage , jermtube , abdulbaqr , clockworkcactus , Joking101 , wsurugby10 , Wizard of the Damned , TXMetal , LordOfMishap , Waxmywand , insan0flex , maiden77 , tmloyd , Smellygoat11 , cian114 , Conqueror_of_Thrones , jaredscottwilson , AlwaysHarmony , fadelightningmm , Epochalyptik|
|Want (2)||XxCataclysmiCxX , Shotgunbunny|
Okay, here is a list of the changes I think you should make. I'll make up a decklist of it too so you can see how it runs.
+1 Captain Sissay: This is the first card that comes to mind when I look at your deck.
+1 Knight of New Alara : Buffs up multicolored creatures.
+1 Yore-Tiller Nephilim : This guy can get you your creatures back simply by attacking.
+1 Lightning Greaves : These keep your creatures safe and as a bonus give them haste.
+1 Witch-Maw Nephilim : This guy gets huge fast.
+1 Time of Need : This one can tutor up your Praetors.
+1 Wrath of God : It's the classic board wipe.
+1 Maelstrom Nexus : This card is fun.
+1 Maelstrom Wanderer : This guy is buff and gives all your guys haste.
+1 Bringer of the Black Dawn : Another tutor.
+1 Time of Need : Ditto.
+1 Sylvan Scrying : Find lands.
+1 Teferi, Mage of Zhalfir : Having flash on every creature helps.
+1 Cruel Ultimatum : Good reanimator and draw spell.
+1 Kamahl, Fist of Krosa : Helps by overrunning your guys.
+1 Plasm Capture : This is a good counterspell for your deck.
-1 Dispersal Shield : Hard counters are much better than conditional ones.
-1 Essence Backlash : This one is better, but only being able to hit creatures makes it not as good.
-1 Fog : With access to all five colors, you have better options at your disposal.
-1 Lay Bare : If you're paying 4 for a counterspell, you should make it worth it.
-1 Repopulate : There are better ways to recur creatures.
-1 Assault Strobe : The only creature that really wants to use this (Progenitus) can't be targeted by it.
-1 Explore : There's better ramp.
-1 Index : Deck manipulation can be tricky, but there are better cards that can go here.
-1 Morbid Plunder : Another recursion card that can be replaced.
-1 Rush of Knowledge : This one is pretty good, but I'd still rethink the slot.
-1 Dreamstone Hedron : There are better mana rocks out there.
-1 Traveler's Amulet : Again, with access to all five colors, you shouldn't have to run this.
-1 Dissipation Field : This should be an aggressive deck, not one that sits back.
-1 Journey to Nowhere : You can run better removal.
-1 Propaganda : Same as above, you should focus on killing people, not making it taxing to try and hit you.
-1 Cadaver Imp : You can run better recursion.
-1 Deathbringer Thoctar : This is better in a deck where you sacrifice lots of creatures.
-1 Eater of Hope : I don't think you want to be sacrificing creatures.
-1 Goblin Bushwhacker : You can be running much stronger creatures.
-1 Ihsan's Shade : He's cool, but costs way too much.
-1 Jaya Ballard, Task Mage : Again, you can use better creatures.
-1 Pharagax Giant : Tribute is not a good mechanic.
-1 Pharika's Mender : Again, you can run better reanimation.
DarkHero: I do. And that's precisely why I don't run them as my commander. Doing what has already been done time and again is something I don't typically enjoy, and having played both Trostani and Rhys as a commander before this has shown me just how quickly you get hated out of the game. I play them both in here because of their inherent strength, of course, but I digress.
I didn't decide to build a token deck and then choose Karametra. Rather, I chose Karametra and decided to build a deck around her. I began with the obvious synergy of playing landfall creatures, and in following that path I realized I might as well add in a token strategy to accompany them, "them" being Rampaging Baloths , Emeria Angel , and Sporemound . I don't play too many "make some tokens" spells, but I do run a fairly large number of creatures. Obviously, these creatures trigger Karametra and allow me to ramp into my win-con cards (Craterhoof Behemoth , Avenger of Zendikar , Tooth and Nail etc) without me having to rely on straight ramp spells like Cultivate or Nature's Lore . Essentially, she gives me the best of both worlds.
One of the best parts about having Karametra as my commander is that she can allow me to win by commander damage when I need to. I purposefully play many permanents with high-color CMCs so that Karametra can become a 6/7 indestructible creature. In many games, this is what allows me to either stabilize or keep on pressure once things get into an "arms race" situation. And having her as a large creature makes Overwhelming Stampede a much more potent card in here than it would be if the commander had been either of the above-mentioned.
So yeah, that's why I run Karametra and not those two. I like being different, and like the versatility she can provide, and a don't like immediately being the target from everyone at the table. (I have my Sigarda deck for that...)
Arbor Colossus Would help fill your 5 drops slot a little better and helps deal with annoying fliers. Overwhelming Stampede as a 2 of would also make a good finisher so you don't have to rely purely on extra creatures.
Tthe format needs more value than what those cards offer. Voice of Resurgence is better than Wayfaring Temple . Wake the Reflections is a waste of a slot. The mana is much better in the format, go for value with Armada Wurm in place of Advent of the Wurm .
With tokens, I also quite enjoy ways of buffing your creatures for that final smash. Craterhoof Behemoth , Kamahl, Fist of Krosa , Overrun , Overwhelming Stampede , Triumph of the Hordes or even Baru, Fist of Krosa after landing a Boundless Realms are decent options.
Also use Regal Force to give you some more cards, it works wonders when you have a pile of tokens out.
I quite like this card. cool flavor, neat interaction with Zurgo (and appropriate given that he's the person sitting on the throne in the art)
like yeah it's expensive but it basically lets you cast Overwhelming Stampede
every turn for 2 and tap. Like, tbh, that is an effect that should not be pushed for standard, especially with Xenagod still running around.
I personally think that Kalonian Twingrove is just Dungrove Elder without Hexproof x2. It is very good value seeing as they would be at least 6/6s. Looking at its cost i'd probably swap the Rampaging Baloths for this, which in comparison can get way more out of hand which seems better to me.
And I like the idea of giving all my creatures trample but I think that there are better cards to do it with than Pathbreaker Wurm . For example Baru, Fist of Krosa would be great for giving my creatures trample and slightly buffing them.Primal Rage is only two mana and gives them all trample.And the best choice for this (In my opinion) is Overwhelming Stampede as it is a much better version of Overrun , I can play Primal Bellow on a creature and then play Overwhelming Stampede to give everything at least +6/+6 and Trample.
Thanks for the suggestion!
|Avg. draft pick||1.99|
|Avg. cube pick||6.15|
|Commander / EDH||Legal|
|2011 Core Set||Rare|