Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
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Overwhelming Stampede Discussion
2 days ago
Many games later I believe that the following cards are not the best choices for this build:
Armageddon : I had some fun with it, but it also made me slower in the endgame. A better solution is at hand.
Overwhelming Stampede : Also won me a few games, but a better alternative seems in reach. I love to give new cards a chance
Heliod, God of the Sun : I only used it when I drew one and the mana sink I never used.
Okina, Temple to the Grandfathers : A normal forest would do the same for me, as I never used it's activated ability.
And now the cards for the next round of playtesting:
Swiftfoot Boots : This has been a coinflip between this card or an extra ramp card like Sakura-Tribe Elder. The haste as enpc has mentioned is something that could make more difference than the extra ramp.
Terminus : A better mass removal option being suggested. Now the playtest for the first results :-)
Ulamog, the Infinite Gyre : I removed a wincon and this wincon card has been suggested. Why not, the removal is something that will take place, even when countered xD
Seedborn Muse : Nice interaction with my commander and my new land. It's potent enough on it's own to deserve some playtesting.
Winding Canyons : I would like this to see in play when Orrery is leaving my build
2 days ago
Craterhoof Behemoth if you have the cash. If not, Pathbreaker Ibex or Overwhelming Stampede works too. Again, if you can afford it Voice of Resurgence is amazing. Ajani, Mentor of Heroes is strong. An early game Luminarch Ascension can do work.
3 days ago
6 days ago
Gift of Immortality is a really easy combo to work with. Birthing Pod, while not doing anything super degenerate in this deck, would really advance your field while simultaneously helping your general.
1 week ago
1 week ago
enpc : Thanks again :-)
The reason that I choose to keep Eight-and-a-Half-Tails is that he can also protect other permanents that could be vital in smashing my opponents. And he is also tutorable, while I have to 'hope' for Swiftfoot Boots to show himself.
I had some groundbreaking wins with Overwhelming Stampede recently with matchups that tended to be close. So I was very happy with this result.
What I do feel is that Vedalken Orrery is indeed too slow. I wasn't really experiencing any advantage. This has to go.
What I also experienced, is that the ramp is running very smoothly. In 9 of the 10 games I had a super ramp. Do you really believe that I need even more ramp? As I also experienced a few games where I would like to have a legendary 'card' for a situation I barely handled. Like in the range of 4 till 6 mana (midgame)
1 week ago
I changed some of the mana ramp creatures to toughness four for more lifegain and to trigger angelic accord if possible.I now need to add some cheap trample. I have Humbler of Mortals (and 9 enchantments in the deck.) I have Overwhelming Stampede and Overrunbut those are one off. My options to buy are the Thunderfoot Baloth, Primal Rage, or Stampeding Elk Herd. I like primal rage in order to get my avg. mana cost down and have something to play early. But it happens to be the most expensive. Thunderfoot Baloth seems triple useful: he not only gives trample, he is also a creature, and he buffs all for the simple cost of having trostani on the field. What do you think?
2 weeks ago
Okay so how about this.
Both sides come out to just over $6.
|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|2011 Core Set||Rare|
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