|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Rare|
|Commander 2015 (C15)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Commander 2014 (C14)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Price & Acquistion Set Price Alerts
|Have (24)||EdenGardenz , Zhorus_The_Bauqret , DarkMagician , bakeraj4 , gildan_bladeborn , ironax , golgarigirl , raymaverick97 , Ashy , Dr.Jackel , Tiddilywinkus , pskinn01 , Lindough , carsickpanda273 , switchkill65 , Friedrice24 , frederiklw , mziter501 , philktoken8998 , thetechzombie , PTsmitty , Swamy , rockleemyhero , awalloftext|
Overwhelming Stampede Discussion
2 days ago
Hi, deck looks pretty solid so far.
here are a few suggestions:
Maybe you should add even more dinosaurs to get more out of the Gishath trigger. You did not add any of the old 'beasts' and 'lizards' that got errata'd. Check them out here: https://www.hipstersofthecoast.com/2017/09/14-mtg-creatures-erratad-dinosaurs/
You could also consider some of the shapeshifters like Mirror Entity.
Duelist's Heritage is a nice card for multiplayer and it lets Gishath trigger twice. Take out True Conviction, Berserkers' Onslaught or Rage Reflection because I think you only need the extra trigger for Gishath and everything else is 'win more'. And their mana cost is too high.
Cryptic Gateway might be cool to get dinosaurs into play that would otherwise be stuck in your hand. Take out Genesis Wave. Yes, it's a commander allstar, but Gishath does already cheat your permanents directly into play and I'm not a big fan of having cards in your deck that have more or less the same effect as your Commander. The same is true for Lurking Predators.
Scroll Rack is great in this deck as a good 'draw' engine for naya and to manipulate the top of your library for Gishath. It's also a nice way to make use of needless dinsoraurs in your hand. You could take out one of the cards mentioned above.
Warstorm Surge and Where Ancients Tread let you finish the game in combination with the Gishath trigger but they let you control the board as well. That's why I prefer them over True Conviction, Berserkers' Onslaught, Rage Reflection, Aggravated Assault or Overwhelming Stampede.
For Ramp I would consider some of the land fetching sorceries like Kodama's Reach and Cultivate because they thin out the library for the Gishath trigger. They also help colourfixing considering that you're in naya. Maybe take out Drover of the Mighty, Keeper of Progenitus or Exploration (yes, it's a good card but you do not generate that much card advantage to make it really really good)
You should also consider Sylvan Library as a green allstar that is perfectly suited for this deck. Another option would be Mirri's Guile. You can leave the big dinosaurs on top of your library for Gishath and only draw the useful stuff. Take out Vanquisher's Banner because it costs too much and the hymn-effect isn't needed when you're already playing the big guys.
That's all for now. I hope that you find some of my comments helpful
4 days ago
Why Arbor Elf? You have no "special" forests nor enchantments to boost mana in which to untap for extra gain. The mana dorks (and rocks) in general (except Smokebraider) seem odd additions due to Omnath wanting you to drop lands. Why not more instants/sorceries to put lands on the field? Early game they'll get you to Omnath faster and late game they make elementals. Mana dorks may accelerate in beginning but can get wiped away and are subpar late.
I'd highly suggest more protection for Omnath because he's a magnet for removal. Swiftfoot Boots, Darksteel Plate, Bear Umbra, Boar Umbra, Snake Umbra, Spider Umbra, Archetype of Endurance, Wrap in Vigor, or Resuscitate all help him stick around longer.
In my build I was all in on making tokens with him. 1/5 of the deck was ramp spells alone. Two of the few elementals I included was Obsidian Fireheart (his burn ability doesn't go away even if he does) and Liege of the Tangle (we're already going to have lots of lands so might as well let them smash face too).
Haste for your elementals to immediately hit is wise too (get some value now in case a wipe is coming). Fervor, Hammer of Purphoros (good w Titania too), Fires of Yavimaya, Concordant Crossroads or Mass Hysteria fit the bill.
Hope something helped!
5 days ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
2 weeks ago
Alright guys, and especially LordNazahn, sorry for being so late responding, but here goes...
LordNazahn, I'm not a big fan of the two fetches you mentioned, the cost is just too high, having to pay either two or three extra mana plus sacrifice the fetch for lands that come into play tapped. Just too slow and costly.
When you say Garruk Wildspeaker is better than Garruk, Primal Hunter, I'm a bit confused because they'd be in the deck for completely different reasons. Garruk, Primal Hunter is here to use as a sorcery. It's to be played and sent to the graveyard immediately in order to draw a bunch of cards off of Omnath's power. Garruk Wildspeaker doesn't do that, although I like the suggestion and have ordered one that should be here tomorrow as I type this, so thanks for that.
studajew, you're right about Triumph of the Hordes being a good win-con, but it's not a very "feel-good" way to win. Infect isn't a very popular mechanic, and it's not very popular in my playgroup. I guess it all depends on your meta though.
Hall of Gemstone is one of my favorite cards, Wasteyourtime, and I had it in the deck, but the first game I played with it in my group, it hit the table early and nobody had an answer. The game wasn't very much fun from then on, so I went home and took it out. I found out that if I have a card in the deck that I want people to have an answer for when I play it, why put it in?
demonicgrizzly, I'm not sure Shaper's Sanctuary is worth a card slot. Sure it's cheap card draw, but it doesn't do anything on its on, and it has to trigger twice to even replace itself. I think I may skip that one.
Illusificate, I have a lot of evasion cards in the deck. I lean toward reusable evasion like, Nylea, God of the Hunt, Pathbreaker Ibex, Rhonas the Indomitable, Akroma's Memorial or Rancor, although I have a couple of one-offs like, Overwhelming Stampede, which is a much better card than Larger Than Life although granted, it does cost a lot more, and Berserk because of the versatility of being able to play it on your opponents cards as well as your own. Play it on someone's attacking creature who isn't even attacking you for some instant fun/hate. There are a few more evasion cards that I didn't list above, so I think I'm pretty good on evasion for now.
2 weeks ago
Thanks smiffdemon for the suggestions! I have looked over the deck and made some substitutions based on your advice. I will list the changes here so people know what I swapped out. Furyborn Hellkite for Kilnmouth Dragon, Drumhunter for Dragon Mage, Overwhelming Stampede for Xenagos, God of Revels, Moonveil Dragon for Moltensteel Dragon, Ryusei, the Falling Star for Stormbreath Dragon, and Sight of the Scalelords for Harmonize.