|Have (24)||guerillarage , abdulbaqr , jermtube , DonRosenberger , com572 , clockworkcactus , wsurugby10 , maiden77 , Wizard of the Damned , TXMetal , LordOfMishap , Joking101 , Waxmywand , insan0flex , tmloyd , Smellygoat11 , cian114 , Conqueror_of_Thrones , AlwaysHarmony , jaredscottwilson , fadelightningmm , Epochalyptik , mziter501 , derKochXXL|
|Want (5)||ZombieCat , allthingsMTG , XxCataclysmiCxX , Ruenzor , Shotgunbunny|
So by and large I agree with the above comments, with just a couple of cards that I think you should cut, some absolute keepers suggested for cuts above that I would hold onto, and a couple of adds that I think are good.
Berserk - This is personal preference but I just don't really care for this card, although I guess you can get in a sneaky 1 shot on someone not defending themselves properly. Its like a less mean version of Tainted Strike . Plus it destroys the creature. Boo. Boo Berserk boo.
To preface the next paragraph, sorry for the Hydra hate - Protean Hydra - Too easily killed before the counters come back, a lot of mana investment for a vanilla creature. Vastwood Hydra is the same story (as already mentioned above), in most cases he won't die randomly on his own since he probably gets chump blocked because of his ability and then dies with everyone else in the board wipe and there is no where to put the counters. I don't like Scourge of Skola Vale either. You need to keep creatures on the board, not cut down on your giant army.
Wilderness Elemental - Yah he's a cheap creature that is gonna probably be a 4-6 most of the time (with trample), but he doesn't make an impact beyond that, and your ramp spells primarily grab basics. The suggestions of Regal Force and Knollspine Dragon would both do a lot more work for you than this guy ever will.
Rancor - Too small, not big enough picture. Either replace it with the hammer as suggested above or drop it like a sack of hammers.
Insurrection - Listen, I defend the crap out of your right to use this card below in my defense of Vorinclex, but it really doesn't have enough flavor to fit with your deck in my opinion.
Tempt with Discovery - Dumb for how expensive it is and how often no one will take you up on it. Unless two people agree its just a more expensive Explosive Vegetation with a drawback. If you are gonna help other people out, Collective Voyage and New Frontiers grab way more cards. Honestly though, you are going to run out of basic lands in your deck pretty fast with all this ramp, but maybe that was by design.
Rapacious One - Meh. There are 2719 creatures that are some combination of red and/or green in the game of Magic. I am pretty sure you can find a better one than this.
Eldrazi Monument - Could turn against you in the wrong situation. I am wary of this card.
Nylea, God of the Hunt - A lot of hydras don't come with trample, which is too bad because they have ungodly amounts of damage potential, especially with lots of mana floating around. Nylea has sticking power in the event of most board wipes, provides much needed trample, has a substantial indestructible body with enough devotion in play, and when you have no other plays you can spend the mana for her ability to increase the power of one of your creatures BEFORE Xenagos, God of Revels pumps them with his ability. This also works really well if you have the mana with Overwhelming Stampede since you can artificially raise the damage base given to all creatures. A must include if I ever saw one.
Oracle of Mul Daya - I just think this card keeps your deck moving better. If you are lucky you can cycle through 2 lands at a time. It may show your top deck but the benefit is still huge.
Spearbreaker Behemoth - Having lots of nasty indestructible creatures, including all 3 gods and this guy, can really allow you some sticking power in the event of a board wipe. If you have mana open, suddenly even more of your creatures survive (most are gonna have the requisite power).
Vorinclex, Voice of Hunger - Yah, he is big and mean, but he is a huge and nasty board presence in every major way and if you are going big mana I don't know why you would do it half way. Sheoldred, Whispering One , Rise of the Dark Realms , Blazing Archon , Insurrection , Avacyn, Angel of Hope , Eldrazi et al., are all mean and nasty and can instant win/lock down a game, but they are also all answerable and stealable, and Vorinclex is no exception. Listen, if you don't want to play any of the 5 best cards in any color in your EDH deck, that is fine, but while these cards are degenerate at times, EDH games would go on even longer at times without them, and having one that fits into the strategy of your deck is just fine.
Garruk, Caller of Beasts - With the content of your deck and all the land search, this should pull 2-4 creatures a turn, which is a worthwhile draw spell for 6 CMC on its own. If you need to put something big out that is going to benefit you immediately, like a Worldspine Wurm or Artisan of Kozilek , he can do that and allow you to essentially ramp into a larger creature in a turn, necessitating that he has a blocker to allow him to survive to his second turn so he can do his first ability.
Silklash Spider - You have somewhat surprisingly few ways to deal with flyers. With how much mana and creature search you have, this guy is an easy include that provides an excellent answer to things like Utvara Hellkite .
By the way, I like the Colossus of Akros in this deck a lot. With a lot of mana (pretty easy for this deck) you suddenly have a 40/40 trampler. For. The. Win. Hulk SMASH.
Fun deck. Check out Animar and let me know if you have any cuts, I need to drop a few things and add some board wipe type effects.
What do you think about running one or two Overwhelming Stampede as a finisher? With all that strength in your creatures, it can be a brutal and unexpected wincon. Nice deck!
Momentous Fall is just straight value! More Rancor for show. Overwhelming Stampede is not as consistent as I would like. Setessan Tactics is some good removal. Do you not like Primeval Titan he and Dungrove Elder go together like peanut butter and ladies. lol
With the huge amount of creatures you run would Lurking Predators and Soul of the Harvest very good additions. I also think that running some protection for your creatures like Asceticism , Soul of New Phyrexia , and maybe even Kira, Great Glass-Spinner . Running more draw power would help make sure you don't run out of gas, with some of my favorites being Rhystic Study , Garruk, Primal Hunter ,Mercurial Chemister and Blue Sun's Zenith . You could also use some late game sweepers like Craterhoof Behemoth , or its cheaper alternative Overwhelming Stampede .
This is a good base for someone new to the format. I run a Trostani deck as well, check it out for ideas here.
Let's start with the mana base and fixing. I would suggest increasing the amount of lands to about 37-39 depending on how much ramp spells you plan on using. I value land fetching spells, because it really is the only way green can give you card advantage. That said, play ramp spells that get you more than one land. Play spells such as Explosive Vegetation , Skyshroud Claim , Cultivate , and Kodama's Reach . Play Krosan Verge as well. Having a good ramp base increases deck cohesion, as it allows you to do more per turn.
Next, look for a win condition that you like. Some trostani decks use lifegain and cast Felidar Sovereign , some (like mine) produce a lot of tokens then cast a Craterhoof Behemoth , if the behemoth is out of the budget, Overrun or Overwhelming Stampede does the same job, personally I find this strategy to be more efficient (and fun) than lifegain. Your win condition dictates the rest of your deck. Play tutors to grab your win con!
|0.05 TIX||0.15 TIX|
|Avg. draft pick||1.17|
|Avg. cube pick||7.03|
|Commander / EDH||Legal|
|2011 Core Set||Rare|