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Until end of turn, creatures you control gain tample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
| Have (13) | CptDanger , jermtube , whiteknight07 , abdulbaqr , switchkill65 , Silverfist , nuritsubusu , Epochalyptik , coversation , gingerqueer , VampireArmy , Ashy , redlegs_17 |
| Want (2) | KevinLS , DPDickens |
Saproling Swarm (Help wanted)
This a pull from my deck. I love Mycoloth but im finding he just gets killed unless i wait for an opportune moment so I found another way to pump out saps really fast and it has become pretty competitive.T1 forest and tap play Llanowar Elves or Arbor Elf T2 forest tap for Manaplasm T3 forest tap llano and lands for Fungal Sprouting mana become 5/5 and you get 5 sapsT4 forest Mycoloth or Overrun or Overwhelming Stampede Overwhelming is best for 47 damage trample. 29 with overrun or a verneralbe 16/16 mycoloth that will be popping out 10 saps turn 5. Also as a deck thinner and ramp and goes well with manaplasm use Manamorphose Ive pulled off a riddiculous t3 13 saps for a t4 win of 103 total damage split between 3 players. Hope this gives you some outside the box ideas.
Insect Horde
Spells get played off whatever. If a Giant Growth is flipped from an ant hill, it'll get played as long as it has a target. Same with Overwhelming Stampede , which means that strategic killing of queens is necessary. And they wont attack just for that turn. So if you kill a Hornet Queen on Hive turn 5, they won't attack turn 5, put will turn 6 (assuming back-to-back turns happens then).
Again, any amendments that'll make it more playable is entirely welcome. I was just trying to figure out how to give a swarm some flavor.
Release the Mimeoplasm!
This deck is actually fairly new as I was using a friend's deck for like six months and I decided to build my own and now I'm going to try this deck with my usual group next Monday so I guess I'll try it and then if the loss of tempo from the taplands is too large, I'll replace them with more expensive lands. I do have Watery Grave and Breeding Pool in here but the problem is acquiring more general untapped lands and most of my shocklands end up going into competitive decks. I guess it's just a process of trading for better lands. I need to try Notion Thief as most of my regular EDH partners run different colours. If it proves a liability, I'll remove it.
Better lands I probably want and will trade for:-Drowned Catacomb
-Maybe some fetchlands, although they're quite expensive and hard to get.
Omniscience is definitely not vital to the deck and can come out. Hopefully I can trade it for better lands. I was considering Craterhoof Behemoth (I find it better than Overwhelming Stampede but I don't really like one-shot combat tricks in EDH. I might add it in to try.
I added in Genesis Wave but not really sure what to remove for Green Sun's Zenith just yet. Maybe Notion Thief after Monday.
Colour is not really an issue so I'll try to acquire Leyline of Anticipation and put it in.
Thanks for the suggestions.
Riku- Kitchen Sink Not Included (Theme? Combo? ??)
I think tribal is not necessary, but kiki jiki would be a great addition without combo. If u play with more spells you could play more ramp and cards like Fireball . If u play more creatures I would play cards like Overwhelming Stampede to win with your Creature Army you build. Cards like Wild Pair would be great cuz you make a lot of advantage with Riku. ;) If you get some ideas I help you more ;)
Coat of Arms would make this just too silly. Might also want an Overrun or an Overwhelming Stampede , unless you plan to just hit a Might of the Masses or a Dungrove Elder and win.
Ruric thar. Commander / EDH
Molimo, Maro-Sorcerer , Green Sun's Zenith , Vigor , Vorinclex, Voice of Hunger , Kamahl, Fist of Krosa , Overwhelming Stampede .
If you've already considered these cards, then I got nothing for you! I like this deck a lot! It's hard to be this fast in a Commander/EDH game, but I think you've got the right mix here for a Commander-aggro deck!
BANT EDH
Do you have a specific way that you intend to win the game?
Are you planning on just buffing up your creatures with counters until they can overrun the opponent? If so you may want Overrun
, Overwhelming Stampede
or Craterhoof Behemoth
.
Do you plan to win with Commander damage? If so you may need things like True Conviction
, Loxodon Warhammer
or Whispersilk Cloak
.
Do you plan to control the board until you can land your big threats and beat in for the win? Look for cards like Cyclonic Rift , AEtherize , and Mind Control .
Not that you have to use all these suggestions or that you must pick a solitary way to win. I think that knowing what your endgame strategy is will help the other posters to really tune your deck to run smoothly.
| Low | Avg | High |
|---|---|---|
| $0.95 | $1.25 | $3.3 |
| Color(s) | G |
| Cost | 3GG |
| Converted cost | 5 |
| Avg. draft pick | 1.98 |
| Avg. cube pick | 5.58 |
| Format | Legality |
| Heirloom | Legal |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Set | Rarity |
| 2011 Core Set | Rare |