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Until end of turn, creatures you control gain tample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
|Have (20)||jermtube , abdulbaqr , clockworkcactus , maiden77 , Joking101 , wsurugby10 , guerillarage , Wizard of the Damned , TXMetal , LordOfMishap , Waxmywand , insan0flex , tmloyd , Smellygoat11 , cian114 , Conqueror_of_Thrones , jaredscottwilson , AlwaysHarmony , fadelightningmm , Epochalyptik|
|Want (2)||XxCataclysmiCxX , Shotgunbunny|
I quite like this card. cool flavor, neat interaction with Zurgo (and appropriate given that he's the person sitting on the throne in the art)
like yeah it's expensive but it basically lets you cast Overwhelming Stampede
every turn for 2 and tap. Like, tbh, that is an effect that should not be pushed for standard, especially with Xenagod still running around.
I personally think that Kalonian Twingrove is just Dungrove Elder without Hexproof x2. It is very good value seeing as they would be at least 6/6s. Looking at its cost i'd probably swap the Rampaging Baloths for this, which in comparison can get way more out of hand which seems better to me.
And I like the idea of giving all my creatures trample but I think that there are better cards to do it with than Pathbreaker Wurm . For example Baru, Fist of Krosa would be great for giving my creatures trample and slightly buffing them.Primal Rage is only two mana and gives them all trample.And the best choice for this (In my opinion) is Overwhelming Stampede as it is a much better version of Overrun , I can play Primal Bellow on a creature and then play Overwhelming Stampede to give everything at least +6/+6 and Trample.
Thanks for the suggestion!
I appreciate the comment, luther! However, I think I'll pass. Ever heard of the phrase "the devil you know is better than the devil you don't"? Think about that as my opponent and then compare Champion of Lambholt to something like Overrun . Basically, I prefer cards like Overwhelming Stampede and Craterhoof Behemoth that can win teh game on the spot out of nowhere versus cards like Champion of Lambholt which have set-up cost that your opponent can easily see coming.
Here are some thoughts:
Other ways to trick creatures out with your colors:Triassic Egg , Reya Dawnbringer , Emeria, The Sky Ruin , Resurrection , Reincarnation , Sun Titan (though not many of your permanents are cmc 3 or less).
Add some scrying and deck setting to take full advantage of Mayael the Anima . You want to be sure there's a creature at the top of your library before activating her ability.Crystal Ball , Sensei's Divining Top , Sylvan Library , Reclaim
I consider removing some of your "finishing spells" like Eldrazi Conscription and Overwhelming Stampede . They could kill off a player or two, but your deck is filled with trampling and flying fatties, so making them that much bigger seems a bit redundant. I would focus more on getting them out and protecting them when they're out. They're all pretty capable of killing without a boost.
Your mana curve is a little top heavy, so if you take some of those spells out, you could add in some lower cost blockers or mana ramp/mana reduction for early game:Thornscape Familiar , Cloud Key , Helm of Awakening , Rapacious One
Planeswalkers are cool and do cool things. Keep them in if you like them as long as their abilities provide some sort of synergy. Careful with having too many on the board at once in a multiplayer game because they will draw a lot of attention even if they aren't using aggressive abilities.
Overrun and Overwhelming Stampede are both stoppers for Primal Surge , and great cards for your build, as is Chord of Calling . I'm sure you'd have no problem taking 6 damage to cast Overwhelming Stampede when your board is just right. Another one I absolutely love in my Ruric Thar EDH is Hibernation's End . You can cast it before Ruric so you may not have to take damage for it, and you don't really have to worry about the Cumulative Upkeep because it's just like you were casting the creature from your hand, regardless of how many red/green mana sources you have. I'll tell ya, I've gone on a few Hibernation's End runs and it's really ridiculous. You get a bigger creature every turn, and when you curve out at 8 you just sacrifice it and you will have a flooded board and a loaded hand from not casting anything for 8 turns. Sure it may start kinda slow until you get 4 counters or so, but it's well worth the wait I promise. One more Enchantment I don't mind taking damage for is Warstorm Surge . That ability with the creature suite you have going on here is pretty scary (you can also use Electropotence , but Surge is better).
I'm fine with all that. I would like to make sure there is enough in the trade to make it worth the shipping. What do you think of this?
1x Thrun, the Last Troll -- 11.78
1x JPN Mistcutter Hydra -- 2.02
1x Mana Bloom -- 0.44
1x Craterhoof Behemoth -- 10.08
1x Overwhelming Stampede FOIL -- 1.92
1x PROMO Ant Queen -- 0.85
1x Leyline of Vitality -- 0.47
1x Greener Pastures -- 0.34
1x Instill Energy -- 0.40
I like your creature tutors -> maybe consider Mwonvuli Beast Tracker ?
Skarrg Goliath standard trampling fatty with bloodrush for utility
cards that give multiple attack phases get out of hand with xenagos (multiple triggers) -> Seize the Day , Hellkite Charger , Scourge of the Throne , Aggravated Assault , Relentless Assault , or World at War
Strionic Resonator for the same reason
Lightning Greaves blocks xenagos on your own creatures
Kodama's Reach another cultivate
i would say Journey of Discovery over armillary sphere
|Avg. draft pick||1.99|
|Avg. cube pick||6.15|
|Commander / EDH||Legal|
|2011 Core Set||Rare|