Overwhelming Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Browse Alters

Price & Acquistion Set Price Alerts

C15

MM2

C14

Ebay

Recent Decks

Overwhelming Stampede Discussion

ShunKurosaki2309 on Ramos, Ramp Engine

1 week ago

Hey there! Big fan of Ramos and I think you have a nice deck in the making! That being said, I’d advice to perhaps not run as many artifacts since they don’t add any counters to Ramos as the game goes on.

I’d also like to suggest a few cards that synergize with Ramos and remain within a nice budget. The first card is Abzan Charm since it acts as a Swiss Army knife, has 3 colors, and can instantly give Ramos 5 counters. The second card is Bring to Light, since it allows to you to search any creature, instant, or sorcery with at most 5 CMC depending on how many colors of mana you have at your disposal, and then just lets you cast that card for free, which potentially can also get Ramos to an immediate 5 counters. Third card is Release to the Wind since it allows to temporarily deal with your opponents’ problem cards, but also allows you to recycle cast effects, such as your Maelstrom Wanderer. Another card would be Rishkar's Expertise since you’ll likely draw many cards and then get to cast a spell with 5 or less CMC for free, which is insane. Last card is Overwhelming Stampede since you’ll double Ramos’ power and significantly boost any other creatures you control, grant them trample, and at least ensure that one player will be knocked out of the game.

If you read this far, I apologize for the giant paragraphs. Regardless of which direction you take your deck, good luck, have fun, and do you dude!

Meurth on Tatyova competitive

1 week ago

Nature's Lore, Kiora, the Crashing Wave, Arbiter of the Ideal and Altered Ego all might be of interest to you. I love Tatyova and it's awesome to see a commander deck around her(him?). I have a casual blue green deck that uses a similar strategy as the one in your deck except I use tokens and Overwhelming Stampede as a win condition. Some of these cards might be quite useful in your deck, link: Lands and Tokens

Liscom on Gishath hungry! Gishath want eat!

1 week ago

You asked me for some suggestions, so here comes my quick Brainstorm:

Blood Mist is nice, but Duelist's Heritage is simply better.

Dinosaur Stampede is just unnecessary. Of course, it has "dino" in its name, but there are far better options, such as Concerted Effort, Overwhelming Stampede, Titanic Ultimatum (maybe a bit hard to cast, but worth to try out) and if you feel nasty Triumph of the Hordes.

Raptor Hatchling is in my eyes quite worthless in EDH - there ate a lot of better dinos out there. In my deck I also cut Burning Sun's Avatar, because his effect is just not worth its risky mana cost.

I would also suggest to ass some more ramp options. I only counted 3 ramp spells and 5 Mana rocks. There is a thumb rule that says, you should run 38 Lands (you miss one), and 8 mana rocks in a normal deck. You do have some ramp creatures, but my experience says that they often get removed quickly and should be counted with caution to your ramp numbers.

Samut, the Tested is perfect for a dino deck and in my opinion way better than Huatli, Warrior Poet.

JoeNathan37 on Elferino tribal fun

1 week ago

You may want some other finishers to add on to Overwhelming Stampede, as having more than one is a good idea. I’d recommend Overrun and especially Craterhoof Behemoth (which is kind of expensive but absolutely worth it). Door of Destinies may be worth dropping; from my experience with an Edgar Markov swarm deck it’s too slow and it needs gas after you play it, plus it’s a terrible draw late game. It’s great if you can get it early on in the game but there are better cards. Coat of Arms can be risky depending on what decks you play against, but usually it will help you more than your opponents. If that’s not the case most of the time take it out, it’s just hurting you.

Beastmaster Ascension can also make your creatures really big really fast.

Sol Ring is pretty much an auto-include in most if not all EDH decks so you might want one here.

Nissa Revane may also be worth dropping, especially since you don’t have a Nissa's Chosen (which is a good choice) so one of her abilities does nothing. She just doesn’t do enough to be worth running outside of her ultimate, but in my experience in EDH planeswalkers rarely get enough loyalty counters to ult and they aren’t worth running for that ability alone.

Yeva, Nature's Herald is a fantastically strong card in this deck, I would definitely recommend putting her in here.

Steel Leaf Champion is also pretty great; since your deck is mono green the triple green mana cost isn’t a problem and it’s a very strong 3 drop.

Growing Rites of Itlimoc  Flip (and Gaea's Cradle if you can afford it) is a very strong card here. It can produce incredible amounts of mana and should be worth running. Also, Nykthos, Shrine to Nyx is a land I plan to run in my own elf deck when I finally upgrade the mana base (mine is very similar to yours at the moment, eventually I plan to overhaul it but I haven’t yet) since it’s very powerful in a mono colored deck.

Shamanic Revelation is a strictly better version of Collective Unconscious, but you may want to run them both because card draw is nice.

These are some thoughts I had based on my experience with my own Ezuri, Renegade Leader deck. There are plenty of other great elf tribal cards out there I didn’t mention and that I’m not even aware of, but these are just some recommendations on cards I know to be good from experience. This is my deck if you’re interested, you could find some more stuff you want there: Go Not to the Elves (Ezuri elf tribal).

elgosu1337 on You wanna fight? I'm just wurming up

1 week ago

Really like the way you built this deck with high-power low CMC green creatures. Phyrexian Soulgorger and Force of Savagery are other options you could try. Elemental Bond and Garruk's Packleader help you draw cards, and Cream of the Crop improves card selection. Traverse the Outlands ramps a lot when you have Grothama or Mossbridge Troll. Druid's Call, Broodhatch Nantuko, and Saber Ants are great for generating tokens from fighting, which you can then upgrade with Emrakul's Evangel anyway.

Bloodspore Thrinax and Oran-Rief, the Vastwood makes your small creatures not so small. Vigor will help grow your creatures permanently, and the price is much lower with the reprint. Overwhelming Stampede and Pathbreaker Ibex turn Grothama's power into trampling power for all your creatures.

I feel like Conjurer's Closet, Dragon Mask, and Mogg Cannon aren't too mana-efficient, and they only draw cards at the end of your turn so you can't use the cards right away. You could add Reliquary Tower since you're already running other cards with that effect.

LuxCannonator on Mana Maker

2 weeks ago

Untamed Might and Aspect of Hydra both work incredibly well in this deck and with Overwhelming Stampede

elgosu1337 on Boss Battle

2 weeks ago

Hi, just wanted to point out that you can't trap opponents into fighting Grothama, since the ability specifies "may have it fight", so if you cast something to make Grothama indestructible they can just choose not to fight. If there are multiple fights you can wait until before the last one to cast your trick so you at least kill a few creatures, but opponents can also respond with removal. Card draw is really the best thing to do with Grothama.

If you want to make use of Grothama's high power, try Pathbreaker Ibex, Overwhelming Stampede, and Dragon Throne of Tarkir.

Magnetic Web does look fun. You can try Grappling Hook for something similar. If you're using effects like that anyway, Engulfing Slagwurm is really powerful.

anonymous326 on Helps with elbes

3 weeks ago

Some good lands that you could add to the deck that aren't extremely expensive would be Nykthos, Shrine to Nyx, Oran-Rief, the Vastwood, and Pendelhaven.

Some other potential additions could be Growing Rites of Itlimoc  Flip which is basically a cheap version of Gaea's Cradle. You could add Beast Within for removal. Caged Sun is good for Ramp and also gives +1/+1. Harmonize for card draw. Overwhelming Stampede and Beastmaster Ascension for big buffs.

Some cards that may not be necessary could be Kamahl's Druidic Vow because there are only 4 legendary permanents that it can hit. It is definitely not a bad card by any means especially for ramp. Another would be Joraga Invocation because you probably don't necessarily want your creatures to be blocked if your are buffing them.

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