Overwhelming Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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CM1

C15

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Overwhelming Stampede Discussion

griffstick on Best mono green commander from ...

3 weeks ago

In response to what bushido_man96 said. If you just plan on playing big creature tribal then goreclaw is good, the trample helps with the slow and steady beatdown. Then trample is important. Most mono green finishers are cards that give your creatures trample and something else. Cards like Overwhelming Stampede, Pathbreaker Ibex, and Triumph of the Hordes being the main 3. Predatory Focus, Bellowing Tanglewurm, Nacatl War-Pride, Regal Behemoth, and many other green and colorless finishers. So if you plan on hitting the table for the win in one swing using cards like these then gorclaw's trample isn't that important

Burger_1987 on Riku Nuclear Reactor

4 weeks ago

Magus_of_the_Brothels definitely the creatures that benefit from tons of energy such as Whirler Virtuoso and Aetherwind Basker. Our games in our group are grindy enough for me to get quite a bit of energy even without dropping in some infinite combos. However I do like Overwhelming Stampede after I buffed a creature up. It feels pretty fair winning by smashing face with some big creatures.

Patdypat on Angel Tribal

1 month ago

Well start with thinking about how this deck wants to win. You obviously want to swing with creatures overall, so a Overwhelming Stampede or Pathbreaker Ibex would be something. Cut a lot of high CMC creatures and look for 4 mana angels. You mostly need only 2-3 creatures >5 cmc. If you want to see a decent base for a 4 color angel Tribal deck then i suggest looking into my Atraxa deck: https://tappedout.net/mtg-decks/06-11-18-angel-tribal/

You can start from there and swap out some angels and build it to a 5 color deck that suits your style. Sry for being pretty harsh earlier. Also if you are new in deck building watch the commander deck building template from the Command zone. If you follow everything there you will have way more fun playing your deck because you actually going to be able to play something, instead just sitting there and playing only lands and waiting 8 turns without doing anything.

If you got any questions about cards in my deck or anything related to angels just ask.

Rzepkanut on Fungus EDH

1 month ago

Hey! Got some ideas for you... Verdeloth the Ancient, Attrition, Shamanic Revelation, Collective Unconscious, Harvest Season, Evolutionary Leap, and I agree about Cryptolith Rite and Growing Rites of Itlimoc  Flip, Not sure about focusing on proliferating on your fungus counters being worthwhile though. Seems like lots of work for very little payoff. They aren't getting +1/+1 counters after all, there are not many of those in the deck actually. You are better off with Overwhelming Stampede kinds of pump.

As far as cuts go, here's my suggestions.... Corpsejack menace, nylea and her bow, mold adder, morbid bloom, giant growth, groundswell, fertile imagination, undergrowth scavenger, mindbender spores, deaths presence, the great aurora

Forkbeard on Rhys the Redeemed: Power in Numbers

1 month ago

Hi AjaniShaman! That's a very subjective question, but I guess there are a few cards in here that I would consider core to any Rhys deck. The 4 token doubling enchantments are musts IMO (Anointed Procession, Doubling Season, Parallel Lives & Primal Vigor), cards that provide benefit from having an excess of token creatures (I would say that that Aura Shards, Glare of Subdual, Cryptolith Rite, Beastmaster Ascension, Cathars' Crusade, Eldrazi Monument, Chord of Calling & Natural Order fall under this category) & some general mass creature swarm win conditions (Craterhoof Behemoth, Overwhelming Stampede, Triumph of the Hordes et al).

The rest of the deck is just there to assist with that general game plan - draw, protection, ramp, removal, token friendly creatures, tutors...the usual Rhys stuff. Hopefully that helps kick start your own brew, enjoy!

Cloudius on "They're just elves"

1 month ago

+1 The deck looks fun to pilot. Some suggestions

Metallic Mimic - grants all your elves +1/+1 counters.

Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.

Overwhelming Stampede, Garruk Wildspeaker, Craterhoof Behemoth - If you need more Overrun type effects.

Triumph of the Hordes - Swarm opponents with infected elves!

Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .

Vedalken Orrery - I'd prefer this over Winding Canyons.

Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.

Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.

Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.

Temur Sabertooth - Bounces Eternal Witness and other creatures with ETB for repeated use. Can be used to save your important creatures from removal too.

cows5467 on Eldrazi

2 months ago

Sweet deck I would add Overwhelming Stampede since you're running so many big creatures

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