Overwhelming Stampede

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

Combos Browse all

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Price & Acquistion Set Price Alerts

C15

MM2

C14

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Overwhelming Stampede Discussion

FiveEightFiveBC on Kestia's Divine Army

2 days ago

Overrun seems like an odd choice for a deck which isn't focused on creature production. I might be underestimating the utility of Overrun here, but do you think it might be better to add something which synergizes more with enchantments and may be more permanent, consider your number of creatures might not be enough to eliminate a player with Overrun most of the time? Perhaps Celestial Ancient, Dictate of Heliod, Collective Blessing, or Call for Unity. If you just want the trample, Driven // Despair is cheaper and enables card draw, while Overwhelming Stampede is easier to cast and will give a larger pump. Primal Rage just gives your creatures trample and synergizes with your enchantresses. So, I think there may be one option here which is better than Overrun! I hope this isn't too much!

Pal00ka on Shalai's Budget Army

1 week ago

I'd highly suggest adding in Cultivate, etc. for ramp; Inspiring Call for card draw and protection; Armorcraft Judge for card draw; Bristling Hydra nice body and makes a +1/+1 counter; Fairgrounds Trumpeter could get big easily; Retreat to Kazandu +1/+1 counters just for playing lands; Durable Handicraft for more +1/+1 counter generation; Abzan Battle Priest, Abzan Falconer, Ainok Bond-Kin, Tuskguard Captain, and Longshot Squad for great keywords; Regna, the Redeemer because you have a bunch of life-gain effects for her to make an army all on her own; and ways to close out the game like Overwhelming Stampede, etc.

As for a few cuts: Danitha Capashen, Paragon does very little work with only 6 relevant spells; Resolute Archangel is expensive for her effect and has no synergy with +1/+1 counters; Surrak, the Hunt Caller I do not see haste for one creature being a huge deal, this seems to be a more slow build-up strategy; and cut it down to 36 lands plus ~10 sources of ramp (that is what I do at least).

Fun looking budget build, good job!

oliveoilonyaasscureshemorrhoid on Sidisi, Zombi Grill

1 week ago

Well Shamanic Revelation is good but I'd rather have Corpse Augur, Disciple of Bolas, Slithermuse, Krav, the Unredeemed, maybe Rishkar's Expertise, etc because it can over draw (which can fill the graveyard), and creatures can be reanimated again and again. Grisly Salvage, Tracker's Instincts, and Sultai Ascendancy seem like weaker cards, I'd rather want to ramp, over draw, or remove stuff. Overrun or Lord of the Accursed could be replaced with creatures like Mindshrieker, Kessig Cagebreakers, Beastmaster Ascension, Thunderfoot Baloth, maybe Overwhelming Stampede. Concordant Crossroads and Balthor the Defiled also seem like weaker cards, it will probably benefit other decks more, and BUG reanimator decks can afford to be selfish. I would also replace Splinterfright, as it could be 0/0 on curve, and isn't as strong as the golgari troll or nyx weaver.

I haven't tested this deck yet, so these suggestions might not suffice, but I hope it inspired you a bit. And I have a similar deck (Reanimator's Wet Dream: Sidisi Edition), so checking that out might also help your deck stronger.

Hope this helps

Frytrix99 on Saskia Infect

2 weeks ago

List of cards that might interrest you :

Double your damage : Bitter Feud, Insult // Injury, Inquisitor's Flail, Furnace of Rath, Dictate of the Twin Gods

Protection for you and your creatures (and some boost in power) : Shalai, Voice of Plenty, Vines of Vastwood, Heroic Intervention, Blossoming Defense

Evasion (Unblockable, trample, etc) (Plus boost in power?) : Champion of Lambholt,Whispersilk Cloak, Surestrike Trident, Trailblazer's Boots, Fireshrieker, Rancor, Triumph of the Hordes (Overwhelming Stampede is a cheaper and maybe better option in your deck, since most of your creatures have infect)

Removal : Putrefy

Surprise infect/poison counter (mostly to finish someone : Tainted Strike, Caress of Phyrexia,

Anafenza, the Foremost : I thought it could fit well. Since people don't want poison counter, they won't really care about this creature. You can boost your other creature, little by little and mostly, instead of going to the graveyard, the creatures of your opponent will be exile (depending of your meta, that may be important)

joachimjuncher on Arixmethes, Slumbering Storm

2 weeks ago

So just for the fun of it.. imagine that your opponent drops an early Ensnaring Bridge with less that 12 cards in hand (very likely scenario) and without you being able to counter it. That is an autoloss for you. Strat1: You have several ways to outshine opponents in mana, even grinding an eternal amount of it your way with Cloudstone Curio, so why not add something like Blue Sun's Zenith or Stroke of Genius? for that sake might wanna add the Deadeye Navigator seeing as youre running 3 creatures that will net you eternal mana. In that sense your deck strategy would change from having to attack with your 12/12, which in any game is a losing strategy and just using it as a combo piece instead. Easy Peasy Lemon Squeezy. Then you can cut all your "unblockable" spells (except Thassa) and focus on getting your pieces asap, with cheap cantrip spells or the like. Strat 2: Focus on your 12/12. Since youre playing green as well. a 12/12 dude has tons of draw power. Momentous Fall Life's Legacy Garruk, Primal Hunter Rishkar's Expertise Greater Good or the like. You would keep controll of the game since youre in blue, with hand full of counters and draw. Adding a Selvala, Heart of the Wilds will also grant you all the mana in the world. Add something to pump it like Berserk Rhonas the Indomitable Overwhelming Stampede and swing for lethal. GG fellas And for gods sake, add the friggin Cyclonic Rift.

paradigmknight on First Deck, Dinosaur Commander

3 weeks ago

I agree with RedDeckTries, the deck doesn't have enough lands. You could try Temple of the False God, Jungle Shrine, Rogue's Passage, Sunhome, Fortress of the Legion, and/or Exotic Orchard. Gishath is heavily reliant on landing attacks, and while it does have trample, you could add Whispersilk Cloak. A great card for this deck is Rishkar's Expertise, often netting you a lot of cards, and a free dinosaur. I think the deck might be missing some big closers, like Overwhelming Stampede, Titanic Ultimatum, etc. While Belligerent Brontodon does synergise with a few of your cards, I think there are other options to consider; Thundering Spineback, Silverclad Ferocidons, Bellowing Aegisaur, Trapjaw Tyrant, Thrashing Brontodon. Congregation at Dawn can act as a tutor in the deck, especially with gishath, and the versatility of Naya Charm is crazy good.

StumpyIB on Goreclaw's Highly Intelligent, Big-Boned Menagerie

4 weeks ago

Great deck! I love Green Stompy decks. I would recommend Elvish Piper, Myojin of Life's Web, and Overwhelming Stampede. If you would like some other ideas, check out my Omnath, Locus of Creature Ramp deck!

+1 from me!

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