Overwhelming Stampede


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Modern Masters 2015 Edition Rare
Commander 2014 Rare
2011 Core Set Rare

Combos Browse all

Overwhelming Stampede


Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil


Recent Decks

Load more

Overwhelming Stampede Discussion

teodorofelipe on Extreme Budget Ezuri, Claw of Progress $21

3 days ago


Plaxmanta, Simic Charm for protection, Wood Elves, Farhaven Elf, Fertilid for ramp/mana fix, Thelonite Hermit, Whirler Rogue for experience counters, Acidic Slime, Viridian Shaman, Triskelion for desruption, Caller of the Claw for getting back after a wrath effect, some possible end game finishers Mirror Match, Ezuri's Predation, Overrun, Overwhelming Stampede and Zendikar Resurgent, think about returning proliferate magics for experience counters.

TheRedGoat on Skull Smasher, The Walking Dead of 2016

1 week ago

Okay, so after a little research I've got a few more ideas for you, but take them with a grain of salt as I lean towards slower game play stuff. I'm also assuming you have no budget given the presence of Bayou.

Land: 1 swamp for Cabal Coffers. Pretty straight-forward.

Creatures: Corpsejack Menace, Varolz, the Scar-Striped, Selvala, Heart of the Wilds, Vigor, and Necropolis Regent.

Enchantments: Alpha Authority, Song of the Dryads, Lignify, Pernicious Deed.

Artifacts: Vorrac Battlehorns, any of the Mirrodin swords (especially the W/B one though), Quietus Spike, and Champion's Helm.

Planeswalkers: Maybe just Liliana, the Last Hope really.

Sorceries: Gaze of Granite, Green Sun's Zenith, Eldritch Evolution, and Overwhelming Stampede, Soul's Majesty, Selvala's Stampede, Hunter's Prowess, Life's Legacy, and Harmonize.

Instants: Crop Rotation, Hunter's Insight, Beast Within, Momentous Fall, Chord of Calling, Tainted Strike, Worldly Tutor, Abrupt Decay, and Strength of the Tajuru.

Do keep in mind this was only a list of things I figured can be good for the deck, hence no suggested cuts beyond the land. Most of it is good/better/terrible only depending on your preference anyway.

DarkLaw on Setting the world alight (figuratively) ...

1 week ago

I'm not really trying to make a cheatyface deck or a wraths deck so much as a damage to all kind of deck, kind of like the flavor of some red cards on Innistrad, or some Grixis cards.

Mental note: Pathbreaker Ibex, Overwhelming Stampede, Eternal Witness, Balefire Dragon.

TheMadRocketeer on Indestructible, Flying, Infinite Squirrels

1 week ago

I like it. I'd make a few adjustments if it were mine, though.

  • First, I'd drop my mana curve some. You're looking to overwhelm them with squirrels, so that needs a little more focus. Howl of the Night Pack is a 7 CMC that makes wolves. I see the synergy you're going for with extra land drops, but it's too slow and off-focus for this deck. I'd drop all 3 of these. You could retain 1, if preferred, as a way to break a deadlock or have a dramatic finish, but I have what I think is a better suggestion. Read on.
  • Terra Stomper is 6 CMC, which is still too high to keep, I think. Sweet as it is, I'd drop it here and use it in another deck.
  • Your 5-drops are all nice, and they work well with your theme. 4 might be more than you need of the Eldrazi Monument, but it's a focus of the deck, so it could go either way. Dropping 1 would make room for another Coat of Arms, though, which can make your squirrels into Squirrel-zilla much more quickly (albeit without flying or indestructible). With Coat of Arms, be careful if your match-up is an aggro tribal deck, like elves or goblins.
  • For the 5-drop slot, I'd like to recommend Overrun. This can give you the dramatic finish alluded to above. If you were including more large creatures, Overwhelming Stampede is better still, but in a deck like this one, I'd use Overrun. It has the advantage of not being vulnerable to artifact removal as well. I'd run at least 3, even removing other 5-drops as needed.
  • Earthcraft is nice, but if you want the combo with Squirrel Nest to come out once in a while, instead of rarely, you want more than 1 of them. You need more cards in the 2-drop slot anyway, and it helps with ramping, so I'd use about 3.
  • You actually have a bit more ramp than I think you need, so you could trim a couple of those to make room as needed.
  • Fog is a nice card and can buy you a little time, but you have only 1. You could add a couple more, or you could go more of a life gain route with some combination of things like Essence Warden, Feed the Clan, Fruition, Luminescent Rain, or Marshaling the Troops, etc. Anyway, you get the idea. Drop the mana curve some, protect yourself more while you build up, and improve your chances for the explosive finish.
  • BalkanDS on The Six Million Dollar Elf; Ezuri EDH

    1 week ago

    @nevervail It was a lot, I changed my design philosophy entirely. So basically I realized that Ezuri can't wait until T10 to go off and win. Boardwipes just utterly demolish the deck and if I have momentum I can recover from 1 or even 2, but more than that and my window of opportunity is gone. So mostly I've made the deck work faster. I threw in a lot of tutors and cards that cheat out my wincons such as Worldly Tutor, Defense of the Heart, Genesis Wave and Momir Vig. That helped a lot with consistency as it allowed me to reliably set up an decisive endgame as opposed to me just hoping to build up a large board presence and swing. The second thing I did which really helped was I switched from delayed token producers to immediate ones. Hangarback Walker and Chasm Skulker are great cards that can produce a lot of tokens but they don't do it quickly. They need time and resources to ramp and then they have to die...no way, its just too slow. Instead I switched to cards that while they produced less tokens, they did so immediately such as Hornet Queen and Cultivator of Blades. You don't need Ezuri with 30 experience counters. Honestly 7-8 is a good number along with maybe a board state of 5-6 creatures. Then you buff them with Triumph of the Hordes, Overwhelming Stampede or Craterhoof Behemoth. That can be like 50-60 damage with evasion or trample coming at the table and at T7 when everyone's already been depleted it should mop up. That being said I also needed to buff my defense, removal and counter suite. Gotta keep Ezuri alive and on the board so he's there when creatures hit and get experience counters. Imprisoned in the Moon and Song of the Dryads is long last commander removal and more counters means I get to play my win cons while also stopping someone else from wiping my field. Also if you have a counter only use it to stop a wipe, someone winning or countering your wincon. There is no other reason to use it, theyre too valuable. Even if it removes Ezuri, its much easier to recast him than let a Cyclonic Rift get played and wipe away your meticulously crafted boardstate.

    NoNeedToBragoBoutIt on Ezuri - Regenerating Leader

    1 week ago

    Thanks for your comment BladeSharkX!

    • Siege Behemoth: and needs to attack as well, meh. I prefer higher damages with trample, as it kills off opposing creatures as well. Would rather consider a return of Overwhelming Stampede as it basically doubles strength.
    • Drove of Elves: Hexproof and number of green permanents, interesting. This far i prefered to go wide instead of big, but i'll try to get my hands on one of these.
    • Heedless One: I consider it worse than Drove of Elves. I'll try that one out first and if it works i'll try this minor version maybe.

    Either way, thanks again for your comment and taking the time to look through the deck in detail. :)


    1 week ago

    Second Harvest and Parallel Evolution come to mind. Also Rhys the Redeemed. I'd cut the cradles down to 2, unless you seriously have 4 of them, in which case, flaunt'em all you can! That's what I do with my playset of foils :-)

    Earthcraft is a must-have with Squirrel Nest. 3 Explorations is a bit much, they just start to become dead draws after a few turns of having one out. I'd recommend cards like Nature's Lore, Cultivate, Kodama's Reach, and Skyshroud Claim for ramp. I'd also run, along side your two Overruns, Overwhelming Stampede - you have the potential to make much bigger squirrels with it than with Overrun.

    GS10 on Elemental Fireworks

    1 week ago

    Definitely considered Nylea for the deck and it will probably replace Overwhelming Stampede in time.

    It's simply one of those accessibility-based choices. I had the Overwhelming Stampede in my binder, not Nylea, God of the Hunt, so I went with the first. They're not quite the same, but I favour Nylea's durability against the suprise effect of the stampede.

    Load more