Overwhelming Stampede

Overwhelming Stampede

Sorcery

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

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Set Rarity
Commander 2019 (C19) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Modern Masters 2015 Edition (MM2) Rare
Commander 2014 (C14) Rare
2011 Core Set (M11) Rare

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Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Overwhelming Stampede occurrence in decks from the last year

Latest Decks as Commander

Overwhelming Stampede Discussion

Optimator on Giant's Deck

1 week ago

The amount of utility cards that facilitates for a large-creature/stompy deck (like giant tribal) is completely unparalleled and unrivaled. There are things--both budget and expensive--like Garruk's Uprising, Soul's Majesty, Hunter's Insight, Snake Umbra, Triumph of Ferocity, Lead the Stampede, Garruk, Primal Hunter, Return of the Wildspeaker, Abundance, Rhythm of the Wild, Selvala's Stampede, Shamanic Revelation, Elemental Bond, Colossal Majesty, Guardian Project, Rancor, Primal Rage, Heroic Intervention, Wrap in Vigor, Golgari Charm, Lifecrafter's Bestiary, Canopy Cover, Aspect of Mongoose, Alpha Authority, Asceticism, Defense of the Heart, Lignify, Lurking Predators, Bow of Nylea, The Great Henge, Eerie Ultimatum, Reap, Creeping Renaissance, Seasons Past, Reap the Past, Genesis Ultimatum, Beastmaster Ascension, Overwhelming Stampede...

The list is huge, and it grows every year.

This is on top of the superior ramping ability of Green and it's above-average removal options. One big advantage of Green's land-based ramp is things like Planar Cleansing, Hour of Revelation, Play of the Game, Bane of Progress, Creeping Corrosion, and Merciless Eviction can't send you back to the stone age by destroying all your mana rocks.

Everything you will want to be doing with Giant Tribal, Green supports and supports well. I cannot stress this enough. Not to mention the good green giants that keep getting printed.


Black doesn't provide too much in the way of utility specific to giant tribal or stompy decks other than recursion and good card draw like Greed, Phyrexian Arena, and Erebos, God of the Dead. Personally I like cards like Damnable Pact, Read the Bones, Ancient Craving and Ambition's Cost but if you're running Green and/or Blue you shouldn't need to lose life to draw cards. Painful Truths might still be useful due to it's great rate (three cards for three mana is good). Syphon Mind is a great rate and has the upside of making your opponents discard.

Obviously Black specializes in removal (but so does White!) so you could run things like Mortify, Despark, Utter End, Vindicate, Anguished Unmaking, Dreadbore, Terminate, Bedevil and Ruinous Ultimatum. In Garruk's Wake and Decree of Pain are probably good in your giant deck since you're ramping so hard. Since you're running White you shouldn't need Black's wraths, but those two stood out.

Things like Phyrexian Reclamation, Animate Dead, and Reanimate are great for creature decks. Palace Siege is all right on a budget. So is Twilight's Call. It's no Oversold Cemetery or Meren of Clan Nel Toth or Rise of the Dark Realms but those are pricey. Recovering from boardwipes will be important.


Blue has some interesting removal options like Curse of the Swine, Pongify, Rapid Hybridization, and Reality Shift. You have some Cyclonic Rifts in your trade binder, right? That alone is a great reason to run Blue in your deck (it's literally one of the best cards in EDH straight-up). Do it!

Blue also has all the card-draw--from per-turn stuff like Kumena's Awakening and Mind Unbound; chunks of cards like Concentrate, Treasure Cruise, Fact or Fiction, Fathom Trawl, and Tidings; huge hand-refillers like Overflowing Insight, Mind Spring, Stroke of Genius, and Pull from Tomorrow; and some sneaky stuff like Windfall, Keep Watch, Drawn from Dreams, Verity Circle, and Insight. Green has some amazing card-draw already but it wouldn't be a terrible idea to supplement it with Blue cards. Rush of Knowledge would be REALLY good in a giant-tribal deck--especially with Morophon, the Boundless at the helm.

Counterspells are very much not Giant/Stompy but I have a few aggro decks that run a silver-bullet copy of Negate or Swan Song just as anti-boardwipe tech. Not necessary though. Boros Charm, Golgari Charm, and Wrap in Vigor work well in that capacity. There are lots of 3-cmc options too but the mana difference between 2 and 3 is huge.


You could even run some interesting charms like Abzan Charm or Esper Charm. There are some surprisingly potent options. Some are stinkers of course.

Temur Ascendancy would be reason alone to run five colors and be utterly fantastic in this deck.

Garruk's Uprising alone is reason to run at least Green.

Merciless Eviction is one of the best removal spells in the game. Four or five colors would allow you to run that.

Urban Evolution would be good in a big-mana deck like this. Inspired Ultimatum, while not amazing, is playable.

You get the idea.


As you can see, there is a myriad of reasons to run more colors. Honestly, I really can't recommend it enough if true Giant-Tribal is the goal--whether Naya giants or five-color giants.

One extremely important thing for large-creature decks is to consider how you're going to recover from board wipes. Superior card-draw from Green, Black, and Blue cards will help immensely. Card advantage like Phyrexian Reclamation, Palace Siege, Seasons Past, All Suns' Dawn, Reap the Past, Reap, Creeping Renaissance, Eerie Ultimatum, and abilities like Mayael the Anima's, Golos, Tireless Pilgrim's, and Kenrith, the Returned King's reanimate ability will help you recover. These are things that Red and White simply can't do well. Sure there's Resurrection and Reya Dawnbringer, but they aren't great.

Brion Stoutarm is a legitimately good general--he really is!--but not for giant tribal. He brings nothing to the table for giant tribal other than being a decently-statted Giant himself and pigeonholes you into the worst color pair in EDH for essentially no benefit. As I mentioned, Iroas, God of Victory and, to a lesser extent, Kalemne, Disciple of Iroas would make better commanders if you are dead-set on Boros colors (which I do not recommend if you want to play maximum giants). If you were building around Brion's ability and had some giants around as support that would be one thing, but it seems that's not the goal. As such, please consider switching commanders :) I think that if you want Brion Stoutarm as the commander, you should make a Brion deck.

I really do think you'll be happier in the long run with a different commander It doesn't have to be expensive. Most of what you would need I can trade to you, including Morophon, the Boundless, and most supplemental cards I don't have are in the 25-cent to $1 range (Realm-Cloaked Giant, Mayael the Anima, etc). I actually have a shitload of this utility stuff on-hand, and you have some great staples like Cyclonic Rift on-hand--and probably more! I want you to be satisfied with your deck! It doesn't have to be competitive to be fun, but it doesn't have to be expensive to work better and smoother and be more competitive.

SilencedDax on Death by Manlands

2 weeks ago

Hii!! love your idea of Genju of the Realm commander!! I love the "illegal" commanders, a new whole world of posibilities, I have a illegal Nephilim commander deck :)

Just to give some ideas to the Genju of the Realm's deck in case you build it with that card as your commander. I'd be great to kill people with commander damage! so, to achieve that asap you can use some double strike combat tricks and extra-combat pashes, like: Nantuko Mentor, Overwhelming Stampede, Pathbreaker Ibex, Nylea's Colossus, World at War, Seize the Day, Scourge of the Throne, Berserk, Blood Mist, Savage Beating, Hadana's Climb  Flip when it's flipped, Psychotic Fury, Moraug, Fury of Akoum, Aggravated Assault, Relentless Assault and more...

I found super-epic to kill your opp hitting them with ur massive land-commander!!

sub780lime on Lands! Lands! Lands! I love lands!

4 weeks ago

Have you considered Triumph of the Hordes in place of Overwhelming Stampede. Mirror Entity is another good option for game finishers?

ellie-is on Tana the Enchantress

4 weeks ago

Peoyogon: Thank you!!!! Yeah, it took me a while to find something that felt unique and just right for me but I'm really glad to have found it!

Retether looks awesome! I totally want to replace Open the Vaults with it now (or maybe run both?), but because of the price I'll keep it in the maybeboard for the moment. Flickering Ward seemed great at first glance, but after thinking about it, I can only reliably pick protection from black and blue (which's still not that bad I suppose!) or it can get rid of other auras on Tana, so it might not be as great here—the downside of a 3-color deck with 3 colors of enchantments haha.

I'm not a hundred percent sold on Second Harvest here (which's a shame because I love the card and own a couple), but the other two are pretty neat and in a worst case scenario Overwhelming Stampede can at the very least just double Tana's power. I had it in in an earlier draft but I'll think about whether I can find room to bring it back :)

Peoyogon on Tana the Enchantress

4 weeks ago

Wow, this looks like a lot of fun! I must say, I don't see a lot of enchantress + Voltron + red; I really like that you are going into a unique build that's all your own!

I really like Retether; I use it in my mono white Sram, Senior Edificer Voltron deck and it is amazing! Conviction/Gryff's Boon/Flickering Ward (in acending order of efectivness) are also deceptively good cards if you reliably have enchantresses out on the field.

I know you are wanting to keep to a strict theme but if you want any emergency 'go-wide-now panic buttons, Second Harvest, Glaring Spotlight, and Overwhelming Stampede are powerful options that still seem like they would operate well within the greater strategy of your deck.

bealynn37 on Azusa, Ramp City Regent

1 month ago

You might consider Klothys's Design! It costs one more than Overwhelming Stampede, but your creatures gain +X/+X equal to your devotion to green instead of the greatest power among creatures. Lots of your creatures have multiple green devotion so it seems cool. Also, if you consider Scute Swarm, each copy adds one devotion. Works great for cards like Nyx Lotus. I had one great game with an Azusa, Lost but Seeking deck where I played Finale of Devastation for 40 on turn 6 with that combo. Garruk's Uprising Is also fantastic because it gives both Trample and card draw! Both amazing things for big creature ramp decks!!

(Can you tell I main mono-green?)

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