SorceryUntil end of turn, creatures you control gain tample and get +X/+X, where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.
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Overwhelming Stampede Discussion
2 days ago
So for both my thinking and yours, I've divided the cards up by purpose
MAKES GIANT OMNATH WORK
MAKES USE OF 80 FLOATING MANA
3 days ago
Love the political aspect of the deck, and the catches to keep your opponents from attacking you with the tokens you give them.
For suggestions, here is what I have:
Aura Shards- Probably the best artifact and enchantment removal available for token decks. You could remove Return to Dust for it, lose instant speed, but gain a repeatable affect, although if you can make creatures at instant speed you're good to go.
Requiem Angel- I imagine that board wipes would generally be quite a pain for this deck, here is a way to recover a little bit at least. Could take out Vow of Duty for it, because I think playing the whole vow cycle is a bit excessive, and vigilance is the worst to give out.
Gaea's Cradle- I don't think this really needs explanation, and if you're playing dual lands, I assume you can afford this too. Could remove Rampant Growth because it's the weakest of you're ramp. Also it's Garruk Wildspeaker's favorite hangout spot.
Weathered Wayfarer- If you end up putting Gaea's Cradle in the deck, I imagine it will be so strong you will want a way or two to find it. Could remove Farhaven Elf for it, as this finds better lands.
Other suggestions cause I'm too lazy to write about each one anymore: Urabrask the Hidden, Avenger of Zendikar, Goblin Bombardment, Overwhelming Stampede, Craterhoof Behemoth, Archangel of Strife, and Chancellor of the Forge.
Hope you find something you like, and nice deck.
3 days ago
@yetimas: Fate Reforged is Standard legal since it's from Khans block. Some of the cards in the Commander sets are Standard and/or Modern legal, but only if they're reprints of cards already legal in those formats. Otherwise, they're only legal in EDH, Legacy, and Vintage.
Drafting is a great way to improve your skills, build up a collection, and be on equal footing with the other players around you. If you have the money, I'd strongly suggest picking it up. Here and here are some great guides on how to get started.
As far as your deck goes and what you should change, this is a bit tricky because your cards come from different sets (it's something people have been complaining to Wizards of the Coast about, since they don't make it very clear the Commander and Conspiracy sets aren't always Standard or even Modern legal). The easiest way I guess we can get you started would be to break down what's legal in what format out of the cards you have. From the "Guided By Nature" deck you bought and the packs you opened, we have the following:
Cards originally from Theros Block, Khans Block, or M15 (Standard Legal):
1x Elvish Mystic1x Reclamation Sage1x Evolving Wilds2x Cloudform1x Frontier Siege1x Temur Runemark3x Thornwood Falls1x Hunt the Weak3x Map the Wastes1x Abzan Kin-Guard1x Arashin War Beast1x Archers of Qarsi1x Rakshasa's Disdain1x Reality Shift1x Temporal Trespass1x Return to the Earth1x Supplant Form2x Aven Surveyor1x Destructor Dragon2x Lotus Path Djinn1x Temur War Shaman2x Mindscour Dragon2x Whisperer of the Wilds
- Note that 99.9% of the time, cards legal in Standard are also legal in Modern unless they get banned. This happens rarely, with the most recent examples being Treasure Cruise, Dig Through Time, and Deathrite Shaman.
Cards originally from Mirrodin Block and 8th. Edition or later (Modern Legal):
1x Drove of Elves1x Elvish Archdruid1x Silklash Spider1x Soul of the Harvest1x Sylvan Ranger1x Elvish Skysweeper1x Elvish Visionary1x Oran-Rief, the Vastwood1x Essence Warden1x Terastodon1x Thornweald Archer1x Terramorphic Expanse1x Gargoyle Castle1x Grim Flowering1x Hunting Triad1x Overrun1x Collective Unconscious1x Overwhelming Stampede1x Praetor's Counsel1x Ghost Quarter1x Haunted Fengraf1x Tornado Elemental1x Fresh Meat
1x Beastmaster Ascension1x Harrow1x Wolfbriar Elemental1x Wood Elves1x Wren's Run Packmaster1x Ezuri, Renegade Leader1x Farhaven Elf1x Immaculate Magistrate1x Imperious Perfect1x Joraga Warcaller1x Llanowar Elves1x Lys Alana Huntmaster1x Masked Admirers1x Primordial Sage1x Rampaging Baloths1x Seer's Sundial1x Swiftfoot Boots
Cards printed before 8th. Edition/Mirrodin Block or in stand-alone sets (Legacy, Vintage, EDH Legal):
1x Creeperhulk1x Grave Sifter1x Lifeblood Hydra1x Priest of Titania1x Siege Behemoth1x Sylvan Safekeeper1x Thunderfoot Baloth1x Timberwatch Elf1x Titania, Protector of Argoth1x Titania's Chosen1x Wellwisher1x Song of the Dryads1x Wolfcaller's Howl1x Havenwood Battleground1x Jungle Basin1x Myriad Landscape1x Slippery Karst1x Tranquil Thicket1x Crystal Vein1x Desert Twister1x Sylvan Offering1x Wave of Vitriol1x Whirlwind1x Assault Suit1x Commander's Sphere1x Emerald Medallion1x Loreseeker's Stone1x Moss Diamond1x Predator, Flagship
Cards banned in Modern, Legacy, and Standard (despite being printed in sets that would otherwise be legal in those formats):
These two are only legal in EDH and Vintage. Skullclamp is unrestricted in Vintage (meaning you can play the usual 4 copies of it), while Sol Ring is restricted (meaning you can only have one in your deck).
Whew! Holy shit is that a lot of text and cards and information. By the looks of what you have, you have a good start on a solid Elf deck for Modern. Essentially, you'll want to play a bunch of elves that tap for mana to churn out more elves, then cast spells that make your army bigger. Or you drop a giant threat onto the battlefield. Let's cut this down to 60 cards:
1x Silklash Spider1x Drove of Elves1x Elvish Archdruid1x Elvish Mystic1x Reclamation Sage1x Sylvan Ranger1x Elvish Skysweeper1x Elvish Visionary1x Essence Warden1x Thornweald Archer1x Wolfbriar Elemental1x Wood Elves1x Wren's Run Packmaster1x Ezuri, Renegade Leader1x Farhaven Elf1x Immaculate Magistrate1x Imperious Perfect1x Joraga Warcaller1x Llanowar Elves1x Lys Alana Huntmaster1x Masked Admirers1x Primordial Sage1x Rampaging Baloths1x Soul of the Harvest1x terrastodon1x Tornado Elemental----------------------------------------------------------26 Creatures
1x Frontier Siege1x Hunting Triad1x Overrun1x Collective Unconscious1x Overwhelming Stampede1x Hunting Triad1x Beastmaster Ascension1x Harrow1x Temporal Trespass1x Return to the Earth----------------------------------------------------------10 Other Spells
I'll be back later with a list of cards you should look into getting, but this should give you a good start. The first cards I'd look into right off the bat would be getting 4 copies of Elvish Mystic, Imperious Perfect, Joraga Warcaller, Llanowar Elves, Arbor Elf, Elvish Archdruid, and 1 or 2 Craterhoof Behemoth.
4 days ago
its a really nice deck, but polymorphous rush has to be the weakest card in it at the moment as it only copies the card and not the tokens on it ... there could be better replacement for this like some big green creature with high base P/T or maybe even Overwhelming Stampede for a massive push on turn 5 or so?
4 days ago
Fungal Sprouting works well with Prossh in how fast you can raise his power so its an easy way to make more tokens.
6 days ago
Nykthos, Shrine to Nyx is a great bet. Really, I'd suggest more ramp in general. You have a lot of creatures with CMC 5+ but not any great way of getting that much mana. If you want to commit to an elf sub-theme, you could have Gyre Sage and Elvish Archdruid
Kalonian Tusker is awesome value.
Aspect of Hydra is also pretty funny.
6 days ago
Cuttable:Chord of Calling cuz 3 green is hard, Awakening Zone, Ink-Eyes, Servant of Oni is cool but a bit hard to resolve the ability, Scarland Thrinax is a pretty substandard sac outlet, Feed the Pack doesn't synergize all that well, Ashnod's Altar is pretty nice, but as a sac outlet it doesn't give you that much, Necropolis Regent is nice, but possibly not good enough considering the risk of her restrictive mana cost, Dictate of Erebos may not be worth it, depending on how many creatures you are actually losing. The fact that it itself is not a sac outlet, and only is even potentially effective in conjunction with one, makes it slightly unappealing, Go for the Throat may not be versatile enough.The fast lands are probably unnecessary in commander.
Olivia Voldaren is interesting for taking opponent's creatures and sacrificing them to give your commander counters.
Liliana Vess might be nice for you. The +1 is generally solid, the -2 tutor is always great, and if you can do her -8, you probably win on the spot.
Swiftfoot Boots is probably important since this is essentially voltron.
1 week ago
- Kamahl, Fist of Krosa Overrun isn't huge without the hordes of creatures, bringing down the average cmc.
- Nefarox, Overlord of Grixis Bringing down the average cmc.
- Paragon of Eternal Wilds The anthem effect isn't big here, and there are better options for trample than tapping a 4 cmc creature.
- Diviner's Wand // + Erebos, God of the Dead This is a way better rate for cards, and has bonus upside. This could also just be Necropotence though.
- Thunderfoot Baloth Basically just bringing down the average cmc.
- Cavern Lampad This guy is only mediocre in limited; 2/2 intimidate for 4 probably isn't cutting it in edh.
- Cathedral of War // + Phyrexia's Core
- Gaea's Embrace Pretty high cmc aura, especially in a deck that should be leaning more towards Equipment than Auras.
- Scythe of the Wretched I understand why this is here, but it still seems a bit on the awkward side, costing so much to equip.
Commander's Sphere Value with glissa
- Varolz, the Scar-StripedMana Dorks. Accelerate that mana.More removal spells.
|Avg. draft pick||1.17|
|Avg. cube pick||7.03|
|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Rare|
- Overwhelming Stampede + Tanglesap
- Overwhelming Stampede + World at War
- Immaculate Magistrate + Overwhelming Stampede
- Heroes' Bane + Overwhelming Stampede
- Champion of Lambholt + Overwhelming Stampede + Wild Beastmaster
- Molten Primordial + Mosswort Bridge + Overwhelming Stampede
- Craterhoof Behemoth + Joraga Warcaller + Overwhelming Stampede
- Overwhelming Stampede + Wakestone Gargoyle
- Lord of Extinction + Overwhelming Stampede
- Enlarge + Overrun + Overwhelming Stampede
- Overwhelming Stampede + Primordial Hydra