|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded in this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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|Want (2)||Ariumlegion , moonmonster|
Whispering Madness Discussion
6 hours ago
Library of Leng is one of the best cards to run alongside wheels--this card allows you to safely play wheel effects, even if your hand is full of cards you would rather not discard.
Teferi's Puzzle Box is broken alongside Nekusar. No Nekusar deck should be without it.
Helm of the Ghastlord and Curiosity generate obscene amounts of card draw. A Neksuar enchanted with Ghastlord also forces your opponents to discard every time they draw--if you play a wheel effect, they will discard their entire hand, and then proceed to discard every card they draw from that point forward. Both cards also go pseudo-infinite with Niv-Mizzet, the Firemind.
Jace's Archivist provides another wheel.
Sigil of Sleep turns each of your wheels into a mass removal spell.
Phyresis is a wonderful way to lose friends, as you can easily wheel into a cheep infect victory.
2 days ago
I agree with Sarkhan being taken out. Hell, in my Ur-Dragon deck he sticks around because he can make a token, but that's just a difference in the interests of our decks. I like your ideas for what to replace him with. Have you considered Dragon Mage, though? It might be a repeatable wheel like Whispering Madness, and you can use Scion to fetch it. IMO, they're comparable effects and if you can get through unblocked to get the ciphered Whispering Madness off, you can get through unblocked to get Dragon Mage's effect.
Both Chrome Mox and Phyrexian Tower seem too costly to use to me. How likely are you to have a throwaway creature for the Tower or a throwaway card in the necessary colors for Chrome Mox, you know? Mana Confluence might make for a more reasonable replacement, though it always costs 1 life to tap it unless you give it another tap effect. Since you're not afraid to have a land that can only generate colored mana for Dragons (Cavern of Souls and Haven of the Spirit Dragon in particular), you could also run a copy of Path of Ancestry.
I see what you mean with Utvara Hellkite. I don't see why you'd replace it with Entomb, though. Maybe bring in Balefire Dragon from your Maybeboard? I think that Balefire might more sufficiently fill that card slot.
1 week ago
First off, welcome to TappedOut! Here are some thoughts based on my own experiences with Neksuar:
Library of Leng is great with Nekusar and wheels. You never have to discard your good cards again--you can just put them on top of your library, and immediately re-draw them.
Curiosity and Helm of the Ghastlord both generate extreme amounts of card advantage when attached to Nekusar. Ghastlord has the added advantage of forcing them to discard--if you play a wheel effect while Ghastlord is attached, they will set aside their hand, and never be able to draw new cards for the rest of the game.
Niv-Mizzet, the Firemind does significant damage, and goes pseudo-infinite with Curiosity and Ghastlord (you can keep dealing damage until you mill yourself).
Finally, if you hate your friends: Phyresis. Played alongside wheel effects, you can easily kill all your opponents simultaneously (or, at the very least, on their draw step, particularly if Teferi's Puzzle Box is in play).
1 week ago
I want to second kirbykiller23's suggestions of Library of Leng and Teferi's Puzzle Box. Both are absurdly powerful cards alongside Nekusar. Otherwise, I suggest adding more wheel effects, such as Dark Deal, Reforge the Soul, Whispering Madness, and Winds of Change. Jace's Archivist provides an easily repeatable wheel.
If you really hate your fellow players, there are some absurdly evil things you can do to Nekusar. Helm of the Ghastlord, which is on your maybeboard, wins games--if you play a wheel effect, they've discarded their hand, and can never draw to replace it. Sigil of Sleep turns every wheel you play into a one-sided wrath.
Phyresis vastly speeds up your kill rate--you can easily win the game the turn you play Phyresis if you happen to have a wheel in-hand, or Teferi's Puzzle Box in play.
Curiosity provides absurd amounts of card draw.
Niv-Mizzet, the Firemind works well with Nekusar, and also goes pseudo-infinite with cards like Helm of the Ghastlord and Curiosity (i.e. combos until you run out of cards to draw).
As for the 35% competitive thing... Ignore that entire bar. It does not work and fails to provide anything close to an accurate reading. It is not a good metric for judging your deck.
2 weeks ago
Glimpse the Unthinkable was not in my mind. Shame on me.
He is very good in this deck to trigger Whispering Madness and his own mill effect is a very nice plus.
The other suggestions are good for 1on1 but in a group "target player" gets alot weaker.That is why the only target mill I play is Mind Funeral. But it just fits in to slow down enemy decks.
1 month ago
I don't think Exquisite Blood is very good without a combo because you'll have killed your opponents before the life matters. I would also replace the Dismal Backwater with more basics. Why not 4 Whispering Madness? I think it's your best card.
1 month ago
I'd recommend picking up more of your most useful cards, like Mind Grind, Memory Erosion andConsuming Aberration is super powerful. Consider wheel-type effects, which reduce your opponent's libraries as well, like Windfall or Whispering Madness. My friend plays a similar deck to this, they are quite fun to play.
1 month ago
Hey, Ive been testing the deck quite a bit and came up with a final version of mine I think. Basically I decided to go for the combo as a main wincon. The deck is able to pull off a win without it simply by drain, attacking and attrition but I usually resolve one of my combos and use all the zombies and general just to stall a bit and draw my cards. So combos I play are:
Some other good synergies I use:
I also tend to play more counterspells (6) and board wipes (3 + O-Stone) as my main goal is to combo out.
Some other cards I really like in the deck:
1) Yawgmoth's Will - Useful is your non-creature combo piece gets destroyed
2) Snapcaster Mage - Crazy good with reanimation
5) Muddle the Mixture - Both counter and tutor for a combo piece.