|Commander / EDH||Legal|
Printings View all
|Commander (2016 Edition)||Rare|
Combos Browse all
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded in this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Price & Acquistion Set Price Alerts
Whispering Madness Discussion
11 hours ago
Hello, here are some cards that might prove useful:
Hopes this helps, have fun :)
1 day ago
I would replace Geralf's Masterpiece for Advanced Stitchwing just cause hes easier to get back is still a flier and doesnt get smaller. Monastery Siege for Ancient Excavation so you can draw a bunch and discard a bunch, this helps with your commander getting some Z's in the grave. I'd also replace Victimize and Buried Alive with Whispering Madness and Day's Undoing. Dark Salvation for Necromantic Selection with all the new wheel affects you should be able to grab something good and its another board wipe. Maalfeld Twins for Overseer of the Damned just because hes super impactfu, a flier makes Z's and kills something when it comes out. Scourge of Nel Toth for Call to the Grave cause sacrifice is really good especially against voltron commander damage decks. Raving Dead for Phyrexian Delver. Wight of Precinct Six for Shepherd of Rot. Entomb for Graf Harvest purely for the menace, butyou could use the other abilitly in a pinch if your commander gets killed to much. Necrogen Mists for Windfall, again just so you get card draw and are still forcing people to discard. Epiphany at the Drownyard for Grave Pact. and to be sure you can get your value from cards like this id nix Nim Deathmantle for Ashnod's Altar. Geralf's Messenger is slow and 2 life wont do too much so id put in Nantuko Husk or Corpse Blockade for more sac outlets.
1 day ago
3 days ago
Some creatures:Shepherd of Rot Ghoulcaller Gisa Noxious Ghoul Phyrexian Delver Nantuko Husk Advanced Stitchwing Corpse Blockade Overseer of the Damned Corpse Connoisseur Haunted Dead Instant and Sorcery ideas: Ancient ExcavationDay's UndoingWindfallWhispering MadnessNecromantic SelectionLife's FinaleEnchantments:Grave PactCall to the Grave Graf Harvest Necromancer's Stockpile Artifact: Ashnod's Altar
3 days ago
beyonddevnull: Thank you :-). The only problem with reservoir and tendrils is that they aren't creatures. So they would cost 4 mana after the combo is assembled. I think the deck would be fine without original duals as you can replace them with lands like Tarnished Citadel and Blooming Marsh. While not ideal you could replace grim tutor with Dimir Machinations and imperial seal with Fauna Shaman. Shaman is actually fairly decent, if slow, because it grabs both half of the combo and serves as Food Chain fodder. You could replace timetwister with Whispering Madness. These changes would make the deck a little less consistent and slower at times, but unless you are playing in a tier 1 environment the deck will still be plenty fast. I would probably play spell pierce over counterspell as it is easier to cast. The only reason mana drain is good is that it sets up my combo turn.
3 days ago
I tried building a deck like this but I did not succeed. I have been playing Nekusar as my main EDH deck for quite a while now and I have found that letting your opponents have cards is too dangerous for you. The odds that they draw into the removal they need is dramatically increased when you play into the pure drawing plan.
My solution to this was an increase in control type combos that lead to your opponents having more wasted turns at no additional cost to yourself. I use cards such as Helm of the Ghastlord, Sigil of Sleep, and wheel effects such as Wheel and Deal, Wheel of Fortune, and other similar effects to put the problematic creatures back in their hands and then have them discard those cards from there hand.
Discard is actually very important to my deck as a source of control but also a source of damage. Consider cards like Liliana's Caress, Megrim, Bloodchief Ascension situationally, and I can see you already have a Waste Not which helps me "combo off" in group games after a wheel effect
Of course I run a few tutor effects as well but I prefer mass card draw of my own. Using cards like Curiosity on Nekusar or another creature that damages for card draw really helps with making sure I have the answers that I need and causes a LOT of trouble with cards like Windfall and Whispering Madness.
I don't Know how you feel about my take on the deck but I feel like some of these cards would help your deck win more reliably. I'm putting a link to my deck here for you to have a look at if your aren't familiar with the other style of Nekusar deck.
shaistyone on mill
4 days ago
The major issue I'm seeing is that you don't have any way to deal with your opponent if they get going. You need some mass bounce, boardwipe, something.
Other than that, I don't get why Hidden Strings or Invisible Stalker are in there. Now, Whispering Madness would make sense if you want to Cipher something.. :)
4 days ago
The main win conditions for this deck are
2) Damage, mostly unblockable with Trepanation Blade and some good control to help with the bigger creatures.
ideas on improving this deck? Thanks!