Whispering Madness

Sorcery

Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded in this way.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

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Whispering Madness Discussion

golgariizzet on Lazav, Clone God

10 hours ago

Consuming Aberration should be in there some where it is solid mill. Circu, Dimir Lobotomist is good for your deck and so is Grindclock. Mental Vapors, Paranoid Delusions, Stolen Identity, Whispering Madness are some to think about i personally love the cipher ability whispering madness can really wheel them down if ciphered on to the right creatures. Collective Restraint, Koskun Falls, Norn's Annex, War Tax. might be some good ones to add in with propaganda they stack nicely together.

HawkRider on The God of Milling

4 days ago

So, you've got some pretty good cards here for a mill deck. It's rather solid. There are a couple of cards I can recommend though.

First, it may be nice to run a couple of token generators to get you more mill from Phenax, God of Deception's ability. Blue/Black isn't amazing for this, but one card that comes to mind is Docent of Perfection  Flip. There are probably better cards than this, but it's an example.

Another quite frankly hilarious card is Keening Stone. It's fantastic in mill decks. It quickly gets through the opponent's library late game. I don't think I really need to say much about it. Alternatively, (though this wouldn't work with your build, really), Leyline of the Void is fantastic and can cripple some decks. Plus, it partners up fantastically with Helm of Obedience.

If you don't decide to run Leyline of the Void, Diluvian Primordial can also be really good. Use their removal and tutors, and a 5/5 flier isn't a bad body.

If you want to use any Planeswalkers, Liliana Vess, Jace Beleren and Jace, Memory Adept (and maybe Jace, Vryn's Prodigy  Flip, but it's really just his emblem...) would work well. Lili fits in pretty much any Black deck, worst case scenario she's a Vampiric Tutor for five mana without costing you life.

Other than that... Altar of the Brood is better for token decks than anything, more kill spells would probably be helpful to you and you don't run much draw at all, really. Throw in a Blue Sun's Zenith instead of Whispering Madness, if nothing else. Although running both can be pretty good, thinking about it, you draw a bunch of cards and have everyone cycle through that many cards. Might be a nice strategy.

Also, you might want to replace Dimir Guildgate with Reliquary Tower and Fellwar Stone with Thought Vessel. Having no maximum hand size is really convenient.

If anything else comes to mind while I'm working on decks today, I'll let you know. I have my own mill deck on here (at least, I think it's still here...), if you want to have a look, though since the commander is different it might not be so useful to you.

Regalic on Thrasos/Vial (From C16)

6 days ago

Swapped from Tymna over to Vial smasher, found a Psychosis Crawler in my cards and along with Reforge the Soul, Whispering Madness, Windfall, and Jace's Archivist. Combining these cards with Waste Not and the ability to return all of my cards from the graveyard to hand with a Perpetual Timepiece or just decking myself seems better after drawing all of my cards then the possible card draw from Tymna. Also added in shock with the Isochron Scepter which along with Paradox Engine and mana rocks will let me Shock everyone to death.

Further upgrades to land, tutor's, ramp, counter spells, and card draw. This got my AVG CMC to under 2.5 but isn't quite accurate because very unlikely I will ever use 6 for Beseech the Queen or 8 for Treasure Cruise.

dreamistt on Cascade cascade cascade cascade cascade cascade..

1 week ago

Waste Not seems like a waste in a deck focused on the combat damage/cascade instead of wheel effects (Kydele at the helm). I'd also remove said wheel effects Windfall, Whispering Madness and Reforge the Soul (specially since you won't be cascading if you cast it for the Miracle cost). Maybe keep Wheel of Fate as a target for 0 cmc. And did you seriously go for Notion Thief + Wheel effect (aka Leovold's reason for being banned?). This would be a reason to really hate on your deck (which you said you would try to avoid this time).

Consuming Aberration is a strong and annoying creature to deal with, but it does seem out of place here. Is your plan to kill everyone via combat/cascading or do you want to mill everyone out? He does so much better in Chaos Yidris/Storm Yidris...

Hellkite Tyrant would be better off in an artifact heavy deck (even though you have a bunch of mana rocks and stealing artifacts is always fun, I think it doesn't impact the game as much as you'd like).

Damia, Sage of Stone requires you to wait a whole turn before doing something. So, unless you go for some extra turn cards, I'd rather have a bunch of effects that drew me cards immediately or increased the number of cards drawn each turn: Mulldrifter, Thoughtcast for the Affinity, Scour the Laboratory for the Delirium, Recurring Insight is almost guaranteed to draw you 6+ cards since it has rebound and Pore Over the Pages untaps some lands for you.

Deepfathom Skulker, Mask of Memory, Bident of Thassa, Tandem Lookout all provide extra card draw from combat. Staff of Nin provides a good passive card draw (and the 1 damage basically means opponents' creatures have 1 less toughness if needed).

Null Profusion is one of the weird cards that could work really well with Yidris. If you manage to drop a Thought Vessel or Reliquary Tower AFTER it, the hand-restriction is nullified and it's important to notice it grants you a draw for playing lands as well.

Did you purposefully let extra turn cards out? Better than netting an extra attack step would be netting an extra turn.

Boundless Realms could also be interesting since it grants a cascade into 6- and ramps you a lot in the mid game (which is very important in your deck). Zendikar Resurgent would also work really well, granting an extra draw per creature spell and doubling up your mana, even though it doesn't thin your deck as Boundless Realms does.

I'd drop Elixir of Immortality since you have better options such as Praetor's Counsel and Seasons Past.

Whispersilk Cloak and Trailblazer's Boots seem unnecessary. Most of the time there'll be someone with not enough defenses to stop your Yidris. And if there are, you'd be better off clearing the path instead of going through and relying on a good cascade to turn the tables. You could also try Intimidation or Shizo, Death's Storehouse since Fear often translates into unblockable (you just have to attack the right person)

Savage Ventmaw is mostly used with Aggravated Assault or Hellkite Charger for infinite (or near infinite) combat steps. Since you don't enjoy infinite combos, you could go for the Hellkite (it's also cheaper). Metalwork Colossus works pretty well with a good number of mana rocks.

If you feel like spending some money, Scroll Rack allows you to "choose" your cascades.

MagicalHacker on Nekusar infect

2 weeks ago

Awesome!

Okay so if we are going to aim to win with Nekusar dealing lethal infect to each opponent, we obviously need ways to give Nekusar infect, and like we mentioned before, there are only five ways to do that, so we will make due with what we got. That's six cards done, but what about the rest of the deck?

Well, if we think about Nekusar getting infect, we can guarantee that our opponents will try everything in their power to kill Infeckusar as fast as possible, so based on that, Howling Mine effects are basically worthless. What we need are wheels. Play Tainted Strike and follow it up with a Wheel of Fortune and a Burning Inquiry.

The wheels we can add include Burning Inquiry, Commit / Memory, Dark Deal, Diminishing Returns, Incendiary Command, Jace's Archivist, Magus of the Jar, Magus of the Wheel, Memory Jar, Molten Psyche, Reforge the Soul, Runehorn Hellkite, Standstill, Teferi's Puzzle Box, Time Reversal, Time Spiral, Timetwister, Wheel of Fortune, Whirlpool Warrior, Whispering Madness, Windfall, and Winds of Change. That gives us 22 wheels, which I will recommend each one being used here. (Many of these are very expensive, so if you aim to build a budget deck, I completely understand dropping some of them, and that's rings true for all of my suggestions actually.)

So infect and wheels gets you about 1/3 through the deck, so what do we do about the rest of the deck? A small portion of the deck should be devoted to protecting the commander, and those are best done with counterspells, because they double as ways to shut down massive plays by opponents. Based off of MagicalHacker - List of All Counterspell Cards, I think the best 7 counterspells for this deck are Swan Song, Arcane Denial, Counterspell, Countersquall, Mana Drain, Memory Lapse, and Negate.

Next, we can definitely get use of a couple tutors to really make sure the deck fires off consistently. We have both wheels and infect pieces, that can be found with a various array of tutors. The seven I am going to recommend are Dizzy Spell, Demonic Tutor, Dimir Infiltrator, Muddle the Mixture, Shred Memory, Dimir House Guard, and Clutch of the Undercity.

That puts us 42 cards into the deck, and just 21 cards away from the 63 nonlands I want to see for the deck. These cards can be whatever you think is necessary, such as maybe 7 ramp cards, 7 draw cards, and 7 ways to destroy permanents, like board wipes and spot removal. As for draw, I highly suggested perusing through MagicalHacker - List of All Draw Cards (Burst) for cards like Treasure Cruise and Ancestral Vision.

As xander11 suggested, I think that proliferate would be a fantastic inclusion.

I do want to mention one last option. If you build just right, you can basically use rituals like Desperate Ritual and Dark Ritual to play your hand to make lots of mana, then spam out wheels and more rituals. It's a very risky play, but if you can get it to work, it can be brutal. In terms of low risk, going with wheels, tutors, infect, and counterspells is going to be your best bet an effective build of Infeckusar.

What are your thoughts?

MagicalHacker on The Sailors' Devil

2 weeks ago

Okay so, correct me if I'm wrong, but it seems that the point of this deck is to use your opponent's best cards against them by first milling them then stealing them from the graveyard.

So in terms of cards that mill, I wouldn't actually use too many, because we want room for abusing those cards in the graveyard. I would say like 21ish? Here are the ones that you have that I think you should keep:

These along with Life's Finale, Jace, Memory Adept, Phenax, God of Deception, Undead Alchemist, Nemesis of Reason, Mirko Vosk, Mind Drinker, Trepanation Blade, Keening Stone, Sword of Body and Mind, Mind Grind, Mindcrank, Duskmantle Guildmage (these two are good because of the combo with Bloodchief Ascension, not on their own, obviously), Startled Awake  Flip, and Talent of the Telepath puts you right on target of 21. It's a solid mill package, so I'd drop Dismal Failure, Psychic Strike, Ashiok, Nightmare Weaver, Liliana of the Veil (I know it seems great, but I really think that a deck like this needs more focus on the goal), and Necromaster Dragon.

Next, the abuse! This is one of the most untapped aspects of many mill decks, and it saddens me. What we need is an array of ways to get effects from opponents' graveyards, but the cards that we have unfortunately usually limit themselves to what card type they can get out of graveyards, such as artifacts, creatures, or instants/sorceries. According to EDHREC.com, the average deck runs 24 creatures, 12 artifacts, and 18 instants + sorceries. Based on those numbers, we should see at least 9 creature-stealing cards, at least 5 artifact stealing cards, and at least 7 instant/sorcery stealing cards, since we probably want 21 of these as well. For the artifact stealing cards, there are only two, and they are Geth, Lord of the Vault and Beacon of Unrest, so lets include 3 tutors to get these two cards as well. Those can be Demonic Tutor, Brainspoil, and Beseech the Queen. Next, the creature ones! I would say the best 9 are Reanimate, Animate Dead, Coffin Queen, Necromancy, Chainer, Dementia Master, Extract from Darkness, Ashen Powder, Sepulchral Primordial, and Nezumi Graverobber. Lastly, the instant/sorceries can be gotten via Memory Plunder, Spelltwine, Wrexial, the Risen Deep, Chancellor of the Spires, and Diluvian Primordial, so let's include Ethereal Usher and Netherborn Phalanx to be able to tutor for Memory Plunder if the commander isn't able to do what we need to do and Geth, Lord of the Vault otherwise. These tutors are really going to make sure you get what is best, as opposed to lots of cards like Jace's Mindseeker that get you a random card. What we want is assurance that the card we are getting is going to be impactful.

In short, for the aikido aspect, I suggest dropping Jace's Mindseeker, Phyrexian Metamorph, Puppeteer Clique, Gruesome Encore, Rise from the Grave, and Soul Ransom in order to add Beacon of Unrest, Demonic Tutor, Brainspoil, Beseech the Queen, Reanimate, Animate Dead, Necromancy, Nezumi Graverobber, Coffin Queen, Chainer, Dementia Master, Ashen Powder, Memory Plunder, Ethereal Usher, and Netherborn Phalanx.

That concludes the 43 cards I think you should absolutely run (21 mill, 21 reanimate, Bloodchief Ascension). That gives you 20 slots to put in whatever you would like after you put in the 37 manabase cards, but I think you will probably want about 7 ramp, 7 draw, and 7 spot removal (maybe fit a Laboratory Maniac as mentioned earlier), but I think you got those handled!

And yes, those two cards you mentioned aren't going to work, not necessarily because they're weak, but because they're too expensive when there are better options for cheaper.

n0bunga on Nicol Bolas: Descent Into Madness

2 weeks ago

This needs some

Windfall, Wheel and Deal, Wheel of Fortune. Works wonderfully with Notion Thief.

Whispering Madness is a great repeatable wheel.

Magus of the Wheel could be something, along with Dragon Wizard

Voltron3030 on Deck Cycling the Cycling Deck

3 weeks ago

One of my favorite cards in all of Magic is Jace's Archivist. I think he would be good to have here after you've gotten your enchantments out to trigger multiple discard triggers at a time and get you a fresh hand whenever you might need it. There is also Whispering Madness, which has the same effect but is a little trickier to trigger when you need.

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