All Suns' Dawn
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Fifth Dawn (5DN)||Rare|
Combos Browse all
|Commander / EDH||Legal|
All Suns' Dawn occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
All Suns' Dawn Discussion
5 months ago
New stuff/Lowering curve a bit.
7 months ago
What are composite prinnies?
My folders aren't very organised. [Not My Commander] is my only folder where I include other people's decks, and literally only just started doing that a few days ago. Yours is the second one I've added, so I don't really have any context for it yet. Rest assured I like the idea of your deck a lot.
Yeah, no love lost for the Worldgorger Dragon here either. It needs more than decent support in the form of reanimation and countermagic, and if your deck isn't all about that then it's not necessarily a great fit. I just mentioned it because it's an interesting card that cares about exiled stuff. I won't be offended in the least if you don't adopt a suggestion of mine, in case you're concerned about that. It's your deck, dude. I'm just here to help.
Lion's Eye Diamond is crazy expensive, money-wise. For that reason, I personally don't think it's ever worth running unless you're building at least a somewhat competitive deck, unless you just happen to have one handy. On the other hand, if you do only play casually with friends then they probably won't mind if you run a tournament-illegal version of Yawgmoth's Will – there are gold-bordered signed collector's versions available for significantly less than the regular cost (with Yawgmoth's Will on magiccardmarket ATM, it's €7.00 as opposed to the official card that's €23.95). They don't have a standard MtG back on them though, so you'll need to be using sleeves to use them.
So, Doomsday . If you don't like it, then don't run it. But as I understand it, a lot of those packages run 3-4 draw spells, Laboratory Maniac , and maybe some countermagic support. Considering this is what's in your deck ATM, I'll run with that. It's another all-in strategy and once again; if your Lab Maniac gets countered or killed before you draw the card, it pretty much means that you lose. I know a lot of people run Gitaxian Probe and other super-cheap draw spells in this package, the idea being to cast them all in the one turn and then win. If you want to stick with the Flashback theme, there's Faithless Looting and Scour All Possibilities and Echo of Eons which you already run, and then there's Deep Analysis and Think Twice . None of these is particularly expensive money-wise. Also, I know this is exactly the opposite of what you're looking for, but if Doomsday is to be a legit wincon for this deck then you might want to reconsider cutting Mirror of Fate . It's rarely an amazing card, but in this deck if things are going well, basically stands to serve as a second Doomsday, which is exactly what every Doomsday deck wants.
As for the landbase, how exactly did you want to revise it? There are a lot of interesting things to be done with lands, but I've usually just forgone those when it comes to 4+ colour mana bases (particularly if budget means running slow fetch lands like Bad River as opposed to Polluted Delta ). Urborg, Tomb of Yawgmoth is good in any deck that uses black. I know you're not running any other Slivers, but Path of Ancestry is still a decent land in 5-colour decks that aren't high-end competitive - just read it as a Command Tower that enters tapped, which is still pretty great in non-competitive EDH. If you are okay with a couple of a taplands, Grand Coliseum is also great. On the other end, Tarnished Citadel is good for mana right now if you need it.
Now, for some suggestions on Flashback and other cards to cut.
I think you have just a couple too many recursion effects for instant and sorcery spells. Cards like Pull from the Deep are pretty decent because they get you two-for-one, as in you spend one card to gain access to two.
Conversely, something like Recoup probably isn't so good - it only gives you access to one card when you cast it, and you need to have the mana available to cast it that same turn. It's not an awful card, it has Flashback which both gives it more utility than for which I'm giving it credit and also fits this deck's theme. But you have an above-average amount of recursion spells and if you are actively looking for something to cut, this'd be something I'd recommend.
I think Sins of the Past is a decent card, but not great unless you have a number of really great bombs in your deck. If you don't have a fair number of high-cost, high-impact spells to target with it, it becomes an expensive 1-for-1. Similarly, Mystic Retrieval can be good when things are going your way and it sort of fits the theme, but in the early- to mid-game it can really suck to be left with only this card in your hand. When making cuts, you'll generally want to cut the cards that, at some points of the game, do straight-up nothing. Unfortunately, Mystic Retrieval kinda fits the bill here.
All Suns' Dawn is a great recursion spell, but less good when you lean away from a few colours. Considering you already have a number of other great spells in your deck, I don't know about this one in this scenario. I think basically, you'll want a few low-end and a few high-end recursion spells.
Some cards I would cut when push comes to shove —
8 months ago
I'd recommend Greater Good if you'd really like to fill up your graveyard faster while keeping the good sorceries in your hand. Mana Drain because it's a stupidly OP card. All Suns' Dawn to bring back some key cards from your discard pile. Wonder and/or Brawn if you'd like to make your creatures scarier. Sensei's Divining Top to better filter your cards and it's great synergy with cards like Nyx Weaver, especially if your general is in play.
Also, isn't your Jace the transformed version and not really the card that should be in the deck?
1 year ago
It's certainly a thing that will happen on occasion. Usually it's Villainous Wealth that I hit off cascade. Part of why the deck prefers the Sunbird's Invocation trigger to Cascade proper. However it's not usually to big a hurdle, if Ramos is out it's still a couple counters and with All Suns' Dawn , Past in Flames , and Mizzix's Mastery in the deck it's possible to get value out of them being in the graveyard later. Could probably run Treasured Find in the deck, or any of the mono-green equivalents.
1 year ago
Honden of Seeing Winds can be incredibly dangerous when you have more than 1-2 other shrines.
Imagine you have all 5 shrines in play, Honden of Infinite Rage will kill an opponent from 20 in 4 turns. During that time, you'd draw 23 cards.
Under most circumstances, this is fine, but if the opponent ever has more life than cards in your library, or creates planeswalkers that you need to spend an upkeep to burn, then you might run into problems.
1 year ago
Seasons Past should work better than All Suns' Dawn and Swarm Intelligence should work better than Primal Amulet Flip. My playgroup knows to never let that one flip. I think Second Harvest is a bit too situational but Helm of the Host is one of the best new cards and it belongs here.
I need to update the list a bit, a few cards are gone or replaced.
1 year ago
Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:
First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.
Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.
I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.
Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.
Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.
You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.
I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!
That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!
1 year ago
As a brief forward, do take this advice with a grain of salt. It is purely my own musings on what is already a beautiful deck. That being said...
I think that Army of the Damned is honestly pretty weak. In terms of token generation, 13 is rather small, and even though they are 2/2s, 26 damage isn't killing anyone. While they could be used as chump blockers, you can honestly just use a bigger threat. I think that in terms of rivaling an actual token generation strategy Deploy to the Front is a better choice. You get chump blockers in a quantity that can compete with Assemble the Legion in late game or even Krenko, Mob Boss for a turn. Alternatively, Ezuri's Predation is a solid choice in dealing with token generators and in the right circumstances, counts as a one sided board wipe. Yeah, it forces you to attack things you might not want to, but it also forces your opponents to block with key pieces that are sure to die, I am thinking commanders and creatures with tap effects. Whichever way you go, Horncaller's Chant is a great follow up, and has value even if you dont have tokens, though admitedly not ton. If 40 Pegasi aren't enough to win a game, I am sure that 80 will be. In your deck, pairing any token generation with Divergent Transformations, is bound to be strong, and unpredictable in a fun way.
After you have ramped into more mana than you know what to do with, Spawning Grounds might be a way to go. It is slow, but it allows for full utility of unused lands.
Looking at your card draw, I find Myojin of Seeing Winds an odd choice. Its pretty answerable even with the indestructible keyword. Biomantic Mastery is more value and on the same turn it is played (and a sweet flavor win with Momir Vig). Any kind of card draw plus Cabal Conditioning gets the Jin-Gitaxias, Core Augur effect without everybody gunning for you. When Jin-Gitaxias is played, everybody is given an opportunity to focus it down, but Cabal Conditioning limits their answers to instants and if not answered, sets you up for at least one full turn of unanswered plays.
The direct and continuous recursion of Debtors' Knell is probably better than All Suns' Dawn, even though you wont be getting cast triggers off of your Eldrazi, cheating your bigger things into play is usually better than getting them in hand
In this deck a card like Baneful Omen does a lot of work. Yeah it gives away a ton of information, but it is a nuisance that affects all opponents that thrives on your high cmc cards.
Also, Grozoth can only ever draw you a maximum of 6 cards, and while all of those have value, it always tutors for the same stuff, perhaps leading to stale gameplay.
Even if this hasn't been helpful, I hope it was at least a little bit thought provoking