Lignify

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature loses all abilities and is a Treefolk with base power and toughness 0/4.

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Trade

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Duel Decks Anthology (DD3) Common
Duel Decks: Garruk vs. Liliana (DDD) Common
Lorwyn (LRW) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lignify occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.3%

Lignify Discussion

DarkHero on Treefolks spells

1 month ago

Can we Lignify?

Inkmoth on Yeva Draw-Grow

1 month ago

precociousapprentice: Thank you very much for the suggestion! I already added it to the Moxfield version of the deck (still awaiting on T/O to make it available).

It's going to be replacing Prowling Serpopard as you would expect.

12_dwarfs: Thank you so much for the comment and the upvote<3

SynergyBuild: I always thought that explaining the Lignify + Genesis Hydra trick once at that point, given how fleshed out every other loop is that people would figure that one out. But I'll include it for the sake of posterity :) (that super corner case actually happened twice; very satisfying wins)

Also, expect an update very soon guys! I was thinking some time next week. However, in my last update I mentioned a couple changes I was struggling with and it all came down to these cards being NECESSARY to the deck:

  1. Tangle Wire
  2. Destiny Spinner
  3. Eldritch Evolution

I have no idea as to what to remove for them. So help will be greatly appreciated.

Khaleid on Plated Crusher

2 months ago

Thanks for the suggestions lonesentinel and Podkomorka.
To make room for Ambuscade, Band Together, Lignify, Ram Through (which is strictly better than Pounce), and Unnatural Aggression, I decided to drop the Primal Druid as suggested, as well as the Viridian Emissary (which does basically the same thing).
Not feeling comfortable going down to 35 lands, I opted to only drop Khalni Garden, and both Forge of Heroes and Opal Palace (as I rarely need to recast my commander).

MtG-Crash on [PDH] Tatyova Combo

2 months ago

Big Update 21.5.2020: I included the Tidal Bore Combo together with Whispers of the Muse. That makes the 4 landdroppers combo pieces and takes away a lot of pressure from Ghostly Flicker. Plus it balances the power of the Transmute tutors, because searching for cmc2 now gives you Tidal Bore which comboes with a landdropper (plus Sanctuary).

Next I finally made the decision to cut Trinket Mage and Relic. I have cut Relic before but didnt update it here. It felt good and then I asked myself why I am still running Trinket Mage. It really took me some time of testing until I was sure this decision is correct.

Next thing is that I wanna make a list of cards that I have tried out and that got cut somehow. There is 2 lists: First a list of cards that are very interchangeable with cards in the deck. Its just a matter of what you expect from your playgroup. Both powerlevel wise as well as archetype wise. Second there is a list of cards Im definitely sure that do not belong in the deck even it might surprise some people :)

LIST OF CARDS THAT CAN BE USED IF YOU WANT TO:

Tutors: Shoreline Ranger, Vedalken AEthermage, Trinket Mage + Relic of Progenitus

Protection: Broken Fall, Fortitude, Vines of Vastwood, Ranger's Guile, Condescend, Rethink, Miscalculation

General: Temporal Fissure, Lignify, Frantic Search, Sleight of Hand, Sakura-Tribe Elder

LIST OF CARDS THAT DO NOT BELONG IN THE DECK: Mulldrifter, Wormfang Newt, Tilling Treefolk, Groundskeeper

Alexplosio on Urza, Lord High Artificer is a dangerous man

2 months ago

If you're for some reason looking at this deck and thinking, "What on earth does this bad boy do?" well: here's the goal, kinda. You dig. and dig and dig and dig and search and search and search and search and ramp and ramp and ramp and ramp and by like turn 4 you've got infinite blue mana congradulations! The main win cons are: Painter's Servant / Grindstone infinite mana + Walking Ballista Mycosynth Lattice + Memnarch Urza's ability to cycle through your whole deck The main infinite mana routes are: Grand Architect + Pili-Pala Basalt Monolith + Power Artifact / Rings of Brighthearth Isochron Scepter + Dramatic Reversal + a way to get 3 nonland mana rocks cough Urza cough

Something to note is that the deck doesn't win immediately. It isn't aggro, it's control. You play cards such as Winters Orb, Trinisphere, and Static Orb to control your opponent's board(s) and then tap them down to allow yourself to not be controlled. The main weaknesses of this deck is artifact hate (duh) and Urza getting removed or negated. If you get Urza on board and he doesn't get removed, it is very typical to win in the next 2-4 turns solely due to your whole board being a mana rock. If cards such as Null Rod is played against you, it is important to remember that Urza taps your artifacts for mana, which is nice. On the flip side, if Urza is enchanted by a card such as Lignify, the reverse happens and most of your mana is unusable. In blue in general, once something hits the board it is very difficult to remove, so I included cards such as Pongify to deal with problems, but typically in my games I just outspeed the problem. I know I included a lot here, but I am still playing and tinkering with this deck. If you have any suggestions or comments or questions, let me know! I want to see more Urza players out there, and I think that he is a terribly fun commander. Also you WILL get targetted as hard if not harder than an Atraxa player, so good luck!

enpc on Sliver and Arrest.

3 months ago

Th distinction here is that the card Manaweft Sliver, doesn't actually have any activated abilities. Instead, Manaweft Sliver has a static ability, which gives all slivers you control the ability ": add one mana of any colour", which in turn includes itself.

Because Arrest only shuts down activated abilites, it means that the manaweft sliver cannot tap for mana. However this does not actually remove the static ability, unlike a card like Lignify or Turn to Frog. So all the other slivers in play under your control can still tap away freely.

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