Lignify

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana Common
Lorwyn Common

Combos Browse all

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

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Lignify Discussion

multimedia on Nissa Super Ramp

1 week ago

Why no one mana, mana Elves? Being able to play Nissa or a three mana land ramp spell, you have many of them, turn two seems very good putting you far ahead. Consider cutting Undergrowth Champion, Scute Mob and Forgotten Ancient for Llanowar Elves, Elvish Mystic and Fyndhorn Elves?

Since this deck is not budget I suggest Exploration as it's one of the best cards to play when using Nissa as a Commander. Consider cutting Lignify for it. Rishkar's Expertise is an amazing draw spell when playing large creatures. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Fauna Shaman or Survival of the Fittest are very good when you using a large toolbox of creatures with different abilities. Obviously Survival is way more expensive as well as the better of the two, but Fauna is also insanely good. Consider cutting Fog for it.

When doing a lot of land ramp Tireless Tracker can be a great draw engine. Consider cutting Managorger Hydra for Tracker. Blighted Woodland and Myriad Landscape are good lands with Nissa because they can be tapped for colorless and then later on be used to land ramp, two Forests each. Consider cutting 2x Forest for them. Temple of the False God has more application as ramp than Shrine of the Forsaken Gods because Shrine only works as ramp with the two Eldrazi where as Temple works with everything including the Eldrazi as long as you have five lands in play which is easy with Nissa.

The Great Aurora can be broken fun with Nissa. It's essentially a reset that you can benefit from because you get to put as many lands that you draw right into play which is much better with your Commander than others. Due to the amount of lands you'll have in play that are shuffled back compared to your opponents you'll draw a lot more cards than them. Consider cutting Sandwurm Convergence or Verdant Confluence for it.

Good luck with your deck.


babydaggers on Arcades Games *$50 Budget Enchantress*

2 weeks ago

Aloha, thanks for the shout out!

I have two decks that have strong enchantment focus, a Krond the Dawn-Clad and an Oloro, Ageless Ascetic. The Krond focuses on Auras, while the Oloro is more of a soft prison/detention deck. I think the Krond is more relevant:

Slanted and Enchanted

A few card suggestions:

Calyptic on Doran and the Treemendous Defoffense

2 weeks ago

Thanks for the suggestions! These are really great, and I've done the exchanges. The only difference is instead of running Elesh Norn, I've put her in the Maybeboard and kept Kami of Old Stone, simply since she's pretty expensive both in actually money terms and mana. I know this deck isn't a budget, but I want to conserve as much as I can. Definitely a good card though, as well as the others.

I've kept in Slagwurm Armor also, but mainly to put on my commander, and now without so much equipment I've switched out Puresteel Paladin with Lignify.

PookandPie on Doran and the Treemendous Defoffense

2 weeks ago

Anguished Unmaking is better than Grim Contest. Unconditional- hits any nonland permanent. Opponent about to combo off with Sanguine Bond or Exquisite Blood? Not an issue, for 3 mana and 3 life, you just exiled one of them with the trigger on the stack, halting the combo in its entirety. Exile, hits more permanents, and it doesn't require you have a creature on board first. It's extremely good, and I don't recommend you go without it.

Aura Shards- you have 30 creatures. Extremely strong, as most artifact/enchantment based decks can't combo out or establish while it's on the board. It would do you a lot better than, say, Angelic Chorus, which is just life gain on casting a creature (you have Ikra and Trostani for this, you don't need more).

Get rid of the Angel's Feather, Demon's Horn, and Wurm's Tooth. They're terrible cards that aren't worth the slots they're taking up, as 1 life per spell of a specific color is slow, mediocre life gain in comparison to even Soul Warden in a 4 person Commander game. You can do better with those slots, like running Swords to Plowshares to actually kill the things that hurt you so you don't have to deal with them again.

Tree of Perdition is better than Kami of Old Stone, who is a vanilla meh creature. You can make it a 0/40 and drop someone to 13 immediately- it's a pretty solid card.

Treefolk Harbinger isn't bad. Low cost, and tutors up things like Sapling of Colfenor, Indomitable Ancients, or even Lignify, if you ran it.

Tower Defense is better than Corrosive Gale in this deck. +5/+5 and reach is great on the defense, but a +5 attack buff for only two mana is huge when you're attacking.

I would get rid of all of your +0/+3 equipment and run global buffs, like Oathsworn Giant or Elesh Norn, Grand Cenobite who gives +2 and in the case of the former, vigilance to all of your creatures, not just one.

Wave of Reckoning is a Doran staple. Run it for sure, as it's basically a one sided board wipe with high toughness dudes.

I wouldn't exactly call this competitive, and you have a lot of room for improvement. Hopefully this helps you a little bit toward your goal though.

Snickles@EDH_only on The Cheating Green Monster

2 weeks ago

odd mechanics in green:

Bellowing Tanglewurm, Beacon Behemoth, Avoid Fate, Cream of the Crop, City of Solitude, Brooding Saurian, Heartwood Storyteller, Gurzigost, Genju of the Cedars, Gaea's Liege, Freyalise's Winds, Fertile Imagination, Eyes of the Wisent, Engulfing Slagwurm, Elven Warhounds, Elephant Grass, Hermit of the Natterknolls  Flip, Hidden Gibbons (and the other hidden creatures / enchantments), Dosan the Falling Leaf, Holistic Wisdom, Hornet Sting, Hunted Troll, Ichneumon Druid, Kashi-Tribe Reaver (and the rest of kashi-tri, if only for the lockdown mechanic), Lifeforce, Lignify, Lost in the Woods, Mammoth Harness, Meandering Towershell, Midsummer Revel, Mindbender Spores, Mortal Wound, Multani, Maro-Sorcerer, Nacatl War-Pride, Nature's Wrath, Night Soil (okay, this one is odd - because the colon is after the removal of creatures, it happens faster than players can respond or trigger to - it happens at the "cost" step of activating the ability), Noxious Revival, Panglacial Wurm, Permeating Mass, Planeswalker's Favor, Protean Hydra, Quirion Druid, Recycle, Revelation, Riftsweeper, Rite of Passage, Root Maze, Rootrunner, Rust, Scarwood Bandits, Sprouting Phytohydra, Sporogenesis, Spike Tiller, Sheltering Ancient, Selvala's Charge, Sekki, Seasons' Guide, Wave of Vitriol, Wonderlust, Vernal Equinox, Unyaro Bees, Typhoon, Tropical Storm, Tornado, Tempting Wurm, Tempting Licid, Symbiotic Deployment, Superior Numbers, Stunted Growth, Wild Mammoth, Wolfcaller's Howl, Worldspine Wurm, Xantid Swarm, and Yavimaya Dryad

ibstudent2200 on Omnath, Locus of Disappointment

2 weeks ago

Rogue's Passage lets Omnath hit without costing you a creature.

To be clear, I wasn't suggesting Wood Elves as a card for this list. I don't think it's as good as something like Cultivate/Kodama's Reach/Nissa's Pilgrimage or Skyshroud Claim here. I only mentioned it because it's a format staple (due to the ability to grab dual lands and the prevalence of ETB spam). You can't currently farm ETB's in this list, and the best card to correct that in mono-green is Temur Sabertooth, which goes infinite with 11+ lands if you have the right cards.

As far as fatty replacements, I don't think you really need more of them. However, I think you are extremely light on spot removal like Beast Within, Lignify, Song of the Dryads, or Chord of Calling (assuming you have creatures that can act as spot removal like Brutalizer Exarch).

What are your thoughts on Foe-Razer Regent as a replacement for Nessian Wilds Ravager. You lose a little power on the fight side, but you gain consistency since you don't need to worry about having an opponent who wants a particular creature dead. You also get a minor benefit from running other reasonable cards that force fights (Ulvenwald Tracker, Prey Upon, Arena, Unnatural Aggression, and possibly Setessan Tactics).

DanteBeleren on THIS IS HOW YOU GET ENTS

1 month ago

Alright, understandable. The way I look at any deck is I give myself a set number of cards for each type or what each card offers. So since you want Treefolk/fatty bootied plants, I'd go with... 25 "theme" cards. 35 lands is my go to which would put you at 60 cards with the rest being support/fill. Of those remaining 40 I'd go, 5 wipes 5 spot removal, 10 draw, 10 ramp, and 10 general support. Of course you can tweak those numbers however, but it's good to have a basis. Once you start doing that you might realize you're going total overkill on one category and swapping cards around isn't as hard as it was (sometimes it is harder though lol).

All that said, a rough list I'd go with is something like this (again this is your deck and by all means take this with a grain of salt and/or ignore it if you see fit):

Regardless of what you do with any/all of that, good luck and hope you enjoy playing your deck!

Beebles on Sigarda the Enchantress

1 month ago

Hey JaysomeDecks,

Nice to see another Sigarda deck that runs (almost) no artifacts and plenty of artifact hate. I love your inclusion of Titania's Song, great find. I browsed to your list and here are some thoughts:

  • How is Celestial Mantle working for you? I never tested it myself as it seemed too expensive for its effect. Whats your take on that?
  • Do you get enough value out of Exploration? When I ran it, it did not often made a difference because of the low amount of lands. Curious to hear your experiences with that card.
  • I ended up cutting Flickerform. Keeping 4 mana open was quite a hefty tax imo. You could consider Heroic Intervention for that spot if you happen to have similar experiences.
  • Did you know Spectra Ward prevents you from playing new auras on Sigarda afterwards? It doesn't remove existing aura's, but it does prevent new (colored) aura's to target Sigarda.
  • Novablast Wurm seems like a random inclusion ;). If you are looking for more wipes I can really recommend Austere Command. Easy to shape to benefit you the most and can also knock out all artifacts, like creeping corrosion. Divine Reckoning is another good wipe for voltron decks.
  • Other cards I can recommend are: Battle Mastery, Aurification, Sigil of the Empty Throne, Darksteel Mutation, and Lignify.

Hope there are some thoughts there that are helpful to you.

GL & HF,

Beebles

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