|Commander / EDH||Legal|
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|Duel Decks: Garruk vs. Liliana (DDD)||Common|
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Tribal Enchantment — Treefolk Aura
Enchanted creature is a 0/4 Treefolk with no abilities.
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|Have (2)||rikertchu , Shiromakuro|
|Want (24)||bpm4 , Pulseman , MementoMuffin , Arcaedic , Thotny , Denial048 , jimbolaya , obitus , hatin117 , DeifiedExile , Host_of_herons , linejumpr , TheLazyGrim , Monsmtg , EDWlNNING , Muglacious_NiceFaceToad , TheBl0b , jamiefosternz , swarlelion , adam1floyd3 , kovellen , 1337_Nerd , MrSage , Markwiz|
5 days ago
When putting in Lignify I was considering using Song of the Dryads however through playtesting I quickly realized how easily song gave a much-added benefit over lignify. The way I view Song isn't just as a removal but I'm ramping my opponent for free. If my opponent's deck already doesn't require the commander or whatever card I'm removing in order to function then why am I also giving them a basic land for it? I came to the conclusion that just removing the card with no added benefit for the player with a 1 mana reduced cost becomes helpful in the early game. The blocker doesn't really matter because when I finally swing at that player it will be with Eldrazi's and 20/20 trample and/or indestructible creatures. The additional land though could prove troublesome 9 out of 10 times in my experience.
However Primal Surge seems like ti could more likely hit 3-4 creatures then dud out.
1 month ago
1 month ago
I reckon average CMC probably needs to come down overall. You have almost no ramp in the deck, afterall, only like 5 cards. 21 at >5 CMC seems pretty whack, especially when your commander is a mana sink. Farhaven Elf and Wood Elves seems reasonable value with your creature synergies.
Felidar Sovereign seems not synergistic. Low life gain opportunities.
Reya Dawnbringer is clunk town, particularly with lots of other ways to reanimate/prevent creatures dying.
Hydra Broodmaster will probably be a 2 turn process. That's usually a 7/7 for 6, followed up by 3 3/3s if it lives. 19 power for 13 mana isn't really an exceptional rate on mana efficiency, and it offers so little utility.
Yosei, the Morning Star seems ambitious with your fairly small reanimator suite.
Sunscorch Regent seems a bit like a do-nothing fatty.
The Great Aurora feels pretty bad when you really aren't a dedicated token deck.
Angelic Arbiter is a giant awkward fatty that ALSO gives your opponent choices. Don't love it.
The 'aura package' might be too cute. I think you already are working in a lot of different directions there, between trying to be a counters deck, and a hatebears deck, and a tokens deck. Open the Armory and Heliod's Pilgrim are not exceptional. This makes Lignify pretty bad too.
You have a variety of field sweeps despite being a creature deck. I don't think this is wrong, but given the effort you've put into 'indestructible synergy', the sweeps that bypass indestructible seem problematic for you. Note, this still leaves you with 5 sweeps after Hallowed Burial and Descend upon the Sinful are cut.
1 month ago
I think if you are going to draw a lot of cards, you're going to need more mana. I think Kiora's Follower is probably about as good as you can get playing budget Simic. I suggest running 6 or more mana dorks.
A few spells to consider:
Non-Combat Damage: Throne of the God-Pharaoh
2 months ago
It’s so cool that you are building decks for the format!
2 months ago
So this is one of my first attemps to make a deck.... And I love mushrooms and wanted to make a flavourful deck that had basically mushrooms, and their environment, trees and treefolk... To be played with friends but still as mighty s possible. But I am honestly struggling to fit everything in properly.... And no clue about which spells to choose! Any feedback is welcomed. So far I got something like this:
Verdeloth the Ancient Unstoppable Ash Orchard Warden Leaf-Crowned Elder Treefolk Harbinger Bosk Banneret Dountless Dourbark Timber Protector Ghoultree Indomitable Ancients Great Oak Guardian/ Cloudcrown Oak
Fungi I really wasnt sure here, not sure if mushrooms would be better represented in this deck by little ones that create saprolings and that is it, or if it is more convenient to keep the good ones in... so had those ideas so far. Also wanted to keep all as mushroomy as possible.
Mycologist x1 Essential for the theme I am aiming for, was thinking of 2 of these. Thallid Shell-Dweller x2 Benefits from using toughness to power up along with treefolk? Corpsejack Menace x3 Ghave, Guru of Spores x2 Mycoloth x2
Enchantments/Spells... The same for this, trying to keep it as mushroom foresty as possible. [pGrow from the Ashes]] is very tempting for this reason... but having other fedges.... Seed Spark ? Lignify ? Saproling Symbiosis ?? Reach of Branches ?? Rootgrapple ?? Fungal Sprouting Fungal Plots Luminiscent Rain Verdant Embrace Infect Pollenbright Wings Whirlwind Was thinking of adding something like Wrath of god or something to clean up the other's cards while having the [Timber Protector] ... Thoughts? And for more multiplayer Sheltering Ancient Heartwood Storyteller Collective Voyage ??
Well, please I would appreciate any feedback. Playing 60 cards, not much restriction... Also potenetially could make it into an EDH deck? But my pals do not really have those although we could probably get into that.
The budget is around 40 bucks...
Thanks in advance.
All the best.
2 months ago
2 months ago
+1 For Enchantress theme deck
I built a Bant Enchantress Deck back in 2017, helmed by Derevi, who is a less popular commander for such themes. Hope you can draw some inspirations from it.
Commander / EDH
SCORE: 2 | 28 VIEWS
Another good piece of defense which buys you time is Energy Field.
Here're some cards that deal with pesky commanders, creatues and permanents. It can totally shut down commanders in decks which are unable to deal with enchantments effectively: