Lignify

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana Common
Lorwyn Common

Combos Browse all

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

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Lignify Discussion

HarrisonHarry on Angry Orchard Hard Cider

1 week ago

Thank you for the feedback I really appreciate it.

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Overrun is a good card that I had not considered and I only used Zendikar's Roil because it helped fill my 5 cmc spot and it works well with my plans of getting lands out. But I agree it is too slow, in fact I think that Overwhelming Stampede might be better and will trade it in.

I am using Harvest Season because I thought it was a cool new card and I am still on the fence on whether it is good in this deck or not. I will playtest more and see if I just need to trade it out for Cultivate and if I end up doing that I would like to find a spot for Explore so I could play the second land and it just looks like it would work well in this deck.

My meta is pretty slow and a little less aggro so I am slightly comfortable with the amount of mana dorks I have (for now).

And as for Primeval Titan (I only own the one) and Chord of Calling I have little money right now after my vacation but I will purchase these beasts cards when I have more funds.

+----------+

TL;DR

Doing more playtesting but so far:

-2 Zendikar's Roil

-2 Frontier Guide

-1 Lignify

+2 Overwhelming Stampede

+2 Sakura-Tribe Elder

+1 Arbor Elf

MohdFaiMag on Land O'Elementals

1 week ago

Hi, as an additional update, I am thing of also adding Asceticism, Lignify, andUlvenwald Hydra

GrayAlchemyst on Omnath, Locus of Ramp

3 weeks ago

Last thing don't forget your removal package Berserk Beast Within Song of the Dryads Lignify are a great start.

GrayAlchemyst on A Michael Bay Film, Omnath: Age of Explosions! v2

4 weeks ago

Oh yeah real close! I think chaos warp and Krosan grip are a great start. I might add in at least 2 more removal spells as well operating under the "you need 8-12 removal spells in your Commander deck plan from mtggoldfish. I count 4 ish so far? Beast Within, acidic slime, Song of the Dryads, and then warstorm surge stranglehold and omnath are exactly complete removal spells but they count for something. Other options include Duplicant, Lignify, Ambush Viper, Gruul Ragebeast, Nevinyrral's Disk, Oblivion Stone, Ezuri's Predation, Berserk. Pick your two to 4 favorite poisons. Or actually your opponents poisons.

Starsky2814 on A Michael Bay Film, Omnath: Age of Explosions! v2

1 month ago

GrayAlchemyst, after some games Wednesday night, I do find it necessary to add Song of the Dryads and Lignify to shut down commanders. Beast Within and Reclamation Sage, I am on the fence about adding. Indomitable Creativity and Titania, Protector of Argoth have been pretty lackluster in this build. Any time I have had either in my hand, I have been caught in situations where I am sitting on them and can't make use of them. I was considering on replacing them with Decree of Annihilation and Craterhoof Behemoth. What do you think? If not those as replacements, I do need to make cuts to add Song of the Dryads and potentially Lignify.

GrayAlchemyst on A Michael Bay Film, Omnath: Age of Explosions! v2

1 month ago

If I could submit my two cents I shall. I think that you could use some spot removal to deal with pesky threats that could just spell your doom. Like other people's commanders Song of the Dryads or its worse cousin Lignify. Also if you need a noncreature gone Beast Within is always great. Maybe Reclamation Sage if you have an artifact/enchantment heavy meta or if you need to trim the mana costs Nature's ClaimAs for what to cut I think Indomitable Creativity seems less than great also though I'm loathe to ask you to cut creatures I think it's an important question to ask if you find yourself reanimating lands enough to warrant Titania, Protector of Argoth I know you have Crucible of Worlds Splendid Reclamation but I think that is nonetheless good to ask.

theindigoeffect on Edric and Tiny Thugs

1 month ago

First of all, I love the synergy in this deck and how affordable it is overall, but if any of you could make some costly upgrades to improve its overall efficiency, even though that kinda goes against the entire point, what would you choose? I figured I could save up for a few cards and throw them in at a later time.

Some obvious choices I've considered are: Mana Drain as a replacement for one of the 2-cmc counterspells and Force of Will as a replacement for pretty much any counterspell of your choice, considering the fact that it's practically a free spell. I considered Pact of Negation, but it goes against the low-cmc synergy of this deck.

Also, it might be overkill, but Gaea's Cradle would really take advantage of all creatures in play, allowing you to play most spells to your heart's content.

As far as single-target removal is concerned, what are your thoughts on Lignify and Reality Shift? They have a slightly higher cmc cost but arguably a more devastating effect. What control cards would you guys consider?

Emzed on Ezuri Unblockable Weenies

1 month ago

I think One with Nature, Whirler Rogue, Awakening Zone, Behold the Beyond, Shamanic Revelation, Bow of Nylea and Bident of Thassa would all fit your deck very well.
Sundering Vitae is similar to Naturalize, but looks a lot better in the context of your deck.
I am not sure if Downsize, Reclaim, Primal Growth and the 1/1 fliers with no other abilities are quite good enough. Also, in your low curve 2 color deck, Chromatic Lantern seems unnecessary, Simic Signet is probably better if you need the ramp at all. Dissipate is expensive at 3 mana, i would play Unified Will or Arcane Denial instead.
You might want a couple of ways to answer an opponent's creature in case it becomes too threatening. Consider Pongify, Rapid Hybridization, Reality Shift, Lignify, Control Magic or Ulvenwald Tracker.

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