|Commander / EDH||Legal|
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|Duel Decks: Garruk vs. Liliana (DDD)||Common|
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Tribal Enchantment — Treefolk Aura
Enchanted creature is a 0/4 Treefolk with no abilities.
Price & Acquistion Set Price Alerts
2 weeks ago
Nemesis Mask on a 1/1 snake makes all your guys unblockable that turn (poor little snake).
Lignify is amazing for keeping an annoying commander off the field.
Ditch the Krosan Verge.
There are a lot of cards that put -1/-1 counters on your own creatures in return for something (like the Witherscale Wurm). That triggers your snake generation same as if you hit an opponent.
2 weeks ago
Hello Emzed! I will start saying this was a version i used in a tournament at my LGS, so i tailored it for my meta ( and some card were still in the mail :P )
Now, on card suggested:Seedborn Muse it's a card i want to get and include, she speed up yisan a lot and don't need us to get an infinite mana combo, because she will generate enough utility alone. Definitely an include.
Woodland Bellower I'm always switching him in and out, depending on meta, super useful especially if you need to go 1 vs 3, but at this tournament i decided to leave him out and go purely on speed.
Regal Force I stopped using it, it draw a ton of card but for me Elvish Visionary has been enough ( with help from Temur Sabertooth ) and decided to sub it with Freyalise, Llanowar's Fury, for now she's been very good, especially cause i can use her as a naturalize in a pinch.
Phyrexian Revoker is a card that i definitely want to include. Too useful to have a stax target at 2.
Lodestone Golem I don't really like it in Yisan, it enter too late and if Yisan is fetching at 4 i usually have other priorities before stax piece.
Mouth of Ronom not included as for now i don't have snow land :P
Ulvenwald Tracker still have to test it, since i never felt the need to fetch for him, but definitely a card to keep in consideration, especially as an answer for local meta.
Lignify i can see the benefit of having a 3rd Beast Within/Song of the Dryads, but in this list I tried to go all out with the speed for the combo, and never found a use for song of the dryad neither, cause only some specific artefact can come down fast enough to hate us, the rest of the deck are either slower than us, or if faster like storm or tazri food chain, to nominate a few, they need other hate piece other than lignify, like the thorn effect.
Just my vision on yisan! :)
2 weeks ago
Seedborn Muse goes bonkers with Yisan, Woodland Bellower is a great tool for assembling combos, and Regal Force can be very valuable when you're forced to play a fair game. Did you consciously exclude those cards or are they not on your radar?
Since you have a good suite of stax cards, I suggest adding Phyrexian Revoker and Lodestone Golem too. Finding one of those when needed can be great for the stax plan.
Currently your list is a little light on creature removal. Cards like Linvala, Keeper of Silence, Aven Mindcensor or Containment Priest can be huge problems, and having an answer is crucial. Mouth of Ronom, while not exactly efficient, can be found via land tutors. Ulvenwald Tracker is cheap enough that you might be able to grab it with Yisan in time to deal with the hate. Lignify can shut down opposing commanders for a while.
3 weeks ago
geekmp3 ok thanks!
No, I didn't know that the one number of sentence's has an effect on the O-rings ability (now I'll probably have to take out Banisher Priest from my Alesha, Who Smiles at Death deck * sigh *), but did you know that if you sacrifice the Fiend Hunter before it's first ability resolves, it's second ability goes on the stack first, wiffs, and then you can exile something with no downside? Neato!
1 month ago
In your description, you describe your infinite mana combo by saying you want to use Eldrazi Scourge, which should say Eternal Scourge.
1 month ago
Looks pretty good! A few recommendations: First off, Elvish Skysweeper seems a bit too expensive for what it does, I'd recommend replacing it with a card like Lignify or Epic Confrontation. Also, I'd take out 2-3 of your forests and put in a few more non creature spells, probably some more single target removal like Naturalize, Unravel the Aether, or other cards like it. Otherwise, great deck! Can't wait to play against it
1 month ago
Step one get Combo by having it... drawing in to it by Worldly Tutor or Green Sun's Zenith.
Why Run 20 normal Mana = because meh... you can fix mana on your own... also cost
Combos that win:Melira, Sylvok Outcast
Vizier of Remedies
+ Devoted Druid = All the mana
Melira, Sylvok Outcast + Vizier of Remedies + Phyrexian Altar + Presist = All the mana
All the mana win = Walking Ballista
Side board Things = Mana Ramp + removal + hex proof
Hex Proof Protect the combo...
Blossoming Defense = not this turn you don't (1 Mana)
Swiftfoot Boots = Never again (2 mana+1 )
Lightning Greaves = 2 mana never again
Swords to Plowshares- you don't care about life totals...
Path to Exile - works well with mana ramp white...
Lignify- 0/4 but oh well who care about blockers...
Condemn - Bottom of library works better then graveyard most of the time
Cards to remove when side boarding
Anafenza, Kin-Tree Spirit = (very limited in what it combos with and a lot is required)
Aura Shards = (this should be on the side as well... but switch it out for other Removal first by deck)
Altar of Dementia = (This works with more cards; Remove last I think)
Phyrexian Altar = (you have another ALL THE MANA COMBO WIN Remove if you want to)
Again know the deck you are playing: Play the cards in the side to deal with things you can't have hurting you.
1 month ago
Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). The deck doesn't really fit into the model well since many of the cards overlap by just being enchantments that there's a lot of categories/single cards that only care if other enchantments get played.
The deck itself cost a lot to get rolling and I like where the ramp sits right now even if it's a bit high on cards, but being a 5 color deck has its requriements. I'd like to increase the number of cost reduction cards. And slightly increase the number of draw, and combo cards. If I had to I would probably remove some of the buff/removal/graveyard cards. The issue I have though is that I want to keep the same number of creatures as early agression is this decks downfall. If I could I would also update the mana base and then be able to cut some of the ramp cards.
Number of enchantments: 36 (a * represents that this card cares about enchantments) (15 are auras)
- Kodama's Reach
- Awakening Zone
- Fertile Ground
- Font of Fertility
- From Beyond
- Khalni Heart Expedition
- Trace of Abundance
- Birds of Paradise
- Courser of Kruphix
- Enchantress's Presence
- Argothian Enchantress
- Eidolon of Blossoms
- Kor Spiritdancer
- Mesa Enchantress
- Verduran Enchantress
- Assault Suit
- Furor of the Bitten
- Guise of Fire
- Vow of Duty
- Vow of Flight
- Vow of Lightning
- Vow of Malice
- Vow of Wildness