Lignify

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Garruk vs. Liliana (DDD) Common
Lorwyn (LRW) Common

Combos Browse all

Lignify

Tribal Enchantment — Treefolk Aura

Enchant creature

Enchanted creature is a 0/4 Treefolk with no abilities.

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Recent Decks

Lignify Discussion

cdkime on [Rafiq 2.0] To Serve & Protect [cEDH]

1 week ago

Wurmlover and KingMathoro

The combo does work. It's a bit of a strange combo (quite fun actually), but it involves the key distinction between "attack" and "attacking" in the Magic lexicon. To attack is the process of declaring a creature an attacker. Attacking is just when the creature is attacking. It is possible for a creature to be attacking, without declaring that the creature "attack." For example, cards put into play with Kaalia of the Vast are attacking, but they never "attacked."

Simic Guildmage allows you to attach either Lignify or Darksteel Mutation to Medomai the Ageless. Medomai loses all abilities, including the prohibition on it attacking during extra turns. You can declare the 0/1 abilityless insect or 0/4 abilityless treefolk as an attacker. Using Simic Guildmage's ability, which is at instant speed, you can remove the enchantment after attackers are declared. Medomai is now "attacking" but never "attacked" while she had that pesky "cannot attack during extra turns" ability.

Since you have an untap step at the beginning of each additional turn, you can untap your lands, and continue to use Simic Guildmage's ability each extra turn.

Again, it is convoluted, but a fantastic combo. Good find.

bomb_arie, have you considered Strionic Resonator? It would provide another method of copying the extra turn ability. With artifact untap shenanigans, you could conceivably get up to eight extra turns (Double strike = 2, two combat phases = 4, Resonator on each trigger = 8). That would require fairly significant mana investment, but even one additional trigger with Resonator could prove useful.

sylvannos on Are Treefolk viable in Modern?

2 weeks ago

One of my buddies built Mono-Green Treefolk and it's a great metagame call.

A lot of your creatures dodge the format's removal, except Path to Exile. They're too big to hit with cards like Pyroclasm. You get a lot of value from the Treefolk you do play.

Just from memory (so I'm not sure if this is the exact list), he plays something like:

4x Cavern of Souls
4x Blighted Woodland
16x Forest
---------------------------------------------------
24 Lands

4x Bosk Banneret
4x Dauntless Dourbark
4x Dungrove Elder
4x Leaf-Crowned Elder
4x Seedguide Ash
4x Timber Protector
4x Treefolk Harbinger
---------------------------------------------------
28 Creatures

4x Lignify
4x Rootgrapple
---------------------------------------------------
8 Other Spells

Sideboard:
2x Beast Within
1x Choke
2x Creeping Corrosion
3x Nature's Claim
3x Relic of Progenitus
2x Scavenging Ooze
1x Thragtusk
1x Woodfall Primus

I'm not sure if this is his exact list or what his sideboard looks like. I don't remember if he plays much mana ramp (Search for Tomorrow and Sakura-Tribe Elder both help a lot). I think that's a decent recollection of what his sideboard looks like, but I'm not positive on that either (just that it had the usual green hatecrap found in Modern).

multimedia on Everything The Light Touches Is Our Kingdom

2 weeks ago

Hey, this looks good, great deck name. The deck description is however very hard to read. Breaking up the mass of white text by linking each card you're describing helps a lot with readability. To do this put double square brackets in front of a card name and close the double square brackets at the end of the card name. Learn more about card and other formatting here scroll down to "Tagging Cards".

This allows viewers to mouseover the blue name of card and get a rollover image of the card or click the card to get more information about it.

You've included a lot of really good cards here, but you've left out a few strong ones. Consider adding:

Cards to consider cutting:

  • Primal Command
  • Traverse the Ulvenwald
  • Winter's Grasp
  • Lignify
  • Sylvan Advocate

  • Okina, Temple to the Grandfathers
  • Myriad Landscape
  • Haunted Fengraf
  • Dark Depths


Good luck with your deck.


Lame_Duck on Damnation against commanders

4 weeks ago

If you're looking for a way to effectively remove a commander, you have to do it in a way that doesn't cause it to change zone, so I believe your only real options are Darksteel Mutation, Imprisoned in the Moon or Lignify.

Drakorya on Riku EDH

1 month ago

If you don't mind using an infinite combo, Palinchron would be a good add (though a little pricy, around $25). Can give you infinite mana with Deadeye Navigator, or infinite mana and Palinchron copies with Riku.

I would also suggest using Blasphemous Act over Disaster Radius, and Cyclonic Rift over AEtherize.

I like running the treefolk package too: Treefolk Harbinger, Deadwood Treefolk, Woodfall Primus, and Lignify. The Harbinger can then tutor for whatever answer you need.

Flametongue Kavu can also be pretty good, and Biovisionary is a fun win mech with clone effects.

You can check out my deck if you'd like: Riku of the Infinite ETB Triggers

gnikrul on Enchantment Noble B/G

1 month ago

...Oh, right, edict effects work very poorly with Lignify and Stab Wound. Too bad you can't run Celestial Flare.

gnikrul on Enchantment Noble B/G

1 month ago

Need more uncommons you say? How about Blightcaster? Just think, Stab Wound kills a Myr Enforcer outright if you have one on the battlefield.

Definitely need Seal of Primordium in there. You just can't leave the house without a Disenchant effect.

Crippling Blight seems weak in a deck that isn't highly aggressive.

I also question the inclusion of Doom Blade/Murder. Not only could they be replaced with Seal of Doom, most problems they solve are solved just as easily by Lignify. Since you already have a lot of targeted removal (especially if you run Blightcaster), perhaps it would be better to diversify into your favorite variant of Diabolic Edict, Geth's Verdict, or Tyrant's Choice?

I don't think it's optimal but you could also consider running Despondency as a way to keep those Constellation triggers coming.

Overall seems like a lot of fun!

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