Pilfered Plans

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Dragon's Maze (DGM) Common

Combos Browse all

Pilfered Plans

Sorcery

Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

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MM3

DGM

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Pilfered Plans Discussion

ManaEhMano on Goodbye Library

7 months ago

I guess I should rephrase "fetch lands" as "search lands" for lands like Evolving Wilds. I prefer to keep them in since it will activate Hedron Crab the same way. I have Pilfered Plans as an option instead of Thought Scour. Ideally I want this deck to mill by turn 5 or 6 so I would still rather keep Wall of Frost instead of Consuming Aberration.

dimax on Phenax's Mill Machine

10 months ago

Thanks for the suggestions! I've looked at most of them in the past, though;

Coffers/Urborg is a bit money-intensive, once I get hold of them they're in.

Mesmeric Orb I feel is only really good with an Eldrazi titan since you always have the shuffle effect you really need when running it, Psychic Spiral just isn't as reliable as it has to be in your hand. Also, without Orb, I've found Psychic Spiral to be very lackluster on its own.

Archive Trap is a one-use mill spell which I'm trying to avoid. The only one-use mill spells I'll run would have to mill for way more than 13. Trap is just card disadvantage most of the time, while also bringing in hate early.

Evacuation is actually pretty great, still trying to find a spot for it.

Pilfered Plans and Visions of Beyond: Plans is just draw 2 for 3, the mill isn't that big or important most of the time and there are better options for draw. I've thought about Visions of Beyond in the past, but I think I'd rather add Rhystic Study as it usually draws more.

Traumitz on Phenax's Mill Machine

10 months ago

Mesmeric Orbis great...and you can recycle your graveyard with Psychic Spiral.

Other cards i like are:

Archive Trap:you'll always mill 13cards for 0mana.

Evacuation:You need to clean the battlefield against aggressive decks.

Pilfered Plans and Visions of Beyond.. Are both good and it looks like you are missing in card draw.

ZendikariWol on

10 months ago

Pilfered Plans for draws, Propaganda for much-needed protection, Bonehoard is an OHK, Geralf's Mindcrusher is a big thing, Memory Erosion is some more milling, Nemesis of Reason is also gigantic and terrifying, Profane Memento makes you that extra bit harder to kill, Riddlekeeper is a decent deterrent for attackers, and Sphinx's Tutelage, once again, mills things.

From one Dimir agent to another: stay millin' and stay chillin'.

Force_of_Willb on Were the millers

10 months ago

I got a couple suggestions. If you want to stay mono blue then consider: 4x Thought Scour,4xs Hedron Crab, 4x Fraying Sanity, and 4x Shelldock Isle and Ipnu Rivulet and Sphinx's Tutelage are maybes.

unless summary dismissal is a meta choice than you can try Countermand.

As denijsx90 recommended before Archive Trap is worth the cost of the card, but cheaper options like Startled Awake  Flip can speed up the deck too.

2nd suggestion is adding black - which allows Glimpse the Unthinkable, Mind Funeral, Pilfered Plans, Psychic Strike, and Induce Paranoia which adds more efficient milling spells and some control and card draw.

The key to winning mill is the same as burn - SPEED, but unlike burn you have to do it 3x faster since libraries are 60 cards instead of 20 life. I play a "mono blue" with the win cons of Archive Trap+Sanity Grinding, but my deck takes advantage of using the Shadowmore/Eventide Avatars Overbeing of Myth, Godhead of Awe, Dominus of Fealty and lots of UU/UUU spells (Counterspell, Cryptic Command, Wistful Selkie, Plumeveil. Usually when I hit on turn 3 it is for 20 - 26 cards and can finish up by turn 4 or 5.

Maybe drop the Sphinx of the Final Word, Doorkeeper + defender package, and most of your spells. I like the Manic Scribe + Archaeomancer + Displace as a causal combo in multiplayer, but its too slow for Modern.

Gargonious on

11 months ago

A sydri staple I always use is Caltrops. With both of Sydri's abilities on it, any attacking creature coming your way is destroyed. This is a very potent rattlesnake setup. I see a lot of good combo pieces in here, which is always a good win condition. I would also recommend Thirst for Knowledge instead of Pilfered Plans, mostly because of the instant speed draw and better card selection. Making someone mill for two in commander is pretty hit or miss, as most decks have recursion effects anyway. Archangel's Light could be replaced by Elixir of Immortality, as it is an artifact that can be fetched with Trinket Mage and has more synergy with the artifact theme. I would definitely look up the top scoring Sydri decks here and look at what they have to offer. This is definitely a good start, she's a real blast to play once you get your deck to where you want it.

PickleNutz on Mill by JaeHoshii

11 months ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

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