Pilfered Plans


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Dragon's Maze (DGM) Common

Combos Browse all

Pilfered Plans


Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.

Pilfered Plans Discussion

athurdent on Shared Fates

4 months ago

TypicalTimmy The problem with all the creatures you mentioned is that our opponent can now beat us with them. Normally when Shared Fate resolves, we are at low health, these extra 5 points of damage our opponent can now deal to us is enough for them to win the game, as the opponent now draws our deck.

Our deck should have no threats because of this reason, including 1/1's!

I am in love with the Browbeat and Risk Factor idea! I was planning to run this as esper colors pre Shared Fate but I need 5C mana base for post Shared Fate but this gives me new things to think about, especially if my opponent casts this, they can draw as many cards as they want it won't help them! Thanks!

I am not sure about Pilfered Plans , the opponents graveyard gets opponents cards from their deck no matter what, this means after Shared Fate they will be taking cards away from us that we can then no longer play.

seshiro_of_the_orochi Commit is perfect! Thanks! before Shared Fate this works great, and after it does't help the opponent, as this card always goes to my graveyard no matter who cast it, the aftermath is great as well, and fits in with the cards in the post fates section, thanks!

TypicalTimmy on Shared Fates

4 months ago

Lastly, in a deck like this Pilfered Plans and Serum Visions gives you insane value.

ChooseWiselySon on Mill - Go for the lands

6 months ago

Hi Wallisface,

Thank you for your comment and point of view. I think ditching Mind Grind would indeed be a wise choice as well as Pilfered Plans . Concerning killspells/removal I will have to see what I have in stock (I sadly do not have any Fatal Push ).

Would you have any revommendations ?

wallisface on Mill - Go for the lands

6 months ago

I feel like if you’re going down a more slow-paced, controlly route with mill, you probably want dome cards that can actually control the boardstate? Ditch Mind Grind and Pilfered Plans because they are both trash regardless of the flavour of mill. Ditch 3 of the Fraying Sanity too because drawing a second one in a mill deck often means not having the gas to close out the game.

Get some killspells in there so you can actually last long enough to do your gimmick!

Xeksholi on Gisa and Geralf Commander

1 year ago

Thank you for the suggestions, Firstmiracle.

I also thought about Gravecrawler and Grimgrin, Corpse-Born, but at this moment they are too expensive. Living Death is new to me, but also too expensive. So as long as i don't swap them for something similar expensive, i can't play them.

I would like to play Secrets of the Dead and would replace Pilfered Plans with it.

ManaEhMano on Goodbye Library

1 year ago

I guess I should rephrase "fetch lands" as "search lands" for lands like Evolving Wilds. I prefer to keep them in since it will activate Hedron Crab the same way. I have Pilfered Plans as an option instead of Thought Scour. Ideally I want this deck to mill by turn 5 or 6 so I would still rather keep Wall of Frost instead of Consuming Aberration.

dimax on Phenax's Mill Machine

1 year ago

Thanks for the suggestions! I've looked at most of them in the past, though;

Coffers/Urborg is a bit money-intensive, once I get hold of them they're in.

Mesmeric Orb I feel is only really good with an Eldrazi titan since you always have the shuffle effect you really need when running it, Psychic Spiral just isn't as reliable as it has to be in your hand. Also, without Orb, I've found Psychic Spiral to be very lackluster on its own.

Archive Trap is a one-use mill spell which I'm trying to avoid. The only one-use mill spells I'll run would have to mill for way more than 13. Trap is just card disadvantage most of the time, while also bringing in hate early.

Evacuation is actually pretty great, still trying to find a spot for it.

Pilfered Plans and Visions of Beyond: Plans is just draw 2 for 3, the mill isn't that big or important most of the time and there are better options for draw. I've thought about Visions of Beyond in the past, but I think I'd rather add Rhystic Study as it usually draws more.

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Pilfered Plans occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%