Eerie Ultimatum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Eerie Ultimatum

Sorcery

Return any number of permanent cards with different names from your graveyard to the battlefield.

DemonDragonJ on Reap what is Sown

18 hours ago

I dearly would like to put Eerie Ultimatum into this deck, but what card would I remove for it?

Also, would like to replace Primal Command with Mortality Spear, because I feel that the latter card is a better fit for this deck's theme, but the command is a nice card, so what does everyone else say about that?

Blood963 on "I'm Gonna do Their Ultimate"

2 months ago

Look, I understand its a superfriends deck but.... That moment no Eerie Ultimatum

zerowner on Toxic Feminism

1 year ago

Eerie Ultimatum could put in a lot of work. Also, seeing as how almost all creatures in this deck are Phyrexian typed (they've been errata'd, check scryfall), you could probably get good value from Haunting Voyage.

I kind of question your colorless mana sources, with your deck being 4c, most cards being color intensive, and you not really needing to ramp hard, especially with colorless mana. Maybe consider other mana rocks/land ramp.

Agososnu on What happens when you use …

1 year ago

I cast Eerie Ultimatum and use it to bring back a Doubling Season and a Dovin Baan. Does the Dovin enter with 3 loyalty counters or 6?

legendofa on Card creation challenge

1 year ago

For some reason, I always get locked into thinking Eerie Ultimatum is called Ancient Ultimatum. I don't know where that name came from, so I'm going to use it.

Ancient Ultimatum

Sorcery

Until your next turn, creatures can't attack you and opponents' spells cost more to cast.

Until your next turn, whenever you cast a spell or a creature you control attacks, create two 1/1 white Spirit creature tokens with flying.


If you want to turn this into a cycle, create a mono-green Ultimatum. Otherwise, wild.

MilesHiles on Planeswalkers Perfected

1 year ago

Totally understandable. I will say that with Primevals' Glorious Rebirth it has a bigger cost restriction since it only allows you to play it with a Legendary creature or Planeswalker in play AND you have to exile it afterwards. Eerie Ultimatum might be a bit harder color wise but between the shock, fetch and triomes you have, the ability to play it multiple times seems like it may be a better goal to aim for. Regardless, have fun with the deck!!

heinrichgraum on Planeswalkers Perfected

1 year ago

I think those are absolutely valid changes to make, and would likely make the deck stronger, however I, personally, do not want to play this deck on other peoples' turns. I think this deck takes long enough turns as is and to be forced to make decisions on whether to leave mana up or not. As is, I can tap out every single turn without regrets and spend my opponents turns paying close attention to what they are trying to set up or accomplish as well as getting some much needed politicking done to draw fire away from myself. That is entirely because of my playstyle and if you want to try this deck against your playgroup and add more instants for more interaction I highly encourage it. As for your card choices, I am not particularly sold on Kasmina, Enigma Sage myself yet and have only cast her twice in actual games, she has sped up the ult clock significantly both times, but still I am hoping for another similarly costed walker I like to come out and take that slot. Eerie Ultimatum's mana requirement is harder to hit than Primevals' Glorious Rebirth's Legend requirement is, so I'd probably cut that instead. Thanks for the input!!

MilesHiles on Planeswalkers Perfected

1 year ago

This deck is cool! It's nice to see someone else with a full foil Atraxa Walkers deck lol The only opinion I have on it is that Kasmina, Enigma Sage, Primevals' Glorious Rebirth, and two of your lands should probably be counterspells of some sort. You have Eerie Ultimatum so Primevals' Glorious Rebirth is kinda redundant. If you really need to use mass resurrection twice in one game, you probably want to use direct spell/card recursion to get Eerie Ultimatum back instead. Kasmina, Enigma Sage basically does nothing for you but take up a card slot and let you scry (potentially) multiple times. You even listed in your reasoning that you don't use her ult much and without using her as a means to put a "better ult" on other walkers, you could just add a Counterspell to get rid of removal. Additionally, I'm betting with 37 lands that your late game can sometimes involve mana flooding in your card draws. 33-35 lands is more than enough to secure a decent chance at a 3 land opening hand and leaves room for control - which it looks like would be handy. Mana Drain, Force of Will, and Pact of Negation are all great picks since two are "free" and one GIVES you back mana for using it. Just a tip!

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