|Commander / EDH||Legal|
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|Ixalan (XLN)||Mythic Rare|
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Target player draws seven cards.
Overflowing Insight Discussion
4 months ago
Suggested Cuts and Inclusions
While I tried to make cuts and suggestions relevant (e.g. replace ramp with ramp), many of them are arbitrary. Feel free to ignore or swap with other suggestions!
- Regrowth --> Explosive Vegetation
- Seasons Past --> Kodama's Reach
- Twist Allegiance --> Blazing Archon
- Unexpected Results --> Sunbird's Invocation
- Electrodominance --> Brilliant Ultimatum
- Geistblast --> Baleful Force
- Spell Swindle --> Counterspell
- Stroke of Genius --> Overflowing Insight
- Ice Cave --> Omniscience
- Khalni Heart Expedition
- Island --> Battlefield Forge
- Swamp --> Caves of Koilos
- Plains --> Shivan Reef
- Blighted Woodland --> Yavimaya Coast
- Cascading Cataracts --> Llanowar Wastes
- Armillary Sphere --> Swarm Intelligence
- Cryptolith Fragment Flip --> Bringer of the Blue Dawn
- Kaleidostone --> Fierce Empath
- Prismatic Lens --> Whispersilk Cloak
- Dawntreader Elk --> Farseek
- Fertilid --> Search for Tomorrow
- Selvala, Explorer Returned --> In Garruk's Wake
- Sunblast Angel --> Duneblast
- Wildfire Eternal --> Ashen Rider
Other useful inclusions
5 months ago
Brand new user here, brand new player (been toying with MTG Arena to figure out builds I want to invest in).
I've been playing around with Omniscience . I've seen the build that combos it with Overflowing Insight to make the opponent deck out, but that just doesn't seem fun to play with or against. Instead, I've been trying to play as many big creatures as possible and win the same turn in comes out.
Here's where I'm struggling: Omniscience is a big card, so I know the deck needs to ramp quickly. I also know I need to have a constant inflow of cards into my hand. Also fine. The problem is that, when I put together the ramp cards and the drawing engines, there isn't really any room in the deck for anything else. I can fit a few big hitters, and not much to protect me until turn 5+ when I can get all of this out. Here's what I'm running right now on Arena:
2x New Horizons
2x Mana Geode
The idea is to ramp, draw cards, get Samut, Tyrant Smasher out so all my big hitters have Haste and take the game the turn they come on. I know I'm doing something inefficiently, I just don't know what. Any help would be really appreciated here.
6 months ago
I would still suggest splashing black. If you did Doom Whisperer would be a really great addition to this deck, as you can get rid of as many cards from your deck as you have life. Creeping Chill would be excellent if you put more mill cards into the deck instead of card draw. I might cut the Search for Azcanta Flip because when it flips it puts the card on the bottom of your deck instead of your graveyard. I would add an Overflowing Insight for top end drawing power and go up to four copies of Jace, Wielder of Mysteries as your deck is kind of built around him.
7 months ago
You don't have much combo hate in your main, I would cut some of the Lifegain cards to add some countermagic.
JTMS is still crazy, proably could use some, but not neccesary.
I would also check the gatherer to see if there are any older modern legal cards that are similar to Wheel and Deal , there were a lot of cards that looked pretty questionalble. Good Luck!
7 months ago
10 months ago
This is a forcefeed mill deck that absolutely wrecks people. It’s a lot of fun to play. It uses a combination of Smothering Tithe , Overflowing Insight and Induced Amnesia to force my opponent to draw his whole deck. Games typically end with my opponent conceding, hence the name Forcefeed to Concede!
I could really use some help developing the sideboard though. What does this deck need? What is it weak against? Your help is appreciated.
SCORE: 2 | 83 VIEWS
10 months ago
11 months ago
Normally people between 36-40 lands, right? I'd say this one wants 38. Couple especially good ones: Myriad Landscape and Ash Barrens. If you're serious about the token theme, maybe also Westvale Abbey Flip.
I really like your choice of a bunch of modal cards (with odd mana costs, obviously) that can do a bunch of different things. I would add a couple more - Righteous Confluence is less popular than the blue and black ones but still pretty good (life sometimes matters a lot in Commander, this gains 15).
I STRONGLY suggest the Scry temples from Theros block. Temple of Silence, Temple of Deceit &Temple of Enlightenment all help you control the top of your deck and your colors. Isolated Watchtower is also pretty freakin good in your deck as green decks will often ramp, so it should often be live.
Some pretty good ones from EDHrec that contribute to your strategy: Prognostic Sphinx, Windreader Sphinx Angel of Serenity Luminate Primordial and especially Conundrum Sphinx Penance and Future Sight. Those last three, I really would try to find room for (holy damn, especially Penance).
Then a couple general comments - you should probably try to include 2-3 sweeper effects and maybe 3-5 point removal (for a creature, I mean) effects, and a few effects that hit other permanent types (like Anguished Unmaking and Utter End). I think you'll probably want to include most of the cards I mention above that mention card draw, because it's REAL important to not get stuck on lands in EDH, and card draw's really a good way to avoid that.
A few cards that I think would be good cuts: Dowsing Dagger Flip, maybe Anointed Procession depending (you probably would want 20-30 token effects to justify this), Aphetto Alchemist, Lich Lord of Unx also because it's expensive, Master Trinketeer which has an activated ability that's way too damn expensive, Retrofitter Foundry which again is way too expensive, Sram's Expertise is probably too low impact - Righteous Confluence would be a great replacement here, for example, Connive / Concoct and Discovery / Dispersal are both a lil underpowered too.
Those are some thoughts for now - looks real fun though, isn't this commander's complexity so nifty?
Overflowing Insight occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%