Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

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Iroas, God of Victory Discussion

vbfabled on Budget Boros Aggro

6 hours ago

Cheap and deadly, huh? Well, it is a couple of dollars, but if you have it, Iroas, God of Victory is really good for aggro. Some more affordable threats are Firemane Avenger to drain away your opponent's life and creatures, Nobilis of War to make all your guys hit harder, and Master Warcraft as a good game-ender.

Good luck building!

Phoenix9978 on Zurgo EDH

3 days ago

An Iroas, God of Victory would work very nicely in a Zurgo based commander deck. :)

Oh, and Broc pulled a Liliana, Deaths Majesty and a Masterpiece Force of Will which is apparently valued at around $400. And all I got was a Naheb, The Worthy ;)

Magicalswift on I'm desperate and I need ...

1 week ago

Thanks i think might work for me with Iroas, God of Victory or Tajic, Blade of the Legion

Just 1 more question does the flash ability of a creature like Archangel Avacyn  Flip mean they can be casted from the commander zone at anytime?

Ash3n on I'm desperate and I need ...

1 week ago

Xenagos, God of Revels, Samut, Voice of Dissent and Iroas, God of Victory could be cool. InDestrucible is legit.

foxboy93 on Alesha's Red Wedding V2.0

2 weeks ago

AngryChewie

Hey thanks for the advice, I'll try to break down what was brought

Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.

Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.

Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad

Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered

Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.

Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.

Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck

Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.

Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything

Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.

Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.

Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.

Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.

Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.

Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.

Stingscourger was likely to come out. Havent decided what is going in instead of it.

Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.

Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.

Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.

Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.

Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.

To the "auto includes"

Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink

Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD

Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.

Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.

Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.

As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.

~~~

In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.

Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)

AngryChewie on Alesha's Red Wedding V2.0

2 weeks ago

Hi, these are the cards I'm personally not a fan of in your deck. I'll try to offer some input for each.

Kaya, Ghost Assassin, too slow. The value isn't good enough for the cost.

Eldrazi Monument, too expensive.

Key to the City interesting way of trying to discard/draw, but feels too slow and the unblockable ability only really pairs well with Master of Cruelties. It's a pretty fun and cheeky combo, but you'll immediately become the biggest target once you try taking out one of your opponents. Personally, I think Master of Cruelties is a powerful card and can catch an opponent off guard, but if you're going for a kill then you best kill everyone or else you're next on the list.

Rule of Law, It's not a bad way to manage the tempo, but I feel like there are better options to tax/affect the board. Here are some more common options that you have available to you: Loxodon Gatekeeper, Magus of the Moon, Magus of the Tabernacle, Tangle Wire, Thorn of Amethyst, Stony Silence, Blood Moon, Ethersworn Canonist, Hushwing Gryff, Kataki, War's Wage, Vryn Wingmare, Glowrider. Angelforge's list definitely focuses on the stax plan, so maybe look towards his list for more ideas.

Possibility Storm, just a bad card if you're looking for a competitive list. Way too costly and the effect is more geared towards casual fun.

Cathars' Crusade, too expensive and slow.

Behind the Scenes, just very bad. Slots in the 99 are competitive and this card doesn't deserve an inclusion for what it gives.

Aura of Silence, a lot of the artifacts you care about are your opponents mana rocks. A Mana Crypt doesn't get so good when you're paying for it. However, those sort of cards are primarily amazing when you're slamming them right out of the gate. At 3 mana, you're not getting this out too early (and if you are then you're either being very defensive or don't have much else going on) so the nice tax effect becomes less effect. Most of the time it'll serve as enchantment/artifact removal, but there are cheaper options out there then.

Angel of Invention, too expensive and not sure what the point of it is. Are you trying to win through combo? Then you shouldn't be wasting slots on buffing creatures. True, hatebears can occasionally just beat face but don't invest cards into that strategy. Think of that as a backup plan.

Anger, is there a desire for your creatures having haste? Beatdown strategies aren't too great since a 4 player game means you are virtually trying to do 120 points of damage. Kind of the same argument I have against Angel of Invention.

Duplicant, way too expensive.

Erebos, God of the Dead, seems like it's mainly there for the draw ability, but that's too slow.

Iroas, God of Victory, again I don't really like dedicated beatdown cards.

Palisade Giant, way too expensive for what it does.

Silent Arbiter, kind of meh. It slows down aggro decks that like to go wide. Are you playing against those sort of decks a lot?

Stingscourger, not worth the bounce effect. Rather would just have plain removal.

Yahenni, Undying Partisan, I'm assuming this is here as a sac outlet? There's cheaper and better sac outlet options.

Return to Dust, pretty expensive removal. I don't know your meta, but if you aren't playing against some really annoying enchantments/artifacts then it probably isn't worth it. A lot of taxing effects don't bother you too much anyways so the cases that do are pretty fringe.

Blasphemous Act, if you want mass board removal, there's better options. Toxic Deluge maybe?

Merciless Eviction, way too expensive. The effects are probably overkill when truly major threats can usually be dealt with by just using spot removal.

Pia and Kiran Nalaar, not sure what's going on here but this card doesn't give much value.

Cards you are missing and should add regardless of what path you take:Dark ConfidantImperial RecruiterAnafenza, Kin-Tree Spirit, you're already running Redcap. This combos with it.Goblin Bombardment, cheap and simple sac outletNecropotence, you want card draw?Stranglehold, more stax. This one can really hit some people hard

There's probably some tutor effects you're missing. Feel free to look at my list or Angelforge's for those.

Your landbase needs fixing. It's too slow, but I understand how upgrading it can be really costly.

Chuff_Bucket on Token Warfare

2 weeks ago

I'd have to agree with all of LoneCrusader's suggestions, except for Arlinn Kord  Flip. I think she could bear testing; her team pump ability on her transformed side is very good.

I'm gonna double up on Iroas, God of Victory. In a go-wide strategy, he is just so good at making sure you're free to attack into stalled board-states, which is so valuable.

I might recommend you cut Mayael the Anima. As your decklist exists now, it hits 5 cards in your deck. That is not a good rate of return for the investment you would put into casting her and activating her. Additionally, you're better off playing one of the ramp spells LoneCrusader suggested over Knotvine Mystic any day of the week. Also, just play more of the suggested ramp over Animist's Awakening as well. I've seen it cast many times over many games, and every time it's been underwhelming.

Some cards that spring to mind for a token strategy are Trostani's Summoner, Assemble the Legion, and Secure the Wastes. Secure the Wastes is awesome, because it can literally just steal games out of nowhere.

ALSO ALSO Marath is a freakin boss, and he's one of my favorite commanders ever. Good on ya, mate

LoneCrusader399 on Token Warfare

2 weeks ago

I'd cut Sylvan Ranger, Thragtusk, Growing Ranks, Ajani, Caller of the Pride and Arlinn Kord  Flip. They are all generally ineffective or have better alternatives.

Mirari's Wake and Aura Shards are always necessary in G/W decks.

Rampant Growth, Farseek, Kodama's Reach, Cultivate and Skyshroud Claim are some of the best ramp spells in EDH.

Beastmaster Ascension, Iroas, God of Victory and Gahiji, Honored One all help in dealing the final blow to your opponents.

I'd also recommend Eladamri's Call and Worldly Tutor as additional tutoring.

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