Iroas, God of Victory

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Price & Acquistion Set Price Alerts

C16

JOU

Ebay

Iroas, God of Victory Discussion

imSandstorm on Ascension to the Throne

1 week ago

Diggin' the changes, Enral!. Really love the addition of Silent Arbiter. Think it could also work really well with Iroas, God of Victory!

DanyTmG on Edgar Markov's Vampire Horde [Primer]

1 week ago

@Spacebeest

Just my thoughts on your suggestions.

1) Price of Progress is definitely a great card for this style of deck, but I much rather prefer permanent effects that ping opponents. It seems like a fantastic finisher later in the game however seems like a very dead card early.

2) I had Iroas, God of Victory in my list earlier and I think its great for Markov. It just happened to be one of the cuts I made earlier when building/testing this deck. Dolmen Gate is another lower CMC card that I've also tested and have found to be useful.

3) Honestly due to how low of a curve this deck functions on you really don't need much ramp/fast mana. Of the Moxen you suggested, the only one I would consider running is Mox Diamond, since it can really help with color fixing. Chrome Mox, makes you lose too much tempo by pitching a card that would be far more useful in play than as fodder for ramp (I tested this in earlier iterations of this deck). As for Mox Amber, I really am not a fan of the card; it ends up being way too inconsistent as it relies on you having a legendary permanent out to do anything.

4) Wheel of Fortune is definitely not in my list due to cost reasons. Amazing for this list though.

5) I have tested Yawgmoth's Will in this deck in the past. Good card for the list for sure, I just chose to use it in another deck and since this is one of my more casual decks I didn't feel bad removing it from this deck.

6) You hit the nail on the head about Aether Vial. I'm using 1-drops to get eminence triggers out early to swarm opponents. Aether Vial really goes against what I'm trying to accomplish since it bypasses the eminence triggers.

7) Falkenrath Aristocrat is a great aggro card, you curve very nicely into it on turn 3/4, it is evasive, has haste and can protect itself; this card is exactly what I'm looking for in this deck for later turns. Vona, Butcher of Magan is a vampire that functions as repeatable removal (my meta calls for a lot of removal) and as a larger body for later turns; I really don't want to be playing 1-drops on turn 5+ and would rather be playing larger threats which is why it's important to curve into these larger vampires. Vampire Nighthawk is def a pet card of mine, but that's not really the reason I run it. It has so many useful keywords on it that make it an extremely valuable threat. I have had all three (Mirror Entity, Adaptive Automaton and Taurean Mauler) in my list before and I think they are all fine cards to run, I've just replaced them with cards that are lower on the curve as I found I had too many cards in the 3CMC slot.

8) Had Lightning Greaves in the list earlier, the mass haste is far more valuable in this deck as it lets you get more damage out earlier. While the protection you get from greaves is nice, I've found running mass protection/recursion spells to be far more useful in this deck since you're almost always trying to protect your board rather than individual creatures. I had Olivia, Mobilized for War in my list also at one point and even though it's a great haste enabler, more often than not I found myself not wanting to discard cards to its effect or not even having cards to discard for its effect.

9) I think Elenda, the Dusk Rose is better suited to an aristocrats style deck as it is more reliable if you have more sacrifice outlets (which my deck doesn't really run much of). I think it's a fantastic card to provide resilience against board wipes assuming you have the pieces to get that big payoff of tokens. I feel the same way about Bloodtracker; I think it's a fantastic card but like Elenda I think it requires too much setup in my list for the payoff I'm expecting it to provide. I've been running Bloodtracker in my Marchesa, the Black Rose deck and have been loving it, but I think a lot of it has to do with the fact that it has far more synergy with the game plan of that deck than my Edgar Markov deck. As for Bloodcrazed Paladin, I'm not a fan of it after trying it out when Ixalan came out. It's a very reactive card, so you tend to hold onto it and unlike Elenda, its payoff is consolidated into one threat (itself) rather than a board of tokens.

Spacebeest on Edgar Markov's Vampire Horde [Primer]

2 weeks ago

Nice decklist, best I found so far!

Just starting building an Edgar Markov deck and haven't done much playtesting yet but I still have a few suggestions for you to consider:

1) Price of Progress Since your goal is to do as much damage as quickly as possible this card might be a great addition. It hurts yourself as well but this shouldn't really matter since we want to be the fasted deck at the table.

2) Iroas, God of Victory I like this better then Athreos, God of Passage, however at 4 mana might be a bit expensive.

3) Maybe a bit expensive, however considering your ramp cards I think considering the speed you want from this deck I'd like to suggest cutting all the rocks and adding moxen: Chrome Mox, Mox Diamond, Mox Amber.

4) Even more expensive, but adding a Wheel of Fortune

5) Yawgmoth's Will, recursion with tokens :)

6) Something I'm trying out (and liking) Aether Vial. Although it doesn't give tokens and can't play Edgar I'm liking the speed it adds to the deck and the ability to put another creature out there at instant speed and uncounterable.

Let me know what you think, I might think of a few more suggestions but that's it for now!

TypicalTimmy on Let's Discuss: Pharika, God of ...

3 weeks ago

I'd like to ask a few questions about Pharika, God of Affliction when the Theros block was in Standard.

See, I wasn't playing MTG back then. I came in during the release of Magic: Origins. Though I did play from time to time throughout my highschool years (2004 - 2007) and later in college (2009 - 2012), but I didn't actually start buying and building decks until M:O. Simply put, it was a passive interest and I'd just borrow a friend's deck for the day.

No, my questions are these:

  • When Pharika, God of Affliction was in Standard, was there an over-abundance of creature removal? Because her ability seems to specifically target creatures which have already been killed / discarded / milled?
  • Was there a lot of graveyard tricks around the Theros block, and thus the potency of exiling creatures was of great benefit?
  • What was the mechanical purpose of giving your opponent a 1/1 token? I understand that paying for a permanent removal from the game is really cheap, so the cost is offset in some way, but why give them a 1/1 DEATHTOUCH chump blocker?

She's always struck me as the odd-ball of the Gods. They are all so darn straight-forward.

  • Iroas, God of Victory gives your guys Menace. That's awesome!

  • Mogis, God of Slaughter is an Indestructible sac-engine. Oooh, boy and I use him very often in my Rakdos decks.

  • Erebos, God of the Dead stomps out life totals and is a seriously under-rated draw engine. I mean, SERIOUSLY YOU DON'T EVEN TAP HIM WHAT IS THIS NONSENSE?!

  • Kruphix, God of Horizons - Dude, just stop. I've run decks where I pool over 100 mana and people end up forgetting about it until I drop bombs like I'm ((insert outdated reference of your choice, here.))

  • Karametra, God of Harvests Oh. My. God. "Hey, I see you tapped your lands this turn to play a creature. Let me help you out with that <3"

I mean they are all soooo good.

Then there's Pharika.

"Hey, I heard you like combat tricks, hand manipulation, sac, burn, draw engines, land drops... so how about I create some 1/1 Deathtouch tokens for your opponent?"

Seriously. I can't logically wrap my head around her. Either you exile your own graveyard for some chump blockers which I guess is okay, or you give your opponent said chump blockers and, well let's hope you've got yourself Nylea, God of the Hunt and they don't have Archetype of Courage.

I just... I don't see it.

Were you supposed to combo Nylea, God of the Hunt + Erebos, God of the Dead + Pharika, God of Affliction and hope you get all three out so you can swing for damage that can't be recovered from? Because honestly, that seems really difficult to do.

So what's going on here? What am I missing? What was Standard like back then that warranted a card like this to be made?

Thanks.

(Wait, was Dredge a thing around this time? Then I could understand it. Discarding / milling yourself and turning them into protection seems like a logical method, but I don't know if that was a thing or not in Standard. Hence the thread.)

_Delta_ on Edgar, Dead and Loving It

1 month ago

Hey I know he's not a vampire, but have you considered Iroas, God of Victory here?

imSandstorm on Ascension to the Throne

1 month ago

I'm putting together something close to this with cards I have from other decks. What do you think of adding in Iroas, God of Victory and Mirage Mirror or Chromatic Lantern? Also, do you have any new opinions on Etali, Primal Storm and any of those other sunforger options you listed?

ghostfire86 on Kaalia, Beyond Heaven and Hell

1 month ago

lords2001,

I use to run Rune-Scarred Demon, Aurelia, the Warleader, Sorin, Grim Nemesis, and Iroas, God of Victory. Each have their benefits, but all of them I've found underwhelming for what the deck needs as I pilot it.

The best of points, as I've stated previously in the comments, is that Aurelia, the Warleader does not give benefit the turn it drops. She must survive another turn, if dropped by Kaalia, before she is even viable. A rule that I've learned to follow is creatures that are dropped by Kaalia Must have ETB or static effects to be useful. Every arch type has a set of rules that are to be followed to gain maximum benefits. Take for Legacy Red Burn for example. I wrote an article on the deck a few years back on the topic with rules in which was intended to guide beginners through the process of card selection:

The Art of Legacy Burn [http://www.essentialmagic.com/em2/Doc.aspx?hDocID=318]

Rune-Scarred Demon is a great beater with the tutor add on, but if you look at my list you'll see that it's Swamped with tutors. What I run into now days is the need for immediate removal options of permanents or increased damage to drop a threat quickly from the pod. Demanding Dragon is not the best of cards ever printed, but it serves both of the purposes that I've set forward. Opponent takes 10 damage from it the turn it drops, or they sac a creature and take 5 damage. Either way its a win for me.

Iroas, God of Victory, where to begin....This card for Kaalia I've found to be a tragic disaster for my build. He is nothing more than an overly priced menace enchantment with built in a Dolmen Gate that I'll virtually never acquire devotion for due to my high use of black permanents. Furthermore, I get more use out of his replacement, Moat and it's back up Magus of the Moat, in this evasive flyers deck.

Sorin poses a problem for me. Grim Nemesis is to slow and without the use of deck manipulation the primary increase is not worth it. You basically pay 5 for card draw and it won't pay for itself in the long run due to resources devoted to protecting him and set up to effectively make use of the first ability. The other two abilities.....I'd rather run Nahiri, the Harbinger. Sorin Markov, to drop one opponent to 10 life, I've considered, but the triple black with no way to sneak in makes the idea difficult to swallow.

Dark Confidant and Dark Tutelage have yet to kill me in any game that I've played. The card draw is fast and penalty is minimal due to the large array of cards in the deck that have 3 or less cmc. The probability of getting hit for a large amount is very small. Yes I have had games where I've hit two in a row for 7+ life lose, but the amount of damage output for the card advantage makes up for it and the decks ability to shut most opponents down.

Ob Nixilis Reignited was under consideration, but the idea was dropped after a previous revision.

lords2001 on Kaalia, Beyond Heaven and Hell

1 month ago

I like it.

The only changes I would suggest that affect more than flavour -

Demanding Dragon isn't good enough compared to the other options out there. If you want a new card, Lyra Dawnbringer, if not then Rune-Scarred Demon is cheap due to a recent reprint. Also Aurelia, the Warleader and Iroas, God of Victory are nice cards to blow out games. Iroas is especially nice with Kaalia due to the preventative damage along with menace.

Also are you getting value from Dark Confidant compared to other draw spells? With 10 spells cmc 7 or more you have a good chance of shooting yourself in the foot.

The final thought is an opposite type of draw - plainswalker via Ob Nix or Sorin.

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