|Commander / EDH||Legal|
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|Commander 2016 (C16)||Mythic Rare|
|Journey into Nyx (JOU)||Mythic Rare|
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Iroas, God of Victory
Legendary Enchantment Creature — God
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
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Iroas, God of Victory Discussion
5 days ago
Have you considered a Champion of Lambholt, possibly in place of Iroas, God of Victory? The Champion would trigger off of all those angels from your Sigil of the Empty Throne, making your creatures nigh unstoppable! (laughs maniacally, then coughs in embarrassment) Just a thought...Amazing deck, btw!! +1 for sure.
2 weeks ago
Very cool flavor here.
Since you are heavy into creatures, maybe you could assemble more Overrun effects along with some more utility critters and then combine those with combat tricks and spells that grant you additional combat phases.
For example, Pathbreaker Ibex would let you run goats and overrun.
Terastodon would let you include an elephant that exiles stuff.
If you need a Biblical god here, Iroas, God of Victory, makes some sense.
Here are that grant you an "additional combat phase" so you could trample out multiple opponents per turn. Tricks like Boros Charm and Temur Battlerage that offer Double Strike might also be good (and enchantments like Berserkers' Onslaught and Rage Reflection), and something like Heroic Intervention could protect your attackers when it's time to alpha strike.
I might revisit the creature list (and maybe trim it to 36 or so), cut the swords, and focus your other spell types on either a) Overrun effects or b) additional combat phase effects.
Finally, check out your mana wheel at the top right of this page. You may want to rebalance your lands to make sure you draw the mana that is most likely to go with the spells you draw. You need a lot more G sources, a few more W sources, many fewer R sources, and a couple fewer U sources. Maybe start by looking at UR lands and swapping them out for more Forests and Plains. Then trim an Island or two and a few Mountains for more Forests and Plains. Then look at ways to make any dual lands you bring in include G. The deck should play more smoothly with a more aligned land base.
Have fun brewing!
3 weeks ago
Okie dokie! So, heres What Id recommend:
Mana. Your land base is fine, though 38 is a little much for a creature heavy deck, since you want cheap and fast dudes. Id say cut one of each basic land, Horn of Greed, and Thaumatic Compass Flipfor the three signets in these colors, Sol Ring and Hedron Archive. Dont forget sad robot, Solemn Simulacrum!
Board wipes! Instead of Release the Gremlins, Vandalblast is a bunch better. You dont have to spend as much for basically the same effect, minus the tokens. Wrath of God can replace Death Grasp, and Wear / Tear is better than Hide/Seek.Mortify And Boros Charm would also work great. Finally, instead of Profound Journey, Living Death is great - a wipe + instant advantage if a lot of your cards are in the grave.
Tutors and planeswalkers!Instead of Elspeth Tirel, Elspeth, Sun's Champion makes tokens AND can wrath, plus a buff as an ultimate. Always awesome. Sorin, Grim Nemesis is a bit costly, but can also work as a Dark confidant, for opponents LP instead. You DO need more tutors, as I noticed. Increasing Ambition is a pet card of mine, and Diabolic Tutor is a classic. Even Faithless Looting can give you some cheap card advantage early on. What you could replace for those is up to you, though, if anything.
Combos and jank creatures!One card you should throw in is Ashnod's Altar - getting rid of cheap tokens for mana ad damage is one thing, but if you add a can like Banisher Priest and sacrifice it upon entering, the thing you Target will be permanently exiled. Alesha, Who Smiles at Death would be another cool addition for graveyard shenanigans, and by default, her pal Master of Cruelties would come out to play. Then theres the big girls: Aurelia, the Warleader and Gisela, Blade of Goldnight are just awesome. Hero of Bladehold and Hero of Oxid Ridge are great because of their attacking abilities, and Iroas, God of Victory always ensures protection. While were on gods, Purphoros, God of the Forge + a frequently forgotten card, Assemble the Legion, lets you slowly gain an advantage. Or, just go with Kiki-Jiki, Mirror Breaker + Zealous Conscriptsfor a short and sweet win. Just in case, theres always Panharmonicon for all your jank ETB needs.
Phew...I THINK thats everything off the top of my head! Lol
1 month ago
First of all, I love your description! It's very flavorful.
As for the deck: piles and piles of cheap creatures can work really well in 20-life formats, but I feel like you'll run out of gas in the 40 life formats. Your early-game is strong; but I feel like you need more late-game card advantage to keep the pressure on.
First, again, I'd run more than 32 lands. Seems light.
Second, look into some artifacts that can draw you some cards so you can keep up the aggression. Slate of Ancestry would work really well with your huge collection of soldiers. Mind's Eye is outstanding in multiplayer. Staff of Nin does card-advantage and some light removal, but 6 is a lot of mana. Howling Mine is cheap, but helps your opponents too, so you have to be careful.
Lastly, I'd see if you can get a few more creatures that buff the team. The original Boros lieutenant is pretty bonkers: Agrus Kos, Wojek Veteran. The red/white god is pretty nuts as well: Iroas, God of Victory. Soul of Theros is gross if you've got some mana to pour into it.
p.s., if you like the "Gustcloak" effect, check out Reconnaissance. It's was a balanced card when they printed it in the 90's, but the rules for combat have changed since then, and the card has not. Now it's super busted if you know how to abuse it.
1 month ago
You maynot be able to afford, Arid Mesa, Wooded Foothills, Cavern of Souls. With a Chromatic Lantern, I would sub City of Brass for Mana Confluence. I would pull Savage Beating and Aggravated Assault to add room for the other 2 cards. they are only 2 cards that give extra combat. If you wanted that I would make that the whole theme not just a few cards. I would also consider Kodama's Reach and Cultivate to add more mana ramp and it gives you mana in hand to take advantage of Burgeoning. I would also think about adding Iroas, God of Victory for your creatures to stay alive with the attacking you will be doing. I would remove Oblivion Ring and Rage Reflection
1 month ago
It's a solid build with some cool interations!
After reviewing your list I might still have a few interesting card choices:
- Dusk / Dawn : Avoids most of your own creatures
- Utter End : An extra exile option
- Iroas, God of Victory : I am baised playing a Gods tribal deck. But I like this fellow!
- Recruiter of the Guard : Top notch tutor with many possible targets in this deck
Hope I gave you something to think about.
1 month ago
On the Commander side of things, I feel you. My starting deck was the Kalemne precon, which I "upgraded" into a bad Iroas, God of Victory deck. I also made a goblin deck (my favorite 60-card deck for a while), and I still didn't have fun. Currently, my favorite deck is headed by Sek'Kuar, Deathkeeper. Now I'm trying to find a #2, trying to decide whether to cut my losses with my existing decks or retool them (or rather, its a sunk cost and I need to finally let go).