|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|Journey into Nyx (JOU)||Mythic Rare|
Combos Browse all
Iroas, God of Victory
Legendary Enchantment Creature — God
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
Price & Acquistion Set Price Alerts
Iroas, God of Victory Discussion
1 day ago
kingquark No problem!
Krosan Grip is great due to the split second clause as it's pretty relevant. Beast Within is generally an amazing card, but because you have access to other colors their are other cards that do it so much better such as Assassin's Trophy, Abrupt Decay, Maelstrom Pulse, and Vindicate.
Another card you can maybe run is Orim's Thunder.
Cards I would consider cutting would be: Shamanic Revelation (Too slow), Woolly Thoctar, Voltaic Brawler, Moltensteel Dragon, Herald of Torment, Bloodbraid Elf, and Accorder Paladin (All of them are a bit underwhleming in terms of value and a bit vanilla).
Some adjustment for budget I would consider are: Iroas, God of Victory, Gisela, Blade of Goldknight , Dauntless Escort, Forgotten Ancient, Shalai, Voice of Plenty, Mirror Entity, Taurean Mauler, Hydra Omnivore (Hidden tech, it also does additional damage to the player you chosen!), Tana, the Bloodsower (Also makes additional tokens due to hitting two players!), Urabrask the Hidden, Gahiji, The Honored One, Hero of Bladehold, and Hanweir Garrison.
Hope that gives an idea that could help!
2 weeks ago
derhealman Thanks for the comment and the feedback i had 4 possible commanders, those being Iroas, God of Victory like you mentioned, Tajic, Legion's Edge, Aurelia, the Warleader and the new Aurelia, Exemplar of Justice. Iroas, God of Victory is indeed harder to deal with and has a good effect right away not to metion the new boros guild pack is going to give me cards that i didnt consider because of price, i'm going to look your deck and change mine out. Thanks.
2 weeks ago
i made the Experience that the Type of Deck you want to play is not strong enough not nearliy competitive...at least in my Community ... most of the Commader are already very dangerous at Round 3 or 4 .
Anyhow i think the God is definetly the better Commander for an Aggressive Boros Deck . Its hard to remove and your Creatures profit highly from his abilities.
I think would be not a big Deal to change the Commander to Iroas, God of Victory .
If you like check out my Deck Boros God.
Good Luck ;-)
1 month ago
I agree with the idea behind Pariah. I play it in my version and it can be back breaking for some opponents. The Shield also goes in of course as a back up plan.
1 month ago
Have you thought about Sun Titan? It could be used to return almost 1/4 of your deck and it can be a way to gain some lost steam after a board wipe or some such. I have been wanting to make a boros aggro commander deck based around Iroas, God of Victory myself so was neat to see your take on it.
1 month ago
Well, first off, let me make the disclaimer that I am an amateur deck builder and have a lot to learn myself when it comes to building decks. But I can spot quite a few issues with the deck, both from looking it over and playtesting it, and honestly, I don't know if the deck can be made to unsuck without completely revamping it or building a new deck. But I'll give it a shot and offer some advice.
First off, I don't know why Armageddon is in there; it doesn't seem to offer any advantage to the deck, and the deck doesn't have any way to build back its own land base more quickly than an average opponent could manage to do. Second, Iroas, God of Victory is fine, if you want to have that in the deck, but there are cards that work against it. The enchantment is nice, but you're not utilizing it to its fullest potential if it's not a creature, which requires devotion, which other cards in this deck work against. Vedalken Orrery, for example, I don't see why the deck needs that; it already has many cards with Flash, and none of the others I can see a need for being able to cast at instant speed. It also doesn't contribute to devotion or field presence. Dust Elemental as well, works against devotion by returning three of your creatures back to your hand, removing both devotion and field presence. And this deck struggles already with acquiring and maintaining field presence. I'd remove both of those cards and look for other white or red cards that pack a little more punch offensively, or noncreature spells that grant trample + power boost, or double strike.
The land base is too large. You have no cards in this deck that cost over 4, and even in a normal deck 26 lands is too much, and there's absolutely no way in this deck to thin those lands out of the deck. You need some major deck thinning (land fetch), or just cut the amount of lands down. I'd say anywhere from 20-22 lands would be fine, and replace a few of the basics with maybe 2 - 4 Evolving Wilds, an inexpensive way to thin the deck a bit. Also, look at your one drop creatures: Anointer of Champions and Boros Recruit. Those are both white creatures, and your only cheap drop creatures, but Sulfur Elemental will immediately destroy both if it ever hits the field, unless you plan on using Anointer of Champions to bolster Boros Recruit until end of turn, and plan on losing the Elemental. But you still also lose the Champion in that.
I would say pull some lands out, bring it down to 20-22, add some spells and creatures in to replace those extra lands, and some of the cards that just don't synergize well in the deck, some cheap white or red creatures with haste, maybe a few more powerful creatures at CMC 4, if need be. You could even replace Balduvian Rage with some cards that might be better suited to an early game offensive, with effects like haste and trample. Some good ones I found on a cursory search are Crash Through if you really need Balduvian's draw, or Brute Strength, Built to Smash, Invigorated Rampage, Ride Down, Run Amok, Rush of Adrenaline and Temur Battle Rage are all fairly inexpensive (both in terms of CMC and market price on the cards) spells that will give your creatures a boost, destroy blocking creatures (with regard to Ride Down), and give trample.
Not trying to be mean, just trying my best, despite my admitted inexperience, to offer constructive criticism.
1 month ago
1 month ago
I think that Iroas, God of Victory would fit in here quite nicely!