Iroas, God of Victory

Legendary Enchantment Creature — God


As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

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Iroas, God of Victory Discussion

Oloro_Magic on Boros Aggro - Humans & Tokens

3 days ago

It depends where you want to take the deck, Purphi would enable a win by ETB affects and the deck would be more combo based in it's design with tokens entering to fuel the ability. Iroas, God of Victory on the other hand lends itself to pure beatdown and a faster clock where you win through massive swings. Take into consideration your meta, if there is a prison deck don't play Iroas, and if there is a Torpor Orb type deck don't play Purphi. I would say play one in the mainboard and have the other in the sideboard to quickly convert based on matchup.

Glory of Warfare lends itself to more zoo type decks in my opinion, it gives decks inevitability in the long game but devoting slots to it is frankly a waste. You never want to see it in your opening hand and as the game goes on it isn't always the best topdeck. There are better cards that can find their way here and always be useful.

FadingLight on Boros Aggro - Humans & Tokens

3 days ago

Thank you Oloro, I put Dragonmaster Outcast more as a win-con by inevitability, but that would be far too slow for this deck. Kytheon, Hero of Akros  Flip is also too slow for this deck. How do you feel about Glory of Warfare? I'm torn between Anointed Procession, Iroas, God of Victory and Purphoros, God of the Forge as well. I was thinking Anointed Procession + Purphoros, God of the Forge, but menace from Iroas, God of Victory seems so tempting. What do you think?

Oloro_Magic on Boros Aggro - Humans & Tokens

3 days ago

Dragonmaster Outcast and Kytheon, Hero of Akros  Flip while very good do not belong in this deck really. Cathars' Crusade is also too expensive to be useful, Honor of the Pure would work much better. Anger of the Gods can and should be a sideboard card seing how it hurts you more than any opponent and should only be used if absolutely necessary. Champion of the Parish up to 4 copies is another must if you are sticking with the human theme. As for cards in your maybe board, Iroas, God of Victory could be interesting in this deck, and Metallic Mimic provides a lord card if that is what you want. As for cards you haven't considered, both Goblin Bushwhacker and Reckless Bushwhacker can be finishers in this deck (I personally prefer the latter).

Perpetual on Do you Miz me?

6 days ago

For Red/White? And knowing LD is part of the strategy (including hitting my own lands)? My first thought is cheap CMC, regardless of the Commander's abilities. That says Akiri, Line-Slinger or Anax and Cymede. For more mid-range I would look at Bruse Tarl, Boorish Herder, Brion Stoutarm, Iroas, God of Victory, and Jor Kadeen, the Prevailer. For high CMC (which I would try to avoid) my choices are Gisela, Blade of Goldnight or Aurelia, the Warleader.

So if you are going with lots of mana rocks &/or equipment Voltron? Akiri or Jor Kadeen.

Creature based offense? Bruse or Iroas. Gisela if you aren't afraid of the high CMC.

Muglacious_NiceFaceToad on Slow Deck... Any help?

1 week ago


Boros is always difficult for card draw and ramp. I'm going to list all the ones I have been playing with some of the budget ones are really great and some of the expensive ones really are worth the cost.

Here are some of the things I have been playing with and found useful for my Angel Tribal (work in progress) deck.

Ramp; Knight of the White Orchid, Burnished Hart, Wild-Field Scarecrow, Solemn Simulacrum, Pilgrim's Eye, Myriad Landscape, Pearl Medallion, Sword of the Animist, Khalni Gem, Armillary Sphere, Land Tax, Gift of Estates, Tithe, Oath of Lieges, Sword of Feast and Famine and Crucible of Worlds(which will allow you to hit all your land drops if you have fetch lands)

Mana rocks that can be used as ramp to get your fatties out early;Sol Ring, Worn Powerstone, Gilded Lotus, Hedron Archive, Boros Signet, Coalition Relic, Thran Dynamo, Coldsteel Heart, Chrome Mox, Chromatic Lantern, Commander's Sphere, Cultivator's Caravan, Manalith, Star Compass, Doubling Cube

Card Draw;Mind's Eye, Sword of Fire and Ice, Staff of Nin, Rogue's Gloves, Sin Prodder(Absolutely try this guy), Tamiyo's Journal, Slate of Ancestry, Loreseeker's Stone.

Creatures;Sunblast Angel kills all your opponents creatures and is a nice flyer, Pristine Angel Can only be dealt damage by non-artifact colorless creatures aka eldrazi while untapped. If you give her vigilance she can't be blocked either. Color protection is Really really good. Mother of Runes you can use her color protection to counter removal spells on your creatures one per turn. Eight-and-a-Half-Tails more protection!, Blinding Angel if they can't attack you..., Angelic Skirmisher super effective for all your creatures to choose Each combat lifelink, vigilance, first strike. Giving all your creatures lifelink is definitely something. Iroas, God of Victory he's low mana cost & exceptional, Oketra the True, Steel Hellkite super utility removal. Duplicant Also exceptional removal of even indestructible things, which it seems you like with your current removal. Kazuul, Tyrant of the Cliffs great with gisela, I see you like stuffy doll and boros reckoner how aboutCoalhauler Swine, Mogg Maniac, and Spitemare. They work Really well with damage doublers. When they pull out all the stops and attack you fora lethal 20+ damage, Selfless Squire and you get a 21+/21+ creature to attack past their tapped creatures on your turn.

If you like Deflecting Palm I'd like to recommend Ride Down, & Boros Fury-Shield. Pyrohemia is incredible with Gisela, as long as she is out and you only activate one at a time all damage is prevented to you and doubled to your opponents and their creatures. For stuffy doll and reckoner definitely enchant them with Pariah so when ever you are attacked that damage goes to your opponents instead!

Anyway sorry for the novel. I'm sure I gave you too much but hey it's better than too little eh?

Coolie2 on Sisay, Captain of Eldrazi

1 week ago

I've been thinking about maybe adding red to the deck, which would let me add in cards that would be helpful. I made a new list of possible cards to add, including possible red ones, so I would appreciate thoughts on whether or not I should add red to the deck, and on the list:

Mayael the Anima

Angel of Serenity

Dragonlord Dromoka

Selvala, Heart of the Wilds

Selvala, Explorer Returned

Sigarda, Host of Herons

Spellbreaker Behemoth

Iroas, God of Victory

Gaea's Herald

Archetype of Endurance

Gisela, Blade of Goldnight

Purphoros, God of the Forge

Xenagos, the Reveler

Warstorm Surge

Panas on samut equipment voltron

3 weeks ago

Hey there! I do like voltron builds and Samut can certainly fit that role!

The second line in your description is an interesting statement... 36 lands is not too much land. Most of my decks start with 38 as a base. Granted, your average cmc is low enough to warant 36 lands, that would be an average number and since casting your commander early and often is necessary I'd include a much stronger ramp package. At the very least include Cultivate and Kodama's Reach instead of Vorrac Battlehorns and Avarice Amulet.

I absolutely MUST suggest that you find place for two more cards that are major omissions on your part, in my honest opinion. Hero's Blade never sees much love but it's one of the most fitting pieces of equipment out there! Try it and you'll love it! The second suggestion is get Kessig Wolf Run in the deck. You can support the colours and the effect is far too strong in your deck to not include it. I think these two could easily take the place of Madcap Experiment and Cascading Cataracts respectively.

Lastly, a pet card of mine in equipment voltron is Brass Squire so I can't help myself putting him out there as well. Other suggestions would be things like Berserk, Sylvan Library, Become Immense... Iroas, God of Victory may fit the theme... but I wouldn't see these as mandatory includes. Oh, I do find myself not liking Howling Mine - maybe replace it with Stone Haven Outfitter, Life's Legacy, or one of those mentioned before?

Overall, a very good deck! I like it!

Ianco on Blasphemous Boros

3 weeks ago

Here's some comments about the deck.

The charm of this Boros is that it is a mid speed aggro, with versatility. It is quite fast, hits pretty hard, and the opponent is many times quite surprised by the sudden onslaught. 2 creatures is what you want, then you will drop your haste creature, and BAM, Battalion triggers.To get the trigger on Firemane Avenger (who's is a 3/3 flier who spams Lightning Helix), is a force to be reckoned with.

This brings us to the other side of the deck, Boros Reckoner; the best Boros card ever printed (maybe besides Boros Charm ) is an excellent blocker here, who everyone is afraid of. Not only can it kill 1-2 power creatures, it also redirects the damage it gets, and possibly kills another creature or deals some small damage to the player as a finisher. Your opponents are very afraid to attack with their big beasties if they don't have trample, as if you block them, it means a massive damage to them as well.

Furthermore, you have a backup plan. If you see yourself being overpowered, play defensively, and get a Boros Reckoner with a Blasphemous Act in hand. Once you have Boros Reckoner in the play and there are around 5 creatures altogether on the battlefield, you can cast Blasphemous Act usually for 4-3 mana for 13 damage to all creatures. This will wipe you out as well, but: you destroy their army, and due to Boros Reckoner's ability, you can deal 13 damage to the player... that is what I call value.

This is usually enough to finish the game, it is hard not to get to such a state and not have nibbed down 7 damage from the opponent.

Some other nifty things in the deck are:

Spark Trooper with Boros Charm and double strike for 12 damage and 12 lifegain; Proc-ing Battalion with an Act of Treason with Reverberate; Iroas, God of Victory easily gets to be a creature due to high mana symbol amount on cards; Dropping a Legion Loyalist when none expect it, instantly triggering your battalion

Overall a very fun deck, which is easy to pilot, straightforward to play and really good against slower decks. The strength of the deck is in versatility, good speed, and some nice combo with BR and BA.

Have fun! Ianco

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