Iroas, God of Victory

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace.

Prevent all damage that would be dealt to attacking creatures you control.

Iroas, God of Victory Discussion

TypicalTimmy on Card creation challenge

5 days ago

Pantheon of Theros

Legendary Enchantment (Mythic Rare)

For each numerical value you must meet to satisfy Devotion on spells and permanents you control, that value is instead one lower. (For example, if a card requires you to have a Devotion to red of five, it now requires you to have a Devotion to red of four instead.)


So, for example, Iroas, God of Victory requires a Boros Devotion of 7. This card not only lowers it down to 6, but then meets 2 of the Devotion requirement because it is a red and a white permanent.

Honestly it is not that good of a card and would likely never see Standard play, but it does help optimize a God Tribal in EDH. Probably best to run Morophon, the Boundless as the Commander.

That's something I want to look into after Theros: Beyond Death is made - A God Tribal deck. There are currently 28 Gods, probably +5 from Theros: Beyond Death for 33. We can also include Shapeshifters with Changeling which add another 37. So the base is there, we just need to figure out how to make it work.

Anywho, wildcard.

Osbert on Queen Marchesa's Chessboard

2 weeks ago

You have TONS of creature removal but I only count 3 spells that can remove artifacts or enchantments. I suggest adding a card like Return to Dust or Crush Contraband as the best instant speed options with 2 for 1 capability. Aura of Silence is agreat tax effect that pulls double duty as removal as well.

Ad Naseum seems like a really risky card in here since you have quite a few higher CmC cards. It usually is better in a deck where the average CmC is ~2 so the life loss is mitigated and you are more likely to get a full grip from the spell. I know with Angel's Grace you can draw your deck but you don't have any ways to secure your infinite Dualcaster Mages from finishing the job. Maybe include a card like Silence or Grand Abolisher to make sure your combo goes off without a hitch.

With a decent instant package maybe you should consider Isochron Scepter . Stick a Swords to Plowshares or Silence or Despark under there and have repeatable interaction. Silence is exceptionally nasty.

If you're on the hunt for even more creature repellant I suggest Lightmine Field . It really only backfires when an opponent swings while they have an Iroas, God of Victory or Vigor out.

Ravenrose on Samut Werewolf Tribal

1 month ago

I love this deck concept. Ferocity of the Wilds and Rhythm of the Wild are good additions for this deck. Fires of Yavimaya and Gruul War Chant may also be good for your deck. Beast Whisperer is a fun addition. Iroas, God of Victory and Nylea, God of the Hunt may also come in useful.

I hope this has been of some use to you

Raven Rose

Drakorya on Getting Friend into EDH. Need ...

2 months ago

I feel like a big part of commander decks is how reliant your deck is on having your commander on the battlefield. The decks that need their commander in play often do broken and fun things, which can be enticing for someone just getting started in commander. But these decks are often also fragile, and aren't nearly as fun if the commander is repeatedly countered or removed. So it depends on how interactive the meta he'll be playing is.

That being said, the god commanders from Theros and Amonkhet are alot easier to keep on the battlefield. Iroas, God of Victory , Mogis, God of Slaughter , and Xenagos, God of Revels can be fun decks to play.

Alternatively, if he wants his commander to hide in the shadows and let his minions do the work, the commanders with eminence abilities might suit him well, as they'll give him benefits while they stay in the command zone. There are 4 eminence commanders in total, all tribal themed: Arahbo, Roar of the World Cat Tribal, Edgar Markov Vampire Tribal, Inalla, Archmage Ritualist Wizard Tribal, and The Ur-Dragon Dragon Tribal.

SynergyBuild on Marisi's Hate Crew

3 months ago

Iroas, God of Victory seems kinda iffy to me, how does it perform for you?

nerva90 on The Price of Blood

3 months ago

Hey jakethewhale007. I've never thought about it actually. I've been looking to add it into my Iroas, God of Victory but never thought about the synergy here! You could also maybe run other cards like Arcbond alongside it.

This could actually be a nice finisher for the deck with the earthquake effects. I'll definitely give it a try some time in the future, thanks!

Tom_Shackles on Infinity Warriors

3 months ago

Cooperthedog2, you are correct about Iroas, God of Victory . I've not seen Cover of Darkness before, but it would be a great fit for this deck. Thank you for the recommendation; I'll consider adding it in!

Cooperthedog2 on Infinity Warriors

4 months ago

I assume you run Iroas, God of Victory for the menace and damage avoidance but have you heard of the card Cover of Darkness ? for 2 less mana warriors gain fear which in most cases is better then menace. Also with the way the stack works the created tokens also gain fear.

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Iroas, God of Victory occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

RW (Boros): 2.5%