|Commander / EDH||Legal|
Printings View all
|Commander 2016 (C16)||Mythic Rare|
|Journey into Nyx (JOU)||Mythic Rare|
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Iroas, God of Victory
Legendary Enchantment Creature — God
As long as your devotion to red and white is less than seven, Iroas isn't a creature.
Creatures you control have menace.
Prevent all damage that would be dealt to attacking creatures you control.
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|Want (7)||bradyofportdetroit , fireborne1986 , Psycheretic , mlouden03 , Melmo , Feyd-Rautha , brokendwarf|
Iroas, God of Victory Discussion
3 hours ago
I don't understand what you're saying. What I am saying is with all the small creature tokens. They will die to blockers. You can protect your creatures from combat damage with Iroas, God of Victory and Dolmen Gate.
4 hours ago
2 days ago
4 days ago
Adriana, Captain of the Guard is really good in a multiplayer game since she buffs all of your attacking tokens for each opponent you're swinging at and is even a good alternative to Iroas, God of Victory if you want to play around with that too.
1 week ago
Well there are certain questions you need to ask yourself:
How do I want to balance goodstuff and aggro
Do I want a card, that can hit for 3 this turn or a card that hits for 6 the following turns?
At what cmc do certain effects matter the most?
eg. Gaddock Teeg is a great card on its own, but is this effect really relevant when try to close the game out before t6, or does his low attack hurt us more. Does this deck even need removal or swords? Every removal or high cmc card has the risk to be dead in our hand.
I have played a similar deck with Iroas, God of Victory as commander, and I thought that removal doesn't matter because my opponents can't take advantage from enchantments and artifacts, because they die without playing blockers. What mattered was that I have consistently a grip full of one, two, and three drops that attack.(I had a human subtheme with Champion of the Parish,Thalia's Lieutenant,Honored Crop-Captain and alike.)
I can't really say what to cut, because neither do I know how all in you want to be (and I can't decide that for you), nor do I know your playgroup.
1 week ago
Hey Zidantur, I'm always glad to help, so it's definitely not annoying!
I actually really like Dolmen Gate for the reasons you mentioned and I think you could try experimenting with it. It's nice that this and Reconnaissance have a lower CMC, however I think you can safely run something like Iroas, God of Victory, which I personally think might be more effective. For starters the effect these cards provides aren't necessarily something you need early (turns 1/2) but rather something you need once you have accrued a decent board state (usually turns 3-5). Iroas also gives your creatures menace, which can be extremely useful to get damage in and it also has the added bonus of being resilient with its indestructibility. There are also the moments (although very unlikely) it can become a 7 power beater.
3 weeks ago
Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.
I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?
I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.
I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.
I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.
I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.
Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.