Iroas, God of Victory
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Iroas, God of Victory

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control have menace. (They can't be blocked except by two or more creatures.)

Prevent all damage that would be dealt to attacking creatures you control.

Recommendations View more recommendations

Case42 on Caesar, Mardu Dressing

1 week ago

My version of Caesar leans much much heavier into token production, but I still feel that you could use Lagomos, Hand of Hatred in this version. He is a great option for an every turn guaranteed sacrifice for Caesar, plus a tutor.

Since you seem to be aiming at a Go-Wide strategy, I would suggest cards that protect your creatures in combat.

Dolmen Gate Iroas, God of Victory and Reconnaissance

Reconnaissance in particular is very strong, as it not only acts as combat protection but also as a pseudo-Vigilance effect, as there is a stage in combat after damage is dealt where you are still in combat and can activate it.

Crow_Umbra on Solphim

3 months ago

I think at face value, Caesar, Legion's Emperor will end up using a lot of the same tech that Isshin, Two Heavens as One does. You could probably use more of the token generators that Isshin would, if you want to check out the Isshin token theme EDHREC page.

In looking at your list, I do have a few suggestions, if you're open to them:

  • I think you could probably drop down to at most 38 lands, or 36 at the least.

  • It seems a little counter-intuitive, but I'd recommend replacing some of those land slots with mana rocks like Sol Ring, Arcane Signet, Orzhov Signet and the others in color in that cycle, or Talisman of Indulgence and the others in this cycle (Talismans of Conviction and Hierarchy). Replacing some land slots can help you ramp out some rocks in your early turns, and reduces your likelihood of mana flooding.

  • Some of these land slots could also be swapped out for more creature token generation. Some of my personal favorites from playing Isshin: Anim Pakal, Thousandth Moon, Hammers of Moradin, Hanweir Garrison  Meld, Krenko, Tin Street Kingpin, and Mardu Ascendancy. I think your deck could benefit from a few more token producers that can get set up before Caesar hits the field, and also takes pressure off him being one of your primary token producers.

  • If you have the budget for it, I'd recommend adding a decent board protection package from stuff like Reconnaissance, Dolmen Gate, Teferi's Protection, Clever Concealment, and Iroas, God of Victory. The more you can protect your board, the more you can maintain momentum down the stretch. In case you're unfamiliar with Reconnaissance, this EDHREC article explains how you can use it as a pseudo-Vigilance anthem to pull your creatures out of combat, after the damage step.

  • Lastly, I'd recommend swapping out some of your creatures that are north of 5 cmc for some of the stuff listed above. Between swapping land slots, and swapping a couple of higher cmc creatures, I think could help the deck be a bit more cohesive.

I hope these suggestions are helpful. Down to discuss more if you're up for it. Best of luck

Last_Laugh on Token Legion

3 months ago

Iroas, God of Victory is another dolmen gate effect that gives menace. I also recommend Dolmen Gate. These 2 along with Reconnaissance, which you already run, are a trifecta I can't recommend enough here.

Ogre Battledriver is a nice haste enabler that buffs your tapped and attacking tokens and helps them trade up or survive a lot better in combat.

Mardu Ascendancy can spit out massive amounts of tokens and the toughness boost can come in handy in a pinch.

Hall of Heliod's Generosity would be nice here since you run 19 enchantments and a lot are pretty impactful.

Vault of the Archangel is expensive to activate but effects combat in your favor even if you don't. Just the unspoken threat of potential activation will get small attackers past big blockers. Hold up the mana, be committed to using it if needed, and cast stuff on your 2nd main if your dudes stay unblocked.

Vexiumm on Anim Pakal, Gnomes of Devastation

3 months ago

After you get the Graaz, Unstoppable Juggernaut kill. Put Iroas, God of Victory in over him. Getting that combo off with Electrodominance is the most satisfying thing ever.

Crow_Umbra on Ave, True to Caesar (Primer Prototype)

4 months ago

Generally speaking, I think Caesar and token Isshin lists will end up having a lot of similarities. In looking at your list, I have a few suggestions:

I hope these suggestions are helpful. Caesar is likely going to find a home in my Isshin deck, come next March. I'm hoping we get a decent NCR Ranger in the precon.

Last_Laugh on Isshin Trigger Warning

7 months ago

I can't recommend Reconnaissance and Iroas, God of Victory enough (along with Dolmen Gate in your maybeboard). They aren't a cheap upgrade, but being able to always swing safely is a huge deal here.

tkjanacek on Nahiri: Ghosts of Mirrodin Reforged

7 months ago

I run Cliffhaven Kitesail and Eldrazi Monument. Obviously it isn't always better than Skinwing, but I like keeping the mana curve as low as possible. Maul of the Skyclaves is fairly comparable to Skinwing. There's also Dolmen Gate, Iroas, God of Victory and Reconnaissance, which don't give evasion, but do protect your attacking creatures.

Crow_Umbra on isshin Double Attack Triggers

7 months ago

It looks like you're still short 3 cards. I'd recommend making those last 3 slots some lands. 31 seems a bit low

Since you're running Goldspan Dragon, I'd also recommend adding Professional Face-Breaker & Captain Lannery Storm. They're a great package for maintaining some mana acceleration, & impulse draw if needed. All 3 have been all-stars in my most recent games, as I've managed to get 2/3 working in conjunction.

Face-Breaker is a combat damage based trigger, but you're going to be swinging wide & aggro anyways. Gotta get the most of your combats!

A few non-budget recs:

Best of luck, I hope you have fun with the deck.

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