Kalemne, Disciple of Iroas

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 (C15) Mythic Rare

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Kalemne, Disciple of Iroas

Legendary Creature — Giant Soldier

Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

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Kalemne, Disciple of Iroas Discussion

bushido_man96 on Dinosaur Tribal

2 days ago

Thanks for checking it out, Bxbx! I plan to solitaire the deck with my son when I get it put together so he understands how the cards work together, and he can hopefully see the setup. He's been playing with me for some a little over a year now, and the best way for him to play is to get familiar with a deck and then he usually starts to recognize what the cards he draws do. He got really familiar with the Kalemne, Disciple of Iroas precon, and he can usually work his way around it pretty well. As stoked as he is about the dinosaurs, I think he'll pick up on this one quick, too.

Thank you for the suggestions, too. I really like Rings of Brighthearth, but I don't have any, and its a bit pricey. I do have some Scroll Racks laying around, so those might find their way into the deck. Call of the Wild is one of my favorite cards, and it pairs nicely with cards like Sylvan Library, Mirri's Guile, Sensei's Divining Top, and the aforementioned Scroll Rack. Mayael has it built-in, although not nearly as good (since she has to tap and requires all three colors), so I thought I'd play with her as the commander and run some creature tutor to get to Gishath, Sun's Avatar. I've been looking for a theme to run Call of the Wild in, and I think I've found it. We'll see how it goes.

If I want to run Scroll Rack, what do you think I should cut? I also have both of the Huatli planeswalkers, and don't know what to cut for them, either.

Again, thanks for the look! Here's to hoping for more good dinos out of Rivals!

GoneWithLaw on Pretty Boros Angels

5 days ago

Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.

The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.

With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.

Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.

Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.

Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!

Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)

Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.

Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!

Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.

Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.

Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!

I do like Nobilis of War, but Balefire Liege is similar, pumps your creatures for blocking too (important!) and gives you extra value to your spellcasting.

Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.

Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).

Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.

Weapons Trainer is another weak anthem, in my opinion. You'd be better off with something giving a boost in addition to other utility, like Shefet Dunes.

Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!

Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.

Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.

If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!

If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.

If you're running Sunforger, you're going to want a much larger package! Dawn Charm, Silence, Wear / Tear, and Wild Ricochet are some of my favorites in these colors.

Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.

Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.

If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.

Manabarbs puts extra pressure on your opponents, while if you get Gisela, Blade of Goldnight out, you don't take anything.

Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!

I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!

Kthululu on Kalemne Voltron

2 weeks ago

Hey buddy, here are some tips I would suggest in order to make your deck more competitive. Unfortunately voltron is not the strongest right now, but that doesn't mean you can't give your sexy lady Kalemne, Disciple of Iroas everything that she deserves.

Lands:Things like Boros Garrison that come into play tapped need to go, unless they are part of a winning combo, and even then that is sketchy. Add Sacred Foundry to your mana pool for essentially another Plateau. Also, add more fetchlands to fix your mana. Fetchlands also have a benefit of thinning out your deck so you have a better chance of getting to what you want. Ancient Tomb is also a great land for you. So is Inventors' Fair!

Artifacts:You are missing the essential artifact ramp package of Chrome Mox, maybe Lotus Petal, Mana Vault, Mana Crypt, Mox Diamond, and for your deck even Mox Opal due to your amount of artifacts. You could even add the 2 artifact lands to help with metalcraft. Lotus Petal is a person call, but I could see you going without. If you need more ramp then maybe ones like Mind Stone or Prismatic Lens. Howling Mine gives a benefit to all of your opponents as well, so I would suggest cutting that. Any mana ramp that comes into play tapped should probably be cut. In addition, since your deck is slower than many other decks and require combat steps, I would recommend adding artifact stax pieces to slow people down. Ideally you want pieces that hurt your opponents more than they hurt you. Things like Winter Orb after you play your commander. That way your opponents have less resources to deal with your stuff. I would recommend checking out competitive decks to see what stax pieces they use and seeing which ones would work best for you.

Creatures:You have a lot of expensive creatures that don't completely go with your wincon with your commander. I would also straight up remove Skyknight Legionnaire. I would definitely add Stoneforge Mystic to have another tutor and a way to flash in artifacts. I would also recommend using stax creatures to hurt your opponents. Maybe something like Ethersworn Canonist since you play lots of artifacts. I believe there are other white creatures that tutor up artifacts, you should check them out. If you want to add creatures that can you can equip things to besides your commander, maybe look at things like Kemba, Kha Regent or Monastery Mentor. You can also rock the awesome Recruiter of the Guard. Also, have you met your future friend Magus of the Moon?

Enchantments:You have lots of stax pieces here which I think is good. I would recommend adding more with things like Stony Silence. I'm not sure how well Ghostly Prison works with your deck, so if you need to cut things it should also be one of the things to go. And probably most importantly, hello Blood Moon!

Instants/Sorceries:Faithless Looting should be an instant add. I would also say Pyroblast and Red Elemental Blast should be for sure additions. They can counter counterspells and destroy blue permanents. If you want wheel effects then good old Wheel of Fortune should be added. Red has access to some okay draw effects through cards like Tormenting Voice that can help you go through your deck. Sensei's Divining Top might not be a bad card for you either. You also have a tons of board wipes. Yes, having one or two can be nice, but not that many. Rolling Earthquake is really solid, and if you want Wrath of God isn't bad either, but after that more spot removal is probably best.

Overall Recommendations:I would recommend dropping your overall cmc with cheaper costed cards that help you win with your primary wincon, Kalemne, Disciple of Iroas, more efficiently. Stax pieces could help you out a lot with slowing others down too. Adding something like Isochron Scepter + Final Fortune + Sundial of the Infinite is a relatively cheap way for you to get infinite turns and to pull out a win. I would also recommend more draw spells, they can help you go through your deck to the good stuff more efficiently. Once you drop the cmc of the deck you should cut lands, I wouldn't go over 32 with the ramp you will have.

finallegend on Double Strike Destruction

2 weeks ago

I definately understand the struggles of Boros... I have a Kalemne, Disciple of Iroas EDH deck called We're the Titans, We are Strong - Kalemne. Some suggestions as far as ramping would be something like:

  • Caged Sun - effectively doubles the amount of one color mana you can produce per turn

  • Fountain of Cho/Mercadian Bazaar - obscure land that enters the battle field tapped and can either be tapped to add how much mana you can add later or be dumped to bring out the big guns.

Qolorful on From Lands to Legends: Karametra edh

4 weeks ago

Is this really your first edh build? Lol you shoulda seen mine! Freaking Kalemne, Disciple of Iroas that had no ramp other than sol ring and boros Clue stone... embarrassing honsestly. Good job on your first build

Since you're already ramping with your commander, cards like Thalia, Guardian of Thraben can be pretty obnoxious for those pesky blue players too, and won't much bother you. This includes Lodestone Golem tic an extent, Sphere of Resistance, and Trinisphere. Just a thought for your soft lock strategy.

As far as running out of gas, it doesn't much look like you should be with your list, you've got a lot of card draw and ramp, so you should be able to keep crapping out cards all you want. Though you can make serious use of Sylvan Library and Abundance in this deck, as well as the new enchantment from ixalan. I don't recall it's name but it basically gives you a card whenever an opponent removes something from your board.

Hope this helps a bit?

DespairFaction on Gisela damage is just weird

2 months ago

Yeah I hear you, I am working on a hyper competitive version of Aurelia and the RRR is real tough. Duelist heritage is a great card, I use it in all of my white decks. With Gisela in play, manabarbs does 2 to your oppoonents and I believe 0 to you, its been a while since ive played it. Price of progress is very good on its own. I killed a player with it in a Neheb deck the other day, and that was with no damage doubling, so with Gisela out late in a game you'll be hitting huge amounts of damage.

I probably wouldn't run Eidolon. Its ok early, but late in the game I don't think it will do much. Crescendo of War is a real interesting card also, but it can back fire once in a while. Sunscorch Regent is also very good, worth checking out.

As far as cuts to make. How has Boros Reckoner performed? I could see it being decent, but I could also see it getting lost in a clogged board state. Ive always found Anya, Merciless Angel to be really underwhelming. How has Kalemne, Disciple of Iroas performed, I could see that being a reasonable cut also.

Reverie42 on Reverie42

3 months ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison , Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.

Reverie42 on Control The Dead - Dark Shaman Best Shaman

3 months ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison, Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.
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