Kalemne, Disciple of Iroas

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

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Set Rarity
Commander 2015 Mythic Rare

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Tokens

Kalemne, Disciple of Iroas

Legendary Creature — Giant Soldier

Whenever you cast a creature spell with converted mana cost 5 or greater, you get an experience counter.

Kalemne, Disciple of Iroas gets +1/+1 for each experience counter you have.

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Kalemne, Disciple of Iroas Discussion

DespairFaction on Gisela damage is just weird

1 week ago

Yeah I hear you, I am working on a hyper competitive version of Aurelia and the RRR is real tough. Duelist heritage is a great card, I use it in all of my white decks. With Gisela in play, manabarbs does 2 to your oppoonents and I believe 0 to you, its been a while since ive played it. Price of progress is very good on its own. I killed a player with it in a Neheb deck the other day, and that was with no damage doubling, so with Gisela out late in a game you'll be hitting huge amounts of damage.

I probably wouldn't run Eidolon. Its ok early, but late in the game I don't think it will do much. Crescendo of War is a real interesting card also, but it can back fire once in a while. Sunscorch Regent is also very good, worth checking out.

As far as cuts to make. How has Boros Reckoner performed? I could see it being decent, but I could also see it getting lost in a clogged board state. Ive always found Anya, Merciless Angel to be really underwhelming. How has Kalemne, Disciple of Iroas performed, I could see that being a reasonable cut also.

Reverie42 on Reverie42

1 month ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison , Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.

Reverie42 on Control The Dead - Dark Shaman Best Shaman

1 month ago

I started buying the EDH precons as full sets starting with C14 as a way to get in to the format, then began upgrading some of them this year.

As of now, I've done all of the revamps that I intend to do for the C14-C16 decks. I'll probably write more about that process later. There were three decks that I did not attempt to upgrade, though, so I figured I would explain why.

  • Nahiri, the Lithomancer: I would want to build this as an equipment deck. Unfortunately, the good equipment is extremely expensive, and the deck is not really that awesome even when fully built out. I'd love to build it out one day, but not when the equipment package alone would cost multiple times what I'm willing to spend on one deck.
  • Ob Nixilis of the Black Oath: Ultimately, this deck feels too much like a worse version of Meren to be worth building out. I'd like to build some flavor of mono-B some day to play with some of the cool toys that don't work so well in multi-colored decks, but given that it would be a nearly complete overhaul of the deck, I will probably wait until after the C17 decks come out to try it.
  • Ezuri, Claw of Progress: Ezuri is basically just a strictly worse Atraxa at this point. The other option is to go snake tribal, but that's just not realistically a very good deck. You end up running all of the "build your own tribe" cards, and at the end of the day, there are just way better tribes to use at that point. If I were to build something in Simic colors, I'd likely go Bant and build out a bounce/flicker themed deck in the vain of my U/G Bounce casual 60-card list.

There were also a couple interesting decisions in a few of the decks that I did choose to build out:

  • Kalemne, Disciple of Iroas I originally skipped since it felt like a fairly linear voltron-ish deck. It eventually turned out that having a fairly linear voltron-ish deck is really helpful for briging new players in to the format who feel intimidated by the crazy combos, timing manipulation and rules intricacy of other decks. It's also a great deck in multiplayer for keeping some of the degenerate decks honest since it tends to get ignored right up until it just wipes someout out. While this isn't one of the strongest decks, there are a handful of legitimately skill-testing match-ups (like Daxos) that made me glad I built it.
  • Saskia the Unyielding was another initial skip since my original take on it was that it basically jund aggro, which was more than I wanted to spend for a fairly linear deck. I came back to it when I was looking to build a token deck. With new toys like Hanweir Garrison, Odric, Lunarch Marshal and Samut, Voice of Dissent, there was enough cool stuff going on at a reasonable price that I took the plunge. A lot of people in my play group like tokens, and this has been a popular choice for people to play, so it's been worth it.
  • I threw pretty much all of Mizzix of the Izmagnus out to build out a U/R chaos deck. This leaves my stable without any dedicated spellslinger style decks, which I want to build out. I don't know if what I want for that is Mizzix, Narset, or maybe something new. This is another deck I'll likely wait until after the C17 decks come out to take a stab at. I feel like every playgroup should have a chaos deck to break out once or twice a year, and in general I think even when it's frustrating, it tends to lead to more memorable games than storming off would.
  • Kynaios and Tiro of Meletis was one that I wanted to build but didn't intend do. I always thought group hug decks were neat, but we have so much 1v1 in our playgroup that I figured I'd rarely actually get a chance to play it. Ultimately, I settled on a game plan that was less politics and more about resource flooding and board wipes with a combo finish and made up a sideboard to remove the combos in multiplayer. This is another deck that can lead to memorable games as the insane levels of ramp and draw mean everyone is constantly setting up crazy broken board states and then getting wiped until someone breaks through.

imoutogetyou on Ragnarok (Giant Tribal: Brion Stoutarm)

1 month ago

Absolutely right on Kalemne, Disciple of Iroas being a possible commander description amended. My fault for writing it at 3 am and forgot they were legendary.

As for using Kalemne, Disciple of Iroas I don't like as commander because I don't take have a lot of classic red white aggression in here. IDK if it is just a play preference thing but I like that Brion Stoutarm gives instant speed damage, allowing more strategic and defensive play. The other primary reason to go with Brion is the damage is direct. If I use Kalemne, then opponents just need a combat trick or something to dissuade attacking into (death-touch etc.), and having a sacrifice outlet open with retribution dissuades opponents from using removal on your creatures. This would require Swiftfoot Boots or something to defend Brion Stoutarm, but everyone thinks twice about messing with your other threats on the board. The life-gain doesn't hurt either even if you take some hits early.

Optimator on Ragnarok (Giant Tribal: Brion Stoutarm)

1 month ago

How can you say that Brion is the only possible Giant when you have Kalemne, Disciple of Iroas in the 99? Seems like a no-brainer to make her the commander if going the tribal route. Don't get me wrong, Brion makes an awesome commander (my roommate has a Brion deck that stomps face) but he has to be built around in a way that Kalemne doesn't necessarily have to--especially if Giant Tribal is the primary focus. It's possible to have Brion be the main focus and tribal be secondary but it seems inefficient to the point of falling a bit flat. YMMV

DespairFaction on Angel Tribal (work in progress)

1 month ago

Quicksilver Amulet and Belbe's Portal are awesome for this style of build with a lot of high cost creatures. You can flash in your creatures on the end step, which is a pretty big deal, and paying 4 on turn 4 and 4 again on turn 5 is much different than paying 8 on turn 8 (assuming no mana rocks). I haven'tried explanar, caged sun, or gauntlet of power because my mana base is setup different. I use Coalition Relic, Thran Dynamo and Gilded Lotus and the 2 cost mana rocks.

Sunscorch Regent and Taurean Mauler are awesome definitely run Sunscorch if you aren't married to angel tribal. I don't care for Malignus that much, it really needs trample to shine, and it will get smaller as the game goes a long.

I have had the same problem with Marshal's Anthem where it sits in the hand. Reya Dawnbringer is good, but I haven't been able to get Emeria Shepherd into play with the right situation, but it seems good against board wipe heavy opponents. I haven't tried out Dawnbreak Reclaimer I am interested to check it out though, but it does seem situational.

For this style of deck I personally wouldn't run Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Bruse Tarl, Boorish Herder, orHellrider. Kalemne, dies too easily and doesn't have evasion, plus gets worse as the game goes long. Instead of Bruse Tarl, Boorish Herder I would Duelist's Heritage you lose the lifelink piece but its much harder to remove. My problem with Adriana, Captain of the Guard is that you have to attack everyone to get max value, and that makes it so everyone at the table hates you. I haven't played with Adriana at all, but ive use the myriad cards, and its similar.

Tajic, Blade of the Legion is solid. If you gives a blocker against the big dumb creature on the board, and when you get battalion online it gets huge. Iroas, God of Victory seems reasonable, but may not be necessary with all the protection spells you have, but maybe you cut a protection spell for Iroas, he offers decent utility.

I haven't used Crown of Doom but it actually seems pretty good, I will need to check that one out as well.

It will interfere with your curve a bit but True Conviction is good for a deck like this, if the curve can support it.

How have Slate of Ancestry Tamiyo's Journal and Blinding Angelperformed for you?

Mana cards to check out Gift of Estates I run instead of Armillary Sphere its more conditional the mana savings is pretty big. Another interesting card is Oath of Lieges, I am still undecided on it, since its awesome if you are behind on lands, but a dead card if you are head or tied on lands.

Muglacious_NiceFaceToad on Angel Tribal (work in progress)

1 month ago

Hello DespairFaction,

How do you find Quicksilver Amulet and Belbe's Portal work for you? I recently added Extraplanar Lens, Gauntlet of Power, Caged Sun, and Crucible of Worlds route and have been pretty happy with it. I was thinking they may be a little slow actually.

Recently I have been looking at lowering the curve. How do Sunscorch Regent & Taurean Mauler work for you? I have been thinking of adding them and Malignus.

In my experimenting with Marshal's Anthem in the past it always ends up a dead card in hand for me. Does it work for you? Have you tried Emeria Shepherd, Reya Dawnbringer, or Dawnbreak Reclaimer? Emeria is incredible with fetch lands. Yet I frequently find that there isn't anything yet in my yard to recover... and a beater that utilizes Aurelia's ability might be better.

I was thinking of going more towards the lines of Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Tajic, Blade of the Legion, Bruse Tarl, Boorish Herder, Serra Ascendant, Galepowder Mage, Iroas, God of Victory, maybe even Hellrider.

You are absolutely right about Mask of Memory! I think I will replace some of the other high cost card draw with it, Rogue's Gloves and Sword of Fire and Ice . I might even add Markov Blademaster, Mirran Crusader and Oketra the True to double the triggers.

I totally will be getting a copy of Odric, Lunarch Marshal. I was just looking at him actually. I just had had a chance to check out SteveSketches recommendation of Concerted Effort which was totally awesome! Thank you SteveSketches! Indestructible Gisela, Blade of Goldnight, and a flying Iroas, God of Victory were rather awesome. excepts I was still obliterated that game. So I think the similar effect from Odric, Lunarch Marshal is going to be awesome as well.

I keep on wanting to add Karmic Guide but it is such a combo piece. I want to do it justice with more combo pieces but I usually find myself avoiding combos... usually ;)

I was recently looking at Crown of Doom, do you have any experience with it? I think it might be great with the double attack phases!

Thanks for the commenting! :D

Piebye726 on Red White Aggro

2 months ago

Hoo boy... List time!

CreaturesYou have a lot of high impact creatures that, without a doubt can take the game on their own, but I see that you have no late game big creature removal. I would suggest taking out the high cmc cards like Angelic Skirmisher and Aurelia, the Warleader and replace them with Figure of Destiny or Dragonmaster Outcast. I would also suggest taking out Gisela, Blade of Goldnight, and replacing it with a better one: Gisela, the Broken Blade because the broken blade is much cheaper, has first strike, and lifelink. If you are going to run that, I would also suggest Bruna, the Fading Light because, you know, meld. The purpose of aggro decks, which you labeled this as, is to overwhelm opponents early before you run out of gas, so you need lower cmc creatures, haste preferred. Goblin Guide is a perfect example.

ManabaseAlthough aggro decks aren't as mana demanding as control decks, they still need more dual lands. I would suggest taking out Boros Garrison and replacing it with Sacred Foundry. Shock lands are great because of the potential mana advantage that you can get with this card. Manlands are also great, and I think that Looming Spires would be a perfect fit in this deck. A few mountains and plains are great, but fetchlands are better.

Wincons:Your deck does have many cards that take the game, but I think that it needs a sold wincon. Most decks have 2 parts to it, the wincon, and the supporting cards. If you are running blue, your wincon might be Thing in the Ice  Flip and you supporting cards may be bounce and counter sells. If you are going to run Gisela and Bruna, their melded versions can quite easily win you the game. I think that for a wincon, Transcendent Master would be a great add to your deck. Lightning Bolt is a great card and so is Path to Exile. Deflecting Palm can also be a great instant if you use it properly.

SuggestionsI think that overall, you should use cheaper cmc creatures, and maybe some planeswalkers like Ajani Vengeant and more enchantments. I see that you are lacking in sideboards, so for a start, I would suggest putting in Revoke Existence and Leyline of Sanctity.

ps. take out Kalemne, Disciple of Iroas. once you play with her, you'll feel her underwhelmingnessess

Sorry if I sound condescending but I just needed to get these points across. Good deck tho +1

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