Creeping Corrosion

Creeping Corrosion


Destroy all artifacts.

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Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Creeping Corrosion occurrence in decks from the last year


All decks: 0.0%

Creeping Corrosion Discussion

Mortlocke on Slivers

20 hours ago


Always glad to see a new Sliver deck, so +1 right off the bat. I also like the rather unique direction your deck seems to be leaning toward, which correct me if i'm wrong - creature stealing. In your deck, it seems that Sliver Overlord's 2nd ability will be used quite often in conjunction with spells like Standardize. Very cool. However, I must strongly suggest that you flesh out your deck description. What are your notable wincons? Card combinations? What are all the themes in the deck? To assist you in creating a fleshed out deck description, I suggest reading Epochalyptik's Do you want to write a Primer?

As for actual thoughts toward the deck, I do have some questions/suggestions:

  • Are you including Fist of Suns to combine it with Morophon? - if so, I suggest you cut Fist as it does nothing for your deck outside of that combination. Spending to get both pieces on the battlefield should be a game winning play (in my opinion) - but in this case, it'll net you a somewhat interesting turn where you can dump all creatures in your hand on the field along with your Commander. That's it. Maybe i'm missing something, but that to me isn't a very good use of your mana. I'd suggest replacing Fist with Kindred Summons, as it in essence does what I think you want the previously mentioned combo to do - but with more efficiency as it doesn't rely on Morophon to be on the field.
  • Distant Melody would be a good inclusion as well, as your deck seems to be lacking draw options. The spell does increase in effectiveness depending on the number of Slivers on your board, but given your theme of making everything a Sliver and stealing it, I think you'd have little issue acquiring a big board of creatures - might as well capitalize on it. What to cut for it I leave up to you.
  • Kindred Dominance - this will depend on your budget, but given the heavy focus on creature types in your deck, this just seems like a must include. What to cut for it I leave up to you, but i'd consider removing: Merciless Eviction, Supreme Verdict, or Creeping Corrosion to make room.

I look forward to seeing this deck develop overtime - Chitinous approval ensues

Optimator on Bastards on Parade

1 week ago

Some potential cards. Most of these might be side-grades or out of budget but are worth noting in the Maybeboard. I have a few of these:


Creatures are obviously optimal, what with elf anthems and counters and stuff. I would try to squeeze in the first three if you can. The tempo of getting your commander down on turn 2 is amazing.

Fyndhorn Elves , Priest of Titania , Boreal Druid , Farhaven Elf , Leyline of Abundance , Castle Garenbrig , Llanowar Tribe , Overgrowth , Reap and Sow , Kodama's Reach , Explosive Vegetation , Nature's Lore , Ranger's Path , Skyshroud Claim , Grow from the Ashes , Emerald Medallion , Growing Rites of Itlimoc  Flip, Harrow , Circuitous Route


Rishkar's Expertise , Soul's Majesty , Mirror Shield , Zendikar Resurgent , Primal Rage , Heroic Intervention , Return to Nature , Overwhelming Stampede , Overrun , Beastmaster Ascension , Loxodon Warhammer , Colossal Majesty , Rancor , Vivien, Champion of the Wilds , Blossoming Defense , Withstand Death , Titanic Brawl , Ancient Animus , Momentous Fall , Nature's Claim , Once and Future , Regrowth , Wildest Dreams , Road of Return , Creeping Corrosion , Season of Growth , Blanchwood Armor , Sandwurm Convergence , Garruk, Primal Hunter , Vivien Reid , Vivien of the Arkbow , Ghost Quarter ,

Aspect of Mongoose is nice but prevents untapping shenanigans with your commander.


Some obvious out-of-budget stuff here and some lower-powered stuff too but I'll suggest them for posterity.

Llanowar Reborn , Karn's Bastion , Forge of Heroes , The Great Henge , Incubation Druid , Loyal Guardian , Tuskguard Captain , Pollenbright Druid , Solidarity of Heroes , Biogenic Upgrade , Durable Handicraft , Planewide Celebration , Courage in Crisis , Verdant Confluence , Bow of Nylea , Contagion Clasp , Contagion Engine , Hydra's Growth , Path of Discovery , Retreat to Kazandu , Forced Adaptation , Evolutionary Escalation , New Horizons , Nissa, Voice of Zendikar , Jiang Yanggu, Wildcrafter , Vivien, Arkbow Ranger , Kalonian Hydra , Arbor Armament , Stony Strength , Savage Summoning , Hunger of the Howlpack , Soul's Might , The Crowd Goes Wild , Armory of Iroas , Weapon Rack , Predatory Hunger , Primeval Bounty

I have a Drove of Elves I'm not using

triproberts12 on Ayula Bulking Season

3 months ago

No Creeping Corrosion ? I suggest you look for nasty things you can do to artifacts using the advanced search at Scryfall. Since you're heavy on enchantments, that rules out the Bane of Progress / Wave of Vitriol plan I go on with a lot of my green decks, but artifact only destruction seems like a good inclusion. I would also check out the Ayula page at EDHREC to see what other people are playing. You'll get a lot of obvious bears in the creature section, but the other card types might give you some interesting leads.

ClockworkSwordfish on One Billion(!) Followers on Social Media

5 months ago

If you're intent on staying artifact-free, then you could totally take advantage of effects like Creeping Corrosion , Molder Slug or Seeds of Innocence . It's very rare to see a deck without at least some artifacts kicking around, so they should never be dead cards.

Zephyr_Dreamcrafter on Gargos, Hydra Lord

6 months ago

Thanks for the input austintayshus I'm definitely finding a spot for Calming Verse and Creeping Corrosion The only hitch with the other ones is that I rely fairly heavily on my mana doubling enchantments, so I don't feel like I can really run enchantment wipes. Artifacts on the other hand I don't mind nearly as much so corrosions in. However, I am going to try to fit more E&A removal, probably Force of Vigor because it hits two, as well as casting in emergencies. My decks tend to be really light on removal and try to simply dominate with board presence, I need a little help to rein back a bit. Thanks a lot for the comment, it was very helpful.

austintayshus on Gargos, Hydra Lord

6 months ago

Looks like a fun deck, but I would recommend more artifact and/or enchantment destruction. Since you're light on both, I'd recommend board-wipe effects like Bane of Progress and Calming Verse and Creeping Corrosion and Tranquility .

Optimator on Dig Up Her Bones

6 months ago

Yeah, your list looks great. Seems a little light on interaction but that might be inevitable considering how many dinos you need to run and the ramp spells to support them. Rite of Passage is some sick Enrage tech!! Crush Contraband is a great new card. Glad you included Runic Armasaur --seems awesome. I count twelve ramp and discount cards and that's probably where you want to be! It's a lot but dinos.

I know your slots are tight but here are some cards worth putting in the memory banks/maybeboard.

Duelist's Heritage is half-price since the reprint. Might be worth considering. Double triggers and no equip cost, after all. Small upside of being usable in political ways.

I know it's not cheap but Smothering Tithe is great in this deck. Land Tax obviously too.

True Conviction would be castable for you if you're looking to upgrade later. The lifelink might be great since your strategy is a bit slow to start.

You might want to consider putting Swords to Plowshares and/or another instant-speed removal card for when Polyraptor and Marauding Raptor start to combo because without stopping the chain the game ends in a draw. Being 1 CMC is very attractive since you've likely cast a spell once the chain starts.

Nahiri's Machinations might be a good budget way to use your commander liberally. Also worth noting would be Prowler's Helm and Trailblazer's Boots . Key to the City and Manifold Key too.

Kinjalli's Sunwing seems worthy of consideration. I now you're going for Enrage-tribal but the effect shouldn't be underestimated. Worth putting in the maybeboard IMO.

Colossal Majesty is a good one for this deck (most likely). Don't forget Harmonize

Where it me I'd include one more silver-bullet board wipe, like Planar Cleansing , Cleansing Nova , Austere Command , or Hour of Revelation . If you're worried about your enchantments you could do Hallowed Burial or Descend upon the Sinful .

Since you're running so few artifacts it might be fun to include some hosers like Stony Silence , Creeping Corrosion and Shatterstorm (my favs), or Fracturing Gust . Pulverize is on-flavor! By Force and Vandalblast are good too. There are tons of other great interaction cards but with so few slots and with all your ramp you may as well go for the big ones. Purify is good but you may want to keep your enchantments around. Seeds of Innocence is a funny one. Collector Ouphe is good but it's not a dino and it'll probably get killed by your Enrage stuff. Rampage of the Clans is a fun new one. Slight flavor fail though.

Wear / Tear , Ancient Grudge , Destructive Revelry , Hull Breach , Nature's Claim , Unravel the Aether , Deglamer , Dust to Dust , Return to Dust , and Ray of Distortion are solid in case you need something

walruscustard on Tamiyo, But It's Allies

6 months ago

If you're looking for advice i can tell you a few things:

You aren't running a lot of artifacts (and i think you don't need to) so you can get away with running Austere Command , Cleansing Nova , and Creeping Corrosion to good effect.

Your deck as it stands is also capable of drawing lots of cards with your signature spell so you might want some discard outlets like Grimoire of the Dead and Vivien's Arkbow .

Also also you have three basic lands and uh six nonbasic lands that fetch the basic lands. Maybe just run nine basics. Or cut the primo dual lands unless you really want to show them off,

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