Creeping Corrosion

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Rare
Mirrodin Besieged: Phyrexia (MBP) Rare

Combos Browse all

Creeping Corrosion

Sorcery

Destroy all artifacts.

Price & Acquistion Set Price Alerts

MBS

MBP

Ebay

Recent Decks

Creeping Corrosion Discussion

Jmuoz on Mul

2 days ago

Counterspells and creature removal in general are your greatest threat, Muldrotha, the Gravetide needs to be on the field for your deck to thrive. I recommend running a Disallow since it can counter any activated ability.

The Mending of Dominaria shuffles your graveyard into your library when it fully resolves. This hurts your reanimation strategy imo. I would personally remove it.

Since you easily rebuild from board wipes (assumiung that you can protect your commander somehow), you might want to run Oblivion Stone, Bane of Progress, Creeping Corrosion, Fracturing Gust. Do or Die is a good cheap pseudo-boardwipe that is also cheap financially. Decree of Pain is extremely expensive mana-wise but if it goes off it can win you the game single-handedly. Crux of Fate is basically a worse version of Damnation if there are no dragons on the board. If you don't want to use Crux, you can use Extinguish All Hope.

You might want to use some more green mana ramp spells. Respect for using Tempt with Discovery. Here are some of the spells you might want to look into. (Don't add all of these, this is just for your reference if you want to add some) Explosive Vegetation, Kodama's Reach, Harrow, Yavimaya Elder, Farseek, Hunting Wilds, Skyshroud Claim, Mana Reflection,

Good luck!

juanchite86 on Mono-Green Devotion

1 week ago

Dorotheus, thanks a lot for your comments.

I will try Fracturing Gust in my sideboard in replacement of Back to Nature and Creeping Corrosion.

I will love to include Gigantosaurus, but I am not sure how it fits here. I will give it a try anyway.

The reason I like Khalni Hydra is that most of the times I can cast it for very little mana (sometimes for free) and after that generate a ton of mana with Nykthos, Shrine to Nyx. Usually after that I cast Primal Command and the rest is history.

As for Great Sable Stag, I like the fact that is unblockable when used correctly and comes in play early. I agree that Carnage Tyrant is better in most of the cases, but sometimes I like to play cards that are not what it is expected.

Finally, as for Garruk Wildspeaker, I am not a big fan of planeswakers, but I will definitely add one more.

Will update the deck list shortly after some trial.

Thanks a lot!

Dorotheus on Mono-Green Devotion

1 week ago

Gigantosaurus with Primalcrux is probably where the deck is going to end up, Khalni Hydra is outclassed by them. Heroic Intervention is a good SB card but Blossoming Defense or Vines of Vastwood gives the better protection against MB things like Bolt, Push, and Path.
Fracturing Gust also just better than Back to Nature, Creeping Corrosion and similar things, but I get if your meta is heavy in Bogles that Back to Nature would be good.
Great Sable Stag is just all kinds of not good enough anymore, Carnage Tyrant and Gaea's Revenge fit the bill much better.
And yea it's really weird to see less than 4 Garruk Wildspeaker.

xyr0s on Green + White = Lifelink and Angels

2 weeks ago

Very casual. Much random one-off. Such underpowered. wow.

Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.

Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.

Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn  Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.

Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.

Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.

You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.

Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.

Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.

Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.

PhthisisClock on Negative Creep Modern

1 month ago

Ambush Viper moved to sideboard, Banewhip Punisher moved to mainboard. Considering dropping either or both in favor of Creeping Corrosion, Cast Down, and/or Parallel Lives. Going to experiment with different things over the next few weeks. This build is "so close", but not yet as powerful as I hope for.

TristanTaylorsVoice on

1 month ago

I tried a Courser build of this deck myself, and while sick with Jace, the Mind Sculptor, I like having the additional threat package of tracker + Karn much better, sweet innovation!

I'm a huge fan of Kalitas, Traitor of Ghet in the sideboard (probably cutting Thrun, the Last Troll). Turning all your removal into exile effects is incredibly powerful in a meta with a lot of sticky threats like Bloodghast, Kitchen Finks or Voice of Resurgence, it trumps burn, after a single activation it beats Gurmag Angler, it's utility can not be understated.

Naturalize is 99 percent of the time worst than Deglamer/Unravel the Aether, Trinket Mage is the only counter example I can think of. A split on those spells is better too: while you don't board then against Aether Vial to avoid Meddling Mage, you will appreciate it against Runed Halo out of mono white stax.

Furthermore, because Jace, the Mind Sculptor helps you find sideboard cards and 1 ofs pretty consistently over a longer game, I would consider some more narrow but powerful options such as Damnation, Creeping Corrosion, Back to Nature, Flaying Tendrils, or Jace, Architect of Thought to supplement the versatile 2 ofs in your board. This strategy can ensure you have plenty of cards for most of the format, while not taking too much room in your sideboard for narrow hosers, yet you still have access to them.

ZorrosRage on Stompy

1 month ago

Looks solid. I would 4x Steel Leaf Champion. Scavenging Ooze is a great card. Possible better on the side depending on if you know you're going to need it a lot then by all means add it to main its a meta call.

possibly -1 ooze +1 steel leaf champion

another possible fun card is Groundbreaker some people like the card some people dont.

In the Rhonas the Indomitable spot can test Dungrove Elder It dodges removal a little better but you lose the Rhondas ramp. That is up to you.

on more of a fun for the hell of it card Ghalta, Primal Hunger not needed and probably not the best but 1x is always fun to see on the board.

as for side all of these are good. It will very depending on meta Feed the Clan, Damping Sphere, Manglehorn , Kitchen Finks, Relic of Progenitus, Creeping Corrosion, Obstinate Baloth, Natural State, Thrun, the Last Troll, and Shaper's Sanctuary

Asder on My snake deck (that title took me two weeks...)

1 month ago

the way i like side sideboard is having cards to make a deck ore controlling for matchups that will go long. i would put Negates and maybe something like Rapid Hybridization or Reality Shift into the sideboard along with something like Distant Melody for card draw in the late game to go more controly. graveyard hate and artifact/enchantment hate should fill up the rest of the sideboard. i think that Ground Seal is an underplayed card and doesn't affect your graveyard plan at all. Creeping Corrosion and Reclamation Sage are good artifact hate.

Load more