|Commander / EDH||Legal|
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|Mirrodin Besieged (MBS)||Rare|
|Mirrodin Besieged: Phyrexia (MBP)||Rare|
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Destroy all artifacts.
Creeping Corrosion Discussion
1 week ago
Why would you use Creeping Corrosion as a sig spell? Use and actual board wipe like In Garruk's Wake or Ritual of Soot Its not a good idea to run a wipe that only hits artifacts if not everyone hits artifacts
3 weeks ago
Yea, there are several cool things about Unravel/ Deglamer . I actually really like Manglehorn and have one ordered atm. As for the welding jar stuff, I think if I start seeing more affinity by me (I started playing some paper modern last week locally) I may consider a solo Oxidize just because of how annoying welding jar can be. I've also used Creeping Corrosion in the past... that cmc, tho...
I always tend to like sideboards with several 1-of's, but I realize it would probably be best in decks like stompy to make the sb short and sweet. I'm going to try a similar board to your out soon, including Spellskite , a card I've always wanted but used to be too expensive for how much I play paper (also kinda fell out of favor for quite some time). I like it better than Back to Nature against bogles and it helps a bit vs burn and some others as well. I don't own 2 Dismembers, but I have 2 Gut Shot that I have used successfully in the past so I may go 2:2 there. Anyway, thx for the answers and gl w/ the deck!
3 weeks ago
Decimate will be a great addition. How about Creeping Corrosion for artifacts, to go along with Vandalblast . Release the Gremlins does much of the same but you can sink the mana in and get some 2/2s for it too, but the lower cost cards will be more competitive.
1 month ago
That's pretty much the case, yes.
I can give out a few options that I find good, but playtesting as well as local meta should be the deciding factors.
Collective Brutality is great because it's both good against burn, some other aggro decks, and most two card combo decks. It's very versatile.
Fulminator Mage is good against land-based decks, control, and decks with steep curves.
Night of Souls' Betrayal is awesome against decks with a lot of 1 toughness creatures, and it's also quite cheap these days. It used to be a $20 card. It could be an idea to pick up soon in case it's price shoots up again.
1 month ago
First of all, I love it. I've built practically the same deck (not going to shamelessly plug, just seems rude), and it's my first dip into modern. I've definitely got a couple suggestions. This is a very creature heavy deck, so I'd highly recommend Blossoming Defense or Vines of Vastwood over gigantic growth. Yeah, growth gives you 1 more power, but the flexibility of protecting your man from a fatal push or path to exile makes it absolutely worth it. Next, I'd say add 2 or 3 Treetop Village s, and bump the land to 20-21. Village doubles as a forest and backup tusker. Lastly, let's talk sideboard. Natural State is much better that the seal do to it's instant speed and costing one less. A Creeping Corrosion or 2 would also be recommended for those boards that get out of hand too fast. Prowling Serpopard is amazing for those decks that like to run nothing but counterspells. I would recommend Scavenging Ooze , but the wheel of sun and moon pretty much covers both graveyard and mill strategies. Like I said, wonderful deck. Hope these tips bring you success in future games.
1 month ago
Here's a link to a hypergeometric calculator:
You can use it to figure out odds when making adjustments. With 24 "theoretical" lands it would be 41 and 52 percent respectively. You could increase it higher to improve the odds, but I don't think the new-gained risk of getting mana flooded it worth it.
But lands are hard to figure out. I can tell you that what you have now in a 64 cards deck with big cards is surely on the low side of things. But what the exact right amount is, is hard to say.
How about we instead talk about side boards. (The last major subject really.)
When constructing a sideboard, a good place to start is to ask yourself whether or not your deck is mostly fair, or unfair.
A fair deck is a deck that uses creatures to win the game/stall other creatures, and removal/disruption to prevent undesirable things from happening. And achieves these things by the normal mechanics of the game (Paying mana -> Playing cards from hand)
An unfair deck is any deck that tries to break the game's mechanics. It wins with combos, or it casts spells for cheap/free, or it leans so heavily into one linear strategy that it's broken whenever that strategy works as intended.
It's important to know this is not a black and white issue, and that most fair decks have unfair elements, and that many unfair decks have a fair back-up plan. It's a spectrum. What's important is to know where on the spectrum you lie, roughly. Because that will help you a lot when it comes to building a sideboard.
Unfair decks are usually the most powerful decks on the surface level, but they can sometimes lose the game to a single card that disrupts their strategy. The more Unfair they are, the more fragile. That means they will most likely use a lot of sideboard space to protect themselves.
Fair decks can always find a way to play around hate cards, and will most likely spend more of sideboard space on cards to better beat certain strategies, that it will on cards that defends or improves on its own playstyle.
(This is why unfair decks are more likely to win before sideboarding than after, and vice versa for fair.)
Over time, you will learn which deck-styles, in particular, are good against your deck, and you can focus more on preparing for those decks with sideboard cards, but that really just takes experience. As your deck looks right now, your worst matchup, (that I can think of) is probably Living End
Know also, that artifact, and especially graveyard decks, are better than all other deck in a vacuum, but they are really bad against classic sideboard cards, like Leyline of the Void and Creeping Corrosion
1 month ago
I guess I might be missing something, but I don't see a need for Reliquary Tower here.
Mainboard ideas: Thrive , Immaculate Magistrate , Marwyn, the Nurturer , Rishkar, Peema Renegade , Biomancer's Familiar , Quest for Renewal (vs Wilderness Reclamation ), Inspiring Call , Llanowar Reborn , Oran-Rief, the Vastwood , Ghost Quarter , Scavenger Grounds , Temple of Mystery
Sideboard ideas: Naturalize / Reclamation Sage / Hurkyl's Recall / Creeping Corrosion / Back to Nature , Beast Within , Imprisoned in the Moon , Elixir of Immortality , Ratchet Bomb , Pithing Needle , Scavenging Ooze , Tajuru Preserver
3 months ago
Lands: Mosswort Bridge
Creeping Corrosion occurrence in decks from the last year
All decks: 0.0%