|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Uncommon|
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Elvish Spirit Guide
Creature — Elf Spirit
Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.
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Elvish Spirit Guide Discussion
1 week ago
1 week ago
Fair decks built around 1 or 2 colors aren't punished by Blood Moon. Banning it means there's less incentive to play fair, 2-color decks.
I think if anything, Blood Sun will make prison-style decks more feasible in Modern. You get Magus of the Moon, Blood Moon, Chalice of the Void, and Trinisphere. The only thing missing is something like Elvish Spirit Guide, Chrome Mox, or a sol land (like Ancient Tomb). It's unlikely they'll ever print a card like that for Standard, but then stuff like Eldrazi happens.
1 week ago
Hope the holidays were great for ya SlavicGhaespar. I too though that I should of auto included Autumn's Veil, Jarad, Golgari Lich Lord, Phyresis and/or Glistening Oil, but after some testing I've had some problems with each of them. Hear me out,
Autumn's Veil: great card, but I choose not to color hate, mostly cause it can be a dead card if you don't play against those colors. In my group, I guess it's ok, and can change with Vines of Vastwood. However it doesn't stop Path to Exile or Swords to Plowshares.
Jarad, Golgari Lich Lord: for a slower more value deck grind, yes, this card can be insane for a multiplayer version of this deck. In this deck there are a few main problems with having him in this deck. He is too expensive for an underwhelming payoff. As a tempo play for a proactive deck, do you want to play a 4 mana 2/2 that doesn't help you with your combo, but rely on the scavenge already done. He is a bad scavenge target if he is in the graveyard (GGBB can be hard to make and he will most likely be a 2/2 because there is no recursion in the deck so you scavenge any creature that hits the graveyard). The main target will to put your counters on will be 99% of the time be your commander. The question is, do you really want to sacrifice your 14/14 or 15/15 commander that you invested, your commander, a high value scavenge target that you won't get back, and any resources used to assemble that combo (tutors etc.). Lastly, along with a bad tempo play, he is a win more card. Let's say you play mana dork on 1, commander on 2, Jarad, Golgari Lich Lord on 3. Now compare that to, some of my other plays that you could do on that turn, how about Jarad's Orders get Elvish Spirit Guide in hand and Phyrexian Dreadnought in graveyard. Scavenge the the Phyrexian Dreadnought with the Elvish Spirit Guide swing with a 14/14. These are why I don't think he's that good in the deck (also if you play him on turn 4, you lose your ability to protect him. Regen in commander is not as good as you may think. The removal is usually exile, -x/-x and bounce against me like Cyclonic Rift, Toxic Deluge, Path to Exile, Swords to Plowshares and Elesh Norn, Grand Cenobite)
Phyresis and/or Glistening Oil: If I have a 15/15 commander and they block the creature will die (most of the time) infect or not infect. If they have a creature, they'll block a 15/15 commander anyways. Due to it being sorcery, you can't surprise win like Tainted Strike and steal a win. Yes you might get it a win here and there with it, but having too much redundant effects on a condition win can leave you with a not very good position. Besides, there are quite a few tutors in the deck that help reduce this redundancy for the best cards for the finishers (Berserk > Tainted Strike > Phyresis and/or Glistening Oil.
2 weeks ago
1 month ago
There be dragons! :D So... you need quick mana for him?
Then you need Power Artifact or if you have Ancient Tomb play that and Chrome Mox, Lotus Petal, or Mox Diamond instead of one of the above lands to play Rings of Brighthearth, with combo Gemstone Array to convert your mana into one mana of any color and go infinite
or Argothian Elder, a land to tap for green and Elvish Spirit Guide, Mana Vault, Sol Ring, or Mana Crypt, and Exploration Azusa, Lost but Seeking if you didnt have Elvish Spirit Guide in hand. and Concordant Crossroads in hand go infinte with it
play a Forest and with the mana play Eladamri's Vineyard /Exploration for one more green mana at the begining of your next main phase play Arbor Elf, and Utopia Sprawl on your Forest, then play Chrome Mox, Lotus Petal, or Mox Diamond of another mana using that mana play Mana Vault then play Chrome Mox, Lotus Petal, or Mox Diamond one of them you didnt play then play Freed from the Real/Pemmin's Aura
Above isn't from originally me, I just happened to be looking at it when I saw your deck :D
2 months ago
These are the cards above 10 dollars and what to include instead:
- Exploration can be changed for Burgeoning, but Exploration is more explosive since it lets you also cast a one mana creature on turn one and attack with it on turn two, drawing a card.
- Temporal Manipulation can be changed for Part the Waterveil
- Time Warp is very importart, I would recommend you buying it (I'm saving for Capture of Jingzhou since 5 mana take a turn are crucial for going off), but if you are short on money Temporal Trespass may do the trick
- Gaea's Cradle can be replaced with Boreal Druid. Don't use Growing Rites of Itlimoc Flip, since it is too slow. Remember to take out Crop Rotation
- Flusterstorm can be replaced with some other cheap counterspell, maybe Mana Leak, Disdainful Stroke or Swan Song (beware: the bird token blocking your flying creatures is very annoying)
- Force of Will can be replaced with Foil, specially since you will have more basics by taking out fetches. Abjure is another good option.
- Chrome Mox, Mana Crypt and Mana Crypt: fast mana is really important for this deck, maybe Elvish Spirit Guide can replace one, also try Druids' Repository and Nature's Will (specially if there is stax in your meta.
Regarding the mana base, just take of all the fetches, shocks and Cavern of Souls (its not that important) and replace them with duals lands that come into place untapped, like Reflecting Pool and Exotic Orchard (this is very important). If you don't find lands that come into play untapped, just play basics, a high basic land count its actually a good thing since Elvish Pioneer on turn one is one of your more explosive hands (it lets you cast Edric on turn two and attack with a creature).
This is a very "all in" version of the deck. Maybe a budget friendly version could try to be more resilient and run cards like Coastal Piracy, Bident of Thassa and more ways of protecting your creatures from wrath effects, Wrap in Vigor, Chasm Skulker, Hangarback Walker, Whisperwood Elemental, Foundry of the Consuls, Faerie Conclave are just some that come to mind.
This deck started as a budget one, and it did very well then :) it does improve with expensive cards, but not as much as you would think.
Best of luck! Upload yours when you build it and let me know of the results.
3 months ago
I have not playtested the deck quite yet, but I feel like the ramp package is a little bit light? I mean, most of 4c decks run most of the Talismans and Signets they can, and it really helps getting more explosive/faster plays, especially when you have access to all the draw/tutor UB can provide.
I don't quite like Wood Elves and Elvish Spirit Guide. Sure, it is Food Chainfodder, but still, it costs 3 mana, a little bit high for Ad Nauseamcompared to the utility they can give. I think you would be better running all the 1cmc dorks (I can see Arbor Elf, Boreal Druid are missing). I know maybe it is a budget concern, but I also see that ABUR Duals have been left out, but they are really important to help fixing the mana base, especially in a 4c deck like this, and they are really great with Arbor Elf.
TL;DR The ramp package is what I like the less here; Cut Elvish Spirit Guide and Wood Elves for Arbor Elfand Boreal Druid. Add the signets and talismans available in your colors. Fix your mana base by adding ABUR duals. You are in the right path with this deck, it simply misses some little things I have mentionned to be truly optimized IMO.