Elvish Spirit Guide
Creature — Elf Spirit
Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.
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Elvish Spirit Guide Discussion
5 days ago
Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.
wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.
Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.
I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.
1 week ago
Turn 1 combo deck that your friends do not have: Belcher!
Chrome mox can easily be replaced by almost anything, since they are a bit expensive. I think that Street Wraith is the cheapest replacement.
2 weeks ago
I have to say, while I like the concept, every single playtest for this has whiffed. Like 20+ playtest and not a single one that allows for a turn 1 combo.
I think you have issues with being able to generate the required mana. You basically have to get an Elvish Spirit Guide plus either Glimpse of Nature or Multani's Presence and Chalice of the Void basically in your opening hand. The problem is that you basically have to get exactly that or the whoel thing falls over.
With as many artifact creatures as your run, why not add 4x Mox Opal to help with fixing? you could also potentially use Retract to jumpstart your entire hand if there are issues. Also, Culling the Weak, while needs a creature int the case of chalice, gives you the right amoung of mana for tendrils, so you don't have to chain them.
2 weeks ago
I'll mention a few cards here then I'm done on this chain - it's a waste of time. Soooo here: Mutagenic Growth , Invigorate , Elvish Spirit Guide , Vine Dryad , Land Grant , Bounty of the Hunt , this is only a quick list of cards that pop in my melon, I'm sure there's allot more if I researched it and thought about it more, I just don't care enough... Think what you want : )
3 weeks ago
like the idea, but i think you may need to streamline the combo a bit. since you have 12 artifact mana sources, going for 20 lands is excessive (btw, Blood Moon only affects NONBASIC lands, so your lands are safe!). I'd drop to maybe 16 lands. also, once you have infinite mana, you can cast Blue Sun's Zenith on your opponent for infinite, milling them for however much you want. Unfortunately, Mana Crypt is banned in legacy, so you may want Simian Spirit Guide or Elvish Spirit Guide for mana, and Daze is a great counterspell in this deck. Good luck!
3 weeks ago
Let me introduce you to a little card by the name of Goblin Charbelcher. There's a ruling for it that may interest you:
"If you reveal no land cards, Goblin Charbelcher deals damage equal to the number of cards revealed, and then you may order your library as you like."
3 weeks ago
1 month ago
So far I know that they can cycle, forecast, channel, and play and tap lands, as well as activating Simian Spirit Guide and Elvish Spirit Guide but I'm curious if there is anything else they can do, as well as if they can use the above to cheat stuff into play.