|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Uncommon|
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Elvish Spirit Guide
Creature — Elf Spirit
Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.
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Elvish Spirit Guide Discussion
1 month ago
Well, if you want more god hands, run some of the god mana cards, like Boreal Druid, Carpet of Flowers, Mana Crypt, Chrome Mox, Elvish Spirit Guide, Simian Spirit Guide, Lotus Petal, Mox Diamond, Rite of Flame and any of the other options.
Even Orcish Lumberjack should be run if you want the super fast mana ramp.
Creature - Orc
: Add three mana in any combination of colors.
, : Deal two damage to any target.
, : Gain two life.
Put a -1/-1 counter on Orcish Lumberjack: Untap Orcish Lumberjack.
( 1 / 3 )
Use em' or not, but thats how I would build the deck, you clearly know more about than I do though!
1 month ago
Btw this is what you need to go infinite on turn two. There's actually a few different variants of what you can top deck on 2 turn that will get there but this is the easiest to explain.
Lion's Eye Diamond (used to cast Najeela after playing rest of hand)
Turn one that whole set comes down and Najeela attacks. 1 Counter on the DR, 1 Warrior token. Turn 2 top deck Temporal Mastery and play it for miracle cost Swing and get 3 total counters on DR, 2 extra warrior tokens (you now have 3+Najeela)
Extra turn: Swing with the team and get up to 7 DR counters, 7 warriors. Get WURBG from DR, get infinite attacks.
1 month ago
Thanks for the upvote and the suggestions.
The deck actually uses Dread Return’s via flashback since it is part of the combo. It is in the deck description if you are interested in finding out more about how the deck works.
I would however like to solicit the opinion of those who might want to help.
I am thinking of cutting Hapless Researcher if favor of Reclamation Sage. Doing so give the Flash Hulk combo a way to deal with cards like Null Rod and Cursed Totem. This would, however, put a ton of pressure on Muldrotha as it would now be required in both Flash Hulk and Hermit Druid lines.
I am also thinking of taking out a dork to make room for Elvish Spirit Guide. I figured this could get me out of an early Blood Moon, help me get more turn 1 wins and, at the very least, give me something to pitch to Survival of the Fittest.
I am trying to find a slot for Sensei's Divining Top. Not sure if the deck needs it but I don’t see any drawback of having it in the deck if I can find a slot for it.
Would appreciate any inputs on these. Thanks!
1 month ago
Thank you for the comment SirSh4ggy i will change the describtion. Entomb is insane in this deck but unfortunately its banned. For cards like jesters cap we have Riftsweeper riftsweeper + Elvish Spirit Guide is also used to make infinite green instant speed wich ill add to the discription later. About expedition map. I played it for the longest time but cut it Just recently for speed. A '3' mana land tutor just seemed kind of expensive for me. While it is i want to put it back in mainly to grab Cavern of Souls to make gitrog uncounterable or a turn 2 Glacial Chasm VS mono Red and other aggo seems dumb.
About other combos. The deck mainly involves Dakmor Salvage and we are in huge trouble of it gets exiled somehow. Out main gameplan at that point is beating the opponent to death with the Giant frog untill we het dakmor back from exile. However our combo is really resilient to 1 use graveyard hate cards since they cant really exile dakmor and stop the combo when we are going off. The only other combo i consider putting in is the Dark Depths + Thespian's Stage combo since it only costs us 1 spell slot since depths cant produce mana. I dont feel like a 20/20 flying indestructible quite gets the job done but i havent tested against midrange and control decks jet. Help nobody plays duel commander in Holland. Anyhow these are my thought. Ill change the describtion soon.
2 months ago
Although that Crypt is an expensive addition, I think that should be one of your first additions, if you are still updating this deck. The reason I think this is that if you cut the vault in order to add this, many of your turn one wins become more viable, because you have potential to mulligan down one and still go for the win in some situations
3 months ago
Chrome Mox is definitely a keeper. It can turn a redundant Street Wraith or other cards in hand into extra mana, and getting to four mana on turn one is harder than making sure one has . That said, I like using Summoner's Pact to grab Wild Cantor if I need mana fixing, or Elvish Spirit Guide if I need more mana.
3 months ago
Sea Scryer is missing in blue.
I am sad to not see any