Elvish Spirit Guide
Creature — Elf Spirit
Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.
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Elvish Spirit Guide Discussion
1 day ago
A few initial thoughts:
- I'm a bit unclear on why you're running Darkheart Sliver--is there a synergy there that I'm not seeing?
- Why omit Mox Diamond and Grim Monolith? Running the mana-positive rocks seems like it furthers your game plan in a pretty real way.
- In much the same way that Vampiric Tutor is good, Imperial Seal is good. I'm not sure you need Grim Tutor, but it's certainly worth considering.
- I'm very leery of Veteran Explorer; I know it easily gets you two more lands during your combo turn, but it also gives two lands to everyone else, and that's a dicey trade-off if you plan on pushing through disruption. What does including it do for you?
- SquirrelCraft seems a bit cute, especially since you're light on free sac outlets. Seeing as you're already running infinite mill as a meaningful line, Altar of Dementia doesn't seem an unreasonable option to consider if you're keen to win by squirrels for days, but I feel there are stronger options--Exsanguinate comes to mind.
- Elvish Spirit Guide seems largely inferior to Lotus Petal in this context; it's a 3-drop (Ad Nauseam/Dark Confidant) that only ever gives you one of your two colors.
- What are your main targets for Reanimate and Unearth? Is there any merit in Entomb, or are those purely ways to recur combo pieces?
- Dryad Arbor over a basic Forest could be very strong; you can grab it off fetchlands, and it makes T1 GSZ a ramp spell.
- On the topic of fetchlands, your colors give you access to seven* of them, and you should almost certainly run them all.
- If you haven't already, consider Toxic Deluge as an additional board wipe--it may never make it in, but it's an extremely cheap and potent card
- Depending on how full your graveyard gets when you're starting to go off, Cabal Ritual feels like it would be naturally at home alongside Dark Ritual and Culling the Weak
- Bloom Tender in a two-color deck feels dubious, but I'm not quite prepared to say it's necessarily wrong, either.
- Given your reliance on mana dorks, Benefactor's Draught functions as a ritual that cantrips; if you choose to pair it with Isochron Scepter, it also draws you your deck while giving you an outrageous amount of mana.
I hope some of this helps! I like the direction you seem to be taking this.
1 day ago
2 days ago
1 week ago
Definitely concur with PartyJ
And I think Vandalblast works better than the other Artifact wrath.
1 week ago
Daedalus19876 I only use him as free mana along with Elvish Spirit Guide. An opener with an RW land/CMD Tower/City, an accelerant like mox diamond or mana crypt, one of the guides, and another land to pitch to the diamond and boom - T1 General.
I mean, the same could be said of any "gheewhiz" combination of cards without the guides, but they add a little more consistency in that sense.
I very much like the idea of Natural order and Eldritch Evolution.
1 month ago
Thank you for your praise, I am really proud of my primer and its been my main project for so long. My next goal is to figure out how to make text colored so I could start making sections like "sacrifice" or "discard" which will make the lists more process-able.
wombatula I know of a few powerful legacy Golgari decks. The main premise of these decks is the use of turn 1 discard (Thoughtseize or Inquisition of Kozilek) disruption like Pithing Needle, Phyrexian Revoker, or Surgical Extraction and green for land ramp (Sylvan Scrying or Crop Rotation). It's important to have a good finisher in this kind of deck, which can easily be a set of Wurmcoil Engines for modern or 4 Vampire Hexmages and 4 Dark Depths with Not of This World support for legacy. Abrupt Decay or Maelstrom Pulse will be important additions based on whether you need hard removal or not, I would highly suggest the former if your meta is competitively fast and has dirty blue players.
Many legacy and modern STAX decks go for a full artifact plan (often called mono brown) which is very strong but a hard investment $ wise. This version is the cheaper path, focusing on ramping up for a win condition with Elvish Spirit Guides, Lotus Petals and land search along the lines of the ramp cards I mentioned above while removing, disabling, and forcing discards. If your win condition is a land Dark Depths being the best example, then cards like Thespian's Stage and Crop Rotation gain immense value as they can become or search up niche items like Wasteland, Bojuka Bog, or even a Sejiri Steppe to give the Marit Lage or a Wurmcoil Engine the evasion it needs to kill.
I hope this was helpful, for more 60 card stax advice I would look at the site MTGtop8 or look up "mono brown stax" for other examples. Finding specific Golgari ones can be difficult so I tried to give you as much advice as I could.
1 month ago
Turn 1 combo deck that your friends do not have: Belcher!
Chrome mox can easily be replaced by almost anything, since they are a bit expensive. I think that Street Wraith is the cheapest replacement.
1 month ago
I have to say, while I like the concept, every single playtest for this has whiffed. Like 20+ playtest and not a single one that allows for a turn 1 combo.
I think you have issues with being able to generate the required mana. You basically have to get an Elvish Spirit Guide plus either Glimpse of Nature or Multani's Presence and Chalice of the Void basically in your opening hand. The problem is that you basically have to get exactly that or the whoel thing falls over.
With as many artifact creatures as your run, why not add 4x Mox Opal to help with fixing? you could also potentially use Retract to jumpstart your entire hand if there are issues. Also, Culling the Weak, while needs a creature int the case of chalice, gives you the right amoung of mana for tendrils, so you don't have to chain them.