Elvish Spirit Guide


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Alliances (ALL) Uncommon

Combos Browse all

Elvish Spirit Guide

Creature — Elf Spirit

Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.

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Elvish Spirit Guide Discussion

thegigibeast on Reyhan Kraum food chain

3 weeks ago

I have not playtested the deck quite yet, but I feel like the ramp package is a little bit light? I mean, most of 4c decks run most of the Talismans and Signets they can, and it really helps getting more explosive/faster plays, especially when you have access to all the draw/tutor UB can provide.

I don't quite like Wood Elves and Elvish Spirit Guide. Sure, it is Food Chainfodder, but still, it costs 3 mana, a little bit high for Ad Nauseamcompared to the utility they can give. I think you would be better running all the 1cmc dorks (I can see Arbor Elf, Boreal Druid are missing). I know maybe it is a budget concern, but I also see that ABUR Duals have been left out, but they are really important to help fixing the mana base, especially in a 4c deck like this, and they are really great with Arbor Elf.

TL;DR The ramp package is what I like the less here; Cut Elvish Spirit Guide and Wood Elves for Arbor Elfand Boreal Druid. Add the signets and talismans available in your colors. Fix your mana base by adding ABUR duals. You are in the right path with this deck, it simply misses some little things I have mentionned to be truly optimized IMO.

SaberTech on Thrasher 4C combo

3 weeks ago

@ IronBlackZepp Oh hey, welcome back!

Thanks for taking the time to write all that out for me, I appreciate it.

So with STAX being such an issue, how much enchantment/artifact removal does your list run mainboard? My current list only has 3 pieces, which is lower than I generally prefer. The build is light on interaction in general, but I don't think there's much wiggle room to add more. Elvish Spirit Guide is holding the spot for when I get a Mana Crypt, and Shred Memory will be replaced with Imperial Seal if I get my hands on one. Maybe Hapless Researcher could be cut? I like it as a cheap discard outlet to dump and reanimate a creature, or as insurance if I am trying to win with Laboratory Maniac, but I suppose it isn't really necessary.

RazortoothMtg on Beating a turn 0 win ...

1 month ago

THere could also be a deck with some number of Simian Spirit Guide/Elvish Spirit Guide, Manamorphose, Flash, and Protean Hulk combo. Although not a gauranteed win every game like chancellor is, as it needs more pieces, it could win in response to any of the other decks.

theimpossibletwo on Beating a turn 0 win ...

1 month ago

I think if anyone were to play this format, everyone would start on the Chancellor of the Dross plan, then Elvish Spirit Guide + Life Goes On with one Emrakul, the Aeons Torn would beat that, but then you could also play Elvish Spirit Guide + Life Goes On + 1x Channel + 1x Fireball to beat that deck as well.

nicochulo on What are those "land" things you're talking about?

1 month ago

Funkydiscogod This ain't no "Oops,All Spells" man,this one's a no land deck that's modern legal, I lack access to Elvish Spirit Guide as well,so I loose a lot of time making mana and thus can't afford to try that combo,btw I also don't mill myself out so that wouldn't be very optimal

Lwizard3 on turn one win red green

1 month ago

This is a very cool deck, and if you wished you could use Elvish Spirit Guide for green instead of red.

DonRosenberger on Gruul Thanksgiving

1 month ago

Caught it unintentionally; Elvish Spirit Guide, Street Wraith and Simian Spirit Guide were not doing as much for the deck as I initially thought they would.

N4kk1 on Gruul Thanksgiving

1 month ago

Elvish Spirit Guide Is also not legal :D

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