Elvish Spirit Guide

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II Uncommon
Alliances Uncommon

Combos Browse all

Elvish Spirit Guide

Creature — Elf Spirit

Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.

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Elvish Spirit Guide Discussion

merrowMania on Just Froggin' Around - The Gitrog Monster Primer

8 hours ago

Just realized I forgot to give context to the loop. I went through this explanation several times, trying to write everything at once. It culminated in my giving up on explaining how to do it with Skirge Familiar still in play. Any part of my explanation that contains Skirge Familiar is basically superfluous, but I will leave it so you have the option of making it look pretty if you want to add it for when Oblivion Crown is exiled.......this kind of explaining is why I hate writing primers...reading what I have written, trying to make exceptions for Skirge Familiar makes the setup read terribly...

Setup:
You MUST (technically not, but you need 1 green mana in order to use Skirge Familiar) create your 'infinite' black mana by looping Dark Ritual/Cabal Ritual with your discard outlet. It is possible to perform this loop with Skirge Familiar, but you need to have a green mana as part of the startup cost (Elvish Spirit Guide does work). It is much easier to simply change the discard outlet with Oblivion Crown and loop rituals, since you will not need any green mana. If you used Skirge Familiar and are trying an end step kill, you must have used Necromancy already (otherwise you would be doing a sorcery speed kill because this kill requires using Necromancy twice (if you have access to two green mana, you can Nature's Claim the Necromancy twice to get it off the Familiar and on and off the Cobra so you can use it repeatedly on the Dryad Arbor)). It is not necessary since you can just change your discard outlet to Gitrog or a third creature with Oblivion Crown. Then you can go to cleanup, spend Green to Nature's Claim Necromancy, or cast Culling the Weak saccing Skirge Familiar (casting Oblivion Crown is mandatory for this line if you do not have another discard outlet) to get Necromancy back in hand. If you use the cleanup method to remove Necromancy, you must have a backup discard outlet or a green mana to cast Nature's Claim on the Lotus Cobra Necromancy. Regardless of your method, you must make sure to have 'infinite' black mana. Loop rituals into 'infinite' black mana again or use Skirge Familiar if applicable. Proceed to draw deck/graveyard with your discard outlet.

(Black and generic costs will be ignored for rest of explanation due to 'infinite' black mana)
Discard Lotus Cobra. Reanimate Lotus Cobra with Necromancy. If you have one green mana, cast Nature's Claim on Necromancy and continue in response to the sac trigger.

Beginning:
Step 1: Draw deck/graveyard.
2: Discard Dryad Arbor.
3: Reanimate it with Necromancy.
4: Landfall trigger from Cobra to produce one green.
5: Sac Dryad Arbor to Culling the Weak.
6: Return to Step 1.

klone13 on Paradox Xira Arien

1 day ago

Have you considered Urborg, Tomb of Yawgmoth for fixing, Dryad Arbor for a sweet t1 GSZ play, and Elvish Spirit Guide/Simian Spirit Guide for additional fast mana?

DashJovis1 on Hermit Control

1 week ago

I built a test hermit on here that can win on turn 2, usually won on turn three. The trick is to run 4 Elvish Spirit Guide and one or two Simian Spirit Guide.

I used the anger/saffi/crypt/claw combo, 2 of each just in case. Had Guile in case I missed Anger or needed a turn. Guile over Colossus for Force of Will. Phantasmagorian so I could put pieces in graveyard if I drew them. 4 Street Wraith for self-mill, all fetches and shock lands. Gitaxian Probe, Ponder, Portent, all nice. 2 Sylvan Tutor, good in general, great with the Wraiths. 4 Narcomoeba, sac them for Dread Return, bring back Crypt Champion, use it repeatedly with Saffi Eriksdotter, infinite angry bears when you end the loop by reanimating Caller of the Claw. But Sutured Ghoul is cool too, infinite life is not a common strat, and it uses less cards. Still, you should consider the Dread Return path to him.

Fatestitcher can be nice over or with the narcos, depends on your playstyle. Another useful trick was two Serum Powder, because unless two copies of your combo were in your hand, or you already had your Hermit, it was pretty safe to mill your deck down 7, and it improved the odds of getting Hermit out on turn 1/2 significantly.

Sideboard included artifact and enchantment removal, a small Laboratory Maniac combo as a backup plan (like against fog heavy decks or others than aggro couldn't handle), and the emergency option of Pull from Eternity and Memory's Journey for game 2+ when my opponent grabs their grave hate.

Also, I like Birds of Paradise. Hope some of this give you some ideas!

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

2 weeks ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

roboticizer on Robert Smith's Revenge

2 weeks ago

Basic combo is as follows.

Play cards with alternative costs of opponents gain life, then convert that to damage through either False Cure and/or Kavu Predator and Berserk

Elvish Spirit Guide and Lotus Petal allow for first turn drops of Putrid Leech and Kavu Predator.

Quirion Ranger serves as a way to help with low land count, acts as a beater if need be and helps keep other beaters untapped after combat for defense.

Winterblast on Solutions For Nonbasic Hate

1 month ago

I play a 5 colour combo deck (Combo Queen, but I think I have maybe 3-5 different cards in my real deck) and of course the biggest problem is to run into Blood Moon, Magus of the Moon and Back to Basics. I'm not talking about the possibility of Ruination because I have no response to that anyway and will have to prevent it with Gaddock Teeg.

My question is, what are the best ways to get rid of a Blood Moon when there's only red mana available and maybe one different colour from a mana dork?

What I already play is Chromatic Lantern (not tutorable with red), Vizier of the Menagerie, Birthing Pod (to search for vizier, Reclamation Sage, Harmonic Sliver)

Another method, although complicated, would be to use Imperial Recruiter to get Kiki-Jiki, Mirror Breaker, copy recruiter to find Elvish Spirit Guide and again to search for Reclamation Sage. That's the only other way I can imagine that would work without any other colour than red, but it takes multiple turns.

Do you know anything else that could work? Maybe something with alternative casting costs for removing enchantments? A cheap red creature that can kill a Magus when it comes into play ( Flametongue Kavu is a bit expensive for 3R and the recruiter can't get it)?

Often I have something to respond or at least one basic forest or mana dork to work with, but I don't want to have absolutely NO (tutorable or otherwise realistic) solution to a blood moon if it happens to catch me tapped out with only nonbasics on the board. Any help is appreciated!

h00n on Jund Dragons

1 month ago

Elvish Spirit Guide and Simian Spirit Guide make it a lot faster as well.

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