Elvish Spirit Guide

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Masters Edition II Uncommon
Alliances Uncommon

Combos Browse all

Elvish Spirit Guide

Creature — Elf Spirit

Remove Elvish Spirit Guide in your hand from the game: Add (Green) to your mana pool.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -18%

8.28 TIX $7.15 Foil

Isle of Cards

$3.94 Paper

Ebay

Have (3) awalloftext , MrShhh , LTmiller
Want (0)

Elvish Spirit Guide Discussion

waffledevouror on New Infinity combo Turn 4 kill

17 hours ago

In rule 100.2a of the comprehensive Magic rulebook, it states that constructed Magic must contain at least 60 cards. Your deck does not comply to this rule. Here are a few suggestions: Elvish Spirit Guide, Dark Ritual, Seething Song, Metallic Mimic (as backup), Counterspell, Island, Force of Will, Pact of Negation

Cetriel on All Spells, Zero Lands, Turn One Win: BOOM

1 week ago

Mainly for fetching Elvish Spirit Guide but could also grab Wild Cantor or even Tinder Wall (sideboard)

Slumpbuster on TK-421

1 week ago

After much play testing, I've decided to swap 3rd Simian Spirit Guide for a 4th Summoner's Pact. Although it forces me into a W/L scenario, the flexibility has been outstanding! In an opening hand with Glimpse of Nature I can go get an Elvish Spirit Guide to start the machine. I've also run into many situations where I needed Wild Cantor or Dryad Arbor to keep things going, or an Elf to cast a 2nd Glimpse to essentially seal the deal.

iamyoona on Paradox Engine Storm: cEDH Primer

1 week ago

Makes sense. I wonder if there's a reason for Stomping Ground over Taiga? Also Elvish Spirit Guide?

p0megranates on [List - Multiplayer] EDH Generals by Tier

2 weeks ago

Renegade Rallier is great in Saffi, especially since it can be tutored with Summoner's Pact and GSZ, but as others have mentioned the sac outlets are hard to assemble.

With that said, there might be a way to make it work with Greater Good which is far easier to tutor in GW colors than the artifacts. Because Renegade has 3 attack you can keep card parity in your hand and dig through your library for things like Elvish Spirit Guide, Mox Opal, and Mox Diamond to get extra mana for Altar of Dementia.

Between Greater Good being an enchantment and Renegade Rallier being a green creature, you'll have one of the most easily tutorable combos we've ever seen for Saffi with the only issue being the steep mana requirements for Greater Good.

I think if people build the deck like that, Saffi can be tier 2 again.

Slumpbuster on TK-421

2 weeks ago

Have run quite a few edits using Signal Pest, Goblin Bushwhacker, other Kobalds, and varying mixtures of Beck and Spoils of the Vault. Current version runs the highest number of 0 drop artifact creatures to help Opal on opening hand. Instead of 4x Beck's like some decks, I use 2 of those slots for Spoils of the Vault for more versatility. Used 4th Simian Spirit Guide slot for Dryad Arbor for a free green creature target for Summoner's Pact.

Although not playtested yet, I'm optimistic on the 3 Pacts as I can target the Dryad, Elvish Spirit Guides and Wild Cantor in whatever situation needed. A little nervous about committing to winning that turn as a do-or-die scenario, but honestly, I'm probably dead if I don't pull it off. Creature count is also the lowest at 31 than in any other version previously tested.

Burl on Legacy Infect (Green)

2 weeks ago

+4 Might of Old Krosa faster than Groundswell

-4 Groundswell


+4 Cathedral of War exalted

+2 Pendelhaven free pump

+2 Tranquil Thicket use to draw, thin deck

+4 Inkmoth Nexus evasive infect

+4 Any Forest Fetchland, Windswept Heath, Wooded Foothills, etc...

-14 Forest Ik you will be low on Forest but Hierarch and Petal will make up for it


+4 Noble Hierarch much better ramp + exalted

+4 Rancor Mono-G needs all the trample they can get

-4 Elvish Spirit Guide

-4 Blight Mamba regen too slow


Other/sideboard options:

Wild Defiance saves creatures against burn, multiplies pumps

Mortal's Resolve anti board wipe

Nature's Claim anti infinity, destroys Spellskite

Noxious Revival helps against heavy removal

Dismember removes large threats

Relic of Progenitus anti dredge, stops Snapcaster Mage and flashback

Dryad Militant anti mill

Fog for mirror matches

Spellskite self explanatory

Hope this helps.

Load more