Alpha Status


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Scourge Uncommon

Combos Browse all

Alpha Status

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

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Cardhoarder (MTGO)

0.01 TIX $0.02 Foil


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Alpha Status Discussion

Izu_Korasu on Night time is the right time

2 months ago

Garruk Relentless  Flip has a green/black color identity so hes not playable in a red/green deck, same with Canopy Vista and Razorverge Thicket.

and cards like Metallic Mimic, Adaptive Automaton, Brass Herald, Cryptic Gateway, Descendants' Path, Door of Destinies, Obelisk of Urd, Shared Animosity, Urza's Incubator and Alpha Status help fuel the tribal theme of the deck.

merrowMania on The Bones To Build Your Tribal Deck

4 months ago

Basically, your enchanted creature will get +2/+2 for each other creature you control, since all your creatures will be the same creature type. Alpha Status only cares about the creatures that are on the battlefield, so the rest of Conspiracy does not interact with it.

The_Dragonmaster on The Bones To Build Your Tribal Deck

4 months ago

Perhaps I'm missing something, but how does Alpha Status work with Conspiracy? Conspiracy reads that cards out of play are the chosen type.

Spiph on Heart of the Swarm

4 months ago

Check out Alpha Status over Blanchwood Armor

chelonian on Turtle Tribal Simple Edition

7 months ago

Hi, thanks for the comments. I think I originally made this version for a Tribal format that was similar to yours (or even was the one you made your turtle deck for) but I might've misread the number of creatures required.

As for the "synergy" between turtles and auras, it was mainly based on that turtles benefited from Assault Formation and because AF is an enchantment and "turtle Tribal" is typically within the blue-green range they have access to auras such as Auramancer's Guise (which is included in this deck) and Ancestral Mask (Which I think I forgot to add to this one). Green also has access to Alpha Status (Which I might try to add back in)

Auramancer's Guise + Giant Tortoise also helps Giant Tortoise remain untapped. Then you can use the magemarks (Beastmaster's Magemark + Infiltrator's Magemark ) to empower all your enchanted turtles without needing to enchant the same one (which allows you to spread the threat that an enchanted turtle might generate and increases the amount of enchantments/auras in play).

Also even though Copy Enchantment isn't necessarily an aura, it can copy any aura in play (essentially allowing to play 4 additional "copies" of Auramancer's Guise, Ancestral Mask, etc. and for a cheaper cost

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