Eerie Interlude


Format Legality
Vintage Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Standard Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare
Duel Decks: Blessed vs Cursed Rare

Combos Browse all

Eerie Interlude


Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.29 Foil


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Eerie Interlude Discussion

RedBuilder11 on Thunder Cats Tribal

1 day ago

Seems okay, but there are a few major upgrades you should consider.

  1. Better Manabase: Canopy Vista and Fortified Village are must haves for the deck

  2. Better Creature Comp: Personally, I'd cut down on the Initiate's Companions in favor of more copies of Metallic Mimic. Eerie Interlude is only strong if you add more Mimics. Also, don't forget to add Pride Sovereign when Hour of Devastation comes out or just now.

  3. Less noncreature spells: Overall, you really need to cut down on Noncreature Spells. Fragmentize is not mainboardable especially after the ban of Aetherworks Marvel. In addition, you have way too much removal. I would recommend cutting down on the copies of Immolating Glare and Nature's Way as well. With these cuts you could have the space for Pride Sovereign and Ajani Unyieldingas a finisher. You should have 21-25 creatures for a tribal deck.

Smalls2004 on G/W Revolt Deck

2 days ago


Thanks for the input! I had tried out Long Road Home which is similar to Eerie Interlude, but found that it was too slow to be of any use in my deck. Selfless Spirit and Greenwheel Liberator look like cards that might do well, though I feel like I would want to save the spirit for defense more often than not, and Greenwheel Liberator is really weak if you aren't able to proc the revolt. I'll think about those two. Thanks!

MRDOOM3 on G/W Revolt Deck

2 days ago

Selfless Spirit and Eerie Interlude are also nice for a Revolt deck. You also can probably try out Greenwheel Liberator as well (although, yes, it can get Fatal Pushed).

I have not yet tried this card out in my Revolt deck, but you can try out Maulfist Revolutionary if you're going for the more "counters" approach.

Lame_Duck on getting around removal

3 days ago

Eerie Interlude/Ghostway/Planar Guide for saving multiple creatures, Otherworldly Journey/Turn to Mist for an individual.

ScaryScarlet on Five-Color Panharmonikon Deck

5 days ago

There are 5 cards that search library for basic land card, and only 4 basic lands. I added few cards to maybeboard, which might interest you. Creatures with enters battlefield and blink/damage effects. Think about replacing Eerie Interlude with another blinking spell, without whole-turn exile (look at maybeboard).

AlmightyTentacle on The best ghost in the world with a motor!

6 days ago

Tyvm for suggestion K34. I got your point Eerie Interlude sure have more flexibility over Ghostway, but it cant save commander covered by Lightning Greaves or Whispersilk Cloak.

K34 on The best ghost in the world with a motor!

6 days ago

I prefer Eerie Interlude over Ghostway. It's a little more flexible.

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