Eerie Interlude

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Duel Decks: Blessed vs. Cursed (DDQ) Rare

Combos Browse all

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Price & Acquistion Set Price Alerts

SOI

DDQ

Ebay

Eerie Interlude Discussion

KongMing on Tazri's Allied Goon Squad (Budget Ally Tribal)

4 days ago

Heya. I recently made a 5-color Ally deck too. It's a little more combo than this one, but I definitely like the focus on combat this deck has. Allies can get ridiculously swull out of nowhere and take the game by surprise. I'm stealing your idea of using Stunt Double and Taurean Mauler for my deck, so feel free to make those suggestions on mine if you want the suggestion count. (:

As far as suggestions for you, you've already got a lot of them in your Maybeboard. I would give Eerie Interlude a big thumbs up - it's great for evasion or triggering a bunch of ETB abilities simultaneously.

Also, Unified Front is cheap and always awesome to draw into. I usually tutor for Kazuul Warlord if I draw Unified Front - the combination of the two gives me a 7/7 and four 5/5's, plus 4 +1/+1 counters to the rest of the board.

One idea I don't see on your list is Mirror of the Forebears. It's great for the flexibility that comes with it - one turn it can be a Murasa Pyromancer, the next a Hagra Diabolist. Also gives you an edge of protection against boardwipes, since it's not always a creature.

One more recommendation - I find running War's Toll gives a creature-heavy deck like this advantages against both control and aggro. People generally won't want to swing into you, encouraging them to attack other people if they decide to swing all out. It also keeps UW control from tapping lands for mana on their turn and yours, forcing them to play more conservatively.

Okay I lied, one more. Consider Odric, Master Tactician. I shouldn't really need to explain why he'd be a great fit for this deck's style, he speaks for himself.

Good luck! I look forward to hearing how this deck fares.

lagotripha on Orzhov White Black Extort

3 weeks ago

Traditionally, Soul Warden and Martyr of Sands is the key lifegain combo in white in modern.

That said, W/B ETB triggers give some powerful option with the existance of cards like Eerie Interlude and Ghostway, card advantage in cards like Dusk Legion Zealot and powerful hand disruption like Tidehollow Sculler and Sin Collector, with a 'flicker lifegain' archetype being very playable. It also opens up Aven Riftwatcher value- this card is remarkably effective.

Good luck with testing- Caves of Koilos is relatively inexpensive and really helps with the mana.

TheDeckMaker2300 on List of Interesting cards some may have forgotten

1 month ago

Part 2

Urborg Justice oh you just played In Garruk's Wake esc card I'm taking you down with me.

Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step

Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers

Spiritual Asylum let's buy some time to get ready for battle shall we

Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!

Imi Statue looky looky Winter Orb for artifacts

Dust Elemental for two more mana a Whitemane Lion but two additional creatures and it can do itself...nice flicker and panic button use

Treacherous Urge you heard of Slave of Bolas right well this one can steal and sac from the hands of opponents and let's not forget stuff like Telepathy

Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm

Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.

Backlash another Reflect Damage catergory card

Hammer Mage a driver for the street sweeper of artifact cards in play

Fountain Watch just play a Asceticism with this and you just gave your whole board immunity to spells and abilities

Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing

Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.

Centaur Omenreader how convenient I also have a Cryptolith Rite in play

Thermopod only red but that's Phyrexian Altar on a creature

Soulquake a board sweep and group hug at the same time sweet

Sages of the Anima and this isn't a Animar staple because?

Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player

Death Pits of Rath let's give everything deathtouch even instants/sorcery plus this is a budget No Mercy

Nature's Revolt no need for Living Plane this only needs a few coins to buy living plane needs Benjamin franklin bills

Head Games/Jester's Mask lets rig a opponent's hand with nothing but junk

Balancing Act is that what I... IT IS!!!

A LOOP HOLE OF PLAYING Balance!!!

Teferi's Protection your board then they have to sacrifice all the permanents

Well hope you like my stuff might have more in the future

Icbrgr on

1 month ago

Venser, the Sojourner is great for blink/flicker decks..... Stonehorn Dignitary and Reality Acid are fun to abuse with him as well. Eternal Witness and Time Warp are great for the ininite turn combo....Wall of Omens is great draw and stall...Sage of Epityr is good topdeck manipulation...Cloudshift and Eerie Interlude are also great enablers.

Kalavas on Bant Blink & Flicker

1 month ago

So just fyi, this is my physical deck that I run, so I don't replace cards here until I get them irl. That being said some new additions to this deck include: Snapcaster Mage, Breeding Pool, Hinterland Harbor, and I replaced Ghostway with Eerie Interlude as eerie is strictly better.

Grisbane on Edgar Tribal Go-Wide

1 month ago

You make some valid points about the creatures. I haven't really used Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going. Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief, it's in there because it's removal on a flying body. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact.

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath of God hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

Grisbane on Edgar Tribal Go-Wide

1 month ago

You make some valid points about the creatures. I haven't really dropped Kheru Mind-Eater often and usually it pops up towards the end when I already have a swarm going.Yahenni, Undying Partisan was in one of this deck's early builds and I found him wanting. I will look at other 3 drops for another viable solution. As far as Drana, Kalastria Bloodchief It was just in there because it was marginally useful. Your suggestion is interesting and I will test it in proxy. Necropolis Regent has been an all-star in my deck and has outright won games by herself. With her out, everything is a threat. She is definitely a target for hate but if they don't have and answer they usually die.

I cut Painful Truths out of the deck because while I can get all three colors, getting Red can be difficult as it's honestly splash only. I wanted to limit red in order to make the deck faster and be able to get demanding cards like Necropotence out. I am thinking of using Ad Nauseam in the place of Damnable Pact

As far as Eerie Interlude, it's sweeper insurance, same as Living Death. It doesn't save tokens but at least it gives me back something if a Wrath hits.

Call the Bloodline has been useful in the past. There are better uses for it and I will consider your suggestion. I admit I am reluctant to add more red solely due to how irregular getting red mana is with this deck.

As far as Manalith was always a placeholder until I found something better. Mardu Banner will probably replace it. I knew of Fellwar Stone, I particularly don't like that card due to the fact it almost always only produces colorless against the groups I play in. If it doesn't produce colorless it's white or red and I always need more black. Any card that depends on the opponent to me is far worse than a 3 mana reliable rock.

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