Eerie Interlude

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare
Duel Decks: Blessed vs Cursed Rare

Combos Browse all

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Eerie Interlude Discussion

lursthegreat on It's Morphin' Time

19 hours ago

If you blink a face-down creature with Eerie Interlude or Cloudshift, does it return to the battlefield face-up?

ZackBinks on Wilted Conclave

22 hours ago

Though I do agree with the 2 of sideboard recommendation, I think it is ill advised to add cards like Eerie Interlude. Those cards are strongest when they are in a deck with many creatures that have enter the battlefield (ETB) effects, of which your deck has none. You have a very high creature count, so you can recover from a board wipe in a pretty timely fashion. If you are worried about that still, I would definitely run Selfless Spirit over Rootborn Defenses.

shaistyone on Wilted Conclave

23 hours ago

I would definitely add some protective spells given that you are almost entirely creatures. I like Eerie Interlude / Ghostway the best as they dodge the most removal. Rootborn Defenses is also good, especially if you have any tokens around.
I am also seeing a ton of flooding given your land count and 8 mana dorks. I would def. trim some lands unless you move your mana curve up.
And I absolutely hate sideboards with 1 copy of cards. In non-blue decks that aren't drawing a ton, your odds of getting the 1 answer you need are so bad. I would do 2-ofs at minimum for any sideboard cards.

mahanhen on Blinking splicers

1 day ago

Eerie Interlude is so much value

N1996 on Hi Meta, my name is Allies... It's been a while.

3 days ago

I use to play a version of this deck and found Eerie Interlude was a great way to make your opponents hurt when you have healers out. and help you survive board wipes.

TheVectornaut on Green/White Lifegain

1 week ago

I'd hesitate to call this a lifegain deck with so few ways to actually gain life. Running so many taplands for the life is rarely worth it- I wouldn't want to run more than 4. Centaur Healer and Heroes' Reunion are strong enough for play, at least casually, but having only two copies between the two of them makes it hard to insure you'll draw them. Wurm's Tooth and the other artifacts within that cycle are fairly weak in general, and that's assuming you're in a mono-color deck. There are plenty of ways to gain life in G/W that I'd use before the tooth. Finally, Gonti's Machinations isn't terrible, but it lacks a home in a deck like this that doesn't have any other ways to generate/utilize energy. Resourceful Return too is weak enough that I wouldn't want to splash black just to play it. If you'd like to get the most out of lifegain, I might recommend incorporating some elements from soul sisters decks. Soul Warden, Essence Warden, Ajani's Pridemate, and Serra Ascendant are some examples, though I'm sure decklists on Tappedout would have many more.

Since a lot of the cards here seem to be found in the recent Ajani planeswalker deck, it might be easier to instead focus on the revolt mechanic as something to build around. This still allows for some element of lifegain, but it also increases the value of cards like Narnam Renegade, Unbridled Growth, and Rancor. To make this strategy work, I'd definitely add more spells with revolt. Of course, you also want a good number of ways to reliably trigger the ability. One interesting way I thought of while looking through this decklist was to use "blinking". Cloudshift, Eerie Interlude, Long Road Home, and the like can make ETB focused cards like Trostani's Summoner and Ridgescale Tusker shine while simultaneously triggering revolt. (It is worth noting that blinking removes counters and tokens, so some caution might need to be taken, at least with Interlude.) If that's not your style, there are plenty of alternatives like creatures that sacrifice themselves, enchantments that can be returned to your hand, and even fetchlands. Well, that's my suggestion anyway.

VesuvanDoppelbanger on Flickering 101 with Professor Roon

1 week ago

Solid build, looks highly abusive. Eerie Interlude works as a 2nd Ghostway, but you can be selective about what bounces.

Wyrmweird on First modern event tonight. Elves ...

1 week ago

I'm playing Modern for the first time tonight. Elves I acquired the bones for an ELVES deck and finished it off with some standard cards to keep my cost down. Collected Company will probably be added. I may add the forest walk combo Nylea's Presence and Elvish Champion. Before I invest much more in this deck I would like to add a second color. Mostly I only have standard cards. What are your thoughts on GU, GB, or GW?

Authority of the Consuls?Stoneforge Masterwork?Eerie Interlude? Thanks

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