Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|Have (2)||gildan_bladeborn , metalmagic|
|Want (5)||bensmith19 , DeadKingsx , emad , FleetingGlance33 , TheFlameReaper|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Duel Decks: Blessed vs. Cursed (DDQ)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Eerie Interlude Discussion
2 days ago
Your average cmc is over 4, thats really high. I would recommend cutting 6 high cmc creatures for Talisman of Conviction Boros Signet Arcane Signet Boros Locket Fire Diamond Marble Diamond locket is bad but the 2 cards can help later in a pinch. Also try to find some lower cmc spells to swap for some fatties Maybe include Speaker of the Heavens and Bishop of Wings or other angel relevant clerics. Do you have a meta that supplies enough time for Burnished Hart ? I find it to be incredibly clunky, its 2 turns to play 2 extra lands. I would just add Myriad Landscape to the mana base and swap the burnished hart for Knight of the White Orchid Legion's Initiative can protect your team from a wipe. Leaving mana open is hard in Boros, but losing creatures with limited card draw is very bad. Eerie Interlude and Unbreakable Formation or Teferi's Protection can also protect the team if there is a board wipe. And now the important part. Herald's Horn and Vanquisher's Banner since your tribal red has wheels and impulse draw like Reforge the Soul Magus of the Wheel there's Mazemind Tome 4 scrys for 2 mana is a fair rate and if you need cards or have the mana open go ahead and draw. Stolen Strategy Grenzo, Havoc Raiser Rogue's Gloves Chandra, Torch of Defiance Mask of Memory can all get you cards just off the top of my head but Im sure scryfall or looking through some other gisela decks will render many more options as well. Cheers good luck with your Angels!
1 week ago
Some spells I think can just make the deck better are the following.
Finale of Glory You'll never use this for the X=10 part, but doing lets say X=4 will put 4 2/2s on the board which is 8 power total coming out of no where and they'll be ready to swing next turn.
Unbreakable Formation is amazing since it can protect you from a board wipe or be used as an offensive spell on your turn since it'll give your entire team a permanent +1/+1 bonus and leave them up to block after the swing. Make a Stand is similar, but much less effective. Faith's Reward and Eerie Interlude are great since they can dodge the scarier board wipes like Cyclonic Rift and Toxic Deluge
Decree of Justice is good for it's cycling ability. You'll draw a card for 3 mana and you can drain the rest of your mana into it to make that many soldier tokens.
Oketra's Monument is great since while not making soldiers it will give you cost reduction on your creatures and lets you have plenty of expendable bodies.
Marshal's Anthem is a card I use that is very underestimated. In the late game it will help you get some important creatures out of your graveyard and is a great anthem effect to boost your team.
Light from Within will give a good boost to all your non token creatures.
2 weeks ago
Interesting deck, mine goes more in the combo direction (based on the word "artifact" instead of "creature"), basically a bad Breya with two less colors and with the opposite piece of text on his cardboard (she's the sacrifice outlet while he's what I think of as a Second Sunrise in the command zone).
I like the use of Gift of Immortality, can't believe I never thought of that -- I even have one floating around somewhere, I think.
Also, I might suggest Second Sunrise and Faith's Reward over or in conjunction with Eerie Interlude and its cousin Ghostway because they can serve much the same purpose and have the added utility of comboing off with Gerrard that way (although I suppose you don't have that third piece of the combo).
Of course, all of this advice comes from a player who's Gerrard deck started as a Slobad, Goblin Tinkerer artifact combo deck that I try not to play to often because turns are annoyingly long, so maybe ignore this comment entirely.
3 weeks ago
Oketra's Monument would be great for cost reduction as well as getting some extra bodies out when you cast creatures.
Burnished Hart is a great creature to have since if he can survive a rotation he can ramp you by 2.
Angel of Sanctions is one I've been meaning to test out since he doubles as removal.
Sword of the Animist is a really good source of ramp.
Eerie Interlude would be great to help you dodge the board wipes that Avacyn won't stop.
4 weeks ago
If you replace Solemn Simulacrum and Oath of Lieges with any cards with activated abilities, you could switch Zirda, the Dawnwaker with another legendary creature with an activated ability like Basandra, Battle Seraph, Brion Stoutarm, Razia, Boros Archangel, or Tajic, Legion's Edge, and just have Zirda as your companion. But Zirda will also be very vulnerable since you can't recast her from the command zone if she gets removed, but if you play Brion Stoutarm you could just sac her when she gets targeted, and just use one of the many white recursion spells to bring her back. If you so choose to lean into the Sunforger side of the deck though, you could easily play Kykar, Wind's Fury as the commander, and just run extra protection spells that you could pull out of the deck using Sunforger such as Eerie Interlude, and Razor Barrier, or counterspells like Render Silent and Hindering Light. I think I might build something like that soon!
1 month ago
What about Wrap in Vigor Heroic Intervention Eerie Interlude Teferi's Protection effects? My meta is pretty removal heavy so I am always building around wraths. Also Toxic Deluge seems good here. I like the deck a lot nice build
1 month ago
Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.
Solemn Simulacrum: 5 basics in the deck. Finds them.
Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.
Bloom Tender: Mana dork.
Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.
Faeburrow Elder: Mana dork.
Laboratory Maniac: One somewhat win con. Self-mill.
Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.
Reclamation Sage: Destroys those pesky signets.
Resolute Archangel: See Deadeye.
Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.
Seedborn Muse: Activate Golos on everyone's turn.
Soulherder: EOT bounce.
Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.
Wayward Swordtooth: Extra land dork.
Nyxbloom Ancient: Mana dork with trample.
Ramos, Dragon Engine: Golos activation adds a few counters to this.
Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.
Keruga, the Macrosage: Draws a bunch of cards.
Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.
Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.
Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.
Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.
Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.
Thassa, Deep-Dwelling: EOT bounce.
Greater Good: Draw engine.
Guardian Project: Another little draw engine. Awesome with ETB triggers.
Mirari's Wake: Mana doubler.
Mystic Remora: Draw.
Omniscience: Let's start a new game.
Rhystic Study: Draw.
Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".
Soothsaying: Fixes the top of your deck.
Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.
Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.
Conjurer's Closet: EOT bounce.
Sensei's Divining Top: Fixes top of the deck.
Only have removal in the deck. Removed all counter spells.
Aminatou's Augury: Play a bunch of free cards.
Demonic Tutor: Find a card.
Genesis Ultimatum: Play permanents, put the rest in your hand.
In Garruk's Wake: Destroy all creatures and PW you don't control.
Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.
1 month ago
Ha great deck name. Have you considered Eldrazi Processors? (e.g. Murk Strider, Void Attendant, Ulamog's Reclaimer, Oracle of Dust) You can use them alongside Roon's ability to permanently get rid of opponent's dudes.
You might like these too: Thousand-Year Elixir, Illusionist's Bracers, Brago, King Eternal, Faeburrow Elder, Elvish Rejuvenator, Farhaven Elf, Path of Discovery, Cauldron of Souls, Ghostway, Eerie Interlude, Fiend Hunter (when he enters, before his ETB ability resolves, target him with Roon or another flicker effect. this makes it so that his TB ability permanently exiles the target), Palace Jailer (can continuously exile creatures by flickering him)