|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Duel Decks: Blessed vs Cursed (DDQ)||Rare|
Combos Browse all
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Price & Acquistion Set Price Alerts
|Have (38)||Wazerwifle , mcstang1986 , Mousemke , Zhorus_The_Bauqret , TheBl0b , Wolfebladeelite , Sparky41 , gosora , gildan_bladeborn , jhTheMan99 , pskinn01 , Supremespeed , rakdos24 , DHermos , VampireArm , asinausk , RedSinR , Faceless_Being , Lindough , carsickpanda273 , YossarianLives , Crimson6 , jparker-sartori21 , Dr_Jay , Spinalripper , DarkMagician , , Nebman227 , philktoken8998 , Atroxreaper , Va1mar , bakeraj4 , KB2187 , darthnuchi , ecurps , orzhov_is_relatively_okay819 , RPG_FOX , PhotogenicParasympathetic|
|Want (2)||Kravian , Jose_Arrogantio|
Eerie Interlude Discussion
1 day ago
What about Eerie Interlude? Seems like an auto include....
1 day ago
Number 1 card I feel is missing in most Kaalia lists is Reconnaissance. It makes your Kaalia attacks so much safer, plus you can untap everything post-damage. Basically, a perfect fit for her.
Other than that, I like extra combat steps with her as well. World at War, Aggravated Assault, Waves of Aggression, Hellkite Charger, et al.
Lastly, I would quadruple down on defensive spells that help keep your opponents from taking out your forces. Boros Charm, Faith's Reward, Rootborn Defenses, Ghostway, Eerie Interlude, Legion's Initiative are my main contenders. A lot of them will even help retrigger come-into-play abilities, which is a nice bonus.
2 days ago
Deathgorge Scavenger is not a worse Scavenging Ooze.
The only similarity between the two is that both grow, and gain life from consuming cards in graveyard.
The dino doesn't require any additional mana investment, to grow, and to heal you, instead it needs to survive attacking.
It really depends on what you play - if you can pay on turn 3 without causing any setback to your game, then go play ooze - otherwise the dino is superior, especially if your deck is packed full of removal like jund.
Ashes of the Abhorrent is of course no Rest in Peace - and for some decks like Living End, that is a enormous bonus.This card basically hoses other grave decks, while provides a large life swing against creature decks when Living End resolves - which can be crucial, if there are hasty flyers like - Mantis Rider, or pseudo hasty flyers, like a Restoration Angel cast at the end step - on the field that could kill you on the next turn.
Bant flicker has been a thing for some time - and if you only take a superficial glance at the list it looks like a bunch of crap cards put together.
But when your overcosted creatures like Elvish Visionary, Wistful Selkie (or rogue refiner) draw your deck in response to mass flicker, and you can recur said flickering card via Eternal Witness things get very crazy very fast.
Not to mention that most traditional & popular deck tend to have hard time interacting with a board that Eerie Interlude/Ghostway in response.
(of course it doesn't have meta share so it's "unplayable shit")
1 week ago
I was going to suggest Eerie Interlude until I realized the only ETB effect worthwhile is from Terastodon and flipping your morph creature for free... most of your creatures demand sacking a forest or something like that. So maybe not the best protection from board wipes...
2 weeks ago
Not a fan of Gift of Estates or anything that specifically adds lands to your hand without away to dump them into play like Terrain Generator or Ghirapur Orrery. Gift is doubly awkward because it only gets Plains, and you only have 11. Yeah, you get your nonbasic Plains as well, but if you draw a glut of them early, or get Gift really late, it isn't worth it. You're better off with something like Burnished Hart, Myriad Landscape, Journeyer's Kite, or Thaumatic Compass.
I think you might want some more dragons if you're serious about Ojutai, Soul of Winter. His effect is stellar, but if you can't reliably swing with more than 2 dragons, it's a bit rough.
Shroud is nice, but I don't think Taigam wants it. It's very difficult to protect him from things when you can't target him. The Crystal Shard is a stellar touch, but not great if you have Whispersilk Cloak on. You might be better served with Swiftfoot Boots to get haste with your hexproof. Also a great taste with Taigam’s Strike, Distortion Strike, and Slip Through Space
Valorous Stance is pretty cool, great if you're focusing on just keeping Taigam around. Some other cards that help your team live through boardwipes couldn't hurt much. Eerie Interlude is one of my favorites even if it works better with ETB abilities and doesn't help tokens out at all, poor Monastery Mentor
It's a shame that Kor Haven doesn't help protect Taigam on his way in to slugging someone in the face to rebound all your spells. Speaking of which, Instants/Sorceries that draw you cards might be worth looking at since what's better than drawing X cards? That's right, drawing 2X cards.
4 weeks ago
So to start the deck needs to be more focused, ask yourself which creatures do I actually want to play. Personally I would cut the white from the deck (atleast as far as the creatures go), you have too many creatures that require double in a specific color to hard cast so the white can take away from the deck, the only reason I can think of to keep white would be for tricks like Eerie Interlude where you flip everything and if you wet that route I would also play Akroma, Angel of Fury as getting her out early is never a bad idea. Keeping white would also give you access to better removal but the only double cost in that scenario I think can be justified is Deathmist Raptor.
The mana base also needs to be worked on but I would be happy to help with that once you narrow down the creatures a process I am happy to help with if requested.