|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad||Rare|
|Duel Decks: Blessed vs Cursed||Rare|
Combos Browse all
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
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Eerie Interlude Discussion
1 day ago
Seems okay, but there are a few major upgrades you should consider.
Better Creature Comp: Personally, I'd cut down on the Initiate's Companions in favor of more copies of Metallic Mimic. Eerie Interlude is only strong if you add more Mimics. Also, don't forget to add Pride Sovereign when Hour of Devastation comes out or just now.
Less noncreature spells: Overall, you really need to cut down on Noncreature Spells. Fragmentize is not mainboardable especially after the ban of Aetherworks Marvel. In addition, you have way too much removal. I would recommend cutting down on the copies of Immolating Glare and Nature's Way as well. With these cuts you could have the space for Pride Sovereign and Ajani Unyieldingas a finisher. You should have 21-25 creatures for a tribal deck.
2 days ago
Thanks for the input! I had tried out Long Road Home which is similar to Eerie Interlude, but found that it was too slow to be of any use in my deck. Selfless Spirit and Greenwheel Liberator look like cards that might do well, though I feel like I would want to save the spirit for defense more often than not, and Greenwheel Liberator is really weak if you aren't able to proc the revolt. I'll think about those two. Thanks!
2 days ago
I have not yet tried this card out in my Revolt deck, but you can try out Maulfist Revolutionary if you're going for the more "counters" approach.
3 days ago
5 days ago
There are 5 cards that search library for basic land card, and only 4 basic lands. I added few cards to maybeboard, which might interest you. Creatures with enters battlefield and blink/damage effects. Think about replacing Eerie Interlude with another blinking spell, without whole-turn exile (look at maybeboard).