Eerie Interlude

Eerie Interlude


Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Browse Alters View at Gatherer


Have (2) metalmagic , gildan_bladeborn
Want (2) B1andy413 , adam1floyd3

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Duel Decks: Blessed vs. Cursed (DDQ) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Eerie Interlude occurrence in decks from the last year

Commander / EDH:

All decks: 0.04%

GWU (Bant): 0.57%

Eerie Interlude Discussion

Argy on Interaction between Gideon and Yorion

3 days ago

If you're gonna go with Void Snare then Eerie Interlude will protect, and flicker, more stuff.

TriusMalarky on The Companion Mechanic was a ...

1 week ago

After another night of thinking, I got a couple new points.

  • Wizards didn't think about Commander or Vintage when they though up Companion. I don't know how you forget two entire formats, both of which drive a lot of prices(although Vintage is only a few bucks on a few non-reserved list cards, it's still substantial), but it seems they did. Maybe Ikoria was a little rushed.

  • Wizards cannot actually care about the secondary market. In fact, if they say anything that implies its existence, they can and will be sued into oblivion by the law. Underaged gambling, also known as loot boxes, has been straight-up illegal in many other countries for a couple years now. Wizards knows this, and as such publicly denies the possibility that any card can have any sort of value outside of the product they create. They will never care, they will never be able to care how much you or I spent on a card. The most they can do is make decisions that wouldn't be logical without a secondary market, like waiting a few months to ban a card.

  • On the note of Wizards not caring about your card pricetag, if anyone gets put off or angry because Wizards banned a card, it's your own fault and shut up. I would have agreed that banning sucks back in Splinter Twin times, but Kaladesh forward? Stop spending hundreds of dollars on cards that nobody else wants to play against, and that you're only buying so that you can be competitive. Play EDH for a month, your friends'l be doing it. Go be a human being instead of literally paying for a period of time where your hobby becomes miserable, knowing that you will never get that money or time back.

  • Everybody is still screaming about a mechanic.... because it's used by most decks and because it equals extra cards in hand. Now, that could be balanced.... but most of the companions, outside Standard, don't do much. Kaheera, the Orphanguard won't see Eternal play for years, Umori's trash, Lutri can't even be your companion, Jegantha sucks. It's not the mechanic, it's a couple specific cards within the mechanic. Also known as Lurrus and Gyruda. Yorion is just a glorified Eerie Interlude that will see play in decks that already had that effect, it just couldn't hit Planeswalkers. Which are a completely pointless use of your time unless you are minusing them. Ulting is nearly pointless because at that point in a flicker deck, you already have 40 power on board and a 15 card hand. And the power is in flying creatures.

  • Look at Standard. The only real decks that Ikoria made is Cycling. The Companions changed nothing about the metagame. They just slotted into the already tier one decks.

  • Now look at Modern. On Apr 24th, the meta sucked. I see 4 maybe 5-6 if you count aggro as fun decks out of... 13. Urza, Snowblade, Niv to Light, Chalice of the Void.dec, Dredge, Infect.... it's extremely fast or extremely disruptive. Now, we have many more decks that have been fun and fair or at least not too absurd to play with that are legal. Rock, Bogles, Electrobalance, Hardened Scales, Death's Shadow, Mefolk, Eldrazi n Taxes, Goblins, Living End -- all solid, not broken decks that are fun and mostly interesting. Lurrus fixed Modern.

Literally. With Lurrus alone, you can have:

  • Affinity

  • Death n Taxes

  • Aggro

  • Jund

  • Prison

  • Bogles

  • Death's Shadow

Even Dredge or Control. for reference.

Lurrus alone gave Modern life I never thought it would get back. Lurrus gives me hope that Modern can be fun and balanced again, instead of a Vintage Lite. I don't want to play Vintage. Vintage is for other people. Pioneer's nice, but it's got a different feel from the earthy, brewable loam that Modern once was and has become again. Think of Modern as that nice coffee you go for every once in a while to cool off and relax. It's a little expensive, but it's worth it. It's what you really crave. Quality. But you can mix it up just a little. Pioneer's more like a caffeinated soda. Not perfect, but it tastes good and makes you feel alive. A little more refined than Modern, a few different rules, but that's okay. Compare that to Vintage, which feels like looking at a pile of gold nobody wants to touch because none of your friends could pay you back if it got scratched. I mean, maybe if you both had "gold" spray-painted things it would be fine, but maybe your friend objects. Maybe you don't want to proxy what you already own.

Tangent aside, I like what Lurrus is doing. He's healing Modern. If you're too used to Modern being Vintage Lite and can't stand decent gameplay, feel free to sell out of it and make my entry cheaper.

I do think Mishra's Bauble and Gyruda should be banned, though. Bauble's not healthy for Modern while Lurrus is around; it forces the meta to be Lurrus and only Lurrus. But ban Bauble, and you get rid of another more obnoxious deck archetype or three and now Modern is playable again! Modern will finally be what it was when I started Magic, back when I couldn't afford it but wanted desperately to be in on the format worth playing. Hopefully nothing Wizards does will torch it again.

TriusMalarky on The Companion Mechanic was a ...

1 week ago
  • 4) Urza and Emry weren't the problem, and I don't think Hogaak was either. They're far too powerful to have been "mistakes". I think Wizards printed them specifically because they needed a reason to ban Faithless and Mox.

jaymc1130 Lurrus, Gyruda and possibly Yorion are banworthy. Gyruda specifically because it's a boring combo deck that's not even interesting or complicated, who cares if it's good.

However, while Yorion and Lurrus may amount to 5+ cards of value, I want to point out that Dredge does a pretty good Ancestral Recall + Black Lotus imitation every single turn. Best Lurrus can do is 3-mana one-sided Howling Mine, and best Yorion can do is Eerie Interlude. Magic survived Dredge(after some bannings), and Magic will survive companion.

MohenjoDaro on The Great Depression Tazri Budget 40$

3 weeks ago

Bring to Light does actually get a kicked Rite of Replication. Bring to Light says "you may [b]cast[/b] that card without paying its mana cost." When you cast it for 0 mana, you can still pay the kicker.

Eerie Ultimatum is definitely worth the cost in a deck like this. If you want to save a bit of money, you could also replace Brago, King Eternal for Eerie Interlude.

I think Eerie Interlude would help a lot since it 1) offers protection from boardwipes, 2) can be used on your opponents' turns after combat, 3) combos GREAT with Archaeomancer, and 4) has to be countered or discarded when you don't have the mana.

Bruxo on Trial dragon tribal

1 month ago

I think that you don't need that Doubling Season. Sure, it's always a great card, but I don't think that it has that many synergy in this deck.
There are probably too many mana rocks in your deck. You could exchange some of them for removal or protection spells like Heroic Intervention, Eerie Interlude, Stubborn Denial, Beast Within, etc.
Two cards that I removed from my Ur-Dragon deck were Tyrant's Familiar and Frontier Siege. The first, because I mainly use Ur-Dragon as a finisher, so Familiar would most of the times be 5/5. The second, because although Frontier Siege can provide mana or creature removal, there are also better options than a 4 mana enchantment.
Good card to consider: Golos, Tireless Pilgrim.

Spell_Slam on Morophon Eldrazi

1 month ago

Ugin, the Spirit Dragon can easily be a 1-sided board wipe and the occasional spot removal.

If you're looking for ways to protect your board, there are lots of interesting cards for you. If you have the cash, Teferi's Protection is pretty much the best thing you can play. Otherwise, Heroic Intervention and Boros Charm can make your board indestructuble for very cheap. You can also flicker your board with cards like Ghostway and Eerie Interlude. I think any of these options would be better than Garna.

You're missing out on a few format staples, like Demonic Tutor, Triumph of the Hordes, Smothering Tithe and Windfall among many others. As you continue to play Commander, you'll run into these cards that define many player's deck-buiding in some way.

DespairFaction on Angels and humans

1 month ago

Hey so I know you mentioned you didnt want the power level to be crazy. Keeping that in mind, I took a look at your deck and heres what I see. First 37 creatures is very high for a Boros deck generally, but I havent tested Winota at all myself yet, so her ability may incentive things outside of the norm. That being the case, Id still like to bring the creature count down slightly to make room for other stuff. Second, you have 13 5 drops which is very bloated, this will likely cause mana and clunkiness issues, so I am going to look to cut a few cards from here. Victories Envoy and Anya are going to be the weak links right here so cut those. Next Angel of Finality is a cool card but typically under performs, I would add a somethign like tormods crypt or soul guided lantern in its place for the mana efficiency. Frontier Warmonger I would switch to Iroas, God of Victory because Iroas is incredible. Next you gotta pick one one to cut, either another 5 drop, or a 7 drop (probably the marauders). This will be a tough decision, buts its for the greater good. Ive cut 4 cards, and replacing those will be Dowsing Dagger  Flip, Oketra's Monument Tormod's Crypt or Soul-Guide Lantern and Skullclamp. Your deck has a fairly large curve, it looks pretty similar to my angel deck so you just need a ton of mana production. Dowsing is fantastic as a source of multi colored ramp, and skullclamp is insane card draw even if its just on the hands of opponents board wipes, and Oketras cost reduction and free tokens really do nice work. Try the deck is this configuration and see how things go.

Here are a couple other things that I would like to see but you'll have to make some really difficult cuts for. You need another protection spell or 2, Legion's Initiative Selfless Spirit and Eerie Interlude are all great, they all have pros and cons, pick the one you like best. Next your removal count is also pretty low, so it can be a problem if someone gets ahead of you. There are many options here and it just depends on what you need to get done Path to Exile Volcanic Offering Winds of Abandon all do some really nice things. Another thing to consider is creature based removal Intrepid Hero Angel of Serenity are some nice things that are on theme Inferno Titan and Flametongue Kavu for off theme, as well as most dragons ever printed. Again if you find the need to increase your removal and protection count you'll likely need to cut from your creatures.

Here are somethings to consider if you want to really up the power deck later on. Again havent tested it, but I assume the most powerful build is going to be some version of humans that produce lots of non human tokens, and lots of extra combat spells. The extra combats should make it very strong. Im a big fan of Waves of Aggression and Aggravated Assault. Another thing to think about it is interacting with your opponents to slow them down Chancellor of the Annex and Angelic Arbiter do so much work in my Angels deck, and Elesh Norn, Grand Cenobite is the single strongest white creature next to Sun Titan who's also missing. On the lower side of the curve you have many hate bears to choose from which create head aches for unfair decks. Finally, you'll want to lower the creature count in favor of more protection, and more removal, and you'll want to drop the mana curve a bit too. Hope all this helps. Cant wait to try out Winota myself.

Load more