|Commander / EDH||Legal|
Printings View all
|Shadows over Innistrad (SOI)||Rare|
|Duel Decks: Blessed vs. Cursed (DDQ)||Rare|
Combos Browse all
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|Have (4)||Mortiferus_Rosa , rockleemyhero , metalmagic , orzhov_is_relatively_okay819|
|Want (11)||wakal , fartbuckets , theamazingrando , Wolvenbane , energyforest , phoenixfreeze , EdgiMemes , ChrisAliuz , violist55 , Cred , thomas1446|
Eerie Interlude Discussion
3 days ago
Well with your colors you can run some of the give your permanent indestructible instant speed cards like Boros Charm and Heroic Intervention maybe even some flicker away stuff like Eerie Interlude would be something.
For ramp and this is also just one of my guilty pleasure pet cards I would include Golden Guardian Flip since he flips into a land that produces mana of any color or if you have the mana available and you aren’t using it you can make a 4/4 golem.
Coalition Relic would probably be a good rock for the deck since it makes mana of any color and can even make 2 of separate colors if you ever find yourself not using it for a turn. Another rock that would be useful is Everflowing Chalice since you can put however much mana you want into it to make it tap for that much or put more charge counters on it.
I love to put Lux Cannon into any deck with unwinding clock since then it becomes a really powerful piece of removal.
A card that is really good for charge counters is Energy Chamber since at your upkeep you either put a +1/+1 counter on an artifact creature or a charge counter on an artifact.
Steel Overseer May also be useful for the deck to slowly make all of your golems into bigger threats.
5 days ago
I didn't see you already have Eerie Interlude .
you can also take out from your deck :
- Kaya, Bane of the Dead too high mana cost.
- Door to Nothingness really hard to activate, all player are going to focus you if this card is in play and it will only kill one of your opponnent.
- Dark Ritual it won't really help you cast your commander and anything really great. it requires black mana so it will difficult to cast it turn 1 or 2 be cause you are penta color and in late game it's a dead card.
5 days ago
Saheeli's Directive can be very fun.
Kindred Charge will also trigger enter the battelfield effect and can help tou finish the game.
Pillar of Origins can reaplece one of your mana artifact.
5 days ago
This archetype uses a suite of tutors to fetch a narrow answer from a wide selection of one or two-of cards, called "Silver Bullets". Examples: Kiki-Evolution in Modern, Nic Fit in Legacy, or Yisan, the Wandering Bard in Commander.
Based around instants and sorceries, a spellslinger deck uses effects that trigger on spellcasts to pull ahead. This can play aggressively with cards like Nivix Cyclops or Niv-Mizzet, Parun to garner card advantage.
A broad term to encompass decks that utilize a combination of cards with repeatable effects to generate card advantage. These can range from recurring Strip Mine with Crucible of Worlds to casting Eerie Interlude with Eternal Witness in play.
1 week ago
You could consider some of those cheaper Vampires, as you want to cast Suckers as soon as the game starts to trigger Edgar's Eminence ability.
Instant/Sorcery: Utter End Anguished Unmaking Vindicate Boros Charm Merciless Eviction Teferi's Protection (Is included in the C17 Edgar Markov deck, so you may have one. Cheaper alternatives: Ghostway or Eerie Interlude . But as these exile and return and not phase your stuff out like Teferi's Protection , you'll lose your tokens with these. And no, none of those will trigger Edgar when theys return, as they are not cast.)
2 weeks ago
abrutalpanda yes Precursor Golem is indeed fairly irrelevant without enough flicker effects. Also our most common flicker/protection effect is Eerie Interlude which kills all of the golem's tokens every cast. And the loss of synergy when removing Phalanx Leader has been totally fine. The vast majority of the spells that Dreadhorde Arcanist hit are 1 CMC, and when you ever need to hit something bigger then Sunforger is a usually ready available buff for it. And Runaway Steam-Kin is also fine since a lot of what we cast is 1 cmc red spells, and he'll generate 3 red mana so it pays for itself when doing that. It doesn't always play out that nicely but he does more than enough in order to get the ball rolling without Phalanx Leader
2 weeks ago
VaalVanir Thalia's Lancers definitely isn't something I considered before, honestly I had read it as "Legendary Creature" and completely ignored it lol. It looks promising, I'll give it a try :). Although I do not run the flicker cards so I wont be able to get repeated value outside of Eerie Interlude . I might cute something like Memory Jar for the lancers but I am not fully certain yet.
3 weeks ago
VaalVanir Dreadhorde Arcanist can still get buffs from Sunforger , since it doesn't matter who equipts the hammer. And can also get buffed from Defiant Strike . Both of these cards (especially Sunforger ) show up on our field very regularly. So he can get buffed almost anytime he wants.
Also another reason I removed Phalanx Leader which I forgot to mention is the Eerie Interlude is one of our most common tools for protection our board, and every time we use it it resets all the +1/+1 counters that Phalanx Leader gives.
Eerie Interlude occurrence in decks from the last year
Commander / EDH:
All decks: 0.04%
GWU (Bant): 0.57%