Eerie Interlude

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Heirloom Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Rare
Duel Decks: Blessed vs Cursed (DDQ) Rare

Combos Browse all

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

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Eerie Interlude Discussion

gebell on Here! Just.. take this.

1 day ago

All this time and I never thought flicker effects dodged removal (unless the creature did not return until the end step, like with Eerie Interlude). But now I see that Essence Flux does dodge removal and is even a combat trick. I can absolutely see the utility, but now just need to convince my gaming group that this is the rule.

TaegukTheWise on Roon Blink Shenanigans

2 days ago

Dissolve, Counterspell, Dismiss, Bant Charm is a personal favorite, especially when it protects your finishers and stops the Torpor Orb menace and its creature counterparts, Cancel, Broken Concentration, Draining Whelk pairs nicely with restoration angel and Eldrazi displacer, Dream Fracture, Faerie Trickery is good in a faerie-less meta, Familiar's Ruse can put a blink target back into your hand so its not a downside per-say, Hinder, Render Silent, Rewind, Scatter to the Winds, Spell Swindle , Void Shatter are cheaper alternatives. If you're looking for cool or niche cards, or cards that you don't know/remember use Scryfall, its basically Gatherer but better that's where I found a lot of these.

My first couple of cuts would be Gilded Lotus (you're in green, you can ramp for the mana you need if you put in more basics with cards like Explosive Vegetation and Blighted Woodland) so cutting a bunch of the non fetch able lands would be where I would cut, so the scry lands and cards like Port Town (but not the pain lands, those work with your Eldrazi displacer since you don't have Wastes, which I recommend for you 2 regardless, you can fetch for them while the pain lands can provide you with fixing and colorless mana) and if you do add those basics ignore my other suggestion about taking out either farhaven or solemn. Minion Reflector, Fabricate, and Enlightened Tutor to help put the combo together, Birthing Pod and Felidar Guardian are absolutely nuts regardless of your win con, you can go from a 2 drop into a 6 drop in a turn! If you're keeping Brago then you really don't need Momentary Blink, Ghostly Flicker, or Eerie Interlude, you could put either more creatures (or counterspells, which is my suggestion) If you want to keep vorinclex you will need that birthing pod and felidar, I would also say you would need either Mirari's Wake or some way to discard it reliably and cheat it back into play with karmic guide and figure out some way to protect it, namely with counterspells, but if you want to control the table there are better ways, like with Thought-Knot Seer to remove answers as you build your board state and gain an ally with its LTB trigger. Avenger of zendikar is a fantastic late game threat but obviously you need to get more lands in play, so that's the other reason I say add more basics, its pretty inopportune to use another threat to power another threat in this specific capacity, its alright with sun titan since he can also attack to get you a fetch from your grave instead of needing to enter play.

Roon is a toolbox deck, so you need to focus on either progressing your board state rapidly as you accrue more value than all of your other opponents and/or stopping your opponents from having their board states, so for combo your finishers would be locking out the table with dead-eye, and/or creating an infinite army with reveilark, karmic guide and minion reflector, you already have mystic snake, and you already know how to go make infinite mana with karmic guide and reveilark. Later down the road I would recommend using that dead-eye with Thought-Knot Seer to take away your opponents answers.

Hopefully this gives you more than what you needed, but I would need to know how you would like to finish your games in order for me to help make other cuts, do you want to stomp your opponents into submission? Or would you like to combo out while their pants are down? Or would you like a bit of both, because each of these are possible, I just need to know what direction you would like to take this control build.

Enganeer on 4-Color Ally Aggression

3 days ago

Nef: Yeah, again, it's meta dependent, but in this version of the deck and my meta, it nicely fills the 3 drop slot.

On that note, the control decks at my store don't run boardwipes main, and have only a few on the side. Additionally, if you run too much sideboard, then you won't draw as many relevant threats, which means you have less to protect with your Selfless Spirit. I'm actually considering dropping it for Burrenton Forge-Tender, which combats aggro and prevents the more common Anger of the Gods. I have considered Ghostway and Eerie Interlude, but I don't like holding out and not casting for a turn trying to anticipate a boardwipe, I prefer every spell I cast to further my board state.

Icbrgr on Advertise your deck!

3 days ago

Looking for suggestions to improve speed and efficiency (please no fetch land suggestions)... also interested on thoughts of Cloudshift vs Eerie Interlude.


Venser: Wishful Blinking

Modern Icbrgr

SCORE: 20 | 7 COMMENTS | 1875 VIEWS | IN 5 FOLDERS


Nef on 4-Color Ally Aggression

3 days ago

Interesting to hear. I like the thought process behind molding your deck to your meta. I hadn't even thought about Mirror Entity sort of countering a Torpor Orb. I'll have to make sure I slot some in to my SB at least.

Secondly, I like the Selfless Spirit counter to board wipes. You can get it at instant speed from a CoCo. Pretty awesome. I'm curious if you think 2 is enough when dealing with a lot of control decks. I'm also wondering if you have considered Eerie Interlude as it can counter removal and potentially give you more triggers to buff your growing allies.

Icbrgr on Venser: Wishful Blinking

6 days ago

@Lowenstein I own this deck in paper and MOST decks in my meta are creature-heavy aggro based decks. Wall of Omens does a great job slowing them down in the early game and Stonehorn Dignitary + Venser, the Sojourner shuts them down from attacking altogether. With help from Coiling Oracle this combo goes online as early as T4.

To protect this combo I use Eerie Interlude to "counter target/mass creature removal." Wishing for Privileged Position/Sigarda, Heron's Grace/Dovescape is the long term plan for noncreature protection. thats why mainboarding Disallow isnt ideal for me because im more interested in the situational aspect of countering an activated/triggered ability than a counterspell in general... Glittering Wish/whishboard is more about Game 2 to tutor for an answer/tool to shut down the opponents Win condition and or shut down their answer to disrupting my combo. so thats why i opted for Voidslime.

Path to Exile is a great card but i have a hard time justifying it in here due to this decks effectiveness/consistency of shutting down the creature game. the opponent can theoretically use Through the Breach to cheat in Emrakul, the Aeons Torn and it straight up doesnt matter with a turn 3 or 4 Stonehorn Dignitary play. I use Detention Sphere as my hasty removal or even better Venser, the Sojourner + Reality Acid to have the opponent sac targetable permanents for every blink activation.... if need be wishing for Supreme Verdict is an option.

Triton on Upcycling: Budget Triad of Fates Deck

1 week ago

It's a tad hard to tell what you want to do, I'm guessing WB flicker?

Ghostway is another Eerie Interlude, might be pretty pricey though from what I remember.

Oe thing I noticed is that there are many good EtB cards, and some means to flicker them, but there are quite a lot of high-cost cards in the deck and not much mana ramp. I'd recommend cutting some redundant effects or cards that don't do much for their CMC for ramp cards like Orzhov Signet and the other artifacts with Orzhov in their name, there's quite a bit of artifact out there so I'd advise around eight artifacts that ramp, including any current ones.

One thing White has a lot of are creatures that flicker other cards when they enter the battlefield, like Glimmerpoint Stag, Felidar Guardian, Restoration Angel, and Flickerwisp. Conjurer's Closet is a worthy include too, and Solemn Simulacrum along with Kor Cartographer help ramp you up.

Hope this helps!

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