Mobilize

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal (POR) Common

Combos Browse all

Mobilize

Sorcery

Untap all creatures you control.

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Mobilize Discussion

spludgey on I guess i'll attack you with your lands?

1 week ago

I like it a lot, but I play tested it around 10 times and only got one turn 4 win. I think the ratios are a bit off. I'd definitely get rid of Tenacity and Mobilize and replace it with Benefactor's Draught. You only have four white mana in the deck as well, otherwise I would have suggested To Arms! instead.

Captain_Howel on Slagwurm Sentinel

2 weeks ago

Ooh, good thinking with Emerald Charm. I was just thinking, the fact that your defenders have to be tapped to really perform is troublesome because it means they can't block, but with those charms you could either get enough burn to end the game before your opponents' attacks become a problem, or return your defenders to untapped position so they can block.

Understandable to want to leave out Utopia Sprawl. The only further adjustment I can think of to make is to put in a fourth Emerald Charm since the synergy is just so good, and/or maybe even a card with the same effect but that can be used more than once. There are some strong options here; if you prefer a creature for it, there's an effective option in Copperhorn Scout. If you'd rather stick with Instants/Sorceries for it, Burst of Strength gets the job done, and if you're willing to drop that price limit, Mobilize is a strong option.

As for what to drop to make room, I recommend up to 2 Slagwurm Armor and/or Abundant Growth, and/or 1 Sheltering Word, but I would keep whatever is dropped in your Sideboard so you can adapt to what your opponent does.

Mandalorian on DROODS CURMUNDUR

3 months ago

Normally Seton is the go to Druid Commander because you can play cards like Paradox Engine, Mobilize, Benefactor's Draught, and Vitalize + Vanquisher's Banner, Zendikar Resurgent, or Primordial Sage to basically play their whole deck and win on the spot. In an Omnath deck though you want alot of mana doubling effects like Mana Reflection, Gauntlet of Power, Extraplanar Lens, Caged Sun, and Heartbeat of Spring to really make him big along with some mana sinks like Helix Pinnacle or Eldrazi to win.

asm on Selvala Brostorm

6 months ago

The deck is competitive. Now it's not tier 1 competitive, but it'll win a fair number of games at a competitive table. Where she really shines is the u/x matchup from my experience, as you tend to force their hand in mulliganing for answers.

To address your points:
Uncage - I do want to test this but I think it may be worse than primal command. Best case scenario is X=1 for dreadnought/untapper, but 3 mana tutor is pretty expensive.

Oasis - yep, I will be swapping a forest for that.

Nykthos - I think that cut is fine. It sometimes give you extra mana, but I do agree that colorless is a real drawback.

Rhonas - I'd like to give this a shot as well. My current build has more pump, which these 2 cost fatties work really well with.

Safekeeper - I'm actually testing Savage Summoning instead of safekeeper. Safekeeper is pretty awkward when they try to disrupt you. Savage hopefully leaves people unprepared to answer you. I think if you run safekeeper though, you'll want an untap package of Vitalize, Mobilize, Paradox Engine. Certainly an angle worth exploring.

Fast mana - I actually have gone the opposite direction and cut the fast mana. Not that they were terrible, but they weren't amazing for me and I felt they were worse than lands. Additionally, they're presence was cutting into the pump package, which I felt was reducing the consistency of the deck.

On a side note, JVP is another deck that has that feeling of uncertainty, which I also love to pilot.

themoma on Ezuri, Renegade Leader untap deck

10 months ago

I took out Caged Sun, Norwood Priestess, Elvish Piper, and Farsight Mask and brought in Selvala, Heart of the Wilds, Mobilize, Nature's Will, and Awakening, to get some more sweet untap effects into the deck. Aside from Craterhoof Behemoth, there aren't that many creatures worth cheating in with the two creatures, so having a cheaper mana generator is a better use of the slot. I might also put in Rishkar, Peema Renegade for Silhana Starfletcher or another higher mana cost creature.

wereotter on Selvala/karametra combo

1 year ago

Just a thought here, Vitalize is better than Mobilize because instant speed.

Pal00ka on Ulasht's Garden

1 year ago

Blasphemous Act + Wrap in Vigor doesn't work the way you think. Wrap in Vigor regenerates your creatures aka taps them so they wouldn't be able to attack. For this to work the way you want, add Vedalken Orrery to do this the turn before or Mobilize/Vitalize to untap and swing.

Surprised to not see Impact Tremors in here.

Relying on acceleration through Llanowar Elves (aka mana dorks) is risky with so many wipes occurring. Why not cards like Cultivate, Kodama's Reach, Rampant Growth, etc. to get lands on the field, thin your deck, and get a good shuffle?

With so many guys to be on the field, Shamanic Revelation and Slate of Ancestry could really dig deep for answers or more gas.

Goblin Bombardment is great in any deck with expendables.

A couple additional win-cons could be going wide with Overwhelming Stampede and one that might be too esoteric is combining the previous card with Altar of Dementia for surprise mill.