Mobilize

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal (POR) Common

Combos Browse all

Mobilize

Sorcery

Untap all creatures you control.

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Mobilize Discussion

goldlion on Ghalta - Big tramply idiots

2 weeks ago

Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.

I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc  Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.

I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.

I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?

Watcher in the Web is the most amazing chump blocker to get you a turn or two without taking direct damage. I find Grunn, the Lonely King to be fun :). Both are cheap $.

Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.

Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.

Meurth on I guess i'll attack you with your lands?

1 month ago

Vitalize is strictly better than Mobilize.

sonnet666 on Wort Hermit Storm

4 months ago

All of these generate infinite mana. You then dump that into flashbacking a Fireball or something.

Another combo that would only require you to return one card would be Dualcaster Mage and a Heat Shimmer effect. That would be 6 mana for infinite hasty 2/2's.

thegigibeast on Wort Hermit Storm

4 months ago

sure, the Splendid Reclamation+ Rude Awakeningline is pretty nice there.

Also, if we pay the entwine, it would then turn Mobilize and Vitalize into really nice rituals. We could by that point generate a freaking load of mana, and something as simple as a Comet Stormwould be enough to end the game from the graveyard.

I really like your suggestions m8!

sonnet666 on Wort Storm Brew

4 months ago

The Hermit Druid stuff could be cool. I was thinking this would end up with a ton of dorks and Gaea's Cradle, and therefore naturally include some Umbral Mantle style combos as a back-up win. Being able to cast Vitalize or Mobilize off of Past in Flames with a yard full of spells would synergize perfectly with Wort's conspire ability.

spludgey on I guess i'll attack you with your lands?

5 months ago

I like it a lot, but I play tested it around 10 times and only got one turn 4 win. I think the ratios are a bit off. I'd definitely get rid of Tenacity and Mobilize and replace it with Benefactor's Draught. You only have four white mana in the deck as well, otherwise I would have suggested To Arms! instead.

Captain_Howel on

5 months ago

Ooh, good thinking with Emerald Charm. I was just thinking, the fact that your defenders have to be tapped to really perform is troublesome because it means they can't block, but with those charms you could either get enough burn to end the game before your opponents' attacks become a problem, or return your defenders to untapped position so they can block.

Understandable to want to leave out Utopia Sprawl. The only further adjustment I can think of to make is to put in a fourth Emerald Charm since the synergy is just so good, and/or maybe even a card with the same effect but that can be used more than once. There are some strong options here; if you prefer a creature for it, there's an effective option in Copperhorn Scout. If you'd rather stick with Instants/Sorceries for it, Burst of Strength gets the job done, and if you're willing to drop that price limit, Mobilize is a strong option.

As for what to drop to make room, I recommend up to 2 Slagwurm Armor and/or Abundant Growth, and/or 1 Sheltering Word, but I would keep whatever is dropped in your Sideboard so you can adapt to what your opponent does.

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