Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal (POR) Common

Combos Browse all



Untap all creatures you control.

Price & Acquistion Set Price Alerts



Have (1) Candyman949
Want (1) TheBl0b

Mobilize Discussion

sonnet666 on Wort Hermit Storm

1 month ago

All of these generate infinite mana. You then dump that into flashbacking a Fireball or something.

Another combo that would only require you to return one card would be Dualcaster Mage and a Heat Shimmer effect. That would be 6 mana for infinite hasty 2/2's.

thegigibeast on Wort Hermit Storm

1 month ago

sure, the Splendid Reclamation+ Rude Awakeningline is pretty nice there.

Also, if we pay the entwine, it would then turn Mobilize and Vitalize into really nice rituals. We could by that point generate a freaking load of mana, and something as simple as a Comet Stormwould be enough to end the game from the graveyard.

I really like your suggestions m8!

sonnet666 on Wort Storm Brew

1 month ago

The Hermit Druid stuff could be cool. I was thinking this would end up with a ton of dorks and Gaea's Cradle, and therefore naturally include some Umbral Mantle style combos as a back-up win. Being able to cast Vitalize or Mobilize off of Past in Flames with a yard full of spells would synergize perfectly with Wort's conspire ability.

spludgey on I guess i'll attack you with your lands?

2 months ago

I like it a lot, but I play tested it around 10 times and only got one turn 4 win. I think the ratios are a bit off. I'd definitely get rid of Tenacity and Mobilize and replace it with Benefactor's Draught. You only have four white mana in the deck as well, otherwise I would have suggested To Arms! instead.

Captain_Howel on

2 months ago

Ooh, good thinking with Emerald Charm. I was just thinking, the fact that your defenders have to be tapped to really perform is troublesome because it means they can't block, but with those charms you could either get enough burn to end the game before your opponents' attacks become a problem, or return your defenders to untapped position so they can block.

Understandable to want to leave out Utopia Sprawl. The only further adjustment I can think of to make is to put in a fourth Emerald Charm since the synergy is just so good, and/or maybe even a card with the same effect but that can be used more than once. There are some strong options here; if you prefer a creature for it, there's an effective option in Copperhorn Scout. If you'd rather stick with Instants/Sorceries for it, Burst of Strength gets the job done, and if you're willing to drop that price limit, Mobilize is a strong option.

As for what to drop to make room, I recommend up to 2 Slagwurm Armor and/or Abundant Growth, and/or 1 Sheltering Word, but I would keep whatever is dropped in your Sideboard so you can adapt to what your opponent does.


5 months ago

Normally Seton is the go to Druid Commander because you can play cards like Paradox Engine, Mobilize, Benefactor's Draught, and Vitalize + Vanquisher's Banner, Zendikar Resurgent, or Primordial Sage to basically play their whole deck and win on the spot. In an Omnath deck though you want alot of mana doubling effects like Mana Reflection, Gauntlet of Power, Extraplanar Lens, Caged Sun, and Heartbeat of Spring to really make him big along with some mana sinks like Helix Pinnacle or Eldrazi to win.

asm on Selvala Brostorm

8 months ago

The deck is competitive. Now it's not tier 1 competitive, but it'll win a fair number of games at a competitive table. Where she really shines is the u/x matchup from my experience, as you tend to force their hand in mulliganing for answers.

To address your points:
Uncage - I do want to test this but I think it may be worse than primal command. Best case scenario is X=1 for dreadnought/untapper, but 3 mana tutor is pretty expensive.

Oasis - yep, I will be swapping a forest for that.

Nykthos - I think that cut is fine. It sometimes give you extra mana, but I do agree that colorless is a real drawback.

Rhonas - I'd like to give this a shot as well. My current build has more pump, which these 2 cost fatties work really well with.

Safekeeper - I'm actually testing Savage Summoning instead of safekeeper. Safekeeper is pretty awkward when they try to disrupt you. Savage hopefully leaves people unprepared to answer you. I think if you run safekeeper though, you'll want an untap package of Vitalize, Mobilize, Paradox Engine. Certainly an angle worth exploring.

Fast mana - I actually have gone the opposite direction and cut the fast mana. Not that they were terrible, but they weren't amazing for me and I felt they were worse than lands. Additionally, they're presence was cutting into the pump package, which I felt was reducing the consistency of the deck.

On a side note, JVP is another deck that has that feeling of uncertainty, which I also love to pilot.

Load more