|Commander / EDH||Legal|
Printings View all
|Duels of the Planeswalkers (DPA)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
Combos Browse all
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
Price & Acquistion Set Price Alerts
|Have (18)||vishnarg , IRNMN , Sparky41 , Fawar09 , Forkbeard , Bluboltar , Famicomania , Mousemke , Wolfebladeelite , zachi , perrin515 , tragic_slip , Nemesis , Auriel , Hootiequack , Vergil_Redgrail , thetechzombie , cklise|
|Want (2)||primusinterpares , bigblue32123|
Elvish Champion Discussion
3 weeks ago
I am a tad confused--parody was part of the initial brief, but your example plot clearly falls short of fair use under U.S. IP law. For something to be a parody, it, by definition, requires "use of some elements of a prior author's composition to create a new one that, at least in part, comments on the author's works." Campbell v. Acuff-Rose Music, Inc., 510 U.S. 569, 580 (1994).
Boza's second suggestion, regarding Jace, could easily be made into a parody--you could, for example, lampoon Magic's insistence that Jace loses his memory on a startlingly frequent basis.
Also, to be even more nitpicky, you are not really violating the copyright--you are making "fair use" of the copyrighted work.
Regardless, in general it is still considered to be good form to reach out to the copyright holder and ask their permission (or at least give them a heads up). Even if you are protected by fair use exceptions, it is always better to show that you made an effort to obtain permission in case of litigation.
(Before anyone asks, yes, I am quite okay with being a bit of a buzzkill!)
To provide a low-budget parody suggestion: The basic plot of a game of Magic is often glossed over--the two players represent planeswalkers who summon powerful beings to fight one another.
I am sure someone could make an amusing parody video about this--the story of a simple Llanowar elf who is constantly summoned into battle. Shinanigans occur. He has to fight another green deck, but his wife (an Elvish Champion) is bound to the other side. He is sacrificed for a Devour creature's power. He is in the hands of a child, who keeps attacking with him. He is thrown as a chump blocker against an Eldrazi titan. He dies, but keeps being brought back by graveyard shenanigans. He spends some peaceful time in Exile. He gets turned into an insect.
What we do to our poor little minions can be quite cruel. I am sure there is some comedy to be found therein.
1 month ago
A lot of the cards in the deck seem to be leftovers from Multani when Marwyn really wants to be an Elf deck, of which you're not really running enough.
Umbral Mantle + Marwyn makes infinite mana. Spend 0 to equip, tap Marwyn for 1, untap her by paying 2 additional mana from other sources, and then tap her for 3, then pay that 3 to untap her again, and now she taps for 5. You'll net gain X + 2 mana every iteration of this loop.
Staff of Domination is expensive but worth it. Once Marwyn taps for 6 mana (which is as simple as casting some Elves), you can generate infinite mana, draw as many cards as you want, and gain as much life as you like.
For your creatures, you need to run Boreal Druid, Fyndhorn Elves, maybe even Joraga Treespeaker. In the case of the former two, they let you cast Marwyn on turn 2, instead of 3. Your ramp should be aiming to put her down t2, and if it costs 4 or more mana to ramp you should drop it. Animist's Awakening, Cultivate, Grow from the Ashes, Harvest Season, Hour of Promise, Kamahl's Druidic Vow (you have a whopping 3 legendary permanents in this deck), Kodama's Reach, Map the Wastes, and even Splendid Reclamation (unless you're playing against land destruction, otherwise it's an extremely blank card), and Tempt with Discovery. You don't need land cards in your hand anymore; this isn't Multani. Adventurous Impulse can go too. Replace all of these cards with Elves or cards that produce Elves- Imperious Perfect, Elvish Champion, Farhaven Elf, Arbor Elf, Elvish Harbinger, Boreal Druid, Fyndhorn Elves, Elvish Archdruid, Priest of Titania, Elvish Visionary, Fierce Empath, Immaculate Magistrate, Joraga Warcaller, Wirewood Channeler, Nullmage Shepherd, Lys Alana Huntmaster and more, are just some of the cards you could add. The Elf lords are important, but make sure you run every 1 drop Elf that taps for mana (and if you want to go full elfball with it, run Heritage Druid as she enables absurd plays with the right starting hands). Heck, even Dwynen's Elite isn't bad here since it's +2/+2 to Marwyn when they enter play.
Bottom line is: Marwyn wants Elves to enter play in order to grow. If you run few Elves, she won't grow very much.
So, you add more Elves and now Marwyn can tap for boatloads of mana by turns 5-6, so what do you do with that mana? Genesis Wave, Slate of Ancestry, and Ezuri, Renegade Leader make solid mana sinks. Similarly, Yisan, the Wanderer Bard and Skyshroud Poacher give you something to do with your oodles of mana too. You could add more tutors and draw (Chord of Calling is a personal favorite but there are cheaper options).
Instead of Hour of Promise, you could use Sylvan Scrying to find something like Nykthos, Shrine to Nyx, but if you're not going to be running Nykthos then either card is pretty mediocre so I wouldn't bother with it.
Aerial predation is cute, but Beast Within kills whatever and a 3/3 token hardly matters in a format with 40 life.
Ancient Animus is also cute, but it's heavily reliant upon your board position (IE, you already have to be 'winning' in order for Animus to do anything), whereas Song of the Dryads turns someone's Commander into a tree and, unless they have something that lets them sacrifice a land, they can get stuck without their Commander for a whole game. It's one of the best removals in green, truthfully.
Blossoming Defense gives you 2 extra mana out of Marwyn, but you could just cast Elves to get that instead. Heroic Intervention saves your whole board state from board wipes at only 1 mana more, which seems like the stronger inclusion.
All of those buffing equipment cards can probably go, too. Blackblade Reforged/Strata Scythe is adorable, but why use that when Coat of Arms is a thing? On another note, Thousand-Year Elixir would oftentimes let you get as much, if not more, use out of Marwyn and other mana dorks by letting them tap the turn they come into play, not to mention untapping them.
Anyway, I know this is a lot of recommendations but I hope this helped. My wife's been playing Elfball with basically every possible Commander since 2013 so I've learned a lot about it while helping her tune her Elf deck.
1 month ago
Since you only have one Elvish Champion and no way of abusing forestwalk, I'd probably replace it with something like Joraga Warcaller, since it igves you another card to dump your massive amounts of mana into.
1 month ago
this is about almost perfect. just a few minor tweaks (atleast in my opinion) are needed.
for you sideboarded essence warden, i feel like Rhys the Exiled is better since it gives a good attacker with the lifegain and chance to regenerate.
i would drop the llanowar elves, even though they are just like elvish mystic, 4 of the mystic is just fine. i think you need more of the elite and another ezuri. considering if you get a heritage druid and elite turn 2, you got 3 mana instead of 1 extra. just me.
i also think you can get the blooming marsh out for Gilt-Leaf Palace. i mean yes you reveal you play elves but honestly if you dont turn 1 an elf, you kept a bad hand...lets be real here. plus it will almost 95% come in untapped unless dead drawn turn 5-6 (when blooming marsh wont be useful).
I think you got to many elvish archdruids. if your not gonna use something like a Craterhoof Behemoth, i would only use 2-3 and run Elvish Champion for combat shenanigans (trust me in jund you will want this to close out game). also since you run the growing rites, you will not need that excessive of mana for those few creatures.
Also just for a question let me know how well bloodbraid elf works, was thinking of going 3 color for my elf deck but wasnt sure for bloodbraid or to go abzan.
those are just my thoughts however, you could keep it the way it is cause it is still a good deck but maybe try those out.
1 month ago
there is a whole lot that needs improving if you want this to be competitive.
don't run just 1 or 2 of so much stuff. pick the best ones and run 4.
3 months ago
Thank for the feedback ticksam. I see your point that the mana wouldnt be of much use without say Chord of Calling or Craterhoof Behemoth. In addition to Ezuri, Renegade Leader not really being a focal point.
The thought behind Blood Sun was to drop it or cascade down into it after my lands were situated. Though it is probably better out of the sideboard. My main goal with it is to shut down creature lands.
3 months ago
Hey, you asked for my help. This is a very nice budget Elf deck, good job. To make $120 budget be prepared to cut quite a few cards.
To hit a $120 price point consider cutting:
- 2x Eladamri, Lord of Leaves
- 3x Dwynen, Gilt-Leaf Daen
- 1x Elvish Champion
- 2x Elvish Harbinger
- 4x Dash Hopes
- 2x Krosan Grip
- 1x Abrupt Decay
Eladamri makes Elves unable to interact with Heritage Druid or Ezuri's regenerate. The combo of Heritage and Nettle Sentinel is one of the strongest Elf combos. Dwynen is the least good Elf lord because she can't interact with Collected Company replace her with more Imperious Perfect. Champion is fine, but cutting him cuts $7. You can replace him with one more Imperious Perfect.
Harbringer is also fine, but pretty slow cutting her cuts $5. Consider cutting Hopes replacing it with 4x Duress or 4x Mesmeric Fiend this will cut $4. The double black casting cost of Hopes is going to be very hard to cast because Elves are only making green mana not black. Only 4x sources of black mana is not enough to consistently cast Hopes when you need it in the early to mid game.
Duress is a better card than Fiend, but Fiend can interact with Company or take a creature either one is disrupting your opponent most importantly taking a potential board wipe. Consider cutting Grip for 2x Reclamation Sage cutting $3. Sage is an Elf and can interact with Company. Cutting 1x Decay from the sideboard cuts $4.
A good Elf core out of these can be:
- 4x Archduid: best lord
- 4x Heritage: best one drop mana dork
- 4x Nettle: combo enabler
- 4x Llanowar: one drop mana dork
- 4x Elite: enables explosive turns with Heritage
- 4x Shaman: win condition
Adding to this core are the supporting Elves:
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
Other changes to consider:
- Adding 4x Llanowar Wastes
- Adding 1x Essence Warden
- Adding 1x Duskwatch Recruiter Flip
- Adding 1x Phyrexian Revoker
Consider adding 4x Llanowar Wastes in place of 4x Forest? Wastes is a budget Golgari dual land that ETB untapped 4x more black sources will help. Essence Warden, Duskwatch Recruiter Flip and Phyrexian Revoker could replace Nature's Claim, Seal of Primordium and 1x cut Decay in the sideboard. These creatures can interact with Company and all do something that you want in some matchups. Warden is an Elf and can gain a lot of life. Duskwatch can be a good draw engine finding Elves with all the green mana they can create. Revoker can deny the use of a Planeswalker or any other activated ability of a card.
After considering my suggestions:
- 4x Archduid
- 4x Heritage
- 4x Nettle
- 4x Llanowar
- 4x Elite
- 4x Shaman
- 3x Mystic
- 3x Perfect
- 3x Visionary
- 1x Ezuri
- 3x Company
- 2x Harmonize
- 11x Forest
- 4x Hollow
- 4x Wastes
- 2x Quarter
- 4x Duress or Fiend
- 2x Within
- 2x Decay
- 2x Price
- 2x Sage
- 1x Warden
- 1x Duskwatch
- 1x Revoker
Good luck with your deck.
3 months ago
Disciple_of_Doran thank you for that. Collected Company is a bit on the pricey side for me. i do like the Elvish Champion and Nylea's Presence combo though. i might run more Joraga Warcaller if needed