Elvish Champion

Elvish Champion

Creature — Elf

Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)

Browse Alters

Trade

Have (2) Forkbeard , metalmagic
Want (2) AmishRobotics , nawj

Printings View all

Set Rarity
Duels of the Planeswalkers (DPA) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Seventh Edition (7ED) Rare
Invasion (INV) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Elvish Champion occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.24%

Elvish Champion Discussion

altec on Radha Ramps Hard

2 weeks ago

Field effects to give your creatures trample like Ferocity of the Wilds or Elf-tribal effects like Elvish Champion would add some evasion for your commander.

Traverse the Outlands after you pump your commander would be spicy. Same with Return of the Wildspeaker.

Tiadon777 on Elver Øgler

1 month ago

Interesting deck build. I think 4 Ezuri, Renegade Leader is a little overkill since you can only have one out at a time. And Skarrg Goliath and Ulamog, the Infinite Gyre. There's a lot of useful elves not in here I think you could benefit from like Elvish Archdruid, Elvish Champion, or Lys Alana Huntmaster

Willborn on Elvish Onslaught Deck

3 months ago

Getting rid of Gigantiform is a wise idea! Usually an Elf-deck's strength lies in the 'Power by numbers': Lots and lots of tiny pointy eared creatures with great synergy. But that's not the case for your deck I believe. Right now I think it's somewhere inbetween 'Power by numbers' and 'Power by power'. For example, the Allosaurus Rider is straight forward power depending on the number of forests in play whereas Lys Alana Huntmaster and Elvish Archdruid depend on playing lots and lots of Elves. In my personal experience I tend to make "the choice" (meaning 'the concept' or 'the theme' or 'the strategie') before I start building the deck and, more importantly, from that point on, stick by that choice as if my life depended on it! Otherwise you'll end up switching things forever only to end up every time with "in between"-decks. So, before changing anything, I believe you first have to make your choice my friend ;). ONE concept, in ONE word or sentence. No more, no less...

Nevertheless, here are 3 suggestions I'd consider changing regardless your choice:

Ramp

Ramp = Speed! And since you're going Aggro, that's what you'll want. You've got 3 mana dorks so far:Arbor Elf To speed things up you'll want at least (!) 8. So I suggest you add some old-school Llanowar Elves or Elvish Mystic. In case it won't be "Power by numbers" at all or if you're afraid of WOG's, Arbor Elf + Wild Growth is a great combo! And don't forget Wood Elves! Nature's Lore and Skyshroud Claim ofcourse are also solid WOG-proof ;)

Removal

I saw this Japanese movie called 'The Immortal Blade' or something. Anyway, this warrior said: "80% of winning consists out of blocking your opponent's moves!" Now, 80% is a bit much in MtG, but 0% won't work either. You need removal spells and/or creatures. Lots of possibilities out there. Return to Nature, Reclamation Sage are a few good examples.

Other Shinanigans

This one's one of my favorites: Song of the Dryads + Elvish Champion PLUS it fits well with the need for Removal. Song of the Dryads is one of the best Removal-spells out there. Firest of all it's an enchantment, few colors in MTG have enchantment removal. And secondly, the creature your opponent controls just sits there as a forest. He can't get it back from his graveyard PLUS your creatures can now actually make use of that forestwalk! ;)

I'm just giving (possible) ingrediënts here. You're the chefcook! Let me know what you think :)

Girafferage on Omnath Elves copy

6 months ago

Omnath as main damage outlet (Go Tall)

Elf synergy as secondary source of damage (Go Wide)

Protection for both commander and high value Elves

Win Condition enablers

Icbrgr on

6 months ago

Off to a nice start. I suggest bringing more focus to your deck... an easy way to do this is to go all in on the elf tribal and remove your non-elf creatures... Elvish Archdruid is really good to consider for a "win condition enabler" to generate tons of mana to pay Joraga Warcaller s kicker cost (you would want 4 of each if you did this).... ezuries ability is another great reason to want all that mana... another idea is to go combo route and use Elvish Champion with Nylea's Presence on your opponents land to give your an opponent a forest and then have unblockable elves.

Icbrgr on Elf

7 months ago

well from my experience if you play elves you will win even if your not "trying" lol.... Definitly consider Reclamation Sage for B.S. prison cards like Ensnaring Bridge / Ghostly Prison ... also Nylea's Presence becomes "oops I win" with Elvish Champion .... Wrap in Vigor / Heroic Intervention can help against board wipes. +1 because elves rule!

Chandra69X on Elephant 4.0

9 months ago

a general rule of thumb i follow for lands is that if everything costs 3 or less, 20 lands is fine. if i'm using cmc 4 cards, i run 24 lands. if i'm using anything that costs 5 or more, i use 24 lands plus ramp.

honestly, you don't have nearly enough token makers to make Emmara Tandris worth it. same thing with counter makers and Evolution Sage .

you generally won't want lands that enter tapped. if budget isnt a concern, you want fetchlands like Windswept Heath , shock lands like Temple Garden , and check lands like Sunpetal Grove .

i don't see any real removal in the deck, and thats going to be crucial if you want to live long enough to cast spells with cmc 5 or higher. Path to Exile is pretty much your best option in GW.

too few of your creatures actually have the "elephant" creature type to actually call this an elephant deck.

when building a tribal deck, you need cares that actually care about creature type. otherwise you could be running the same strategy more effectively using other creatures. usually these cards come in the form of "lords" like Elvish Champion or Goblin Chieftain , but it could also be something like Commune with Dinosaurs . your deck doesn't really have anything like this, so i'd recommend Metallic Mimic and Adaptive Automaton .

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