Ezuri, Renegade Leader

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elves vs. Inventors (DDU) Mythic Rare
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

Ezuri, Renegade Leader Discussion

cdkime on Best commander for a learning ...

2 days ago

I would recommend against most of the suggestions presented above, for the following reasons:

Ezuri, Renegade Leader / Krenko, Mob Boss - tribal strategies are pretty easy to pick up, but very limited in what they do. If she does not like the tribe or the very linear, go wide and swing playstyle, that's going to dissuade her from playing the game.

The Theros Gods are pretty hit-or-miss. You'll want to avoid the mono-coloured gods, since you want to provide as much diversity of play as possible so she can start to learn what type of deck she enjoys. Kruphix, God of Horizons might be a good choice--decent colours and an ability that fits well in a couple different types of playstyle.

Prossh, Skyraider of Kher can probably be fine, but, based on the limited information provided, R/B does not seem like her colours.

Isamaru, Hound of Konda and other Voltron commanders tend to be a bit linear.


My recommendation would be to get a couple of the precon decks, as they tend to be similar in power level to one another, and tend to be diverse enough to be enjoyable, without being too complex.

Baring that, consider building your own decks that are at the precon power level (i.e. not that optimized, so they produce longer games where new players can experience a plethora of different interactions). It's pretty easy to take a couple random Legends you already have sitting about and combine it with bulk to build a precon-level deck with little-to-no additional investment.

This will leave you with a bunch of different decks, so she has several options and can learn what type of playstyle she enjoys. The decks themselves might not be great, but I've found diversity and playing against similarly-powered decks is more important than optimization to a new player.

GhostChieftain on Best commander for a learning ...

2 days ago

Anything tribal should be fine to start. Elves with Ezuri, Renegade Leader would be my suggestion.

philet_kane on Nath All In Discard WAR

5 days ago

So I too have a Nath deck and there is one card that has taken me by surprise and its Driven / Despair . Not only can it net you a lot of cards but if you ever need to discard a card its perfect for it to be in your graveyard. This combined with Ezuri, Renegade Leader can make a victory happen out of nowhere. No one expects it and getting a bunch of trample + menace that can net you some tokens? Yes please.

Inkmoth on Nath All In Discard WAR

6 days ago
All around, you have a pretty solid deck that's very resilient, but in your post, you wanted to regard it as a cEDH deck. Unfortunately, to qualify it as a cEDH deck perse, you'd have to go more along this route: Nath of the STAX-Leaf | cEDH | Primer.

Now, this isn't my attempt to be harsh, just to inform. I had a harsh reality when I, in my head thought that my Teysa deck was cEDH when I was horribly wrong and all I had was a modular/cluttered combo deck.

Your deck is in no way bad, I just believe some people have misconceptions over what cEDH is. What I can do for you without radically changing the deck is give you a better card suggestion for some slots and what that slot is trying to do.

  1. Eyeblight's Ending -> Snuff Out : Free is always better. Also a prevalent motif in cEDH

  2. Blightsoil Druid -> Heart Warden : Same cost this one can draw in a pinch

  3. Phyrexian Arena -> Necropotence : See more of your deck

There's a bunch of other cards I think you should include, but I don't want you to have to revamp your whole deck, so here are my suggestions:

  1. Beast Whisperer
  2. Priest of Titania
  3. Earthcraft
  4. Nature's Claim
  5. Skullclamp
  6. Dismember
  7. Ezuri, Renegade Leader

GhostChieftain on Karador: Praetors Dragons and Elves

1 month ago

Yeah, the fact that they are creatures or redundant reanimation spells makes them better in a karador deck than most non creature spells. I have had a lot of iterations of my karador deck with different strategies and in my experience if it isn't a creature spell it should either be a win con (or tutors for win con) or a way to protect yourself.

Your elf subtheme is pretty interesting, and is a way I havent gone. Ezuri, Renegade Leader , Eladamri, Lord of Leaves and a couple other elf lords probably would be pretty nice with that package you have going and would interact with roughly half of your current nonland cards

Magraal on Yeva Draw-Grow

1 month ago

Argothian Elder goes infinite with Maze of Ith during combat, or Wirewood Lodge + either Nykthos or Cradle outside of combat.

Elvish Guidance turns any land into a Cradle, which goes great with Arbor Elf .

Copperhorn Scout gives a mana boost mid-combat, allowing you to drop a surprise Craterhoof Behemoth .

Eladamri, Lord of Leaves can be held in the hand until the moment someone tries to kill your elves, then dropped at instant speed to counter the spell/ability. Note that this shuts off Wirewood Lodge so Temur Sabertooth can be necessary to get him back off the field. Heroic Intervention provides a similar effect for the same cost, but only once (unless you have ewit shenanigans ready).

Elvish Harbinger is one of the best tutors going for elfball decks.

Ezuri, Renegade Leader is another infinite mana outlet that wins games.

Heritage Druid gives you the ability to tap elves for mana on the turn they come down, and pairs up with Lys Alana Huntmaster really well.

Joraga Warcaller can be played early as a minor lord to keep your weenies alives, then bounced and re-played later when you have a surplus of mana.

Krosan Restorer is a far better version of Voyaging Satyr even though it costs 1 more.

Loaming Shaman is great grave-hate that can also double up as recursion if you've got the draw engine started.

Nullmage Shepherd will make artifact / enchantment based decks scoop on the spot.

Patron of the Orochi untaps itself every turn along with every other creature you control (but also every green creature and forest at the table).

Realm Seekers often comes down as a huge beater, and tutors up any land at instant speed.

Skyshroud Poacher will win you the game unless it is immediately removed. Best elf tutor ever printed.

Treefolk Harbinger topdecks you a forest on turn 1, also tutors up Lignify if necessary.

Ulvenwald Tracker removes nasty threats, especially in conjunction with Vigor .

SynergyBuild on Why Cyclonic Rift is not ...

1 month ago

In EDH, when a player with a blue source and at least mana in other sources open on a field. It is a threat. It is a threat not because of a 7 mana spell, but a 2 mana spell, not a spell that deals damage, counters spell, destroys permanents, tutors, or cheats costs, but a bounce spell.

Cyclonic Rift , C-Rift, the big wave, whatever you call it, people know it as one of the strongest, most backbreaking spells in all of EDH, if not the best card in the format.

I am here to say that is isn't.


Part of my series on why other popular staples aren't good ( Phyrexian Arena , Rampant Growth ), or are simply not good in a specific way ( Rhystic Study ), I am not here to deny the power that a card like Cyclonic Rift has, but simply that it isn't a good enough card to warrant the hate or love that it receives.

Before I go over why it isn't good, I need to go over why at nearly every power level, it is good.


In casual EDH, the 50% or less, the Precons, the jank, lies it's the weakest state.

That is where all removal spells, sweepers, or countermagic is the weakest, especially bounce. If no one has threatening boards, why remove them. You'd rather spend 7 mana on a spell to improve yours most of the time, yet those games go long, the Cyclonic Rift acts as a Fog to save you, Sleep to get in for damage, or real removal if you use it on a player's end step if they have to discard just after.

Almost all cards that show heavy play at higher levels show some play at lower ones, and while the price-tag may limit it for most casual players, it does work.

At the 75% or the middle tiers of EDH, where I think EDH players mostly lie, it where it is the most powerful. IF it destroyed any number of target nonland permanents, it would be weaker, because of three reasons:

  • 75% decks often use permanent-based engines to support their gameplan. Think Beast Whisperer along with a deck full of cheap elves, or Paradox Engine in a deck will a lot of Temple Bell effects and mana rocks.

  • These decks and their creators often expect opponents to remove threats, so have many threats to remove.

  • They try to protect against sweepers, the only punishing cards for going so wide, with anti-sweepers, think Heroic Intervention , or Boros Charm , and protect against some single-target removal with effects like Darksteel Plate .

Because of this, and because indestructible and hexproof don't protect against a mass bounce effect, along with Cyclonic Rift being the only mass bounce at instant speed that doesn't affect you at all, and doesn't target, it is truly the best anti-75% sweeper by many standards.

In the competitive setting, while not bad, it is mostly relegated to being a 2 mana Chain of Vapor or a Into the Roil that doesn't draw a card, that can let a combo deck get through stax locks once in a blue moon.

Don't get me wrong, being relegated to a slightly worse Chain of Vapor isn't an insult. Chain of Vapor is possible the best removal in cEDH, as decks like Kess consultation or P-Hulk variants Laboratory Maniac wins, and for 1 blue mana, or two in the case of Cyclonic Rift , you get to bounce their wincon as they draw off an empty deck, so they lose...

That is some powerful stuff.


So why isn't it the best EDH card, an efficient spell in nearly any metagame? 2 options for removal, one that crushes many lists and the other a sleek and useful trick?

Because it isn't hyper-efficient, nor is it unbeatable, nor is it irreplaceable.

To start, many cEDH decks that run it run consistent amounts of countermagic to protect it's possible great effect, and numerous cards could fit the spot. It isn't alone. Blink of an Eye , the second Into the Roil has been used over it in many combo lists that more mana-efficient options and many forget the slot all-together, in favor of a cantrip or other removal spell like Abrade or whatever. It isn't very dominant there, and so is easy to explain why it wouldn't be amazing there.

In casual lists, Cyclonic Rift costs about as much as half of many of the casual decks, or even more than some entire casual decks that I have seen. Bringing money-cards wins there, as would a Consecrated Sphinx that costs less money, and I'd wager would have more powerful an effect. Again, an easy argument, but I believe it works.

The really hard place to argue against Cyclonic Rift on the surface is the middle tiers. The 75% lists. Legitimately, I think it is because in the 75% players don't consistently a highly interactive 'metagame'. They just prefer to be interactive 'ingame'.


This comes down to theory, however, when a deck, for example, an elf list abusing the Llanowar Elves style effects along with untap effects to keep making mana, dumping it into something like Ezuri, Renegade Leader . All of that deck and many others get shut down by Null Rod . While that card may be less powerful than other cards against any random deck, as many players know exactly what decks they face, they can play to those decks.

This means general removal, like Anguished Unmaking may be worse if artifacts and walkers don't see much play, you'd rather Mortify . Or if instant speed doesn't help you much, as a lot of City of Solitude / Dosan the Falling Leaf effects exist in your meta, Vindicate , etc.

This is pretty basic knowledge, however, the point here is that there are many, many replacements for Cyclonic Rift in different metagames, and I want to share the ones, only in mono-blue, that in the 75% are why Cyclonic Rift is overrated.

This isn't to say it isn't the best, but that if many, many replacements cost way less $$$ and are occasionally better, that one card shouldn't be considered the best in every situation.


Replacements:

Aether Gale , sorcery, only hits six things, has to hit your things if you don't have enough targets of only your opponents, targets, etc. Yes, there are reasons this is clearly worse.

Why is it better? Politically, you don't have to hit cards from players you team with. Similarly, if you like the Howling Mine on someone's field, don't bounce it. Someone Banishing Light ed someone else's threat you can't deal with? Don't bounce it.

Also, 18 cents. Compared to ~20 dollars and I think it is a steal for budget lists.

Also, it is 2 mana cheaper, despite not being an occasional Disperse .

Evacuation , the downside is simple, it doesn't hit non-creatures, and bounces your own things.

The upsides are for decks that want their own things bounced. ETB effects like Mulldrifter (You can respond to the sacrifice on evoke if you want!), Archaeomancer (infinite sweepers by returning Evacuation , or just recur another card), Duplicant , Solemn Simulacrum , etc.

It is 5 mana too, still an instant, and is only 2-3 dollars right now.

Other options for this could be AEtherize , Whelming Wave , Inundate , Engulf the Shore , Profaner of the Dead , or Scourge of Fleets if you just want mass creature bounce, each with ups and downs, some that only hit opposing creatures, some that are instants, some with graveyard synergies, etc.

For mass nonland bounce that doesn't target? There are tons of options, plenty with lower mana costs than Cyclonic Rift .

Take Coastal Breach . It does a mass bounce for just 4 mana (with 3 opponents), leaving you enough to rebuild first, and being able to be cast much faster, making up slightly for the sorcery speed.

Or Crush of Tentacles , 6 mana? 5 mana and an 8/8, it needs to be in a deck with enough cheap drops to hit surge to be worth it, but an option.

Devastation Tide is a personal favorite, if you run Aminatou, Brainstorm , a lot of scry, Mystical Tutor , Long-Term Plans , Jace, the Mind Sculptor , or are lucky, it is a 2 mana bounce everything. Really strong, however, sorcery (unless you cast it with Miracle on an opponents turn.

Run really high mana cards? Displacement Wave can be better,

Like a big creature attached? Kederekt Leviathan . It even comboes with flicker effects, or can be repeated for 2 mana with an effect like Animate Dead or 3 mana at instant speed whenever with Necromancy in black/blue.

Only need to target one player for political reasons? River's Rebuke .

A lot of one color in the meta? Wash Out

Artifacts/Enchantments? Reduce to Dreams

Even outside of bounce effects, Ixidron can do work xD


Point is, there are options. Even outside of blue, sweepers that can get around the normal protection is seriously strong. Terminus , Hallowed Burial , along with most mass exile effects in white from Play of the Game to Final Judgement / Descend upon the Sinful to the new Urza's Ruinous Blast , etc. Mercilous Eviction in W/B, the -x/-x effects in black like Toxic Deluge or Black Sun's Zenith , etc. in any color, Perilous Vault exists.

These are half of why I think Cyclonic Rift is overrated. Not because it isn't great at what it does, but that it isn't that much better than the rest.

The other half is simple.

Every color (sorry colorless) has answers to Cyclonic Rift off the top of my head.

White? Teferi's Protection , Lapse of Certainty it.

Blue? Swan Song it. Dispel it.

Black? Many lists abuse cards like Inquisition of Kozilek or other discard to remove powerful cards from opposing decks.

Red? Pyroblast or Red Elemental Blast are cEDH staples and are very efficient.

Green? Ugh... Yeah, I guess some colors don't have answers...

EDIT: griffstick said Seedtime . This is beautiful xD

(Gutteral Response if they ever make hybrid legal in mono-colored xD)

That's all. Thoughts?

Inkmoth on Yeva Draw-Grow

2 months ago

CyborgAeon: I wouldn't want Soul of the Harvest or Primordial Sage . That's way too much for something that starts yielding after it's in play. So I have to agree with Soren841 the cost is an issue and E-wit/beast within is already in the deck regardless of direction.

Dango: Your point is exactly why it's still in the deck, but lately the lines of winning are more definitive whereas Exarch is more for more attrition based wins.

This might warrant revisiting Skullwinder , perhaps?

As for Ezuri, Renegade Leader ,slightly enticing but it only really stops Fire Covenant in my meta.

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Ezuri, Renegade Leader occurrence in decks from the last year

Modern:

All decks: 0.12%

Green: 2.58%

Golgari: 2.52%

Commander / EDH:

All decks: 0.02%

Green: 0.45%