Ezuri, Renegade Leader


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Commander 2014 (C14) Rare
Scars of Mirrodin (SOM) Rare

Combos Browse all

Ezuri, Renegade Leader

Legendary Creature — Elf Warrior

: Regenerate another target Elf.

: Elf creatures you control get +3/+3 and gain trample until end of turn.

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Ezuri, Renegade Leader Discussion

dracoarmy on Ellie's Elves

9 hours ago

For some budget updates, id add; Reclamation Sage for removal $0.25 each, Dwynen, Gilt-Leaf Daen for life gain and stat boosts $0.60 each, Essence Warden for life gain $0.77 each, Lys Alana Huntmaster for token spamming $0.20 each

more costly updatesEzuri, Renegade Leader for regen and possible game winning $5.00,

8ctavian on Budget Boros Burn

1 week ago

Justification for some of my less intuitive choices:

  • While Thunderous Wrath is a massive pain to have in your opening hand or a landless draw, it's also the greatest feeling ever to win a game out of nowhere by topdecking it (take that, Affinity) and it has the potential to decrease the number of burn spells necessary to kill the opponent by 1 (20 isn't divisible by 3, but 15 is), which can speed up the deck by an entire turn (sometimes more)
  • Magma Jet was originally added because I owned it and it has the potential to tee-up a Thunderous Wrath topdeck, but, as I played with it, I noticed that it more frequently acted as a decent means of ensuring that I didn't draw land/spells that I didn't need (or, less often, did draw the land/spells that I did need), which was pretty nice, since I don't have any fetchlands to manafix me or thin lands out of my deck mid-game
  • My girlfriend gave me the Incinerates at the last minute before the Grand Prix because the deck wasn't finished yet and I actually encountered situations where the mainboard Regenerate-hate legitimately helped me. I've kept it in because better burn spells cost money and there's a guy at my LGS who plays Ezuri, Renegade Leaders in his Elves deck, so there's that
  • Shrine of Burning Rage is in here because I saw a decklist of some guy who was running Shrine of Burning Rages in his Burn deck that took him to the final match of a GP (I think he won it?), liked the reasoning that it gives Burn a way to stand a chance in games that somehow make it past turn 5. It's done quite well for me, outright winning me games several times and almost never sitting in hand or on board as a dead card (it's only a one-of because the LGS that I buy singles from only had one, but they gave it to me for free, so whatever)
  • Battlefield Forge isn't great, I know, but it's also cheaper than Sacred Foundry and way cheaper than any Mountain-finding fetchlands so...
  • Harsh Mentor is in here because I've noticed that a decent number of home-brews make use of a lot of activated abilities, so I figured I'd try to bring a little bit of hate for that (I'd love to hear other peoples' opinions on this one)

The direction I intend to take this deck as I obtain more money/cards:

  • Mountain-finding fetchlands will be added once I have a reasonable, steady income (I'm a college student, not Bill Gates)
  • I know that Thunderous Wrath should be a one-of at most, but it's also cheaper than the Goblin Guide that I hope to replace it with soon (I've got a couple of high-value Standard cards that I intend to trade in for more Guides like I did for the first one)
  • If I get some fetchlands, then I'll probably be able to cut the Magma Jet
  • Shrine of Burning Rage might become a two-of, I'm not sure yet
  • The Sweltering Suns are in here because I already owned them and an Anger of the Gods, but I would like to eventually just use 3 copies of Anger of the Gods
  • If I obtain the money for fetchlands and more shocklands, I might add green to this deck to replace the Smash to Smithereens with Destructive Revelrys to give me some measure of counter-play against Enchantments (I'm looking at you, Esper Zur)
  • I'd like to ditch 1, maybe 2 Searing Blazes and maybe even a Shard Volley, but I don't really know what to switch in for them

KnightSolaire on Modern Tribal Elf Company

1 week ago

unless you are really stuck on Ezuri, Renegade Leader I'd suggest Craterhoof Behemoth for that slot because you could run over your opponents with less effort, also untapping Nettle Sentinel if you used them for mana to cast it

UltimatHedgehog on Fodder Elves

2 weeks ago

I don't have to expend many creatures with devour. They have devour 2 and Corpsejack Menace doubles it again. For 2 replaceable tokens I get 8 counters, or 16 if I have 2 corpsejacks out. Then Mycoloth makes more tokens for each counter each turn which get counters from Oran-Rief, the Vastwood. Mycoloth did get removed by my opponent in one game but it wasn't detrimental. I still won with the tokens it made, the elves, and Tar Fiend which made him discard his hand after devouring some tokens.Also Ezuri, Renegade Leader can't combo with Devoted Druid because regenerate doesn't work on 0 toughness.

rothgar13 on Fodder Elves

2 weeks ago

The devour threats will generally fare poorly in Modern, and I would cut them - Modern has access to powerful spot removal spells like Path to Exile and Terminate, which will be a massive blowout if you cashed in a lot of creatures to make a big threat. Elves in Modern generally functions by having lots of small dudes and pumping them to the moon with Ezuri, Renegade Leader and their mana-generating creatures. It also has access to infinite mana generation combo with Devoted Druid and the aforementioned Ezuri, or with Vizier of Remedies, or a backup kill condition in Shaman of the Pack.

Thorbogl on Elf Deck feedback

2 weeks ago

Elves are a very playable tribe, just as merfolk or humans.

But they all got one thing in common:you need the important creatures 4x.

As you play elves, that means 4x Nettle Sentinel

4x Elvish Mystic

4x Llanowar Elves

4x Heritage Druid

4x Shaman of the Pack

4x Elvish Archdruid

4x Collected Company


2x Ezuri, Renegade Leader

Thats more or less the core a modern elf deck needs to compete in current meta

GabeCubed on Fodder Elves

2 weeks ago

Check this out.

This is a sample Modern Elves deck. I'd use it as a template for your own deck.

From what I can see, your deck has too high of a Mana curve, and is too slow for Modern. I'd add more Mana dorks, Chord of Calling, Collected Company, and the finishers Elvish Archdruid and Ezuri, Renegade Leader. These will increase your consistency and your overall speed/power.

If you have further questions, just let me know!

abby315 on Yet another Ælf Deck

1 month ago

Reclamation Sage is much better than Zealot!

Elvish Mystic will be slightly better than Arbor Elf because you can still tap it for mana if all you have are pain lands. Also, go up to 4 Karplusan Forest instead of 2 Mountain, and maybe consider adding other duals like Rootbound Crag or Stomping Ground. You really dont want basic mountains here because theyll mess up your opening hands.

Elvish Visionary is a great cheap way to keep the elves coming. Id suggest 4 in place of some more expensive elves.

Id suggest 1-2 Ezuri, Renegade Leader as a good way to use Radha mana and end the game :)

Also I know you want to keep this modern legal, but PLEASE get a playset of Bloodbraid Elf for casual games :P Ill rest easy knowing shes the other reason to go GR elves.

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