|Commander / EDH||Legal|
Printings View all
|Duel Decks: Elves vs. Inventors (DDU)||Mythic Rare|
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Scars of Mirrodin (SOM)||Rare|
Combos Browse all
Ezuri, Renegade Leader
Legendary Creature — Elf Warrior
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Price & Acquistion Set Price Alerts
|Have (37)||perrin515 , tragic_slip , Antiat , Enivid , Nemesis , Vergil_Redgrail , thetechzombie , Axtel , ACCG , Wolfebladeelite , Florg , Forkbeard , ibraJG84 , Kravian , Justinaut , Shiromakuro , Metaphisyk , Fineontheoutside , Esquire_ , Vasbear1 , Fullmetalmage , Asyndeton , Reliva , IRNMN , duff87 , rikertchu , sepheroth119 , nakni , Melmo , Epidilius , mziter501 , miracle , Cazaz0816 , Sav547 , Sparky41 , Swamy , chaus12|
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Ezuri, Renegade Leader Discussion
2 days ago
5 days ago
Gotta agree with @IlGuale's suggestions of running the same list as Jeff Hoogland, I play Elves as well, and I've found Jeff's list to be the most consistently good.
The main reason for Elves of Deep Shadow is that Nettle Sentinel only helps your nut draw, and doesn't do much of anything useful other games. Your nut draw is already good enough to win 9/10 times, and having more mana dorks helps you to be much more consistent in the hands you can keep.
As for Lead the Stampede over Chord of Calling and Ezuri, Renegade Leader, Chord is kinda mediocre in this deck, as we don't generally care which little green men we find, just that we have lots of them. Ezuri is fine as a two-of, but three will mean you're more likely to find multiples off Collected Company and Lead the Stampede, making them worse. Lead the Stampede is just more efficient, usually getting at least 3 dorks for 1 card.
The reason you want more two or three for ones is because the hardest thing for elves to beat is board wipes. Lead helps to beat a board wipe or two much more than Chord
1 week ago
Cards I want to take out:
Mosswort Bridge - I don't like Taplands, and I often had the problem not having the 10 power.
Terramorphic Expanse - I'm not sure, but why not Playing an Island/Forest instead
Evolving Wilds - Same here
Managorger Hydra - Really strong card on it's own, but..yeah that's it.
Master Biomancer - Can be absolutly broken in this Deck. But early he stops me from getting Experience counters
Forgotten Ancient - Same with the Hydra
I think I need more card Draw I really want to play:
Worldly Tutor (I don't have one)
Sylvan Library (As soon as I finished this Deck, I may buy one)
I also thought of going more with ETB and put in Panharmonicon but that's like building a new deck. :( And I'm missing removal I think. I'm still not sure to go the Flash Protean Hulk combo fully. Just to tutor wincons and kill everybody is something I don't want in many Decks. I have a Breya Combo deck, but Ezuri is my Favorite so that seems okay for me.
I really need suggestions what to cut. But I need an explanation WHY I should cut something. Just "cut this and this" doesn't help me.
1 month ago
This looks really fun! I'm not sold on the merfolk sub-theme, though. Can you explain your reasoning behind it?
The way I see it, it'd be better to cut the merfolk (especially the lords) for more elf lords--especially Ezuri, Renegade Leader, which you can pump the infinite mana into, or even Kamahl, Fist of Krosa (mentioned by suarkdivad) since his ability affects all creatures including your commander.
1 month ago
Homelessguy If I have infinite mana, I can use Staff of Domination or Walking Ballista! ..or pump my guys with Trample via Ezuri, Renegade Leader or Rhonas the Indomitable, or flood the board with infinite ginormous Hydras with Hydra Broodmaster, or draw & play every creature in the entire deck with Duskwatch Recruiter Flip.. Many options, & the Great Oak Guardian combos nicely with Selvala & Temur Sabertooth to produce that infinite mana
jzt0 on Modern Elves
1 month ago
I also have an elf deck I'm constantly working on, but am not restricted by format. However, my suggestions are entirely Modern legal! I would just like to preface my comments with this: These are all positive criticisms, and wouldn't mind your input for my Allies deck. I play casually and am looking for any card ($10 or less) to make it better/more consistent.
1) Anyway, right from the start, I don't quite get adding in black. The two creatures you put in aren't nearly good enough to warrant adding in another color and making the deck more inconsistent. They don't buff your other elves, and are pretty mediocre on their own. If you wanted to add in kill spells, like Doom Blade, it would make more sense to add in black. Prey Upon is a good kill spell for green.
2) The raw power of each creature is rather low, and you're highly dependent on Ezuri, Renegade Leader to end the game. Steel Leaf Champion is very strong. It's $5, but if you play around with it online, you'll see how badly the thing carries games. Talara's Battalion is also great. It's probably the most mana efficient creature in the game, as a 4/3 trampler for 2 mana. Your deck has so many one drops, including Elvish Mystic + Llanowar Elves, you'll have no problem dropping Battalion many games on turn two. That with Titanic Growth + Hashep Oasis can end games before they begin. Wren's Run Vanquisher is another ridiculously efficient creature, boasting a 3/3 body for 2 AND deathtouch. These three creatures will make your deck so much faster, stronger, and consistent.
3) Heritage Druid is expensive money-wise, crummy alone, and crummy late game (unless you're running Banefire). Elvish Archdruid is pretty bonkers. It not only helps you get mana (it's a 3 drop, but you already have 8 Llanowar Elves, so you're fine there anyway), but it boosts every elf in play. My last suggestion is Imperious Perfect. Card's great at every point in the game. Helps refill the field with 2/2s for chump blocking, after a board sweep late, or to attack with later on with an empty hand.
I think if you stick to green, and maybe test around with all or some of my card suggestions, you'll have a lot of fun, enjoy how the cards interact with each other, and have a stronger deck.
I really hope this helps and I wish you the best of luck!
1 month ago
Browsing through Marwyn decks for ideas. Here's mine: Marwyn, Mono-Green Storm [EDH]
1 month ago
Also, resolving a Paradox Engine with Marywn and/or enough dorks pretty much empties your hand. That plus any mana outlet or draw engine seals the game in most cases.
Lol. Love elves. Mine has transitioned from a classic beatdown Ezuri to a more flexible combo Marwyn - Marwyn, Mono-Green Storm [EDH]