Sanctum of Stone Fangs

Sanctum of Stone Fangs

Legendary Enchantment — Shrine

At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shines you control.

Browse Alters

Printings View all

Set Rarity
Core Set 2021 (M21) Uncommon

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Sanctum of Stone Fangs Discussion

ShiltonCDXX on *update* unusuall orzhov control in standard

1 week ago

Hey man took a look at the list vs. Shrine of Uro and I'd say the biggest threats are the hand hate cards, it can slow down the plan a bit but other than that there isnt much here that worries me. Shrines can be vulnerable to heavy and fast aggro but not much else from what I've played so far.

You dont have any creatures to threaten my life total with if I get a Sanctum of Stone Fangs to stick. You might say Banishing Light or Doom Foretold are your answers but Elspeth Conquers Death, my own Banishing Lights, Ruinous Ultimatum or Ugin, the Spirit Dragon deal with them very well.

Have you thought about going Mardu... () yourself? It opens up a lot of possibilities for damage in red but more importantly Ruinous Ultimatum which can cripple decks, shrines included.

Blast Zone could be another consideration for you as it is removal with a good amount of flexibility.

It's an ambitious deck in my opinion, creatureless ones always are, good luck and have fun with it.

ShiltonCDXX on It's So Shriney!

1 week ago

Hey again how's this working for you? I've been working on my own shrines deck and find this deck really benefits from Fae of Wishes and a wishboard.

I found it allowed some of the situational stuff to be put into the board. I've noticed in my own testing that Sanctum of Stone Fangs is an extremely reliable wincon.

Shrine of Uro

This is the version I'm running right now if you want to check it out.

ShiltonCDXX on Shrine to 21

2 weeks ago

Hey it's nice to see another shrine deck, though I'm kind of curious, what is the general gameplan for this deck?

Are there reasons for the creatures you have chosen? I dont really see how Ghostly Pilferer, Warded Battlements and Spellgorger Weird help the deck, they just seem to be... there. Paradise Druid, if you have any, is probably better than Llanowar Visionary, Dryad of the Ilysian Grove is another good option though more expensive in terms of CMC. I have had success recently running Growth Spiral and Uro, Titan of Nature's Wrath(not necessary if running growth spiral, lanterns and paradise druid but nicenfir the life gain) for ramp along with Chromatic Lantern.

I do like the inclusion of Shark Typhoon as it could provide some shenanigans as well as a great outlet for mana if flooded.

I have been tinkering with shrines myself and have found that the Sanctum of Stone Fangs IS the win condition for any shrines deck. If you land all 6 shrines the game is put on a 2 turn clock, unless your opponent has gained a ton of life by this point, as such I find the deck really needs to be focused on controlling the board state, protecting/recursion of enchantments and finding shrines when needed.

This is also a deck that benefits greatly from a wishboard. Fae of Wishes allows the main deck to focus more on its goal of getting out and maintaining shrines while still having enough flexibility in the side/wishboard to deal with pretty much any situation.

Do you find your mana base consistent? It looks as though you might struggle here since the Fabled Passage and Llanowar Visionary are all I see in the way of fixing.

Sorry if I am missing something crucial about how this deck works but as a fellow shrines player I wanted to share what I've learned so far, hope it helps.

casual_competitive on my first standard deck (help wanted)

2 weeks ago

austintayshus i have Tavern Swindler in the deck to use with Vito, Thorn of the Dusk Rose for that gain 6 and deal 6. the Sanctum of Stone Fangs is there for Vito, Thorn of the Dusk Rose gaining 1 and dealing 2 each turn, its also a guaranteed +1/+1 counter to Bloodthirsty Aerialist. Yarok's Fenlurker is for uhhh, idk i like hand hate, it also has good cheap devotion for Gray Merchant of Asphodel. im definitely taking your suggestions and will fix the deck i was just telling you the reasons for my choices, thanks for the help. vito is a champ

abby315 on It's So Shriney!

3 weeks ago

The 3-ofs is awkward. You should think more about the progression of the first 4 or so turns. What cards do you want to see every time? What cards do you just want to be in the deck to fetch with the 5-c Shrine or find with Calix?

My guess is that you should go up on the following cards to 4x:

Setessan Champion
Sanctum of Fruitful Harvest
Sanctum of Calm Waters
Destiny Spinner

And down on the following cards to 1-2x:
Sanctum of Stone Fangs
Sanctum of Tranquil Light
Starlit Mantle

I also don't think the Triomes are the best manabase. Unless you're planning already for the Shocklands to rotate, you'll want some combination of those and the Triomes/Temples. I doubt you can or should fit Radiant Fountain.

In sum, I think you're approaching this as an even "5c throw in everything" build, but even 5 color decks should have a primary plan and then a 5c finish. I suspect this should be primarily a Bant Enchantments shell that can splash for the RB shrines and the 5c shrine. Because of that and the synergy with Calix and Champion, I'd also recommend swapping Eat to Extinction for Banishing Light.

I hope I've given good reasoning, but looking forward to what you do regardless!