|Commander / EDH||Legal|
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|Commander 2015 (C15)||Rare|
|Champions of Kamigawa (CHK)||Rare|
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Orochi Hatchery enters the battlefield with X charge counters on it.
, : Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.
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Orochi Hatchery Discussion
1 month ago
This deck has no Red, White, or Blue. Obviously this makes Hapatra a sneaky unpatriotic terrorist, so I will recommend some Snakes for her.
One possibility might be Sachi, Daughter of Seshiro. Her ability to make your Snakes' butts bigger means they can take an extra -1/-1 counter before dying, so you'll get twice the token generation out of Nest of Scarabs/Hapatra. You also have a handful of Shamans in the deck that can benefit from her second ability. One of the bigger downsides of her is that she doesn't apply to your Insects, just your Snakes, so the overall synergy could be better.
Also, just in case you need more Snake generation, there's always Orochi Hatchery. Even though you seem to get Snakes just fine in other ways, it's a token generator that can survive a creature-targeted boardwipe - you'll have something left after the Wrath of God/Blasphemous Act clears the field.
One more sneaky snake suggestion: How about Shisato, Whispering Hunter? You'll generate enough Snakes to keep him from sacrificing himself. Once he's on the field, if opponents don't have a way to remove him immediately, he'll break morale across the board as people fear tapping anything. You already have some stuff for sneaking Hapatra damage through that could apply to him (Shizo, Death's Storehouse for example), and could even add the incredibly mana-intense Rogue's Passage if you felt like cutting a colored mana.
I think I remember commenting/upvoting/viewing/whatevering this deck a year back. It looks even deadlier now! Well done.
3 months ago
So it turns out the creatures you have are pretty much the best you can find unless you're willing to go up to 3 cmc for those looter effects. However I believe you'll find either Lullmage Mentor or Orochi Hatchery to be far more effective than your Sharding Sphinx. I am hesitant to suggest the mentor given your relatively low merfolk count, and you don't run entirely counterspells either, but he fits extremely well into your idea of an oppressive blue aggro deck. Meekstone I would argue fits as well, but I wouldn't know where to cut for that.
Also, what do you think of a more casual aggro tokens variant of Tetsuko? Could it get away with Mightstone effects and probably with an artifacts subtheme?
3 months ago
Purphoros, God of the Forge wuerd ich fuer Competitive nur sideboarden. (Kostet auch ziemlich viel) Ist bissle lame damit turn 5 / 6 schon zu gewinnen. (Hab den Goblin Deck auch nur noch sideboard drin)
3 months ago
Oh snap I forgot Orochi Hatchery so had to add that lol. I cut Pia and Kiran. I think I have to keep Snake Basket though, it is decent early game because I can throw it out and let it sit around until ready to activate.
I also cut Chain Reaction although I feel like that's not a good idea. I will sideboard it for now.
Down to 101... the hardest cut!
3 months ago
Orochi Hatchery should give you repeatable X token generation, providing some board wipe resistance and efficiency over Snake Basket, so I'd probably take out the basket for the hatchery late game, and early game you don't really want the basket either. There are also a LOT of 4 drops in the deck already. That said, the basket could be useful I would just run hatchery over it. Might also want to cut Kozilek's Predator.
4 months ago
Won't you please check out my tribal snake deck?
Commander / EDH
SCORE: 1 | 43 VIEWS | IN 2 FOLDERS
5 months ago
first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.
i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)
i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.
so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.
Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.
Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.
never judge a book by its cover, i completely missed Zameck Guildmage his second ability.
Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination
is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.
to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.
these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance
i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?
6 months ago
I disagree about Gaea's Cradle and Growing Rites of Itlimoc . This deck does not seem to be set up to make a ton of creatures. If you go nuts with Hydra Broodmaster you're either winning the game or getting board-wiped, and either way Cradle isn't going to do anything for you.
There is a version of the Rosheen X-spell deck that could make very good use of Rites/Cradle, but it would be using cards like Gelatinous Genesis, Goblin Offensive, Tempt with Vengeance, Sylvan Offering, Orochi Hatchery, Snake Basket, Tilonalli's Summoner etc. etc. But that wouldn't be a Hydra deck.
Oh and speaking of which, since this is a Hydra deck, I think Lightning Serpent would be another fine cut, especially now that you've added Xenagod and Fires. The Serpent's only advantage over your other Hydras is its built-in haste, which is negated by your haste enablers. And it doesn't even get its counters doubled by Kalonian Hydra!