Orochi Hatchery

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Commander 2015 Rare
Champions of Kamigawa Rare

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Tokens

Orochi Hatchery

Artifact

Orochi Hatchery enters the battlefield with X charge counters on it.

, : Put a 1/1 green Snake creature token into play for each charge counter on Orochi Hatchery.

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Orochi Hatchery Discussion

Theias on Great Golem Token Artifact Deck

3 days ago

Mindslaver is legal in modern as far as I know, but you're right about sol ring. I'll have to go back to my 4x Palladium Myr...

That Saheeli Rai is an awesome add to this deck, thanks for the suggestion! I still think that Tezzeret is a great card just for his +1 abbility. His -X is just there to facilitate the game. Keeping both is the best way to go.

I was going to make a B/G Agro Token deck with Orochi Hatchery and Summoning Station in it to add Westvale Abbey  Flip but I'll keep your suggestion in mind. As a protective answer Westvale is pretty good. I wonder if I can activate Westvale while an opponent's Lightning Bolt is in the stack attacking my Precursor Golem.

Sillynx on Snake deck

4 weeks ago

One thing that I've noticed with a lot of Snake decks is that they produce an incredible amount of mana with all those shamans, but have nothing to really spend it on. Added to this is the fact that most creatures are legendary.

You could try Mirror Gallery and then adding more copies of your legendaries like Seshiro the Anointed, so you can spend all that mana on something. Orochi Hatchery might also be a good mana sink.

Valdast on untapping all the things

1 month ago

Consider Lotus Vale. Drop Birthing Pod, lack of good chains. Orochi Hatchery is odd. Luminarch also odd. Selvala, HotW is meh in current version, lack of big creatures.

Rayze_Darr on i dont need arms to hug you

1 month ago

Looks pretty solid, but I have a few suggestions to tidy up your Mana Curve and Landbase a bit.

To start, I think you might be overdoing the kill cards a bit. I would drop a couple of Maelstrom Pulses and maybe an Abrupt Decay. Beyond that, Orochi Hatchery is a risky card to run 4 of. It only really shines late game. So, dropping it down to 2 might not be such a bad idea. As for replacements, Ambush Viper can be an insane surprise kill, given that it has both Flash and Deathtouch. Heroic Intervention could be a great idea for some survivability, especially if you use it just before blocking with one of your Deathtouchers.

Now, the land base. You're overwhelmingly Green, so you should let your mana reflect that. In addition, Verdant Catacombs and Overgrown Tomb are both excellent dual-color lands that combo great together. Total, maybe you can try:

-2x Maelstrom Pulse

-1x Abrupt Decay

-2x Orochi Hatchery

-2x Forest

-6x Swamp

+3x Ambush Viper

+2x Heroic Intervention

+4x Verdant Catacombs

+4x Overgrown Tomb

Give it a try, see what you think. It's a fun looking deck, though. +1 from me.

NewAgeDoom on Need help making my deck ...

2 months ago

I used to play a lot of Elves back when I used to play regularly (back around Lorwyn), and I'm trying to get back into the swing of things running mono-green elves on a relative budget (between 20-30 dollars). Would anyone mind taking a look at this deck and giving me some suggestions for cards I can get relatively cheap to make the deck Modern legal?

20 Forest

4 Wellwisher

4 Wirewood Channeler

4 Llanowar Elves

4 Timberwatch Elf

4 Taunting Elf

2 Seeker of Skybreak

2 Lys Alana Huntmaster

2 Imperious Perfect

2 Essence Warden

2 Kamahl, Fist of Krosa

2 Elvish Harbinger

1 Primordial Sage

1 Chorus of the Conclave

2 Elvish Promenade

1 Rite of Passage

1 Orochi Hatchery

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