|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Creature — Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nullmage Shepherd Discussion
8 hours ago
Thank you for the feedback He_Who_Hungers and I am embarrassed at my spelling mistake, oops hehe.
Helix Pinnacle is a great card, but I want to be very aggressive with this deck and it is a very slow draw. Burn at the Stake is also a bit slow when I want to be turning my creatures sideways to fill up on mana.
Nullmage Shepherd looks like it could be a really strong contender over Rec Sage, so that is something to consider, and I will see if I can find one at my LGS. Same goes for Omnath, Locus of Mana it can potentially get out of control and is a card that if I can pick up will be considered for the deck.
I was actually just looking at Yeva, Nature's Herald at my LGS today, but do not thing it is what this deck wants to be doing.
The Hideaway lands coming in tap and having potential to whiff on X spells makes me favour them lower for this deck.
Again, thanks for the feedback!
18 hours ago
I think you have most of the must-haves included... But there are still some which you may consider.|
I maintain that Helix Pinnacle is one of the best mana sinks in the game, if not the most impactful until you actually get to the 100. Nevertheless, it might serve as an alternative win condition if your main plan should for any reason not work.
Other ideas might be Burn at the Stake, which is a creature sink more than a mana sink, but might help you finish someone off, since you're going to have a lot of them anyway. For the same reason I'd strongly recommend Nullmage Shepherd over Reclamation Sage. Omnath, Locus of Mana and Yeva, Nature's Herald are examples of cards which don't directly provide mana but give you more options to hold on to your mana or spend it at more opportune times. In addition, Mosswort Bridge en Spinerock Knoll both seem quite good in this deck.
Lastly, and not entirely to the point, for the name of the deck, you probably meant "The Hordes of Keld". Hoards refers to something like Hoarding Dragon ;)
3 weeks ago
I play this very deck and it's great. You might want to add Burgeoning as it allows explosive starts akin to starting with Sol Ring.
Then, talking about instants and sorceries, Seasons Past is, I find, just one of the best value cards in the game. You'll get back exactly what you need from the yard. Harvest Season is just really powerful ramp in a deck like this and if you really want the power to win out of nowhere, Hatred is a really, really spicy card. Prepare for people to hate you back though!
Finally, as for cards you should drop (since you ask for it), and I'm not going to hold back here: Giant Adephage, Omnath, Locus of Rage, Rampaging Baloths and Spawnwrithe are all cards that are more cute than directly helpful to your gameplan. You don't really benefit from having big tokens as much as having many small ones. I also would not play Intangible Virtue (even though I have one in my binder) because it doesn't buff Tana and thus doesn't let her make more tokens. This is the important double duty of all anthem effects in this deck, not only does it make your army bigger, it makes Tana grow your army size as well.
These are just my opinions, make of them what you will. Have fun with your deck!
4 weeks ago
I'm running a similar deck and have a few suggestions of cards that work really well in that deck:
Benefit from having many creatures - Ashnod's Altar - Nullmage Shepherd - Odric, Master Tactician - Hour of Reckoning - Nissa's Expedition - Appeal / Authority - Glare of Subdual (very powerful) - Eldrazi Monument (I know, puts your creatures over 2 power. But if you're flying and indestructible, who cares about details like that) - Cathars' Crusade (same luxury problem as Eldrazi Monument, and same solution)
Generic goodstuff - Path of Ancestry (how are you surviving with so little land in the first place?) - Krosan Verge (if you put in the big dollar land cards, might as well fetch them. plus, it ramps too!)
1 month ago
Outside of that, Bramble Elemental nets you saprolings whenever it's enchanted, however you need a way of either moving the enchantment onto the saproling or blowing it up without killing Bramble Elemental. You would have to use Nullmage Shepherd, Doubling Season and Parallel Lives to net enough saprolings to loop. And at that point It just feels like you're reaching really hard for very little gain.
1 month ago
2 months ago
Thanks for the suggestions!
- Nullmage Shepherd: I didn't know this card but I like it. I don't have this card, but I am definitely giong to look out for it
- Tajuru Preserver: Sacrifice does not happen very often in my playing group and it doesn't hurt me that much. I will keep this card in mind for now.-Eladamri, Lord of Leaves: It takes my regenerate ability away but gives them cheap protection against target removal and forestwalk. This is a card that will certainly give me a boost.
- Fierce Empath: Why didn't I think about this myself?
- Lys Alana Huntmaster: I have already tried this card but in my opinion it was a little too slow. But of course this was when my deck was still casual. Maybe I'll give it another chance...
- I was perhaps a bit too busy with my own gameplan that I forgot these green staple removals, I'll find a place for these cards.
I will update my deck soon!