Creature — Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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Nullmage Shepherd Discussion
1 week ago
A few cards you could consider for this deck Oviya Pashiri, Sage Lifecrafter,Master of the Wild Hunt, Increasing Devotion, Sprout Swarm Don't underestimate this card seriously, Precursor Golem, Blade Splicer, Master Splicer, Advent of the Wurm, Armada Wurm, Mimic Vat, and since you seem to have a lot of artifact and enchantment hate in your deck I assume it is a bit of a problem in your meta so perhaps you could try Nullmage Shepherd and Reclamation Sage.
1 month ago
I forgot to unsubscribe from the thread so I kept getting notifications, lol, but I did realize something else I can suggest:
Is there a reason you're using Glissa Sunseeker over Reclamation Sage? Sage destroys something ASAP, which is important to not have to wait for summoning sickness if you're against something like, say, Arcum Dagsson, because you will most likely need to blow something up if you hope to get to your fourth turn (my Arcum deck consistently goes off and ends games on my turn 3 or 4, so you should at least be able to pop something before then). The more ways to stop uninteractive combos that can win early, the better, right? I get that Glissa is reusable, but if your deck wins relatively consistently between turns 6-8 (when I goldfished your deck in the playtester, that seemed to be a fair estimate) then I don't see the need for something to be reusable and only hit artifacts, not enchantments (when there are some enchantments that royally screw your strategy that need to be destroyed ASAP, too).
Heck, Nullmage Shepherd is one I consistently like better than Glissa. Capable of destroying artifacts and enchantments, and does so relatively well even through wraths in Commander (as 3 other creatures isn't really a difficult metric to meet).
So I'd suggest one of those above Glissa, for sure. Rec Sage is the fastest option of the bunch, though.
Also, I just thought I'd bring something up real quick: I playtested your deck twice and both times Sylvan Messenger whiffed pretty hard (it bottoming Craterhoof hurts). It can only put some out of 33 cards of your deck into your hand, which means there is a decent chance of only grabbing one card off of it at most. Natural Order is the same cost and just lets you go grab whatever big thing you want (my wife usually gets Regal Force, Vigor, or Craterhoof with it, but there can be times when grabbing another card is the better play).
Actually, Natural Order might be better to replace Nissa Revane, as you're not even running Nissa's Chosen anymore (I swear it was in here when I checked last) and life gain for 5 turns into a sixth turn ultimate (which takes until turn 10(!!) at minimum) is pretty bad. Or, at least Garruk, Caller of Beasts or something that actually helps your board state the turns you cast it, unlike Nissa which has to make it through six turns just to ultimate. Garruk/Natural Order would help you find more easily abused sources of lifegain (like Wellwisher + untaps) if you want to kill via Resevoir, while Nissa just seems overall mediocre right now.
1 month ago
Cryptolith Rite seems like powerful tool for your deck, since you have lots of creatures and lots of ways to make use of extra mana. Nullmage Shepherd could also really shine here, and i think with access to blue mana, running a small number of counterspells as protection against cards like Wrath of God might be helpful. Maybe Unified Will or Swan Song deserve a spot?
1 month ago
i would say move Nullmage Shepherd to your currently nonexistent sideboard, then put in another arbor elf so you have more 1 drops that tap
approach is a great way to win the game as well as keep yourself alive, but really, you want to have less of high mana spells that get clogged up in your hand (also forcing you to take avoidable mulligans)
how about testing out cutting approach and a gilt leaf archdruid for 2 more lands? It might work out better
1 month ago
It may be a little low in mana; I haven't quite found the sweet spot yet. The problem with 20 lands is that, with too many lands, the card draw fizzles a lot, since our main drawing comes from casting creatures with Gilt-Leaf Archdruid and Lifecrafter's Bestiary out. If we draw into a couple lands in a row, that can sometimes end the streak. Personally, I don't seem to have an issue getting a land and 1 drop in my hand, but early removal definitely kills our mana :(
I almost always have Druid of the Anima or Elvish Harbinger on the field before I'm ready to cast Banefire, so I actually haven't run into the red issue either. However, adding some red/green dual-lands would be safer; I was just being cheap!
I really like the Chord of Calling suggestion! Elvish Harbinger also helps find Ezuri, Renegade Leader (and Elvish Archdruid, Gilt-Leaf Archdruid, or Nullmage Shepherd), but the Chord of Calling is definitely faster and more reliable.
1 month ago
cityflower, thanks a lot for the suggestions!
As for Cinderhaze Wretch, he can do a lot of the same things Devoted Druid does in this deck and easily go infinite.
Kamahl, Fist of Krosa snipes lands, which is great at getting rid of things like Academy Ruins or just color-screwing an opponent, or for something to actually do with the infinite mana this deck can generate for infinite damage.
I do like a lot of the suggestions though and will definitely go for putting some of them in, though would love to hear your opinions on why I justify some of these cards.
1 month ago
I think you have enough synnergistic things in here. You want more draw/get there cards. I'd suggest replacing the cheesy/unlikely combos (ie Tree) with things like Vampiric Tutor, Sylvan Library, Mirri's Guile, Nature's Lore, Skyshroud Claim, Phyrexian Altar etc.
Here are some (in my opinion) strict upgrades:
Kamahl, Fist of Krosa --> one of the above suggestions
Harmonize --> There are much better of these two, and I think you have enough effects that do these two.
Other than that, I like it a lot. You have a good shell here. Make sure you know your game plan - you're playing a very midgame board state reliant stax/control deck, where you can basically control what's on the board. You have a lot of awesome early game that transitions well into the mid/late. You have a handful of wonderful outs late game.
I might throw in an Exsanguinate as a really awesome finisher. If you're unafraid of countermagic/have a Boseiju, Who Shelters All untapped - you can sac your entire board into ashnod's and just blow up the game with exsanguinate.
1 month ago
first wave of cuts: Unbridled Growth does literally nothing in mono-green, Prophetic Prism same reason, Karametra's Favor don't need. also anything that is giving you energy you dont need it. unless you have some pay off for energy there is no point in running those
things to add (this is a long list so obviously just pick things up as you can. also not all of this will fit in but this is all good stuff):Arbor Elf, Allosaurus Rider, Birchlore Rangers, Bow of Nylea, Cultivate, Devoted Druid, Drove of Elves, Druid of the Cowl, Eladamri, Lord of Leaves, Elvish Archdruid, Elvish Champion, Elvish Harbinger, Elvish Mystic, Elvish Promenade, Elvish Vanguard, Everglove Courier, Explosive Vegetation, Ezuri, Renegade Leader, Fyndhorn Elder, Gaea's Herald, Gladehart Cavalry, Glissa Sunseeker, Greatbow Doyen, Green Sun's Zenith, Greenweaver Druid, Gyre Sage, Heritage Druid, Harmonize, Hunting Triad, Immaculate Magistrate, Imperious Perfect, Joraga Treespeaker, Joraga Warcaller, Llanowar Elves, Llanowar Mentor, Lys Alana Bowmaster, Lys Alana Huntmaster, Masked Admirers, Nissa, Vastwood Seer Flip, Nissa's Pilgrimage, Norwood Priestess, Nullmage Shepherd, Nylea, God of the Hunt, Oran-Rief, the Vastwood, Priest of Titania, Realm Seekers, Reclamation Sage, Rishkar, Peema Renegade, Rofellos, Llanowar Emissary, Tajuru Preserver, Talara's Battalion, terrastodon, Thornweald Archer, Titania's Chosen, Viridian Shaman, Wellwisher, Wildslayer Elves, Winnower Patrol, Wirewood Elf, Wren's Run Packmaster, Yeva, Nature's Herald
(takes giant breath)
yeah.. its a lot of stuff. I got a little carried away.. also this is not a budgeted list of suggestions. you will need some of the $3-10 cards to make elves a serious threat.