|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Uncommon|
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Creature — Elf Shaman
Tap four untapped creatures you control: Destroy target artifact or enchantment.
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|Have (4)||Lucretian , rikertchu , XxCataclysmiCxX , goodair|
|Want (10)||yobkay , BringerOfStorms , Maliande , skimask38 , Noroh , Lowlifecoot0630 , doonmeister , Approximos , buildingadeck , samuelianstorm|
Nullmage Shepherd Discussion
4 days ago
Creatures: (Maybe do an elves sub-theme? they seem really good for your deck) Beast Whisperer, Book Devourer, District Guide, Acidic Slime, Reclamation Sage, Llanowar Elves, Elvish Mystic, Scavenging Ooze, Arbor Elf, Inferno Titan, Hornet Queen, Genesis Hydra, Elvish Rejuvenator, Satyr Wayfinder, Primordial Sage, Garruk's Horde, Nullmage Shepherd, Protean Hulk, Dryad Greenseeker
Enchantment Sarkhan's Unsealing
Primeval Titan is banned
2 weeks ago
Hey, your deck is a lot like mine, but more token focused. So for that I might suggest... Diversionary Tactics, Devout Invocation, Earthcraft, Glare of Subdual, Nullmage Shepherd, Presence of Gond, maybe Selesnya Evangel, Sprout Swarm, and Stonybrook Schoolmaster.
2 weeks ago
@daddio89 The video came out two days ago, but I made my comment a week ago. And yeah, I watched the video and laughed about the Glare of Subdual thing. I still think the deck is missing a Nullmage Shepherd, though.
4 weeks ago
I definitely dont have the same bankroll as you because this is an expeeensiveee deck.
These might not fit, or just be seen as redundant but I love to have back up plans. Catapult Master and Nullmage Shepherd are good utility removal. Catapult Master does require Soldiers which it doesnt look like you have many soldier token sources.
Again something redundant but Ashnod's Altar or Phyrexian Altar for additional sources of Mana, the downside is you have to sacrifice them. In the same vein of sacrificing things there is also Carnage Altar for potential card draw.
1 month ago
I saw your post over on Reddit, and thought I'd take a peek since I also run a Wort deck.
I'm not exactly sure what Red Deck Wins is SUPPOSED to feel like, but... here are some suggestions for combos that I run in my deck.
In a similar vein, Furystoke Giant does the same thing plus it can combo with something like Goblin Bombardment + Fresh Meat and a haste enabler. I also see you have Outpost Siege, which can add that additional damage from the sacrifice, and, to add on that, Vicious Shadows ends games quickly.Fresh Meat is also a great way to recover from a board wipe.
Nullmage Shepherd has also been really good.
Also adding some recursion spells like Revive and Recollect that you can loop with something like Early Harvest to make a huge Empty the Warrens, or burn people off with Guttersnipe might be something to consider? I run a Paradox Engine + Cryptolith Rite for this combo, but may be out of your budget considerations?
Your deck seems to be more dedicated to the attack step than mine is - perhaps consider Chancellor of the Forge or Revel of the Fallen God for more hasty tokens? - Though I find Revel is really only worth it if I can conspire it.
Also, Mogg Infestation for lols - I've used it to wipe someone's board / double or quadruple my tokens - a conspired Mogg with 10 creatures and an Impact Tremors is a win, unless someone is running heavy life gain.
I also have a ton of ramp, so conspiring an X spell is definitely a win con - which also have the utility to be used as removal if need be. Speaking of ramp Harrow is pretty good when copied.
Not sure how combo centred you want your deck, but I do find I win fairly often with the way I'm running things - and it has that 'burn your opponents out' kind of feel. I'm not sure how your deck is currently running so it's hard to make pointed criticisms / suggestions - so take them or leave them :) also here's the link to mine if you're curious.
1 month ago
Curse of Bounty
4 months ago
Hey there! I love Ghave as it's one of my favorite decks to play since I got into Commander six years ago. My list is here:
Commander / EDH*
SCORE: 45 | 37 COMMENTS | 6561 VIEWS | IN 14 FOLDERS
Just to give you a perspective of where my advice comes from.
Ghave + a source of +1/+1 counters + any way to make mana = infinite tokens or death triggers. To capitalize on this, I included a bunch of ways to replenish counters in my Ghave deck, like Ivy Lane Denizen, Undying creatures like Young Wolf, Strangleroot Geist, Butcher Ghoul, and Geralf's Messenger, etc., are all extremely useful because they let you turn 1 mana into 1 (or more) token(s) if you have a sacrifice outlet like Yahenni, and goes infinite with Ashnod's Altar (and in the case of Geralf's Messenger, kills everyone before even entering combat. It's one of Ghave's fastest combos not involving Protean Hulk). Ivy Lane Denizen needs no sac outlet, and just lets you make tokens equal to your mana at any time, but the Undying creatures generate value best when a sac outlet is in play- like Viscera Seer or maybe Carrion Feeder. Sadistic Hypnotist is a great option too, and Blasting Station lets you ping off opponent's creatures when combined with Undying creatures pretty easily (1 mana = 1 damage and 1 token, generally).
Fecundity would also be pretty decent in here as you'd draw a bunch off of the creatures you sacrifice. Cryptolith Rite would give you mana for more than two turns. Eldrazi Monument could easily provide a buff, evasion, and indestructible as well, all for the cost of just sacrificing one Saproling.
To fit the aforementioned cards in, I'd recommend removing the following: Gaea's Blessing (shuffling back in with so few tutors will make it very difficult for you to get those cards again. It's also not very good as an anti-mill defense, so Blessing seems mediocre), Necrogenesis just seems to be worse Fungal Plots and I don't see why you'd need two of this effect, and you probably have too much single-target removal. Sweepers function in Commander because you can eliminate multiple threats of your opponents with 1 card, while 1 for 1 answers will leave you needing more cards in hand, badly, especially if your opponents have multiple threats. Things like Fell the Mighty, Slaughter the Strong, Elspeth, Sun's Champion's -2, etc., might be better than running 8 single target creature removal spells (not to mention the enchantment/artifact removal spells, which could probably be consolidated to Nullmage Shepherd or something repeatable).
Beast Within and Anguished Unmaking are two of the best permanent removal options you have, and I would easily recommend dropping Death Mutation (too much mana and sorcery speed is ick) and Seed Spark to fit those in. They hit practically anything, and while you're not producing Saproling tokens by casting them, you have more efficient ways to obtain Saprolings by including more sacrifice outlets and Undying creatures into the deck.
Anyway, long comment, I know, but hopefully this helps. If you need any information on combos, I have a bunch listed in my deck's description.
5 months ago
After looking at your deck, this aggro approach seems very doable and nasty, but theres a handful of cards I see that just shouldn't be included. Nature's Spiral is just a worse Regrowth, so that's a start. I see with all of the artifact removal that stax is an issue for you. Bane of Progress is a great addition to solve this, but i would take out one of your removal spells for Nature's Claim. You don't care about their life gain when elves can smash for 100+ damage. Another great way to give a stax deck the middle finger is Creeping Corrosion. The card rarely hurts you and gives them a hell of a time. Krosan Grip is a fantastic card that also helps in this situation. For these 3 excuses to shit on rocks, I'd at least take out Sundering Vitae and Natural End. Nullmage Shepherd is a fantastic elf to throw in your deck to solve this issue as well. Hum of the Radix is also a fun little card for artifact decks that no one will expect you to drop. If you need enchantment removal, just throw in Back to Nature and you'll be fine. If you're having a hard time with killing creatures, run Taunting Elf, or just run it anyways if you can regenerate it and hit people for free every turn. Aluren will help your elfball rolling, and running Primal Rage will help make sure that even when Ezuri is gone that you get your damage through. Talara's Battalion was a cool card I experimented with in my deck, and it did quite a bit of damage. I would definitely include Marwyn for her beefy presence and massive mana ramp. Something like Predator's Rapport is just not useful, as gaining life tends to be some of the most useless magic cards unless you're running a deck that focuses on it. Instead I would try to tutor for a card like Dwynen, Gilt-Leaf Daen, Nissa Revane, Wellwisher, or Essence Warden which help a lot more with solving this problem. Triumph of the Hordes is a great meme to drop on your opponents in a tough situation, as it gives you a nice little one shot, or at least eats through indestructibly and "prevent all damage" creatures. Most of the artifacts you run arent necessary, so I would just replace them with lands. While you have an extremely low mana curve, 28 lands is very dangerous with no rocks. Unless you add some very fancy $$$ rocks (which if you dont wanna drop 1k on artifacts), I would just run some more forests. Primal Order was a neat card I haven't seen in a while, and I think that can prove very useful in your deck if you're having a hard time getting through to other opponents running decks with multiple colors. If you want to stick with the aggro theme, I would add a Coat of Arms, since by the time you hit turn five you'll have about 4-5 elves, and this can turn 7 damage into 50. The risk of helping your opponents is worth it. Selvala, Heart of the Wilds is actually insane in this deck, and if your opponent draws a card or two off of it, nobody is gonna care. She can give you a ridiculous amount of mana with Ezuri pumps and elves like Drove of Elves. Concordant Crossroads is an absolute necessity if your goal is aggro. This card hurts sometimes, especially if your opponent has a creature-heavy deck. The payoff is huge though when you drop mana dorks with haste or drop your hand on the field, tap your Priest of Titania for a crazy amount, and have Ezuri pummel everyone with your hasty elves. As for mana doublers, you can run whatever you'd like, although I would say you don't need any of them for the deck to work: they're just a waste of a turn. Over all the others, I would run Mana Reflection so that your elves can tap for double as well as anything else. Overall, this deck is pretty solid, and with a few tweaks it could be an unstoppable force! Let me know if you need any other suggestions on anything else (: