Tectonic Reformation


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Rare

Combos Browse all

Tectonic Reformation


Each land card in your hand has cycling .

Cycling (, Discard this card: Draw a card.)

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Tectonic Reformation Discussion

onehitterquiter on "In strange times even death can die."

1 day ago

Interesting idea! Some things to consider:

Demonic Consultation naming Mirror of Fate acts as a more mana-intensive alternative to doomsday, and it wouldn't exile your graveyard. The mirror also works nicely with Necropotence.

You might also like these cards: Bag of Holding , Dimir Machinations (transmutes for necropotence), Tectonic Reformation , Street Wraith , Treasonous Ogre , Archfiend of Ifnir , Bone Miser , Alhammarret's Archive , Brainspoil (transmutes for alham's archive), Illusionist's Bracers , Mindmoil , Bolas's Citadel , Skirge Familiar , Shred Memory (for transmuting, especially for Shadow of the Grave! digging for Shadow seems paramount), archfiend of spite, curse of fool's wisdom, Gamble , Words of Waste , Geth's Grimoire , Waste Not , Burning Inquiry , Dark Deal , Reforge the Soul , Khorvath's Fury , Incendiary Command , Runehorn Hellkite , Memory Jar , Uba Mask , Bedlam Reveler .

I'm sure you can make room for some of these by removing some of those extra Muck Drubbs and Tainted Pacts :P

cmsrDPM on Anje Mad Discard

5 days ago

Peut etre Tectonic Reformation ? (My keyboard has no accents)

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago


So the most recent addition of Beseech the Queen has been a great success! Late game this can often be better than a Vampiric Tutor as there's no second step to get it to hand from the top of the library and all the win conditions ( Exsanguinate & Torment of Hailfire ) are CMC 2.

After going over the mana base yet again, I think it's in a bit of a transition phase because we've again reduced the dependence on red (in most cases only needing one available red source for the ability to cast Lord Windgrace , Bedevil or Blasphemous Act ) and the ability to fix mana is very reliable in this build. This has led me to think that there is room to shift over some of the ratios to help improve early game consistency of hitting untapped green mana for ramping, or maybe adding an additional Swamp for an early game tutor effect. The cards which are currently on the chopping block to make way for this are:

  • Sheltered Thicket : Long time candidate for cutting.
  • Forgotten Cave : Cycling lands only gets you so far in this deck, especially as much as it hurts early mana. In builds which use Tectonic Reformation I completely understand the need, but it's been at the back of my mind for some time.
  • Blood Crypt : The main reason I'm hesistant to cut this particular card is that it's a way to fetch black mana off a Wooded Foothills if Overgrown Tomb is no longer available. Since there are no original duals in the deck, this is a serious concern. If any of the battlelands lands from zendikar get reprinted in enemy colours (G/B) that would be up for consideration, but I'm not hopefuly for that happening any time soon (far more likely than splashing out for original duals anyway).

If all of these changes take place it would look at something like a 6/1/2 split of basic Forest / Mountain / Swamp . I feel this is a good ratio to have.

Please feel free to let me know if you have any further thoughts/comments on the mana base as it currently is. All feedback is very much appreciated!

plusARGON on Earth Breaker

1 week ago

I guess a six drop is a bit much when you're running Boom / Bust . How did Tectonic Reformation play out? I like that card a lot, but I can't find a good deck for it. I feel like Chandra's Regulator is a similar card that might have even more utility here...

multimedia on Mono Red Dragons1

4 weeks ago

Hey, great start really well made deck :)

Cards to consider adding:

Gamble and Chaos Warp are fantastic cards because their effects are outside red's color pie. Their staples for red because they're unique and powerful. Chandra, Torch of Defiance is amazing being either ramp, draw or removal. Tectonic Reformation and Endless Atlas can be sources of repeatable draw.

Feldon of the Third Path can be repeatable reanimation with haste of Dragons which is a helpful effect to have since Dragons are going to die. He'll make a token copy of a Dragon which doesn't trigger Lathliss, but that's fine because the tokens trigger any ETB abilities or attack triggers the creature has. Feldon is good to take some advantage of Avaricious Dragon and Dragon Mage . He's also very good with Solemn Simulacrum to create a mini land ramp and draw engine for red.

Cards to consider cutting:

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [BUDGET]

4 weeks ago

Finally got around to updating this list with new cards from the last few sets, as well as adjustments to the main deck that I liked. I also missed Beetleback Chief , that should have been in here for a long time.

New additions:

Krenko, Tin Street Kingpin

Pashalik Mons

Experimental Frenzy

Goblin War Drums

Tectonic Reformation

Massive Raid

Goblin War Party

Isolated Watchtower

Madblind Mountain

I also cut the number of lands by 2 so more align with the actual performance of the deck. This change may make Walking Atlas and Terrain Generator less strong, so if you like the lower landcount you may want to remove these two to make room for more cool stuff!

Let me know what you think!

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