Tectonic Reformation

Tectonic Reformation


Each land card in your hand has cycling .

Cycling (, Discard this card: Draw a card.)

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Printings View all

Set Rarity
Commander 2020 (C20) Rare
Arena Cards (ARENA) Rare
Modern Horizons (MH1) Rare

Combos Browse all


Format Legality
Oathbreaker Legal
Unformat Legal
Vintage Legal
Arena Legal
Leviathan Legal
Historic Legal
Custom Legal
Highlander Legal
Modern Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
2019-10-04 Legal
Tiny Leaders Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Tectonic Reformation occurrence in decks from the last year

Rules Q&A

Latest Decks as Commander

Tectonic Reformation Discussion

Joker4242 on Mono Red Damage Trigger Deck

2 days ago

Hey, welcome to the world of spell-slinging! So if you plan on continuing down the aggressive road I would suggest adding more burn spells (spells that deal damage). Probably remove your buff spells because they are just really dangerous to play. Someone could kill the creature you try to target and then your buff spell fizzles out and is useless. Burn spells (like Lightning Bolt) are way better because you can kill a creature, but also deal direct damage if you need to. I really like Relic Amulet, pretty much the only card from Zendikar rising that I actually really liked. but to make it work, you need more instants and sorceries. Plus it looks like you are not playing many wizards. You could go a more instant/sorcery burn heavy deck instead of having lots of creatures (instead you could only play creatures that have trigger abilities for whenever you play spells, sort of like support cards). Like Guttersnipe, Young Pyromancer, and Heartfire Immolator.

the other problem I foresee is your lack of card advantage. Red is so fast that it burns through its resources extremely quickly. You are left with an empty hand in no time at all. I would suggest finding some stability cards. Because You seem to be going the fast damage route, cards like Light Up the Stage, Risk Factor, or Tectonic Reformation.

If you want to go more creatures, perhaps consider going with goblins. Very cheap, easy to play, and there are certain cards that can build you a ravenous army in no time at all.

Hope all this is somewhat useful. I am happy to help if you got any other questions.

snowbener on Comboless Syr Carah Storm (To keep your friends)

3 weeks ago

Hi there, fellow Syr Carah player! I had a great time tinkering with this deck since it so difficult to make a well oiled machine of a commander deck with mono red that isn't goblins, but also I had a lot of problems with losing momentum when Syr Carah got removed or just being flat out top decking and I actually managed to fix a lot of those problems with some neat enchantments and artifacts that will even make you keep all of your friends!

First of all, I do think it is handy to have some sort of equipment in my deck to keep my girl Carah alive, like Darksteel Plate or Hammer of Nazahn.

For card advantage I run a Ghirapur Orrery and it is the greatest thing ever, it makes you able to ramp and draw card when you are out of them which happens fast since the majority of your deck runs cmc 2 spells. Also I play about 37 lands in my deck with some land value engines, Flame Jab and Tectonic Reformation are awsome for that end in Syr Carah!

And you might not want to play too much storm, but I do play an Ignite Memories for the lulz and it is so much fun to play with a Possibility Storm. If you have one and you don't know where to play it... this is the deck.

I also like to play some grave retrieval aswell so when I am in topdeck mode. There is not a whole lot of stuff to retrieve anything that aren't instants, sorceries and artifacts with so I have a copy of Underworld Breach and also Past in Flames, since you can cast it in the late game from the graveyard, even if you had it miss on one of your exiles.

And Fiery Emancipation, its a high cost card, but everyone is about to get nuked the nest turn, and maybe even that same turn if you have Neheb, the Eternal with you.

Good luck homie, may your opponents be extra crispy!

casual_competitive on Mana Avalanche

4 weeks ago

1) ok, i switched it from Arbor Elf to Chrome Mox. my biggest issue rn is that a lot of the mana dorks produce green and it has slowd me down a turn.

2) i really only have 34 lands as 3 of them arnt actually used as lands Glacial Chasm, Maze of Ith, Malakir Rebirth  Flip.

3) i do need better tutors, Diabolic Tutor cost way 2 much, even though this deck produces a stupid amount of mana.

4) regarding cards like Tectonic Reformation id rather have more tutors.

5) i have enough haste providers, when i do cast my commander i wouldn't have enough mana to activate his ability anyways, i have enough haste providers where it might help if the game lasts longer.

MrKillStar on Mana Avalanche

4 weeks ago

Hmmhmmm, I would most likey cut Arbor Elf - just because it only untaps Forest, which you have only basic and some duals, which I think isnt so worth it, any other mana dork would be better if you think you even need more of them :D Also, there already is several cards that untap all your lands/permanents, so something thats focused only on Forest is kinda uneffective, unless you get all those mana-doubling enchantments on board, which again, mana dork would do the same work, probably even better?

And second cut would probably be 1x Forest, since you have 37 lands in total (+1mdfc) and several mana dorks, etc. :D

Next thing could probably be replacing some black tutors with better tutors. Diabolic Tutor for Diabolic Intent whenever you wouldnt need any cheap mana dork, or just sac anything else with Malakir Rebirth  Flip casted on it after that creature being killed. Or just any tutor you would become liking more.

When I think about some cards I run in my mono-R deck, Tectonic Reformation is pretty decent later on when you dont need that many lands anymore. Burning Earth with enough mana dorks/artifacts, but probably not in this deck, since there is a lot of non-basic lands.
Anger just to sac it (maybe to Diabolic Intent) or just let it die/discard so your mana dorks and Yurlok have Haste right away.

ModernT1mes on Jeskai - Cycle Your Opponents to Death

1 month ago

Thank you for your time and reply Xenephrim!

Hopefully I'm not misunderstanding the text of the cards, but the game plan with Fires of Invention was to have Chromatic Orrery for the red mana to cycle my lands with Tectonic Reformation. As far as I know cycling isn't a "spell" but an ability. So I can cycle cards in my hand as many times as I have mana for, then look for two big cost spells and play those, all the while having my commander or Psychosis Crawler on the board to try and cycle 10+ cards in one turn. Then swing in with 10+ commander damage. This was the reason for the tutors. I understand this is a lot of cards to find for a win-con but I'm pretty new to this.

Also, I agree with your opinion on tax cards. I think I'll gladly pull the Lightning Rift and the Drake Haven, but I'm going to keep the Hoofprints of the Stag only because my group's meta runs an absurd amount of board wipes and I want the option to rebuild.

bushido_man96 on Moraug’s Morgue

1 month ago

Ok, first thing I'd recommend is get Tectonic Reformation in there for some card draw.

Whirl on Moraug Marauds the Battlefield!

2 months ago

With all the rituals and Neheb in the deck, you might have mana to pay for multiple activations of Sword of the Paruns equipped onto Walking Atlas. Then you just have to get lands in your hand.

You already have a Crucible in here, maybe Tectonic Reformation could be an option for your draw smoothing? It certainly seems to be on point in terms of flavor. And maybe you'd also be interested in Drownyard Temple, you can use it once with Reformation, but multiple times with a little card called Arcane Spyglass.

And since this is a landfall deck, I just have to suggest Seer's Sundial instead of one of the loot sorceries :)

paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

I look forward to hearing your thoughts on the modified build once it has had some run. I don’t play my Ib deck as often as I would like because it can be overpowered for my playgroup. The few times I have played Tectonic Reformation I didn’t get any value off it. Knowing it’s not just me, I probably have something else I’d like to try.

I haven’t tried Deflecting Swat in Ib but where I have played it, I have found it useful. Like Wild Ricochet, the usefulness depends on what your opponents do.

Thanks for sharing the update.

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