Gift of Doom

Gift of Doom

Enchantment — Aura

Enchant creature

Enchanted creature has deathtouch and indestructible.

Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

As Gift of Doom is turned face up. you may attach it to a creature.

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Set Rarity
Commander 2019 (C19) Rare

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Tokens

Legality

Format Legality
Leviathan Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Gift of Doom Discussion

ilovemydoghisnameistuna on <PRIMER> Shirei, Guiding the Dead </PRIMER>

4 months ago

Those are good suggestions, I've been trying to find ways to make Shirei indestructible so I will definitely add Gift of Doom. The point about being too focused on the commander is very valid, I've definitely noticed that when she gets removed I stop completely. I really like Overeager Apprentice, but I might add Bog Witch as well for backup ramp. I will add Oversold Cemetery to the maybeboard and get it if I feel I need it.

RiotRunner789 on <PRIMER> Shirei, Guiding the Dead </PRIMER>

4 months ago

I like Bog Witch over the Apprentice. Overeager Apprentice has better synergies but is more useless if your commander is out of action.

With the number of creatures you have, Oversold Cemetery can help as a back up. You could also put your commander in the graveyard after a board wipe and grab him back first. Though, it is a bit of a pricey card.

Gift of Doom might be a good way to protect your commander.

I would recommend cutting a couple creatures for a few more pieces of removal. A board wipe preferentially but you are lite on removal overall. Pestilence could be useful here. Acts as a mass sac outlet for a B or a board wipe for a little more.

multimedia on Kelsien's Army of Tims

4 months ago

Hey, nice budget version.

Gift of Doom for it's morph cost is good deathtouch/protection for Kelsien. Open the Armory is a budget tutor to get Gift or a deathtouch equipment. Double strike is very good in combination with deathtouch. This combo of attacking abilities with Kelsien makes him basically unblockable in combat and take advantage of his high power to do a lot of Commander damage.

Mask of Memory is good repeatable draw especially with double strike triggering it's combat damage ability twice. With as much pinging as you have here then consider adding cards that give your opponents creatures? Once Kelsien has deathtouch then it will be difficult for your opponents to keep creatures or even want to play creatures, but you want your opponents to have creatures so you can keep getting experience counters and growing Kelsien.

General's Enforcer has good interaction with Kelsien giving him indestructible and then his ability can exile creatures you kill with Kelsien. There's other creatures in Mardu colors who can benefit from experience counters who are worth adding.

Good luck with your deck.

m_to_the_three on You Just Activated My Trap Card!

4 months ago

Abzkaban

It is your call, just any card that seems to be under performing or just doesnt synergize well. Im usually not a fan of Defense of the Heart just because it a very slow tutor, cause even if you meet the requirements when you play it you still got to wait a whole turn and that can easily get destroyed by single target removal or boardwipe. Gift of Doom also seems a bit meh to me but that's just because I don't see indestructible being that strong. It is your call at the end cause you been playing and testing this deck out so if both these cards turned out to be really powerful and synergize well then keep em.

If ya want more trap cards, Summoning Trap and Cobra Trap seem to synergize with your deck.

BTW if ya need more tutors Natural Order and Tooth and Nail are pretty amazing green creature tutors. Also if ya dont mind sacing your stuff Diabolic Intent is pretty much demonic tutor but you got to sac something first.

TheGreatDistortion117 on Grothama, All-Devouring, All-Drawing, All-Cheating

4 months ago

You should try Gift of Doom. It can make even the smallest of creatures deadly fighters, or give your commander the ability to fight as many things as he wants and continue to win.

ocannon on Angels & Demons - Kaalia of the Vast

5 months ago

Id probably aim for around 10 mana rocks, so like Orzhov Signet, Boros Signet, Rakdos Signet, Fellwar Stone, Coldsteel Heart, Star Compass.

And then considering the whole game plan involves attacking with Kaalia, she needs more protection so she doesnt just die, like Darksteel Plate, Shielded by Faith, Gift of Immortality, Bastion Protector, Boros Charm, Gift of Doom. You probably want around 5 of those effects imho.

Your removal and boardwipes look great.

As for cuts, id say you dont need Akroma's Memorial, Serra the Benevolent, Herald of War, Angel of Condemnation, Angel of Despair, Tariel, Reckoner of Souls, Ob Nixilis, Unshackled, Victory's Herald, Archangel Avacyn  Flip because when she flips she kills Kaalia.

seshiro_of_the_orochi on Wall of Death

8 months ago

I just stumbled upon two interesting cards for the list:

Soul of New Phyrexia is expensive, but it is one of the few ways to protect your creatures from your own horobi. The other great option to actually make horobi indestructible is Gift of Doom .

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