Silverwing Squadron

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Silverwing Squadron

Creature — Human Knight

Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.

Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

DreadKhan on my wife

8 months ago

Have you thought about an Aura or two in here to help your couple consistently survive combat? I like Unquestioned Authority more than a little in a deck like this, but I also like Holy Mantle, both are budget too fwiw.

I like Blighted Woodland in a deck like this, but there is also Krosan Verge, and Verge can actually find you two dual lands if they have the Plains/Forest typing, I checked and in your colours there are Arctic Treeline, Radiant Grove, and Scattered Groves that you could add. All should be cheap, and while none are as good as Temple Garden, I find a budget deck can run a few ETB tapped lands and not lose, especially if they are duals. Wood Elves is another relatively cheap ramp creature that can find either an untapped Forest if you need mana that turn, or a dual if you don't need the mana right away. There aren't a ton of cheap ways to fetch non-basic Forests, but they aren't bad. I think you might consider Crop Rotation to dig out one of these ramp lands, but if you added Temple of the False God to your list (I would add a 35th land for it if you add it) you can use Crop Rotation like a Sol Ring when you draw it later, either way it can help get your Commander out.

I am very confident that you should run Sylvan Offering, it even got a LotR reprint, so it's incredibly cheap right now. Another card that is usually pretty bad but is probably pretty good in here is Orochi Hatchery, each turn you can make a bunch of tokens for your couple to buff. Silverwing Squadron is pretty cool, it makes decent tokens and can be a large evasive attacker. It's probably not completely on flavor, but Nacatl War-Pride can make quite a few tokens, and you can stack the triggers from War-Pride and your Commander so that you first make the tokens and then give each a counter, it can be a better Ezuri's Predation. Not sure if you should run Predation or not, it's a heap of mana but Selesnya decks are often good at ramping, you should lose nearly nothing to Predation if you've been buffing your board, but you get a 4/4 for each weenie your opponent's have, and if you somehow haven't buffed your Commander they only have 3 power. I'm not sure if it's really a great card or not without cards that can put it on top of your deck for next turn, but Entreat the Angels can make quite a few Angels sometimes, which can make for fun/memorable games. It's pretty bad if you only get 1 Angel, but if you're getting 3 or more it's not a bad card.

It's a bit higher budget than you want at this point (it used to be really cheap for a long time, so I bought some and wondered why everyone else was sleeping), but Blossoming Bogbeast would be bonkers in here, if you swing with your power couple, Bogbeast and 3 other creatures each of them gets +6/+6 (and most get a +1/+/1 counter) and Trample, your creatures don't need to be very big for that to be very scary, if you've got 10 creatures attacking with Bogbeast you get +12/+12. It's less explosive than a Craterhoof Behemoth (an expensive staple), but it can be bigger and better (while coming down sooner), and it's not an ETB so you can use it again, so I think if you wanted to upgrade it'd be worth looking at.

TheMangledKing on Night Knight Fight Night

3 years ago

personally, I have been wanting to build an aryel commander deck myself, so here are some suggestions: Order of Yawgmoth out, Hero of Bladehold in. reason: hero of bladehold is just better, same mana cost but in white and a lot more impactful, wether it be turn 3 or turn 6 she is still good. Disrupting Scepter out, Shadowspear in. reason: its shadowspear, helps with hexproof and indestructible allowing aryel to blow up stuff

some other good, yet cheap knight cards to include: Drogskol Cavalry , Bloodcrazed Paladin , Belle of the Brawl , Basri's Lieutenant , Kabira Vindicator , Knight of the White Orchid , Knights of the Black Rose , Lena, Selfless Champion , Liliana's Standard Bearer , Livio, Oathsworn Sentinel , Paladin of Atonement , Silverwing Squadron , Vona, Butcher of Magan , etc.

iDescendance on Orzhov Knights (with lifelink and deathtouch)

3 years ago

I happen to have an Orzhov Knights deck if you'd like to check out that list (you can find it here at Orzhov Roundtable). There's some things I like about yours, but I think you might be able to pull some things from mine as well.

Cuts

I would recommend cutting Silverwing Squadron and likely Foulmire Knight in exchange for more copies of Blacklance Paragon and Smitten Swordmaster. I would cut down to 2-3 copies Icon of Ancestry and remove Disenchant completely for some copies of Fight as One, and maybe a another copy of Gideon Blackblade and Sorin, Vengeful Bloodlord. If you have the money, I would recommend some Tournament Grounds for this deck (since you can grab mana for Knights spells which is nice).

Reasoning/Additions

My reasoning for some of these cuts are for the sake of being too slow for what Knights are. Knights play Aggro, so you're looking to bang out as many 1-3 drops as you can to deal tons of damage fast. Anything higher better have a decent reason to be there, otherwise it's likely going to be too slow for the deck to get any value out of it (e.g. Silverwing Squadron). Removing Disenchant allows you to free up space Fight As One, which is better for Knights since we don't really care about removal spells. We're looking to burn our opponent as fast as possible, and keeping our pieces intact is going to be crucial. Gideon and Sorin are both great for Knights, since they provide some decent utility (Gideon can give a creature an effect of our choice, and Sorin gives us Lifelink and can help grab creatures back if we need).

-=+=-

Other Useful Knights Cards

  • Venerable Knight (Solid 1-drop, buffs your Knights if it dies)
  • Knights' Charge (you drain your opponent for 1 every time you play a Knight, and you can return all non-token Knights to the field for 8 mana. Pretty sick!)
  • Famished Paladin (This one isn't Standard legal, but is a good card nonetheless. Works well if you plan on playing Sorin)
  • Basri's Lieutenant (can provide a little more value out of smaller Knights by making them a token after they die. When paired with Icon of Ancestry those tokens go infinite, so that's something to consider)
  • The Ozolith (Interesting card for this list, your mileage may vary. It grabs counters off creatures that die and you can redistribute them back onto your creatures as you see fit during combat)

Suns_Champion on Kick Start My Heart | Winota, Joiner of Forces EDH

3 years ago

DeadRanger4Life thanks for the comment!

Creature count can be deceptive: take a look at the other sections (especially sorceries) and you will see 10+ token makers, mainly Dragon Fodder effects. This is because I want to get 2 creatures out of one card for as little mana as possible. Thus my creature count is in actuality more like 35.

Silverwing Squadron is just okay. You have to wait a turn to start churning out tokens, so it seems slow even in Winota. I didn't pickup Dockside because of the price, but I also don't feel like this deck needs him. Chandra, Acolyte of Flame is a cool card that is still begging for a spot. Might find its way it.

I've really only stuck with this version, but see my comments above featuring other ways to build Winota. There are some interesting angles out there.

As for upgrades... besides fast mana, any upgrades are based on your personal budget and playgroup. This deck is an easy 8-9 power level and something I'd be comfortable bringing to cEDH games for the underdog strategy. It's really in a perfect place for me, and if I had a bigger budget I probably wouldn't change anything.

Thanks again!

zuharran on Your Oath is Not Yet Fulfilled

3 years ago

casual_competitive, I tried slotting Silverwing Squadron during my build process, but I couldn't justify it for the cmc. It is useful but is reliant on my creatures on the field and also on whether I can attack with it or not.

casual_competitive on Your Oath is Not Yet Fulfilled

3 years ago

Silverwing Squadron gets a hefty knight with 3 small knights which can work well with tribal cards like Coat of Arms which "coat of arms" in itself can be a wincon. sorry i didn't help more, i skimmed threw my human deck for like a second or two and got those 2 cards for you. i suggest the "coat of arms" card, its pretty nifty.

WesomeNight on Winota's Blood Sport

3 years ago

Would you consider Archangel Avacyn  Flip? or Silverwing Squadron? The silverwing seems really good because it makes non human knights and the archangel is a non human with flash with a wrath effect on the back side.

I would consider Academy Rector if you have ways to sac it or kill it on demand.

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