|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Uncommon|
|Planechase 2012 Edition||Uncommon|
|2012 Core Set||Uncommon|
|Duel Decks: Garruk vs. Liliana||Uncommon|
|Duels of the Planeswalkers||Uncommon|
|2010 Core Set||Uncommon|
Combos Browse all
Creatures you control get +3/+3 and gain trample until end of turn.
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|Have (10)||raymaverick97 , pskinn01 , , saj0219 , PTsmitty , , MattN7498 , thekingpinBR , ironax , bakeraj4|
2 days ago
4 days ago
If you're running Madcap Skills, might want to look into Alpha Authority. When combined, they make a un-targetable, un-blockable beat stick!
Maybe consider consolidating you creatures by running my 3-of and 4-of's as opposed to 1s and 2s. Some Rampant Growth type effects would help you get your colors without running tap lands.
5 days ago
Fierce Empath is really good with woodland bellower.
possible cuts could include
I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!
1 week ago
Try running some more efficient ramp like Rampant Growth and Elvish Mystic. Thragtusk, Call of the Herd, and Scavenging Ooze are some pretty solid creatures that shouldn't be too hard/expensive to find due to their recent reprints in modern masters 2017. Also, you don't have any white mana producers besides Servant of the Conduit and Cryptolith Rite to help cast Oath of Ajani, so I'd probably cut that from the deck.
1 week ago
Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.
If you need any help with various aspects of the deck let me know!
1 week ago
I've had really good experience with all 4 PW I run,
Nissa, Worldwaker is similar though its hard to get 4 forest sometimes may switch for Nissa, Vastwood Seer Flip note though that her other +1 does not end at end of turn, so the land stays an elemental
Xenagos, the Reveler has been amazing he truly can produce ridiculous mana and can generate blockers before omnath is out like the other two
Koth of the Hammer is the most likely to get his ult off because his +1 is underwhelming and his -1 is situational, and the power of mountain ping is insane even with only 4-5
1 week ago
1 week ago
This is a pretty solid list, but can be optimized even further!
Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.
The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).
You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.
You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.
Elvish Spirit Guide should be another super fast mana accelerant.
You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.
Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter Flip