|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Uncommon|
|Planechase Anthology (PCA)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
Creatures you control get +3/+3 and gain trample until end of turn.
Price & Acquistion Set Price Alerts
|Have (12)||raymaverick97 , , , frederiklw , MattN7498 , PTsmitty , thekingpinBR , ironax , richardmv , bakeraj4 , saj0219 , pskinn01|
5 days ago
This combo is actually making use of Ezuri, Renegade Leaders second ability. Regeneration shields won't save a creature from having its toughness reduced to 0 by -1/-1 counters. The combo works because Ezuri will pump the 2 druids by a total of 6 toughness while only 5 toughness is needed to generate the mana to activate the pump again. It would look something like this:
2) Tap each Devoted Druid for a mana, place a -1/-1 counter to untap, and repeat until you have 6 mana and the druids are at 3 toughness.
3) Spend 5 of that mana to pump again, floating 1 green, and bringing the druids to 6 toughness.
4) Use the druids for more mana again and repeat the process, netting extra mana and growing the druids each time.
1 week ago
Since you're new, I'll just list all the cards I'd add or replace lesser cards with:
1 week ago
SaltySpecula, I don't think WilkerWilker here is going for combo, or a midrange Sliver deck though. I think they want something strictly Aggro...I mean...they didn't really put much into their deck description (hint, hint) so all we really have to go off of are just the cards they selected, most notably their choice of General. So here are some more suggestions I just thought up:
1 week ago
I would probably go down an Ezuri, Renegade Leader considering having two of the same legend in hand is just awkward. Also there is a land that puts +1/+1 counters on green creatures that etb this turn but I cant remember its name. Overrun would be powerful in this deck. You should also get a little bit of flying or reach considering your wide open to dragons. Also Heroic Intervention to help w/ boardwipes
2 weeks ago
Lode_Denolf this deck has 2 main ways of winning: either by casting Craterhoof Behemoth or by generating a ton of mana and using Kamahl's Overrun ability. In both cases you should be able to kill everybody else :)
If you need any detailed info feel free to ask!
2 weeks ago
In terms of curve, you'll want at least 4 more 1-drop cards. There's only really one other 1-CMC card with Evolve on it: Experiment One. So I'd suggest four of those. (Protean Hydra doesn't count because it's an X spell.)
I'm not going to give any advice on whether to switch to a straight Master Biomancer deck. Instead, what I'd suggest is that you just start a new deck here on Tappedout with that as its theme. Port over the whole maybeboard and see where you're at. Getting to look at them side-by-side can be really helpful.
Good luck, and may you draw well!
2 weeks ago
Selvala's Stampede Flavor card and still good card for deck
Krosan Grip If you run green in edh you should probably take advantage of enchantment removal
Throne of the God-Pharaoh Beastly late card game that will drain your opponents life.
Burgeoning Dump all your lands out quick and get high ramp early
Pathbreaker Ibex generally if you have a 6/6 and up and you got enough creatures should be a good win con for a deck like this
Beastmaster Ascension swing in with big dudes one turn...next turn make them even bigger
Rishkar's Expertise This isnt a really needed card but it can help. Up to you
Siege Behemoth having big creatures that can overcome blocking is one thing. but having that source constant and unable to be targeted...goodnight
Elvish Piper freecasting any big creature for 1 mana is awesome. I know the card is pricy but if you want a really good investment this is one
Wild Pair A great midrange/lategame tutor for creatures
Managorger Hydra May not seem like much at first. But give this guy 5 turns in a 4 player game. He becomes a big threat very quick
If you are thinking about going over $200 later on here are some ideas
Defense of the Heart this is one of my favorite cards to play in mono green decks. If you are going up an aggro deck like goblins and you throw this out, you get your 2 best creatures and play them for free
Worldly Tutor 1 mana creature tutor. Need i say more?
Vorinclex, Voice of Hunger Double your mana, restrict opponent mana
Patron of the Orochi Untapping all your creatures and forests for a 2nd main or defense
Primeval Titan 6/6 with trample that tutors for 2 forests when it enters/attacks
I really hope that this list will strongly help you. I would suggest that you exchange your forests for other lands that will benefit more but if you do not have the budget, it still works.
Besides what i added, I can not really think of what else you will want off the top of my head. If you wanna ask for more help feel free to contact me.
Other than that good deck for its price +1
2 weeks ago
I've built a very similar deck. Here are some suggestions based on my build.
Dusk / Dawn is (almost) a completely one-sided wrath. I only have 2-3 creatures it can hit in my build. At worst you lose one or two creatures while you wipe all or most of their board. It seems like a definite include and it provides late game card advantage by recurring most of your squad.
Elspeth, Sun's Champion also provides a (mostly) one-sided wrath effect. The great thing is you can play it and "wrath" in one turn and she lives. Also since you killed several of their creatures. It's likely she'll be able to setup to wrath again in a few turns.
Team pumping seems better overall than the targeted variant. Bar the Door, Fortify, and Solidarity all feel that Overrun-esque role. Also Overrun, albeit a sorcery, can punch through those last points of damage ignoring their board state. I don't have it in my build, but it wouldn't hurt.
- Asceticism - protection from targeted removal.
- Conclave's Blessing - game breaking in this deck. It's our Cranial Plating of sorts.
- Castle gives all your defender creatures and those with vigilance a nice pump.
- Sylvan Library should be in every green deck that doesn't have access to blue in my opinion.
- Spidersilk Armor slight pump, but gives everyone reach.