Overrun

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Tempest Remastered Uncommon
Commander 2014 Uncommon
Planechase 2012 Edition Uncommon
2012 Core Set Uncommon
Duel Decks: Garruk vs. Liliana Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon
Tenth Edition Uncommon
Odyssey Uncommon
Anthologies Uncommon
Tempest Uncommon

Combos Browse all

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

Price & Acquistion Set Price Alerts

CN2

C15

C14

Ebay

Recent Decks

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Overrun Discussion

hwagner on Selvala-explorer-returned EDH

2 days ago

Hello! Typical win conditions w8th elves includes cards like Pathbreaker Ibex, Genesis Wave, Craterhoof Behemoth, and other Overrun type of effects

copperdusk on Naya Aggro :)

4 days ago

If you're running Madcap Skills, might want to look into Alpha Authority. When combined, they make a un-targetable, un-blockable beat stick!

Maybe consider consolidating you creatures by running my 3-of and 4-of's as opposed to 1s and 2s. Some Rampant Growth type effects would help you get your colors without running tap lands.

Also, maybe some finishers like Overrun, or Titanic Ultimatum if you want to go full on Naya.

hoardofnotions on Most underrated commander of all time

5 days ago

Cultivate, Kodama's Reach, Ranger's Path, Hunting Wilds could be more ramp spells

Momentous Fall, Hunter's Prowess, Soul's Majesty, Restock, Revive, Seasons Past could be more card draw

Fierce Empath is really good with woodland bellower.

possible cuts could include

predatory focus. This could be Thunderfoot Baloth or some other Overrun

font of mythos, howling mine, otherworld atlas - maybe run Horn of Greed, or Seer's Sundial

I have a ramp deck I've been working on as well that could use another set of eyes on if you don't mind, Radha, Butcher of Keld. Thanks!

liquid_water on Green deck

1 week ago

Try running some more efficient ramp like Rampant Growth and Elvish Mystic. Thragtusk, Call of the Herd, and Scavenging Ooze are some pretty solid creatures that shouldn't be too hard/expensive to find due to their recent reprints in modern masters 2017. Also, you don't have any white mana producers besides Servant of the Conduit and Cryptolith Rite to help cast Oath of Ajani, so I'd probably cut that from the deck.

Some other solid and accessible monogreen cards you may want to consider are Ant Queen, Acidic Slime, Nissa's Pilgrimage, Overrun, and Sakura-Tribe Elder

Oloro_Magic on Gruul Stompy

1 week ago

Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.

If you need any help with various aspects of the deck let me know!

Holtzman on Omnath Locus of best looking tokens ever.

1 week ago

@VexenX

I have an Ramunap Excavator in the mail with my Eldrazi Monument and Shamanic Revelation will update my list when it comes in.

Yes I'm waiting to spend the money on a Mana Crypt and Lotus Cobra for early ramping. The dorks are there for budget reasons definitely not ideal.

I've had really good experience with all 4 PW I run,

Garruk Wildspeaker is 2 mana exel that can block for himself, and he is often ignored enough to get his Overrun off.

Nissa, Worldwaker is similar though its hard to get 4 forest sometimes may switch for Nissa, Vastwood Seer  Flip note though that her other +1 does not end at end of turn, so the land stays an elemental

Xenagos, the Reveler has been amazing he truly can produce ridiculous mana and can generate blockers before omnath is out like the other two

Koth of the Hammer is the most likely to get his ult off because his +1 is underwhelming and his -1 is situational, and the power of mountain ping is insane even with only 4-5

Futuremonk on Karador Gravetools

1 week ago

You might also want to consider Bonehoard. Also cards like Overrun and Overcome are a bit cliche, but they get the job done.

Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

1 week ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

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