Overrun

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Planechase Anthology (PCA) None
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
Commander 2014 (C14) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2012 Core Set (M12) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Odyssey (ODY) Uncommon
Anthologies (ATH) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

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Price & Acquistion Set Price Alerts

CM1

PCA

CN2

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Overrun Discussion

Rabid_Wombat on Vanilla Tribal

5 days ago

I like decks like this...when the tech is all about just kicking back and having fun.

Overrun and Might of Oaks for more beatdown and more ramp Explosive Vegetation, Rampant Growth will help you swarm the board...and maybe even steal a win or two!

Emerald Medallion and Pearl Medallion could work overtime for you in getting peeps into the action.

Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)

Cloudius on "They're just elves"

1 week ago

+1 The deck looks fun to pilot. Some suggestions

Metallic Mimic - grants all your elves +1/+1 counters.

Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.

Overwhelming Stampede, Garruk Wildspeaker, Craterhoof Behemoth - If you need more Overrun type effects.

Triumph of the Hordes - Swarm opponents with infected elves!

Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .

Vedalken Orrery - I'd prefer this over Winding Canyons.

Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.

Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.

Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.

Temur Sabertooth - Bounces Eternal Witness and other creatures with ETB for repeated use. Can be used to save your important creatures from removal too.

Cloudius on All Bow Before the True Queen

1 week ago

Howdy. An interesting deck idea you've here with a "hidden" commander.

Tutors

Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.

Vampiric Tutor, Cruel Tutor, Imperial Seal and Grim Tutor are on the pricier side.

Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.

Lands

32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...

Recursion

Since Vraska ain't your commander, she can't be put back to the "Command Zone" when her loyalty drops to zero. Noxious Revival could act as a redundancy for Regrowth.

Alternate Wincon

Overwhelming Stampede, Overrun, Craterhoof Behemoth and Garruk Wildspeaker could buff your tokens up for an Alpha Strike if your Plan A fails.

Zyntogz on Advertise your deck!

2 weeks ago

Nice deck Idea, but i do not understand why you add mostly 1 copy of a card into your deck. The reason could be because i do not see a clear concept of the deck. There are some token generators and some lifelink capabilty but i do not think the focus is clear enough to be effective and fast. I would decide for a winning condition (e.g. swarming with tokens), and successively add cards aligned with that. lifelink may be one thing, but some spells like Overrun may be more effective when having a flood of tokens

Mono Black Sacrifice Deck

Cantplaypiano on Land Deck

4 weeks ago

Growing Rites of Itlimoc  Flip should get you far if you need one "really nice" land. Beacon of Creation, Primal Bellow, and possibly Overrun might also be good (although if your lands are meant to become creatures then Overrun is harder to work in.)

Dungrove Elder and Dauntless Dourbark are solid too.

This all keeps it under reasonable financial control, otherwise I'd suggest Crucible of Worlds, Exploration, Burgeoning, and Azusa, Lost but Seeking. Perhaps later. :-)

Piglord98 on Nurtured Ramping

4 weeks ago

I'd play Overwhelming Stampede over Overrun. Its stronger for the same amount of mana

LGFlatron on Under what circumstances do effects ...

1 month ago

Short answer:

  • spells that have a continuous effect that modify the characteristics of objects (e.g Creatures you control get +3/+3 and gain trample until end of turn) will only affect objects that exist as the spell resolves.

  • spells that have a continuous effect that don’t modify the characteristics of objects (e.g Creatures without flying can’t block this turn) will only affect objects that exist as the spell resolves.

The relevant ruling is 611.2c:

Ruling 611.2c Show

Note: Not everything is a characteristic, ruling 109.3 lists what counts as a characteristic:

Ruling 109.3 Show

The Gatherer rulings also support this:

Magmatic Chasm

  • Because Magmatic Chasm’s effect doesn’t change the characteristics of any permanents, the set of creatures affected by Magmatic Chasm is constantly updated. Creatures without flying that enter the battlefield later in the turn won’t be able to block.

Overrun

  • Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.
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