Overrun

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Uncommon
Commander Anthology (CM1) Uncommon
Planechase Anthology (PCA) None
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2015 (C15) Uncommon
Tempest Remastered (TPR) Uncommon
Duel Decks Anthology (DD3) Uncommon
Commander 2014 (C14) Uncommon
Planechase 2012 Edition (PC2) Uncommon
2012 Core Set (M12) Uncommon
Duels of the Planeswalkers (DPA) Uncommon
Duel Decks: Garruk vs. Liliana (DDD) Uncommon
2010 Core Set (M10) Uncommon
Tenth Edition (10E) Uncommon
Odyssey (ODY) Uncommon
Anthologies (ATH) Uncommon
Tempest (TMP) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Overrun occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.23%

Golgari: 0.08%

Overrun Discussion

5dollarMTG on $5 Bear Sleuth

4 days ago

Good one seshiro_of_the_orochi. If you really want to up the synergy, sub in two more Syr Faren, the Hengehammer for Flaxen Intruder, four Wild Beastmaster for Ulvenwald Bear, and three more Exuberant Wolfbear for Paragon of Eternal Wilds. Syr Faren, the Hengehammer into Wild Beastmaster into Exuberant Wolfbear will give you a pretty sick attack step on turn 5 - especially if you throw in an Overrun. If I'm doing my math right, you'll have an 11/11, an 18/18, and another 18/18, all with trample.

Heliogabale on The B-Team

3 weeks ago

Since you liked my comment, I can share a bit more of my thoughts.

You have this sub-theme where you sacrifice lands for very little value, I am guessing in a hope to play The Mending of Dominaria or Splendid Reclamation and get them back. This mechanic seems cumbersome and inefficient. I would suggest the following:

CUTS
Splendid Reclamation
The Mending of Dominaria
Renewal
Arcane Spyglass
Harrow
Ramunap Excavator

ADDITIONS
Kodama's Reach is better than Renewal or Harrow for this deck
Bear Umbra allows you to cast before and after (or during) your attack phase.
Overrun, Overwhelming Stampede, Scale Up and Kamahl, Fist of Krosa would all be great ways to win the game with an Alpha strike.

I have tried to keep the suggestions on a budget, but if you want to spend a bit for your friend's next birthday, Finale of Devastation would also be awesome.

I would also look into replacing Riptide Replicator and Volrath's Laboratory with Flaxen Intruder and Beast Whisperer.

Finally, an Emerald Medallion could be useful in here instead of Commander's Sphere.

Hope this helps!

1621dudes on Ghalta's Big Dumb Deck

1 month ago

A few things you might want to consider: Steel Leaf Champion (3cmc,5 power) Overwhelming Stampede instead of Overrun, with Ghalta out this is like 4 Overruns, God-Eternal Rhonas because it doubles power, Hunted Troll because 4 CMC 8 power is great for Ghalta, Mosswort Bridge because its a great card and Ghalta triggers it on her own, and a Beast Within because it is one of the best removal spells. I would also suggest The Great Henge, Berserk, Oracle of Mul Daya and Selvala, Heart of the Wilds, but those 4 are a little less budget friendly. Overall, great deck, and it has given me ideas for my own Ghalta I am building for my girlfriend to get into commander with. Good job mate!

xram666 on Snakes, snakes and even more snakes

1 month ago

Nice deck. +1 from me.

Good cards in green for hordes attacking are always Overrun and Kamahl, Fist of Krosa

Minds Aglow should fit perfectly into your strategy.

Teleportal is an often overlooked card, that fits perfectly in token strategies.

Ziabo on Elf deck does wacky uncharacteristic thing

1 month ago

I would suggest Triumph of the Hordes as a sneaky alt win with some kind of Overrun ability ;)

TriusMalarky on Bant Landfall

1 month ago

Really curious what you guys think -- could Bant Landfall be good? Bant mostly for Fall of the Thran, which (with my brew) can easily be played on turn 4 with some luck. Also Zendikar's Roil and Risen Reef work really well together.

Time Wipe and Settle the Wreckage could be pretty good as alternatives to Fall, and Time Wipe even saves Reef(which is the one creature worth caring about).

Retreat to Emeria also has token generation and a built-in Overrun type effect.

Arboreal Grazer and Crumbling Vestige can create really explosive turn ones... If you draw perfectly(probably something like a 5% chance) you can land Roil on t2 and Fall on t3, locking your opponent out of a turn and giving you little to no downside.

Also graveyard hate is twice as good if you are running Fall.

abby315 on Freyalise, Elf Ball

1 month ago

I highly recommend swapping in Ezuri, Renegade Leader for your commander over Freyalise. His regenerate ability helps a ton against board wipes, and he is a "win the game now" button with the Overrun ability. If you make that swap, you'll have access to Overrun from the command zone, so you could cut the spells you have that do the same thing and make room for more elves.

If you do make the swap, and you like infinite combos, pick up an Umbral Mantle. Mantle + any elf that makes 4+ mana (usually Priest of Titania or Elvish Archdruid, but also sometimes Marwyn or Viridian Joiner) = infinite green mana, which, with Ezuri, makes any creature a lethal trample attack. It's also cheap!

A couple other cheap Elf synergies:
Quirion Ranger - it's in legacy elves for a reason!
Bloodline Shaman - to find you more elves
Dwynen's Elite - 2 elves for one!
Elvish Guidance - turns your land into a Priest of Titania
Primal Command - deals with pesky noncreatures and is a tutor

My elf deck is here if interested: How Aluring~~ (Competitive Aggro/Combo Elves)

Rasaru on High Risk, Higher Reward

2 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

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