Overrun

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Uncommon
Commander 2015 Uncommon
Tempest Remastered Uncommon
Commander 2014 Uncommon
Planechase 2012 Edition Uncommon
2012 Core Set Uncommon
Duel Decks: Garruk vs. Liliana Uncommon
Duels of the Planeswalkers Uncommon
2010 Core Set Uncommon
Tenth Edition Uncommon
Odyssey Uncommon
Anthologies Uncommon
Tempest Uncommon

Combos Browse all

Overrun

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn.

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Overrun Discussion

TheNotoriousIPD on Bring Out 'yer Dead

21 hours ago

Love the deck's strategy. I think you could benefit from switching out Defiant Greatmaw with Scrapheap Scrounger. You want to have easy -1/-1 targets for Revolt, and Scrounger does that for you. Turn 2 Scrounger into Turn 3 Exemplar of Strength + Turn 3 Narnam Renegade with triggered Revolt. Then you've got a Scrounger sitting in the yard waiting for something else to die. It doesn't look like you've got much recursion happening, so exiling things from the yard to get your Scrounger back isn't a steep price to pay. Exile something, Scrounger returns, and the whole cycle starts again.

You may also consider adding 1 or 2 Decimator of the Provinces to the 75. It's a great finisher and since your creatures want to die anyway the Emerge cost isn't too bad. Triple green is rough, but if you manage to pay the triple green and sac a 4-drop then Decimator comes down on turn 5 as a 7/7 trample/haste that gives all of your creatures (including itself) a mini Overrun. That's asking a lot, and most people won't have an answer.

Simplyafish on Snakes on a Plane

1 day ago

I saw Hapatra, Vizier of Poisons and immediately loved the build-around potential. She just generates so much value!

A few possible additions I've found:

Quillspike goes infinite with Devoted Druid and also helps control the -1/-1 counters on your side of the board. Midnight Banshee and Carnifex Demon give great sweeper value and all pump out snakes with your commander. It's a little on the pricier side but Mikaeus, the Unhallowed has great synergy with your snake army. And if you want another Overrun effect that is extra synergistic, why not Triumph of the Hordes?

Take a look at my Hapatra deck for more ideas, and let me know if you have any suggestions for me! I'm looking forward to really developing this new commander with my playgroup.

Icbrgr on Stomping the ground

1 day ago

maybe a mana dork of some kind to help cheat out more creatures like Shaman of Forgotten Ways? His formidible might also be handy with all those tramplers but more ramp would probably be needed. Im also a fan of running Overrun as a finisher.

Pal00ka on Xira's Swarm

4 days ago

Love Xira just never gotten a chance to build her, kudos for going the tribal route.

I'd suggest adding in some ramp so you can play insects ahead of curve. Kodama's Reach, Cultivate, Search for Tomorrow, Rampant Growth, etc. are all budget friendly.

More draw would be ideal too. Harmonize, Shamanic Revelation, Soul of the Harvest, Lifecrafter's Bestiary, etc. all will refuel your hand.

Overwhelming Stampede and Overrun to further boost your insectoid army to close out games.

In janky/tribal decks I always enjoy sticking in relevant Theros gods (it's the block I began playing MTG) to add some relevant diversity. Nylea, God of the Hunt gives everyone trample and pump, Purphoros, God of the Forge every creature is a fire ant, and Erebos, God of the Dead is good card draw.

Rozmar on shamens are awsome

1 week ago

Looks like Overwhelming Stampede and Overrun might be good additions here. Omnath, Locus of Mana, Centaur Omenreader, and Lifecrafter's Bestiary also seem like they should get a spot

rox5tar on Xenagos god of revels EDH

1 week ago

Oh my...What have you created? It's glorious!

As said, this deck is very nice. The only suggestions I have for you would be Awakening Zone, Warstorm Surge, and Quietus Spike.

First, Awakening Zone gives you a little bit of mana fixing and a great deal of creatures. Just wait until you play an Overrun on them, that will be hillari-
What? You are not playing Overrun? oh... Mana fixing it is!

Next, you have Warstorm Surge. This is not an exact requirement, but take a look at the power of your creatures. It's insane!

Finally, you have Quietus Spike. This card... It's terrible. This is probably the most painstaking card I have ever been exposed to. The deathtouch I can deal with, but half my life?! This will make so many people rage, especially if you can get it on one of your dragons.

I hope this helps! I hope you have many wondrous games with this epic weapon! Two things I have noticed is...1. You have both Wurmcoil Engine and Terastodon on your decklist twice. I am not sure if this was an accident or not, but just pointing it our just in case.2. I just realized that these cards were all in the Planechase Anthology. I don't know why...

Dragonalex1112 on Atarka, World Render: Double Dragon

1 week ago

What about adding Overrun it will make sure your dudes can hit for a crap ton to the face

nonjon on Fancy Pants - Pure (C/U)

1 week ago

(16) MODERN PURE decks as of 04/17/17


Delver and the Hasteful Eight (BLUE/RED)

10 spells, 20 land

Sideboard: Pyroclasm, Relic of Progenitus, Smash to Smithereens, Shrine of Burning Rage


Elves (GREEN/black)

10 spells, 20 land

Sideboard: Doom Blade, Elves of Deep Shadow, Putrefy, Naturalize


Veterans (WHITE commons only)

10 spells, 20 land

Sideboard: Journey to Nowhere, Kor Hookmaster, Kor Sanctifiers, Infantry Veteran


Soul Sisters (WHITE)

10 spells, 20 land

Sideboard: Harm's Way, Celestial Purge, Faith's Fetters, Armored Ascension


Goblin Tokens (RED)

10 spells, 20 land

Sideboard: Electrickery, Massive Raid, Destructive Tampering, Goblin Rally


Drain Inspector (BLACK)

9 spells, 24 land

Sideboard: Consume Spirit, Marsh Casualties, Shrieking Affliction, Mind Sludge


Trondrazi Fire (RED/GREEN)

9 spells, 24 land

Sideboard: Lightning Bolt, Shrapnel Blast, Darksteel Sentinel, Volcanic Geyser


Spellbombo (ESPER - WHITE/BLUE/BLACK)

10 spells, 20 land

Sideboard: Disciple of the Vault, Restoration Specialist, Nihil Spellbomb, Sunbeam Spellbomb


Bogle Battle Rattle (GREEN/RED)

10 spells, 20 land

Sideboard: Giant Growth, Electrickery, Destructive Revelry, Fling


Faeries (BLUE/BLACK)

10 spells, 20 land

Sideboard: Doom Blade, Agony Warp, Negate, Faerie Harbinger


Mill-town (BLUE/BLACK)

9 spells, 24 land

Sideboard: Balustrade Spy, Far / Away, Psychic Spiral, Illness in the Ranks


Lingering Tokens (WHITE/black)

10 spells, 20 land

Sideboard: Doom Blade, Rootborn Defenses, Marsh Casualties, Phantom General


Warriors (WHITE/BLACK)

10 spells, 20 land

Sideboard: Rush of Battle, Timely Hordemate, Grasp of Darkness, Raiders' Spoils


Viralbots (BLUE)

10 spells, 20 land

Sideboard: AEtherize, Corpse Cur, Rapid Hybridization, Corrupted Conscience


Dorkless Burn (RED/white)

10 spells, 20 land

All do damage to the face, a bit more than half can aim for creatures too.

Sideboard: Pyroclasm, Searing Blood, Smash to Smithereens, Journey to Nowhere


Fancy Pants (WHITE/blue)

10 spells, 20 land

Sideboard: Auramancer, Recumbent Bliss, Eel Umbra, Ordeal of Heliod


(16) MODERN PURE decks as of 04/17/17


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