|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Planechase Anthology (PCA)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
- So, some cards in the game say ''each creature'', and some say that it affects ''all creatures'', so is that the same thing?
- Can multiple Cultivator of Blades boost each other before boosting others?
- Under what circumstances do effects that modify the properties of permanents also apply to those which enter the battlefield later that turn?
Creatures you control get +3/+3 and gain trample until end of turn.
Price & Acquistion Set Price Alerts
|Have (22)||frederiklw , thekingpinBR , ironax , richardmv , webdokkeren , Joblaska , bakeraj4 , , Reliva , Dyobsemaj , duff87 , Pro_Noob , nakni , releasethedogs , MattN7498 , TThors , slemulv , Bluboltar , PTsmitty , Swamy , , Forge|
|Want (23)||1337_Nerd , KEGenesis , Animale , SketchMix , Herbysmoke , ItaPuma , Jelatinator , mhmaurer , Karcis , Iveliᴓs , PopeJonIII , NezumiNinja , CaptianClueless , Franck8666 , dymongoose , king0fclubs , Georgez96 , yeoldsmithy , slemulv , jp262 , BIGFEET , jamiefosternz , TheAceol|
5 days ago
I like decks like this...when the tech is all about just kicking back and having fun.
Regrowth would also be really useful to bounce back Enchantments from the yard as they will get blown up ;)
1 week ago
+1 The deck looks fun to pilot. Some suggestions
Metallic Mimic - grants all your elves +1/+1 counters.
Path of Discovery - helps you filter the top card and puts +1/+1 counters on your creatures.
Triumph of the Hordes - Swarm opponents with infected elves!
Lifecrafter's Bestiary - Free Scry every turn and card draw for just an additional .
Growing Rites of Itlimoc , Gaea's Cradle - Who doesn't love more mana at their disposal.
Heroic Intervention - A staple in almost every Green deck. Protection against target removals and board wipes.
Herald’s Horn - Awesome for tribal decks. Synergizes well with "Explore" and "Scry" mechanics and Sensei's Divining Top if you decided to play it.
1 week ago
Howdy. An interesting deck idea you've here with a "hidden" commander.
Since she starts the game in your library, I'd recommend including more ways to grab Vraska out early.
Dimir House Guard synergizes pretty well with the deck, acting both as a tutor for Vraska, Sac-outlet and a 2/3 beater with embedded evasion.
32 lands and a few mana rocks/dorks and ramp spells may be insufficient for you. I'd up the land count slightly. Gaea's Cradle is always awesome in token based decks but it's price is exorbitant these days...
2 weeks ago
Nice deck Idea, but i do not understand why you add mostly 1 copy of a card into your deck. The reason could be because i do not see a clear concept of the deck. There are some token generators and some lifelink capabilty but i do not think the focus is clear enough to be effective and fast. I would decide for a winning condition (e.g. swarming with tokens), and successively add cards aligned with that. lifelink may be one thing, but some spells like Overrun may be more effective when having a flood of tokens
3 weeks ago
Since I cannot really comment on lands yet because there may be changes, here is a list of possible cards you may want to look into:
Trostani, Selesnya's Voice, Hour of Reckoning, Beastmaster Ascension, Wayfaring Temple, Eldrazi Monument, Craterhoof Behemoth, Mirror Entity, Master of the Wild Hunt, Swords to Plowshares, Path to Exile, Teferi's Protection, Return to Dust, Sylvan Reclamation, Overrun, Throne of the God-Pharaoh, Glare of Subdual, Primal Vigor
4 weeks ago
Growing Rites of Itlimoc Flip should get you far if you need one "really nice" land. Beacon of Creation, Primal Bellow, and possibly Overrun might also be good (although if your lands are meant to become creatures then Overrun is harder to work in.)
4 weeks ago
1 month ago
spells that have a continuous effect that modify the characteristics of objects (e.g Creatures you control get +3/+3 and gain trample until end of turn) will only affect objects that exist as the spell resolves.
spells that have a continuous effect that don’t modify the characteristics of objects (e.g Creatures without flying can’t block this turn) will only affect objects that exist as the spell resolves.
The relevant ruling is 611.2c:
Ruling 611.2c Show
Note: Not everything is a characteristic, ruling 109.3 lists what counts as a characteristic:
Ruling 109.3 Show
The Gatherer rulings also support this:
- Because Magmatic Chasm’s effect doesn’t change the characteristics of any permanents, the set of creatures affected by Magmatic Chasm is constantly updated. Creatures without flying that enter the battlefield later in the turn won’t be able to block.
- Overrun affects only creatures you control at the time it resolves. It won’t affect creatures that come under your control later in the turn.