Creatures you control get +3/+3 and gain trample until end of turn.
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Commander Anthology (CM1)||Uncommon|
|Planechase Anthology (PCA)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Overrun occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
- So, some cards in the game say ''each creature'', and some say that it affects ''all creatures'', so is that the same thing?
- Can multiple Cultivator of Blades boost each other before boosting others?
- Under what circumstances do effects that modify the properties of permanents also apply to those which enter the battlefield later that turn?
4 days ago
Good one seshiro_of_the_orochi. If you really want to up the synergy, sub in two more Syr Faren, the Hengehammer for Flaxen Intruder, four Wild Beastmaster for Ulvenwald Bear, and three more Exuberant Wolfbear for Paragon of Eternal Wilds. Syr Faren, the Hengehammer into Wild Beastmaster into Exuberant Wolfbear will give you a pretty sick attack step on turn 5 - especially if you throw in an Overrun. If I'm doing my math right, you'll have an 11/11, an 18/18, and another 18/18, all with trample.
3 weeks ago
Since you liked my comment, I can share a bit more of my thoughts.
You have this sub-theme where you sacrifice lands for very little value, I am guessing in a hope to play The Mending of Dominaria or Splendid Reclamation and get them back. This mechanic seems cumbersome and inefficient. I would suggest the following:
The Mending of Dominaria
Kodama's Reach is better than Renewal or Harrow for this deck
Bear Umbra allows you to cast before and after (or during) your attack phase.
Overrun, Overwhelming Stampede, Scale Up and Kamahl, Fist of Krosa would all be great ways to win the game with an Alpha strike.
I have tried to keep the suggestions on a budget, but if you want to spend a bit for your friend's next birthday, Finale of Devastation would also be awesome.
Finally, an Emerald Medallion could be useful in here instead of Commander's Sphere.
Hope this helps!
1 month ago
A few things you might want to consider: Steel Leaf Champion (3cmc,5 power) Overwhelming Stampede instead of Overrun, with Ghalta out this is like 4 Overruns, God-Eternal Rhonas because it doubles power, Hunted Troll because 4 CMC 8 power is great for Ghalta, Mosswort Bridge because its a great card and Ghalta triggers it on her own, and a Beast Within because it is one of the best removal spells. I would also suggest The Great Henge, Berserk, Oracle of Mul Daya and Selvala, Heart of the Wilds, but those 4 are a little less budget friendly. Overall, great deck, and it has given me ideas for my own Ghalta I am building for my girlfriend to get into commander with. Good job mate!
1 month ago
Nice deck. +1 from me.
Minds Aglow should fit perfectly into your strategy.
Teleportal is an often overlooked card, that fits perfectly in token strategies.
1 month ago
1 month ago
Really curious what you guys think -- could Bant Landfall be good? Bant mostly for Fall of the Thran, which (with my brew) can easily be played on turn 4 with some luck. Also Zendikar's Roil and Risen Reef work really well together.
Arboreal Grazer and Crumbling Vestige can create really explosive turn ones... If you draw perfectly(probably something like a 5% chance) you can land Roil on t2 and Fall on t3, locking your opponent out of a turn and giving you little to no downside.
Also graveyard hate is twice as good if you are running Fall.
1 month ago
I highly recommend swapping in Ezuri, Renegade Leader for your commander over Freyalise. His regenerate ability helps a ton against board wipes, and he is a "win the game now" button with the Overrun ability. If you make that swap, you'll have access to Overrun from the command zone, so you could cut the spells you have that do the same thing and make room for more elves.
If you do make the swap, and you like infinite combos, pick up an Umbral Mantle. Mantle + any elf that makes 4+ mana (usually Priest of Titania or Elvish Archdruid, but also sometimes Marwyn or Viridian Joiner) = infinite green mana, which, with Ezuri, makes any creature a lethal trample attack. It's also cheap!
A couple other cheap Elf synergies:
Quirion Ranger - it's in legacy elves for a reason!
Bloodline Shaman - to find you more elves
Dwynen's Elite - 2 elves for one!
Elvish Guidance - turns your land into a Priest of Titania
Primal Command - deals with pesky noncreatures and is a tutor
My elf deck is here if interested: How Aluring~~ (Competitive Aggro/Combo Elves)
2 months ago
Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?
FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.
It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!
Predator, Flagship - see comment above
Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?
Burgeoning – You’re probably right, plus it would give me some additional budget to work with.
Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!
Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.
Jungle Basin – Understood. Consider it out of there! Replace it with a forest?
Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!
Tranquility – Understood. What would you replace it with?
Whirlwind – see comment above
Journey of Discovery – Replacement options?
Regrowth is strictly better. - I can see why after reading the text!
Overrun - Roger that!
Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?
Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?