Creatures you control get +3/+3 and gain trample until end of turn.
|Want (2)||Vee.o , philmp01|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Planechase Anthology (PCA)||None|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Tempest Remastered (TPR)||Uncommon|
|Duel Decks Anthology (DD3)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Duels of the Planeswalkers (DPA)||Uncommon|
|Duel Decks: Garruk vs. Liliana (DDD)||Uncommon|
|2010 Core Set (M10)||Uncommon|
|Tenth Edition (10E)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Overrun occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
- So, some cards in the game say ''each creature'', and some say that it affects ''all creatures'', so is that the same thing?
- Can multiple Cultivator of Blades boost each other before boosting others?
- Under what circumstances do effects that modify the properties of permanents also apply to those which enter the battlefield later that turn?
1 week ago
Lovely. I don't play Commander, but I gotta imagine getting a spider every time any of your opponents casts an instant/sorcery is pretty swell. No Overrun ?
2 weeks ago
Voracious Hydra can be some creature removal on a stick. And you may have enough hydras to make it worth running Gargos, Vicious Watcher. The CMC discount combined with your commander's should make some pretty big hydras. YMMV though.
Not sure how fast Aetherflux Reservoir will play in this deck. Its usually better in a deck that casts a lot of cheap instants all in the same turn to go off. If you're just looking for more lifegain, Thragtusk may be an option or maybe Ravenous Baloth [the Garruks produce enough 3/3's to feed this].
If you're looking to keep a 1/1 deathtouch in the deck, Gnarlwood Dryad is an upgrade to the snake as it at least has the potential to grow on its own.
Land count seems a bit low here as well. I'd up the count some or at least get a couple more of the cheaper ramp spells in there, Nature's Lore or if you have some snow forests Into the North plus maybe add Wayfarer's Bauble
I also think you will want an Overrun type effect in here as a finisher. Return of the Wildspeaker could get subbed in for Hunter's Prowess or some such. Sadly it lacks trample but has the flexibility to buff or draw cards.
2 weeks ago
Found this trough a reddit thread: https://tagger.scryfall.com/tags/artwork/squirrel
Has most but not all of the cards mentioned here, plus: Psychotic Haze, Oaken Brawler, Hydradoodle (bottom-center), Knight of New Benalia (bottom left corner), Sol, Advocate Eternal (hard to see with the rules text but it's on the mast of the raft, below Sol's feet), Goblin Furrier (dunno if just fur even counts) & Overrun (not at all sure but the reddish thing to the left of the weird cougar thing might be one).
I sure wish I could edit more than the OP but I doubt I'll find any more
2 weeks ago
Just a quick question: with which cards would you recommend changing Phyrexian Swarmlord and Overrun for? They are not featured in the main deck. Finally, is there any actual place for Rot Wolf in this deck?
Keep up the good work!
2 weeks ago
It looks like you're running Nath just to access black and incidentally make elf tokens? Just wanted to check before making too many suggestions! I am also going to keep it budget-friendly ($3 or less), but you can let me know if you want some less budget ideas!
Both of your colors are really good at card draw, so we can definitely find some options. Since you have a lot of creatures, Shamanic Revelation is a mass-draw favorite. If you want to sacrifice your creatures at all, Evolutionary Leap can turn your elf tokens into real creature cards. Pair it with Moldervine Reclamation for some real draw power! Since you have a lot of bodies in your deck, God-Eternal Bontu can help you draw a ton of cards too. As can Underworld Connections, espeically with your elves that untap lands!
If you're playing black, I feel I would be remiss not to encourage you to run more removal. It's the color's greatest strength, and something green is not great at. Putrefy, Golgari Charm (which can save you from a board clear too!), Casualties of War, Eat to Extinction, even just simple Murder can save you in a pinch.
One final thing to mention is overrun effects...this is green's trademark win condition, and usually how Elves does it's thing. You make more creatures than your opponent, and then make them huge and swing! Overrun, Return of the Wildspeaker, and Overwhelming Stampede can really get an opponent who thinks they're safe from your little creatures.
3 weeks ago
3 weeks ago
Well, there's quite a few ways to make a deck quicker, the simplest would be just to add more ramp. Rampant Growth , Kodama's Reach , Nature's Lore . Having Ghired out by turn 4 is good, so try to stay under 4 CMC with ramp spells.
The deck, like any precon deck, has quite a few weird cards that don't fit the main commander, for example Tectonic Hellion , Tahngarth, First Mate , Marisi, Breaker of the Coil , Scaretiller etc. These are interesting cards and they have homes, but Ghired probably isn't that home.
When playing, check which cards are underperforming, as well. Some do fit your theme but simply aren't very efficient. Some, like Emmara Tandris or Desolation Twin can come down to late with too little impact. Of course, it's ultimately your call, some people, myself included, enjoy using less efficient cards if they have fun effects. It's commander after all, it's about using the cards you enjoy!
Having a faster star will absolutely help, but being able to hold out for a longer game will benefit you too, which is why card draw is important as well! Card draw is very valuable in commander, so some more of that couldn't hurt. the deck already includes some awesome draw cards like Ohran Frostfang and Idol of Oblivion but there's plenty of other great draw spells as well and it's an effect you're likely going to want lots of. I like Rishkar's Expertise a lot personally, and Return of the Wildspeaker is awesome, being either a draw spell or an Overrun effect if needed.
If you'd like to see more suggestions, I recommend the site EDHREC. You could use it to see what cards other Ghired players use, which can be very helpful! Although remember to make your own decisions on what to include too, the majority's not always right. Just see what cards are the most fun to play, that's the most important!
Hope this helps! Happy populating!
4 weeks ago
How do you usually win with this deck? Just attacking in general, Poison-Tip pinging, swarming with snakes and scarabs? If the latter, maybe some plain ol' pump would be in order? Overrun or Gaea's Anthem or something.