|Commander / EDH||Legal|
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|Commander (2016 Edition)||Mythic Rare|
|Fate Reforged||Mythic Rare|
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Creature — Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
: Creatures your opponents control block this turn if able, and you choose how those creatures block.
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Brutal Hordechief Discussion
1 day ago
My first thought was that it feels like it needs some reach in order to close games out. Cards like Foul-Tongue Shriek and Brutal Hordechief.
Some other sac outlets would be good, like Bone Splinters and Altar's Reap.
And some pump, Adaptive Automaton or Obelisk of Urd.
Silver-Inlaid Dagger also seems like it would be very effective.
5 days ago
Ill trade you a Beastmaster Ascension, a Ankle Shanker, and a Crackling Doom for you Deadbridge Chant.These three cards fit in this deck really well and I could use the chant for Meren of Clan Nel Toth.
1 week ago
As per your request I took a look at your deck to help you trim creatures. Here are my suggestions:
- Soltari Visionary can go. You have enchant/artifact removal in your instants plenty. If you are finding yourself needing more use War Priest of Thune instead
- Raving Dead It's a fun card, but if you are looking for more consistency take it out for something more necessary
- Brutal Hordechief another fun card, but Alesha makes use of small creatures ETB abilities more than attacking.
- Akki Underminer Another needing to do damage to take effect, not the strongest in EDH and in ALesha
- Ankle Shanker I'm actually doing some testing with my deck right now and am strongly considering taking this out for some more useful creatures, again i don't do much attacking with creatures other than Alesha.
1 week ago
Hi! I've got a deck very similar to this, and it's my all-time favorite thing to play. I'd highly recommend 3x Brutal Hordechief, it's a great finisher once you've got a big board. Jazal Goldmane is another great warrior card, and Sorin, Solemn Visitor is crazy with a big board of warriors swinging in. Herald of Dromoka is great support for your warriors so you can keep swinging. Battle Brawler is just great value, first strikers are always nice. My difficulty with this deck is running out of cards fast, so I've been playing around with using a couple Altar's Reap on Bloodsoaked Champions because I can just bring them back. Another great 1-drop or good dashing card is Mardu Shadowspear, sometimes I play casual multiplayer and it's a great way to hit everyone at the table.
1 week ago
I have a mono-black burn. One of my favorites is Bloodrite Invoker + Nykthos, Shrine to Nyx. If your devotion is high enough you can crack that off multiple times per round. It's costly at 8, yes, but like I said a well build deck can do it over and over.
Or combo Brutal Hordechief, Zulaport Cutthroat, and Silent Skimmer. Attack with everything. When your opponent dies just from non-combat damage they are removed from the game immediately and as such are not allowed to declare blockers.
Most mono-black burn spells are going to be creatures, not instants and sorceries.
2 weeks ago
Also if you are open to dropping the whole human theme and opening yourself up to just warriors in general you may want to give Aven Sunstriker; as you have no real defense for flying, Brutal Hordechief; its just a good agro card, and Cliffhaven Vampire; pricey but fitting with the life-gain. Taking the deck to Mardu could be advantages for the agro aspect of the deck but as is you have a very solid base here.
3 weeks ago
First of all I want to say that I read your description, so I know you are not trying to make a killer deck out of the bat. I'm going to give you some suggestions, I understand some might be a bit over your budget (even though I'll try and keep the more expensive cards only around a couple bucks) and some might not be as interesting for you considering your specific playgroup and your goal with the deck, but since EDH is the perfect format to develop a deck during longer periods of time, and I strongly encourage everyone who plays to do so in order to create an healthy and dynamic playgroup, I'm going to suggest some changes that will improve both on the power level and consistency of your deck.
My deck is more expensive (but still pretty reasonable considering 100 cards) but it performs really well in competitive environments without overpowering the board in more fun oriented playgroups. You can check it out and maybe you'll find some other cards you don't know about that might be good for you:
Commander / EDH*
SCORE: 8 | 4 COMMENTS | 635 VIEWS | IN 2 FOLDERS
About your deck now, I'll list the changes I'd make and try to explain why so you can pick and choose when you start making replacements.
You want your plays and reanimations to be more than vannilla creatures, doesn't matter if they make themselves larger if they are easilly blocked and killed, and definitely, if you are running cards over 2 power which are not targets for Alesha, they must enable something game ending, otherwise you are taking consistency out from your deck and not gaining anything in return.
As for noncreature spells I'd take out: Asha's Favor, Berserkers' Onslaught, Blue Ward, Fear, Messenger's Speed, Protective Sphere, Skeletal Grimace, Demystify, Dragonrage (this is kinda okay with double strike, but still, much better options), Harsh Sustenance, Pay No Heed, Profit / Loss, Showstopper, Tenacity, Uncaged Fury, Uncanny Speed, War Flare, Wing Shards (You have no reasonable way to enable storm, so for 3 mana there are numerous better removal options), Coercion (it's one use only. In a multiplayer game you can't possibly gain advantage from picking one card from one opponent in 99% of situations), Kytheon's Tactics, Spectral Reserves and Terashi's Grasp.
I'd take almost all of those auras and instants/sorceries because in my experience Alesha isn't suited for that. She is perfect for a toolbox commander, so you should enforce that and play effects like destroying enchantments, on creatures that you can recurr as you need them instead of on one spell that can be used once. Again, this is relevant because Alesha can use creatures over and over, but not noncreature spells. In decks like Dralnu and such, it would be the other way around. As for ways to pump your creatures, again, it's a one trick pony and then your opponents will be able to block or remove your threat's easilly. Double strike definitely is not the best option, since Alesha likes small creatures, and double strike on small creatures is underwhelming. The trick is to manage a way to keep the board under control, and win little by little or comboing off with something.
I won't change the land base because that's where most money is usually spent and I avoid that as well. Command Tower, Vivid Marsh and Vivid Crag are solid and not very expensive, but again, I don't usually feel the need to improve that much on mana base. But if you feel you are playing this deck for a long time, I'd recommend you pick up a Chromatic Lantern soon. It's insanely important, since Alesha is , and her ability costs so sometimes getting the colours you need for both soon in the game might be harsh. The lantern just saw a reprint so it's lower on price now than it's ever gonna be for a long time after.
What to include then? I'd change a lot, but since you are playing a deck made of what you had laying around, I understand if you don't. I'll go over a few that you should include if you want to improve on the list and you can pick and adjust as you feel it's right. Also, probably all of these will be in my deck, so you can check it and see if there are other options there that you'd want to play instead of those I suggested you'd switch out:
Let's take the more expensive ones out of the way: Reconnaissance (is key to keep attacking with Alesha for her ability even when your opponents have shields up), Cathars' Crusade (this is the way I usually win) and Anafenza, Kin-Tree Spirit (in a smaller scale, but also good to make creatures bigger and enables one of the easiest combos available too). I believe these are slightly over your budget, but they definitely pull more than their weight. I'd run these no matter what, but Cathars' Crusade is the one that I can't stress enough for you to try out.
Nekrataal, War Priest of Thune, Ingot Chewer (and slightly more expensive Big Game Hunter) are those creatures I recommended for you to run and recurr with Alesha for the effects you had on noncreature spells.
Zulaport Cutthroat and Falkenrath Noble will give you value when your small creatures die. Brutal Hordechief gains you life as well, and lets you choose blockers as you please, most times it's relevant to push through lethal damage and people don't notice that until it's too late.
Goblin Bombardment will let you shoot something in response to your creatures getting killed.
Sol Ring is a must include in every EDH deck and is cheap as it has ever been right now, Rakdos Signet, Boros Signet and Orzhov Signet are very relevant ways to ramp and fix your mana a bit, while Burnished Hart gets lands of your deck at an impressive rate.
And finally these aren't in my deck, but I believe should be in yours: Ichorclaw Myr, Core Prowler, Septic Rats, Ichor Rats and Whispering Specter. You should have more than a couple infect creatures to ensure you can finish someone once you start hitting with infect damage.
I hope this was of help, it's really cool you are making a deck out of scraps, per say, so you can easilly bring new players in, that's something admirable, since most times the biggest barrier to new players is the intricate play levels of their potential playgroups. I usually lend my decks to new players until they feel comfortable enough with the format to build their own, but that kind of approach making almost a "limited" EDH deck is pretty cool and perfect to help new players improve. As I said, EDH is perfect to improve deckbuilding in time, so that's an awesome way to kick it off!
1 month ago
Brutal Hordechief and any of the goblin cards require me to go wide. This deck does not go wide. This deck levels wide. It buries it.
Profane Command, though very versatile, does not do anything that my deck doesn't already do better.
Brave the Sands is good. Though i do not ever block, so it would only be for the vigilance and only then on Zurgo himself. so....mehh....
AS for Quietus Spike, if you noticed i keep my equipment to a minimum, and the spike seems to be just more insult to injury in a deck filled with it in the form of land destruction. Loxodon Warhammer would go in, but it already came out and i haven't missed it.
Thanks so much for taking the time though! Cards i am looking to add are primarily better lands and a few more world wipe effects. But for now i am happy with this build. It can be absolutely brutal. Though when isn't unbridled mass destruction?