Brutal Hordechief

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare
Fate Reforged (FRF) Mythic Rare

Combos Browse all

Brutal Hordechief

Creature — Orc Warrior

Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.

: Creatures your opponents control block this turn if able, and you choose how those creatures block.

Price & Acquistion Set Price Alerts

C16

FRF

Ebay

Recent Decks

Brutal Hordechief Discussion

t3hdarkness on Warriors, come out to play

1 month ago

I second Nature's Will and Druids' Repository and add Sword of Feast and Famine and Bear Umbra. If you want to go infinite with Cryptolith Rite add in Ahn-Crop Champion or Reconnaissance. Reconnaissance also has the added effect of avoiding combat.

If you want warriors with excellent attack triggers, take a look at Alesha, Who Smiles at Death, Arashin Foremost, Blood-Chin Rager, Brutal Hordechief, really all the warriors from Tarkir and Amonkhet. There's also some really cool equipment like Blade of Selves and Helm of the Host that will help.

allanrichardo on Najeela Pentawarriors

1 month ago

Or you may add Brutal Hordechief, seems pretty good too..

He_Who_Hungers on You touch me...You get cursed

3 months ago

I've been thinking about making a deck with this guy. It's that I already have a deck in these colours, otherwise I probably would have gone for it. He's cool.

You could try adding some things which put it clearly out there that if things are attacking you, they are dying.. Thinking Dread or Teysa, Envoy of Ghosts. Or just something like High Priest of Penance. Brutal Hordechief is also a very good offensive tool, but really good politically as well, considering you can force your opponents into a bad block, so persuading other opponents to attack them should be easier.

Also, note that Bounty Hunter does not help Mathas get the counters out there. Since the effect Mathas' bounty counters have are tied to his specific ability, the creatures only gain that effect if Mathas gives them the counter. If the counter should be removed, it can be re-added by a Bounty Hunter to trigger the effect, but putting a Bounty counter on a creature with Bounty Hunter while having Mathas on the field will not give you the draw effect.Of course, you can still use him to kill the creatures tagged by Mathas. If that's your intention, never mind my comments.

Anteus3575 on Warriors

3 months ago

I would get rid of Thalia, Heretic Cathar and Warden of the First Tree because first of all neither of them are warriors. I would replace them with some more removal and perhaps Lingering Souls, also two more Bloodsoaked Champion as well as some Brutal Hordechief in exchange of some mixture of Chief of the Scale and Herald of Dromokaand even though it is not the cheapest Path to Exile is amazing.and pain lands and bounce lands would fix the mana base + some Unclaimed Territory

Bad_Wolf on Tana and Ravos: the Tokening

3 months ago

Hey Masterfrog! Thanks for the suggestions! I definitely agree with a lot of your suggestions. Some I'm skeptical about, and the ones I disagree with are mostly a style thing.

I love the Brutal Hordechief idea! Gotta get my hands on one of those. Harvest Season is probably better here than Traverse the Outlands and I can dig how Druids' Repository is more aggressive than Cryptolith Rite. Isn't Cryptolith Rite a bit better with Throne of the God-Pharaoh? Maybe if I had a card like Iroas, God of Victory to swing in without worry?

I'm skeptical about True Conviction and Marshal's Anthem. I know they're good, but I have found that getting to WWW is pretty difficult in this deck, despite its ramp. Maybe, as my manabase improves I'll add them in, probably over Intangible Virtue as you suggested. The same is true for Burgeoning, it doesn't fix Mana, and I've found that getting an explosive start is a good way to die first, so I find a slower start that fixes my Mana is better politically in my group.

Ashnod's Altar and Hatred are not really my style. They're combo-tastic, and I ain't about that life. That and playing an Ashnod's Altar in my group makes you public enemy #1.

I like Rootborn Defenses over Boros Charm because of the populate, especially with larger tokens. That, and I don't need to hold up red, again, maybe with a better manabase. I would be more likely to run the charm over Fanatical Devotion, it doesn't protect from most board-wipes in my group; things like Wrath of God, Damnation, Toxic Deluge, or Cyclonic Rift.

I don't think I'd take out Omnath, Locus of Rage or Rampaging Baloths because of their synergy with Perilous Forays. Nor would I take out Giant Adephage or Spawnwrithe because of how they synergize with the other stuff I use for Tana like Ankle Shanker, Prowler's Helm, or Trailblazer's Boots. Also, they're just so much fun.

I'm not really trying to build around my commanders too hard. My group tends to kill them on sight, so I'm going with more cross-deck synergy than Tana-synergy.

Thanks for all the suggestions! They've given me a lot to think about, so I think you can expect some changes in the near future.

Masterfrog on Tana and Ravos: the Tokening

3 months ago

I play this very deck and it's great. You might want to add Burgeoning as it allows explosive starts akin to starting with Sol Ring.

For creatures, I'd suggest adding Nullmage Shepherd for obvious value and Brutal Hordechief for extra damage, incidental lifegain and as a way to get past blockers.

Speaking of incidental lifegain, True Conviction is a gamewinning enchantment. Fanatical Devotion is a gamesaver against mass removal and Marshal's Anthem lets you rebuild real fast.

Going artifacts, Ashnod's Altar is the kind of card that should be in any deck really, but even more so in any token deck. Throne of the God-Pharaoh also ups your clock quite a lot.

Then, talking about instants and sorceries, Seasons Past is, I find, just one of the best value cards in the game. You'll get back exactly what you need from the yard. Harvest Season is just really powerful ramp in a deck like this and if you really want the power to win out of nowhere, Hatred is a really, really spicy card. Prepare for people to hate you back though!

Finally, as for cards you should drop (since you ask for it), and I'm not going to hold back here: Giant Adephage, Omnath, Locus of Rage, Rampaging Baloths and Spawnwrithe are all cards that are more cute than directly helpful to your gameplan. You don't really benefit from having big tokens as much as having many small ones. I also would not play Intangible Virtue (even though I have one in my binder) because it doesn't buff Tana and thus doesn't let her make more tokens. This is the important double duty of all anthem effects in this deck, not only does it make your army bigger, it makes Tana grow your army size as well.

Drop Cryptolith Rite and replace it with Druids' Repository.

Drop Rootborn Defenses and replace it with Boros Charm.

These are just my opinions, make of them what you will. Have fun with your deck!

Load more