Choose an opponent. You and that player each put an X/X green Treefolk creature token onto the battlefield. Choose an opponent. You and that player each put X 1/1 green Elf Warrior creature tokens onto the battlefield.
Printings View all
|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sylvan Offering Discussion
1 week ago
Most of my suggestions are more pricey than I usually like to make. To go cheap, maybe look at golgari "straight to the battlefield from graveyard" cards for cheating out eldrazi.
1 month ago
I think it would be a better proposition to make the spells cost 1 of the main color (e.g. black for Grixis) and then a hybrid of the ally colors. Then focus the spell's effects on the main color's interaction with the allies to design them.
Also I believe MaRo has said that tribal non-creatures will not happen again. It caused a lot of interaction ruckus.
I have to disagree Boza about what is within the color pie for each shard. The grixis one is mainly black, but red does sacrifice and can use that to remove creatures, with say Goblin Grenade or Fling. Blue however... is a long stretch to have do either of these, so perhaps the idea of a hybrid shard spell is not particularly interesting as the color pie sets too many restrictions, unless you straight up copy what the Shards have been doing in the Alara block - e.g. Grixis doing reanimation for a turn.
Unless the OP changed the cards since your posting, I think it's unfair to compare the Naya one to Finale of Devastation. For X = 2, you get to find a 4 CMC or less creature and put into your hand. Then for the rest of the turn your creature cards costs less.
What I find iffy is the combination of X spells with something that benefits casting other spells - like the Jund one granting your other creature spells Devour 2... The scaling of the card works directly against its other benefits. That just seems like bad design, even if it is intended as a conscious choice between scaling the effect and taking advantage of the sub-effect.
The Jund one is certainly still within green's color pie. Mycoloth is mono green with Devour. Green can create a lot of tokens. Usually it depends on something else like Avenger of Zendikar, but they do get a few odd X spells Gelatinous Genesis or Sylvan Offering.
I agree about both the Esper and Bant ones having little hold within Blue's slice of the color pie. Blue can create tokens, but usually not in bulk without depending on a 3rd party.
6 months ago
General_Pasta I have a 4c K&T deck that is designed similarly but for slightly more lower power level if you'd like to check it out. It hasn't gotten much playtesting as I built it not long before quarantine. It leans a bit more heavily into combat with things like Gahiji, Marisi, the Hunted Troll cycle, Sylvan Offering, Alliance of Arms, etc. List: Welcome to the Colosseum
I'm also currently theorycrafting a sans-G list with Ludevic/Tymna and a 5c list with Kenrith but they're still quite rough.
7 months ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
When Vannifar, Factional Leader enters the battlefield, choose one:
Create half X green 1/1 Frog Lizard creature tokens.
Draw Scry X, then Draw half X.
Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
Continue the cycle.
8 months ago
Hey hey dawg!
There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas
Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.
Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.
Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.
Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.
Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.
Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.
Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.
Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.
Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.
Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.
Gruul War Chant --> out -- This card is just way too low impact for 4 mana.
Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.
Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha
The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)
Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!
Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!
Insurrection --> main -- Its a sweet win condition!!
Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!
ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:
War's Toll -- in
Sterling Grove -- in
Sphere of Safety - in
Sylvan Offering - in
Enlightened Tutor - in
Harmonize - in
Goblin Spymaster - in
Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)
Tempt with Vengeance - in
Teferi's Protection - in
Rishkar's Expertise - out
Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough
Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!
9 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
9 months ago
It has that possibility but I usually wait to use it until it’s 1v1 or I only have 2 opponents left. It’s more of a board control tactic also I try to use Sylvan Offering right before I put it down then I goad their whole board and all of the tokens so it’s a 1 sided board wipe.