Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.
Draw a card
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Benefactor's Draught Discussion
2 weeks ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.
3 weeks ago
Cryptolith Rite great with untap abilitys
Illusionist's Bracers great in each Tap ability
I like you deck concept :)
3 weeks ago
Benefactor's Draught untaps all your creatures, draws you a card, and discourages blocking. As a note, you pretty much have to play this card after you declare attackers, but before the declare attackers phase ends--once they declare blockers, you will not get additional card draw.
Explore gives some ramp and draws you a card.
Viridescent Wisps is a 1 mana combat trick that also draws you a card. It isn't great, but would be passable in a casual, budget deck.
Abundant Growth is another 1 mana card that draws a card, and provides minimal mana fixing. Again, not great, but could find a place in this deck.
1 month ago
I like it a lot, but I play tested it around 10 times and only got one turn 4 win. I think the ratios are a bit off. I'd definitely get rid of Tenacity and Mobilize and replace it with Benefactor's Draught. You only have four white mana in the deck as well, otherwise I would have suggested To Arms! instead.
2 months ago
Marvell - Great idea! Knight of the Reliquary makes running them even more appealing. Will do a pass with both Strip Mine and Homeward Path at some point and see if I can still effectively have all the colors I need with that many colorless lands.
I recently took out Benefactor's Draught and replaced it with Beast Within. Draught was fun, but hard to get full value out of - it "worked" maybe 25% of the time I drew it, but otherwise was a glorified cycling card.
2 months ago
Did you consider Elite Arcanist?
And how about Amulet of Vigor? Good with both commanders :)
2 months ago
Based on his abilities, Derevi is at his best in a stax/prison-type build, with you abusing your opponents with options like, Authority of the Consuls, Stasis, Winter Orb, Static Orb, Meekstone, Blind Obedience, Kismet, Vitalize, Benefactor's Draught, Always Watching , Brave the Sands and other similar low-cost options that create a decided board advantage for you. Using lots of mana dorks with a well-timed Intruder Alarm would also fit, as the more creatures you have in play, the more you will benefit. Adding a Luminarch Ascension to really benefit off the board prison stalling to create 4/4 angel finishers is another option. Those are just a few ideas - good luck with your build.
3 months ago
Green is an essential color (this was actually a Riku deck before Commander 2017 came out), as green give room for things like Forgotten Ancient, Oracle of Mul Daya, and the single best cantrip of the deck, Benefactor's Draught.
The upside about Ramos is that he costs no colors to play, so it's really easy to play him, and with the right mana fix (which commander have tons of), it's also easy to get all colors represented - plus Ramos got mega-prowess. If I should cut green, i would probably end up using Melek, Izzet Paragon as commander instead
I never took out Guttersnipe either, just changed the version i think?