Benefactor's Draught

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 Rare

Combos Browse all

Benefactor's Draught

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card

Browse Alters

Price & Acquistion Set Price Alerts

C16

Ebay

Recent Decks

Load more

Benefactor's Draught Discussion

multimedia on Green from Ground Zero

1 week ago

I also began playing Commander by getting Guided by Nature and used the premade made deck as a starting point for my Elf Commander deck, Ezuri's Fury (Budget). Fury is a budget upgrade of Guided by Nature. There's detailed write-ups of the process I used to build Fury out of Guided by Nature. As a new player to the format It might give you some ideas.

For a first Commander deck you have an excellent starting Elf core here, good card sense. Here's some suggestions of other Elves to consider Quirion Ranger lets you bounce a Forest to untap an Elf such as Elvish Archdruid or Priest of Titania this interaction can produce a lot of mana for a simple one drop Elf. If you can bounce her with Wirewood Symbiote or other ways you can play her again and untap another Elf or the same one again. Because of the amount of Elves you're playing Sylvan Messenger can be very good. She can also be bounced to be used again which can be a lot of value. Fauna Shaman although not budget I would find room for her in any Elf deck, she's Survival of the Fittest with an Elf body, very powerful. Being able to discard say a mana Elf when you really don't need it in a game to tutor for Regal Force or Ezuri is great. Elves have a toolbox of creatures with various abilities being able to use an Elf to tutor for any of these tools is amazing.

Two instants that are very good with Elves are Heroic Intervention and Benefactor's Draught. Both are budget and can do a lot for only two mana. Intervention is especially important because it's the cheapest green mana instant spell that can give all Elves indestructibility letting them survive most board wipes while also protecting Elves, Freyalise and other permanents from targeted removal. Lifecrafter's Bestiary is one of the better artifacts to use with Elves.

Good luck with your deck.


Comicalflop on [[Primer]] Seton, Druid Goodness AER Update!

1 week ago

This is a pretty solid list, but can be optimized even further!

Avoid Fate should be Vines of Vastwood since it can also counter sorceries, and most importantly it counters beneficial cards that target your opponents' creatures.

Since your plan is to win so early, you'll probably get more mileage out of Burgeoning than Exploration. Turn 1 Burgeoning is 6 chances to slap a land into play by turn 3.

Awakener Druid, Greenweaver Druid, Kaysa, Ley Druid, Mul Daya Channelers, Oracle of Mul Daya, and Paragon of Eternal Wilds are all too expensive for what they do (the mana dorks cost too much to cast and don't generate alot of mana, the pumpers all pump by miniscule amounts compared to Craterhoof and Beastmaster Ascension). I would cut them all for 1 mana druids (even if they have useless abilities.) Every 1 mana Druid is a haste Llanowar Elves, you should be running every single one possible since you want to win so fast. If you reduce the CMC further, you can run Collected Company.

The rule of thumb should be: #1: Run every 1 single mana druid. Thisin creases the variance on the number of "haste Llanowar Elves" you have and helps smooth out combo turns. #2: Run some 2 mana druids if they are amazing or generate more mana than a 1 mana druid would (like Hidden Herbalists, Devoted Druid, or Priest of Titania). #3: Only run 3 mana druids if they are insanely good (Elvish Archdruid, Elvish Harbinger).

You have 9 cards that benefit from recasting elves, so Wirewood Symbiote is a must. Symbiote + Reclamation Sage makes people cry.

You should be running Cloudstone Curio since there are almost as many if not more combos than Paradox Engine involving Curio loops. Glimpse of Nature plus two 1-mana druids = draw your entire deck. Throw in Hidden Herbalists as one of the druids in the Curio loop for infinite mana.

Elvish Spirit Guide should be another super fast mana accelerant.

Skullclamp and Birthing Pod are also musts.

Winter Orb, Tangle Wire and Root Maze are nice Stax options since you can play very nicely around them. You break parity by relying on creatures for mana, so you can afford to run land-lock cards.

You have 7 ways to tutor for Craterhoof Behemoth and lots of ways to draw large amounts of cards, so I would cut Overrun, Overwhelming Stampede and Triumph of the Hordes to make room for more slots since you're almost guaranteed to play Craterhoof every game. Reducing some instants/sorceries would start to put you in the range of running Primal Surge.

Final suggestions: Benefactor's Draught, Summoner's Pact, Survival of the Fittest, Creeping Renaissance, Seasons Past, Mana Reflection, Harvest Season, Collective Unconscious, Harmonize, Lead the Stampede, Wildest Dreams, Praetor's Counsel, Duskwatch Recruiter  Flip

xrex479 on Samut, (un)Tap Dancer [PRIMER]

4 weeks ago

I'd put in Benefactor's Draught it untaps creatures and draws you a card. Awakening can help you put in a surprise Samut, Voice of Dissent even though you tapped all your mana the last turn. Thalia, Heretic Cathar or Urabrask the Hidden to tap your opponents creatures.

Walshee on Pingers' Paradox

1 month ago

I'm actually looking to build a similar "tap creatures matter" deck. The thing I'd like to try is leverage Akiri, Line-Slinger's artifact count while also pseudo-synergizing with Kydele, Chosen of Kruphix through a light investigate theme. The most promising cards with that are Tireless Tracker, Weirding Wood, Confirm Suspicions, and Ongoing Investigation.

Cute personal touches aside, I'm going to go into cards that absolutely should be in this list. Benefactor's Draught is a spicy piece of tech that can either ramp you, draw you a bunch of cards (which incidentally ramps you), or lets you double down on Tims (also fits REALLY well under an Isochron Scepter. I also can't believe that Niv-Mizzet, the Firemind isn't in here. Your curve is also a bit on the low side, so I'd consider replacing Gorgon Flail with Dismiss into Dream. It accomplishes the same thing, and also shuts down a lot of infinite combos and voltron lists. Also, I'd probably throw in at least one big Eldrazi of your choice, as Kydele can generate a ton of mana if you want her to. For a good cheap artifact for Akiri, Pyramid of the Pantheon filters Kydele's excess mana and eventually turns into a Gilded Lotus (and works super well with Fatestitcher and Kiora's Follower). Finally, I think Odric, Lunarch Marshal could have a lot of potential in a list with both Akiri and Samut, Voice of Dissent, and also gives all of your creatures deathtouch during the second half of your turn so long as one of them has a deathtouch artifact equipped.

fergus23 on Samut "I'd Tap That" (KikiJiki's Delivery Service)

3 months ago

also you can't have Alchemist's Refuge in yer deck. also Benefactor's Draught! for both card draw and untapping. I'm also a little worried about you having cards in hand so i'm looking at some card draw stuff. Momentous Fall Lifecrafter's Bestiary Skullclamp

the_earl_0f_grey on I got you under my skin

3 months ago

In my experience playing Seshiro going wider always pays off and some of the old kamigawas are just outclassed by producing more tokens. A Cobra Trap for example is a gamechanger when played for its trap cost, but even an endstep 6 mana is worth the four bodies. Mainphase Seshiro, swing for 12 damage + 4 cards on an unprepared table.

Sakura-Tribe Scout has always been an underperformer. Doesn't actually do anything on its own without any lands in hand is a waste of a slot, since your sneks are also a very snowbally tribe and seshiro so expensive the earliest ramp is also the better ramp. I like Search for Tomorrow, Harrow, Nissa's Pilgrimage, Rampant Growth, and Edge of Autumn.

Since the number of cards you'll have is so inconsistent you may end up producing either too much or too little mana at times, I find Omnath, Locus of Mana a good sink that prepares me to cast the next hand and Skullclamp can be vital when losing in a big way and Seshiro becomes out of the question.

You should swap Hurricane for Arashi, the Sky Asunder who I say is a strictly better card. Nearly immune to counterspells, easily recurable, flexible, tutorable (even Time of Need), and most importantly instant speed is all worth that 1 extra green. He can even be used to oppress flying commanders or ping down steady sources when hardcast/cheated.

I haven't tested Benefactor's Draught yet but it should theoretically create scenarios where opponents will be stuck in lose-lose scenario, or even double lose with a trample source. Speaking of which having a Thunderfoot Baloth gives you the perfect combo of +4,+4, draw a card, trample to your side, which is much less situational than Bellowing Tangleworm

Load more