Hardened Scales

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Khans of Tarkir (KTK) Rare

Combos Browse all

Hardened Scales

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

Hardened Scales Discussion

Gidgetimer on [Commander/EDH] Reyhan & Ishai´s Partnership

1 day ago

I will help with Rite of Replication math too. (with bonus explanation since that is how I keep track of if I am mathing right).

Corpsejack Menace - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30(2(2(3)))=360 (as Last_Laugh said)

Doubling Season - Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(2(2(3)))=1320 (as Last_Laugh said)

Doubling Season and Corpsejack Menace - Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(4(4(3)))=5,280.

Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - Rite makes 5 tokens with counters. Them dying creates 30 triggers. 30(3+X)= 120 for one, 150 for two, 180 for three. 30 additional counters for each additional if you have more than three counter adders.

Magical Christmas land of all 5- Rite makes 10 tokens with counters. Them dying creates 110 triggers. 110(4(4(3+3)+3))=11,880 counters in 110 batches of 108. +/- 2,200 for each counter adder more or less (change of 20 per batch).

Last_Laugh on [Commander/EDH] Reyhan & Ishai´s Partnership

1 day ago

Also, for your reference (Rite section still needs mathing for most combinations still).


Mathing is Hard! All math based on 4 players and for the Blade of Selves combo found in the next section, plus the cards listed in each section below. Special thanks to Gidgetimer for help with the math!

Note: Master Biomancer and Bramblewood Paragon need to be figured separately as they only add counters when Reyhans enter, not when she moves counters. Good-Fortune Unicorn doesn't work with the below combos.


Blade of Selves on Reyhan, Last of the Abzan - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created.

6x3=18 counters in 6 increments of 3 counters.


Hardened Scales , Winding Constrictor , AND/OR Pir, Imaginative Rascal - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. One, Two, or Three counters are added (or more, respectively) both on creation and on trigger resolution.

With 1 = 30 counters in 6 increments of 5 counters.

With 2 = 42 counters in 6 increments of 7 counters.

With 3 = 54 counters in 6 increments of 9 counters.

+12 Counters for each additional counter.


Corpsejack Menace Only - Two tokens are created with counters. They leave the battlefield and six instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

6(2(2(3)))=72 counters in 6 increments of 12 counters.


Doubling Season Only - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are doubled both on creation and on trigger resolution.

20(2(2(3)))=240 counters in 20 increments of 12 counters.


Corpsejack Menace AND Doubling Season - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. Counters are quadrupled both on creation and on trigger resolution.

20(4(4(3)))=960 counters in 20 increments of 48 counters.


Corpsejack Menace AND Doubling Season AND Pir, Imaginative Rascal , Hardened Scales , AND/OR Winding Constrictor (aka Magical Christmas Land) - Four tokens are created with counters. They leave the battlefield and twenty instances of placing counters are created. One, Two, or Three counters (or more, respectively) are added and then counters are quadrupled both on creation and on trigger resolution.

With 1 - 20(4(4(3+1)+1))=1360 counters in 20 increments of 68 counters.

With 2 - 20(4(4(3+2)+2))=1760 counters in 20 increments of 88 counters.

With 3 - 20(4(4(3+3)+3))=2160 counters in 20 increments of 108 counters.

+400 counters for each additional counter.

Will add more as I figure it out.


Corpsejack Menace - 360 counters placed in 30 increments of 12 counters.


Doubling Season - 1320 counters placed in 110 increments of 12 counters.



Courtney43 on Teenage Dirtbag [Mono-G Stompy]

2 days ago

Hardened Scales seems like it could be really good in this.

BlackoutX on The Bestest Boi

5 days ago

This is clearly budget but id still suggest looking at Hardened Scales you can get it at as low as 6$. Also Gyre Sage is great for this simply for mana ramp when your commander dies.

Courtney43 on Pioneer, Mono G Stompy

1 week ago

The majority of your creatures care about +1/+1 counters, what about making room for Hardened Scales ? It could make everything that cares about +1/+1 counters bigger and add 1 to your devotion count for aspect.

StoryArcher on Pioneer Mono-Green

1 week ago

Good morning, all! This is my first attempt at a deck for the new Pioneer format. I feel like I've found some really great synergy between cards like Beast Whisperer , The Great Henge and Evolution Sage . It plays like a Hardened Scales deck without Hardened Scales , relying instead on ramp and flooding the board with creatures who in turn trigger counters for other creatures.

Any recommendations for different creature inclusions are welcome, as are overall thoughts on the effectiveness of the deck. Thanks in advance!

Proliferate and Multiply

MrBoombastic on Spectral Dimir

3 weeks ago

Fatal Push isn't amazing if you can't trigger revolt yourself, but a few copies still goes a long way. Most strong removal has a downside, but it's still a must-have against aggro imo. Besides you do have targets for removal from the opponent, so you will get the revolt trigger at times.

Cry of the Carnarium is good outside of Aristocrats matches too ;) Unless the aggro decks go big like Hardened Scales and Gruul, in which case Languish and Ritual of Soot are better.

Drown in the Loch can definitely be awkward without ways to fill their yard early on.

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Hardened Scales occurrence in decks from the last year

Modern:

All decks: 0.1%

Green: 2.17%

Commander / EDH:

All decks: 0.04%

GU (Simic): 0.51%

Golgari: 0.09%