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|Commander 2016 (C16)||Rare|
|Khans of Tarkir (KTK)||Rare|
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If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.
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Hardened Scales Discussion
15 hours ago
1 day ago
2 days ago
Catalog9000 has a good point about that. I also think Hardened Scales is a great value card early game, and I also like it with Mikaeus, the Lunarch too (which is a nice way to grow other creatures quickly), and on the humans topic; Champion of the Parish can also get pretty big over time if you build your deck right.
2 days ago
There is always Forced Adaptation, which makes any of your creatures grow each turn. Combo it with Hardened Scales and you passively get huge. Use Managorger Hydra as a bane against your opponent playing spells. That should do the trick.
Alternatively, in white you have access to Citadel Siege.
Last_Laugh on Animar
3 days ago
Ok the first thing Im noticing here is 34 non-creature spells. That's an absurdly high count for Animar and you want half that TOPS (I run 12 myself).
There should be 0 mana rocks (sol ring is debatable... I don't run it) and 0 Cultivate type cards here (Crop Rotation is ok if you have Gaea's Cradle tier lands to look up). Your mana fixing comes from mana dorks or creatures that search up lands, so just keep those and drop the rest. Vizier of the Menagerie should replace Chromatic Lantern. Also look into Cloud of Faeries and Peregrine Drake (Palinchron too if you can afford it).
Doubling Season should be Hardened Scales... you can do a LOT with the 4 mana you save and the effect is relevant earlier here.
I could go on still but I'm just posting a link to my list for ideas. Animar, Gaea's Hemorrhoid
3 days ago
Your 5-drop enchantments are good, but a Spell Pierce would ruin your day. Hardened Scales and Metallic Mimic can help get hydras bigger and are solid early plays. In Modern a lot of decks are winning by Turn 4-5, and so Doubling Season for example is kinda clunky as it takes all your mana to cast and doesnt do anything until you are able to resolve a Hydra or Planeswalker the following turn. Mistcutter in the side is obviously great against decks but the haste also makes it a decent early play too. Plus the creature count, hydras particularly, is kinda low for a creature-based strategy and you dont wanna end up with a hand full of lands and enchantments. Id probably drop Alpha Auth all together (sets up a sweeper 2-for-1) and go to 2 copies Doubling. I like things like Vines of Vastwood or Blossoming Defense better as you get them to waste a removal spell, much harder to play around and allows leaving up to bluff. Sweepers can foil your plan, maybe Heroic Intervention could help hedge.
Ive always been a fan of Polukranos, World Eater, a 5/5 on Turn 3 is pretty solid and later it can be used as removal/mana dump.
Cavern of Souls is helpful if you have a lot of blue decks in your meta. Birds of Paradise is ok but in mono-green something like Llanowar Elves or Arbor Elf might be just as good but can also chump block and potentially kill something small. Aspect of Hydra is another thing to consider, especially with things with trample or haste. Only other thing I can think of is Surrak, the Hunt Caller to give your following turns Kalonian Hydra haste.
Looks good, keep up the tweaking +1
5 days ago
5 days ago
i mean you are running 18 creatures that benefit from Hardened Scales