Elvish Reclaimer

Elvish Reclaimer

Creature — Elf Warrior

Elvish Reclaimer gets +2/+2 as long as there are three or more land cards in your graveyard.

, , Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle your library.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Deathholme

Printings View all

Set Rarity
Core Set 2020 (M20) Rare

Combos Browse all

Legality

Format Legality
Pioneer Legal
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Unformat Legal
Modern Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Historic Legal
Limited Legal
Canadian Highlander Legal
Arena Legal

Elvish Reclaimer occurrence in decks from the last year

Latest Decks as Commander

Elvish Reclaimer Discussion

Matrixxx999 on Jormungandr the Powersnake

1 day ago

Hi abby315!

Elvish Reclaimer is just a great spell, and it synergizes perfectly with a lot of mechanics and cards in the deck. Thanks for reminding me about it!

Dark Depths - love this card, but I think this spell would be perfect if we had access to black or white, so far, after a few tests, I am quite satisfied with Field of the Dead. Dozens of zombies can be created with this land in no time.

abby315 on Jormungandr the Powersnake

1 day ago

Courser of Kruphix and Ancient Greenwarden or Titania, Protector of Argoth as a way to win while you Strip Mine combo perhaps? I'm also not sure how to play staxish synergies but I am a bit surprised to see no Elvish Reclaimer? It also seems pretty easy to slot in the Dark Depths Thespian Stage combo if you want. Cool deck, love the style, good luck with the build!

HELLcaster19 on Yarok, Landlubber

2 days ago

Epicurus Greetings! It is shaping up to a great start, so far!

Some cards that I would definitely consider cutting:

Deathsprout due to it being your only removal piece. With no recursion for anything other than lands, 1 piece of removal isnt worth running.

Storm Cauldron Considering that a lot of your big value pieces are upwards of 3 mana, you may find that that you end up with less lands in the end, and not accelerating your mana base, as most Landfall decks want to do. This card is typically a combo piece, and not worth the inclusion.

Path of Discovery This one is a choice based on personal preference. I prefer not to run cards that will allow opponents to know what I have coming up. That, and the cards value comes only from flipping a land off the top.

Ghirapur Orrery, Howling Mine and Rites of Flourishing Again, based on personal preference. Granting opponents the ability to draw additional cards per turn and play additional lands will not put the deck ahead of everyone else.

Some worthwhile additions that I believe will help develop and accelerate your board:

Growing Rites of Itlimoc  Flip will allow you to add creatures into your hand (I know, I dont like providing knowledge to opponents). With its ability to flip into a Gaea's Cradle it will ramp up your mana base.

Panharmonicon It is a great value engine in a deck that contains a commander that does the same thing, but better!

Ashaya, Soul of the Wild This one is already in your Maybe board. I urge you to consider adding it, as it causes your non-token creatures to enter as Forest creatures, which will trigger your Landfall stuff!

Alchemist's Refuge Allows you to play at instant speed.

Drownyard Temple A great utility land that you can offer up to Harrow, Crop Rotation, Elvish Reclaimer, etc. Then, you can always bring it back to your field and trigger your Landfall, and doesn't count towards your land limit per turn :)

Field of the Dead Beautiful utility land that generates bodies when lands enter as long as you meet its requirements!

Traverse the Ulvenwald Just a nice fetch piece. Worst case scenario; you go and find a basic land. Otherwise, you can find ANY land or put a value creature into your hand.

The Great Henge is a noteworthy inclusion. Based on the creatures in your deck, you will most likely be casting this for 3-4 mana, easily, by the time you reach mid-game. With your commander, it just screams value as you draw 2 cards and gain two +1/+1 counters with non-token creatures that enter your field.

Guardian Project and Elemental Bond are two strong Enchantments that will garner you some massive draw with your creatures.

Hopefully some of this information will add some spice to your deck. :) +1 from me.

steamcat on List of EDH Tutor Cards

1 week ago

In "Searches for Lands", lacks Elvish Reclaimer and Ulvenwald Hydra

king-saproling on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

1 week ago

Thanks Reznorboy those are great suggestions! I haven't paid much attention to Elvish Reclaimer. He's just been a way to find Griffin Canyon, Wirewood Lodge, or Memorial to Unity. Now I'm wondering if I should run artifact lands + Inventors' Fair to really up his utility

Reznorboy on Turn 5 Win - Rebel Yelf ft. Mozilla Firefox

1 week ago

I would seriously consider replacing a couple lands with Drownyard Temple and Flagstones of Trokair. If you want to get really juicy, find something else to cut for Lotus Field, Crop Rotation, and Deserted Temple (maybe Thespian's Stage.) The latter portion not so much, but with Zirda's ability and being able to search Elvish Reclaimer, I think it just makes too much sense.

Also, it's epic :_ )

goldlion on Yarok, Landlubber

2 weeks ago

If thematic is what you're looking for, I dug into my old Gitrog deck and found Fortitude and Village Elder.

I'd also recommend considering Emergence Zone and Elvish Reclaimer as possible includes.

Maybe even Expedition Map if you have some land combos that are important?

Have you considered Mystic Sanctuary?

TxRanger on Windgrace Tuned

2 weeks ago

Update removed Craterhoof Behemoth in favor of Exsanguinate. Added Mirri's Guile and Elvish Reclaimer.

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