|Commander / EDH||Legal|
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|Portal Three Kingdoms (PTK)||Rare|
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Take an extra turn after this one. At the end of that turn, you lose the game.
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Warrior's Oath Discussion
1 month ago
3 months ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
4 months ago
I wonder if adding Final Fortune, Last Chance, and/or Warrior's Oath would be good. If you can stick Dosan the Falling Leaf or Grand Abolisher these could give you a little breathing room to go off with.
Command Beacon would also be nice if Zacama is ever exiled and you need him back in your hand from the command zone.
8 months ago
4x Last Chance
4x Glorious End
4x Lotus Petal
4x Chrome Mox
9 months ago
Impact Tremors seems like a win-more card here - only super valuable after you're already combo-ing. Maybe some Faithless Looting would work to push for Golem/Mastery and to toss myr when you're flooded with them.
Lastly, some removal would help. Gotta stay up till you blow up.
Until your next brew...+1 and done.
11 months ago
acbooster That of course would only work in a duel situation. None of these situations really ensure a win, because spells like Warrior's Oath create a delayed triggered that (of course) can be countered. In a perfect world, you would cast Oath, with a Hive Mind and a "recurrable" Mindslaver effect, or Time Stop effect like Epochalyptik suggested.
11 months ago
What you're looking for is is a combination of Time Warp, which targets a player and can be redirected, and Warrior's Oath, which has that player lose the game. The obvious thing here is that no card with "target player takes an extra turn, then loses the game" exists, as half the strategies would be to cheat this card out on the first turn.
Hive Mind is usually the go-to card for this kind of win condition, but only because you can use it in combination with Pact of Negation (or similar cards), which avoid giving extra turns while creating the predicament of losing the game unless you can produce a certain kind of mana.