Warrior's Oath


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal Three Kingdoms (PTK) Rare

Combos Browse all

Warrior's Oath


Take an extra turn after this one. At the end of that turn, you lose the game.

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Warrior's Oath Discussion

SamsWrath on [cEDH] Krenko Combo

1 week ago

Krenko is hard to tune for cEDH because at his best he's probably still a 2.5-tier commander. I play Krenko as my "fair" deck but, I have given some though into making him faster. One thing I'm 100% sure of is that outside of a turn 1 wheel that has tons of ramp and nets another wheel, I see no way to get a turn 1 win with Krenko. Below are some of the cards I've considered that you don't currently have in your list.

SamsWrath on R/U copies

2 weeks ago

You'll probably want as much Ramp as possible for this theme.

Isochron Scepter is also a must. You'll probably also want to drop in Dramatic Reversal. You can make copies of Isochron Scepter with a different imprinted spell on each copy by using Copy Artifact, Copy Enchantment (use it on Copy Artifact) and Sculpting Steel.

You might also find this theme fun to combine with taking extra turns. Blue has a LOT of extra turn spells but, red also has a few however, they are a little more difficult to use because you lose at the end of the extra turn unless you have a way to stop the extra turn before the end step such as using Sundial of the Infinite. The red extra turn spells are:

Isochron Scepter and Dramatic Reversal are awesome with mana rocks so don't forget:

Galvanoth is an interesting creature that could work with this deck.

gb on Radhical Dudette [Radha Budget Aggro]

3 months ago

You already have most of the budget staples but a simple, game winning combo is a traditional kiki-jiki infinite loop with either conscripts or celebrant to get either infinite combats or 3/3s. As of now the components for this combo are at around 30 dollars total.

Zealous Conscripts, Combat Celebrant, Kiki-Jiki, Mirror Breaker and a tutor in Tooth and Nail.

If you think Tooth is too expensive, substitute Samut, the Tested.

Any amount of creature tutors you include in your deck will substantially increase the competitiveness. They are usually expensive.

Other effects like Dolmen Gate has gone down in price significantly recently. Hellkite Charger can be Aggravated Assault redundancy.

Effects such as Final Fortune, Glorious End, Last Stand, Warrior's Oath are risky, but budget and can get you across the finish line.

Finally, since radha can generate resources for you in combat, employing land destruction and resource denial can be a solid strategy as well. With a Vigor spells like Wildfire and Destructive Force become advantageous mass pump spells. Boom / Bust or cycling Decree of Annihilation can strip opponents of their only mana sources leaving you with a usually insurmountable advantage.

McToters on Kamahl, Pit Fighter

3 months ago

Ocelot44 I appreciate the recs! I own all of those cards already except Last Chance and Warrior's Oath, but I certainly have thought about putting them in. I actually have no problem playing mass land destruction which probably seems mean but it's the honest way to combat excessive ramp and really good nonbasic land bases. Plus if I'm set up and I blow up lands it would be a potential game winner. I totally get it--I'm just not sure what I'd take out for the cards you've suggested. Anything seem particularly weak to you? Lately, I've been even considering adding Treasure Nabber for some board control on artifacts and added potential ramp.

Appreciate the comment and upvote!

Ocelot44 on Kamahl, Pit Fighter

3 months ago

If creatures aren’t totally out of the question, Godo, Bandit Warlord could have some synergy with your equipment and your vigilance enablers

I feel like a piece of crap for recommending this, but Decree of Annihilation is infamous because it’s instant speed MLD, and since cycling it is an activated ability, it can’t be countered - it has to be stifled instead

Lastly, if Final Fortune effects are your thing, if you ever wanted to run more, there’s also Last Chance and Warrior's Oath, and Glorious End also has a similar hilarious effect :p

BigBoyBeau on Angry Birds - Transcending the Single Combat Phase

5 months ago

Razia's Purification has a high mana cost, but because of the possible land destruction it can really lock the board down for a few turns when the three permanents your opponents have can't stop yours. I previously played a Narset, Enlightened Master deck and used Armageddon and Bust as well to destroyed all lands.

I also used Strionic Resonator which could give you a third combat phase with Aurelia, however all your non-vigilance creatures would be tapped during the third combat phase. It's an interesting artifact but I'm not sure it would synergize well enough to include in your deck. Some exert and vigilance based decks exist that you could check out for combat phase ideas.

I also had a Shu Yun, the Silent Tempest commander deck. I play Boros in Modern with the deck Sunshine Burn so that's my background on playing red/white.

Another ridiculous card that you could use is Final Fortune. (also see Last Chance & Warrior's Oath) There are ways to cheat death like playing Angel's Grace or Sundial of the Infinite. Isochron Scepter is a fun card to use with Final Fortune, Angel's Grace, Deflecting Palm, Enlightened Tutor, Balance, Swords to Plowshares, and other sweet instants. These would go well with your Sunforger. Other than Helm of the Host and extra combat phase creatures, do you have ways to gain more or infinite combat phases?

cdkime on MANY questions about both my ...

6 months ago

This is poorly written and a bit unclear. Do you put all of the items on the stack at the same time? Are you letting some resolve before others go on the stack? You do not "use Sundial of the Infinite on another card, so that part of the question makes no sense. Further, you imply two sorceries (Warrior's Oath and Last Chance are being used at instant speed.

My understanding is you want to cast apocalypse, cast Teferi's Protection while Apocalypse is on the stack, activate Final Fortune while both those are on the stack, then activate Sundial of the Infinite while all are on the stack?

This will not work at all. Here is why:

  • Apocalypse is put on the stack.

  • Teferi's Protection is put on the stack. Stack now has Apocalypse first, Teferi's second.

  • Final Fortune is put on the stack. It is third.

  • Sundial of the Infinite goes on the stack fourth.

  • Sundial is the last on the stack, so it resolves first. The turn ends, the other abilities are automatically exiled and never resolve.

Yes. Paradox Engine triggers whenever a spell is cast.

The Competitive Meter is currently not showing up at all for new decks. No idea why, but you are not the only one having this problem.

BMHKain on MANY questions about both my ...

6 months ago

Since my previous version of this thread was deleted, I'll be brief about it...

First Question.

1: First, I use Final Fortune as imprinted on Isochron Scepter, or on an already used Last Chance or Warrior's Oath.

2: I play Apocalypse.

3: I then respond to Apocalypse with Teferi's Protection.

4: Finally, I use Sundial of the Infinite to end the turn.

Is this legal even if Sundial can be responded to?

2: Does casting something with Rocks trigger Paradox Engine to untap aforementioned rocks (Or Mana Dorks?)?

3: How come my Boros Deck has no Competitive Meter even though I checked it?

4: Does Tutoring a permanent via Planar Bridge while Paradox Engine is in play untap the rocks/dorks as well as Planar Bridge?

5: Let's say I play Ancient Tomb. I tap it for , but I use only one of such mana at time; say for both Sol Ring & Mana Vault. Is this allowed, or did I waste the Ancient Tomb for a one drop? Same for any leftover mana for Rocks & Dorks?

6: Let's say I have Captain Sisay, Thran Temporal Gateway & Paradox Engine alongside some rocks. If I Tap Captain Sisay to search for a Legendary Permanent, can I use the Rocks/Dorks to Tap Thran Temporal Gateway and put the Legend on the field, triggering Paradox Engine to untap everything used in the process as a result?

7: If I have Sliver Queen in play, a Paradox Engine, & a Sol Ring, can I tap Sol Ring for a sliver token, thus untaping Sol Ring via Paradox Engine, thus doing an infinite loop?

8: (This is Similar to Q1.) If I have Ral Zarek, Venser, the Sojourner, Doubling Season, Decree of Annihilation, & Teferi's Protection: If Doubling Season is already in play, & I play Ral Zarek, thus doubling it's loyalty, I use his Ultimate & end up with at least 1 Head, then use Venser, the Sojourner's +2 to blink him, then play Decree of Annihilation, & respond to that with Teferi's Protection, Do I get all my stuff, as well as some outside stuff back? For Question 1, should I use a Vedalken Orrery for Flash?

9: In this Decklist:

I don't believe Archangel Avacyn  Flip is a good fit as a Boros Commander for Stax/Hatebears. Any ideas for a more fitting example, based on this list?

Thanks in advance! :)

(Update: revised the order of Question 1. Talk about Lesson 5. Dunno the reference? Hint: Part 5 of this Anime is filled with hype, but this is from Part 7; no anime there yet though...)

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