Warrior's Oath


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Portal Three Kingdoms (PTK) Rare

Combos Browse all

Warrior's Oath


Take an extra turn after this one. At the end of that turn, you lose the game.

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Warrior's Oath Discussion

mlequesne on ONE TRICK PONY - Godo and a hat

1 month ago

if you like Final Fortune there are two other cards that do the same: Last Chance and the expensive Warrior's Oath

Kaleo42 on Waiting for Godo - cEDH primer

3 months ago

Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide

Rite of Flame is too weak and Mana Seism may be a bit too deep.

Good RocksChrome Mox, Mox Diamond, Mana Crypt, Mox Opal, Sol Ring, Coalition Relic, Gilded Lotus, Thran Dynamo, Everflowing Chalice, Mind Stone, Fellwar Stone, Metalworker

Ok rocks to cut if you need more slots.Worn Powerstone, Jeweled Amulet, Fractured Powerstone

EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.

Draw and tutorsSensei's Divining Top, Daretti, Scrap Savant, Tormenting Voice, Wheel of Fortune, Imperial Recruiter,

I do not like Gamble without reliable graveyard interaction and I generally dont like Winds of Change especially if your opponents have any graveyard interactions.

Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.

Extra turns can be a big surprise win for this strategy. Love them. Final Fortune, Last Chance, Warrior's Oath

Artifact hate seems good but missing Vandalblast. By Force, Shattering Spree, Trash for Treasure.

Moon effects are strong but another meta call. Blood Moon and Magus of the Moon

Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash

Equipment assists seem good for faster hands but kind fragile. Brass Squire and Magnetic Theft

Dire Fleet Daredevil is a good card.Goblin Welder, Slobad, Goblin Tinkerer, and Welding Jar are all good.

Kuldotha Forgemaster is a good way to tutor the equipment into play.

Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.

andypants040 on Nayastormus Rex

4 months ago

I wonder if adding Final Fortune, Last Chance, and/or Warrior's Oath would be good. If you can stick Dosan the Falling Leaf or Grand Abolisher these could give you a little breathing room to go off with.

Command Beacon would also be nice if Zacama is ever exiled and you need him back in your hand from the command zone.

VesuvanDoppelbanger on Forged on the Altar of Infinity

9 months ago

Looks pretty vicious! It feels like you'll be in the if-I-had-1-more-turn state pretty often since you're going for a combo. What do you think of Final Fortune/Last Chance/Warrior's Oath?

Impact Tremors seems like a win-more card here - only super valuable after you're already combo-ing. Maybe some Faithless Looting would work to push for Golem/Mastery and to toss myr when you're flooded with them.

Lastly, some removal would help. Gotta stay up till you blow up.

Until your next brew...+1 and done.

EgyptianSpaceGamer on Can I Reverberate a Warrior's ...

11 months ago

acbooster That of course would only work in a duel situation. None of these situations really ensure a win, because spells like Warrior's Oath create a delayed triggered that (of course) can be countered. In a perfect world, you would cast Oath, with a Hive Mind and a "recurrable" Mindslaver effect, or Time Stop effect like Epochalyptik suggested.

BlueScope on Can I Reverberate a Warrior's ...

11 months ago

What you're looking for is is a combination of Time Warp, which targets a player and can be redirected, and Warrior's Oath, which has that player lose the game. The obvious thing here is that no card with "target player takes an extra turn, then loses the game" exists, as half the strategies would be to cheat this card out on the first turn.

Hive Mind is usually the go-to card for this kind of win condition, but only because you can use it in combination with Pact of Negation (or similar cards), which avoid giving extra turns while creating the predicament of losing the game unless you can produce a certain kind of mana.

EgyptianSpaceGamer on Can I Reverberate a Warrior's ...

11 months ago

Your Reverberate will copy Warrior's Oath, but can not choose new targets because Oath does not specify a target in the oracle text. What you're looking for is Hive Mind, my friend :)

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