Manabond

Manabond

Enchantment

At the end of your turn, you may reveal your hand and put all land cards from it into play. If you do, discard your hand.

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Trade

Have (1) Forkbeard
Want (0)

Printings View all

Set Rarity
Tempest Remastered (TPR) Rare
Exodus (EXO) Rare

Combos Browse all

Legality

Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Manabond Discussion

Starsky2814 on Cauldron of Creation

3 days ago

At quick glance, here are some recommendations I have for you based off what I see. Manabond to go with Storm Cauldron. Slow your opponents down with Overburden, Mana Breach And Flooded Shoreline. Add Patron of the Moon to sneak bounced lands back into play, with that said Amulet of Vigor becomes very helpful. Parcelbeast + Scute Swarm goes off hard especially with Risen Reef in play. Can end up drawing your entire library so Thassa's Oracle as a win con. Oboro, Palace in the Clouds is very useful in here. Just some thoughts. Good luck with your brew!

Massacar on Gallia, and the Dance of Madness

1 week ago

"Ah we can dance if we want to, we can leave your friends behind, Cause your friends don't dance and if they don't dance, Well they're are no friends of mine..."

Would Manabond be a good fit for you? It combos with the Library of Leng and kind of plays into your already existing self discard strategy. Also maybe an Elixir of Immortality to get your grave cycled back into your library if need be.

RambIe on Best 1-drops?

1 month ago

o ya this thread is going to go 2-3 pages
some of my favorite to throw into the hat
Artifact Blast - Great game opener if you have a Simian Spirit Guide
Sakura-Tribe Scout - Greater then a Birds of Paradise if it hits t2 and t3
Manabond amazing opening play depending on your commander
Vicious Rumors - hard to believe but i have seen this shut down games as a t1 play

golgarigirl on Lord Windgrace

1 month ago

This may seem weird, but using your favorites Cut / Ribbons and Torment of Hailfire as our guides, I think we're shying away from a Landfall deck and leaning more into a traditional ramp deck. An old-school ramp deck...like before Zendikar gave lands a thing to do when they entered the battlefield. The idea is to get as many lands onto the battlefield as fast as possible to play the biggest spells (especially X-spells) possible. That said, it's going to take a little bit of re-structuring to your deck to do this well.

That said, how do you feel about: Genesis Wave, Boundless Realms, Verdant Confluence, Lotus Cobra, Animist's Awakening, Radha, Heart of Keld, Nissa's Pilgrimage, Nylea's Intervention, Manabond

Valengeta on Revelation 12:15-17

1 month ago

Hi Balaam__! Vintage is kinda of a unknown format to me because competitive cards are so expensive, but I'll try to help as best as I can.

First off, I've searched around some Dark Depths decks and found that people base themselves more on actual lands than the Moxes. Namely, lands that destroy other lands such as Strip Mine, Ghost Quarter and Wasteland. Also because they normally are decks using 2 colors instead of 3, which opens some slots on the deck for stuff other than mana fixing. From what I've seen, Green and Black are the most used colors for this. Crucible of Worlds allows you to play these and other lost lands from the graveyard.

Assuming you drop Blue, you have room for cards that tutor and work with lands, besides the ones you already have. Elvish Reclaimer, Life from the Loam, Once Upon a Time, Manabond and Fastbond should be good fits in here. Also I found that having defensive measures against opposing artifacts (especially Moxes) is helpful. Collector Ouphe and Null Rod take care of that issue. Finally, some form of counter spell can also be life-saving at the right time, and so I also recommend looking at Mental Misstep and Chalice of the Void.

Hope it helps!

Tylord2894 on Memory Jar + Manabond Combo?

5 months ago

Both Manabond and Memory Jar have "at the beginning of the end" triggers. Since you control both of these triggers, you can order them as you please. So, you can order them so that the Manabond trigger resolves first and then the Memory Jar trigger. Note, is you controlled the ability from memory the delayed trigger that it creates for your end step is also controlled by you.

The cleanup step doesn't happen until after the End Step is done. Remember that the last phase of a turn is the End Phase which consists of the End Step and the Cleanup Step.

GorehoundABB on None

5 months ago

I play a Memory Jar or Magus of the Jar set my hand aside with a Manabond in play.

I activate the ability and I draw my new 7. In this new hand it has some amount of lands. Lets say 3.

When I end the turn what exactly happens?

Do I have an opportunity to place those 3 lands into play with the Manabond ?

or

Does the Memory Jar / Magus of the Jar ability take precedent over the clean up / discard step and I'll end up discarding those lands regardless.

GorehoundABB on Memory Jar + Manabond Combo?

5 months ago

I play a Memory Jar or Magus of the Jar set my hand aside with a Manabond in play.

I activate the ability and I draw my new 7. In this new hand it has some amount of lands. Lets say 3.

When I end the turn what exactly happens?

Do I have an opportunity to place those 3 lands into play with the Manabond ?

or

Does the Memory Jar / Magus of the Jar ability take precedent over the clean up / discard step and I'll end up discarding those lands regardless.

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