|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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Savra, Queen of the Golgari
Legendary Creature — Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
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Savra, Queen of the Golgari Discussion
4 months ago
Nath of the Gilt-Leaf - goes forced discard route.
Jarad, Golgari Lich Lord likes big beefy creatures that get sacked for benefit.
Savra, Queen of the Golgari likes sac outlets and mass token generation.
With all elves, ramping is included.
You can go other routes with non elf commanders. Like I have seen a Tasigur, the Golden Fang deck with a elf theme.
4 months ago
Sorry for doubling up in the comments but as a huge Mazirek player I have to suggest these - Noxious Gearhulk, Tetzimoc, Primal Death, Hex, Savra, Queen of the Golgari, Slum Reaper, Perilous Predicament, Vona's Hunger, Barter in Blood, The Eldest Reborn, Grave Pact, Ghost Quarter, Field of Ruin, Sylvok Replica, Caustic Caterpillar, and Viridian Zealot. Great work with the list so far!
4 months ago
I could see using Muldrotha, the Gravetide to reuse fetchlands, or for that matter, to reuse any sacrifice based cards such as Banewhip Punisher or Sakura-Tribe Elder. You could also use someone like Savra, Queen of the Golgari to profit off of said sacrifices.
5 months ago
Link to my Meren deck here: Okay, the Whole Death Thing? Minor Setback. That being said, here are some of the very best.
Targets: Acidic Slime for noncreature removal, Ravenous Chupacabra and Noxious Gearhulk are good creature removal, Primal Druid and Viridian Emissary are great ramp, Vindictive Lich and, Solemn Simulacrum Wurmcoil Engine are all fantastic.
Outlets: Champion of Stray Souls may seem odd, but really he's very useful. Sacrificing large quantities of creatures, getting the same amount back. Hell's Caretaker does the same, at a smaller scale. Disciple of Bolas is good card advantage. Killing Wave is either a board wipe or a massive burn spell. Perilous Forays is legendary ramp. Quagmire Druid is a little meta-dependent, but good. Sidisi, Undead Vizier is a tutor AND a sac. Stronghold Assassin is good removal. Vampiric Rites really pretty good card draw.
And now for the passive stuff: Catacomb Sifter, Shadows of the Past, and Reaper of the Wilds are good. Deathreap Ritual, Smothering Abomination, and Lifecrafter's Bestiary are all stellar. Savra, Queen of the Golgari and Dictate of Erebos are terrifying. And, finally, Zulaport Cutthroat, while not the greatest, is pretty subtle and drains a good amount.
5 months ago
If you want to continue playing Meren:
From someone who plays against Meren, I can assure you I will target her every chance I get because once the deck goes off there's no stopping it (not entirely true, but close). From someone who has played Oloro, Ageless Ascetic I can tell you that instead of your commander, you will become that target instead.
In edh, your commander is going to be targeted - it's part of the game. Your options are:
(1) Protect your commander (see comment above re: Swiftfoot Boots, etc.)
(2) Let her go to the graveyard instead of the command zone - you have tons of reanimate to cheat her back onto the battlefield.
(3) Make other players suffer for removing your creatures (e.g. Grave Pact).
(4) Build in more ramp. In every edh game, with every deck, you're going to cast your commander multiple times, so you need to be able to spend 6, 8, 10...
5 months ago
You've got good reasoning here. I sorta have heaps and piles of ramp in my build so it makes sense that some of the costs would be unwieldy in your version. Also yes, Hell's Caretaker is a boss. I actually agree that Sifter of Skulls is pretty lame. I've been looking for something to replace him. The sole reason I do not run Sheoldred, Whispering One is my meta is full of talkers. The table would destroy me in seconds.
As for Savra, Queen of the Golgari, she usually triggers at least once per turn, even with my fairly green build she usually triggers twice. That's why the Baloth Null is in there, you make this horrible engine (with a Vedalken Orrery) where you sac things and eventually just stop opponents from having creatures.
5 months ago
Hi ZendikariWol, those were a lot of interesting suggestions! Il do my best to give feedback on all of them (this post might get long so sorry in advance xD)
Baloth Null, Greenwarden of Murasa and Noxious Gearhulk are difficult inclusions given the amount of great 6 CMC cards there are. Off the top of my head I can think of Grave Titan and Kokusho, the Evening Star and those didnt make the cut.
Veteran Explorer is definitely worth testing but I think it might be dangerous to provide so much mana for your opponents (this is a somewhat stax build)
Killing Wave seems like it would most of the time be an overly expensive board clear. Wouldnt Torment of Hailfire be better? If possible I would like you to elaborate a little more on your reasoning for this one.
Primal Druid will be tested. Seems pretty solid.
Catacomb Sifter is likelly a future inclusion and its just a metter of figguring out what is going t be replaced.
Savra, Queen of the Golgari - how often is she triggering in your games? Ive been thinking of adding her but Im not sure she would do enough
Lifecrafter's Bestiary is a clear oversight on my part. Ill be adding it soon
Vampiric Rites is a fine inclusion and I wouldnt blame anyone for running it. Like I mentioned above, the sacrifice cost not being zero makes other cards better in my opinion.
Gutter Grime is too slow and easy to stop given that all the tokens die with the enchantment
5 months ago
Like most of your comments, this is about to be a long one.
I run a meren deck myself, equally beatiful as a mix of casual and competitive. Check it out here: Okay, the Whole Death Thing? Minor Setback..
So, here is a list of cards to consider:
Sac Targets: Baloth Null, Eternal Witness, Greenwarden of Murasa and Sepulchral Primordial are all good semi-reanimators. Sacrificing one creature per turn is awful. These guys will keep the late game engine flowing. Yes, their mana cost is a touch hefty but you may not even use the Primordial and the other three are honestly fine if you throw in some ramp. Speaking of, Primal Druid and Viridian Emissary are good, but Veteran Explorer is truly spectacular. Lots of ramp, and you may just get the table on your side. Noxious Gearhulk and Vindictive Lich are both so scary. People don't want to attack into Vindictive Lich and they don't want it dying, so they all leave you basically alone. That's been my experience, anyway.
Now for the outlets. You NEED you a Killing Wave. It may not be recurrable (recursible?), but dear GOD it messes up everyone's day! Jarad, Golgari Lich Lord can be really good, especially with the aforementioned Vindictive Lich. Perilous Forays is just some of the best ramp ever. Plague Boiler is a fun political piece, if you can hold it up. Quagmire Druid is very useful. Stronghold Assassin is great removal, but maybe to spiky for you. Thoughtpicker Witch can PICK apart combo, pun intended. It sounds far fetched, but honestly Vampiric Rites can do a lot of work!
Passive effects that you may wanna get your hands on include Catacomb Sifter, Reaper of the Wilds, and Shadows of the Past, Golgari Germination and Sifter of Skulls, better yet Gutter Grime, Lifecrafter's Bestiary is piles and piles of card advantage. Zulaport Cutthroat is not as bad as it may seem, doing some nice noncombat damage. However you may want to spread out your sacrifices with these effects on board, big turns always attract attention. Also possibly too mean/spiky for you are Butcher of Malakir, Savra, Queen of the Golgari, and Dictate of Erebos. I would make a case for Savra, Queen of the Golgari, however, as the sacrifice effect is optional and it could gain you some nice life.