|Commander / EDH||Legal|
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|Classic Sixth Edition (6ED)||Common|
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Untap all creatures you control.
|Want (21)||PyRoTheLifeLess , Voxzorz , coder79 , sne , Arkensis , bpm4 , Lowlifecoot0630 , jmunda , Legendofriver , bigfoot103 , Korevana , marissagillett , Dragoncaker , Deristus91 , DarthMeatloaf , poley5 , InutilisVisEst , snackeater , Amagon , Animale , baconater|
4 days ago
I think this list running Vitalize , Ravenous Slime , Scryb Ranger , Grafdigger's Cage , and Shimmer Myr would make it better. Maybe even Skullwinder , or with a different take on the landbase; Early Harvest .
This would let the deck go off at instant speed much easier
Question is what to drop... Skullclamp needs more than 15 creatures that would die with it IMO, and Umbral Mantle may be too slow at sorcery speed. I think it is worse than staff because it doesn't draw cards, but I may be wrong in that assessment. One or the other could get dropped I think. Growing Rites of Itlimoc Flip I think is too slow, but I'd need testing on that. Otherwise Blighted Woodland ? It doesn't seem like it belongs.
3 weeks ago
As for the Scout, for a single mana, I figure one use may be worth it, kinda like a slower Vitalize . Plus you have recursion already, so you could always reuse it for little mana investment. Plus the Scout never survives in Sniper movies, so... yay on-theme. ;)
1 month ago
sorry a bought that.
1 month ago
Also you could put in cards like Harmonize , Opt for card draw and Solidarity of Heroes for buffing (this might be a bit to mana expensive tho) also there are cards like Vitalize and Benefactor's Draught would help this deck type.
1 month ago
Ambush Commander isn't terribly expensive dollar-wise (just over a buck last I knew), but he's a little heavy on mana cost. That's generally not an issue for an elf deck, particularly because I see you're running Priest of Titania and a bunch of other mana producers along with Vitalize which is one of my favorite cards ever in my elf deck.
Jagged-Scar Archers is a good way to deal with flying, even if you just sideboard a couple ultimately, and Wirewood Pride is a very mana-efficient way to ramp up your damage early, or provide a surprise blocker for a big creature out of one of your 1/1's.
Throne of the God-Pharaoh is an excellent and cheap way to add an alternate win condition to an elf deck; it's done stellar in mine since you can just tap your 1/1's for mana to deal damage rather than have them attack (even if you don't need to spend it).
You can check out my Legacy Elf deck entitled "Tae'rin Terror (Elf Zerg)" if you want some other neat options for elf synergy. It's not a "budget" deck, but there's no card in there over 6 or 7 dollars. Also, there are so many good elf cards that it's impossible to make determinations on the "best" for many cases, but I've had mine going for quite a few years now and it's continued to speed up. All about that Elf Count for the real craziness, imo. Hope this helps, giving a +1 on this deck either way just for using Vitalize ; that's one of the more overlooked ones it seems and I've been able to recommend that to quite a few elf decks in the past. Way to be on top of it!
1 month ago
Your deck seems to just flop if it loses Fatestitcher (whether it be in hand, grave, or exile,) have you considered some alternate "4-bridges" (like Breaching Hippocamp or Archaeomancer along w/ Vitalize ? Vitalize also works great with Greenwarden of Murasa for a double Untap if you Pod it.
Also need contingencies for if Deadeye is gone, I used to have Temur Sabertooth in mine for that (and it also allowed some interesting Woodland Bellower lines, but I ultimately took it out,) now I've got Palinchron (still not sure on it though, but it does give an untap with Minamo/Wirewood out, as well as potentially creating infinite Mana w/ just a Phantasmal Image )
2 months ago
False, you never know how each game will go, and they're a lot of ways to stop Vannifar or Hulk with Counterspells and Stifle effect, even Stax can slow you down. You could have the mana to cast a "free" Time Spiral since it will untap lands. In my different play-testing I've found Time Spiral a good utility cards and a good replacement for budget purpose.
And quick question Soren841: did you taught about the card Tidal Bore instead of Vitalize ? I've found it more useful since it can be cast for "free" and I sometimes only need to untap Vannifar, not every other creatures.
2 months ago
I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.
I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.
Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.
I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.
Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.
I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:
Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).
At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).
Vitalize occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%