|Commander / EDH||Legal|
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|Classic Sixth Edition (6ED)||Common|
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Untap all creatures you control.
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|Have (3)||MythicWinter111 , admizell , Forge|
|Want (7)||PyRoTheLifeLess , Voxzorz , sne , bpm4 , Lowlifecoot0630 , jmunda , Animale|
1 week ago
1 month ago
Vitalize only lets you use Rhys the Redeemed's ability again IF you have the mana. even then, its not comparable to an "extra turn". still, Vitalize can be used to surprise an opponent who might otherwise think you have no blockers. also, Huatli is a female. if your friend is telling you that huatli "doesnt change the board state immediately", then im guessing commander is not his primary format. thats a pretty good rule for modern, but i dont think it applies as much for commander. with just 4 tokens, you can use her ultimate the turn after you play her. idk if your friend realizes that. as for the "if i use the -1, the creature can just be blocked" argument, thats a pretty bad argument against making a creature big and swinging with it. in green, you should be able to give things trample.
1 month ago
McToters thank you again for your feedback. (Do I need to mention you every time for you to notice?)
For Revive and Gaea's Blessing, I have them in there to be able to get cards from my graveyard back into my hand effectively (Skyshroud Poacher is a nice tutor). With the added bonus of Gaea's Blessing being able to draw an extra card every time I play it.
Primal Command is something I placed in there because it's a mix of both tutor and getting a creature back from my graveyard. I'm pretty sure I don't have many of these kinds of resurrection cards in my deck currently. It's for when vital pieces such as Elvish Archdruid, Priest of Titania and Wirewood Channeler all get killed. I also feel like that the cost shouldn't be too much of an issue if I play it around turn 4 or 5 if my starting hand goes well.
I agree with you on the other 5 cards. Gaea's Touch seems to be a redundancy as I already have Exploration. Selesnya Signet is a ramp card, which I don't need as if I _do _need it, something has already gone wrong. Natural State is just a bad Naturalize. Savage Summoning is something I put in there at my friend's recommendation. Someone in the playgroup is going to be running as Esper deck. Wilt-Leaf Liege I placed in there as I saw it was recommended on EDHrec. It would give all my tokens a +1/+1 and my legendaries a +2/+2, which I thought was pretty nice.
A friend recommended I remove Huatli, Radiant Champion, Omnath, Locus of Mana, and Vitalize. He argued that Hautli is a slow card, and does not change the board state immediately. I do see what he means, as it would take 2 turns for him to actually do anything for me, as even if I used his -1 ability the instant I played him, that creature would just be blocked. Omnath was said to be redundant, as my mana dork deck was based around actually using that mana. I argued that it was just a plan B in case I didn't draw any of my other heavy cmc spells, but he argued again that it was a pretty bad plan B if the threat can be removed with a single removal spell. Vitalize he said was not worth a card. I fully disagree with him on that, as I figured that it would basically be giving me another turn instantly, as I would be able to use Rhys' abilities twice in a turn.
I don't think he's played a token deck before, so I'd like another opinion on those cards as well.
1 month ago
Tested in the wild at the store and had the combo multiple times but could not execute as Creatures were summoning sick. I am putting in more haste enablers
- Entomb replacing Vitalize
- Lightning Greaves replacing Isochron Scepter
- Fires of Yavimaya replacing Instill Energy
Also the following changes:
4 months ago
Litdaze - I was thinking the same thing - but Dungrove Elder for Coiling Woodworm is far more expensive. The aim of this is to stay below a certain budget and that would tip it over. There's many cards that are better options than cards in here, it's just the element of $$ that decides it.
I'll definitely be building off this! I've got a mono-green that uses Growing Rites of Itlimoc Flip, Voyaging Satyr and Copperhorn Scout for some crazy mana ramp. This is in combo with some other great mana-dorking including Karametra's Acolyte, then Rishkar, Peema Renegade with Wild Onslaught and Strength of the Pack to make sure all my creatures could tap for mana. I get to spend big for each main phase as copperhorn untaps everyone.
I leverage the +1/+1 counters with many creatures that give abilities to the rest, Armorcraft Judge builds off of this for card draw. For that I also have Regal Force, Mouth // Feed and Shamanic Revelation. Things grow very quickly.
I use Setessan Tactics is a great green "board wipe" with all the growing creatures I have out This is especially great if you have ways to untap your creatures again after with the extra +1/+1 they each get from this to either attack, or fight again... maybe a Vitalize and/or a Mobilize, though this could be a waste of card slots in commander format?
Looking forward to pulling that deck apart to build with my Ghalta!. I'll put my Bow of Nylea in for extra good times.... trample and death touch... mmmmmm... Maybe a Wasteland Viper as well for some sneakiness.
Thanks for the inspiration. I love the show by the way! I listen while I wash windows all the time. Keep 'em coming.
5 months ago
6 months ago
Small nitpick, no big deal, but in regards to Gift of Growth: Green actually has a pretty decent history of untapping creatures. Instill Energy, Vitalize, Seeker of Skybreak, Burst of Strength, etc. Plus effects like Seedborn Muse and Curse of Bounty.
Other than that, great read as always.