|Commander / EDH||Legal|
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|Classic Sixth Edition (6ED)||Common|
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Untap all creatures you control.
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2 days ago
False, you never know how each game will go, and they're a lot of ways to stop Vannifar or Hulk with Counterspells and Stifle effect, even Stax can slow you down. You could have the mana to cast a "free" Time Spiral since it will untap lands. In my different play-testing I've found Time Spiral a good utility cards and a good replacement for budget purpose.
And quick question Soren841: did you taught about the card Tidal Bore instead of Vitalize ? I've found it more useful since it can be cast for "free" and I sometimes only need to untap Vannifar, not every other creatures.
1 week ago
I mean, Strip Mine and Wasteland are staple inclusions in pretty much any deck, but if you really think the manabase is that weak then fair enough.
I suppose the deck really does run too many pillow-fort effects, but, yes, I tend to play in metas with lots of creatures, so I tend to think that having a wipe suite (unless you're playing mono-green or something) is effectively a necessity.
Also, what's wrong with Command Beacon, exactly? I suppose if you're just really looking for lands to axe, fine, but it's not a weak card in and of itself--at least when your commander is better than Daxos.
I also completely forgot that Porphyry Nodes was a card, honestly. Otherwise, it'd be in there.
Your full list of replacements would make it to where we're playing a lot fewer enchantments, but I suppose Daxos isn't that great anyway, so, whatever. I'm honestly not sure if making that deck would qualify Daxos for tier 3, frankly, as it's more the deck than the commander or any synergy he has with it that's any good, but, whatever. I'm at least proud of how the mana curve in that deck is basically perfect, which is something your suggestions mess with slightly, but I suppose that doesn't really matter.
I just built that deck as an experiment, so I don't really care about it too much. Here, on the other hand, is a deck I've actually played extensively and have been tuning ever since I first made it:
Begin The Hymns. It's a Seton, Krosan Protector deck, and when I originally made it and shared it here, he was a very rogue af commander who was tier 4 or 5, but he got moved up to tier 3 after that point. The deck hasn't changed much since then, and I don't think I'm arguing for it to be moved up to tier 2 (the only mono-green commander in tier 2 is Selvala, Heart of the Wilds , and I'm assuming that's because she's draw in addition to ramp), but I would like to point out that Seton is perhaps the fastest mono-green ramp commander in the format. His ability effectively gives every druid in the deck haste (though, many of them have better abilities of their own), making him much faster than Azusa, Lost but Seeking , Omnath, Locus of Mana , and even Selvala (though she's probably still better).
At times, it's practically a storm deck--I've played some very interesting lines with it before. One time, my last opponent almost had me hard-locked by being able to recur Pernicious Deed and Liliana of the Veil with Doubling Season on the board thanks to Muldrotha, the Gravetide , and I believe what happened was I drew and played Green Sun's Zenith , got Eternal Witness , she got back Natural Order , I cast Natural Order getting Grave Sifter to get back all of the druids he'd previously wiped, then, with my remaining mana, I cast Aluren , then went off and killed him that turn (I had Zendikar Resurgent on the battlefield, hence why I had the mana for all that in the first place). I've cast Genesis Wave for 55 on turn 6 before thanks to Gaea's Cradle , Voyaging Satyr , Argothian Elder , and Vitalize . Yes, the deck dies to boardwipes (especially instant-speed ones) and counterspells, but it's surprisingly resilient, and also quite redundant, provided my opponents don't follow up by slamming some stax effect (which they probably would).
1 week ago
Throne of the God-Pharaoh is one of the most consistent win conditions in my elf deck (Tae'rin Terror is the name of the deck). As for Ambush Commander , I've never had a problem with mana generation, but my build is slightly different as well, utilizing Llanowar Elves , Priest of Titania , and Elvish Archdruid . I also rely heavily on Vitalize which is a super-easy way to generate huge amounts of mana even early-game with all of the mana tap elves. To each their own, though. Props on a nice deck either way.
1 week ago
1 week ago
Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.
Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.
1 week ago
Soren841 as much as I am inclined to agree with you, there hasn't been a single line we have decided on that can do that without external resources such as mana or more than one creature. My Trophy Mage/Elite Arcanist line takes 2 creatures and about 6 mana to win and yours takes:
An additional untap outside of the line, a spell to cast OR a mana and an instant/sorcery in the graveyard, or a Spellseeker line with Vitalize, so 2 mana, or drop the untap and have a sacrifice outlet. Then it just goes infinite turns, and is easily disruptable, as your line requires an additional untap AND creature to find protection.
So no, Vannifar can be a pretty good wincon, but doesn't immediately win from one creature.
3 weeks ago
Krosan Verge is always a good pick for Selesnya decks. I did some digging into cards that can help you untap Emmara, and I happened across an infinite combo if you're into those things. Try Isochron Scepter with either Mobilize, Vitalize, or even Benefactor's Draught with a few mana dorks. Unbounded creatures, mana, and you can even draw your library with benefactor's if you'd like. Just things to consider if you wanna get a little spicy. Also, Earthcraft is a good card; expensive, but good. Hope this helps!