Vitalize

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Common
Weatherlight (WTH) Common

Combos Browse all

Vitalize

Instant

Untap all creatures you control.

Price & Acquistion Set Price Alerts

6ED

WTH

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Vitalize Discussion

Shadowz6677 on Nath's Palace of Stax [cEDH]

4 weeks ago

Permafrost I actually recently tested this deck in a 5 player game, and learned that a lot of what you are saying is correct. Currently, this deck performs amazingly well, BUT there is no closer. I'm unable right now to take advantage of the lockdown and capitalize on the victory. I added in Sword of Body and Mind but find it rather difficult to obtain things in such a large pod. Granted, stax is typically better in groups of 2 or 3, but it gets the job done quickly when needed. The hardest part is finding a way to close the game out (Besides Earthcraft + squirrels nest) Which I find to be eventually added to this deck as a way to close the game off. I considered running Vitalize and Craterhoof Behemoth as a way to close out with Earthcraft but have since failed to produce results. Earthcraft needs to go into this deck before I can test this deck with a 8 drop slot.

asm on Selvala Brostorm

2 months ago

The deck is competitive. Now it's not tier 1 competitive, but it'll win a fair number of games at a competitive table. Where she really shines is the u/x matchup from my experience, as you tend to force their hand in mulliganing for answers.

To address your points:
Uncage - I do want to test this but I think it may be worse than primal command. Best case scenario is X=1 for dreadnought/untapper, but 3 mana tutor is pretty expensive.

Oasis - yep, I will be swapping a forest for that.

Nykthos - I think that cut is fine. It sometimes give you extra mana, but I do agree that colorless is a real drawback.

Rhonas - I'd like to give this a shot as well. My current build has more pump, which these 2 cost fatties work really well with.

Safekeeper - I'm actually testing Savage Summoning instead of safekeeper. Safekeeper is pretty awkward when they try to disrupt you. Savage hopefully leaves people unprepared to answer you. I think if you run safekeeper though, you'll want an untap package of Vitalize, Mobilize, Paradox Engine. Certainly an angle worth exploring.

Fast mana - I actually have gone the opposite direction and cut the fast mana. Not that they were terrible, but they weren't amazing for me and I felt they were worse than lands. Additionally, they're presence was cutting into the pump package, which I felt was reducing the consistency of the deck.

On a side note, JVP is another deck that has that feeling of uncertainty, which I also love to pilot.

Pal00ka on Hydras

2 months ago

Magewright's Stone, Thousand-Year Elixir, Burst of Strength, Emerald Charm, Seeker of Skybreak, and Vitalize can untap Rosheen to make a hydra 2x as big or be used as combat tricks.

Hammer of Purphoros, Fervor, Fires of Yavimaya Ogre Battledriver, In the Web of War, and Mass Hysteria allow your hydras to attack the turn they drop so they can have immediate impact.

And so chump blocking isn't an issue, trample enablers like Nylea, God of the Hunt, Primal Rage, Temur Runemark, Rancor, Fists of Ironwood, Dragon Fangs, Cartouche of Strength, etc. are helpful.

For removal the fight mechanic like Prey Upon, Savage Punch, Ulvenwald Tracker, Unnatural Aggression, Mutant's Prey, Epic Confrontation, etc. could be fun and flavorful for hydras (at least in my head).

Hope something here helps!

lgibsonjr on

3 months ago

I updated my deck with some inexpensive cards. My intent now is to have a deck of low mana creatures. I believe the combination of creatures with reach, death touch, trample, and flash provides flexibility during attacking and defending and Vitalize should provide an element of surprise.

Dark_Danda on The Number 1 Rhys Deck

5 months ago

Nice going buddy! I'm impressend and amused :)

Actually there really are some crazy shit 1 mana drops. Might I suggest some more?

Here we go:

Shit, I now realized that most of the cards are ramp cards while you have CMC 1. Okay, let's change plan then:

Hope this helps and feel free to check some of my volunteer 1 mana drops in: Rhys Redeemed: Infinite Enchantment Combo Control

cheers

LeaPlath on Nath of the Gilt-Leaf

5 months ago

Heritage Druid, Elvish Archdruid, Birchlore Rangers, Priest of Titania, Joraga Treespeaker let you turn your tokens into mana etc.

Nature's Lore, Assassinate, Bone Splinters, Death Stroke, Despise, Distress, Explore, Gruesome Discovery, Journey of Discovery, Mind Rot, Appetite for the Unnatural, Doom Blade, Druid's Deliverance, Gilt-Leaf Ambush, Naturalize, Seedling Charm, Spring Cleaning, Strength in Numbers, Vitalize, Prowess of the Fair, Wayfarer's Bauble, Deadbridge Shaman, Silhana Starfletcher can all be cut in my opinion. These cards are all low impact or just a bit eh, compared to what you can do.

Unnerve should be Syphon Mind.

Nullmage Shepherd lets to turn a swarm of tokens into repeatable removal.

If you want to go in hard on tokens, you also have Primal Vigor as another token doubler, Second Harvest as a single use doubler, Sylvan Offering as a massive token producer/political card you can take advantage of especially. Voice of the Woods turns tokens into yet more tokens.

Damnable Pact is a good draw x spell, which can be political, or can be used to burn someone to death. Weird Harvest is an interesting political option, that can let you win on the spot with enough ramp.

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