Rites of Spring

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Odyssey (ODY) Common

Combos Browse all

Rites of Spring

Sorcery

Discard any number of cards. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Rites of Spring Discussion

Ryanh12 on Livin' Life on the Dredge

1 month ago

This is a difficult question, as most of the cards in your deck circle around your theme of land recursion and sacrifice. When you come across a problem like this, it usually all depends on the value that you're getting out of your cards during matches. Obviously I've never played with your deck specifically, but i have tried out a few of your cards at some point in my M&D deck.

First of all, I'm very strongly biased against Rain of Filth . It is a very circumstantial card, as I only find it useful in a mono-black storm combo deck or when you have Splendid Reclamation in your hand.

Second, I don't see Seedborn Muse getting a whole lot of value. Yes, you get to untap your stuff each turn, but not a lot of your stuff takes advantage of this ability. For example, the only nonland card in your deck that has a tap ability to take advantage of is Perpetual Timepiece . While I love Seedborn Muse , it doesn't have much of an opportunity to shine in this deck specifically.

Strands of Night is a fairly expensive reanimator spell. Remember, you have 40 life in commander, making a spell like Reanimate much more versatile and less risky.

Be very careful with cards like Rites of Spring because depending on your circumstances they can screw you over in the longrun. Yes, you have a fair amount of recursion in the deck, but what happens when you don't get it as soon as you'd like?

There are also simply better discard outlets than Wild Mongrel and Noose Constrictor . A perfect example is Key to the City , which gets you additional cards each turn and is pretty nice with those 5/3 tokens being produced.

Just something I've noticed too, your deck could use some tutors. I know these can get very pricey, but they will take your deck a long way.

Also, one of my favorite combos with any land-based deck is the Dark Depths and Thespian's Stage combo. However, in order for you to effectively implement it into the deck, you should add more land tutors. ( Sylvan Scrying , Ulvenwald Hydra , and Pir's Whim are my top suggestions!)

Hopefully this helps!

radio414 on Sasaya, Orochi Ascendant Combo (EDH)

6 months ago

You would think so, wouldn't you? In fact, both of those cards have seen play in this list even but a few revisions ago. Let me go through my deckbuilding philosophy a little bit (hopefully I'm not repeating myself from other comments too much!) and hopefully be able to explain why those cards got cut.

What is the biggest problem with Sasaya as a commander? Well, to be brutally honest, she's frequently prone to just, you know, not doing anything. Playing Sasaya in a non-competitive EDH setting (competitive has both the cheap interaction and the speed to make Sasaya a non-issue) is like a Shahrazad /Archenemy subgame, where three or so other players need to successfully both deal with you, the combo player, while also hamstringing each other just enough to go on to win afterwards (it's for this reason, I've found, that aggressive decks see their win rates rise massively in games where Sasaya is eliminated) This isn't helped by the deck's lack of interaction or the fact that almost every creature in the deck either sacrifices itself or is more optimal (perhaps even only playable!) during the combo turn. A single discard spell can set you back years as you struggle to find action or the necessary lands to turn on that action in the first place.

To that end, effects like Seek the Horizon look appealing, don't they? Three lands for one card? That's basically Harmonize right there. But the problem with that thinking, as appealing as it may be, is it kind of lives in this fear-ridden headspace that can actively hamper the deck. If there isn't a discard spell, a Seek the Horizon without Reliquary Tower in play generally stops being Harmonize and becomes a bad Sift , or sometimes even worse. But Reliquary Tower, despite how good that sounds, actually kills the deck's consistency for the simple reason of not being named Forest (or Snow-Covered Forest , as the case may be). Instead, I've moved towards grindier, instant-speed engines like Thaumatic Compass  Flip and Journeyer's Kite to make up the difference. Is it worse? Maybe, but again, only in scenarios that, while they do exist, are much less frequent than one might think, at least in my meta.

Rites of Spring has that same "Reliquary Tower" problem. For Rite to be good, you need nine cards in hand total: Rites, seven lands-to-be, and a payoff spell. And that's just not feasible, to be honest. In the scenarios that it is, the draw engines this deck has mean that it's very likely those "lands-to-be" are just "lands". And in those scenarios, Rites is just a dead card.

Turn Six has always been the goal for this deck. Three lands to cast Sasaya, and eighteen initial mana to go off with. The rest of the deck is built with that goal in mind. And hey, if your local meta has a lot of discard, then of course Seek the Horizon (and, similarly, Gaea's Blessing ) probably deserves a slot. If you think 53 lands is absurd and could easily be slimmed down, maybe with some more activated ability-based interaction, then Rites of Spring is probably a must-add. But this list has always been aiming for speed first, so they both got cut.

Thanks,

-r

elgosu1337 on Lord Windgrace wants to Conquer

11 months ago

You could add Natural Affinity to respond to any creature wipe spells, or even to combo with your own Blasphemous Act. You're also going to need Vandalblast to take out the artifacts of those players who are using artifact mana instead of land ramp.

To get more out of the land destruction, you could add effects to increase the number of lands people play and disrupt their ability to use those lands, like Storm Cauldron, Ghirapur Orrery, Rites of Spring, and Vorinclex, Voice of Hunger.

Overlaid Terrain might be worth it if you are planning to destroy all your lands anyway.

You could cut Multani since it's hard to exploit his land bounce much, so he's just a fat beater most of the time.

Some general lands-matter cards that could help are Azusa, Lost but Seeking, Oracle of Mul Daya, Ulvenwald Hydra, and Squandered Resources.

5finga on My Life

11 months ago

Rites of Spring

Jaceblue12 on More like WIN-Grace

11 months ago

There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!

TheRedGoat on Beware the Shrubbery (Competitive Lands Matter)

11 months ago

So firstly I really like what you've got going here as far as play style (being a lands matter deck that just gets out of hand with your commander rather than being strictly based on them). That's cool. Plus the name is funny and I'd love to here where you got it from.

Secondly I would point you in the direction of a certain EDHrec article that discusses how each of the green/x color pairings work when compared to each other. They've done a pretty good job of fleshing each option out and I think you'll find a lot more there than by just me saying whether one thing works well or not.

By personal suggestion, you should definitely have Ramunap Excavator for the extra grave recursion, or in a similar vein you could run Nostalgic Dreams.

Additionally, Multani, Yavimaya's Avatar, Scouting Trek, and Rites of Spring seem like some strong cards for this build, but I say all this without play testing so take it with a grain of salt. I also wouldn't know where to cut for the same reasons.

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