Gempalm Strider

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gempalm Strider

Creature — Elf

Cycling (, Discard this card: Draw a card.)

When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.

jarncards on Sleeping Elves Kill

4 months ago

Collected Company is one of the better cards in a deck like this.

If you run Green Sun's Zenith, I think you should run Dryad Arbor 100% of the time. Having the option to 1 mana ramp tutor as needed is the best in the game, even if it's fragile.

If you want to do the whole tap ten elves thing Benefactor's Draught, Vitalize, and Mobilize are useful. And as long as you're using mana dorks, they are good throughout the game. Birchlore Rangers is also a good mana dork for getting either color as needed if it matters. Like some of the others you have it can use creatures with summoning sickness.

Add Regal Force, you'll have the mana, and it draws infinity. Toski, Bearer of Secrets is also amazing at this.

Consider Patriarch's Bidding for when your ridiculous board state earns the response it will deserve. Also Gerrard's Hourglass Pendant

I cant build a green/black deck without Gaze of Granite and Pernicious Deed. They are great

Timberwatch Elf for the commander, or maybe Gempalm Strider might be better than Overrun. Trample isnt so important with so many creatures that will likely outnumber blockers, and the extra card from cycling and utility of another creature is worth considering. Ezuri, Renegade Leader is already in your deck and he's definitely the best option though. Beastmaster Ascension also works like a really inexpensive overun and turns on really easily.

Some of the green and black backgrounds area awesome Criminal Past, Cultist of the Absolute, Haunted One and Raised by Giants will stick around for the next cast even after your commander gets removed.

Consider Constant Mists or even instead of Fog, however I really don't think you need any of the fog effects. Honestly, you might actually need to worry about other people's fogs instead. Questing Beast is the only card that is capable of piercing though a Teferi's Protection or The One Ring in these colors. THrow in a Natural Order and you can get that, or a Craterhoof Behemoth when it matters most

Viridian Zealot, Reclamation Sage, Nullmage Shepherd, and Elvish Lyrist are useful for removal. You already have Glissa, but I dont think she's enough.

Elvish Champion might be your best lord. Pair it with Yavimaya, Cradle of Growth. Also definitely want to add Shizo, Death's Storehouse. Having lathril connect is important.

If you keep the tyvar planeswalkers, Harald Unites the Elves does a lot.

Kithkin Mourncaller might draw cards to use with your excessive mana. Leaf-Crowned Visionary, Skemfar Avenger, Miara, Thorn of the Glade do too, at a cost.

consider Crop Rotation. It can get nythkos, yavimaya.

Looking at your list you have almost nothing that turns on lathril in combat. look at Alpha Authority, Familiar Ground, Alpha Status, Gift of Doom, Rancor, Spider Umbra, Alpha Authority, Canopy Cover, Vorrac Battlehorns. Fallen Ideal is possibly my favorite with the die/sacrifce synergies you already have. Im not a fan of token doublers. I think youd be better off powering up lathril to make more tokens in the first place.

I would dump any ramp card that costs more than 3

Aondail on Rhys' Weenies, 100% Beef (Some Filler Added)

7 years ago

This deck is just screaming for Cloudstone Curio

Also this is elf tokens.dec but i dont see Elvish Champion + Song of the Dryads combo ??

I feel like this deck can go so big on mana and is tribal but isn't playing Tribal Unity, Shared Triumph - admittedly narrow, Eladamri, Lord of Leaves, and Steely Resolve

Im really not a fan of Elvish Promenade and Increasing Devotion doesnt really seem to fit with the theme of the rest of the deck so these might be two possible cuts.

These also feels like a deck where Gempalm Strider can do some good things as can Gaea's Herald.

I also prefer Ivy Lane Denizen to Elvish Vanguard as it allows you to diversify your threats. If you are set on making sure you can make one big fatty - Titania's Chosen might still be better then vanguard since it will trigger for every green spell including your opponents.

Liscom on Cheap Elves

7 years ago

ok, I will now comment every card somehow. Please take my critics as constructive

Elvish Champion is a nice card, if used well. The +1/+1 is of course nice, but beware, it gives ALL elves +1/+1 - this includes the elves of opponents! Elvish Archdruid has the same mana cost, is a bit cheaper to buy and even gives you tons of mana. here you should look for a mana sink, such as Ezuri, Renegade Leader (maybe a bit over your budget).Imperious Perfect also is a nice 3drop that allows you to create even more elves. Dwynen, Gilt-Leaf Daen is a 4drop, but also gives a nice boost and gives a great life boost. All of these are better than Elvish Champion in most games. There is a tricky way though to make the champion quite nasty: Unstable Frontier! Make other lands to forests and just rush in with your elves!

Elvish Lyrist and Elvish Scrapper are a great sideboard cards. Is there a reason you put them into the main board?

Elvish Pioneer is nice, but I would still prefer Llanowar Elves or Arbor Elf, because they always give you one mana when on the battlefield. Elvish Pioneer's ability is useless if you have no forest in hand (which happens often in the late game).

Elvish Visionary as I said before, great card!

Gempalm Strider underestimated card! I like him.

Lys Alana Huntmaster is also awesome (as said before), but if you want to play him I would focus even more around him/her.

Sylvan Ranger: I still prefer Llanowar Elves or Arbor Elf.

Sylvan Messenger I got mixed feelings here... I never tried him I have to admit, but he looks good on paper.

Tajuru Pathwarden hum... I am not sure if he fits. As finishers, there are better options (maybe also non-elves). If it is important to you to only have elves, I would probably pick others, such as the +1/+1 choices I told you above.

Thornweald Archer also very underestimated and I love him. I would probably put him into the sideboard though.

Wirewood Herald it is like a better version of Elvish Visionary.. so it is even more awesome.

So, to put it in a nutshell, this already fels way better than before I think (if I recall it right), but I still think you have problems deciding for a strategy.

VanVlaenderenP on Cheap Elves

7 years ago

Wirewood Pride and Gempalm Strider ordered.

I removed some cards + added Tajuru Pathwarden, which I have enough cards off.It has trample and Vigilance + with the instants I think it could really be the finisher I need.

My next question will be, which cards should I take out.

I really like to keep it mono green, as I'm trying to get 5 mono decks in order to get more friends addicted ;)

Another card I'm thinking of buying is Elvish Promenade because of a lot of cheap cards + tokens, I can swarm the table fast.

Thanks again for your help!!

Liscom on Cheap Elves

7 years ago

What is your budget limit?

Normally Arbor Elf is better than Llanowar Elves - if you want to maybe enchant a forest sometimes.

Gempalm Strider can be a nice buff and Llanowar Mentor out of later land draws.

Ezuri's Archers is very cheap vs. flyers.

Playing many elves, Wirewood Pride and Timberwatch Elf can be awesome! You just need some trample or evade, like Silhana Ledgewalker and Treetop Scout.

Karzalar on Gotta love elves or at least I do

7 years ago

That deck feels like it's just starting, and that it's kind of budget? If not, there's a lot of cards i'd cut (if you do not know what to change for those in the maybeboard), like ;

Creatures

  • Advocate of the Beast

  • Centaur's Herald

  • Charging Badger

  • Eyeblight Assassin

  • Kozilek's Channeler

  • Skysnare Spider

  • Tajuru Beastmaster

  • Tajuru Stalwart

  • Territorial Baloth

Instant

  • All instants (exception made of Second Harvest and Naturalize)

Sorcery

  • All sorceries (exception made of Duress, Explore, Root Out, Disentomb and maybe Mental Vapors)

Now, what to add to replace all that?

Let's start with ;

Planeswalkers

Nissa Revane

Nissa, Vastwood Seer  Flip

Nissa, Voice of Zendikar

Freyalise, Llanowar's Fury

Garruk Wildspeaker

Garruk, Apex Predator

Garruk, Caller of Beasts

Creatures (they are all elves!)

Beastcaller Savant

Bramblewood Paragon

Caller of the Claw

Drove of Elves

Dwynen, Gilt-Leaf Daen

Eladamri, Lord of Leaves --> (I think it's legal to play)

Elvish Champion

Elvish Harbinger

Elvish Piper --> To get your threats on the battlefield at opponent's end of turn

Fauna Shaman --> To get those threats from your deck

Fyndhorn Elves --> Mythic mana rock!

Gaea's Herald --> Anti-counterspell

Gamekeeper

Gempalm Strider

Glissa Sunseeker

Heedless One

Heritage Druid

Jagged-Scar Archers --> to kill flyers

Korozda Guildmage

Llanowar Mentor ---> In case you topdeck too many lands, this is useful

Maralen of the Mornsong --> Useful since your deck has a low average mana cost

Masked Admirers

Nullmage Shepherd --> Reusable destroy artifact/enchantment

Oak Street Innkeeper --> Protection!

Oracle of Mul Daya --> Filtering, getting more mana in

Primal Forcemage --> Those tokens get better!

Realm Seekers --> Deck filtering, getting more mana, or just a big creature.

Reclamation Sage --> You NEED one.

Sylvan Advocate --> Most of the time, a 4/5 vigilance for 2 mana.

Sylvan Messenger --> Play an Elf, get more elves!

Talara's Battalion --> Easy to get on the battlefield.

Timberwatch Elf --> Another elf gets HUGE.

Titania's Chosen

Twinblade Slasher

Viridian Shaman

Viridian Zealot

Voice of the Woods --> If your small elves can't get past... get bigger creatures.

Wolf-Skull Shaman --> Get tokens in!

Wren's Run Vanquisher --> 3/3 deathtouch for 2.

Instant

Krosan Grip --> A better, uncounterable Naturalize.

Beast Within --> Remove a threat for the board.

Back to Nature --> Since you do not run a lot of enchantments.

Collected Company --> Get 3 elves on the battlefield.

Consign to Dust --> Destroy some artifacts or enchantments.

Fresh Meat --> Board got wiped? Not quite.

Hunter's Insight --> Draw cards!

Noxious Revival --> Cast for 0 mana.

Sorcery

Genesis Wave --> Because getting out half your library when you have tons of mana to spend is awesome.

Overrun --> Major boost.

Artifact

Akroma's Memorial --> Now, all your elves are monsters.

Enchantment

Doubling Season --> Double your tokens and planeswalker loyalty counters.

Parallel Lives --> Another token doubler. Makes it 4x with doubling season out.

That's my first batch of suggestions to you. Hope it'll help!

Frazzify on

8 years ago

Hiya!

Based on the cards in your deck, I'm assuming that you're operating under a pretty tight budget, so I'll try to keep my suggestions to under a dollar each.

Before I get to my card suggestions I have a few things to say:

  1. You should absolutely try to pick a solid direction for the deck. A consistent theme - whether that be Elf-tribal, ramping into big creatures/spells, flash tricks, etc. - will give the deck more synergy and power without necessarily raising the price tag. An important part of this would be to remove things like Rumbling Baloth and Elven Riders - creatures with either no abilities or ones which are not impactful. Another would be removing anything which has an ability which doesn't really synergize with what the rest of the deck is doing, such as Humbler of Mortals. In this case, it is a card which wants you to play enchantments, which otherwise isn't a theme of the deck, and also doesn't reward you particularly well for doing so.

  2. No matter how you build it, you will definitely want more lands. Try to aim for about 35-37 if you plan to play an Elf deck, and 37-39 if you want to play Flash-based or Ramp deck.

  3. The suggestions I make are not the end of the line. There are many more worthy cards to consider and I suggest you look into more cards based upon what I present.

  4. This post is probably going to be very long, so prepare yourself.

Yeva, Nature's Herald is a very interesting general, since it can be played in a way that is vastly different than other green decks. Flash is an incredibly powerful ability as it allows you to craft a game plan with as much information as possible and gives you the most options for how and when you want to act. With this in mind, the first section will be about cards meant to play well with her Flash-granting ability.

Since Yeva's ability allows you to play on other players turns, it makes good sense to look at adding creatures which have an effect on the board regardless of when they are cast. I would strongly suggest looking at cards with enters-the-battlefield abilities. By using creatures with ETBs in combination with Flash, your creatures become more like spells with bodies attached, and allow you to generate value over the course of a game. Attaching more of your spell effects to creatures also adds flexibility, as they can be cast anytime due to Yeva's ability.

Suggestions:

  1. Wood Elves

  2. Wolfbriar Elemental

  3. Acidic Slime

  4. Reclamation Sage

  5. Timbermare - This card is a hidden gem for this deck, as it's ability allows you to tap all of the creatures in play during an opponents turn, setting up a big attack for you later and/or stopping an opponents big attack in its tracks.

  6. Temur Sabertooth - This card is ridiculously powerful and flexible. It allows you to reuse ETBs, can save your creatures from both spot and mass removal, and can just be an indestructible blocker when you need to play defense.

If you intend to build Yeva as an Elf-Tribal deck, you're actually going to want to adhere to a similar philosophy as with the Flash version. First, I do want to mention that if you intend to build an Elf-Tribal deck, many of the cards which make those decks tick are not cheap, and as such the deck will be much more expensive to assemble. As before, you want as many of your spells to be attached to creatures as possible, except this time those creatures should be Elves. Anything that isn't an Elf itself or that doesn't syngerize with Elves should have to justify its inclusion pretty well, or else should be cut from the deck. Furthermore, cards which make your elves more formidable should be seriously considered.

Suggestions:

  1. Priest of Titania

  2. Elvish Archdruid - This on is seriously great. It pumps all of your elves and makes boatloads of mana.

  3. Immaculate Magistrate

  4. Hunting Triad

  5. Lys Alana Huntmaster - So... many... elves...

  6. Gempalm Strider

  7. Sylvan Messenger

  8. Timberwatch Elf

Now, onto the last section: card draw and finishers. You need to have some number of both of these if you want your deck to function properly and be viable, regardless of which direction you decide to take the deck. Card draw allows you to keep up with others, and often times overwhelm them with sheer amount of threats you are able to produce. Furthermore, when playing a creature deck, it's important to be able to rebuild after someone sweeps the board, and reliable card draw works to that end. Finishers are what allow your average or often undersized creatures to attack for huge amounts of damage and kill your opponents, or allow your creatures to sneak through unblocked. Without finishers, the game will often "stall out", with nobody able to kill anyone else. Unfortunately, some of the best finishers (read: Craterhoof Behemoth) are not exactly cheap, but that doesn't mean that there aren't powerful options available.

Suggestions:

Card drawing -

  1. Soul of the Harvest - Many reprints have made this very powerful card incredibly cheap. This will often be a linchpin the engine which keep the deck moving forward.

  2. Primordial Sage - See above.

  3. Harmonize

  4. Shamanic Revelation - You want to play a lot of creatures. This spell wants you to as well. This will not uncommonly draw upwards of five cards, which is pretty awesome.

Finishers -

  1. Overrun

  2. Overwhelming Stampede

  3. Triumph of the Hordes

  4. Bellowing Tanglewurm

  5. Siege Behemoth

  6. Thunderfoot Baloth

Hopefully all of this is helpful to you and provides some directions to explore with Yeva! I'll leave a link to my Yeva, Nature's Herald deck below. It's more of a Flash-style deck, and while it's operating under a very different budget, it may give you a better idea of what kind of cards would make for good inclusions into your deck.


Back That Flash Up

Commander / EDH Frazzify

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