Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Uncommon

Combos Browse all


Creature — Incarnation


As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

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Recent Decks

Filth Discussion

DerGeldSchein on Sidisi Zombie EDH

3 weeks ago

Thanks JuQ for your ideas. Definitetly gonna include some of your suggestions (b.c. they are all "budget"), but i am not quite sure what i should cut for those! I was thinking about cutting Champion of Stray Souls due to too high cmc, Dreamborn Muse because she will trigger Sidisi just once (only if Undead Alchemist is in play but he is good enough on his own). Next cut could be Filth cause Swampwalk is not as effective as other abilities. Maybe Kheru Lich Lord as well (high cmc and rng). Ramunap Excavator for The Gitrog Monster. I could cut Tasigur, the Golden Fang, he is just not as good as i thought he would be. If you have any thoughts about whatelse i could cut here let me know :)

Maizena on The Scarab and the Forty Thieves

3 weeks ago

Since you are runing Urborg, Tomb of Yawgmoth, what about Filth?

xsilverwarrior7 on Ishkanah's Nope Party

4 weeks ago

Your Ishkanah looks better than mine. I have some ideas to improve.

Ashnod's Altar + Nim Deathmantle + Ishkanah, Grafwidow with Delirium = infinite spider tokens and colorless mana. Just a note here, you need to put Ishkanah in the graveyard for this to work.

Buried Alive can be useful, especially if you use Arachnoid and Nyx Weaver. Those will be the only spiders I suggest because of multiple types for Delirium.

Filth can be fun if you don't mind throwing in a non-spider.

Crop Rotation can help get certain nonbasic into play while Swarmyard can protect a spider in certain situations.

Rahvin_dom on Sidisi's Zombie Party

1 month ago

Hi Illbean, thanks for the suggestion. I've considered Wonder, and I even picked up a foil when I was first building the deck. However, flying hasn't been as significant for me as I had originally hoped. Even Filth hasn't been amazing, mostly because I keep milling an Eldrazi titan while building up my zombie horde...which means I no longer have Filth in the yard for my attack. Wonder suffers the same problem.

Instead I include Akroma's Memorial, which grants flying, but most importantly also grants haste.

PerfektJade on Skullbro, the Stomping Grave

1 month ago

My thought on Buried Alive was to only use it to grab Brawn, Filth and Death's Shadow. Not so much to reanimate, but just to get them to the yard. Death's Shadow would die as it ETB, then I could use Varolz to scavenge it for 13 counters on Skullbriar. Not bad for 2 black mana. Again, though, not sure how consistently useful it would be.

I may try Grim Affliction for a bit. There are going to be some cards I can't order just yet, so if nothing else, it'll be a decent placeholder.

I have a spare Decree of Pain that I could throw in to try. Not sure how I feel about 9 drop board wipes, but if I can find a spare of either I'll give one a try. Languish and Hazardous Conditions wouldn't do much in my play group, unfortunately. Lots of big creatures, voltrons and +1 styles.

Thanks for the feedback!

CivilizedSin on Sidisi, Brood Tyrant EDH Deck

1 month ago

Hey friend! Welcome to the wonderful world that is Sidisi EDH!

My gut instinct here by looking at your list (and from your description) is that you're aiming to go wide- you're looking to overwhelm the board with so many zombies that your opponents don't know what to do with themselves. If this is true, then let's look at some ways you can get out as many zombies as possible:

-Mesmeric Orb is my personal favorite. Each permanent untapping is a unique trigger, and will give you a zombie if it's respectively milled card was a creature. This can further be exploited by combining it with Aphetto Alchemist, Seeker of Skybreak, or even good ole' Basalt Monolith along with something like Ulamog, the Infinite Gyre in the deck to instantly (and for little mana investment) get as many zombies as you'd like. However! Infinite combos like this are not for everyone, so we can look at some less abusive options:

-Embalmer's Tools was something I'd initially overlooked in my own build. However, once I gave it a shot I realized it's value, and it's remained a staple to this day. Being a force-tapping ability allows you to insta-tap a newly created zombie to mill yourself one, and potentially hit a creature. My deck hovers around 40% creatures, and this allows it to maintain enough consistency that I find these tools invaluable.

-Parallel Lives is more used in conjecture with other cards, and doesn't pull as much weight by itself given the mana investment, but is still worth the consideration.

-Lastly, I wanted to refer you to consider Dredge options: Life from the Loam can be a straight replacement for Splendid Reclamation due to it's usefulness even when milled, and Stinkweed Imp is a continuous threat to flyers that may swing your way. There are, however, many other options in this category such as Dakmor Salvage and Golgari Grave-Troll that are popular as well.

Due to Sidisi's rules, she cares more about individual INSTANCES of self-mill, not LARGE chunks of self-mill. Once you get your zombie count high enough, you need to start examining how those zombies are going to win you the game. Most of the time, it's through face-damage. Zombie lords to give them a little extra punch help a lot here. I noticed you had a couple staples, but there are some additional options to consider such as Death Baron, Zombie Master, Undead Warchief, and even Metallic Mimic, all of which can give you some some additional threat on the board. While you already have Wonder, I've always enjoyed using Filth in conjuncture with Urborg, Tomb of Yawgmoth to sneak through unexpectedly, and additionally have had some fun with Eldrazi Monument, Akroma's Memorial, Craterhoof Behemoth, and Decimator of the Provinces.

The remainder of the recommendations come in the form of alternative wincons, which are typically applied against those pesky pillow-fort players or those who seem to be matching you token-for-token to the point where you just can't get through. Things like Altar of Dementia can always be used on yourself for general utility or an enemy to devastating effect (it's always fun to watch someone struggle with something like Mystical Tutor when they know you'll just force them to mill it), and other options include things like Gempalm Polluter and Lich Lord of Unx.

Hopefully this has given you some food for thought, and if I was totally wrong on the direction you want this deck to head, please let me know so I can adjust my suggestions to suit your playstyle more!

K1ngMars on The Scarab God - Semi Budget

1 month ago

Hi! Seems an ibnteresting approach to the Scarab God, though I think you are trying to do too many things at once with this deck.In particular, I think that the mill subtheme you got going on here is a bit too random to really be any good. You could instead consider adding more zombie tribal love (whatever you prefer).On the other hand you have a pretty respectable tutor theme, which in decks whit access to black is always nice.Since you have an expedition map mainboard, I'd consider a future upgrade with Urborg, Tomb of Yawgmoth and Filth... it makes up for a pretty devastating combo of unblockable creatures. While talking lands, consider just flat out removing Dreadship Reef, storage lands are just bad :/I'm dubious about Paradox Haze: it's really strong with your commander's triggered ability, though could also end up killing you if you got your Graveborn Muse out on the field. If you think it's worth, keep it.

I'd consider adding some sacrifice outlet, like Ashnod's Altar, for those are always useful, especially with tribes like zombies, and also cards with repeatable effects for card draw, like Vampiric Rites.Your strongest ability is your commander's triggered ability, so i'd try to consider adding cards that produce A LOT of zombies, in order to close out games even more reliably.

Apart from this, a Scarab God deck is always going to be fun, this is just my opinion!

Blazfemur on Demonic Tribal Questions

1 month ago

So im trying to make the most out of a finally finished demonic tribal, Kvlt Ov The Horned One (Demonic Tribal), just had a few questions if anyone would be generous to impart some knowledge :)

Trying to get the most out of Sheoldred, Whispering One, already included Blanket of Night, Urborg, Tomb of Yawgmoth, and Filth to not only grant her damage proper passage, but the demons in my deck as well. Adding Whip of Erebos and Cover of Darkness for added evasion and lifedraining seemed to be a given on an already flying deck.

Her resurrecting necromantic abilities, if i use Shadowborn Demon, and Abhorrent Overlord which require sacrifice, can i sacrifice them first by their own cost, then have her immediately resurrect them for their enter-the-battlefield abilities? Or would they need to be raised next turn.

Regarding Grave Betrayal (i know with her, i can steal a creature per turn by using her to force them to sac), if i have a Archfiend of Depravity, reducing their creatures to 2, followed by a Reaper from the Abyss, can they synch to reducing opponent's creatures to ONE, then theoretically steal them all with Grave Betrayal and then utilizing Coat of Arms since technically theyre black zombies? Supersized stolen black zombie boardwipe?

Finally, last question, with Herald of Anguish, with the improvise, the artifacts need a tap-ability to utilize, correct? Like i couldnt tap Herald's Horn, but Grimoire of the Dead would be acceptable, correct?

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