Filth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Uncommon

Combos Browse all

Filth

Creature — Incarnation

Swampwalk

As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.

Price & Acquistion Set Price Alerts

JUD

Ebay

Filth Discussion

x1214Tango on Amazing Grace How Sweet the Lands

2 weeks ago

Beln Filth looks good i will look to see what i can swap out with it to get in in there as far as the Loyal (insert) cards go the Loyal Subordinateis the best as it drains the board, the Loyal Apprentice is a 2 drop that when my commander is out generates creatures that have flying which is very important as i very few ways to interact with flyers outside of this and my next point which is Ishkanah, Grafwidowfor 5 mana i get 4 creatures with reach (up to 7 if Doubling Season is out and i can then drain opponents for number of spiders i have if i have nothing to use mana on it allows for me to still do something even if i top deck something that doesnt help me

and Primeval Titan is banned in commander so i cant run that so that is why i run those i will most likely be swapping the loyal that i dont use i am thinking about taking out Loyal Guardian For Filth

do you have any thoughts on tuning the mana base any? I should be getting my Tectonic Edge soon so ill update this once that is here as well

Beln on Amazing Grace How Sweet the Lands

2 weeks ago

I like most of your deck!

I think Filth could be interesting since you play Urborg, Tomb of Yawgmoth

Primeval Titan would be a very nice fit in this aswell!

I am not a fan of the 3 loyal creature cards, did they treat you well so far in this deck ?

Another card I am not so sure about is Ishkanah, Grafwidow, I see how you may easily meet her ability conditions but it's not all that strong for a 5 drop IMO.

passascats on One-Trick Pony: Lazav!

2 weeks ago

Harashiohorn Thanks for the feedback!
Entomb, Phyrexian Dreadnought, and Intuition are all out because of $$. I recognize their power level, but it's not worth the money to me with them being so popular in other formats.
I'm not sure how much self mill I need to run yet, Glimpse the Unthinkable is a really good suggestion though and if I find I need more I'll put it in. I'm trying to stick to looting effects that will let me keep my lands and mana rocks in my hand since mana is going to be my main way of protecting and pumping Lazav. I don't care much about recursion because most of the creatures are either weak or have huge ETB or upkeep drawbacks, so I don't want them on the field.
As a rule I don't play infect, it feels bad when I die that way, so I don't want to do it to others.
I don't know how much value I would get from Filth and Wonder. I already have a lot of evasion and they don't provide any other value other than maybe saving me 2 mana, but then I have to remove something else, I'll see how things play and keep them in mind if mana is an issue.
Yeah, Protecting my graveyard is what I'm really worried about and I think you are right about counter spells, but Bojuka Bog is a thing.
Thanks again for taking the time to look over this!!!

Harashiohorn on One-Trick Pony: Lazav!

2 weeks ago

Entomb is just too good to not run. Phyrexian Dreadnought combo's well with Lazav, since when he copies the ETB doesn't trigger, and playing it but failing the ETB makes it go right to the yard to enable the combo. Invisible Stalker lets you give hexproof easily.

Going in another direction, Glimpse the Unthinkable and other mill cards provide a way to quickly stack your graveyard, while Phyrexian Reclamation and Recall let you recur the things you want back. If you're stacking your graveyard you might as well add in Living Death, type effects (Bonus points for All Hallow's Eve).

Tainted Strike gives Infect as another means of grabbing that 1 hit kill. Warped Physique can be either a pump spell or removal once you've gotten your graveyard full. Mortal Combat provides a fun alternative wincon, if you want.

Wonder and Filth both give you benefits just for being in your graveyard.

For protecting your graveyard, your best bet is probably just counterspells. Things like Silent Gravestone only work with non-targeted reanimation.

PittsburghAdam19546 on Sidisi dredge/reanimator.

4 weeks ago

Instead of grabbing 1 big creature at a time, you could run Living Death, Filth, and Urborg, Tomb of Yawgmoth combo. Mill yourself into oblivion. Get Filth into the battlefield. Then cast Living Death. Filth is in your graveyard, you got creatures with swampwalk, and an Urborg, Tomb of Yawgmoth of the field. Of course the only thing that can be bad for this is graveyard hate. But it is a fun combo. Im currently trying to build sidisi myself. Yeeeet

Helium on [EDH] - Relentless Rats - eRATicate

2 months ago

Update

Out-------------In:

Soul Foundry --- Darkness

Locust Miser --- Filth

Note: After a few play test's I found Soul Foundry to be of little to no use as it was just too slow, I think Darkness will add a little early game DEF and mid to late control.

Locust Miser has yet to affect my opponents and is just to play, I would much rather spend the manna on anything other than this and Filth adds more value for the same manna

dlaxw7 on The Everchanging Zombie Army Demand A Queen

2 months ago

I highly recommend Crucible of Worlds in here.

It gives you some virtual card advantage with the looting effect of Varina, and with how powerful the deck is with Filth/Zombie Master being able to replay Urborg, Tomb of Yawgmoth after someone Wastelands you is pretty sweet. Being able to bring back other utility lands is pretty awesome too, but I don't see a lot in your land base, so maybe it's a little lackluster in here.

Hata98 on The Everchanging Zombie Army Demand A Queen

2 months ago

The main reason why I run Wonder in my deck is due to the fact that there's someone who has a The Ur-Dragon deck. This way I have some way of blocking his creatures, because otherwise I would just get overrun by him without really being able to do anything against it.

I'm definitely going to test out both Filth and Entomb in the deck, the only problem I'm having is what to take out for them.

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