Creature — Incarnation
As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
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1 week ago
This deck seems pretty mutch good to go as a zombie tribal.if i could add one card in there it would pretty mutch be Filth, it is pretty easy to get in your graveyard and will win games on its own.Gempalm Polluter could be okay, since you are running so mutch zombiesAndPhyrexian Altar could be great, but will go infinite with Gravecrawler.If you are looking to ramp up a bit you could run Black Market since zombies tend to die alot, this could provide alot of mana really fast
1 month ago
Hi Guint!! Here are some suggestions I think you could utilize for Ishkanah. So far it looks good!
The things we want to make sure you have in this deck are ways to activate delirium, as well as ways to activate Ish's tribal effects. Let's start with the spiders themselves~
If you can find it I definitely recommend buying a Swarmyard cause what's better than a land that prevents your dudes from dying?
Arachnogenesis Essentially a Fog with an added bonus of giving you a TON of spider tokens. Spider Spawning is also going to be a winner in this deck. Penumbra Spider gives you good value by making another token when it dies. Riptide Replicator is a fun artifact that can make spiders as well... and with all the tokens, a Parallel Lives and Second Harvest would definitely be cards to consider. Also a fan of the underused Parallel Evolution - it even has Flashback! Swarm them with tokens and then drop a Pathbreaker Ibex, Decimator of the Provinces or the ever coveted Craterhoof Behemoth... or you can go the route of Overwhelming Stampede.
Silklash Spider would be a good powerhouse to pick up. It's effect can kill off any flier on the board.
There aren't any other specific "spiders" that are noteworthy, but there are always shapeshifters. My favorite "spiders" are Metallic Mimic and Chameleon Colossus Alternatively you can get a Conspiracy and just make your whole deck into spiders. Then when they all die bring them back with Patriarch's Bidding.
Spiders have especially large butts on them, so Assault Formation can really be powerful. Things that benefit from the high toughness of spiders should also be up for consideration. Ikra Shidiqi, the Usurper, Abzan Beastmaster, Grim Contest, and Kin-Tree Invocation are ones that come to mind immediately.
For a more tribal feel I def recommend trying out Archetype of Endurance and Archetype of Finality as well as Brawn and Filth. Bow of Nylea could be used as an alternative to Archetype of Finality if you so choose. There are also tribal artifacts such as Coat of Arms, Urza's Incubator, Obelisk of Urd and Door of Destinies.
Now onto the Delirium Mechanic. Making sure your own cards into the graveyard can seem counterproductive but a lot of things benefit from it. So first, how do we self mill?
- Deadbridge Chant is a personal favorite. Satyr Wayfinder, Crop Sigil, Grisly Salvage, Mulch, Grapple with the Past, Commune with the Gods, Benefaction of Rhonas, Sudden Reclamation. Stinkweed Imp or anything with Dredge. Golgari Grave-Troll is a popular one.
Now for some super fun cards that benefit from a graveyard presence.
- Jarad, Golgari Lich Lord, Lord of Extinction, Deathcap Cultivator, Deathrite Shaman, Traverse the Ulvenwald, Splendid Reclamation, and Meren of Clan Nel Toth. Did you mill a bunch of great cards you want back? Recursion is also a super powerful strategy. Eternal Witness is a Green staple for a reason. Greenwarden of Murasa, Seasons Past, Treasured Find, Animate Dead, Victimize. Sometimes you want to put specific things into the graveyard to fetch with recursion cards, so Entomb, Jarad's Orders, and Buried Alive become like tutors in a sense.
Now lets talk about Black and Green as colors in EDH. Black/Green has a few things that it needs to run undoubtedly. One of its major problems is card draw, so you're definitely going to want to auto-include Harmonize and Phyrexian Arena. I would also consider Lifecrafter's Bestiary.
Removal: Putrefy, Murder, Hero's Downfall, Abrupt Decay, Krosan Grip, Golgari Charm, Toxic Deluge, In Garruk's Wake, Acidic Slime, Beast Within. Dictate of Erebos to be used in conjunction with a sacrifice outlet like Ashnod's Altar (sac your extra tokens for mana!)
Ramp: Cultivate, Kodama's Reach, Solemn Simulacrum, Sol Ring, Explosive Vegetation, Thran Dynamo, Commander's Sphere, Golgari Signet, Cryptolith Rite, Harrow, Crop Rotation, Sakura-Tribe Elder, Yavimaya Elder.
The only other thing I want to say about your deck is that you should probably up your land count to at least 36. 30 is usually too little for most EDH decks in my experience. Unless you're going super aggro, you'll find yourself short on a lot of land drops.
If you wanted to upgrade your lands, here are some relatively inexpensive things you could add:
Golgari Rot Farm, Command Tower, Jungle Hollow, Temple of Malady, Woodland Cemetery, Overgrown Tomb, Llanowar Wastes, Tainted Wood, Grim Backwoods, Bojuka Bog, Hissing Quagmire, Temple of the False God, Drownyard Temple, Ghost Quarter, and any lands that Cycle in your colors :)
1 month ago
Like the title suggests, I need help narrowing down this list before I start working on the manabase..
I wasn't originally going to build this as a Zoo deck, but when I looked up Saskia decks that did well in tournaments, they were ALL Zoo variants.. So what I did was write down all of the spells that were common in all the lists (minus some pricy stuff I don't have like Dark Confidant & Demonic Tutor), added some Incarnations (Filth, Brawn, Anger, etc.), and some other stuff that I had..
I'm going to a new shop, which means a 100% Blind meta..
Mid-grade power level (Nothing that specifically draws hate from the table, but strong enough to stand up to it if need be)..
Commander / EDH*
1 month ago
My friend had a deck like this and never liked it as it never won. It looks like you took the planechase anthology deck and rolled with it. 1 damage to each upon a bounce is not enough. You should look to utilize that more. Think cards like Evacuation. You get all the benefit of time/wipe at the opportune moment and they get burned by Vela. Secondly you want Haste. If you need unblocked creatures to swing for Ninjutsu then you want them swinging without hoping to survive a round at the twble. Swiftfoot Boots and Lightning Greaves will let you do that. Now you'll want to be unblockable; Filth is a great start. Wonder and Archetype of Imagination are more. Try to look at Haste creatures as well; Yahenni, Undying Partisan and Ashen Ghoul are examples. Black has limited doses of Haste so maybe look for options. One that may be within your budget is Nether Traitor. It self resummons, has Haste, and I bet no one in your meta can block Shadow. A couple of Blue's unblockable weaklings might serve you well too so you can trigger Ninjutsu. Those are just some assorted ideas that I hope help you along in your covert attacks under the night's shadow.
1 month ago
Also since you play Urborg, Tomb of Yawgmoth, I' would totatlly put Filth in your deck and give Swampwalk (Unblockable) to all your dudes. You may not want to waste Entomb on Filth but if you get Buried Alive I would get him in the grave if you have the land.
1 month ago
I should not comment on the reserved list but can't help it; it should be gone. It's foolish restricting and I would really, really want new border/art versions of the dual lands. I don't like mixing the white-bordered Revised versions with black border/new frame cards!
That done with, I know better than to expect anything mind-blowing from this and will not buy a box after the massive dissappointment with MM3 but some old cards with new frame will always be welcome. I'd like to have Filth, Valor and Glory redone. They did Anger, Brawn and Wonder already, so now the rest thank you!