Birchlore Rangers

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Onslaught (ONS) Common

Combos Browse all

Birchlore Rangers

Creature — Elf Druid

Tap two untapped Elves you control: Add one mana of any color to your mana pool.

Morph (Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)

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Birchlore Rangers Discussion

HashMasta on Snap! Crackle! Pop!

2 days ago

just a little thought, instead of Might of the Masses should try Chorus of Might of might or maybe Elvish Herder to garuntee big damage.

I also think that you only need 2 of Lys Alana Huntmaster. Would get 1 more Elvish Visionary and Llanowar Elves instead.

Birchlore Rangers is also a great elf in pauper (considering Heritage Druid is only in modern :C )

Finally I would get a Nettle Sentinel as a 4 of in this deck. Drop your Silhana Ledgewalker and Thornweald Archer. Would maybe throw archers in sideboard cause without opposing flyers, it doesnt seem all that great.

Sorry if it was a bit mean but it is a good deck dont get me wrong. just if your gonna run 16 lands, you need more mana sources to make up for it and less cmc creatures.

AverageDragon on [Primer] Momir Vig Hackball

2 weeks ago

WarSpaniel

That specific combo to net infinite blue is rare, but it works because you only use it when you already have assembled infinite green mana + infinite card draw. It's a tool to transform G into U, and then have access to all our wincon in Winds of Rebuke. As for how the combo literally works, you cast Chrome Mox, exiling a blue card. You then tap it for U, and destroy it with Nature's Claim. Next, you put the blue card you exiled back into your deck with Riftsweeper, and put the Chrome Mox and Nature's Claim back into your library with Nantuko Tracer. Finally, you loop your Elvish Visionary to draw all the pieces again, then repeat. This allows you to turn infinite G into infinite U, but we don't really need it, since we already run Birchlore Rangers (for other reasons).

This deck, especially its budget versions, are a pretty good starting point for competitive EDH. It's a little bit on the complicated side, but if you practice a little and stay aware during games, you should be fine. Feel free to pop by our Discord server if you want quick replies for any questions you have!

Julius_Mufasa on One Elf, Two Elves, All the Elves (Tier 1)

1 month ago

How are you casting Distant Melody? It looks like Birchlore Rangers is your only source of blue. Seems like it would be inconsistent.

AverageDragon on [Primer] Momir Vig Hackball

1 month ago

MrTomDawson

While the combo might seem fragile, it's actually very resilient thanks to the utility of "dork chaining". Since we're able to generate mana and tutor any pieces that we need, it allows us to run compact and efficient backup plans.

For example, our primary recursion package consists of Nantuko Tracer, Riftsweeper, and Scavenging Ooze. This means that if we run into almost all forms of interaction, we're able to tutor and cast a recursion spell for very little additional cost, and continue comboing off. If someone gets rid of Heritage Druid, we're able to use Birchlore Rangers, Nettle Sentinel, and Phantasmal Image to tutor chain to generate mana, tutor up recursion, and then use it. If someone exiles a combo piece, we can tutor up Riftsweeper, shuffle the combo piece into our library, and then tutor it up immediately after using a different piece. And finally, in the event that Nantuko Tracer gets stuck in the graveyard, we can tutor up Scavenging Ooze, exile it, then return it to our library with Riftsweeper.

The reason we don't use a simpler combo is that in its current state, the deck has at least 2 or 3 layers of redundancy for every core piece, thanks to the tutorable recursion. A simpler combo might work, but it would likely include additional dead cards that aren't really all that essential. One of the deck's prime appeals is its powerful resiliency, which operates effectively through interaction.

kamelyan on Animar Morph

1 month ago

Morphinominal! Too bad Birchlore Rangers is the only "ranger" that can access the morphin' grid.

magicsheep on Leaders of the Hunt

2 months ago

A great finisher for this deck would be Gruesome Fate. Try to find a way to splash some black (like with Birchlore Rangers) and you could have a great finisher.

ZorrosRage on So, I hear you said Elves?

3 months ago

If your using Mana dorks maybe mix with Fyndhorn Elves just so you don't get stuck with them destroying all creatures with the same name type effect

Maybe it 1Birchlore RangersI would also say 4 Heritage Druid is usually what I see but don't know a lot about legacy.

Wirewood Symbiote is a great card. The main spells I can think of are Green Sun's Zenith Natural Order Glimpse of Nature with green sun prob the only budget friendly one.

AverageDragon on [Primer] Momir Vig Hackball

3 months ago

Cole___

Currently, the primer is under construction, so we don't have a detailed description of the infinite mana combo. However, the infinite combo involves a lot of moving pieces, and a fairly complicated loop.

Temur Sabertooth, Heritage Druid, Nettle Sentinel, Phantasmal Image, Wirewood Symbiote, and two 1cmc elves. For the purpose of this guide, the elves will be Arbor Elf and Boreal Druid.

Basically, you start by having Phantasmal Image enter as a copy of Nettle Sentinel, so that every time you play a green spell, you get two untapping elves. Then, you use Wirewood Symbiote to bounce Arbor Elf untapping Boreal Druid, then you replay the Arbor Elf for 1 mana. This causes both Nettle Sentinels to untap, and you can tap Arbor Elf and the Nettles to make 3 mana using Heritage Druid.

Next, you bounce Wirewood Symbiote for 2 mana using Temur Sabertooth, and then replay Wirewood for 1 mana, which untaps the two Nettles again. Now, you can tap the Boreal Druid and the two nettles to make 3 more mana.

If you do the math, you'll notice that this loop costs 4 total mana, but nets 6 mana per iteration. This means we can use it to make infinite green mana, and then use Birchlore Rangers to make infinite blue.

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