|Commander / EDH||Legal|
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Creature — Elf Druid
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph (Green) (You may play this face down as a 2/2 creature for (3). Turn it face up any time for its morph cost.)
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Birchlore Rangers Discussion
2 weeks ago
We already have Birchlore Rangers to fix us into blue mana. It has the massive added bonus of being a backup Heritage Druid for purposes of building mana during the combo. Otherwise, there's also Vizier of the Menagerie as a backup option for casting Phantasmal Image, and a relatively complicated loop involving Chrome Mox, Riftsweeper, and Nature's Claim.
1 month ago
Conicalpile in the case that someone has a replacement effect, just do the combo normally, bounce all of their nonland permanents, untap all your elves to have blue mana held up with Birchlore Rangers, discard to 7 counterspells, and just win through combat damage next turn as they shouldn't be able to win through having their deck exiled, only their hand + nexus to work with, no board, and you holding up 7 counterspells.
4 months ago
Hey, to a fellow Commander Elf player. Lots of interesting card choices here. I think you can decrease the avg. CMC by quite a bit making the deck faster. With green you can take advantage of a lot of low CMC creature tutors. More cheap ways to tutor for Priest or Archdruid is excellent for the game plan...
There's many cards here including Elves that are fine, but their slow and in my opinion are not needed.
- Norwood Priestess
- Immaculate Magistrate
- Argothian Elder
- Dwynen, Gilt-Leaf Daen
- Elvish Vanguard
- Nissa Revane
- Praetor's Counsel
- Akroma's Memorial
- Caged Sun
- Paradox Engine
- Vanquisher's Banner
- Vedalken Orrery
All these cards except for Vanguard are 4 CMC or higher. Consider cutting most of them for lower CMC cards, one and two drops? Ezuri is the best mana sink and Craterhoof is your best secondary win condition with Elves. All the mana your using on these other cards can simply go to Ezuri's overrun or ways to get Craterhoof. This advances your gameplan of winning with Elves much more than playing many of these cards.
With Ezuri you want an established battlefield of Elves before you play him, Craterhoof also wants this. If your hand is clogged with a lot the above cards then this is going to be hard to do. These cards are not helping to advance your game plan with Ezuri they're in fact slowing it down quite a bit. Just about all these cards require other cards to make them good and when you're playing four, five, six plus drops then these cards need to function by themselves and give you value when you play them.
Lower CMC cards are different. If they give you value when you play them that's great. Their true value however is being one, two or three drops Elves or cards that can help you tutor for or draw Elves:
- Arbor Elf
- Birchlore Rangers
- Nettle Sentinel
- Dwynen's Elite
- Seeker of Skybreak
- Fierce Empath
- Summoner's Pact
- Chord of Calling
- Worldly Tutor
- Crop Rotation
- Sylvan Scrying
- Sylvan Library
Many of these cards I consider green staples for nonbudget Commander: Arbor, Pact, Chord, Worldly, Rotation, Library, Regrowth and Clamp. Your playing Elvish Guidance it has great interaction with Arbor. Nettle can be played for it's interaction with Heritage Druid and simply being anther one drop Elf. Elite is a lot of Elf value for two mana and it's also great with Heritage. Empath can tutor for Craterhoof, Thunderfoot or Regal Force. When playing Nykthos or Cradle both Rotation and Scrying are very beneficial to tutor for one of these lands.
Force, it's very good draw with Elves because you can creature tutor for it or get it with Fauna Shaman. It's much better than Shamanic Revelation because can't tutor for Revelation. It's a higher CMC, but it's worth it because it's a creature who gives you draw value when you play it. Force counts itself when it ETB, getting one draw no matter what.
Elves can make a lot of mana, but sometimes in games you can actually get land screwed not drawing more than one Forest. Having a few Elves who can get you a Forest is very helpful when these situations come up. Wood and Farhaven are fine turn two plays with help from a turn one mana Elf. Getting another Elf on the battlefield and land ramping at the same time. 31 total lands is low even for Elves; these Elves can help to get lands.
Good luck with your deck.
6 months ago
Finally I would get a Nettle Sentinel as a 4 of in this deck. Drop your Silhana Ledgewalker and Thornweald Archer. Would maybe throw archers in sideboard cause without opposing flyers, it doesnt seem all that great.
Sorry if it was a bit mean but it is a good deck dont get me wrong. just if your gonna run 16 lands, you need more mana sources to make up for it and less cmc creatures.
6 months ago
That specific combo to net infinite blue is rare, but it works because you only use it when you already have assembled infinite green mana + infinite card draw. It's a tool to transform G into U, and then have access to all our wincon in Winds of Rebuke. As for how the combo literally works, you cast Chrome Mox, exiling a blue card. You then tap it for U, and destroy it with Nature's Claim. Next, you put the blue card you exiled back into your deck with Riftsweeper, and put the Chrome Mox and Nature's Claim back into your library with Nantuko Tracer. Finally, you loop your Elvish Visionary to draw all the pieces again, then repeat. This allows you to turn infinite G into infinite U, but we don't really need it, since we already run Birchlore Rangers (for other reasons).
This deck, especially its budget versions, are a pretty good starting point for competitive EDH. It's a little bit on the complicated side, but if you practice a little and stay aware during games, you should be fine. Feel free to pop by our Discord server if you want quick replies for any questions you have!
7 months ago
7 months ago
While the combo might seem fragile, it's actually very resilient thanks to the utility of "dork chaining". Since we're able to generate mana and tutor any pieces that we need, it allows us to run compact and efficient backup plans.
For example, our primary recursion package consists of Nantuko Tracer, Riftsweeper, and Scavenging Ooze. This means that if we run into almost all forms of interaction, we're able to tutor and cast a recursion spell for very little additional cost, and continue comboing off. If someone gets rid of Heritage Druid, we're able to use Birchlore Rangers, Nettle Sentinel, and Phantasmal Image to tutor chain to generate mana, tutor up recursion, and then use it. If someone exiles a combo piece, we can tutor up Riftsweeper, shuffle the combo piece into our library, and then tutor it up immediately after using a different piece. And finally, in the event that Nantuko Tracer gets stuck in the graveyard, we can tutor up Scavenging Ooze, exile it, then return it to our library with Riftsweeper.
The reason we don't use a simpler combo is that in its current state, the deck has at least 2 or 3 layers of redundancy for every core piece, thanks to the tutorable recursion. A simpler combo might work, but it would likely include additional dead cards that aren't really all that essential. One of the deck's prime appeals is its powerful resiliency, which operates effectively through interaction.
7 months ago
Morphinominal! Too bad Birchlore Rangers is the only "ranger" that can access the morphin' grid.