|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
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Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Entreat the Angels Discussion
12 hours ago
Against what popular deck, do you fear giving basic lands would create problems?
I have hard time coming up with modern decks that get out of hand, by getting 1 more land - maybe scapeshift, or ponza could have use for an extra basic, or forest belcher. But these decks are rarely played.
Most decks in modern don't need more than 4 lands to be perfectly functional.
Aggressive lists don't have much use for them, graveyard strategies don't have use for them, tron doesn't get much out of tutoring out an extra forest.
On the upside its the best removal one can get. If it hits something that card won't come up again. Neither from the game, nor from the library - which is a pretty plausible event with a control deck that shuffles threats back into the opponent's library, while it has to draw 1 of 3 cards to win the game.
Going through half of your library before finding your 1st Entreat the Angels is a pretty realistic possibility. At the same time the opponent is also digging through their library, fetching out all of his/her lands, and there are good chances that he/she will draw into the reshuffled threat.
(And Path to Exile + Snapcaster Mage can be done on turn 3, while Banishing Stroke + Snapcaster Mage can't happen before turn 8.....)
Regarding Nissa, Steward of Elements & Crystal Ball:
Nissa, Steward of Elements is a planeswalker, hence:
+ She has 3 abilities, only 1 of which is scrying - but i have hard time seeing how anything short of ultimating her twice would produce results (outside being a pretty nice scry engine)
- She can be attacked by creatures, thus the wast majority of the format has maindeck answers to her.
- She can only scry at sorcery speed, making Counterbalance impotent.
Crystal Ball is an artifact, thus:
+ Its ability can be used at instant speed, allowing you to scry to counter with Counterbalance
+ If you use it during upkeep you can draw the second card from your library leaving the correct cmc card on top.
+ Its good in multiples
- Its activation costs
- Nearly every modern deck pack artifact removal (luckily they are 1 or 2 cmc, thus the assembled Counterbalance + Crystal Ball has good chances of defending itself)
And Counterbalance is good, even if it can't counter EVERYTHING, only countering a large part of the opponents deck is pretty good (from a single card on the field). There is nothing stopping you from playing normal counters to prevent stuff that goes past the pesky enchantment. However Tron will be a problem - but i don't know a lot of other decks that have so warped mana curves.
I am baffled by some of your card choices, don't take this as an attack, i am really curious about the "why".
So what are your plans with those 8 creatures, Temporal Masterys, & Reclaims?
Do you plan to use Azorius Charm as removal?
1 day ago
Hey slayingmatt1234 thanks for the feedback, all suggestions are appreciated!
After looking through your deck, it does seem like we've taken quite the different direction to Karametra. When I first brewed this deck, I wanted to take advantage of the flash/recursion creatures that trigger his landfall ability into the most powerful X cost spells I could find. This led me towards a lot of mana doublers, high ramp spells, and even ramp creatures. The end result led me into 2 recurring scenarios in play; snowball out of control with 13+ lands by turn 5-6 consistently pulling Vorinclex, Voice of Hunger (My personal favourite card), or getting consistently locked down by the 3 other players who do not want to see Vorinclex every game.
Now for your suggestions, I used to run Stonecloaker for the same reason you mentioned, but I never found using him more than once a turn to be helpful, and any of the enchantress creatures at same or less cost seemed to net me card advantage more often if not always.
Knight of the Reliquary seemed to play too slow for me, I put a lot of creature tutoring so my main landfall triggers have to be multiple triggers in a turn. I found the same with Emeria Shepherd, thought a GREAT card, I just never looked to pick it over any 7+ drop that I normally tutor for. I also leaned towards creature protection over recursion, with cards like Eerie Interlude, Heroic Intervention, and Teferi's Protection, I always found the instant answer to boardwipes to lean in my favor and end up setting everyone else behind.
I will look to add more enchantments if I can find some that tackle the main decks in my playgroup. In my playgroup specifically, I found some interesting answers that I included in the deck. Ground Seal against The Scarab God deck, Blind Obedience against Yidris, Maelstrom Wielder 's Sneak Attack + Maelstrom Wanderer deck, and Stony Silence + Aura of Silence against Sharuum the Hegemon artifact control deck + Nazahn, Revered Bladesmith voltron equipment. The end result now, was a consistent easy 3v1 win.
If you had the pleasure of speaking to any of my friends in my playgroup, they'd tell you that in play, this deck is a TERROR. Ulvenwald Hydra is a champ for cheating Rogue's Passage into play into an easy 20+ damage, an early Vorinclex, Voice of Hunger through Natural Order always locks my opponents to pay from behind, and Worldspine Wurm becomes so easy to play with Fauna Shaman + Garruk, Caller of Beasts / Selvala's Stampede. Any of the instant X spells with a mana doubler guarantees a win ( White Sun's Zenith, Entreat the Angels, Hydra Broodmaster ). A well timed Rishkar's Expertise into Overwhelming Stampede or Genesis Wave closes out easy.
1 day ago
Reclaim/Noxious Revival are both borderline useless if you don't have reliable ways to discard (i would say 6 discard outlets at least), even stuff like Taigam's Scheming or Contingency Plan would make them a lot better. (They would still remain a dodgy 3 card combo of course :/)
(aaand the latter of the 2 is a LOT better imho, so why do you play Reclaim?)
While its true that you can always scry bad cards to the bottom, i would not do so - and not play cards that are only situationally useful. When you scry them to bottom, you simply destroy your late game, as you decrease the chances of drawing live cards later.
(Please ditch Temporal Mastery its no use to the deck - at best it time walks you from T2 to T3, but the deck is certainly unable to race with aggro, and a single extra turn doesn't produce inevitability. Unlike having all the extra turns from then on.)
And you have to decide, what you want to get out from the miracle effects, do you want strong removal & control, or tempo-ish win conditions...
If the former then use Terminus, Entreat the Angels (& maybe Banishing Stroke as Path to Exile 5 & 6)
If the latter then use Bonfire of the Damned & Thunderous Wrath
(Again, if a deck is quasi nonexistent it doesn't mean its bad (or that its good), it only means that no one plays it. Red green miracles could easily be a deck in a shell with a lot of Faithless Looting type effects, and Reclaim, maybe with Hollow Ones - for )
If you want to go the control route then Counterbalance is the way to go, while you abuse instant speed manipulation of the top of your library.
In this case the deck will have a LOT of similarities with the Ninjabeardelver lists, because both decks need to focus on having specific mana curves for their best counterspells to be online (Counterbalance & Disrupting Shoal respectively).
Having some some way to Peek at the opponent's hand is very beneficial, when it comes to catching their best spells with our counters, and the mana cost and cantrip nature of the card makes it a very nice inclusion.
Any card that draws, or can scry at instant speed, doubles as a potential counter, and instant speed card draw enables casting Entreat the Angels on the opponent's end step.
Adding a few tempo creatures here and there does no good. When they are good its unlikely that you draw them, and are able to protect them, while in most cases they are just 4 dead cards.
Azorius Charm is tempo card, in this deck it does nothing - maybe it can be a 2 mana cantrip :/
I hope my comment instead of inducing rage, help improve the deck, have fun!
1 week ago
However, I believe your problem lies in your curve. Iona, Shield of Emeria is far too expensive and, in my opinion, seems pretty worthless. She takes so long to get out that by the time she drops, your opponent should have a good enough board presence to not be affected by her too much. I'd also suggest knocking Avacyn, Angel of Hope down to a one of - again, because of her mana cost. If you had better ramp, I'd still recommend dropping Avacyn, Angel of Hope down to one, but you could keep Iona, Shield of Emeria.
Pristine Angel looks like a pretty good blocker, but for 6 mana, you should definitely not be running 4 of them. If you only use it to prevent damage, I would suggest subbing in Story Circle instead. Half the mana cost and can block multiple instances of damage.
Okay, Quicksilver Amulet is like a pretty great card as the deck stands right now, but if we cut down on the high cost cards, this loses its value and can be took out altogether.
Compared with the mana costs of the other angels, your 4 cost cards don't seem as bad, but having 20% of your deck comprised of 4 cost cards doesn't sound like a great idea. I'd recommend throwing Linvala, Keeper of Silence into the sideboard.
I'm not really sure what Palace Guards function is supposed to be in this deck, besides just a mass chump blocker? I would replace him with something like Dawn Charm. It costs less mana, has instant speed, can be used to stop creatures with flying from hurting you and has a little extra utility. Or you could even replace it with Holy Day.
While Luminarch Ascension is a great card, you don't really have anything to consistently stop your opponents from attacking you. Some Ghostly Prisons might help, especially once you've got an Archangel of Tithes or two on the field. I've already suggested it, but Story Circle works wonders with Luminarch Ascension too.
Finally, as it will almost always be able to be cast for its miracle cost, I'd suggest a couple of Entreat the Angels, for obvious reasons.
Sorry for the wall of text, I hope I helped!
+1 from me. :)
2 weeks ago
Example Mana Base:
1x Card: Forest
That is 24 land by the way I just cut Entreat the Angels to make some room.
2 weeks ago
You don't need anything more than the Nevermore and Runed Halo so Gideon's Intervention isn't necessary. Entreat the Angels would also have to be cut if you didn't invest in the ideal mana base and a different win-con would need to be introduced. I'm going to draft a sample mana base so you have that and so you can upgrade it.
2 weeks ago
also, what about Entreat the Angels? wouldnt it be wise to drop that for something as well? since it requires 3 white in a 3 color deck?
2 weeks ago
I tried out the myriad stuff, but it's only good if you get one of the good non-token creatures. Don't get me wrong, populating myriad copies of Archangel of Thune or Avenger of Zendikar can be broken, but it doesn't happen very often. It's the same reason I ended up cutting Soul Foundry from the deck.