Entreat the Angels


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare
Modern Masters 2017 Edition (MM3) Mythic Rare
From the Vault: Angels (V15) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all


Entreat the Angels


Create X 4/4 white Angel creature tokens with flying.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Price & Acquistion Set Price Alerts





Recent Decks

Entreat the Angels Discussion

Tenshi41 on Angel Tribe

1 week ago

Deck Changes

  • Entreat the Angels: Allows the Deck to go wide, in case of sacrifice or other removal. Very threating, synergizes well with my top card manipulation.

  • Divine Reckoning: Cheaper and allows me to keep one key piece.
  • Skullclamp: Deck dose not rely on toughness, Power is more important for my commander. Also has great draw card potential and is repeatable.
  • Snow-Covered Plains: Swapping out for more basic to make Extraplanar Lens more powerful.
  • Pristine Angel: Very hard to remove, can easily Voltron it and not worry about removal.
  • MurrSheep on Card creation challenge

    2 weeks ago

    Serra, Avenger of the Fallen

    Legendary Planeswalker - Serra

    +2 Up to one target creature gets your choice of flying, vigilance or flying until end of turn.

    0 Search your deck for a card named Serra Angel or Serra Avenger, reveal it, then add it to your hand. Shuffle your library afterwards.

    -2 Search your library for either Entreat the Angels or Sigil of the Empty Throne. Its cost is reduced by for each Angel you control until the end phase. You may Entwine this ability if you pay life equal to the Angel with the highest power (there must be at least one Angel on the field to activate this effect.)

    -10 Create four 4/4 white Angels with flying and lifelink. You gain life equal to the total power and toughness of Angels you control.


    Create...Yawgmoth as a planeswalker.

    Funkydiscogod on Need help with white token ...

    3 weeks ago

    Welcome to the site!

    By tradition, when we need help with a deck, we create a new "deck" in our profile. We itemize our cards so it's easier for players unfamiliar to hover over and know what they do. And when linking them, We use double brackets.

    1 Avacyn, Angel of Hope 1 Archangel Avacyn  Flip 1 Shalai, Voice of Plenty 1 Iona, Shield of Emeria 1 Baneslayer Angel 1 Exalted Angel 1 Bruna, the Fading Light 1 Gisela, the Broken Blade 4 Hanweir Militia Captain  Flip 1 Cathedral Sanctifier

    1 Elspeth, Sun's Champion

    4 Devout Invocation 3 Entreat the Angels 1 Fragmentize

    1 Murder Investigation 3 Anointed Procession 2 Secure the Wastes 1 White Sun's Zenith

    2 Cobbled Wings 2 Darksteel Ingot 1 Gilded Lotus 1 Gauntlet of Power 1 Panoptic Mirror

    1 Sandstone Bridge 24 Plains

    Remember that deck building skill increases with blood alcohol content (but only if you're 21, otherwise stay away from the stuff).

    TheMagicMafia on Modern Soul Sisters

    4 weeks ago

    I don't like Honor of the Pure. It's very awkward on its own and I don't think it provides enough of an impact early or late game. In it's place I'd put Squadron Hawks and a Mistveil Plains for card advantage, Thalia, Guardian of Thrabens for early disruption, or 2 removal spells like Oust, Condemn or Path to Exile and 2 other spells. Also, an Entreat the Angels or two would be spicy.

    Enral on The Fateshifter | **PRIMER**

    1 month ago

    NeonEndymion: The purpose of the infinite mana is to sink them into Eldrazi Displacer/Deadeye Navigator/Ghostly Flicker+Archaeomancer to enable infinite flicker. With infinite flicker, we can draw out our deck with Cloudblazer to get to the win cons like exiling everyone's deck with Gonti, Lord of Luxury etc. But if you want like an actual mana sink, you could play Entreat the Angels for infinite angels or Torment of Hailfire.

    Lil_Kalki on Dare to Believe, Dare to Become

    1 month ago

    Megalomania: the deck may look a bit wonky but the list is meant to dig until combo pieces are attained and then I combo off. Additionally a few cards are in there to pillowfort as necessary, while some augment the digging through support (see Brago, King Eternal for an example here). Others still simply deny. There are a few cards which serve as alternate to the combo (look for example to Entreat the Angels) - these are included because sometimes, inevitably, combos get disrupted. Still gotta win.

    In short I know that the deck looks hodgepodge but it really isn’t.

    Streamlining it “a bit” would probably be something like suggesting I run a card or five different for whatever justification is given. Shifting and consolidating my focus is more than just “a bit”. No harm in saying so, but better to call it as it is. And as it is, my deck does already have a focus. But thank you!

    Bababad on Baby's First Brew

    1 month ago

    drop Explorer's Scope and Herald's Horn for Sword of the Animist

    drop Revitalize and maybe Entreat the Angels since it isn't super reliable to miracle unless you control your topdeck.

    Serra's Blessing can be Angelic Field Marshal or Brave the Sands or dropped completely

    Gleam of Battle is a little too expensive for what it does imo.

    Indomitable Archangel doesn't seem on theme, usually used in decks to protect wombo artifice pieces

    Sedoreal on Manifest Destiny

    1 month ago

    Hey I love this list and the sphinx theme. Other then the obvious, add fetches comment. I feel that you have a very slow win condition with Entreat the Angels. Maybe add a recurer for the big win miricales/board wipes such as Archaeomancer or Mnemonic Wall. This also gives a bigger pay off for playing Deadeye Navigator since this makes a machine where you pay 1b to get back removal or a board wipe you might need.

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