|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Mythic Rare|
|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
Combos Browse all
Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Entreat the Angels Discussion
4 days ago
so I actually have an Aminatou deck of my own, and while it’s less focused on her blink aspect it’s still nasty. Aminatou is just a disgustingly strong commander. As far as suggestions, I would definitely go for the one mana tutors in your colors Mystical Tutor Enlightened Tutor Vampiric Tutor if they are in your budget. Entreat the Angels is another card that can win games easy if it goes unanswered. Supreme Verdict seems better than Day of Judgement, and while it’s also rather expensive, Cyclonic Rift is just so much better than Devastation Tide. If you really want to go into the blink subtheme, Conjurer's Closet turns on so much of your deck. Along the same lines, I’ve been very impressed with Azor, the Lawbringer as a way to draw cards and soft lock your opponents off of instants and sorceries.
1 week ago
Oh? Then if you want to make it a life deck, I'd encourage you to take a look at Karlov of the Pings. It's a life gain deck of mine, has a lot of great stuff. However it should be noted that to truly break Krav's ability there should be some token producers too.
Benevolent Offering can win you some friends on the table. Brimaz, King of Oreskos is a powerhouse. Captain's Claws can be equipped to Regna. Cenn's Enlistment can get rid of garbage lands. Doomed Traveler is a generally great card. Entreat the Angels is awesome. Ghoulcaller Gisa is oddly both a sac outlet AND token producer. Hero of Bladehold is a legend. Hidden Stockpile is honestly pretty good. Hoofprints of the Stag and Krav work great together. Hunted Witness is a slightly worse Doomed Traveler, Icatian Crier is a great way to pitch lands. Legion's Landing Flip is a nice one-drop and a permanent source in the late game. Leonin Warleader is nice. Lingering Souls is a classic. Militia's Pride, along with all these other cards, makes me wonder if attack-based tokens is a viable modern strategy. Mobilization is great if the game gets stagnant. Monastery Mentor is soooo good. Necromancer's Covenant is insane against aristocrats. Ogre Slumlord is a great rattlesnake and honestly the freaking best. Ophiomancer isn't quite as good, but still nice. Patrol Signaler- again with the attackers! Pawn of Ulamog could also be a great mana source, in the same vein as Sifter of Skulls. Promise of Bunrei seems really good. Quest for the Gravelord is a good thicc boi. Raise the Alarm is actually pretty underrated. Regal Bloodlord is great here. Sacred Mesa is great, and very repeatable. Smothering Abomination would be devastating here. Sengir Autocrat is 4 sac targets. Skirsdag High Priest can make some thicc bois. Sorin, Lord of Innistrad and Sorin, Grim Nemesis are both perfect for this deck. Twilight Drover is also freaking amazing. Wingmate Roc is, once again, practically designed to be played here!
3 weeks ago
Decree of Justice cycle it for solidiers and a card or use it to pay an army of angels. Devout Invocation makes an angel for each creature you want to tap. Entreat the Angels for when you need a miracle. Song of the Dryadsturn any pesky permanent into a land. Darksteel Mutation turns a pesky creature into an indestructible 0/1 with no text box. Eldrazi Monument and Bow of Nylea can make your tokens incredibly scary.
3 weeks ago
@6ixer: The main draw of March of the Multitudes over Secure the Wastes is Convoke. The text might as well be "double your tokens." Secure the Wastes can also pump out a lot of tokens, but is just relying on mana for that, so I went withEntreat the Angels instead for my mana dumps, to get more value out of the tokens I'm making.
3 weeks ago
Decree of Justice cycle it for solidiers and a card or use it to pay an amy of angels. Devout Invocation make an angel for each creature you want to tap. Divine Visitation why make 1/1 when you can make 4/4 fliers. Entreat the Angels for when you need a miracle. Song of Freyalise turns all your creatures into mana dorks for two turns than kills atleast one player. Song of the Dryads turn any pesky permant into a land. Darksteel Mutation turns a pesky creature into an indestructible 0/1 with no text box.
3 weeks ago
I definitely think the mana dorks are worth it. The reason WB tokens ran black (apart from Lingering Souls flashback is because it could give you interaction early like Thoughtseize, Inquisition of Kozilek and more recently Fatal Push. The mana dorks mean that you can race out your spells early and having multiple isn't the worst thing in the world since you have so many mana dumps like March of the Multitudes and Entreat the Angels makes even drawing a dork midgame to be fine. A deck like this can have a lot of random early game creatures because it has a lot of powerful topdecks to offset the bad ones. I'd be hesitant to go 8+ though because then it can get the elves problem of having a lot of mana and then nothing to do with it.
Also with your mana base, I'd add some number of Razorverge Thicket as a painless source of your colours. I've played enough decks with Cryptic Command to know that these lands coming it play tapped passed turn four can be brutal but a painless source of both your colours is excellent. I'd also go down to one forest as you want as much white as possible for Spectral Procession and outside of Nissa you only need a single green source (not to mention there is a lot more white in your deck that green).
1 month ago
moysturizer Thanks for your suggestions.
Mana Severance + Goblin Charbelcher have been long time friends since the latter was 1st printed. Its a nice alternate Wincon just in case Yennett gets hated out or Proteus Staff fails to do its magic. My meta includes a few friends who're playing Land Destruction cards/decks so I'd have to be extra careful when tossing in Mana Severance as it may well severe my chances of winning too if my lands get destroyed after casting it.
Blatant Thievery is strong when in multiplayer format but its usefulness tappers in 1 v 1. This is the sole reason I've chosen not to include it atm.
Commandeer is an interesting card and I'd like to get my hands on one and try it out in the deck. Thanks for suggesting it!
Someone suggested As Foretold earlier too but I felt it's too slow for my deck's pace. You're right about all the extra turns helping to clock Time Counters though.
How did Entreat the Angels fare in your deck? I'm in 2 minds about this one. While it grants me useful blockers and potential Proteus Staff targets, my deck doesn't quite win on combat damage so the extra Angels ain't synergistic.
1 month ago
I like the deep dig for Conch Horn; I'm sure I've had some sitting around for almost 25 years.
I know you have the staff to fix deck order, but Mana Severance is also good on it's own and with Goblin Charbelcher. Blatant Thievery ends up being like another Expropriate - massive haymakers. Commander's Sphere has the cantrip for when the mana isn't necessary, or a clutch play. With 1/3 blue cards and the draw the Yennett provides, Commandeer can be a huge play. The top deck manipulation and card draw on opponents turns allows you to miracle Entreat the Angels right before your turn.
With all the timewalks, As Foretold is interesting in a control/geddon style for coming online fast, but at that point, you're so hated, Doomsday might as well go in too.