|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
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Entreat the Angels
Create X 4/4 white Angel creature tokens with flying.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Entreat the Angels Discussion
1 day ago
Hey there! Welcome back to the world of EDH!
A few suggestions for you - biggest thing I am noting is not enough draw and ramp. I count about 3 draw engines in the deck, more if you count your tutors. As a general heuristic I aim for about 10 solid draw effects, either powerful one shots or strong engines like you have in Phyrexian Arena and Skullclamp. Underworld Connections, Read the Bones, Necropotence, Land Tax, Gift of Estates, Promise of Power, Damnable Pact, Read the Bones all reasonable options pending budget.
As for ramp I also typically aim for 10 total sources. Myriad Landscape is an easy inclusion in 2 color decks that only occupies a land slot, other possibilities would be Ashnod's Altar with your token theme, Mind Stone, criminally underplayed Wayfarer's Bauble,Commander's Sphere, and personal favorites Everflowing Chalice Worn Powerstone and Thran Dynamo.
That leads me to a couple of other suggestions - replace token makers with more powerful iterations. Conqueror's Pledge and Nomads' Assembly are decent cards, but Secure the Wastes, Decree of Justice, or even Entreat the Angels are all more scalable and mostly instant speed, a huge boon in edh.
So what to cut? I would start with a few cards that I believe are underpowered - Archdemon of Unx, Phyrexian Gargantua, Elixir of Immortality, aforementioned token producers. I would also consider finding good but expensive cards to cut to lower Your curve - i have found the ideal sweet spot in edh is 3-4 mana power plays more so than 6-7 mana bombs that die to a removal spell or board wipe.
3 weeks ago
4 weeks ago
The deck feels like somewhat of a cross between Soul Sisters and Tokens.
Entreat the Angels>Devout Invocation?
For more Soul Sister and mono token stuff I would see about adding these-
For more token synergies I would go up on the Intangible Virtues as they are the best buff your tokens can get
If you add you can add these cards-
If anything is taken from this comment I would suggest it be Path to Exile since your removal package is basically non existent.
1 month ago
Excellent start. A lot of the enchantments you have are excellent for a go wide kind of strategy. You should look into more mass token producing cards to facilitate that.
Dont worry about what tokens they are just make a shit load. Then play other shit that is good because of that.
1 month ago
Hey there! The deck looks good overall, it looks very fun.
A couple of ideas I had looking through your list - you are running a couple of miracles cards like Entreat the Angels and Temporal Mastery, maybe a few ways to enable those cards on command is in order?
In my "miracles" Dakkon Blackblade build I run Sensei's Divining Top, Brainstorm, and Scroll Rack for some library manipulation, plus Mystical Tutor as a way to miracle on command. Just some thoughts!
1 month ago
Baneslayer Angel was dumb just because it forever changed Mythics from "These are cards you don't want to see too many of in Limited or require you to build around them" to "You need these $30+ cards to be decently competitive in MtG." Then came Primeval Titan and its cycle.
In terms of how playable they are, Beguiler of Wills, Devout Invocation, Tibalt, the Fiend-Blooded, Duskmantle Seer, and Archangel's Light usually send me into a fit of rage whenever I saw them opened.
Play-wise? Wurmcoil Engine, Emrakul, the Aeons Torn, Liliana of the Veil, Past in Flames, Angel of Serenity, Ashiok, Nightmare Weaver, Garruk Relentless Flip, Kozilek, Butcher of Truth, and Karn Liberated.
1 month ago
What the guy said...
You need some way to fight decks that can run you over, Stromkirk Captain is a prime tool for that (First strike chump blockers are a nightmare, not to mention first strike + deathtouch)
Playing more cards every turn with the 8 bobs (in the person of 4x Asylum Visitor + 2-4x Blood Scrivener) also does the trick.
Vampires have Cavern of Souls over other midrange builds. They can have Lord of Lineage Flip over other midrange decks - if that card flips it runs away with the game right there (i have yet to see midrange decks in the format that can deal with a constant stream of 4/4 flyers - hell legacy miracles uses/used such things as win condition via Entreat the Angels.
I would like to add here that Vampire Nocturnus is a finisher for aggro, and Bloodline Keeper Flip is a win con (sadly its only 4 mana, if it would cost 1 more it would be a lot stronger)
Vampire Hexmage + Phyrexian Etchings are pretty nice too - i would like to see which other tribe has such thing!
I see vampire aggro as weak because the tribe lack quality 1 and 2 cmc creatures, so lets make a list:
Shadow Alley Denizen (Best!)
Vampire Cutthroat (its okay, perfect in some matchups, and help to drag out against other aggro decks)
Stromkirk Noble (its either terrible, or ridiclously overpowered)
And then the rest....
Guul Draz Vampire - its a vanilla 1/1 when it would matter. The tribe completely lack ways to shoot face (specially in mono black)
Vampire Lacerator - a Goblin Guide that comes down a turn later, and makes you lose life each turn (abysmal) - Goblin Guide is a waeker Monastery Swiftspear...
Pulse Tracker - how will this thing swing more than once? (Its Geistflame - that is hwy it doesn't see play)
Lets take a look at 2 cmc!
Gifted Aetherborn - great, but its not particularly aggressive
Gatekeeper of Malakir - !that is 3 mana for all intents and purposes!
Ruthless Cullblade - wait what? i am outta here...
How does an aggro deck win that is slower than others, lacks evasion, and its creatures are actively worse (when the opponent is above 10) always, since they can't get in as the enemy just plays bigger ones?
I would suggest to not use narrow hate cards that are really strong against only 1 deck (like damping matrix - which is also very slow). Using stuff that is weaker but that hates on multiple archetypes is way better, because the overlaps you will have more hate for any archetype. And drawing a slightly weaker hate cards is a lot better than not drawing the 1-2 of "game over" hate card.
Add some secondary color, it would allow you to play stuff like Engineered Explosives, Painful Truths - if you go black/red it gives Kolaghan's Command which is good against everything, and Stromkirk Captain - which solves the "they will run ya over with their bigger creatures!" problem.
And splashing a second color can easily be done on budget, you need only 1 red mana on the 3rd turn, instead having all of your mana source being dual colored.
1 month ago
Oh and Approach of the Second Sun won't work as a win-con (at least not as a combo with rebound). But I guess you can just draw into it and cast it again without it being countered :)
At the moment I'm thinking I'll just go boring token strategy with my Taigam, we'll see. A control-y version with tons of bounce could be fun too perhaps :P
Thanks for explaining your deck :)