”Uzra’s machines have a splendid habit of excavating themselves.”

Rona, Disciple of Gix



I have a confession to make to all of you. I am a Tron player in Modern. Yes, I’m that guy. I was the guy that always got turn 3 Tron. I enjoyed slamming Ugin, the Spirit Dragon and Karn Liberated and watching my opponent huff and puff in response. Yes my friends, I’m that dirty Tron player. However, I stopped playing Modern and shifted to EDH. Since then, I’ve always had a yearning to port the core functionality of Tron over to EDH. I could play Mono-, but I have almost no desire to make that one of my paper decks. When Kaladesh and Aether Revolt released, I was determined to make a Naya Tron EDH. I wanted the artifact surgery of , the ramp/recursion of , and the support provided by those two sets. It wasn’t good so it was back to the drawing board. However, the release of Strixhaven and Commander 2021 revitalized this concept. This build is great if you are looking for an unique artifact deck in unusual colors. Welcome to my Modern to EDH port of Naya-Tron.

Akiri, Line-Slinger : I’ve always liked playing with Akiri. I think she is a good card. I’ve created a whole deck focused on giving her swords and other equipment and going the voltron route. That...was ok. The Akiri voltron play was too easy to disrupt and it always felt bad when there was a ton of equipment on the field with no creature to equip. This isn’t saying that this strategy doesn't work but it has flopped more than it worked for me. I’m still in the tank thinking about a viable voltron equipment deck. However, I’ve come to the conclusion that Akiri works best with mana rocks and artifact tokens. Things, such as treasure tokens, golem tokens, mana rocks, have dual application from pumping Akiri and playing their other roles. Because of this, Akiri isn’t the focus, but she quickly becomes a problem.

Ich-Tekik, Salvage Splicer : I wanted to make a deck with this card as soon as it was spoiled. Ich-Tekik is the best splicer, making a 3/3 golem token and providing a +1/+1 counter to himself and Golems everytime an artifact is put into the graveyard. I repeat: any artifact, not just mine. Most of the other Ick-Tekik decks are very focused on the Golem tribe. Pumping up Golems is cool, but what interests me is the fact that Ich-Tekik pumps himself. By himself, Ich-Tekik is a threat due to commander damage. Why do I think this is strong and viable? Two words: treasure tokens. If you are playing red, you’re probably playing Dockside Extortionist . Everytime a treasure token is cracked, Ich-Tekik gets bigger. Like Akiri, Ich-Tekik becomes a beater that gets big quickly in this deck.

Feldon of the Third Path : This is the deck's hidden commander. For , copy a creature card in the graveyard and create an artifact token with haste. The fact that this is an artifact token plays well with what the rest of the deck is doing. This deck has plenty of enter the battlefield triggers, death triggers, and bruisers that can be easily cheated into play with this ability. Because Feldon copies the creature in the graveyard, Daretti, Scrap Savant / Goblin Welder can be used to essentially double up the target creature. For example, Feldon can copy Triplicate Titan while it is in the graveyard. Now, there is an artifact token copy that can be sacrificed to Daretti, Scrap Savant / Goblin Welder to return that creature to the battlefield. This play leaves me with a Triplicate Titan and three golem tokens. This ability gets even better with Doubling Season and Parallel Lives . This is the card that takes the deck to another level. If Wizards ever creates a Naya commander with this effect, I will immediately make it the commander.

Osgir, the Reconstructor : On a surface level, Osgir is a sacrifice outlet for . That’s fine, but Osgir is here for his second ability. Tap Osgir and play X equal to the target artifact in the graveyard, exile it, and create two token copies of the card on the battlefield. Let’s take Mana Vault for example. Two Mana Vault s is just dumb ramp. With Doubling Season and Parallel Lives , there could be four or eight Mana Vault s. Wait, there’s more. The artifact lands, such as Ancient Den , can be used in this manner as well. Due to it being , it is free token generation. At first, I thought that the exile portion of the effect was hindering but completely worth it. Then, I learned how to read Karn, the Great Creator and rejoiced.

Teshar, Ancestor's Apostle : Teshar is the perfect card for grinding out value. Teshar returns a creature with or less to the battlefield when a historic (artifact or legendary) spell is played. This is a powerful recursion for the non-artifact creatures, such as Eternal Witness and the Splicers. Yes, it also hits artifact creatures but it is very easy to recur those creatures. The top plays are looping Blade Splicer , Eternal Witness , or Dockside Extortionist .

Early Game (Turn 1 to 3): I want to ramp hard in the early game. This can be in the form of having one or multiple mana rocks, like Mana Vault .This phase is when Osgir, the Reconstructor shines. I have no problem with exiling mana rocks to double them for value. Once again, the artifact lands are great for this. Baubles, like Chromatic Star , help fix mana and draw cards. Depending on the hand, I can start to assemble Tron. This happens if I have one piece in the hand and a land tutor. If that tutor is Expedition Map , I set up a recycling loop with Goblin Welder so that I can recur it. However, there is another line of play that is aggressive. This involves tossing an artifact beater into the graveyard and reanimating it with Goblin Welder . I may not have Turn three Tron, but that play is close enough. Akiri can be played here for early damage and a good blocker. Garruk Wildspeaker , Chandra, Torch of Defiance , and Daretti, Scrap Savant are the preferred planeswalkers.

Mid Game (Turn 4 to 7): Keep this in mind. I want to enter my mid game much faster than the rest of the table. I want to start reanimating with Feldon of the Third Path and Daretti, Scrap Savant during this phase. Ich-T, being the best splicer, comes into play here due to being . I also want to pressure the table during these turns. I want to ping the table with Reckless Fireweaver / Terror of the Peaks and getting into the red zone with big, dumb artifact creatures. If I'm able, I can use one of the many infinite combos to end the game. Ugin, the Spirit Dragon is great for controlling the board, just like in Modern Tron.

Late Game (Turn 7 to beyond): Same as the Mid game, honestly. Teshar, Ancestor's Apostle is great for grindy situations and comboing off.

This deck can go infinite in numerous ways. As I find them, I will continue to add more combos. If there is a combo that isn’t correct, please feel free to let me know so I can correct it. Take note: these loops can cause infinite damage with Reckless Fireweaver or Terror of the Peaks .

  • Krark-Clan Ironworks / Ashnod's Altar + Eldrazi Displacer + Maul Splicer : Maul Splicer creates two artifact creature tokens which can be sacrificed to KCI/Altar for . Because Displacer’s ability cost , activating the ability target Maul Splicer recreates two more golems and nets each time the loop occurs.
  • Krark-Clan Ironworks + Eldrazi Displacer + Dockside Extortionist : Dockside needs to make at least two treasure tokens for this to work. Like above, sacrifice the two treasure tokens to KCI for and repeat the loop to create infinite . If Dockside makes more than two treasure tokens, then you also have infinite colored mana.
  • Krark-Clan Ironworks Loop #1: Tap Mox Opal to activate Chromatic Sphere . When Chromatic Sphere is activated, sacrifice Krark-Clan Ironworks , Myr Retriever , and Mox Opal to Krark-Clan Ironworks . This creates total, with of the colors selected from filtering mana through Chromatic Sphere . With Scrap Trawler ’s ability, Mox Opal returns to hand due to Chromatic Sphere , and Chromatic Sphere with Myr Retriever . With My Retriever’s death trigger, return Krark-Clan Ironworks . This will draw a card and allow the loop once more.
  • Krark-Clan Ironworks Loop #2: Krark-Clan Ironworks , Scrap Trawler , Myr Retriever , and Sol Ring / Mana Vault need to be on the battlefield. Tap and sacrifice Sol Ring to KCI to gain . Sacrifice both Myr Retriever and Scrap Trawler to KCI to add . Use the two death triggers from Scrap Trawler to return Myr from Trawler, and Sol Ring from Myr. With Myr Retriever ’s death trigger, return Scrap Trawler . Replay all the pieces for and have , with Mana Vault , left over.
  • Krark-Clan Ironworks Loop #3: Krark-Clan Ironworks , Scrap Trawler , Myr Retriever , and a cost reducer, such as Ugin, the Ineffable need to be on the battlefield. Begin to cast a spell. Proceed normally until you are allowed to activate mana abilities. Sacrifice Myr Retriever to KCI. Myr Retriever and Scrap Trawler. Wait until players get priority then sacrifice Scrap Trawler to KCI. This generates . Myr Retriever and Scrap Trawler will target each other with their abilities. Scrap Trawler’s ability from Myr Retriever dying can retrieve a 1 or 0 cmc artifact. With the cost reduction, replay Scrap Trawler and Myr Retriever and repeat the loop.
  • Teshar Loop #1: With Teshar, Ancestor's Apostle and a sacrifice outlet on the battlefield and Myr Retriever in the graveyard, cast an artifact, such as Lotus Petal . With Teshar’s ability, reanimate Myr Retriever . Crack Lotus Petal for whatever color then sacrifice Myr Retriever. Myr Retrievers LTB effect targets Lotus Petal. Repeat the loop for infinite mana.
    • Note: With Krark-Clan Ironworks , Lotus Petal can be replaced with any artifact. Sacrificing the Myr and the artifact will create and is required for the loop.
  • Teshar Loop #2: With Teshar, Ancestor's Apostle and a sacrifice outlet, not Krark-Clan Ironworks , on the battlefield and Eternal Witness in the graveyard, cast Lotus Petal. Teshar ability target’s Eternal Witness. In response to Teshar’s ability, crack Lotus Petal for whatever color. Eternal Witness enters the battlefield and Lotus Petal is a legal target to go to the hand. Repeat the loop for infinite mana.
    • Note: With Krark-Clan Ironworks , Lotus Petal can be replaced with any artifact. Sacrificing the E-Witness to a sacrifice outlet and the artifact to KCI, which will create . is required for the loop.
  • Super Secret Technique: Splicer’s Uppercut!: For this, Ich-Tekik, Salvage Splicer , Krark-Clan Ironworks , and Animation Module on the battlefield. Sacrifice an artifact to Krark-Clan Ironworks , or an artifact creature for the option of Ashnod's Altar , and create . Due to Ich-T’s ability, put a +1/+1 counter on Ich-T and any golem on the battlefield. This will trigger Animation Module , so pay to create a Servo token. Sacrifice the Servo token for and repeat the loop for as many +1/+1 counters as needed.
  • Artifacts and artifact creatures are so easy to hate on. One would think that Vandalblast complete stomps on this deck. It sets me back, but I can recover due to artifact/graveyard synergization. However, Karn, the Great Creator and Rest in Peace are the banes of my gameplan. That’s right! The counter to this deck is any White Stax deck.

  • Mana Rocks: Arcane Signet , Coveted Jewel , Fellwar Stone , Lotus Bloom , Lotus Petal , Mana Vault , Mox Opal , and Sol Ring . Coveted Jewel stands out because it draws three cards when it enters the battlefield. Yes, it can be stolen. However, this deck has tokens for blockers and artifact sacrifice to prevent that from ever happening. If I find this card to be too risky or punishes me too much, I’ll switch it back to Dreamstone Hedron .
  • Crop Rotation , Hour of Promise , and Expedition Map : I want to see the Tron lands every game and these cards let me do that.
  • Solemn Simulacrum : Essentially, Sad Robot is the best bauble in the deck. Sad Robot tutors a basic land onto the battlefield when it enters then draws a card when it dies. This is one of the prime targets for flickering and reanimating.
  • Why All The Planeswalkers?

    In EDH, decks that require a heavy creature-based board state crumbles to two things: board wipes and Cyclonic Rift . If someone overloads Cyclonic Rift , there isn’t much you can do about that, especially since I’m not playing . However, this deck is well positioned to deal with board wipes in the fact that not all of your tools are creatures.. For example, are you going to care if someone Supreme Verdicts if you have Karn, Scion of Urza and Ugin, the Spirit Dragon sitting in the back chilling? No, you aren't due to your ability to establish yourself quickly. Creature wipes don’t completely deal with the problem, which of course is you. These permanents are spread out for that exact reason.

  • Chandra, Torch of Defiance : Both of Chandra’s +1 are great, though I lean towards using the ramp of . -3 is good removal, dealing 4 damage to any creature. Chandra’s ultimate is the prize. This emblem states that I can deal five damage to any target creature or player anytime I cast a spell. Cast Sol Ring and deal five damage. Chandra can immediately ultimate with Doubling Season and Vorinclex, Monstrous Raider .
  • Daretti, Scrap Savant : Classic Daretti is great for any artifact deck. +2 rummages, tossing artifacts into the graveyard ideally. +2 is the ability of Goblin Welder . His ultimate, though, reanimates any artifact put into the graveyard from the battlefield at the beginning of the next end step. This emblem is great with Krark-Clan Ironworks .
  • Garruk Wildspeaker : Garruk is here mainly for his +1 and its interaction with the Tron lands, Urza's Mine , Urza's Power Plant , and Uzra’s Tower. With Tron online, Garruk can create each turn by tapping Urza's Mine / Urza's Power Plant and Uzra’s Tower. With Doubling Season and Vorinclex, Monstrous Raider , Garruk can overrun immediately. However, Garruk is here for the ramp. .
  • Karn, Scion of Urza : Yes, Karn does draw cards with his +1 and -1. However, -2 is the winner here. This creates a 0/0 construct that gets a +1/+1 for each artifact I control. Like Akiri, these tokens are going to be huge in the deck because of the sheer amount of artifacts being played. Though there is no ultimate, Karn is great with the token doublers.
  • Karn, the Great Creator : Karn is a one sided Null Rod . Karn’s -2 works great with Osgir, the Reconstructor , returning any exiled artifacts for more value.
  • Nissa, Who Shakes the World : Pioneer Tron plays this Nissa so I will too. Is it correct to play this Forest based planeswalker in my Naya deck? Maybe, but I’m doing it anyway. I built the deck with Nissa in mind so her static ability of adding an additional is reasonable. Besides the static ability, Nissa’s ultimate is tutors any number of Forest cards onto the battlefield tapped and grants an emblem that makes my lands indestructible. After ulting, that’s when Nissa’s +1 comes into effect. Like Chandra, Nissa can immediately ultimate with Doubling Season and Vorinclex, Monstrous Raider .
  • Ugin, the Ineffable : Ugin’s static ability of reducing colorless spells by synergizes with most of the deck, making most of our artifacts free. The +1 is a colorless token generator and card draw in one. Finally, the -3 is non-colorless removal. This Ugin is one of the best walkers in this deck.
  • Ugin, the Spirit Dragon : Another Tron card and probably one of the two cards, the other being Ulamog, the Ceaseless Hunger , that drew me into playing Modern Tron in the first place. Ugin’s first two abilities are great forms of removal. However, like in Modern, Ugin’s is just a game winner. You gain 7 life, draw seven cards, then put seven permanent cards from the hand onto the battlefield for free. Like Chandra and Nissa, Ugin can immediately ultimate with Doubling Season and Vorinclex, Monstrous Raider .
  • Animation Module : For , create a servo token when a +1/+1 counter is placed on a permanent. This is almost guaranteed to trigger due to the amount of ways that counters are placed on creatures, planeswalkers, and other artifacts. As well, the Animation Module can add another counter for .
  • Blade Splicer and Maul Splicer : These two are my Golem token generators. Both of these splicers provide good keywords in first strike and trample. The other splicers just don’t do enough to be included. My rule of thumb is to play Blade Splicer and recycle Maul Splicer . At , there are better things I rather spend my mana on.
  • Bloodforged Battle-Axe : If you are playing Akiri, you should be playing Bloodforged Battle-Axe. This is a cheap equipment that buffs power so it comes down quick. However, this equipment makes a token copy of itself when the equipped creature does combat damage. This can get out of hand very quickly, buffing Akiri to critical levels. This is my experience without a token doubler. Think about that….
  • Breya's Apprentice : It seems like Wizards knew I was building this deck. First, it is a creature that can be reanimated with Teshar and Feldon. Second, Breya’s Apprentice creates a 1/1 thopter token when it enters the battlefield. Third, Breya’s Apprentice, itself, is an artifact creature. This card has everything I wanted. But wait, there’s more! Breya’s Apprentice is also an artifact sacrifice outlet, providing an attack buff or top deck manipulation. I don’t know if this card is good, but I think it is great..
  • Cavalier of Dawn : Cavalier provides a Generous Gift effect, except it leaves a 3/3 Golem instead. Cavalier can target my own cards, such as Hangarback Walker to give myself a Golem token. In addition, Cavalier returns an artifact or enchantment from my graveyard to my hand when it dies. Even with the cost, Cavalier is too good for this deck.
  • Dockside Extortionist : For , Dockside creates a treasure token for each artifact and enchantment all of my opponents control. This is the best artifact token generator and ramp card in the deck.
  • Gilded Goose : This is the only mana dork I play in this deck. Gilded Goose creates an Food artifact token and creates further tokens via tapping Goose for . Yes, Goose can sacrifice Food tokens for mana, but Goose is here as another artifact creator.
  • Smothering Tithe : This enchantment taxes the opponents every time they draw. Not only does this provide a passive ramp, it provides more artifact tokens which can be manipulated in numerous ways.
  • Triplicate Titan : My goodness. This is a flying, trample, and vigilance 9/9 artifact creature. Between the power and all the keywords, Titan is tough to block in combat. However, there’s more! When Titan dies, it creates three golem tokens, one with per keyword. Titan is just a bigger Wurmcoil Engine with different keywords and I knew it was perfect for this deck.
  • Wurmcoil Engine : The classic Tron beater so it has to be in the deck. This 6/6 lifelink and deathtouch creature isn’t what it used to be but it is still good. The power of Wurmcoil comes from recycling it and getting two tokens over and over again.
  • Academy Manufactor : This is a artifact creature that triples artifact tokens. Thus, Gilded Goose creates a Treasure, Food, and Clue token every time it enters the battlefield. That’s dumb. I don’t even want to get started on if Dockside Extortionist comes into play.
  • Alibou, Ancient Witness : Primarily, I like Alibou because of the haste ability for artifact creatures. Alibou is easy to fetch because he is an artifact and a legendary creature. The burn/scry effect is just an added bonus, pinging creatures or opponents and fixing my draws.
  • Goblin Engineer and Goblin Welder : Both of these cards switch artifacts that are on the battlefield and in the graveyard. Goblin Welder has the more power of this effect because there is no mana cost or mana restriction. Thus, a treasure token can be switched into a Triplicate Titan . I include Goblin Engineer because it tutors for any artifact and puts it into the graveyard. .
  • Krark-Clan Ironworks : Sacrifice an artifact to add to the mana pool. Now, treasure tokens can be cracked for instead of one. Golem tokens can be converted to one time Sol Ring . This is the best sacrifice outlet in the deck due to the large amount of artifacts.
  • Kuldotha Forgemaster : Sacrifice three artifacts to tutor an artifact to the battlefield. This is a card advantage engine, most of the time, because of the artifact token generation.
  • Scrap Trawler : This deck sacrifices and recurs artifacts regularly. Thus, Scrap Trawler is a great addition, permitting more recursion. Also, Trawler is one of the pieces to the KCI combo, which this deck is capable of pulling off.
  • Parallel Lives : I want this card every game. Doubling the amount of artifact tokens that can be created pushes the deck over the top.
  • Doubling Season : If Parallel Lives is good, then Doubling Season is great. This doubles the tokens and doubles the +1/+1 counters. This is one of the cards in the deck that allows the planeswalkers to ultimate immediately.
  • Verdurous Gearhulk : An artifact beater with trample that puts 4 +1/+1 counters on any creature. This makes other threats even bigger or it can just be a 8/8 trampler. V-Gearhulk acts as my Ball Lightning when I have Feldon of the Third Path .
  • Vorinclex, Monstrous Raider : This is one half of Doubling Season on a haste and trample beater. The second half of Vorinclex’s ability is nice, but he isn’t in the deck for that. Yes, it hinders over players +1/+1 or planeswalker strategies. However, I’m more focused on fast ultimates for my planeswalkers.
  • Baubles: Chromatic Sphere , Chromatic Star , and, Soul-Guide Lantern .
  • Sylvan Library : Draw more cards in exchange for some life. Though there are minimal lifegain effects, I don’t mind exchanging life for cards.
  • Mystic Forge : Mystic Forge basically gives another card in hand if the top card is an artifact or a colorless nonland card, which is most of the deck. The tap effect will rarely come into play. However, Mystic Forge allows me to cast through the deck quickly.
  • Skullclamp : This is the creature sacrifice outlet that also draws two cards. Though most of the creatures have a defense higher than two, it is still a powerful draw effect that needs to be played.
  • Smuggler's Copter : This card was good enough to get banned in multiple formats and it's great in this deck. Smuggler's Copter provides card draw, card discard, and a flying 3/3 body all for . Because this is a reanimator deck, the discard aspect is great. I have no desire to hard cast things like Coveted Jewel or Triplicate Titan so Looter Scooter can just pitch these for something more reasonable off the top.
  • Eldrazi Displacer : Eldrazi Displacer does two things via its bounce effect for . First, Eldrazi Displacer can flicker all of the creatures with an enter the battlefield trigger. This ranges from creating more golems via the Splicers, adding more +1/+1 counters from Verdurous Gearhulk and continuous tutoring from Goblin Engineer .
  • However, the strongest play with Eldrazi Displacer is gaining infinite mana. How do you do that? Easy with Krark-Clan Ironworks !
    • Eldrazi Displacer + Krark-Clan Ironworks + Maul Splicer : Maul Splicer enters the battlefield and makes 2 artifact creature golem tokens. Sacrifice both golems to KCI to make . Because KCI produces mana, spend of the to flicker Maul Splicer again, producing two more golem tokens. This loop nets .
      Eldrazi Displacer + Krark-Clan Ironworks + Dockside Extortionist : Dockside needs to make at least two treasure tokens for this to work. Like above, sacrifice the two treasure tokens to KCI for and repeat the loop to create infinite . If Dockside makes more than two treasure tokens, then you also have infinite colored mana.
  • Enlightened Tutor : This tutors a majority of the deck at instant speed.
  • Eternal Witness : Regrowth on a stick and a classic green card.
  • Finale of Devastation : Tutor a creature from my library or my graveyard. If X is more than , all of my creatures get a buff and haste. This is a great tutor and finisher all in one card.
  • Lightning Greaves : Shroud and Hexproof on an artifact.
  • Lodestone Golem : This is a 5/3 Golem that has a static tax of on all non-artifact spells. This is good on its own and better with one of the three splicers on the battle
  • Nature's Claim : Cheap and effective removal for . Trust me; you don’t care about giving your opponent 4 life.
  • Oath of Nissa : For , look at the top three and reveal a creature, planeswalker, or land card. This is the commander version of Tron’s Ancient Stirrings because it hits most of the deck. In addition, I can spend my mana to cast my planeswalkers. This diminishes the need to always have the more restrictive mana costs within the deck.
  • Search for Glory : This searches for one of the many legendary cards in this deck.
  • Swords to Plowshares : Exile a creature for is one of the reasons I find myself always playing White.
  • Burn: Reckless Fireweaver and Terror of the Peaks : Modern Mono-Red Tron burns out opponents so I can do a similar approach in Commander. Reckless Fireweaver will ping all of my opponents when an artifact enters the battlefield, which will be plenty. Terror of the Peaks can burn face or act as removal, dealing damage equal to the power of the creature that entered the battlefield.
  • Modern Horizons 2

    My word! Wizards must have known I was building this deck because there are plenty of sweet new additions. The new artifacts lands, Slagwoods Bridge and Thornglint Bridge , replace the previous tapped lands. Cinder Glade and Canopy Vista were in because they were cheap dual lands that assisted Nissa. However, Yavimaya, Cradle of Growth makes every land a forest, which helps fix mana and supercharge Nissa. For real, Yamimaya is the card that I wish I had when I was playing Modern Tron.

    It stinks that I have to cut Indomitable Creativity . It is great if I already have or if I can plan far enough ahead to ensure that I have . Other than that, it is a dead card. As for God-Pharaoh's Statue , it is a great card, but I didn’t like drawing it most of the time. Yes, it slows down the game, but I don’t think the deck has enough stax support. It goes onto the field, gets hated out, and that’s it. I’ll leave the heavy stax pieces for a stax dedicated deck. Modern Horizon 2 has new Clue, Food, and Treasure support, which are all artifact tokens. Thus, Academy Manufacturer and Gilded Goose were added. If these two cards are on the field, Gilded Goose will create three artifact tokens. That's silly. Servo Schematic was a placeholder for a viable artifact creature that made an artifact token or another splicer card. Well, Wizards printed that card Breya's Apprentice . I also prefer Breya’s Apprentice due to its synergy with Teshar and Feldon, which Servo Schematic can not do.


    I’ve wanted to add Looter Scooter for a while now. Smuggler's Copter provides card draw, card discard, and a flying 3/3 body all for . As well, it is incredibly easy to crew with a 1 power requirement. Lodestone Golem is the better staxs piece for this deck. However, I may put Tangelwire back in because it slows the table down. Lotus Bloom is in because I value the burst of three mana and its restrictions are easily avoided with Goblin Welder effects. Lightning Greaves is slotted in over Swiftfoot Boots because it is a moot point. The creatures I want greaves on will not be getting targeted by Verdurous Gearhulk . Besides the issue of Shroud v Hexproof, Lightning Greaves is just better at a low casting cost and free equipment cost.


    Shout out to BloodDragon. He asked some good questions which got me thinking about the functionality of the deck. Through my testing, I found that I had plenty of token doublers, but not as many token producers. When this deck was helmed by Marath, Will of the Wild , I had access to a token producer all the time. Ich-T does make a token, but he doesn’t come close to the token monster Marath. Thus, Servo Schematic is in and Anointed Procession is out. Second, it felt that Teshar, Ancestor's Apostle wasn’t working as I intended. For example, I had Dockside Extortionist on the field with Teshar, which is great. Teshar can easily reanimate Dockside to create dumb amounts of treasure tokens. However, I had no way to get Dockside into the graveyard. I then realized that I needed a creature sacrifice outlet. Now, Ashnod's Altar is in, acting like a second Krark-Clan Ironworks . Don’t get it twisted; Shalai, Voice of Plenty is great and one of my favorite cards. I have it in almost every deck that I can play it in. However, she just doesn’t fit here. I don’t want to waste a Feldon activation on it, I can’t reanmate it, and it never felt good to draw. Smuggler's Copter adds looting and is easy to tutor. Coveted Jeweler replaced Dreamstone Hedron because I’m greedy. I’ve never activated Field of the Dead and I’ve been looking to add Blast Zone for removal.


    Ugh, this feels bad to cut Ulamog, the Ceaseless Hunger . This is one of the cards that made Tron fun to play in Modern. However, this isn’t Modern. It’s EDH. Thus, Ulamog was replaced with Triplicate Titan . Side by side, Ulamog is a much better card in every way. However, Ulamog doesn’t synergize with the game plan as well as Triplicate Titan. Titan is easier to cheat and works better with the doubler in the deck. I’ve had too many Ulamog draws that felt bad and made me wish it was something else. Goblin Welder is in because I want even more of this effect, especially without a mana cost attached to it. Alibou, Ancient Witness grants artifact creatures haste, which is good, and has a burn/scry effect. Also, Alibou is a golem. Hangarback Walker was cut because it is good in theory. Most of the time I couldn’t reanimate it because it enters as a 0/0. Though Hangarback can produce plenty of Thopters, it never happens that way. I rather loop any other artifact creature.

    4.16.2021 - Strixhaven Part 2

    As I continue to play test, I always want to see either Feldon of the Third Path or Osgir, the Reconstructor . Thus, I added two tutors to the package. Though Search for Glory is , it has the flexibility to grab any legendary card, which covers creatures and planeswalkers. I also noticed that I wasn't ramping hard enough for my liking. Thus, Hour of Promise was added because it enables Tron and is good ramp. Honestly, getting Tron consistently is a meme in itself and Thespian's Stage never helped the case. It is only good if I already had Tron. Scrap Trawler was missed so it was put back in. Now, I've come to the point we're I really want to add more cards for the new Commander set, but have no clue what to cut or if it is even worth playing. I would like to add the following:

  • Alibou, Ancient Witness
  • Losheel, Clockwork Scholar
  • Cursed Mirror
  • Triplicate Titan

  • 4.3.2021 - Strixhaven

    Day One of Strixhaven spoilers already has me excited for new Boros cards. Osgir, the Reconstructor seems busted, especially in this shell. Osgir lets you exile an artifact card in the graveyard and get two artifact token copies. I repeat two artifact token copies. I drooled at the idea of pay for two copies of Sol Ring . That is a great play even without token doublers, which I will have every game to the best of my ability. Also, I might be reading this wrong but you can pay zero to get two copies of the artifact lands. That’s crazy to me. Kuldotha Forgemaster is back in because Magda, Brazen Outlaw never worked out like I wanted. Same with Maskwood Nexus . I rather have the dumb ramp of Dreamstone Hedron . God-Pharaoh's Statue and Tangle Wire is an easy to include stax piece.


    Shout out to Thegloomyg for reminding me that flickering my creatures is an option. I was having a problem deciding what to cut until I finally chose to part ways with Mimic Vat . Feldon of the Third Path and Mimic Vat play the same role. However, I want Feldon everytime over Mimic Vat due to the fact that he makes artifact token copies.


    Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it’s great to have other people submitting their input.

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    Updates Add

    Add:Architect of the Untamed, Decoction Module, Daretti, Scrap Savant , Ajani Unyielding, Cultivator of Blades, Rishkar, Peema Renegade, Solemn Simulacrum, Animation Module, Wrath of God, Oviya Pashiri, Sage Lifecrafter, Fabrication Module, Wurmcoil Engine, Angel of Invention, Metallic Mimic, Aether Hub, Gavony Township, Fortified Village, Game Trail, and Krosan Verge.

    Cut: Rampaging Baloths, Devout Invocation, Emeria Angel, Secure the Wastes, Regal Behemoth, Titania, Protector of Argoth, Azusa, Lost but Seeking, Skyshroud Claim, Nissa, Vastwood Seer, Austere Command, Tireless Tracker, Nahiri, the Harbinger, Birds of Paradise, Descent of the Dragons, Brushland, Karplusan Forest, City of Brass, Mana Confluence, and Ancient Tomb

    Comments View Archive

    Top Ranked
    Date added 5 years
    Last updated 2 weeks
    Exclude colors UB

    This deck is Commander / EDH legal.

    Rarity (main - side)

    17 - 3 Mythic Rares

    47 - 2 Rares

    10 - 2 Uncommons

    15 - 0 Commons

    Cards 100
    Avg. CMC 3.12
    Tokens 3/3 G Token Creature Beast, Wurm 3/3 C w/ Lifelink, Construct 0/0 C, Treasure, 3/3 C Token Artifact Creature Golem, C Emblem Nissa, 2/2 C Token Creature Spirit, C Token Artifact Food, C Emblem Daretti, Copy Clone, Clue, C Emblem Chandra, Zombie 2/2 B, Servo 1/1 C, Wurm 3/3 C w/ Deathtouch
    Folders EDH I'm Playing, Commander Folder, marath, New Deck Ideas, Commander, Interesting Commander Decks, EDH (Counters), Token Commander, Marath, will of the wild, EDH, See all 16
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