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Gonna Need A Bigger Playmat | *Primer*

Commander / EDH* Burn Counters Exile Food Primer RGW (Naya)

GregariousG


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”Uzra’s machines have a splendid habit of excavating themselves.”

Rona, Disciple of Gix

Introduction

Overview

I have a confession to make to all of you. I am a Tron player in Modern. Yes, I’m that guy. I was the guy that always got turn 3 Tron. I enjoyed slamming Ugin, the Spirit Dragon and Karn Liberated and watching my opponent huff and puff in response. Yes, my friends, I’m that dirty Tron player. However, I stopped playing Modern and shifted to EDH. Since then, I’ve always had a yearning to port the core functionality of Tron over to EDH. I could play Mono-, but I have almost no desire to make that one of my paper decks. When Kaladesh and Aether Revolt released, I was determined to make a Naya Tron EDH. I wanted the artifact synergy of , the ramp/recursion of , and the support provided by those two sets. It wasn’t good so it was back to the drawing board. However, the release of Strixhaven and Commander 2021 revitalized this concept and The Brother’s War and The Lost Caverns of Ixalan took it over the top. This build is great if you are looking for an unique artifact deck in unusual colors. If you are looking for a mid-range deck that can grind and draw through most of your deck, you are in the right place. Welcome to my Modern to EDH port of Naya-Hardened Scales/Artifact

TL:DR

    2. I'd rather play modular, cut the golem tribal, but I don't want to play Shalai and Hallar..
    3. Not too many people play Rocco, Street Chef, which is wide open enough for me to play Naya Artifact-Fall.

I’ll write this out later

Rocco, Street Chef: Rocco is a card that provides different deck building options. Rocco exiles the top card of each players’ library at the beginning of my end step. Though it provides card draw for my opponents, Rocco does give me card advantage each turn he remains on the battlefield. Now, here is the payoff. Whenever any player plays a land from exile or casts a spell from exile, Rocco puts a +1/+1 counter on a target creature and creates a food token. That, my friends, is what this deck is built around. The +1/+1 counters are great for all the modular creatures and +1/+1 counter synergizes in the deck. However, the food production is the star of the show. Why? Let me point you to Yotian Dissident and Reckless Fireweaver. Yotian Dissident doubles up Rocco’s +1/+1 counter production when the food and Reckless Fireweaver burns out the table. While it may not seem like much, cracking a food token for to gain three life a great buffer when your life total is looking sticky. Those leftovers can and will keep you in the game against beatdown decks. Between the card draw, token production, and +1/+1 counter production, I think Rocco is great for this Reckless Fireweaver Naya artifact deck.

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Early Game (Turn 1 to 3):


Mid Game (Turn 4 to 7):


Late Game (Turn 7 to beyond):

  • Peregrin Took: Yeah, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander. Peregrin Took adds the replacement effect of adding an additional food token when one or more tokens would be created. As well, Took can draw a card for the cost of three food tokens. Goofy…Yeah, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander.
  • Rosie Cotton of South Lane: Rosie is another, but different variant of Yotian Dissident. Unlike Yotian, Rosie triggers herself because she enters with a food token. Since her buffing ability triggers when a token enters the battlefield, Rosie can go off with Animation Module, only limited by the mana available.
  • Samwise Gamgee: Again, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander. Why is Samwise in the deck? Well, Samwise creates a food token, which is an artifact token, when a nontoken creature enters the battlefield. This provides more fuel for Arcbound Ravager, ETB triggers for Reckless Fireweaver and Yotian Dissident, and sacrifice fodder for one of many of those effects within the deck. In addition, Samwise provides a useful option for food tokens by sacrificing three of them to return a historic card from the graveyard to hand. Most of this deck falls under the category of historic card so this is a great way to artifacts and legendary creatures.

  • Academy Manufactor: Here’s the deal: if a clue, food, or treasure token would be created, instead create one of each. Thus, triple the artifact token production anytime this deck makes a food or treasure token. Manufacturer goes crazy with Rocco, Street Chef and most of the other token producers in this deck. Remember, Manufactor is ramp (treasure) and card draw (clues) all in one. You want this card on the field as soon as possible. Be aware that Academy Manufactor, Reckless Fireweaver and Dockside Extortionist is an explosive combo that will just end games.
  • Night of the Sweets' Revenge: This is the first Urza, Lord High Artificer. First, Night of the Sweets' Revenge creates a food token when it enters the battlefield. This enchantment, then, turns all of my food tokens into Mox Emerald. Night of the Sweet’s Revenge provides an Overrun for equal to the amount of food tokens controlled. At first, I dismissed this ability, but it has shown itself to be lethal numerous times. All of this from an uncommon.
  • Animation Module: This is probably my favorite card in this deck. For , create a servo token when a +1/+1 counter is placed on a permanent. This is almost guaranteed to trigger due to the amount of ways that counters are placed on creatures, planeswalkers, and other artifacts. As well, the Animation Module can add another counter for . This is the cornerstone of this deck's token strategy because it complements the +1/+1 aspect so well.


    It doesn’t take much for Animation Module to start popping off in this deck. Module wants to be paired with two kinds of cards: ETB +1/+1 counter providers then big mana producers. What are the primary ETB +1/+1 counter providers? I’ll list them below.


    What’s the next step? Well, we need either big mana or infinite mana.

      Krark-Clan Ironworks works with any of the above cards. First, pay to trigger Module. Module then creates a servo token. The servo token will trigger and provide/receive +1/+1 counter(s). This will trigger the Module again. In response, sacrifice the first servo token to KCI for . This process will repeat again using the made by the first servo token. This will create two servo tokens. Sacrifice one of the new tokens for . Rinse and repeat.

    Anti-Artifacts:

    Anti-+1/+1 Counters:

    Anti-Exile:

    Exile Sweepers: Please stop Farewelling me…

  • Boseiju, Who Endures: Oh Wizards, what did you just do? This is an uncounterable artifact, enchantment, and nonbasic land removal for ….on a land. In all reality, this will only cost because the ability becomes reduced when a legendary is on the battlefield. Boseiju, at its worst, is a fancy forest. This is a new staple for EDH.
  • Commercial District and Lush Portico: These two lands are good because of the surveil and they are fetchable. Depending on your hand, these two are a viable Turn 1 option if you have a fetch.
  • Inkmoth Nexus: Why is this in here? Because sometimes an opponent just needs to go quickly. Inkmoth Nexus provides a flying, infect, artifact creature for . With Arcbound Ravager, I can one-shot opponents when needed.
  • Karn's Bastion: A land that also proliferates for . This is another way to pump up the team.
  • Urza's Saga: Yes, Urza’s Saga goes away after three turns. That is the only downside of this card and it isn’t much of one in this deck. First, Urza’s Saga always taps for , regardless of the amount of lore counters. The second counter makes Urza’s Saga pay and tap to create a “Karnstruct”, which gets bigger with more artifacts on the battlefield. Lastly, lore counter three allows me to tutor for an artifact card with a mana cost of or . Essentially, Urza’s Saga gets replaced by one of the mana efficient mana rocks in the deck. Due note that Urza’s Saga can be tapped to create constructs even on the three lore counter before it gets sacrificed.
  • Yavimaya, Cradle of Growth: Yavimaya is the perfect complement for a deck with plenty of colorless lands.
  • Mana Rocks: Arcane Signet and Sol Ring.
  • Mana Dorks: Avaycn’s Pilgrim, Birds of Paradise, Gilded Goose, and Gyre Sage. They make mana and they have flying. Gilded Goose can create food tokens for , which goes along with all of the food and artifact synergy. Gyre Sage stands out the most because of the mana production. The bigger Gyre Sage gets, the more produced.
  • Jaheira, Friend of the Forest: For , Jahiera turns all of your tokens into Mox Emerald. Please notice, there isn’t a restriction on the type of token. See that treasure token? Now, I can just tap it for instead of cracking it. See that 3/1 dinosaur that can’t attack through enemy lines? Just tap it for . Jaheira is one of the big mana outlets in this deck.
  • Kodama of the West Tree: Look, this deck specializes in handing out +1/+1 counters. Why not ramp for basics and provide trample to the team? And on a body that has the dreaded sneaky reach? Dumb…
  • Nature's Lore: This acts as an additional copy of Commercial District, Lush Portico, Jetmir's Garden, Temple Garden, and Stomping Ground.
  • Anim Pakal, Thousandth Moon: Like Animation Module, Anim is a card that goes wide very quickly. When you attack with a non-gnome creature, put a +1/+1 counter on Anim then create X 1/1 gnome token creatures that are tapped and attacking equal to the number of +1/+1 counters on Anim, not Anim’s power. At first, that might seem like a setback, but rejoice! This is a +1/+1 counter deck and because of that Anim will get out of hand quickly. For example, let’s have Anim then Rosie Cotton of South Lane. Even if the initial +1/+1 from Rosie isn’t on Anim, Anim will grow from a single +1/+1 to two +1/+1 counters due to the gnomes triggering Rosie. The next turn, Anim will grow to 3 +1/+1 counter then to 6 +1/+1 counter from Rosie and so forth. The example is assuming that only these two cards are on the field. Anim is aggressive and artifact based, which is exactly what I want.
  • Breya's Apprentice: Breya’s Apprentice provides two artifact bodies for , which is great for double trigger Reckless Fireweaver and Yotian Dissident. However, Breya’s Apprentice is here because of the powerful ability to sacrifice an artifact for a Blazing Crescendo. The text “until the end of your next turn” is huge because this allows this ability to be used on other people’s turn. All of this makes a great card and a worthy addition to this deck.
  • Dockside Extortionist: For , Dockside creates a treasure token for each artifact and enchantment all of my opponents control. This is the best artifact token generator and ramp card in the deck.
  • Gala Greeters: Greeters is ramp, a brusier, and life gain all in one creature for . When a creature enters under your control, Gala Greeter can make a tapped treasure token, gain a +1/+1 counter, or gain life once per turn. The listed order is the same order that I activate Greeters since the treasure token ramps and triggers so much in this deck. Gala Greeter’s value increases greatly if you can get these triggers on everyone’s turn. Good news! This deck can do that.
  • Hangarback Walker: Oh, Hangarback. You’re such a returning all-star. Hangarback was originally cut because reanimating with Feldon of the Third Path, Goblin Engineer, or Teshar, Ancestor's Apostle was never an option. However, the deck is leaning more into +1/+1 counters and now Hangarback is a welcomed edition. Due to the deck slanting towards +1/+1 counters and affinity, Hangarback is a great play at and remains playable as the game continues. In addition, Hangarback is a great sacrifice target, leaving behind Thopter tokens. The bigger Hangarback grows, the more it becomes a threat that opponents will hesitate to remove.
  • Pia Nalaar, Consul of Revival: Pia acts as Rocco’s second in command because both of them function in the same manner. Like Rocco, Pia provides the payoff of creating 1/1 thopters with flying and haste anytime I play a land or cast a spell from exile. Even by herself, Pia creates plenty of evasive tokens that can end the game quickly.
  • Rose, Cutthroat Raider: At base, Rose is a 3/2 with first strike for . Rose is here because of the raid ability, which creates a junk token per opponent you attacked. This will provide multiple ETB triggers for the junk tokens coming into play. As for the junk tokens themselves, they can be cracked for free to exile draw at sorcery speed. Thus, this will provide more triggers for Rocco’s ability. Finally, anytime you sacrifice a junk token, you get . However, Rose doesn’t specifically state that the extra mana is produced when junk tokens are cracked. Therefore, we can make with KCI.
  • Thousand Moons Smithy  : Thousand Moons Smithy (TMS) is an artifact for that makes improved Karnstructs. How so? Because TMS tokens count both artifacts and/or creatures. With all of the token production this deck has, these tokens will be massive. I think what I like about TMS is that you have the option to flip this card or not and still have it be effective. Because TMS can be sacrificed and recurred, you can abuse the ETB trigger continuously. Now, TMS can be flipped at the beginning of your precombat main phase by tapping five untapped artifacts and/or creatures. Remember, TMS already produces two artifacts so you only need three artifacts and/or creatures to flip this into Barracks of the Thousand  . Barracks of the Thousand   provides and creates another suped-up Karnstruct token when that main is used for an artifact or a creature. Good news! That’s most of the deck. One of the best things of TMS is its ability to rebuild after boardwipes. You’re playing a Naya deck and you will play into the board because that’s what these colors do. After a wipe (sans-Farewell or something anti-artifact), Barracks of the Thousand   will steadily rebuild the board as you simply play your deck. Just so good.
  • Arcbound Ravager: Arcbound Ravager is a beast (pun completely intended). Ravager functions as an artifact beater, a free sacrifice outlet, and a modular creature that can move around +1/+1 counters. The best part about ravager is that it can sacrifice itself and move the counters on another creature, such as Walking Ballista or Hangarback Walker. Completely busted and one of the pieces that makes this deck work.
  • Cityscape Leveler: For me, this is Ulamog, the Ceaseless Hunger “at home”. No, Cityscape Leveler doesn’t exile two permanents or exile twenty cards on attack. Leveler is a repeatable non-land permanent destroy effect, upon casting and attacking. Leveler will leave a tapped powerstone, which will be useless a majority of the time. However, this effect can be advantageous for me because I can blow up a token or Hangarback Walker to trigger any of the artifact-based synergizes. Yes, I can unearth this for , but there are other ways to get Leveler back besides a one-shot use.
  • Filigree Vector: For , Filigree Vector puts a +1/+1 counter on each creature and artifact when it enters the battlefield. This is an effect that I want to repeat over and over again. Secondly, Filigree acts as Throne of Geth on a stick, providing another sacrifice outlet and proliferating for .
  • Krark-Clan Ironworks: Sacrifice an artifact to add to the mana pool. Now, treasure tokens can be cracked for instead of one. Any artifact token can be converted to one time Sol Ring. This is the best sacrifice outlet in the deck due to the large amount of artifacts.
  • Syr Ginger, the Meal Ender: Syr Ginger’s second line of text is the main reason why she is included. Whenever another artifact you control is put into the graveyard, Syr Ginger gets a +1/+1 counter and scry 1. Again, this is a card that rewards you for playing the game. Between artifact creatures dying, cracking artifact tokens, or anything else will pump Syr Ginger and help your draws with consistent scry triggers. Now, Syr Ginger gets real nutty when an opponent simply controls a planeswalker, gaining an additional trample, hexproof, and haste. You don’t have to attack said player to get the bonus. Being the super cookie that she is, Syr Ginger can sacrifice herself for to gain life equal to her power, not just three life.
  • The Ozolith: When a creature leaves the battlefield, if it has counters on it, put those counters on the Ozolith. For example; if Rocco had 3 +1/+1 counters, the Ozolith would create 3 +1/+1 new counters. But what about a creature with modular? Let’s say I have an Arcbound Ravager, Zabaz, the Glimmerwasp with 3 +1/+1 counters, and The Ozolith on the battlefield. Ravager can sacrifice Zabaz. Zabaz’s modular activates and creates 3 new, unrelated +1/+1 counters on Ravager. As well, The Ozolith will create 3 new, unrelated +1/+1 counters, which can be moved to Ravager later for a total of 6 +1/+1 counters. I now understand why all the modern modular decks are playing this card. The Ozolith works best with Hangarback Walker and Walking Ballista for obvious reasons. The Ozolith is a card I want every game.
  • Walking Ballista: Yes, Walking Ballista is an infinite mana outlet that missiles the entire board. We all know that by now. For me, Walking Ballista isn’t just a combo piece. Ballista is a creature removal and a beater. With all of the +1/+1 synergizes, Walking Ballista will have no issue refilling and using the counters to ping anything I need.
  • Yotian Dissident: I think this is the best new card from The Brother’s War for this deck. Yotian Dissent puts a +1/+1 counter when an artifact enters the battlefield. Honestly, I would not be shocked to see this card being played in Modern Hardened Scales. That’s how good I think this card is for this archetype. Dissident awards +1/+1 counters for just playing the deck. If I play an artifact creature, get a +1/+1 counter. If I do Goblin Welder loops, get +1/+1 counters. Get any kind of artifact token, get +1/+1 counters. This goes crazy with Hangarback Walker, as the thopter tokens will replenish the lost +1/+1 counters.
  • Bonehoard Dracosaur: Let’s set aside that this card has the dopest creature combination of dragon and dinosaur. For , you get a 5/5 with flying and first strike. That, on its own, makes Dracosaur a strong brawler, being great on offense and defense. Dracosaur then exiles the top two cards of your library at the beginning of your upkeep. Yes, the dragon dino draws you cards. That would be good enough, but Wizard jammed in token generation into this beast. Dracosaur gives you a 3/1 dino token per land exiles and a treasure token per nonland card exiles. Thus, Dracosaur builds a board and helps pay the cost to cast the exiled cards. The only downside is that Dracosaur is a card that screams “don’t let get to my next turn.” Even with that downside, Dracosaur is a strong card and better with Rocco.
  • Caparocti Sunborn: Mr. Sunborn is a 4/4 for . Four toughness and power is nice, but that’s not why Sunborn is here. Sunborn is here for the discovery 3 on attack. Discovery 3 hits most of the deck and acts as an impulse card draw and/or free spell with every attack. All for the low cost of tapping two artifacts and/or creatures. With all the tokens produced, it won’t be an issue paying for the cost.
  • Chimil, the Inner Sun: Yes, is alot for an artifact that does almost nothing as it enters the battlefield. Yes, your spells can’t be countered, which is fantastic. However, Chimil is busted because of the end step trigger. At the beginning of your end step, discover 5. By itself, this gives a free or less that will either hit the battlefield or into your hand. That’s a free card every turn. Geesh! Now, combine Chimil with Rocco, triggering the +1/+1 counter and food token. This deck’s sweet spot is and with some silly hits. In all reality, Chimil has extra stickiness in this build, as long as it doesn’t get exiled. Chimil provides so much value if it gets to stick around.
  • Escape to the Wilds: For , exile the top five cards of your library. Those cards can be played until the end of your next turn. As well, an additional land can be played this turn. Not only is this a great source of card advantage and ramp, this provides five potential triggers for Rocco.
  • Esper Sentinel: Mystic Remora on an artifact creature for ? Yes, please. FishStick is great early and can be pumped up later in the game. Like Remora, Sentinel is best in the early game.
  • Questing Druid: Questing Druid does two great things for this style of deck. First, Questing Druid is an instant speed impulse draw for . This is best to play during an opponent’s turn due to the “until your next end step’’ cause. Again, this is a card that can trigger Rocco and anything exile related. Second, Questing Druid a body that grows when you play a spell with or in the cost. The combination of an instant speed exile draw and a body that grows earns Questing Druid a spot in the list.
  • Showdown of the Skalds: This is a “draw four’’ with a two turn +1/+1 counter buff for . This is even better because Samwise Gamgee can recur this.
  • The Great Henge: The great Henge is one of the few cards that just should have been in the deck previously. Let’s see. Though it has a hefty , The Great Henge can be cheated in or be played normally for if there is a 7 power creature on the battlefield. The Great Henge is a mana rock that taps for and gains 2 life. That's good, but that isn’t the main selling point for this card. When a non-token creature enters the battlefield, put a +1/+1 counter on that creature and draw a card. This makes cards, like Walking Ballista, Hangarback Walker, and Stonecoil Serpent cantrips when played for free. The combination of drawing cards and creating +1/+1 counters is what this deck needed.
  • Agatha's Soul Cauldron: Agatha's Soul Cauldron is a silly card that has great application to this deck. First, you may spend mana as though it were mana of any color to activate abilities of creatures you control. With Cauldron out, Oswald Fiddlebender and Trostani, Three Whisper can be tapped using or even . This might not seem like much, but this ability can put a strain on mana due to being reliant on the secondary and tertiary colors in this deck. This deck is creates tons of and so this ability makes games run much smoother. Second, Cauldron taps to exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Please note that it says a graveyard, not your graveyard. If need be, Cauldron can act as a Soul-Guide Lantern that pumps my creatures. However, I mainly want to exile my own creatures. Lastly, creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha’s Soul Cauldron. Ok, where do I begin? This deck is jammed full of activated abilities that are good singular, but can be busted in multiples. What if every creature was also Steel Overseer, providing a massive amount of +1/+1 counters for all my artifact creatures? That’s strong, right? How about if every creature was also a Crystalline Crawler and had the ability to convert +1/+1 counters into mana? What if every creature could gain flying for from Zabaz, the Glimmerwasp. What if every creature was also a Breya’s Apprenitce? You know what my personal favorite is? I’ll tell you! Imagine, turning a bunch of servo tokens from Animation Module into Walking Ballistas. My goodness! In the same use as the previous added Eternal Witness, Cauldron is a great plan B and provides more recursion to an already grindy deck. Just don’t be greedy with exiling creatures because Cauldon will be removed.
  • Arwen, Weaver of Hope: When he is on the battlefield, creatures enter the battlefield with additional +1/+1 counters equal to Arwen’s toughness, which is key. Arwen acts as a battery. If Arwen gets swole, everybody gets swole. For example, Tribute to the World Tree into Arwen makes him a 4/3 and pumps all other creatures by three +1/+1 counters. Overall, Arwen is just a great support card. Just a heads up, put Swiftfoot Boots on A.S.A.P.
  • Beast Within: Classic removal for . Majority of the time, the 3/3 beast is irrelevant.
  • Damning Verdict: This is as close as a one-side sweeper that this deck is going to get for .
  • Delayed Blast Fireball: Normally, Delayed Blast Fireball will do two damage to all creatures opponents control and deal two damage to each opponent for . However, the damage dealt to opponents and creatures they control gets bumped up to five if DBF was cast from exile. Yes, DBF can be exiled for due to foretell then played later for . That’s fine, but there is a better way to play this. Note, it doesn’t say that the five damage increase must be played with foretell. Because of that, this can be flipped with any of the exile effects, mainly Rocco, then played for the cheaper cost with the bigger damage. Regardless of the application, DBF is just a great card for any exile based deck.
  • Doubling Season, Branching Evolution, and Ozolith, the Shattered Spire: The modern Hardened Scales wants its namesake Hardened Scales for explosive plays. For EDH, I want the Branching Evolution, Ozolith, the Shattered Spire, and Doubling Season. So much so that I want one of these cards every game. Ozolith, Shattered Spire is the artifact version of Hardened Scales, increasing the amount of +1/+1 counters gained by one. Ozolith, Shattered Spire has an advantage over HScale because it can place a +1/+1 counter on a creature for at sorcery speed. As well, Ozolith, the Shattered Spire can be cycled for to scry 2 then reanimated later. Branching Evolution accelerates the amount of counters accumulated by doubling them. Both Hardened Scales and Branching Evolution hold the same spot and will replace each other. There is my train of thought: Hardened Scales if cards are only giving out 1 counter at a time and Branching Evolution for single instances of multiple counters. As most players know, Doubling Season is great. This doubles the tokens and doubles the +1/+1 counters. This is one of the cards in EDH that needs to be removed before things start to snowball.
  • Haywire Mite: This is the replacement for Nature's Claim. Though it isn’t instant speed kinda, Haymire Mite provides plenty of upsides. First, it is an artifact creature, which means it can attack and receive +1/+1 counters. Second, Haywire Mite exiles the target noncreature artifact or enchantment. Haywire Mite has saved me numerous times from problematic artifacts or enchantments (looking at you The One Ring).
  • Heroic Intervention: All of my permanents gain hexproof and indestructible until the end of turn. I’ve found more of a need for board protection the more aggressive this deck becomes. I don’t mind rebuilding, due to the deck’s inherent resilience. However, this can protect my stuff from a board wipe and I can maintain the pressure.
  • Inspiring Call: This is instant speed card draw and indestructible for . Because this is a +1/+1 counter deck, this will protect most of my board and draw plenty of cards
  • Invasion of Gobakhan  : At its base, Invasion of Gobaken acts like an Elite Spellbinder for . This is good because it is hand manipulation and can trigger Rocco. Invasion flips with only three damage, which is super easy to flip and ping down. Now, the good part. Lightshield Array   is a cast trigger from exile, which again triggers Rocco. Lightshield puts +1/+1 counter on each creature that attacked this turn, which counts for the turn Lightshield was flipped. This is great because this deck is aggressive and attacks most of the time. As well, Lightshield Array   can be sacrificed to give my creatures hexproof and indestructible until end of turn. Between the counter production and protection, Lightshield Array   is too good.
  • Kutzil, Malamet Exemplar: Kutzil plays double duty on the field. First, Kutzil prevents opponents from casting spells during my turn, putting a damper on instant speed removal. This point has been pivotal for the games I’ve played with this card. Second, Kutzil draws cards when a creature with power greater than its base power. Because most of my creatures will be buffed with a +1/+1 counter, Kutzil will keep my hand stocked with cards.
  • Portal to Phyrexia: Portal has two functions. First, Portal forces each opponent to sacrifice three creatures when it enters the battlefield. Doing this once is backbreaking. This deck and recur Portal and force the ETB trigger multiple times. Second, Portal reanimates a creature card from any graveyard at the beginning of my upkeep. This is great for bigger artifact creatures and non-artifact creatures that provide utility. If need be, Portal can snag a powerful creature from an opponent’s graveyard.
  • Skrelv, Defector Mite: Let’s get the downside out of the way first. Skrelv, aka Mitey Mom, cannot block. One of the strengths of Mother of Runes is that it can block then tap to give itself protection. Let’s be real; Mitey Mom isn’t here to block anything. Instead, Mitey Mom is a great piece of utility for . First, Mitey mom has toxic 1, which adds another tool to the infect plan. However, the real strength comes from Mitey mom’s ability. This ability gives another creature toxic 1, hexproof, and can’t be blocked by creatures of the selected color. With this addition, the deck has a solid form of protection from spot removal. Mitey Mom is easily fetchable, between Urza's Saga or Oswald Fiddlebender. She is also an artifact, which is another synergize in itself. Of all the cards released in this set, this was the first one that caught my attention.
  • Soul Partition: This is just a good utility card for . Offensively, this is a permanent removal that taxes the opponent for . Granted, this isn’t the best for a permanent with a strong ETB effect so just be aware of that. Defensively, this can save one of your permanents. Moreso, this can trigger Rocco, anything exile related, or ETB triggers. This card just has plenty of flexibility..
  • Swiftfoot Boots: Hexproof and haste on an artifact. These are mainly for Arwen, Weaver of Hope, Anim Pakal, the Thousandth Moon or Oswald Fiddlebender.
  • Shadowspear: Lifelink and trample is a strong combination for an aggressive deck. As well, this can remove hexproof and indestructible if need be. Shadowspear is great for pushing through damage and stabilizing your life total.
  • Swords to Plowshares: Exile a creature for is one of the reasons I find myself always playing White.
  • Tribute to the World Tree: The only two bad things about this card is the steep mana cost of and that it is an enchantment. After that, this card is just all upside. Tribute of the World Tree triggers when a creature enters the battlefield, not just non-token, but any creature. If its power is greater than three, draw a card. If it is less than two, put two +1/+1 counters on it. For example, Blade Splicer will draw a card due to the 3/3 golem then put counters onto the splicer. Example number two; Animation Module. For as many times as you have available mana, Tribute and Module with pump out 3/3 Servo tokens. Tribute is a card that provides so much utility that it can’t be ignored.
  • Alibou, Ancient Witness: Primarily, I like Alibou as a haste enabler for artifact creatures. Alibou is easy to fetch because he is an artifact. The burn/scry effect is just an added bonus, pinging creatures or opponents and fixing my draws. Depending on the board state, Alibou acts as removal because it can target anything. Though this is still an artifact deck, Alibou would ping for anything ranging from three to five during the golem iteration. Now, Alibou hits much harder due to additional food tokens, more thopter tokens, and popping off much harder with Animation Module and Anim Pakal, Thousandth Moon. It is not far’fetched to blast someone for ten to fifteen now with Alibou. Again, I think laser golem is so good that Alibou is still here even without the golem synergizes.
  • ETB Burn Creatures: Reckless Fireweaver and Terror of the Peaks: Modern Mono-Red Tron burns out opponents so I can do a similar approach in Commander. Reckless Fireweaver will ping all of my opponents when an artifact enters the battlefield, which will be plenty. Terror of the Peaks can burn face or act as removal, dealing damage equal to the power of the creature that entered the battlefield.
  • Quintorius Kand: For me, it is Quintorius’ static text line that really draws me in. I think damaging everyone for two damage and gaining two life whenever you cast a spell from exile is just strong, very strong. Between Rocoo’s ability, Quintorius’ -3 of discover 4, and all the other exile effects will trigger this planeswalker plenty. Quintorius also protects himself with his +1. As for his ultimate, this is just Yawgmoth's Will with Jeska's Will slammed together. To get the most out of this, I would wait until Quintorius has seven loyalty to abuse that static text while popping off with the ultimate.
  • Voldaren Thrillseeker: Thrillseeker is a with backup 2. Due to backup, Thrillseeker can buff a creature by +2/+2 and give it the ability to sacrifice itself for to deal damage equal to its power to any target. That’s right! Thrillseeker is Fling on a stick that can then Fling itself later. Voldaren Thrillseeker works excellently with any modular creature and Hangarback Walker because these creatures want to be sacrificed. As well, Agatha's Soul Cauldron allows every creature with +1/+1 counters to Fling itself. It may not like it, but Thrillseeker provides so much reach to this deck's ability to end games it is invaluable.
  • your text here

    3.19.2024

    Sorry, Zabaz, the Glimmerwasp. As modular creatures decrease, the less valuable Zabaz becomes. Essentially, Zabaz has become worse Arcbound Ravager. I rather have more ramp to get the and . I’m not sure why, but I completely forgot about the Fallout set and junk tokens. As well, Fallout had some cool robots but not as many that I would like to get slotted into this deck. Rose, Cutthroat Raider provides up to three junk tokens and ramp. Apothecary White is a card I’ll come back to later.


    3.14.2024 - Goodbye, Modular Tag. Hello “Artifact-Fall!”

    I’m embracing the mid-range nature of this deck. I added more land because I always teetered on the edge of unreliability. I wanted to add Inspiring Statuary, but Jaheira, Friend of the Forest is just a better ramp card. Apothecary White is a food payoff and can create a ton of tokens. As I reduce artifact cards, Mox Opal becomes less reliable as a land substitute. Crystalline Crawler becomes the weakest big mana producers with the addition of Jaheira. Jaheira, KCI, and Night of Sweet’s Revenge are more than enough big mana cards. Again, with more exile draw, tutors get worse, especially restricted tutors like Oswald. This was one of my favorite cards and sad to see it go. Steel Overseer, though it fits, is the weakest of +1/+1 counter producers. The more I play this deck, the more I realize that I want more interaction and protection for my janky mid-range deck. Thus, Inspiring Call provides indestructible and card draw. Kutzil, Malamet Exemplar is just a good card that should have been in the deck, providing protection during my turn and card draw. Trostani, Three Whispers is fun and will go into Kaust. Sorry, SandwichMan007. The rollercoaster known as Expedited Inheritance is too wild for me. I think this card is good enough versus mid-range but bad against combos or people that are completely unhinged. Showdown of the Skalds provides cards and +1/+1 counters. It has always been on my radar but I just never know what to cut to put it in. Archdruid's Charm is still a great card and will probably find its way back in. However, replacing Chamr with Inspiring Call has been working well for me. Ugh, I had to cut my boy Iron Apprentice. In the right shell, this card is such a house. However, this deck is becoming more akin to Rocco than Ick-T. With removal of some artifact synergy cards, Apprentice becomes worse. Sad day. However, Gyre Sage is a great mana dork at that scales with its power. This deck is great at dealing with a single creature at a time. However, I found that there were a few games where I really wanted to sweep the board and Delayed Blast Fireball didn’t cut it. Thus, I add Damning Verdict to help control the board but keep my stuff.


    2.29.24 - ”What Commander Staples? Edition

    Oh, the mighty Goblin Welder is getting benched. This is not because the card is bad. As a matter of fact, the card is great and an EDH staple in some decks. However, this deck is no longer one of them. Why is that? Mainly because exile drawing takes over the deck. I’m no longer tutoring big artifacts into the graveyard to cheat them in anymore. Because of that, Goblin Welder’s usefulness decreases constantly with more exile draw I add. At first, I was going to add another land ramp card, like Three Visits. Then, I remember how good Gala Greeters was. I’ve always had this hesitancy with adding Greeters because it seemed like a worse Dockside Extortionist. However, this two cards play different roles. Gala Greeters is steady ramp and a beater over time while Dockside acts as a combo piece or just a game ender with Reckless Fireweaver. Hear me clearly: Sylvan Library is not the correct cut. You could cut Trostani, Three Whispers. Notice how I emphasized you because I’m not cutting Trostani, Three Whispers for awhile. That card is just too much fun. So why am I replaying a staple commander draw piece for for the much harder to cast and risker Expedited Inheritance? Simply, I want to play with a new card and I’ve played with Library more times than I can count. It’s safe, it's good, I get it. Also, my first couple times actually testing Expedited Inheritance was the definition of “magical Christmas land”, so there is that.


    2.15.24 -Murders at Karlow Manor Edition..Finally..

    Doesn’t Archdruid's Charm basically do the same thing as Eladamri's Call, but for more mana with more utility? In any deck that is base-, i think Archdruid's Charm should just be slotted in. I don’t have a fancy, analytical reason for switching Trostani, Three Whispers from Meria, Scholar of Antiquity. I spent so much time trying to find the correct cut for Tarrain’s Soulcleaver and this card that probably isn’t even the right addition. However, my conclusion is I don’t care. I want to play this card. No really, I just really want to play with Trostani. As well, I think the new lands are better temples that are fetchable.


    12.28.23

    Finale of Devastation is a great card and is expensive for a reason. However, this deck doesn’t draw cards the normal way; it impulse draws. Because of that, Finale of Devastation feels really bad flipped off the top. This is a card that wants to be held until it's ready to be used. I can’t do that as much with the way the deck is now. Thousand Moons Smithy   makes massive artifact tokens and a card that I’ve been enjoying.


    12.21.2023 - Embracing Midrange

    Rocco on turn two just feels too good. As well, is where most of the deck’s cards are at so getting there quicker is better. Birds of Paradise and Gilded Goose are mana dorks with flying and one of them can crank out food tokens. Incubation Druid is good but is overshadowed by Crystalline Crawler as a big mana producer. When put side by side, Crawler just does it better even though it costs more. Caparocti Sunborn is another discover enabler. Oh, Blaster, Combat DJ  . I really like this card, in theory. You always want his frontside. However, this deck forces him to flip more often than not. As well, modular fun can be had with just The Ozolith. Again, I like everything that Sentinel of the Nameless City was doing, but the space is very crowded.


    11.30.2023 - The Lost Caverns of Ixalan is My New Favorite Set/This is even still Tron?

    I know that I really enjoy a set when I’m constantly tweaking a deck. The Lost Caverns of Ixalan has brought much good stuff for both Naya colors and artifacts. It's so good that I’m still looking to make room for Tarrain’s Soulcleaver, Thousand Moons Smithy  , Liquimetal Torque, and Brass's Tunnel-Grinder  . I’ve found that I’m leaning more into artifact creature producers rather than artifact creatures. Because of that, the artifact creatures that remain are the real showstoppers in the deck. Triplicate Titan is one of my favorite cards, but I needed to lower the overall mana curve of the deck. As well, I’m not on the gameplan of dropping Titan into the yard then reanimating it. Because I lean on Rocco and other exile effects, I only want so many expensive cards. Liberator, Urza's Battlethopter and Karn, Legacy Reforged are both good, but lose value as I remove artifacts from the deck. This is especially true for Karn. This deck had too many drops. Karn, though he makes stupid amounts of mana, was the weakest. Because of that, Bonehoard Dracosaur pushed him out of the spot. Both of these cards suffer from “don’t let me stay around’’ syndrome. However, Dracosaur is just the better card by itself and within the context of this deck. Dracosaur draws cards, ramps, makes tokens, and is a better body. Scrap Trawler is strong because any could bring back Hangarback Walker and Walking Ballista. However, Samwise Gamgee pushed Trawler out, being one less and doing the same thing. Also, Trawler is a combo piece that isn’t needed. Arcbound Worker suffers from the same fate. The less artifact creatures I have, the worse Worker becomes. As well, Zabaz is the prime artifact creature anyways. Sentinel of the Nameless City is just a good card that draws lands, pumps up a creature, and makes precious artifact tokens. Questing Druid is a stable in Rocco decks anyways for obvious reasons. I wanted another utility piece. It was between Soul Partition and Zoyowa's Justice. Both are good, but I enjoy the stability of Partition. The flexibility of saving my own things to retrigger Rocco or removing a problematic piece is just too good for me to not have. As for the Tron lands, I don’t think it is right for me to still have the Tron tag when I’m not trying to achieve Tron anymore. I’m not search for them any more and it feels bad when I can’t play them and they get exiled. I’m keeping the Tron art because I like it.


    11.10.2023 - - Yo, What’s Going On Here, Wizards?

    Someone please tell me why this one set about dinosaurs, pirates, merfolk, and vampires has more artifacts and, more overly, golem synergizes than the Phyrexian sets? Why? This set had more possible entries than I expected. Of the decks I’m working on, I thought that there would be nothing for this deck. Well, I was wrong. Anyways, Quintorius Kand and Chimil, the Inner Sun, both sporting the new discovery mechanic, is a great addition to the exile-based Rocco. As well, Anim Pakal, the Thousandth Moon is just a monster at pumping out artifact tokens. I always want to have that balance of interaction and creatures. Delayed Blast Fireball has always been on my radar because it is just very good. I’m finding out that this deck can’t be heavy on exile and graveyard. As I keep playing, I’m favoring the exile gameplan. Because of that, Feldon of the Third Path gets the cut. I’m not pitching fatties into the graveyard as vigorously as I was before. As I’m adding colors to the deck, Mystic Forge is not as consistent. I’ll put it and Arcbound Shikari in the sideboard.


    10.20.2023

    Throne of Geth is awesome. However, there is proliferate and a sacrifice outlet with Filigree Vector. As well, Arcbound Shikari is just one of the best modular creatures available. Throne of Geth is now put into the sideboard.


    10.13.2023

    Voldaren Thrillseeker is a card that I’ve had my eye on for a while for multiple reasons. First, it is one of the few backup cards that is playable within this deck. As well, it is backup 2, which provides a decent amount of +1/+1 counters. Second, that ability is kinda gas. For , I can sacrifice the creature with backup and deal damage equal to its power to any target. Even by itself, Voldaren Thrillseeker is a Lightning Bolt. However, most of the creatures in the deck get massive quickly. Because of that, you can target a disposable servo token or an Iron Apprentice and fling it at, once again, any target. Third, Thrillseeker is goofy with Agatha's Soul Cauldron, allowing every creature with +1/+1 counters to Fling itself. Just dumb. Why did I cut Mindless Automaton? This card has been on and off the chopping block for a long time. Previously, it held its place because of its ability to discard on the fly and on the cheap. That was good when I wasn’t playing out my cards as much. With Rocco, I’m really incentivised to just play out my cards. As well, I have lots of draw engines so Automaton is out for now.


    9.26.2023

    Man, I don’t know about Elvish Archivist. It is possible that I’m not giving it enough of a chance. On paper, Elvish Archivist seems insane. However, it has just been ok. But you know what card has been shining really hard? Rosie Cotton of South Lane! Even though she is basically another Yotian Dissident, Rosie’s ability to buff the team and creating a food token has been valuable to me. Ghirapur Aethergrid is good, but I find myself using my tokens more as sacrifice fodder for Krark-Clan Ironworks or Arcbound Ravager. I rather have Trail of Crumbs which adds another use for food tokens.


    9.14.2023

    Gingerbread Cabin is a forest that also comes with a food token. With so much food mechanics within the deck, I want as many food producers as possible. Lotus Petal was just an artifact land and isn’t as critical anymore. Invasion of Gobakhan   is an exile trigger, protection, and a +1/+1 counter producer. Because the deck isn’t as reanimator heavy as it was before, redundant graveyard pieces, like Myr Retriever, are being cut. Samwise Gamgee is just so good at getting the cards that I need. Elvish Archivist is a card that I immediately felt as if this could go in Modern Hardened Scales. Because of that, I’m gonna try it in this build. Like Myr Retriever, I’m cutting the worst graveyard recursion. Without the recursion, Reclaimer is just a modular creature for . Normally, I would want to keep at least five modular creatures in the deck. However, what’s the difference between five and four creatures, especially with Blaster, Combat DJ   turning all artifact creatures into modular creatures.


    9.7.2023 Wilds of Eldraine - Let’em Cook Edition

    Now that I let Wilds of Eldraine sit, I now am ready to make some additions from this set. Agatha's Soul Cauldron is a card that I knew was good when I first read it during spoiler season. However, the gravity of its silliness hit me recently and it needed to be added to the deck. Night of the Sweets' Revenge is a great outlet to use all the food tokens, transforming them into Mox Emeralds and providing a game-ending effect. Wooded Bastion is in for more access to . Astral Cornucopia is good but needs some set up, which is perfectly fine in this deck. However, Astral Cornucopia is not as good as Agatha's Soul Cauldron. Daretti, Scrap Savant is a redundant reanimator and discard effect. However, Daretti is clunky because I can’t fetch it and is a planewalker that doesn’t support it very well. Daretti comes in and out of this deck frequently, which makes it one of the first cuts I always make. Daretti isn’t bad, but there are better cards. Kodama of the West Tree’s ramp and trample is too good to not add to this deck. I like Cradle Clearcutter, but Crystalline Crawler is the better big ramp creature. Breya's Apprentice’s sacrifice ability is just better than Hedron Detonator’s. As Hedron’s single target ping is just underwhelming. Scrapyard Recombiner is the weakest of the modular creatures and the tutor is ok in the light of Mr. Fiddlebender. Pia Nalaar, Consul of Revival. Pia Nalaar, Consul of Revival is a card that really popped off during playtesting. Etali, Primal Conqueror   is clunky and doesn’t work in this deck.


    8.30.2023 Wilds of Eldraine - Boom Boom Sauce Edition

    No, there are no Wilds of Eldraine cards in the deck currently, but this is the set that influenced me to switch up my commanders. I’ll write a more detailed explanation above.

    TL:DR

      2. I'd rather play modular, cut the golem tribal, but I don't want to play Shalai and Hallar..
      3. Not too many people play Rocco, Street Chef, which is wide open enough for me to play Naya Modular.

    6.15.2023 - The Lord of the Rings: Tales of Middle-Earth

    I didn’t expect much from this set as it isn’t artifact focused. However, Arwen, Weaver of Hope caught my eye. This deck wants as many +1/+1 counter enablers as possible. At one point, I wanted to add Renata, Caller of the Hunt but she costs and just adds a +1/+1 counter. Grumgully, the Generous was another thought and is cheaper by , but still only adds a single +1/+1 counter. Arwen, on the other hand, adds +1/+1 equal to Arwen’s toughness. Thus, the floor is the same, but the ceiling is so much higher and easy to get there. Things like Filigree Vector, Yotian Dissident, The Ozolith, Ozolith, the Shattered Spire, The Great Henge and more all feed Arwen. Now, I’m not sure if cutting Rootwire Amalgam is correct, but it most likely is the correct choice. Yes, the golem token can get huge very easily in this deck, sometimes attacking players as a 30/30. However, the activation cost and the sorcery speed makes this card kinda clunky.


    5.4.23 - Aftermath Update

    It’s funny because I was looking for a spot for The Mightstone and Weakstone   as a gap filler at . I want the nice curve of mana rocks from to to . As well, I wanted another big rock to launch me to bigger plays like Portal to Phyrexia or Triplicate Titan. Karn, Legacy Reforged is the big mana rock that I was looking for. Blinkmoth Urn is cute, but I’m not trying to give my opponents mana even before I get to use my own. Because he scales with the amount of artifacts on my side of the field, Karn should produce plenty of to play artifacts or spend on abilities. The Mightstone and Weakstone   is still an option because it is ramp, draw, and removal. Smothering Tithe has some consistency issues. Thus, Tithe gets replaced.


    4.18.23 - Love For

    I’ve always pushed the limits with my mana base. With the addition of more , I need to sure up my mana base. Ancient Den and Great Furnace are off color artifact lands that only produce one color. They are both good for looping, but Tree of Tales and possibly Power Depot covers that. Nature's Lore is in over Pir's Whim because it is just better ramp. If I need Tron, Expedition Map has it covered. Though it is a steep , Tribute to the World Tree is a busted enchantment, either buffing the team or drawing cards. Bronze Guardian is always on and off the chopping block and its day has come. Granted, Bronze Guardian can get huge, but so can Akiri. Overall, Triplicate Titan and Cityscape Leveler are better bruisers.


    4.11.2023 - March of the Machine - Where Are All the Splicers Edition?

    Ozolith, Shattered Spire: Throughout this variation of the deck, I’ve bounced around from switching Hardened Scales and Branching Evolution for two reasons. First, Hardened Scales becomes more attractive if I’m playing cards that have instances of adding one +1/+1 counter. Second, both are enchantments and aren’t as accessible as artifacts. Thus, I don’t want to play them both. However, Ozolith, Shattered Spire solves both of these problems. Yes, Hardened Scales is cheaper, but this isn’t Modern so playing doesn’t hurt as much. The removal of Chromatic Star is worth it for Ozolith, Shattered Spire. Chromatic Star has fixed awkward mana situations a few times and plays a piece in an infinite combo that I never use. Filigree Vector replaces Arcbound Shikari. Yes, I’m losing a modular creature and Filigree Vector costs more. Let me explain. For , Filigree puts a +1/+1 counter on all my creatures, not just artifact creatures. Though it might not seem like much, these are additional counters to be absorbed by The Ozolith. As well, Filigree acts as another copy of Throne of Geth. Filigree is also the better target over Shikari for Feldon activations or Goblin Welder loops. Darksteel Splicer is the only splicer that is playable from this set and it is kinda crazy. Darksteel Splicer, though very expensive at and competes with Maul Splicer, creates three golems when it or any other Phyrexians enter the battlefield. Also, golems gain indesrubcible. Yeah, ok, that’s dumb. Do you know what has the Phryexian subtype? All the splicers and Mitey Mom. You know what else has the Phyrexian subtype? Anything reanimated by Portal to Phyrexia!


    3.14.2023 - Waiting for March of the Machine Edition

    All Will Be One is kinda silly in this deck. This provides a respectable burn option that triggers often. However, here’s the question. Do I really need more burn? Unfortunately, the answer is no. After playtesting, I came to the conclusion that Terror of the Peaks, Walking Ballista, Alibou, Eternal Witness, and Reckless Fireweaver is more than enough burn. I’m not even counting Lux Artillery, mainly because it is here to pump out +1/+1 and the burn is just the cherry on top. However, what I did need is another Goblin Welder-effect. Goblin Engineer is excellent, but I wanted something that refurbishes artifacts bigger than . Thus, Daretti, Scrap Savant is back in the game. As well, Daretti provides another way to draw and discard cards. I don’t mind if Daretti gets punched and taken away if I can Trash for Treasure something immediately.


    2.8.2023 - New Phyrexia: All Will Be One - Where are my Splicers, Wizards? Edition

    No, seriously. There was one splicer in this entire set and it isn’t in these colors. As well, the golems in this set do almost nothing for the deck. Soulless Jailer is good, but messes too much with what the deck is trying to do and there isn’t enough oil synergizes to play Ichorplate Golem. Incubation Sac is interesting, but slow.. Sigh, maybe next set. Skrelv, Defector Mite is an artifact Mother of Runes. Though Arcbound Mouser has modular, I can’t pass up on good, low-cost utility creatures. All Will Be One is insane in any kind of counter deck. It pains me to do this, but Ugin, the Spirit Dragon is the cut here. Most of the time, Ugin is pluses then gets punched in the face. This deck isn’t equipped to protect Ugin like he needs. As well, there are more than a handful of times that Ugin’s minus hurts me too much. All Will Be One does the same thing and more. To continue to fill the void that Ugin, the Spirit Dragon left, I added Portal to Phyrexia. Though it was just added, this replaces Sun Titan. is tough on my janky mana base and I already have plenty of recursion. Wurmcoil Engine is also cut because i always pick basically any other big artifact creature instead, primarily Triplicate Titan. Mirrex replaces Power Depot because of the artifact token creation.. Though it is similar to Hall of Tagsin, Mirriex is preferred because creature production is better than tapped powerstones. This may or may not be correct but I switched Goblin Engineer with Lux Artillery. Because most of the important creatures in this deck are artifacts, this is going to add plenty of additional +1/+1 counters. Pir's Whim is land based ramp and utility.. Per usual, Hardened Scales gets switched with Branching Evolution due to counter production.


    12.12.2022

    It’s funny because these changes occurred to attempt to support Kodama of the West Tree. Through my adjustments, I ended up cutting Kodama. Why? For the exact reasons I stated before when Kawigama:Neon Dynasty release and I clearly forgot. Thank God for keeping a log. Don’t get it twisted; Kodama is very good. However, the deck already does the things that Kodama offers. It was true before and it is even more true now. Though sometimes it does seem like it, this deck has plenty of forms of ramp. As well, Kodama gets outclassed hard by Meria, Scholar of Antiquity. The additional provide plenty of mana and card draw when Meria gets played. Through playtesting, I always played Meria over Kodama, in general. As for Kodama’s trample, it isn’t needed. All of my creatures don’t need trample. The heavy hitters, like Triplicate Titan, Cityscape Leveler, and all golem with Maul Splicer on the battlefield already have trample. As for any other creature, like Hangarback Walker, that have a tendency to get huge can just use Shadowspear. Kodama just isn’t needed. As for Golem Foundry, there are better golems now so Foundry isn’t needed. Power Depot is in over Hall of Tagsin because the modular is more valuable to me.


    11.29.2022 - More Brother’s War Updates

    Branching Evolution and Hardened Scales will continuously hold the same spot, depending on counter distribution. Without Verdurous Gearhulk, most of the +1/+1 counters are being generated one at a time. With this in mind, I would rather have a counter doubler at than to get started earlier. Blaster, Combat DJ   is in because I learned how to read and saw the shattered art version. Blaster makes all of the artifact creatures into Arcbound Worker and can provide double modular triggers for those that already have the ability. Haywire Mite because it does everything that Nature's Claim did for . However, it is stapled to a body that is recurrable and it exiles. As well, the noncreature cause doesn’t matter because that’s all I was target with Claim anyways. Scrapyard Recombiner is another modular creature and grabs most of the powerhouse cards, like Walking Ballista are constructs. Sun Titan, though it is , is the recursion that I’ve been actually wanting.


    11.13.22: The Brother’s War Update

    Yotian Dissident isn’t an artifact, but it plays the same role as Patchwork Automaton; generate +1/+1 counters. As a matter of fact, Yotian does it much better because it is an enter the battlefield trigger, not a cast trigger. Patchwork Automaton shines in a 1 vs 1 format where it is more profitable to play spot removal over boardwipes. Though the ward 2 is nice, I rather have the overwhelming amount of +1/+1 counters Yotian Dissident provides. Ideally, Treasure Vault is an infinite mana outlet to make infinite treasures. Since I’ve added Treasure Vault, this has happened once. It isn’t that Treasure Vault is bad. It's just replaceable. Now, this deck has Hall of Tagsin, a powerstone producer and outlet . Rootwire Amalgam seems perfect for Ich-T. First, it's a golem that makes a golem for , so it synergizes with a major element of the deck. Second, the size of the golem token depends on Rootwire Amalgam’s power. With all of the +1/+1 counters being created, both Rootwire and the golem token will be huge. Cradle Clearcutter is a golem Marwyn, the Nurturer that scales with its power. Teshar, Ancestor's Apostle was best used to reanimate Dockside Extornist. However, the sacrifice piece was removed so it just became a secondary recursion piece. That’s fine, but cuttable. Cityscape Leveler is Ulamog, the Ceaseless Hunger at home and Stonecoil Serpent is the weakest of the scalable +1/+1 counter creatures. I still think that Minsc & Boo, Timeless Heroes is one the the strongest planeswalkers available. However, there just wasn’t enough reason to keep it over the newer cards, especially with artifacts sets being released. Slagstone Refinery seems like a free reward for cracking and recycling artifacts. With the release of more golems, Metallic Mimic felt cuttable. As well, Yotian Dissident just does it better.


    8.30.2022: Dominaria United Update

    There is only one new addition from this set and it is Merla, Scholar of Antiquity. I think this card is very good, especially Uzra, Lord High Artificer in . I’m brewing Merla Tron at this point, with more cards from the modern prototype. Everyone, I just can’t quit Verdurous Gearhulk. Though Halana and Alena, Partners is great for +1/+1 counter strategies, Verdurous Gearkhulk fills the same role and is more abusable. Mindless Automaton is in over Greater Good. With modular and the multiple ways to shuffle around +1/+1 counters, Mindless Automaton has a greater draw potential than Greater Good. As well, Automaton can drop cards in the graveyard in a more controlled fashion than Greater Good and is an artifact.


    6.6.2022

    I am trying to wait for the news sets to come out, but Minsc & Boo, Timeless Heroes is too silly not to add immediately. Bootleggers' Stash is significantly better in the Jinnie Fae list so out it goes.


    6.6.2022

    Beast Within is in place over Dromoka's Command. Besides the +1/+1 counter mode, Beast Within does everything that Dromoka's Command does for instead of . Normally, I prefer lower mana cost but Beast Within is a catch all removal piece. Branching Evolution is in the deck over Hardened Scales because this is EDH and I’m greedy. If I feel like Branching Evolution is too slow, I’ll put Hardened Scales back in. It is the same slot and they play the same role. Stonecoil Serpent replaced Chromatic Sphere because I wanted another cheap artifact creature that used +1/+1 counters. Chromatic Star is better than Chromatic Sphere, anyways. The Great Henge replaces Ancient Stirrings. Eventhough Stirrings is , The Great Henge acts as a mana rock, puts +1/+1 counter for non-token creatures that enter the battlefield, and draws a card. It is the repeatability of Great Henge that is the selling point. I have enough ways to go infinite so I’m cutting the Basalt Monolith and Staff of Domination. Instead, I’m adding Halana and Alena, Partners and Crystalline Crawler.


    4.18.2022 - Streets of New Capenna Update. We Caberetti Tron Now?

    This set was so good to the Naya/Cabaretti shard. Previously, this deck went from Naya Kiki-Jiki, Mirror Breaker combo deck, which caused me to brew Please Ban Torpor Orb. Then it shifted to a Naya Elfball/Token Burn/Superfriends deck to its current iteration of Naya Artifacts. Now, this new set revitalizes my inspiration for that previous deck.

    You can find that deck here:

    Naya Token Burn with Superfriends


    Jinnie Got the Truck Jewels | *Primer*

    Commander / EDH GregariousG

    SCORE: 22 | 4 COMMENTS | 2813 VIEWS | IN 13 FOLDERS



    Jetmir's Garden is a tapped land that I don’t mind playing. Due to its typing, it is the perfect fetchable land on turns where I don’t need the mana right away. I’m testing Ornithopter of Paradise over Fellwar Stone. It is slower, but it can become a flying threat over time. This deck actually doesn’t need Sunbaked Canyon or Horizon Canopy. Though it draws a card, it is more hurtful than helpful. This slot can be filled with any land, but I’m choosing to put a Plains in. This is to accommodate for Bootleggers' Stash and cycling Solemn Simulacrum. Speaking of Bootleggers' Stash, Cryptolith Rite is moved out for this busted artifact. Cryptolith Rite is still really good. However, Bootlegger’s Stash is easier to tutor, is cheatable, and produces treasures tokens, which ramps and synergizes with all the artifact shenanigans. Greater Good and Golem Foundry are in because I think it molds with the deck better. Like Patchwork Automaton, Golem Foundry gets counters everytime an artifact is cast. As well, Golem Foundry works well with profilierate. Now with thicker tokens, Greater Good seems like the better draw engine and newly added sacrifice piece. Though i did enjoy making plenty of myr token, at no point do I want to sacrifice 1/1 tokens to Greater Good. Yes, they will most likely have counters on them, but I evaluate based on the baseline. Even so, I would rather have big 3/3s over big 1/1s. As well, I prefer the draw effect of Greater Good over Quicksmith Genius’s rummaging effects.


    3.29.2022

    The list is tight, but I'm always looking for adjustments. Shout out to Profet93 for spurring these changes because I planned on waiting for the new set to drop, but here we are! I’m willing to test more removal and this update will reflect that. The easiest swap was Swiftfoot Boots from Lightning Greaves due to targeting problems. Second, Nature's Claim is in the deck over Rip Apart because Nature’s Claim is just a good card. Rip Apart is good, due to flexibility, but it isn’t great. Swiftfoot Boots comes back in over Lightning Greaves due to targeting issues. Look, Patchwork Automaton is a busted card. At first, I was very excited for Lizard Blades once I saw it. It has everything this deck would want. However, there is a reason why Modern Hardened Scales and other artifact decks are playing. Automaton grows with artifacts played, but really the selling point is the ward 2. This makes Automaton a sticky threat. Automaton plays into the game plan better than Lizard Blades. Finally, I add Dromoka's Command over Parallel Lives. I can only have so many support enchantments that do nothing immediately once played. Hardened Scales, Parallel Lives, amd Double Season are quite strong, but I don’t think I need all three. Hardened Scales is only and Doubling Season enhances both tokens and counters for one more mana. Meanwhile, DCommand is an interactive piece that can either pump, fight, or remove an enchantment. Through playtesting, I’ve found that I’m not filling the graveyard as quickly as previous iterations. I wasn’t breaking open Goblin Welder and Scrap Trawler as much as I liked. Thus, Quicksmith Genius is in over Soul-Guide Lantern. Lantern is great, but is more of a meta call.


    3.16.2022

    There is a reason why the Modern Hardened Scales deck is named after Hardened Scales. This card adds explosiveness to the deck for only . It didn’t feel the best, but I cut Daretti, Scrap Savant. Goblin Engineer essentially covers everything that I would want from Daretti. The ultimate is nince, but unlikely. I really want to find room for Patchwork Automaton. Patchwork Automaton is a card I’ve been going back and forth with. However, Patchwork is really strong in this archetype. I do think it works better in Modern Hardened Scales because you can have multiple copies. It is still strong in EDH for similar reasons for why it is strong in Modern. First, it grows when you play an artifact and it has ward . Basically, Patchwork will only die via combat damage or boardwipe. It is doubtful that someone is going to pay extra for a Swords to Plowshare.


    2.19.2022

    I always take a hard look at my deck lists when a new set comes out. I’ve spent some much time looking for an aggressive drop that works with an artifact deck. I was complating between Patchwork Automaton and Nettlecyst until I realized that my commander Akiri, Line-Slinger is the card that I needed. How disrespectful! I wanted to show Akiri some love, like I did with Ick-Tekik, and added Shadowspear to the deck. Because of how aggressive this deck is, I want more ways to push damage through blockers, especially with Akiri. Because Shadow is only , it is easy to tutor with Urza's Saga or Fiddlebender. It kinda hurts to remove Hour of Promise, because it is one of the ways to cheat Tron into play. However, I find looping Expedition Map is more consistent. Throne of Geth is another aggressive piece to this artifact aggro deck. Throne of Geth can sacrifice an artifact to pump all the creatures with +1/+1 counters and the planeswalkers. Throne is great because it can sacrifice itself. Because of that, Throne is a powerful target for cards like Goblin Welder to get more activations. There is a reason why most Hardened Scales Modern Decks play this card. I’m not sure about this, but I think that Ingenious Smith is the cut. I think this card is great, but it seems to be the weakest in my slot. It is the least likely target for Teshar loops, I’m not using my Feldar activation for it, and Ichor Wellspring is the best/most target draw card in this slot. I might add Smith back in, but the aggression of Throne is too good to pass up.


    2.12.2022

    My word! Kamigawa: Neon Dynasty was certainly a pleasant surprise. I expected Ninjustu, Samurai, and spirits in this set. However, I did not think that this set was going to be so artifact heavy, let alone create a defining playstyle of “Modify.” Speaking of “Modify”, most of these new cards work perfectly with this deck because of the +1/+1 counter theme. Because of the card quality of this set, I’m going to list some of the standout cards at first glance below.

  • Ao, the Dawn Sky: I like everything that Ao is doing. Ao is a 5/4 with vigilance on a flying body. When Ao dies, it can either replace itself with worth of nonland permanents or pump the team. However, Ao has the similar problem that I had with Goldspan Dragon. This deck doesn’t support creatures that aren’t the following:
    • Artifact Creature
      or less
      Enter the Battlefield Trigger
  • In order for Ao to be used at its fullest, it needs to be sacrificed. My deck can’t do that. The only way I can truly use Ao is by getting it into the graveyard and reanimating it with Feldon then sacrificing the token. This is too many hoops to jump through. Sad story because I think Ao is great for aggressive decks as a mid to top end card.
  • Kodama of the West Tree: This is a great support card for any modified deck, or in this case, +1/+1 counter deck. During the early game, Kodama functions as a ramp piece, putting a basic land into play tapped when a modified creature does combat damage to a player. At this point, the deck only has five basic lands, but this may be enough to justify this addition. If not, I’ll adjust the deck and add two or three more basic lands. However, ramping a maximum of five lands is still very strong. During the late game, Kodama provides trample to all modified creatures. Trample is a great keyword for pushing through damage in an aggressive build, especially when Ich-Tekik gets swole. As of this for , making Kodama an early play and recurrable by Tehsar. However, the question remains; do I want the ramp? I find that Cryptolith Rite and Krark-Clan Ironworks are great for fixing mana. Do I want the trample? Honestly, I don't know because of Maul Splicer. Maul Splicer makes 6 power worth of artifact creatures and gives trample to all of my golems. I find that most of my threats are golems so Maul Splicer is a great utility piece for them. So, do I need another trample enabler? This list is tight as it is already. Do I really need this card?. For me, the answer is maybe at this point.
  • Cloudsteel Kirin: I think I’m like one of three people that look at this card and is excited for everything else except the Platinum Angel effect. Yes, the effect is cool. However, equip cost is too much and is an easy way to get blown out. On the other hand, Cloudsteel Kirin is a 3/2 evasive body and is an artifact.
  • Iron Apprentice: As I reviewed the deck during Kawigama’s spoiler season, I realized that I might want another cheap modular creature. Then, I came across Iron Apprentice. This card is similar to Arcbound Worker but I think this card appealed to me more because it can transfer counters to any creature, not just artifact creatures. This way, I can pump up Akiri and double pump Ich-Tekik on the fly. Also, I prefer the art on Iron Apprentice. Arcbound Worker works better with Zabaz, the Glimmerwasp though. For me, these two cards are interchangeable.
  • Experimental Synthesizer: Over the years, has been getting this aggressive form of card advantage that has to be used immediately. This bauble is no different. I enjoy that it triggers when it enters and leaves the battlefield. The samurai token is ok, but I would probably never crack this with its ability.
  • Lion Sash: Lion Sash is artifact Scavenging Ooze. As well, it can reconfigure onto a creature a give +1/+1 equal to the amount of counters on Lion Sash. All this is great, but Soul-Guide Lantern is prefer as it hits all opponents graveyards at once.
  • Invigorating Hot Spring: Modified creatures gain haste and this card grants a +1/+1 counter each turn.
  • Rabbit Battery: I think this card is great. It is an early artifact creature then, as the game goes on, it becomes a haste enabler for . However, I think Lightning Greaves is better because of the increased protection of shroud.
  • Patchwork Automaton: This is a construct with Ward that gains a +1/+1 counter everytime you cast an artifact. This could be a solid addition to the deck.
  • Towashi Guide-Bot: Once again, this is a construct with an ETB trigger that places a +1/+1 counter on a creature. That’s nice, but we are here for the second ability. TGuide-Bot can be tapped for to draw a card. However, this ability becomes cheaper with every modified creature you control. Basically, this will be tap to draw a card for free within this deck.
  • Circuit Mender: Just a better Filigree Familiar because of the additional toughness and the “leave the battlefield” effect.
  • However, the following cards will be added to the deck immediately:

  • Lizard Blades: For symbolr, Lizard Blades is a 1/1 artifact creature with double strike. Most decks don’t want a Fencing Ace, especially in EDH. However, Lizard Blades can become a massive threat with the many ways of distributing +1/+1 counters. LB is an artifact which makes it easy to tutor and recur. Finally, LB can reconfigure onto another creature bestowing double strike for a low cost. This aggressive card was an immediate addition to this deck.
  • Boseiju, Who Endures: This is an uncounterable artifact, enchantment, and nonbasic land removal for ….on a land. Boseiju, at its worst, is a fancy forest. This is a new staple for EDH.
  • Now, what was cut? Eldrazi Displacer is a great combo piece. It may have more applications for other players, but I only used Displacer if I was comboing. Yes, Displacer can flicker Blade Splicer for more golems, Goblin Engineer can tutor again, and etc. However, Feldon of the Third Path basically does the same thing and I am way more likely to search and/or have Feldon on the battlefield. Also, the Oswald Chain is my preferred method to go infinite anyways and there is no need for multiple infinite combos. Next Nature's Claim is out for Boseiju, Who Endures. I was deciding between this and Rip Apart for what was cut. I decided to keep Rip Apart because it functions as creature removal as well. Gavony Township is selected over the extra Forest because a utility land that puts +1/+1 counters on all of my creatures sounds great. There are plenty of times where I have extra mana and this is a great mana sink.


    11.19.2021

    With this deck, I am constantly trying to balance between going wide and going tall. At this point, I am favoring going tall while having the go wide as a supplemental game plan. I also decided to move away from Academy Manufactor. I think that Jund supports treasure much better than Naya. Though the stax element of Karn is good, I rather just knock out my opponents rather than stall.


    10.30.2021

    Inkmoth Nexus is in because it is a fetchable artifact flier with infect. Blast Zone underperformed most of the time.


    10.6.2021

    I’ve wanted to add Ingenious Smith since it was spoiled in the Dungeons and Dragons set. It has a ETB card draw and grows when artifacts enter the battlefield, all for . Elemental Bond does work for this deck, with a guarantee draw off of golem tokens. However, I’ve noticed my creatures enter small then grow, thus missing the trigger from Elemental Bond. Ok, let’s talk about Goldspan Dragon. I’m not cutting Goldspan because it is bad. On the contrary, it is a great card, thus why it is $40 to $50 currently. Goldspan is a that refunds two mana after it attacks. I look at Goldspan as a symbol5 ramp card. It is also a good option to reanimate with Feldon of the Third Path. However besides Hour of Promise, I’ve come to the conclusion that I don’t want an expensive ramp spell. Honestly, Hour of Promise only has a spot because I have a pretty good land package. On the other hand, I’ve been mentally reviewing the games I’ve played with his shell in all of it’s variations. There are two cards that completely busted open this Naya shell: Cryptolith Rite and Xenagos, the Reveler. Because the deck is going wide (again), Cryptolith Rite seems like a must for an early ramp plan.. Speaking on expensive ramp that doesn’t get Tron Lands, Ugin, the Ineffable. The cost reduction and removal is nice, but is rough. Instead of cost reduction, I want The Ozolith because it is wild in this shell. Osgir, the Reconstructor has been on and off the cutting board for the last month or so. Here’s the thing in my mind. If Osgir isn’t the commander, he is essential like a Panharmonicon. Panharmonicon is great sometimes, but is a win more card with less investment than Osgir. Osgir can be crazy, but I find myself wanting more consistency for the +1/+1 game plan. Arcbound Ravager does this much better. It is a free sacrifice outlet for , an artifact creature, and easy to tutor.


    9.18.2021

    Search for Glory is slow and became worse as I removed legendary cards. Vorinclex, Monstrous Raider needs to be the commander and not in the 99. Ornithopter of Paradise is outclassed by Hangarback in the slot.


    8.27.2021

    I think the more I play/theorycraft the deck, the more I want to lean into using Ick-Tekik, Salvage Splicer. I’ve come to the conclusion that Ick-T wants an affinity/counters type of deck. Thus, I added more artifact creatures and +1/+1 synergizes to really make use of Ich-T. It feels odd to cut, but my creatures are too thick for Skullclamp. Terrarion is the weakest of the baubles. Ugh, Bloodforged Battle-Axe and Akiri is a good synergy. However, this deck isn’t focused on maximizing Akiri. Akiri is an early game blocker and sometimes pressures life totals. Though, BFBA makes artifact tokens, there are better things I can be doing. Coveted Jewel is better with Osgir as the commander or even Oswald with their sacrifice ability. Without it readily available, Jewel is too risky. Grinding Station, though good, isn’t functioning in the way I like. Elemental Bond is a reliable card draw in exchange for another way to fill up the graveyard.. Ornithopter of Paradise fits better with the new +1/+1 theme. I’m not sure if Nissa, Who Shakes the World is the best cut, but I want Bronze Guardian as pseudo-protection for artifacts and a golem beater.


    8.6.2021

    The dual artifact lands, though useful and abusable, are too slow. Why do they have to come in tapped? Thus, they were replaced with the corresponding horizon lands, Sunbaked Canyon and Horizon Canopy. I rather have immediate draw over looting, thus why Smuggler's Copter was cut. Portable Hole is great removal, especially with an artifact focus. Lotus Bloom is good, but triple colored mana isn’t always necessary.


    7.20.2021

    With Mr. Fiddlebender in the deck, I decided to add an artifact based combo line for infinite mana. Old Gnawbone, though seems great with this deck, never worked out that well. Garruk Wildspeaker is too slow. Fiddle ender is an upgrade to Forgemaster.


    7.10.2021 - Dungeons and Dragons: Adventures in the Forgotten Realms Update

    I felt like this deck was missing some of the mentality I had when playing Tron. What I liked about Tron was utilizing cantrips to filter and fix my board state then start dropping bombs. Thus, I added more utility to the early game and cut cool, but unnecessary cards. Second, I was playing a graveyard artifact deck with minimal ways to fill the graveyard. Grinding Station fixes this problem. Ashnod's Altar was only there to sacrifice non-artifact creatures. However, Skullclamp does the same job for those creatures anyways. I’m not sure if this is correct, but Chandra, Torch of Defiance is switched out for Rip Apart. It is cheaper and is flexible. Yes, Chandra’s ultimate is a wincon. However, Chandra was mainly used to kill creatures then dies afterwards. Oswald Fiddlebender is silly and adds a toolbox element to the deck. Old Gnawbone makes treasures and the Timmy-est card in the set. Ancient Stirrings, like in normal Tron, hits most of the deck. Treasure Vault is an artifact land and makes treasure tokens.


    6.28.2021

    I miss the removal that Cavalier of Dawn provided. I definitely wanted a creature based removal that could be recurred. Lodestone Golem is good for slowing down the field. However, I value the removal provided by Meteor Golem even more.


    6.21.2021

    Sigh, I’m not super happy about cutting Cavalier of Dawn. However, Goldspan Dragon is a better creature at the drop slot. It is an evasive and hasty attacker, makes Treasure tokens, and makes Treasures crap for two mana instead of one. Urza's Saga a land that creates Construct tokens and tutors for an artifact. This card was going into the deck; I just didn’t know what to cut. .


    Modern Horizons 2 Update

    My word! Wizards must have known I was building this deck because there are plenty of sweet new additions. The new artifacts lands, Slagwoods Bridge and Thornglint Bridge, replace the previous tapped lands. Cinder Glade and Canopy Vista were in because they were cheap dual lands that assisted Nissa. However, Yavimaya, Cradle of Growth makes every land a forest, which helps fix mana and supercharge Nissa. For real, Yamimaya is the card that I wish I had when I was playing Modern Tron.

    It stinks that I have to cut Indomitable Creativity. It is great if I already have or if I can plan far enough ahead to ensure that I have . Other than that, it is a dead card. As for God-Pharaoh's Statue, it is a great card, but I didn’t like drawing it most of the time. Yes, it slows down the game, but I don’t think the deck has enough stax support. It goes onto the field, gets hated out, and that’s it. I’ll leave the heavy stax pieces for a stax dedicated deck. Modern Horizon 2 has new Clue, Food, and Treasure support, which are all artifact tokens. Thus, Academy Manufacturer and Gilded Goose were added. If these two cards are on the field, Gilded Goose will create three artifact tokens. That's silly. Servo Schematic was a placeholder for a viable artifact creature that made an artifact token or another splicer card. Well, Wizards printed that card Breya's Apprentice. I also prefer Breya’s Apprentice due to its synergy with Teshar and Feldon, which Servo Schematic can not do.


    5.10.2021

    I’ve wanted to add Looter Scooter for a while now. Smuggler's Copter provides card draw, card discard, and a flying 3/3 body all for . As well, it is incredibly easy to crew with a 1 power requirement. Lodestone Golem is the better staxs piece for this deck. However, I may put Tangelwire back in because it slows the table down. Lotus Bloom is in because I value the burst of three mana and its restrictions are easily avoided with Goblin Welder effects. Lightning Greaves is slotted in over Swiftfoot Boots because it is a moot point. The creatures I want greaves on will not be getting targeted by Verdurous Gearhulk. Besides the issue of Shroud v Hexproof, Lightning Greaves is just better at a low casting cost and free equipment cost.


    04.30.2021

    Shout out to BloodDragon. He asked some good questions which got me thinking about the functionality of the deck. Through my testing, I found that I had plenty of token doublers, but not as many token producers. When this deck was helmed by Marath, Will of the Wild, I had access to a token producer all the time. Ich-T does make a token, but he doesn’t come close to the token monster Marath. Thus, Servo Schematic is in and Anointed Procession is out. Second, it felt that Teshar, Ancestor's Apostle wasn’t working as I intended. For example, I had Dockside Extortionist on the field with Teshar, which is great. Teshar can easily reanimate Dockside to create dumb amounts of treasure tokens. However, I had no way to get Dockside into the graveyard. I then realized that I needed a creature sacrifice outlet. Now, Ashnod's Altar is in, acting like a second Krark-Clan Ironworks. Don’t get it twisted; Shalai, Voice of Plenty is great and one of my favorite cards. I have it in almost every deck that I can play it in. However, she just doesn’t fit here. I don’t want to waste a Feldon activation on it, I can’t reanmate it, and it never felt good to draw. Smuggler's Copter adds looting and is easy to tutor. Coveted Jeweler replaced Dreamstone Hedron because I’m greedy. I’ve never activated Field of the Dead and I’ve been looking to add Blast Zone for removal.


    4.24.2021

    Ugh, this feels bad to cut Ulamog, the Ceaseless Hunger. This is one of the cards that made Tron fun to play in Modern. However, this isn’t Modern. It’s EDH. Thus, Ulamog was replaced with Triplicate Titan. Side by side, Ulamog is a much better card in every way. However, Ulamog doesn’t synergize with the game plan as well as Triplicate Titan. Titan is easier to cheat and works better with the doubler in the deck. I’ve had too many Ulamog draws that felt bad and made me wish it was something else. Goblin Welder is in because I want even more of this effect, especially without a mana cost attached to it. Alibou, Ancient Witness grants artifact creatures haste, which is good, and has a burn/scry effect. Also, Alibou is a golem. Hangarback Walker was cut because it is good in theory. Most of the time I couldn’t reanimate it because it enters as a 0/0. Though Hangarback can produce plenty of Thopters, it never happens that way. I rather loop any other artifact creature.


    4.16.2021 - Strixhaven Part 2

    As I continue to play test, I always want to see either Feldon of the Third Path or Osgir, the Reconstructor. Thus, I added two tutors to the package. Though Search for Glory is , it has the flexibility to grab any legendary card, which covers creatures and planeswalkers. I also noticed that I wasn't ramping hard enough for my liking. Thus, Hour of Promise was added because it enables Tron and is good ramp. Honestly, getting Tron consistently is a meme in itself and Thespian's Stage never helped the case. It is only good if I already had Tron. Scrap Trawler was missed so it was put back in. Now, I've come to the point we're I really want to add more cards for the new Commander set, but have no clue what to cut or if it is even worth playing. I would like to add the following:

  • Alibou, Ancient Witness
  • Losheel, Clockwork Scholar
  • Cursed Mirror
  • Triplicate Titan

  • 4.3.2021 - Strixhaven

    Day One of Strixhaven spoilers already has me excited for new Boros cards. Osgir, the Reconstructor seems busted, especially in this shell. Osgir lets you exile an artifact card in the graveyard and get two artifact token copies. I repeat two artifact token copies. I drooled at the idea of pay for two copies of Sol Ring. That is a great play even without token doublers, which I will have every game to the best of my ability. Also, I might be reading this wrong but you can pay zero to get two copies of the artifact lands. That’s crazy to me. Kuldotha Forgemaster is back in because Magda, Brazen Outlaw never worked out like I wanted. Same with Maskwood Nexus. I rather have the dumb ramp of Dreamstone Hedron. God-Pharaoh's Statue and Tangle Wire is an easy to include stax piece.


    3.15.2021

    Shout out to Thegloomyg for reminding me that flickering my creatures is an option. I was having a problem deciding what to cut until I finally chose to part ways with MImic Vat. Feldon of the Third Path and MImic Vat play the same role. However, I want Feldon everytime over Mimic Vat due to the fact that he makes artifact token copies.

    Feedback

    Thank you for visiting. Any suggestions and +1s are greatly appreciated! I read every comment and try to reply back to everyone. This deck is constantly evolving and it’s great to have other people submitting their input.

    your text here


    Gonna Need A Bigger Playmat | *Primer*

    Commander / EDH GregariousG

    SCORE: 173 | 47 COMMENTS | 25130 VIEWS | IN 80 FOLDERS




    You Wouldn't Download A Spell | *Primer*

    Commander / EDH GregariousG

    SCORE: 72 | 21 COMMENTS | 6929 VIEWS | IN 36 FOLDERS




    Somebody's Watching Me | *Primer*

    Commander / EDH GregariousG

    SCORE: 7 | 4 COMMENTS | 703 VIEWS | IN 7 FOLDERS




    Side Quest

    Commander / EDH GregariousG

    SCORE: 10 | 770 VIEWS | IN 7 FOLDERS




    Everybody in the Club Gettin' Keywords

    Commander / EDH* GregariousG

    SCORE: 58 | 18 COMMENTS | 4758 VIEWS | IN 26 FOLDERS



    White:

    Blue:


    Military General of the Deep - Tentacle Tempo

    Commander / EDH GregariousG

    SCORE: 7 | 2 COMMENTS | 738 VIEWS | IN 3 FOLDERS



    Black:

    Red:

    Green:


    Stereotypical Anime

    Commander / EDH* GregariousG

    SCORE: 2 | 236 VIEWS | IN 1 FOLDER


    Colorless:

    Azorius:

    Dimir:

    Rakdos:

    Gruul:


    Is This Tron?

    Commander / EDH* GregariousG

    113 VIEWS | IN 2 FOLDERS


    Selesnya:


    Jasmine Hates Condiments

    Commander / EDH* GregariousG

    SCORE: 1 | 50 VIEWS | IN 2 FOLDERS


    Orzhov:

    Izzet:

    Golgarii:


    Old Rutstein's SuperValue Sweep

    Commander / EDH* GregariousG

    SCORE: 3 | 496 VIEWS | IN 2 FOLDERS


    Boros:


    Glittering Gold, Trinkets, and Relics

    Commander / EDH GregariousG

    SCORE: 5 | 1 COMMENT | 309 VIEWS | IN 2 FOLDERS


    Simic:


    You Wouldn't Download A Spell | *Primer*

    Commander / EDH GregariousG

    SCORE: 72 | 21 COMMENTS | 6929 VIEWS | IN 36 FOLDERS




    I Have a Minor in Cryptozoology

    Commander / EDH GregariousG

    SCORE: 4 | 272 VIEWS | IN 4 FOLDERS


    Bant:

    Esper:

    Grixis:

    Jund:

    Naya:


    Gonna Need A Bigger Playmat | *Primer*

    Commander / EDH GregariousG

    SCORE: 173 | 47 COMMENTS | 25130 VIEWS | IN 80 FOLDERS




    Somebody's Watching Me | *Primer*

    Commander / EDH GregariousG

    SCORE: 7 | 4 COMMENTS | 703 VIEWS | IN 7 FOLDERS




    Jinnie Got the Truck Jewels | *Primer*

    Commander / EDH GregariousG

    SCORE: 22 | 4 COMMENTS | 2813 VIEWS | IN 13 FOLDERS




    The Saga of Turning Sideways

    Commander / EDH GregariousG

    SCORE: 3 | 400 VIEWS | IN 3 FOLDERS


    Abzan:


    Everybody in the Club Gettin' Keywords

    Commander / EDH* GregariousG

    SCORE: 58 | 18 COMMENTS | 4758 VIEWS | IN 26 FOLDERS



    Jeskai:


    Transcendent Perfection

    Commander / EDH GregariousG

    SCORE: 75 | 48 COMMENTS | 25820 VIEWS | IN 49 FOLDERS


    *Retired*

    Sultai:


    Three Baneful Queens

    Commander / EDH* GregariousG

    SCORE: 9 | 4 COMMENTS | 3493 VIEWS | IN 8 FOLDERS


    *Retired*

    Mardu:

    Temur:


    Side Quest

    Commander / EDH GregariousG

    SCORE: 10 | 770 VIEWS | IN 7 FOLDERS


    Artifice(Sans-Green):


    Akiri and Silas’ House of Exotic Wares

    Commander / EDH* GregariousG

    SCORE: 25 | 7 COMMENTS | 4228 VIEWS | IN 12 FOLDERS


    *Retired*

    Chaos (Sans-White):

    Aggression (Sans-Blue):

    Altruism (Sans-Black):

    Growth (Sans-Red):

    Prismatic


    Please Ban Torpor Orb | *Primer*

    Commander / EDH GregariousG

    SCORE: 152 | 69 COMMENTS | 33774 VIEWS | IN 57 FOLDERS


    *Retired*



    SimCity: Metropolis

    Commander / EDH GregariousG

    SCORE: 4 | 458 VIEWS | IN 2 FOLDERS




    Genesis Hymn - Jeskai Alarm | *Primer*

    Commander / EDH GregariousG

    SCORE: 14 | 1 COMMENT | 3211 VIEWS | IN 9 FOLDERS


    *Retired*

    Suggestions

    Updates Add

    Add:Architect of the Untamed, Decoction Module, Daretti, Scrap Savant , Ajani Unyielding, Cultivator of Blades, Rishkar, Peema Renegade, Solemn Simulacrum, Animation Module, Wrath of God, Oviya Pashiri, Sage Lifecrafter, Fabrication Module, Wurmcoil Engine, Angel of Invention, Metallic Mimic, Aether Hub, Gavony Township, Fortified Village, Game Trail, and Krosan Verge.

    Cut: Rampaging Baloths, Devout Invocation, Emeria Angel, Secure the Wastes, Regal Behemoth, Titania, Protector of Argoth, Azusa, Lost but Seeking, Skyshroud Claim, Nissa, Vastwood Seer, Austere Command, Tireless Tracker, Nahiri, the Harbinger, Birds of Paradise, Descent of the Dragons, Brushland, Karplusan Forest, City of Brass, Mana Confluence, and Ancient Tomb

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    91% Casual

    Competitive

    Revision 121 See all

    (1 week ago)

    +1 Annie Joins Up main
    -1 Rose, Cutthroat Raider main
    Top Ranked
    Date added 8 years
    Last updated 1 week
    Exclude colors UB
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    11 - 0 Mythic Rares

    61 - 0 Rares

    13 - 0 Uncommons

    5 - 0 Commons

    Cards 100
    Avg. CMC 2.98
    Tokens Beast 3/3 G, Clue, Construct 0/0 C, Dinosaur 3/1 R, Food, Gnome 1/1 C, Gnome Soldier X/X C, Meteorite Token, Powerstone, Servo 1/1 C, Spirit 3/2 RW, Thopter 1/1 C, Treasure
    Folders EDH I'm Playing, Commander Folder, New Deck Ideas, Commander, Interesting Commander Decks, EDH (Counters), Token Commander, Marath, will of the wild, EDH, Good Decks
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