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”Uzra’s machines have a splendid habit of excavating themselves.”

Rona, Disciple of Gix



I have a confession to make to all of you. I am a Tron player in Modern. Yes, I’m that guy. I was the guy that always got turn 3 Tron. I enjoyed slamming Ugin, the Spirit Dragon and Karn Liberated and watching my opponent huff and puff in response. Yes, my friends, I’m that dirty Tron player. However, I stopped playing Modern and shifted to EDH. Since then, I’ve always had a yearning to port the core functionality of Tron over to EDH. I could play Mono-, but I have almost no desire to make that one of my paper decks. When Kaladesh and Aether Revolt released, I was determined to make a Naya Tron EDH. I wanted the artifact synergy of , the ramp/recursion of , and the support provided by those two sets. It wasn’t good so it was back to the drawing board. However, the release of Strixhaven and Commander 2021 revitalized this concept and The Brother’s War took it over the top. This build is great if you are looking for an unique artifact deck in unusual colors. If you are looking for an aggressive deck that can grind, you are in the right place. Welcome to my Modern to EDH port of Naya-Modular with some elements of Tron.

This set was so good to the Naya/Cabaretti shard. Previously, this deck went from Naya Kiki-Jiki, Mirror Breaker combo deck, which caused me to brew Please Ban Torpor Orb. Then it shifted to a Naya Elfball/Token Burn/Superfriends deck to its current iteration of Naya Artifacts. Now, this new set revitalizes my inspiration for these previous two decks.

You can find those decks here:

Naya Token Burn with Superfriends

Jinnie Got the Truck Jewels | *Primer*

Commander / EDH GregariousG



    2. I'd rather play modular, cut the golem tribal, but I don't want to play Shalai and Hallar..
    3. Not too many people play Rocco, Street Chef, which is wide open enough for me to play Naya Modular.

I’ll write this out later

Rocco, Street Chef: Rocco is a card that provides different deck building options. Rocco exiles the top card of each players’ library at the beginning of my end step. Though it provides card draw for my opponents, Rocco does give me card advantage each turn he remains on the battlefield. Now, here is the payoff. Whenever any player plays a land from exile or casts a spell from exile, Rocco puts a +1/+1 counter on a target creature and creates a food token. That, my friends, is what this deck is built around. The +1/+1 counters are great for all the modular creatures and +1/+1 counter synergizes in the deck. However, the food production is the star of the show. Why? Let me point you to Yotian Dissonant and Reckless Fireweaver. Yotian Dissonant doubles up Rocco’s +1/+1 counter production when the food and Reckless Fireweaver burns out the table. Between the card draw, token production, and +1/+1 counter production, I think Rocco is great for this Reckless FireweaverNaya artifact deck.

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Early Game (Turn 1 to 3):.

Mid Game (Turn 4 to 7):

Late Game (Turn 7 to beyond):

  • Peregrin Took: Yeah, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander. Peregrin Took adds the replacement effect of adding an additional food token when one or more tokens would be created. As well, Took can draw a card for the cost of three food tokens. Goofy…Yeah, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander.
  • Samwise Gamgee: Again, The Lord of the Rings: Tales of Middle-Earth was a great set for Commander. Why is Samwise in the deck? Well, Samwise creates a food token, which is an artifact token, when a nontoken creature enters the battlefield. This provides more fuel for Arcbound Ravager, ETB triggers for Reckless Fireweaver and Yotian Dissident, and sacrifice fodder for one of many of those effects within the deck. In addition, Samwise provides a useful option for food tokens by sacrificing three of them to return a historic card from the graveyard to hand. Most of this deck falls under the category of historic card so this is a great way to artifacts and legendary creatures.

  • Academy Manufactor: Here’s the deal: if a clue, food, or treasure token would be created, instead create one of each. Thus, triple the artifact token production anytime this deck makes a food or treasure token. Manufacturer goes crazy with Rocco, Street Chef and most of the other token producers in this deck.
  • Night of the Sweets' Revenge: This is the first Urza, Lord High Artificer. First, Night of the Sweets' Revenge creates a food token when it enters the battlefield. This enchantment, then, turns all of my food tokens into Mox Emerald. Night of the Sweet’s Revenge provides a mass pump effect for equal to the amount of food tokens controlled. At first, I dismissed this ability, but it has shown itself to be lethal numerous times. All of this from an uncommon.
  • Goblin Welder: Goblin Welder has the power switch artifacts between the battlefield and graveyard for no mana cost or mana restriction. Thus, a treasure token can be switched into a Triplicate Titan. Welder is best with big noncreature artifacts, which are greater than and/or don’t need haste. Portal to Phyrexia and The Great Henge are some of the best targets for Welder, skipping the high CMC in exchange for an artifact. Alibou, Ancient Witness, Blaster, Combat DJ  , Cradle Clearcutter, and Karn, Legacy Reforged and prime targets, as they act as support pieces..
  • Feldon of the Third Path: This is the deck's hidden commander. For , copy a creature card in the graveyard and create an artifact token with haste. The fact that this is an artifact token plays well with what the rest of the deck is doing. This deck has plenty of enter the battlefield triggers, death triggers, and bruisers that can be easily cheated into play with this ability. Because Feldon copies the creature in the graveyard, Goblin Welder can be used to essentially double up the target creature. For example, Feldon can copy Triplicate Titan while it is in the graveyard. Now, there is an artifact token copy that can be sacrificed to Goblin Welder to return that creature to the battlefield. This play leaves me with a Triplicate Titan and three golem tokens. This ability gets even better with Doubling Season and Parallel Lives. This is the card that takes the deck to another level. Feldon wants to reanimate big bodies that benefit for haste, is greater than , and doesn’t mind being sacrificed. Ideally, Feldon is for Triplicate Titan, Cityscape Leveler, Etali, Primal Conqueror  , and Terror of the Peaks. The only exception here is Steel Overseer because of the haste benefits its tap ability for instant speed +1/+1 counter distribution.
  • Anti-Artifacts:

    Anti-+1/+1 Counters:

    Anti-Exile: Please stop Farewelling me…


  • Boseiju, Who Endures: Oh Wizards, what did you just do? This is an uncounterable artifact, enchantment, and nonbasic land removal for ….on a land. In all reality, this will only cost because the ability becomes reduced when a legendary is on the battlefield. Boseiju, at its worst, is a fancy forest. This is a new staple for EDH.
  • Gingerbread Cabin: Preferably, Gingerbread should come in untapped so that it will produce a food token. Cabin is also good because it is a Forest.
  • Inkmoth Nexus: Why is this in here? Because sometimes an opponent just needs to go quickly. Inkmoth Nexus provides a flying, infect, artifact creature for . With Arcbound Ravager, I can one-shot opponents when needed.
  • Karn's Bastion: A land that also proliferates for . This is another way to pump up the team.
  • Tron Lands: Urza's Mine, Urza's Power Plant, and Urza's Tower. Three lands tap for . 1+1+1 = 7. That is all.
  • Urza's Saga: Yes, Urza’s Saga goes away after three turns. That is the only downside of this card and it isn’t much of one in this deck. First, Urza’s Saga always taps for , regardless of the amount of lore counters. The second counter makes Urza’s Saga pay and tap to create a “Karnstruct”, which gets bigger with more artifacts on the battlefield. Lastly, lore counter three allows me to tutor for an artifact card with a mana cost of or . Essentially, Urza’s Saga gets replaced by one of the mana efficient mana rocks in the deck. Unfortunately, Urza’s Saga cannot tutor artifact lands. Due note that Urza’s Saga can be tapped to create constructs even on the three lore counter before it gets sacrificed.
  • Yavimaya, Cradle of Growth: Yavimaya is the perfect complement for a deck with plenty of colorless lands.
  • Mana Rocks: Arcane Signet, Mox Opal, and Sol Ring.
  • Crystalline Crawler: Crawler is essential mana storage for . Any +1/+1 counter of Crystalline Crawler acts as a mana of any color. Thus, Crawler becomes a primary target to pump counters onto for big mana plays.
  • Karn, Legacy Reforged: Karn keeps making appearances in different forms. This creature Karn has a power and toughness equal to the greatest mana cost among artifacts controlled. That means Karn is at least a 5/5 due to his own mana cost of . Karn is in because of his mana ability. Karn acts as a one-side Powerstone version of a Blinkmoth Urn. The restriction of not using this mana for nonartifact spells barely affects the game plan. This deck is packed with artifacts, artifact creatures, and activated abilities. On another note, the mana produced by Karn isn’t lost as steps and phases end. Karn is a great candidate for big artifact mana strategies.
  • Kodama of the West Tree: Look, this deck specializes in handing out +1/+1 counters. Why not ramp for basics and provide trample to the team? And on a body that has the dreaded sneaky reach? Dumb…
  • Nature's Lore: This acts as an additional copy of Cinder Glades, Gingerbread Cabin, Jetmir's Garden, Temple Garden, and Stomping Ground.
  • Animation Module: For , create a servo token when a +1/+1 counter is placed on a permanent. This is almost guaranteed to trigger due to the amount of ways that counters are placed on creatures, planeswalkers, and other artifacts. As well, the Animation Module can add another counter for . This is the cornerstone of this deck's token strategy because it complements the +1/+1 aspect so well. Note that Animation Module and Steel Overseer and/or Yotian Dissident creates an army of pumped up servos.
  • Breya's Apprentice: Breya’s Apprentice provides two artifact bodies for , which is great for double trigger Reckless Fireweaver and Yotian Dissident. However, Breya’s Apprentice is here because of the powerful ability to sacrifice an artifact for a Blazing Crescendo. The text “until the end of your next turn” is huge because his allows this ability to be used on other people’s turn. All of this makes a great card and a worthy addition to this deck.
  • Dockside Extortionist: For , Dockside creates a treasure token for each artifact and enchantment all of my opponents control. This is the best artifact token generator and ramp card in the deck.
  • Hangarback Walker: Oh, Hangarback. You’re such a returning all-star. Hangarback was originally cut because reanimating with Feldon of the Third Path, Goblin Engineer, or Teshar, Ancestor's Apostle was never an option. However, the deck is leaning more into +1/+1 counters and now Hangarback is a welcomed edition. Due to the deck slanting towards +1/+1 counters and affinity, Hangarback is a great play at and remains playable as the game continues. In addition, Hangarback is a great sacrifice target, leaving behind Thopter tokens. The bigger Hangarback grows, the more it becomes a threat that opponents will hesitate to remove.
  • Pia Nalaar, Consul of Revival: Pia acts as Rocco’s second in command because both of them function in the same manner. Like Rocco, Pia provides the payoff of creating 1/1 thopters with flying and haste anytime I play a land or cast a spell from exile. Even by herself, Pia creates plenty of evasive tokens that can end the game quickly.
  • Triplicate Titan: My goodness! Triplicate Titan is probably my favorite card within this deck. I think it is so good that I’m playing it even without the golem synergizes (R.I.P. my boy, Ich-T). This is a flying, trample, and vigilance 9/9 artifact golem. Between the power and all the keywords, Titan is tough to block in combat. However, there’s more! When Titan dies, it creates three golem tokens, one per keyword. Titan is just a bigger Wurmcoil Engine with different keywords and I knew it was perfect for this deck. Titan is my preferred bruiser.
  • Alibou, Ancient Witness: Primarily, I like Alibou as a haste enabler for artifact creatures. Alibou is easy to fetch because he is an artifact. The burn/scry effect is just an added bonus, pinging creatures or opponents and fixing my draws. Depending on the board state, Alibou acts as removal because it can target anything. Again, I think laser golem is so good that Alibou is still here even without the golem synergizes.
  • Arcbound Worker, Arcbound Mouser, Arcbound Stinger, Arcbound Slith, and Iron Apprentice: All four of these cards serve similar purposes. First, they are all cheap modular or modular adjacent creatures that hold and disperse +1/+1 counters. This is important for early game plays and board presents. Second, they are pseudo cantrips or mana rocks, depending on the situation. Lastly and most importantly, these cards act fodder. Yes, these cards are played to be sacrificed! Regardless of the turn, these are the prime targets for Arcound Ravager, Goblin Welder, Scrapyard Recombiner, Throne of Geth, and Krark-Clan Ironworks. Not only do you get the effect of the aforementioned cards, you also get to shuffle +1/+1 counters. At any point, there will be a varying number of the four cards listed, all with their ups and downs. I’ll list them below.
    • Arcbound Worker: This is the best one because it is only . Though it doesn’t have any abilities, the fact that it is easy to play makes it the best option.
      Iron Apprentice: Iron Apprentice has gone up in rank for me. In all reality, Iron Apprentice is a lateral shift. Both Worker and Apprentice only cost , which is good. Both Worker and Apprentice distribute +1/+1 counters, which is still good. However, Apprentice does not have modular. That means that there is no synergy with Zabaz, the Glmmerwasp. Before, I undervalued Iron Apprentice because there wasn’t a non-artifact creature worth shuffling +1/+1 counters on to. Then, Wizards printed Arwen, Weaver of Hope. Yo, these two cards together are just terrifying. Now, add the fact that this deck is set up to recycle Iron Apprentice over and over again. This combo demands removal or a board wipe. As soon as Arwen, Weaver of Hope was revealed, I knew that Iron Apprentice had to be in the deck.
      Arcbound Mouser: Mouser is an upgraded Arcbound Worker with lifelink. However, that comes at the expense of because instead . Before, i had concerns about Mouser because makes Mouser harder to cast and would have been clipped by Ugin, the Spirit Dragon. Now, the deck leans more into rather than . Regardless, I think this is the third best option. Mouser, when it isn’t being sacrificed, is a beater that provides a cushion for my life total.
      Arcbound Stinger: And, this is an upgraded Arcound Worker with flying. Again, the problem occurs with the casting cost going from to . I’m not sure if the extra cost of validates the evasive modular creature. However, flying is a great offensive and defensive keyword so Stinger is a option.
  • Arcbound Shikari: I think Arcbound Shikari is a silly card, especially in this shell. For , put a +1/+1 counter on all artifact creatures when Arcbound Shikari enters the battlefield. It is good on the offense due to first strike and is modular, passing along its +1/+1 counters. Shikari is cheap to play, a great reanimation target because of the ETB, and supports the team via a buff. If you are playing aggressive artifact creatures, Shikari deserves a slot, even if I’m not playing it currently.
  • Arcbound Ravager: Arcbound Ravager is a beast (pun completely intended). Ravager functions as an artifact beater, a free sacrifice outlet, and a modular creature that can move around +1/+1 counters. The best part about ravager is that it can sacrifice itself and move the counters on another creature, such as Walking Ballista or Hangarback Walker. Completely busted and one of the pieces that makes this deck work.
  • Blaster, Combat DJ  : Blaster, Combat DJ provides modular 1 for all nontoken artifact creatures. Two things. First, all nontoken artifact creatures will enter with an additional +1/+1 counter and move all their +1/+1 counters to another artifact creature when they die. Essentially, this does the same thing I wanted from Metallic Mimic on construct for Walking Ballista and Hangarback Walker. In general, more counter production is better. Second, all the previous modular creatures now have a second instance of modular. Not only will they enter with even more counters, but they will have two instances of +1/+1 counter distribution . As for Blaster, Morale Booster  , it is a cheap to play option at . Blaster, Morale Booster has modular 3 and can pay X to move X +1/+1 counters onto another artifact, not just artifact creature. As well, Morale Booster’s ability, though it is sorcery speed, can provide haste to any artifact for X = 0. Be careful of +1/+1 counter distribution because Blaster flips into the Morale Booster side when it receives one or more +1/+1 counters. This can be helpful to avoid board wipes or creature based removal.
  • Cityscape Leveler: For me, this is Ulamog, the Ceaseless Hunger “at home”. No, Cityscape Leveler doesn’t exile two permanents or exile twenty cards on attack. However, Leveler has upsides that Ulamog doesn’t have. First, Cityscape is a recurring artifact creature. Thus, it is profitable to put Leveler in the graveyard then reanimating it. Though its ability is a cast and attack trigger, it is easy to work around by using Goblin Welder at the end of an opponent's turn or just using Feldon of the Third Path. Second, it isn’t legendary, so it is possible to have two copies. Yes, Leveler can be unearthed for , but why would you?. Also, the created powerstone, for the most part, is not going to matter unless the opponent is playing an artifact heavy deck or lots of activated abilities. Regardless, it is profitable to give an opponent a possibly useless artifact in exchange for blowing up a nonland permanent. Why? Remember, Ich-T gets a +1/+1 counter everytime an artifact is put into the graveyard. If need be, Leveler can repeatedly blow up an artifact, like the powerstone, and buff the team over and over again.
  • Elvish Archivist: When I first saw this card and read the classic “once each turn” safety value, I thought it was lame and moved on. After testing, there is a reason why Wizards put that clause in there. Archivist is huge very quickly because the “artifact fall” trigger puts two +1/+1 counters each turn. If it goes around the table and triggers the standard four times, Archivist will be a 8/9 with just one go around. My goodness!. This is without any modification like Doubling Season or Ozolith, Shattered Spire. Now, what about the second ability? I think there are enough enchantments that Archivist will trigger once or twice. You know what the best enchantment for Archivist has been so far? Urza's Saga, especially with Samwise Gamgee getting it back and replaying it.
  • Filigree Vector: For , Filigree Vector puts a +1/+1 counter on each creature and artifact when it enters the battlefield. This is an effect that I want to repeat over and over again. Secondly, Filigree acts as Throne of Geth on a stick, providing another sacrifice outlet and proliferating for .
  • Krark-Clan Ironworks: Sacrifice an artifact to add to the mana pool. Now, treasure tokens can be cracked for instead of one. Any artifact token can be converted to one time Sol Ring. This is the best sacrifice outlet in the deck due to the large amount of artifacts.
  • Meria, Scholar of Antiquity: This is the second Urza, Lord High Artificer. Merla picks up double duty in this deck. First, Merla allows all non-token artifacts into Mox Emerald. Second, Merla can tap two untapped non-token artifacts to exile the top card which can be played this turn. With this ability, Merla can play lands off the top. Like Mystic Forge, Merla allows for continuous playing cards off the top, especially with the low curve and cheap artifacts within the deck.
  • Oswald Fiddlebender: This is a Birthing Pod for artifacts. Oswald provides a toolbox effect that can cash in artifacts for one of a higher CMC and that fits the situation that I’m in. Think about the fact that all of the artifact tokens created from this deck can be transmuted into a Sol Ring or a bauble.I’m not even concerned about podding my way up to something crazy like Triplicate Titan. The and less artifact package in this deck is good enough to demand that Oswald has a spot.
  • Scrap Trawler: This deck sacrifices and recurs artifacts regularly. Thus, Scrap Trawler is a great addition, permitting more recursion. Also, Trawler is one of the pieces to the KCI combo, which this deck is capable of pulling off.
  • Steel Overseer: Steel Overseer is a great support card for . Overseer’s tap ability puts +1/+1 counters on all of my artifact creatures. By itself, that is a strong ability. However, there is a potent synergy that I’ve forgotten about. You see, Steel Overseer and Animation Module gets out of hand quickly and is limited just by mana. With one artifact creature, such as a golem token, tapping Steel Overseer places two sets of +1/+1 counters (one on the token and one on itself). Then, you can pay to make two servo tokens. The following turn, it snowballs to four servos for , then eight for , and so forth. This process creates an ever increasing army of artifact tokens.
  • Syr Ginger, the Meal Ender: Syr Ginger’s second line of text is the main reason why she is included. Whenever another artifact you control is put into the graveyard, Syr Ginger gets a +1/+1 counter and scry 1. Again, this is a card that rewards you for playing the game. Between artifact creatures dying, Goblin Weldering artifacts away, or anything else will pump Syr Ginger and help your draws with consistent scry triggers. Now, Syr Ginger gets real nutty when an opponent simply controls a planewalker, gaining an additional trample, hexproof, and haste. You don’t have to attack said player to get the bonus. Being the super cookie that she is, Syr Ginger can sacrifice herself for to gain life equal to her power, not just three life.
  • The Ozolith: When a creature leaves the battlefield, if it has counters on it, put those counters on the Ozolith. For example; if Ich-T had 3 +1/+1 counters, the Ozolith would create 3 +1/+1 new counters. But what about a creature with modular? Let’s say I have an Arcbound Ravager, an Arcbound Shikari with 3 +1/+1 counters, and The Ozolith on the battlefield. Ravager can sacrifice Shikari. Shikari’s modular activates and creates 3 new, unrelated +1/+1 counters on Ravager. As well, The Ozolith will create 3 new, unrelated +1/+1 counters, which can be moved to Ravager later for a total of 6 +1/+1 counters. I now understand why all the modern modular decks are playing this card. The Ozolith works best with Hangarback Walker and Walking Ballista for obvious reasons. The Ozolith is a card I want every game.
  • Throne of Geth: This card can sacrifice an artifact to proliferate. Thus, this turns one of the many tokens, such as Food, Clue, Treasure, Thopter, or a Servo, into an anthem effect with all of the +1/+1 counters. If need be, Throne can sacrifice itself for the trigger.
  • Walking Ballista: Yes, Walking Ballista is an infinite mana outlet that missiles the entire board. We all know that by now. For me, Walking Ballista isn’t just a combo piece. Ballista is a creature removal and a beater. With all of the +1/+1 and modular synergizes, Walking Ballista will have no issue refilling and using the counters to ping anything I need.
  • Yotian Dissident: I think this is the best new card from The Brother’s War for this deck. Yotian Dissent puts a +1/+1 counter when an artifact enters the battlefield. Honestly, I would not be shocked to see this card being played in Modern Hardened Scales. That’s how good I think this card is for this archetype. Dissident awards +1/+1 counters for just playing the deck. If I play an artifact creature, get a +1/+1 counter. If I do Goblin Welder loops, get +1/+1 counters. Get any kind of artifact token, get +1/+1 counters. This goes crazy with Hangarback Walker, as the thopter tokens will replenish the lost +1/+1 counters.
  • Zabaz, the Glimmerwasp: Zabaz gets a spot because it cares about +1/+1 counters, acting as a Hardened Scales for modular creatures. It can also be a flying threat for . Though Zabaz can destroy one of my artifacts for , there are better sacrifice options. In a pinch, Zabz can blow up a Hangarback Walker.
  • Escape to the Wilds: For , exile the top five cards of your library. Those cards can be played until the end of your next turn. As well, an additional land can be played this turn. Not only is this a great source of card advantage and ramp, this provides five potential triggers for Rocco.
  • Esper Sentinel: Mystic Remora on an artifact creature for ? Yes, please. FishStick is great early and can be pumped up later in the game. Like Remora, Sentinel is best in the early game.
  • Mindless Automaton: Mindless Automaton is here to draw and discard cards. Automaton can draw a card for every two +1/+1 counters. With the amount of counters created in this deck, Automaton draws plenty of cards. As well, Automaton can discard a card to put a +1/+1 counter on itself for . The power in this ability is that it supports reanimation effects, like Feldon of the Third Path, and scrap effects, like Goblin Welder.
  • Sylvan Library: Draw more cards in exchange for some life. Though there are minimal lifegain effects, I don’t mind exchanging life for cards.
  • Mystic Forge: Mystic Forge basically gives another card in hand if the top card is an artifact or a colorless nonland card, which is most of the deck. At a point, Mystic Forge can exile extra lands and pointless cards to accelerate through the deck. Mystic Forge provides plenty of card advantage and needs to be dealt with.
  • The Great Henge: The great Henge is one of the few cards that just should have been in the deck previously. Let’s see. Though it has a hefty , The Great Henge can be cheated in or be played normally for if there is a 7 power creature on the battlefield. The Great Henge is a mana rock that taps for and gains 2 life. That's good, but that isn’t the main selling point for this card. When a non-token creature enters the battlefield, put a +1/+1 counter on that creature and draw a card. This makes cards, like Walking Ballista, Hangarback Walker, and Stonecoil Serpent cantrips when played for free. The combination of drawing cards and creating +1/+1 counters is what this deck needed.
  • Agatha's Soul Cauldron: Agatha's Soul Cauldron is a silly card that has great application to this deck. First, you may spend mana as though it were mana of any color to activate abilities of creatures you control. With Cauldron out, Oswald Fiddlebdender and Feldon of the Third Path can be tapped using or even . This might not seem like much, but this ability can put a strain on mana due to being reliant on the secondary and tertiary colors in this deck. This deck is creates tons of and so this ability makes games run much smoother. Second, Cauldron taps to exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control. Please note that it says a graveyard, not your graveyard. If need be, Cauldron can act as a Soul-Guide Lantern that pumps my creatures. However, I mainly want to exile my own creatures. Lastly, creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha’s Soul Cauldron. Ok, where do I begin? This deck is jammed full of activated abilities that are good singular, but can be busted in multiples. What if every creature was also Steel Overseer, providing a massive amount of +1/+1 counters for all my artifact creatures? That’s strong, right?How about if every creature was also a Crystalline Crawler and had the ability to convert +1/+1 counters into mana? What if every creature was also a Goblin Welder, Hedron Detonator, Feldon of the Third Path or Oswald Fiddlebdender? You know what my personal favorite? I’ll tell you! Imagine, turning a bunch of servo tokens from Animation Module into Walking Ballistas. My goodness! In the same use as the previous added Eternal Witness, Cauldron is a great plan B and provides more recursion to an already grindy deck. Just don’t be greedy with exiling creatures because Cauldon will be removed.
  • Arwen, Weaver of Hope: When he is on the battlefield, creatures enter the battlefield with additional +1/+1 counters equal to Arwen’s toughness, which is key. Arwen acts as a battery. If Arwen gets swole, everybody gets swole. For example, Tribute to the World Tree into Arwen makes him a 4/3 and pumps all other creatures by three +1/+1 counters. Overall, Arwen is just a great support card. Just a heads up, put Swiftfoot Boots on A.S.A.P.
  • Beast Within: Classic removal for . Majority of the time, the 3/3 beast is irrelevant.
  • Doubling Season, Branching Evolution, and Ozolith, Shattered Spire: The modern Hardened Scales wants its namesake Hardened Scales for explosive plays. For EDH, I want the Branching Evolution, Ozolith, the Shattered Spire, and Doubling Season. So much so that I want one of these cards every game. Ozolith, Shattered Spire is the artifact version of Hardened Scales, increasing the amount of +1/+1 counters gained by one. Ozolith, Shattered Spire has an advantage over HScale because it can place a +1/+1 counter on a creature for at sorcery speed. As well, Ozolith, Shattered Spire can be cycled for to scry 2 then reanimated later. Branching Evolution accelerates the amount of counters accumulated by doubling them. Both Hardened Scales and Branching Evolution hold the same spot and will replace each other. There is my train of thought: Hardened Scales if cards are only giving out 1 counter at a time and Branching Evolution for single instances of multiple counters. As most players know, Doubling Season is great. This doubles the tokens and doubles the +1/+1 counters. This is one of the cards in EDH that needs to be removed before things start to snowball.
  • Eladamri's Call and Finale of Devastation: For me, these two cards act like a second and third copy for important non artifact creatures. Finale of Devastation is especially good because it tutors from the graveyard, as well as the library, and can be an Overrun-effect with enough mana poured into it.
  • Enlightened Tutor: This tutors a majority of the deck at instant speed. As mentioned before, tutors, like this, essentially act as a second copy of enchantments like Urza's Saga (yes, this busted card is also an enchantment), Branching Evolution, Hardened Scales and Doubling Season, which I want to see.
  • Haywire Mite: This is the replacement for Nature's Claim, Though it isn’t instant speed kinda, Haymire Mite provides plenty of upsides. First, it is an artifact creature, which means it can attack and receive +1/+1 counters. Second, Haywire Mite exiles the target noncreature artifact or enchantment.
  • Heroic Intervention: All of my permanents gain hexproof and indestructible until the end of turn. I’ve found more of a need for board protection the more aggressive this deck becomes. I don’t mind rebuilding, due to the deck’s inherent resilience. However, this can protect my stuff from a board wipe and I can maintain the pressure.
  • Invasion of Gobakhan  : At its base, Invasion of Gobaken acts like an Elite Spellbinder for . This is good because it is hand manipulation and can trigger Rocco. Invasion flips with only three damage, which is super easy to flip and ping down. Now, the good part. Lightshield Array   is a cast trigger from exile, which again triggers Rocco. Lightshield puts +1/+1 counter on each creature that attacked this turn, which counts for the turn Lightshield was flipped. This is great because this deck is aggressive and attacks most of the time. As well, Lightshield Array   can be sacrificed to give my creatures hexproof and indestructible until end of turn. Between the counter production and protection, Lightshield Array   is too good.
  • Liberator, Urza's Battlethopter: Yeah, Liberator is a artifact creature with flying that can grow when a spell is cast with mana value greater than it. That’s cool, but there is one sentence that completely justifies Liberator’s edition. Quote, “you may cast colorless spells and artifact spells as though they had flash.” Playing this deck instance speed provides some shenanigans and flexibility to the game plan. I could have played Shimmer Myr, but it doesn’t fly.
  • Portal to Phyrexia: Portal has two functions. First, Portal forces each opponent to sacrifice three creatures when it enters the battlefield. Doing this once is backbreaking. This deck and recur Portal and force the ETB trigger multiple times. Second, Portal reanimates a creature card from any graveyard at the beginning of my upkeep. This is great for bigger artifact creatures and non-artifact creatures that provide utility. If need be, Portal can snag a powerful creature from an opponent’s graveyard.
  • Skrelv, Defector Mite: Let’s get the downside out of the way first. Skrelv, aka Mitey Mom, cannot block. One of the strengths of Mother of Runes is that it can block then tap to give itself protection. Let’s be real; Mitey Mom isn’t here to block anything. Instead, Mitey Mom is a great piece of utility for . First, Mitey mom has toxic 1, which adds another tool to the infect plan. However, the real strength comes from Mitey mom’s ability. This ability gives another creature toxic 1, hexproof and can’t be blocked by creatures of the selected color. With this addition, the deck has a solid form of protection from spot removal. Mitey Mom is easily fetchable, between Urza's Saga or Oswald Fiddlebender. She is also an artifact, which is another synergize in itself. Of all the cards released in this set, this was the first one that caught my attention.
  • Swiftfoot Boots: Hexproof and haste on an artifact. These are mainly for Arwen, Weaver of Hope, Feldon of the Third Path or Oswald Fiddlebender.
  • Shadowspear: Lifelink and trample is a strong combination for an aggressive deck. As well, this can remove hexproof and indestructible if need be. Shadowspear is great for pushing through damage and stabilizing your life total.
  • Swords to Plowshares: Exile a creature for is one of the reasons I find myself always playing White.
  • Tribute to the World Tree: The only two bad things about this card is the steep mana cost of and that it is an enchantment. After that, this card is just all upside. Tribute of the World Tree triggers when a creature enters the battlefield, not just non-token, but any creature. If its power is greater than three, draw a card. If it is less than two, put two +1/+1 counters on it. For example, Blade Splicer will draw a card due to the 3/3 golem then put counters onto the splicer. Example number two; Animation Module. For as many times as you have available mana, Tribute and Module with pump out 3/3 Servo tokens. Tribute is a card that provides so much utility that it can’t be ignored.
  • Burn Creatures: Reckless Fireweaver and Terror of the Peaks: Modern Mono-Red Tron burns out opponents so I can do a similar approach in Commander. Reckless Fireweaver will ping all of my opponents when an artifact enters the battlefield, which will be plenty. Terror of the Peaks can burn face or act as removal, dealing damage equal to the power of the creature that entered the battlefield.
  • Ghirapur AEther Grid: Imagine if you could have Gut Shot at any time, but instead of life, you tap two artifacts. That’s Ghirapur AEther Grid. This is just more utility for all the artifact tokens that will be produced.
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    9.7.2023 Wilds of Eldraine - Let’em Cook Edition

    Now that I let Wilds of Eldraine sit, I now am ready to make some additions from this set. Agatha's Soul Cauldron is a card that I knew was good when I first read it during spoiler season. However, the gravity of its silliness hit me recently and it needed to be added to the deck. Night of the Sweets' Revenge is a great outlet to use all the food tokens, transforming them into Mox Emeralds and providing a game-ending effect. Wooded Bastion is in for more access to . Astral Cornucopia is good but needs some set up, which is perfectly fine in this deck. However, Astral Cornucopia is not as good as Agatha's Soul Cauldron. Daretti, Scrap Savant is a redundant reanimator and discard effect. However, Daretti is clunky because I can’t fetch it and is a planewalker that doesn’t support it very well. Daretti comes in and out of this deck frequently, which makes it one of the first cuts I always make. Daretti isn’t bad, but there are better cards. Kodama of the West Tree’s ramp and trample is too good to not add to this deck. I like Cradle Clearcutter, but Crystalline Crawler is the better big ramp creature. Breya's Apprentice’s sacrifice ability is just better than Hedron Detonator’s. As Hedron’s single target ping is just underwhelming. Scrapyard Recombiner is the weakest of the modular creatures and the tutor is ok in the light of Mr. Fiddlebender. Pia Nalaar, Consul of Revival. Pia Nalaar, Consul of Revival is a card that really popped off during playtesting. Etali, Primal Conqueror   is clunky and doesn’t work in this deck.

    8.30.2023 Wilds of Eldraine - Boom Boom Sauce Edition

    No, there are no Wilds of Eldraine cards in the deck currently, but this is the set that influenced me to switch up my commanders. I’ll write a more detailed explanation above.


      2. I'd rather play modular, cut the golem tribal, but I don't want to play Shalai and Hallar..
      3. Not too many people play Rocco, Street Chef, which is wide open enough for me to play Naya Modular.

    6.15.2023 - The Lord of the Rings: Tales of Middle-Earth

    I didn’t expect much from this set as it isn’t artifact focused. However, Arwen, Weaver of Hope caught my eye. This deck wants as many +1/+1 counter enablers as possible. At one point, I wanted to add Renata, Caller of the Hunt but she costs and just adds a +1/+1 counter. Grumgully, the Generous was another thought and is cheaper by , but still only adds a single +1/+1 counter. Arwen, on the other hand, adds +1/+1 equal to Arwen’s toughness. Thus, the floor is the same, but the ceiling is so much higher and easy to get there. Things like Filigree Vector, Yotian Dissident, The Ozolith, Ozolith, the Shattered Spire, The Great Henge and more all feed Arwen. Now, I’m not sure if cutting Rootwire Amalgam is correct, but it most likely is the correct choice. Yes, the golem token can get huge very easily in this deck, sometimes attacking players as a 30/30. However, the activation cost and the sorcery speed makes this card kinda clunky.

    5.4.23 - Aftermath Update

    It’s funny because I was looking for a spot for The Mightstone and Weakstone   as a gap filler at . I want the nice curve of mana rocks from to to . As well, I wanted another big rock to launch me to bigger plays like Portal to Phyrexia or Triplicate Titan. Karn, Legacy Reforged is the big mana rock that I was looking for. Blinkmoth Urn is cute, but I’m not trying to give my opponents mana even before I get to use my own. Because he scales with the amount of artifacts on my side of the field, Karn should produce plenty of to play artifacts or spend on abilities. The Mightstone and Weakstone   is still an option because it is ramp, draw, and removal. Smothering Tithe has some consistency issues. Thus, Tithe gets replaced.

    4.18.23 - Love For

    I’ve always pushed the limits with my mana base. With the addition of more , I need to sure up my mana base. Ancient Den and Great Furnace are off color artifact lands that only produce one color. They are both good for looping, but Tree of Tales and possibly Power Depot covers that. Nature's Lore is in over Pir's Whim because it is just better ramp. If I need Tron, Expedition Map has it covered. Though it is a steep , Tribute to the World Tree is a busted enchantment, either buffing the team or drawing cards. Bronze Guardian is always on and off the chopping block and its day has come. Granted, Bronze Guardian can get huge, but so can Akiri. Overall, Triplicate Titan and Cityscape Leveler are better bruisers.

    4.11.2023 - March of the Machine - Where Are All the Splicers Edition?

    Ozolith, Shattered Spire: Throughout this variation of the deck, I’ve bounced around from switching Hardened Scales and Branching Evolution for two reasons. First, Hardened Scales becomes more attractive if I’m playing cards that have instances of adding one +1/+1 counter. Second, both are enchantments and aren’t as accessible as artifacts. Thus, I don’t want to play them both. However, Ozolith, Shattered Spire solves both of these problems. Yes, Hardened Scales is cheaper, but this isn’t Modern so playing doesn’t hurt as much. The removal of Chromatic Star is worth it for Ozolith, Shattered Spire. Chromatic Star has fixed awkward mana situations a few times and plays a piece in an infinite combo that I never use. Filigree Vector replaces Arcbound Shikari. Yes, I’m losing a modular creature and Filigree Vector costs more. Let me explain. For , Filigree puts a +1/+1 counter on all my creatures, not just artifact creatures. Though it might not seem like much, these are additional counters to be absorbed by The Ozolith. As well, Filigree acts as another copy of Throne of Geth. Filigree is also the better target over Shikari for Feldon activations or Goblin Welder loops. Darksteel Splicer is the only splicer that is playable from this set and it is kinda crazy. Darksteel Splicer, though very expensive at and competes with Maul Splicer, creates three golems when it or any other Phyrexians enter the battlefield. Also, golems gain indesrubcible. Yeah, ok, that’s dumb. Do you know what has the Phryexian subtype? All the splicers and Mitey Mom. You know what else has the Phyrexian subtype? Anything reanimated by Portal to Phyrexia!

    3.14.2023 - Waiting for March of the Machine Edition

    All Will Be One is kinda silly in this deck. This provides a respectable burn option that triggers often. However, here’s the question. Do I really need more burn? Unfortunately, the answer is no. After playtesting, I came to the conclusion that Terror of the Peaks, Walking Ballista, Alibou, Eternal Witness, and Reckless Fireweaver is more than enough burn. I’m not even counting Lux Artillery, mainly because it is here to pump out +1/+1 and the burn is just the cherry on top. However, what I did need is another Goblin Welder-effect. Goblin Engineer is excellent, but I wanted something that refurbishes artifacts bigger than . Thus, Daretti, Scrap Savant is back in the game. As well, Daretti provides another way to draw and discard cards. I don’t mind if Daretti gets punched and taken away if I can Trash for Treasure something immediately.

    2.8.2023 - New Phyrexia: All Will Be One - Where are my Splicers, Wizards? Edition

    No, seriously. There was one splicer in this entire set and it isn’t in these colors. As well, the golems in this set do almost nothing for the deck. Soulless Jailer is good, but messes too much with what the deck is trying to do and there isn’t enough oil synergizes to play Ichorplate Golem. Incubation Sac is interesting, but slow.. Sigh, maybe next set. Skrelv, Defector Mite is an artifact Mother of Runes. Though Arcbound Mouser has modular, I can’t pass up on good, low-cost utility creatures. All Will Be One is insane in any kind of counter deck. It pains me to do this, but Ugin, the Spirit Dragon is the cut here. Most of the time, Ugin is pluses then gets punched in the face. This deck isn’t equipped to protect Ugin like he needs. As well, there are more than a handful of times that Ugin’s minus hurts me too much. All Will Be One does the same thing and more. To continue to fill the void that Ugin, the Spirit Dragon left, I added Portal to Phyrexia. Though it was just added, this replaces Sun Titan. is tough on my janky mana base and I already have plenty of recursion. Wurmcoil Engine is also cut because i always pick basically any other big artifact creature instead, primarily Triplicate Titan. Mirrex replaces Power Depot because of the artifact token creation.. Though it is similar to Hall of Tagsin, Mirriex is preferred because creature production is better than tapped powerstones. This may or may not be correct but I switched Goblin Engineer with Lux Artillery. Because most of the important creatures in this deck are artifacts, this is going to add plenty of additional +1/+1 counters. Pir's Whim is land based ramp and utility.. Per usual, Hardened Scales gets switched with Branching Evolution due to counter production.


    It’s funny because these changes occurred to attempt to support Kodama of the West Tree. Through my adjustments, I ended up cutting Kodama. Why? For the exact reasons I stated before when Kawigama:Neon Dynasty release and I clearly forgot. Thank God for keeping a log. Don’t get it twisted; Kodama is very good. However, the deck already does the things that Kodama offers. It was true before and it is even more true now. Though sometimes it does seem like it, this deck has plenty of forms of ramp. As well, Kodama gets outclassed hard by Meria, Scholar of Antiquity. The additional provide plenty of mana and card draw when Meria gets played. Through playtesting, I always played Meria over Kodama, in general. As for Kodama’s trample, it isn’t needed. All of my creatures don’t need trample. The heavy hitters, like Triplicate Titan, Cityscape Leveler, and all golem with Maul Splicer on the battlefield already have trample. As for any other creature, like Hangarback Walker, that have a tendency to get huge can just use Shadowspear. Kodama just isn’t needed. As for Golem Foundry, there are better golems now so Foundry isn’t needed. Power Depot is in over Hall of Tagsin because the modular is more valuable to me.

    11.29.2022 - More Brother’s War Updates

    Branching Evolution and Hardened Scales will continuously hold the same spot, depending on counter distribution. Without Verdurous Gearhulk, most of the +1/+1 counters are being generated one at a time. With this in mind, I would rather have a counter doubler at than to get started earlier. Blaster, Combat DJ   is in because I learned how to read and saw the shattered art version. Blaster makes all of the artifact creatures into Arcbound Worker and can provide double modular triggers for those that already have the ability. Haywire Mite because it does everything that Nature's Claim did for . However, it is stapled to a body that is recurrable and it exiles. As well, the noncreature cause doesn’t matter because that’s all I was target with Claim anyways. Scrapyard Recombiner is another modular creature and grabs most of the powerhouse cards, like Walking Ballista are constructs. Sun Titan, though it is , is the recursion that I’ve been actually wanting.

    11.13.22: The Brother’s War Update

    Yotian Dissident isn’t an artifact, but it plays the same role as Patchwork Automaton; generate +1/+1 counters. As a matter of fact, Yotian does it much better because it is an enter the battlefield trigger, not a cast trigger. Patchwork Automaton shines in a 1 vs 1 format where it is more profitable to play spot removal over boardwipes. Though the ward 2 is nice, I rather have the overwhelming amount of +1/+1 counters Yotian Dissident provides. Ideally, Treasure Vault is an infinite mana outlet to make infinite treasures. Since I’ve added Treasure Vault, this has happened once. It isn’t that Treasure Vault is bad. It's just replaceable. Now, this deck has Hall of Tagsin, a powerstone producer and outlet . Rootwire Amalgam seems perfect for Ich-T. First, it's a golem that makes a golem for , so it synergizes with a major element of the deck. Second, the size of the golem token depends on Rootwire Amalgam’s power. With all of the +1/+1 counters being created, both Rootwire and the golem token will be huge. Cradle Clearcutter is a golem Marwyn, the Nurturer that scales with its power. Teshar, Ancestor's Apostle was best used to reanimate Dockside Extornist. However, the sacrifice piece was removed so it just became a secondary recursion piece. That’s fine, but cuttable. Cityscape Leveler is Ulamog, the Ceaseless Hunger at home and Stonecoil Serpent is the weakest of the scalable +1/+1 counter creatures. I still think that Minsc & Boo, Timeless Heroes is one the the strongest planeswalkers available. However, there just wasn’t enough reason to keep it over the newer cards, especially with artifacts sets being released. Slagstone Refinery seems like a free reward for cracking and recycling artifacts. With the release of more golems, Metallic Mimic felt cuttable. As well, Yotian Dissident just does it better.

    8.30.2022: Dominaria United Update

    There is only one new addition from this set and it is Merla, Scholar of Antiquity. I think this card is very good, especially Uzra, Lord High Artificer in . I’m brewing Merla Tron at this point, with more cards from the modern prototype. Everyone, I just can’t quit Verdurous Gearhulk. Though Halana and Alena, Partners is great for +1/+1 counter strategies, Verdurous Gearkhulk fills the same role and is more abusable. Mindless Automaton is in over Greater Good. With modular and the multiple ways to shuffle around +1/+1 counters, Mindless Automaton has a greater draw potential than Greater Good. As well, Automaton can drop cards in the graveyard in a more controlled fashion than Greater Good and is an artifact.


    I am trying to wait for the news sets to come out, but Minsc & Boo, Timeless Heroes is too silly not to add immediately. Bootleggers' Stash is significantly better in the Jinnie Fae list so out it goes.


    Beast Within is in place over Dromoka's Command. Besides the +1/+1 counter mode, Beast Within does everything that Dromoka's Command does for instead of . Normally, I prefer lower mana cost but Beast Within is a catch all removal piece. Branching Evolution is in the deck over Hardened Scales because this is EDH and I’m greedy. If I feel like Branching Evolution is too slow, I’ll put Hardened Scales back in. It is the same slot and they play the same role. Stonecoil Serpent replaced Chromatic Sphere because I wanted another cheap artifact creature that used +1/+1 counters. Chromatic Star is better than Chromatic Sphere, anyways. The Great Henge replaces Ancient Stirrings. Eventhough Stirrings is , The Great Henge acts as a mana rock, puts +1/+1 counter for non-token creatures that enter the battlefield, and draws a card. It is the repeatability of Great Henge that is the selling point. I have enough ways to go infinite so I’m cutting the Basalt Monolith and Staff of Domination. Instead, I’m adding Halana and Alena, Partners and Crystalline Crawler.

    4.18.2022 - Streets of New Capenna Update. We Caberetti Tron Now?

    Jetmir's Garden is a tapped land that I don’t mind playing. Due to its typing, it is the perfect fetchable land on turns where I don’t need the mana right away. I’m testing Ornithopter of Paradise over Fellwar Stone. It is slower, but it can become a flying threat over time. This deck actually doesn’t need Sunbaked Canyon or Horizon Canopy. Though it draws a card, it is more hurtful than helpful. This slot can be filled with any land, but I’m choosing to put a Plains in. This is to accommodate for Bootleggers' Stash and cycling Solemn Simulacrum. Speaking of Bootleggers' Stash, Cryptolith Rite is moved out for this busted artifact. Cryptolith Rite is still really good. However, Bootlegger’s Stash is easier to tutor, is cheatable, and produces treasures tokens, which ramps and synergizes with all the artifact shenanigans. Greater Good and