Chromatic Star

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Chromatic Star

Artifact

, : Sacrifice Chromatic Star: Gain one mana of any colour.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.

wallisface on Urza's Power to the Max

2 months ago

Some thoughts:

  • Eldrazi Temple is probably better served just being more Forest, because realistically Temple doesn’t particularly help with any of your casting costs, as you really need tron to do much of anything.

  • i think you have waay too many payoff cards, and not enough ways to get Tron online. You really need 7-8 copies total of Chromatic Sphere and Chromatic Star to help secure an early Tron (and also help colour-fix).

  • even with Tron assembled, some of your cards just seem to have too high a mana cost to ever realistically be cast - particularly Emrakul, the Aeons Torn has no chance of seeing play. I’d recommend focusing most of your threats around being 8-or-less mana, and your highest-costing cards being 10 mana. Anything above 10cmc means you need at least 5 lands in play, which is super slow/clumsy for a deck that wants to be displaying a ton of pressure quickly.

IHATENAMES on All Your Base

3 months ago

First I would actually cut green for uw. Go a more controlly or taxy versions. Ethersworn Canonist Lodestone Golem a few like 3 main board counters 3 baby teferis 4 mystical dispute in sideboard. Slowly stealing your opp stuff seems better in this type of shell

I would highly suggest putting Chromatic Star and the other simular effect back in the deck.

Also other cards that might make this work

Swift Reconfiguration turns a creature into a artifact and janky removal.

Master Transmuter eot return an artifact put memnarch on the battlefield is a easier way to win in think but may take away from the focus of the deck.

Neurok Transmuter creature to artifact a bad one but it does things.

xSpicyMeat on All Your Base

3 months ago

Thank you both for the suggestions!

Balaam__, could I perhaps replace Liquimetal Torque with Liquimetal Coating? Will forego a mana rock but allow for added targeted land repossession without the fragile body of the Myr Landshaper? Let me know what you think!

IHATENAMES, you are 100% right about the Coiling Oracle! I will also try and include a minimum of 2 Ugin, the Spirit Dragon. Acquire has been added to the sideboard. Could I potentially leverage more off Expedition Map or should I run Chromatic Star, e.t.c.?

GregariousG on Gonna Need A Bigger Playmat | *Primer*

4 months ago

To Profet93,

Thanks for stopping by! Sensei's Divining Top is a good suggestion. I think I went through a phase where most of my decks had SDT and didn’t use it properly. As for Rip Apart, it has been good enough. Rip Apart has the flexibility that I want in my removal. However, it is sorcery speed and doesn’t have a colorless cost. I’m willing to swap this with something else for testing purposes.

I don't see too much draw, removal or wipes in your deck. I take it you're going for full on synergy and relying on the table to take out threats when needed? Not to say you don't have removal or draw, just seems on the lighter side. What are your thoughts?

My philosophy on board wipes is this; I’m the aggro/mid-range player and they can boardwipe me. If I need to wipe the board as the aggro player, I’m already behind, as it is. As well, there is no efficient way to tutor a board wipe in Naya. I play board wipes in combo or control decks. However, I do have Ugin, the Spirit Dragon to acts as a board wipe if I need it.

As for draw effects, I think this deck has more than you might think. Though it doesn’t have instants that draw, this deck has plenty of tutoring and recycling. Chromatic Sphere, Chromatic Star, Ichor Wellspring, and Soul-Guide Lantern are my cheaper draw cards. Esper Sentinel acts as a artifact-based Mystic Remora and Solemn Simulacrum ramps and draws a card. More importantly, all of these cards are recurrable. Goblin Engineer tutoring Ichor Wellspring steps up a strong draw engine. Same with Goblin Welder. Each of the above artifacts are great targets for recycling loops. Remember, I can also use Oswald Fiddlebender to tutor for a draw based artifact.

As for removal, I can see your point. I can add more instant speed removal. However, there is removal in the deck. Alibou, Ancient Witness pings any target based on the number of tapped artifacts, which is plenty most of the time. Same story with Terror of the Peaks, which pings when a creature enters the battlefield. Meteor Golem is a catch- all removal that is cheated most of the time. I find myself leaning most on Walking Ballista to mow down the field. If I were to swap Rip Apart, I think i would add Nature's Claim, Force of Vigor, Abrade, and/or Dromoka's Command (because of instant speed +1/+1). I’m looking at this more than creature removal because this deck loves to force bad blocks. This deck shuffles counters so much that it makes blocking a nightmare.

lagotripha on Grixis Cat Pact

6 months ago

Going into grixis without fetches needs a little tweaking to be reliable - missing your mana is a major issue. You have the card selection to help offset it, but a few tweaks would really help things, even on a serious budget.

Try to plan for the mana you need, right now its blue/red/black straight from the start. If instead you always needed blue turn one, blue turn two, then eventually black or red, you could plan your manabase to reflect that, with more blue lands then fixing for the final part. Its sometimes worth using 'worse spells' and delaying wincons just for the sake of easing mana concerns.

If you only ever need to cast 1 non black spell, Aether Hub is almost a perfect land. Field of Ruin is cheap hate that lets you do something when your mana is off that also fixes your mana. You won't be able to run more than three or so utility lands without making your mana even worse, but this one is worth it.

Mirrodin's Core is fine if you are happy taking a turn off, or playing at instant speed (like with say, blue cantrips and counterspells), while also being a second mana for Mana Leak etc.

This is the next part of the plan ;'pseudo' fixing - if you see a land of the right colour and put it in your hand, thats almost the same.

The rule of thumb is that for every 2 Serum Visions/Opt type 1 mana cantrip, you can cut a land. If you combine this with the earlier idea about planning your lands, you can go to mostly islands and dip into other colours later in the game far easier.

Finally, pact/harmless is a combo, which has a few other options - Aggressive Mining does a lot by giving backup combo options all in red, while some of the traditional combo setups are also ramp/fixing - I love Pentad Prism wherever a deck might go 'I pay 7 mana to win'. If you have a little artifact synergy, Chromatic Star, Sphere of the Suns or Prismatic Lens can work.

The rest is testing and experimenting. Good luck!

Ascarmillion on Golgari deatbonnet heirloom mirror

10 months ago

wallisface damn you are right, it flew completly over my head that it could bring back Nihil Spellbomb and Chromatic Star, its actually dope ahah, thanks a lot, i will definitly build this.

wallisface on Golgari deatbonnet heirloom mirror

10 months ago

Also, in the list I wrote, Glissa, the Traitor can also bring back Nihil Spellbomb and Chromatic Star, which gives you some pretty decent card draw

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