Chromatic Star

Chromatic Star

Artifact

, : Sacrifice Chromatic Star: Gain one mana of any colour.

When Chromatic Star is put into a graveyard from the battlefield, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Chromatic Star Discussion

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

1 month ago

AShadyZebra It depends on what you're trying to do (card draw?), but I would probably pick Conjurer's Bauble , because both of it's effects seem useful and you don't have to pay/ sac to draw a card. With Chromatic Star I don't see the filter effect ever being useful and in order to draw a card you would need a sac outlet. I really like Lithoform Engine and Forsaken Monument , but the thing that steers me away from both is the fact that they're legendary, which is somewhat of a nonbo with Osgir. They're both really good cards with powerful effects, but for what I would use them for in my own deck, I feel like there are better more cost efficient alternatives.

You do make a good point about Cursed Mirror though, I may have to take another look at that one.

Suns_Champion I actually didn't realize Zirda, the Dawnwaker could reduce equip costs, and hadn't really thought about her reducing any other abilities other than Osgir's, so thank you for pointing that out. Even though Platinum Angel / Platinum Emperion are a ton of fun to play in the deck, I would probably have to agree they're pretty cheeky.

Between the two of you I think you've convinced me to swap Platinum Emperion for Zirda, the Dawnwaker . The more I think about it, the more obvious it becomes that Zirda, the Dawnwaker should be in the deck, and is far superior to Platinum Emperion for a number of reasons.

Thank you both for the continued discussion and suggestions. Much appreciated.

AShadyZebra on Full Metal Alchemy (Osgir, the Reconstructor)

1 month ago

I'm making a similar version of this deck on a budget. Between Chromatic Star and Conjurer's Bauble , which do you like more? Since Star's draw effect isn't attached to its ability, you can actually sacrifice it to other things and still get your card. The Bauble is more flexible because it doesn't require free mana to activate and it actually provides some limited utility. Other cards I'm interested in are are Lithoform Engine and Forsaken Monument . Thoughts?

Beyond that, I agree that Zirda, the Dawnwaker seems like a superb card in this deck. Beyond synergizing very well with a large number of cards, it also serves as an alternative trigger for your infinite mana combo with Basalt Monolith . To find space, I would consider removing Umbral Mantle , Staff of Domination , and Walking Ballista . Aside from cases where you have infinite mana, these cards seem distinctly bad to me.

On a final note, I am honestly a huge fan of Cursed Mirror . It's mediocre if you play it as mana rock, but it's absolutely brutal if you use Osgir to recur it and copy your opponent's beatstick commander several times over. I've won several games using that strategy.

WolfShadowmancer on The Pog Atog - (Not Affinity!)

2 months ago

SmashRadiation Not exactly. Regeneration specifically negates the "Destroy" effect, not a creature dying (a.k.a. being put into a graveyard). Sacrificing a creature is different from that creature being destroyed. Both have the same result, a creature goes to the graveyard, but how they get there is different. That's why Diabolic Edict and other such edict effects are so good. You have to put it into the graveyard, no way around it. Fun fact, WotC used to call this "Burying" a creature because it got put into your graveyard without any arguments. Regeneration didn't work to save it. So if you ever see an old card with the word "Bury" on it, now you know that gets around regeneration and indesteuctible.

One way to make the combo work is with two Myr Retriever s and two Foundry Inspector s but that's a lot of hoops to jump through. If you're not strapped for cash, Ashnod's Altar and two retrievers is a more manageable combo, with Reckless Fireweaver or Impact Tremors on the field, but that gets away from the theme of your deck.

My advice is to go with a bunch of cheap artifacts that cantrip like Ichor Wellspring and Chromatic Star , fill up the Atog with fuel and let 'er rip with Fling / Temur Battle Rage . Definitely run Great Furnace and Darksteel Citadel for extra munchies. Your biggest threat is all the cheap removal that runs around in Pauper, so flinging might be the best way to go.

GregariousG on Gonna Need A Bigger Playmat | *Primer*

2 months ago

To BloodDragon,

Thanks for stopping by my hot mesh of cards I like to call Naya Tron. I really appreciate when other players ask me in-depth questions about my deck. It makes me evaluate what I’m trying to do. In the midst of answering your questions, I found some flaws that I feel like I was able to correct.

How many Tokens/Treasures do you find you are actually getting it to play? In games are you actually closing it out with a Tall-Commanders, or just going wide with Thopters and Golems? Some combination of Tall-Golems thanks to Ich-T? Or are you closing games out more combo-style with the mentioned R.Fireweaver, Terror of the Peaks, or Alibou?

I am finding that I can produce a moderate amount of token. However, this deck is called “Gonna Need a Bigger Playmat”, not “This Can All Fit Just Fine on the Playmat.” I've been debating with myself if I need three token doublers. I think that answer might be no. Because of that, I added Servo Schematic to the main deck. This creates precious artifact creature tokens on ETB, LTB, and is an artifact itself. I thought about adding Pia Nalaar or Pia and Kiran Nalaar for the Thopter tokens. However, I wanted something that was loopable with things like Daretti or Goblin Welder . Tangent aside, this deck, generally, closes out the game with a combination of burning out the table and applied pressure with tokens. There is a line where Ich-T and all the golems get infinite +1/+1 counters, but I haven’t put that to use yet. Also, Chandra, Torch of Defiance is another burn outlet and gets ultimated more often than you think.

I feel like I am not understanding all the Pop-rocks you have (Lotus Petal, Chromatic Sphere, Etc) are you managing to get Teshar/Osgir consistently? Does this deck go in for the kill extremely fast? Or am I missing the point all together here?

This deck isn't a fast kill deck. It has more infinite combos than intended, but this build is meant for the mid-game. Like in Modern Tron, I want my mid-game much faster than everyone else at the table. For example, I've gone Ancient Tomb into Mana Vault , played Lotus Petal , then played Hour of Promise . Now, this was the absolute nut draw, but that was capable due to fast mana like Lotus Petal . The pop-rocks are like artifact-based cantrips. I can't count the numerous times I've played Ancient Stirrings off of a Tron land due to Chromatic Star or Chromatic Sphere .

For me, Teshar and Osgir play different roles. Teshar is more for recurring my low CMC creatures during the grindy mid-late game. With Teshar, I want to loop cards like Goblin Engineer and Blade Splicer for value. The exception to this rule is if I have a way to sacrifice or put Dockside Extortionist in the graveyard. If I have that setup, I'm going for that line of play immediately. Osgir, on the other hand, is more for explosive lines of play. This could be ramping hard with multiple Mana Vault s for Sol Ring s. For me, the synergy between the artifact lands and Osgir is too good to pass up, even without a token doubler. Though I save the bombs of this deck for Feldon of the Third Path , there are times when exiling them with Osgir is an option. For example, I don't need Wurmcoil Engine or Verdurous Gearhulk if I'm Feldon looping Triplicate Titan . I've gladly sac those options to get two token copies of those beaters. If Alibou, Ancient Witness is on the field, I'm more inclined to go for this option.

And between all the Land/Urza synergies you seem to be aiming for did Tireless Tracker or Crucible of Worlds end up not performing well? Have you considered Wrenn and Six for land recursion?

At one point, I consider using both Tireless Tracker and Crucible of Worlds in the 99. However, they both didn't make the cut for one core reason. This deck, besides Hour of Promise and Sad Robot, makes one land drop per turn. Thus, making one clue token per turn is ok, but there are better things I can be doing at three mana. As for Crucible, Eternal Witness is my answer if I need lands back.

hejtmane on Non-Creature Naya Card Draw?

3 months ago

You could go with what they call eggs

Mishra's Bauble or Urza's Bauble delayed draw but the cmc cost is right

Chromatic Sphere or Chromatic Star draw and color fixing

Other options Conjurer's Bauble Spare Supplies Golden Egg Guild Globe Elsewhere Flask Ichor Wellspring Alchemist's Vial

Mazemind Tome gives you some extra draw or scry

Then you have top deck manipulation stuff but can cost $$$$ Sensei's Divining Top Scroll Rack card swap I guess is the best thing to call it

When i used eggs in my mono red I went with ones I could get extra benefit from

There are more but you get the idea

legendofa on Breaking Arjun

3 months ago

How do you want to win with this deck? Cards like Niv-Mizzet, the Firemind and Psychosis Crawler just hurt people. The Locust God creates a giant pile of tokens.

Also, if you haven't already, think about cards like Chromatic Star and Chromatic Sphere that replace their card and mana investment.

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