Chromatic Star

Chromatic Star

Artifact

(1), Tap, Sacrifice Chromatic Star: Add one mana of any color to your mana pool.

When Chromatic Star is put into a graveyard from play, draw a card.

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
Tenth Edition (10E) Uncommon
Time Spiral (TSP) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Chromatic Star occurrence in decks from the last year

Modern:

All decks: 0.14%

Green: 2.99%

Commander / EDH:

All decks: 0.01%

Chromatic Star Discussion

cubemaster123 on UR - Jhoira, Weatherlight Captain

2 hours ago

Also I would suggest more rocks like the Talismans and Signets. Also there are more Chromatic Star variants, such as Terrarion and others.

Twist35 on Dizzy Control

1 week ago

This deck looks super cool, and I might build it myself. Considering that Arcum's Astrolabe is banned do you have any other suggestions for mana fixing? Prophetic Prism is probably the next best option, but it isn't a one drop. Maybe Chromatic Star? Would love to hear your thoughts.

jaymc1130 on Emry, Lurker of the loch cEDH

1 week ago

bmc10

I think no matter what Dramatic Scepter can have a place in a competitive Emry build, the nature of the combo is simply that strong. If some one wants to run that set up I don't really think it's a poor choice by any means, it simply means the deck will have to be tuned differently to make optimal use of the combo. I've disliked it's performance in the iterations I've had it in so far mostly because I had difficulty in one of two areas: consistently getting Emry out and active as early as possible due to the number of additional tutor elements that feel required to reliably find Dramatic Scepter combo, and consistently hitting quality artifact targets for Emry to recur for value or a win (also due to increased tutor density and decreased artifact density). There is very likely some ideal balance where these issues can be resolved well, but I've had much better luck with the approach that eschews Dramatic Scepter altogether so far for increased consistency playing around Emry value. I'm interested in finding the optimal set up for both approaches in due time and figure the best way to do that is constantly check out other interesting Emry lists for the spicy tech that might make the difference.

When it comes to the keys in Emry I'm not quite sure how much value they would hold given typical play patterns for a number of different approaches. There's nothing wrong with having a nice artifact untap ability or two hanging around to generate extra value from Mana Vaults, Sensei's Divining Tops and the like but I don't think these pieces offer a whole lot as combo elements so they'd likely be pieces that only offer value generation. Makes less sense to run pieces that exclusively provide value without offering combo potential when those slots can potentially do both with something like Chromatic Sphere or Golden Egg. I think if an Emry list wants to get into Urza, Lord High Artificer packages with bounce elements like Paradoxical Outcome and Retract while running perhaps some stax elements like Trinisphere they have more merit as the keys would provide a lot more utility in these situations (particularly Manifold Key letting big constructs swing for 20 to the face). I did initially give an iteration including an Urza package with a key a try but it felt like the deck was pulling in too many directions to perform consistently. Again, with optimized tuning this might be pretty viable competitively, but it feels hard to make it work just right.

Scrap Trawler has been a wonderful performer for me so far. It's definitely going to be a card that Emry variants running a KCI package want to include as it opens up some seriously powerful lines (particularly the Intuition line to tutor for a full infinite combo with a single card at instant speed), but I've had a coupe of games now where Scrap Trawler chains simply for value led to a developmental advantage that secured my ability to win a turn or two later. The important thing to consider with a Scrap Trawler inclusion is that the deck will then really want artifacts in the 0, 1, 2, and 3 slots that can consistently sacrifice themselves for value of their own accord. I had one turn that I recall quite clearly where I had a fair amount of mana available to me and a Semblance Anvil plus Etherium Sculptor in play paired with the Trawler and some random Emry enablers when I drew into Memory Jar. I got to play the Jar, defend it with countermagic, sac Lotus Petal, sac Chromatic Star getting back the Petal, sac Mind Stone getting back the Star, tap and sac Eye of Ramos getting back the Stone, play all my returned artifacts for free plus a new one I had drawn, then sac the Jar getting back and exiling the Eye for later and draw a new grip without even using an Emry activation that I would then later use on a second Jar drop and activaton. I wound up drawing into 2 different engines that I was able to play and subsequently won the game. The value Trawler can generate can be pretty nutty at times when it leads to wins out of nowhere, and the combination of Scrap Trawler, Magewright's Stone, Krark-Clan Ironworks, any 0 cmc artifact, and any 1 cmc artifact as an outright infinite engine for mana (and often draw at the same time) is a solid capstone.

420Dragon69 on Post ban Hardened Affinity

2 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

420Dragon69 on Post ban Hardened Affinity

2 weeks ago

i think the Dismember could be dropped for a 2nd Throne of Geth for consistency. 1 removal spell in 60 cards doesn't seem reliable anyway, and given that this is an artifact deck, Dispatch has several advantages. costs less mana/life and exiles rather than sending the creature to the yard. could probably keep it in the sideboard though and stick with pure beatdown for game 1. i'm also curious about the Chromatic Star. personally i think Solidarity of Heroes is too good to pass up in any +1/+1 counter deck. i realize you can't grab it with Ancient Stirrings, but it also cuts the effort required for an infect win with Inkmoth Nexus in half. or target Hangarback Walker in response to a removal spell to give your opponent quite the surprise.

as for the name "affinity", i've already stopped using that long ago lol. i refer to "traditional affinity" as "robots", and the hardened scales version as "hardened modular". sometimes i'll get weird looks when people hear me use these names, yet they never seem to have an answer for why I should refer to a deck by a mechanic it doesn't even use lol.

Blue_Flame on UR Foundry Primer

1 month ago

AceofRoses - It is funny that you mention that card, because I recently cut the 2 Artificer's Assistants in place for two copies of Witching Well.

Perilous Research is honestly such a good card in this deck I couldn't even think about playing less than 4. Sacrificing things is hardly a drawback in this deck, as I use it for sac-ing Ichor Wellspring and Chromatic Star, as well as an instant speed sacrifice outlet for things that are going to the bin anyways.

Farycane on Emry, Lurker of the Loch [Turn 1 Victory]

2 months ago

Hey I don't know if you are still updating this List, but I may have some ideas that may be an upgrade

Crystal Vein for an Island

Narset, Parter of Veils not exactly sure what to take out, but not let opponents draw is great

Shimmer Myr Better than Leyline in many cases, recurable with Emry

Search for Azcanta  Flip Flip ability is super interactive

Soul-Guide Lantern Finally able to play artifact based onesided grave hate! Great new card

Sculpting Steel Phyrexian Metamorph depends a little, but there are some really nice artifacts to copy. Best I got was T1 2 Manacrypts but even Thornbite or Boots/Greaves are good to have as backup

Muddle the Mixture Tutor and Interaction, would kick out Tribute Mage for that

Riddlesmith would play rather than Vedalken Archmage. 2 Mana less und you have Grave access

Counterbalance really hard to Play against

Stifle for Disallow, 3 Mana ist much for a counter, Maybe Tale's End fits better than Stifle

Thoughtcast Visions of Beyond Some cantrip/Draw isn't always bad.

Retract Save from Artifact Wipes, basically a Ritual with fast mana, triggering Archmage/Riddlesmith etc again on recast

Freed from the Real not a loop, but really good untapper

Drafna's Restoration at instant this would be way too good, but still very good card

Chromatic Star Conjurer's Bauble take 1 mana more than the Other baubles (chromatic 2 to get startet), but drawing immediatly. Worth a Shot. Drawing a card extra on your turn can be important

Sensei's Divining Top Interactive, nearly unkillable, smooths draws

Tezzeret the Seeker Battlefield Tutor, 5 mana Reshape costs Boardpresence and finds 3 or less cmc (which is enough for combopieces) but Tezzi for 3 let's him stay on the Battlefield. Untapping Sol Ring and Vault e.g. with his +1 makes im nearly free

Corridor Monitor Not a good substitution for Mirran Spy or Chakram, but still usable. You can + on colorless mana as long as you have blue with KCI or Ashnods, as said, not nearly as good, but good enough to get some storm count to finish of opponents

I found this list from your Youtube video. Great work! I love the Budget Substitution at the end of the video. You do a really nice job with your channel! Keep going

dingusdingo on Staxing and Taxing: Glissa cEDH Primer

2 months ago

Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.

Things I enjoy

Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target

Grim Flayer is like Dark Confidant #2

Tainted Wood and the other tainted lands are EXTREMELY under rated

Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)

Areas I can see improvement

First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.

I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.

Dark Tutelage should be Phyrexian Arena. A 2 color deck shouldn't struggle too much with the extra B in the cost.

Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.

Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.

Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.

Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.

You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.

Similarly, I don't think Sword of Fire and Ice is doing enough. Although Sword of Feast and Famine could be a worthy include.

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