|Commander / EDH||Legal|
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|Ravnica Allegiance: Guild Kits (GK2)||Rare|
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Creature — Elf Druid
Evolve (Whenever another creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Gain for each +1/+1 counter on Gyre Sage.
Gyre Sage Discussion
1 day ago
Some better counterspells would fit nicely as well.
1 week ago
Firstly, thanks for the comment Kjartan, I really appreciate the feedback, after a little play testing, i think swapping out Gyre Engineer for some Llanowar Elves would be a great idea, sadly Birds of Paradise is a little out of my price range. Our play group is a little more casual than most so I tend to avoid running removal but I love the idea of Ulvenwald Tracker 's synergy with Prophet of Kruphix , so I might give him a shot too. I do like the idea of a huge bomb spell, my first thought was Rite of Replication but that was a little too costly so maybe Increasing Savagery could be a nice substitute. I'm picturing a game with a 15/16 Gyre Sage sinking the mana into my Biogenic Ooze . Thanks for the help, I've got lots to consider
1 week ago
Cutting some of your clunkier cards for some interaction and some faster ramp would do you well.
As for interaction: You don't have a lot of options in simic, but you do have some counterspells. Mana Leak , Remand , Spell Snare for example. Your best consistant removal option, sadly, is Dismember . But there is also Ulvenwald Tracker and Brazen Borrower and alike... Less consistent but just really good.
Another couple of cards I would suggest are Scavenging Ooze . I doubt I need to explain this. Card's insane and a pretty good fit in here.
Primordial Hydra . Same as Savagery.
1 week ago
Also note that this same logic applies to creatures that ETB with +1/+1 counters on them also.
1 week ago
Let's pretend the board state is:
2/3 Gyre Sage (she has a single +1/+1 counter on her)
2/1 Metallic Mimic (declared as elf)
I cast Bramblewood Paragon and it enters the battlefield.
My question is:
2 weeks ago
This deck has no answers to flyers or control, and despite having a mostly low curve it's going to take too long to build up to effectively answer to aggro and stompy decks. Also, you're going too wide with cards. Try to focus on getting playsets of your most effective cards (in my opinion Gyre Sage , Rishkar, Peema Renegade , Barkhide Troll , Renegade Krasis , Ghalta, Primal Hunger , Animation Module , and Avatar of the Resolute against flyers), and try using Rabid Bite for effective removal. You'll want to just attack with Ghalta, Primal Hunger , there are few games a 12/12 trample can't figure out. If you have space 4 Power Conduit 's can also make blockers way easier to deal with, basically being reusable combat tricks.
3 weeks ago
Varolz is probably my favorite deck that I've built so far, but the ideal route is to go with a elf ball shell. Play all the dorks you can find because 1) they are very early mana ramp, 2) you can sac them to protect your commander, and 3) you can scavenge them when you're done with them (nice thing is the elves usually pay for themselves, float mana, sac and use it to scavenge). Don't forget Birds of Paradise
That is step # 1 for consistency mana to do crazy stuff. Step 2 is either consistent mill, or consistent tutor, or both. For the mill plan, best card to use is Mesmeric Orb . Get that turn 1 with soul ring, and you're going places. There are a lot of budget options to mill. On the other hand, with the tutors you'll be more consistent and basically turn into an one-turn-kill with either Phyrexian Dreadnought or Death's Shadow on your commander or something that has infect.
Cards to think about, as they have work wonders for me
Jarad's Orders you combo that with Elvish Spirit Guide + Phyrexian Dreadnought . It's beautifully on curve. 1 dork, turn 2 commander, turn 3, Jarad's Orders to get it, and you're swinging on turn 3 with 14 power (commander no doubt)
Berserk is insane with this style of deck
Green Sun's Zenith is very good tutor in a creature style deck
Sylvan Safekeeper is a very good protection card
Solidarity of Heroes doubles those counters on the cheap
Kalonian Hydra get's very big, very fast in this deck.
Chord of Calling works well in an elf ball deck
Necropotence is pretty busted
and my pet card Not of This World . Once you have put a large amount of counters on a creature, probably want to protect it....with a free colorless counterspell.
3 weeks ago
Suggestions: Put in: Ghave, Guru of Spores , Experiment Kraj , Rishkar, Peema Renegade , Cultivate , Paradise Druid , Roalesk, Apex Hybrid , Ishai, Ojutai Dragonspeaker , Zegana, Utopian Speaker , Voracious Hydra , Gyre Sage , Corpsejack Menace , Tuskguard Captain , Fertilid , Winding Constrictor . Take out: Oath of Teferi , Oath of Nissa , gags Teferi, Time Raveler (ugh), Primevals' Glorious Rebirth , Jace, Wielder of Mysteries , Swamp x2 and Plains x3 You should lean on green a lot because it has the most good counters stuff and will give you that sweet sweet mana. Creatures are the best theme in the deck because your commander is in fact a creature. Planeswalkers should just be seperate. Gj on your first deck.
Gyre Sage occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.68%