Archdruid's Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Archdruid's Charm

Instant

Choose one —

  • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle your library.
  • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
  • Exile target artifact or enchantment.

FadingReality on building

1 week ago

Gol ding it!!! Forgot a few suggestions. Here they are.

Reanimate (mentioned it in comment #2 but forgot to list in comment #3 which is the actual list of suggestions)

Archdruid's Charm*** (can't recommend this enough. It's removal. It's a tutor. It's ramp. It can get any land in the game at instant speed. Very important for getting Glacial Chasm consistently and at the exact right moment)

Sowing Mycospawn (You run enough colorless sources to be able use its land destruction ability. It main purpose will be to increase your critical mass of any-land-in-the-game tutors and you don't even need to worry about having colorless for that.

If you add mycospawn and archdruid's along with expedition map while not cutting world map, you'll have a whopping 9 cards capable of getting any land in the game. You've got 6 atm. Definitely add archdruid's if nothing else.

greyninja on Kyler, Sigardian Emissary

1 month ago

Went to upvote but had already done so in the past!

I highly recommend Enduring Vitality for a second Katilda. Beast Whisperer and Shamanic Revelation for the card draw. Loran of the Third Path goes with the Witch Enchanter  Flip and Enlightened Tutor can find Aura Shards if there are scary artifact/enchantment decks in your playgroup

Bridgeworks Battle  Flip, Archdruid's Charm and Innkeeper's Talent feel subpar for your list ?

Please take a minute to check out my human tribal deck! I still need to pick up a Kyler, Sigardian Emissary for it oof

theNeroTurtle on Derek the Dino, and Jesus [Primer]

4 months ago

Profet93,

I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.

When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.

You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.

As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.

Coward_Token on Edge of Eternities Previews

6 months ago

Warping uses the original mana value right? Nice with e.g. OG!Rashmi (and e.g. Bygone Colossus)

I hope there'll be an MV 1 creature that makes a Lander on ETB. Anyway, I like being able to trigger landfall on other people's turns.

I like the design of Terrasymbiosis, it both rewards big piles of counters and putting out a single one each turn (e.g. Forgotten Ancient)

Ouroboroid is the new best friend of e.g. Ezuri, Claw of Progress and Jenova, Ancient Calamity

Archenemy's Charm: Kinda disappointed compared to Archmage's Charm & Archdruid's Charm. At least K'rrik is happy to have free removal

Genemorph Imago: I would appreciate the Metroid-esque art a lot more if it was stapled on a land-based burner. Guess it's basically blasting an ally with a enlarging ray?

Sunset Saboteur: Hmmm, any good group slug commanders for this?

Ragost, Deft Gastronaut: Nuka-Cola Vending Machine + Amulet of Vigor

Uthros, Titanic Godcore: Is it tiresome if I predict that the white land in this cycle will be the worst?

Timeline Culler: bratty Gravecrawler

Czarnian90 on Arachnophobia, Webs of Fear (Shelob)

7 months ago

Hey,

You're right — the deck is still a bit raw and definitely needs some improvements in card draw and mana ramp. Thanks a lot for the suggestions! I actually had some of these cards on my acquireboard already. I’ve now added Moldervine Reclamation and Sol Ring, and took out Serrated Scorpion and Chainweb Aracnir.

I also swapped Gloomwidow for Hoarding Recluse.

I’m waiting to see if Curse of Clinging Webs and Swarmyard become available in my local shop — if they do, I’ll definitely include them :)

Also, I'm still considering a few more cards for the deck, like Back for More, Archdruid's Charm, Obscuring Haze, Fog, Deathsprout, Tear Asunder, Terrifying Presence, You Look Upon the Tarrasque, Revitalizing Repast  Flip, Heroic Intervention, Vraska, the Silencer, Graveshifter, Juvenile Gloomwidow, Greta, Sweettooth Scourge, Broodspinner, Graverobber Spider, Nyx Weaver, Spinner of Souls, Worldly Tutor, Doubling Season, Parallel Lives, Triumph of the Hordes, Rotwidow Pack, Sporeweb Weaver, Realmwalker, and a few others...

Austin_Smith_of_Cards on The Man, the Myth, Legends

9 months ago

Solid list, I would run slightly more interaction to deal with opposing threats, however

Additions I would make, either for versatility or cheap to cast, would be Archdruid's Charm, Nature's Claim, Kenrith's Transformation, and/or Song of the Dryads. Halana, Kessig Ranger would be the synergistic option as a legendary creature as well.

Other powerful considerations; Nylea, Keen-Eyed does double duty ramp and card advantage while being a legendary creature herself, Kolvori, God of Kinship  Flip can be a beater with card advantage or ramp with the backside in a pinch, Heroes' Podium is a one-sided Coat of Arms also with an activated ability to pick up legendaries, Renata, Called to the Hunt is a solid beatstick with an anthem effect, and Dosan the Falling Leaf is sort of green's Grand Abolisher.

FadingReality on Dragons, Dragons, Dragons

9 months ago

I forgot to mention this in the above post, but Archdruid's Charm is also grave hate because it can grab your Bojuka Bog at instant speed. Card does so much work.

Anyway here's a list of lands worth taking a look at. Main reason for this second post.

Ancient Tomb

Maelstrom of the Spirit Dragon

The World Tree

Mana Confluence

City of Brass

Horizon of Progress Taps for literally any mana (even colorless since it says "mana of any type" instead of "mana of any color"), can ramp you (!!!!), and can draw you a card in a pinch. Super good.

First two are for ramp/dragon stuff respectively. Last 4 all make your mana base stronger and more consistent. Also, when The World Tree comes online, all your lands that hurt you (cracking fetches, Ancient Tomb, Mana Confluence, Horizon of Progress, etc will no longer hurt you. They will now have the new ability "add one mana of any color" and you can pick that ability so that the lands don't deal damage to you.

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