Archdruid's Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Archdruid's Charm

Instant

Choose one —

  • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle your library.
  • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
  • Exile target artifact or enchantment.

Eilel on Selvala, Heart of the Wilds

18 hours ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Nunu312 on Alaskan Bull Wurm

2 months ago

Yisan, the Wanderer Bard is probably a trap. It might seem good to cast cards straight out of your deck, but it will take at least 4 turns after you play it for you to even be able to get things you might want out of your deck. Even if you were using it to get mana creatures, there are cheaper and faster ways to do that.

For card draw something like Garruk's Uprising might fit better with your theme?

Overall I feel like the deck runs a little inconsistent and could perhaps use some answers to things other players may do. Something like Krosan Grip / Archdruid's Charm / Nature's Claim to deal with enchantments/artifcats and Heroic Intervention to survive a board wipe might help? Similarly there are some card neutral solutions such as Kenrith's Transformation can help keep your momentum up.

Exoflo on Keene, Gate Shocker

3 months ago

I just seen you already run Crop Rotation (forgot it was instant)

Therefore Archdruid's Charm is another tutor for the maze

zapyourtumor on Mono-Green Goodstuff Inc.

5 months ago

I will also vouch for old growth, it will usually end up dying anyways and it gives way more devotion

Cavalier of Thorns good 5 drop that can grab you your nykthos and also lets you maybe recur something important

Leyline of the Guildpact is kind of gimmicky but you can run it in these devotion builds since its technically 4 green devotion, and it also makes your nykthos untappable with arbor elf. You could also add the leyline scion combo but its not necessary to make leyline playable imo.

Kiora, Behemoth Beckoner cheaper than garruk, has a nice static

Karn, the Great Creator a colorless card in devotion?? what am i smoking? but hear me out karn is great in any big mana deck like tron (and some versions of titan) and coffers, when you have a ton of mana karn lets you get whatever you need which might just be a giant walking ballista

Archdruid's Charm: idk its a neat little spell, has a lot of relevant modes

Pick Your Poison just stick like 2-4 of these in the sideboard trust me, best green sideboard card in modern atm, hits both sides of the leyline scion combo, hits murktide, hits blood moon, hits amulet, gets rid of the one ring, hits archon, decent when killing a leyline binding, its just a super flexible card

WingsofIcarus on Omnath EDH

7 months ago

Power creep continues and we say goodbye to an old classic.

Worldly Tutor ---> Archdruid's Charmfoil

The charm just has more utility on a card. If I cannot make GGG at any point in a game past turn 3, I am not winning anyways.

DemonDragonJ on Waste Not

8 months ago

I have replaced Krosan Grip with Archdruid's Charm, because the latter card is far more versatile; it does have a stricter casting cost, but that should not be too much of a problem, for this deck.

Lord_of_Lords on Official missing/incorrect card/token thread

8 months ago

Archdruid's Charm mana cost needs to be fixed (GGG, not GG).

Sidar Jabari of Zhalfir does not have a multicolor (gold) mana cost on the mana curve chart.

luizfpa on Your Sass Is Grass! (Sasaya Combo) *Primer*

9 months ago

Since your deck is well rounded, I don't think I have anything to add, but have you seen the new card Archdruid's Charm from the new set MKM? Maybe it is a nice modal tutor to include...?

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