Archdruid's Charm

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Archdruid's Charm

Instant

Choose one —

  • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle your library.
  • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
  • Exile target artifact or enchantment.

ZorrosRage on E3: Ezuri's Elvish Entourage

3 weeks ago

Ill try to keep it on the more budget end showing under $20 but also have some cheaper ones. You dont need all of these but just giving more options. There is others i just excluded some of $20 + cards. elves dont really need all the expensive cards to be good its just a plus. also the thing wont let me suggest every card since I'm listing too many. you're going to have to add them yourself to the maybe list if you want them there

Wirewood Lodge untap elf cant go wrong with a big mana dork. Disciple of Freyalise  Flip land and draw, Woodland Weavemaster dork works well with ezuri Leaf-Crowned Visionary more draw when you have mana Elvish Warmaster token maker and possible game ender Elvish Harbinger Dork and tutor Canopy Tactician big dork and buff Champions of the Perfect Draw Galadhrim Brigade possible game ender buffer Eternal Witness recursion Formidable Speaker searcher and untap creature Galadhrim Ambush Elf tokens instant speed elvish ambush Gives elf tokens Elvish Promenade another token giver Chord of Calling convoke summon creature at instant speed Archdruid's Charm multi purpose Kindred Summons helps swarm te field Return to Nature enchant/art distruction Collective Resistance art, ench and protection Harvest Season Can be good if playing a lot of basics Emerald Medallion lets you get a few things out a turn early Sol Ring Sword of the Paruns Rarely used but infinite mana enabler Herald's Horn Can possibly help you get through your deck Throne of the God-Pharaoh Possible ender burns the board for tapped ceatures Elvish Guidance Big mana Growing Rites of Itlimoc  Flip Big mana and get a creature Guardian Project Draw Beastmaster Ascension game ender Kenrith's Transformation draw and stop a creature Elven Chorus tap tokens for mana and use the top deck Freyalise, Llanowar's Fury Walker that gives token and removes enchant Path of Ancestry lets you scry

capwner on Slogulet Titan

1 month ago

Icbrgr That one is solid! I thought about it but tried to go for more mass land entrance stuff to get a bigger ritual effect off of the Amulet type cards, whereas Hour of Promise I think is better in more traditional permanent ramp decks that want to curve into and upwards to cast big bombs. This deck either wants to combo off in one big turn and so benefits more from that burst mana, or it wants power up Slogurk quickly with something like Hardened Scales and try to go stompy. Open the Way kind of takes that curve-out ramp slot, I think it gives the best rate though there's also Tempt with Discovery and even Archdruid's Charm which I love for the flexibility. Thanks for checking the deck and the suggestion!

DubMC on See the Forest for the Treefolk

7 months ago

Balaam__ I watched this deck get playtested in MTG arena which isn't as practical as physical cards, but it did really well. I totally agree, which is why I think I'll be trying it with Traveling Chocobo and Archdruid's Charm. Things like Awaken the Woods, Sazh's Chocobo and Glacier Godmaw are possibilities as well.

FadingReality on Necroblooomin

8 months ago

Gol ding it!!! Forgot a few suggestions. Here they are.

Reanimate (mentioned it in comment #2 but forgot to list in comment #3 which is the actual list of suggestions)

Archdruid's Charm*** (can't recommend this enough. It's removal. It's a tutor. It's ramp. It can get any land in the game at instant speed. Very important for getting Glacial Chasm consistently and at the exact right moment)

Sowing Mycospawn (You run enough colorless sources to be able use its land destruction ability. It main purpose will be to increase your critical mass of any-land-in-the-game tutors and you don't even need to worry about having colorless for that.

If you add mycospawn and archdruid's along with expedition map while not cutting world map, you'll have a whopping 9 cards capable of getting any land in the game. You've got 6 atm. Definitely add archdruid's if nothing else.

greyninja on Kyler, Sigardian Emissary

9 months ago

Went to upvote but had already done so in the past!

I highly recommend Enduring Vitality for a second Katilda. Beast Whisperer and Shamanic Revelation for the card draw. Loran of the Third Path goes with the Witch Enchanter  Flip and Enlightened Tutor can find Aura Shards if there are scary artifact/enchantment decks in your playgroup

Bridgeworks Battle  Flip, Archdruid's Charm and Innkeeper's Talent feel subpar for your list ?

Please take a minute to check out my human tribal deck! I still need to pick up a Kyler, Sigardian Emissary for it oof

theNeroTurtle on 100% Dinosaur Tribal [Primer]

1 year ago

Profet93,

I agree with your thoughts on Crop Rotation and the need to add in Urza's Incubator. So, I switched those two out. As for what land Crop Rotation would target, I feel like Gaea's Cradle would have been the consistent grab 98% of the time.

When it comes to Grim Monolith and Mana Vault you are going to need to explain why you think Grim Monolith is weaker. I feel like they are practically equal.

You are right about Archdruid's Charm. The only time it gets used I am just fetching Hunting Velociraptor. It seems like Worldly Tutor would be a better replacement. Going to change those out as well.

As for playing the deck, I got to play it quite a bit but found that it was way too slow early game. Mortlocke threw out so many good suggestions that I ended up cutting 12 cards to add in more ramp and mana. I haven’t played it yet since then because I am still waiting on those cards to arrive in the mail.

Coward_Token on Edge of Eternities Previews

1 year ago

Warping uses the original mana value right? Nice with e.g. OG!Rashmi (and e.g. Bygone Colossus)

I hope there'll be an MV 1 creature that makes a Lander on ETB. Anyway, I like being able to trigger landfall on other people's turns.

I like the design of Terrasymbiosis, it both rewards big piles of counters and putting out a single one each turn (e.g. Forgotten Ancient)

Ouroboroid is the new best friend of e.g. Ezuri, Claw of Progress and Jenova, Ancient Calamity

Archenemy's Charm: Kinda disappointed compared to Archmage's Charm & Archdruid's Charm. At least K'rrik is happy to have free removal

Genemorph Imago: I would appreciate the Metroid-esque art a lot more if it was stapled on a land-based burner. Guess it's basically blasting an ally with a enlarging ray?

Sunset Saboteur: Hmmm, any good group slug commanders for this?

Ragost, Deft Gastronaut: Nuka-Cola Vending Machine + Amulet of Vigor

Uthros, Titanic Godcore: Is it tiresome if I predict that the white land in this cycle will be the worst?

Timeline Culler: bratty Gravecrawler

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