Spectator Seating

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents.

: Gain or .

DreadKhan on Isshin, Two Heavens as One

4 months ago

If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic  Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.

You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.

For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway  Flip, Brightclimb Pathway  Flip, and Needleverge Pathway  Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.

Hope some of this is helpful, the deck seems pretty decent.

markbeloit on Aurelia's Army

4 months ago

Many suggestions here. Some you should absolutely get, others just worth considering.

Lands

Spectator Seating

Artifacts

Mana Crypt Talisman of Conviction Boros Signet Sunforger Worn Powerstone Coalition Relic Akroma's Memorial

Enchantments

Grasp of Fate Stranglehold Aura of Silence True Conviction

Creatures Aven Mindcensor Linvala, Keeper of Silence Drannith Magistrate Esper Sentinel Serra Ascendant Burnished Hart Solemn Simulacrum

Finally a combo in : Sun Titan + Goblin Bombardment + Gift of Immortality / Angelic Renewal = infinite damage. Maybe not your thing, but you're already running Sun Titan, and the other pieces aren't bad.

Mortlocke on The Queen's Egg

5 months ago

Hey abierto,

Indeed it’s been awhile since you commented, glad to hear from you. Thank you for bringing these cards onto my radar, let’s discuss them - I can easily tell that Survival of the Fittest would dramatically change the way the deck plays – with Survival of the Fittest + Dregscape Sliver on the board, access to at least 3 mana, 1 creature in hand, and at least an additional I can combo out and win the game on that turn. The only drawbacks I can see here are the mana requirements coupled with the more than likely opponent interaction that would be coming my way. Given that Dregscape Sliver’s ability is only sorcery speed – that only solidifies my concern as A simple Bojuka Bog could wreck me If I do not populate my graveyard with care and proper timing. This makes me wish that Paradox Engine wasn’t banned – I really miss that card. The verdict is out on Survival of the Fittest, I want to like to this card but I can’t help but feel hesitant in including it (let alone the investment). I think I’ll maybe proxy it in and see where that takes me. Speaking which, check out this really awesome alter:

Survival of the Fittest Sliver Alter Show

Dregscape Sliver on the other hand I’m considering including. Maybe cutting Patriarch's Bidding, as I do not like the mana investment and the potential added bonus of assisting opponents. In the metas I play in there are a lot of tribal decks – I’m sitting across from at least one or two other tribal decks every game. I’m ordering a copy today, so thank you for mentioning that card again.

Hi Sneuxfox (death by Snu snu?),

Welcome to my deck page! Thank you for posting. I’ve always wanted to work Magma Sliver into this decklist, but I don’t think it would be a good fit – Magma lends itself toward a Sliver deck that compliments a more Aggro strategy where the goal is to hit a “critical mass” of creatures and abuse enough evasion keywords to get a single creature to knock an opponent out. First Sliver's Chosen would be an absolute must include alongside Magma Sliver, as it would solidify a Voltron strategy by stacking Exalted triggers alongside Magma’s ability. I definitely agree that the aforementioned can get out hand when you have just one Sliver be the target of multiple triggers.

I agree that it's criminal that Magma doesn't make it's way into alot of lists, maybe it's due to most decks wanting to lean into the Mid-range Sliver tool box? Or maybe it's because the deck would need to be more Voltron centric? I decided to throw together a quick decklist as an example of what I think the average deck running Magma Sliver would look like:

Budget Aggro Sliver Decklist Show

What're your thoughts on the list, Sneuxfox ?

Omniscience_is_life on How Good are the New …

7 months ago

EDH perspective first:

imo they're VERY situational. I don't think they are by any means auto-includes, even in decks with very color-intensive costs. Not being able to play one T2 and thusly cast a ramp spell that same turn is a MAJOR disadvantage, and their lack of fetchability (in a landscape of fetchlands, slow fetchlands, Farseeks, Nature's Lores, Three Visitss) makes the tangolands ("battlelands" as they appear to also be called) seem above and beyond this new cycle.

Since commander is an increasingly fast format, I honestly don't think folks should be running lands that don't activate until T3. Again, it puts you miles behind to not be able to ramp on T2 on the back of one of these things. At least with the tangos (battlelands), you can fetch one T1, guarantee the downside of ETB'ing tapped is mitigated, and ramp off it T2.

In addition--the bond lands exist! Rejuvenating Springs, Spectator Seating, etc are infinitely better than this cycle, and not even that expensive atm (pick them up now, WotC is shit at reprinting good land cycles).

Ok. Now for some other-format perspectives...

In Historic, the only place I could see these is in Jeskai or Grixis control, maybe Esper control too. Past that, they just seem too slow for what is essentially a T5 format these days.

bryanedds on Feather and Flame

7 months ago

Consider -

bryanedds on Feather and Flame

7 months ago

Consider -

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