Kodama of the West Tree

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kodama of the West Tree

Legendary Creature — Spirit

Reach

Modified creatures you control have trample. (Acreature is modified if it has equipment or aura attached to it, or has counters on it.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

KongMing on Fungi Garden

1 week ago

Few more recommendations, this time using your counters for great effects.

Black Market gives you some good boardwipe recovery, assuming it's not Farewell'd or something.

Door of Destinies can help keep your field big even after a boardwipe, too.

Jugan Defends the Temple  Flip could also be a core 'building' card in this deck. I can see it helping in many ways, and you'd get the payoff almost immediately.

Speaking of modified creatures, Kodama of the West Tree is so good in this deck it makes me want to barf. Definitely add it, and I'll try not to puke on your deck, lol.

AThiccNacho on Zaxara, the (Hopefully) Awesome

3 weeks ago

Seedborn Muse is a very off choice in this deck since you don't have many interaction cards during opponents turn. Maybe for counter spells? but even then, it's not going to give you insane value unless you can flash out or use instants. If it's for Kruphix, I would not recommend it. Getting faster synergistic combos is way better.

Parallel Lives feels like a HUGE waste in this deck both card wise and cost wise ($40+!). Getting double hydras from your comm is great... but it doesn't have much use other than Gelatinous Genesis, which also isn't really that great tbh.

Wildwood Scourge should be cut. Garbage, no combat abilities and doesn't offer ANY utility. It's just an X. All it does it get 1 +1/+1 counter when you put ANY amount of +1/+1 counters on something else. If you drop a 10/10 hydra, it just gets 1 counter. Not good.

Kodama of the West Tree is pretty darn great and gives your modified creatures trample, which is essential for big dumb hydras as a 10/10 means nothing if there are 5 1/1 soldiers on the other side of the field.

Rampant Growth is pretty iffy because the land comes in tapped, use Nature's Lore to search for shock land and just pay 2 to have it come in untapped or you can just leave it tapped if you can't play anything else but you'll get the mana choice which is infinitely better than a basic land.

Boundless Realms - Any reason why this is in here? Does not benefit hydras nor X spells and is not either. They come in tapped, so it's mostly a completely wasted turn.

Cards like Voracious Hydra, Hydroid Krasis and Kalonian Hydra are pretty damn good in this archetype, especially kalonian.

Green Sun's Zenith can get any green creature out and is an X spell as well. I often search for Nyxbloom Ancient, Kalonian or Selvala, Heart of the Wilds.

Overall, pretty decent deck. There's some fine tuning for the dead weight, but I think it still looks pretty good!

I based my recommendations off my deck Hydra Rampage boi

H-E-N-R-Y on Kodama’s Tinker Shop

2 months ago

Have you had much time to play it? I've been trying to form one up myself and I don't have a very clear of what Kodama of the West Tree curves look like

H-E-N-R-Y on Modify till it Breaks

2 months ago

I like what you've done with this deck! Big beast beat down is one of my favorite models of fun and you've seemed to have it on lock down.

I've been trying to make Kodama of the West Tree myself and I've been having the hardest time balancing it out, does the commander do a good job as early game ramp or is it just late game function?

Michigone on Trigger Warning

3 months ago

Change Log 12/13/2022

Cut:

Add:

Maybe Board Add:

Michigone on Trigger Warning

3 months ago

Decided to cut Apex Devastator. I find it is often the last spell I want to exile, as it just has too many time counters on it. And a 10/10 with no evasion is not really a big threat in my current meta. The cascade is nice, but unpredictable. It's funny, because this deck originally leaned towards high CMC cards and was much slower. But the big threats are all in the untap and 4 or less CMC range, and so I think a little more evasion to get my big damagers through is more what the deck is missing. So in that vein, I added Kodama of the West Tree from the maybe board into the main board and moved Apex Devastator to the maybe board. I am also adding Stonehoof Chieftain back into the sideboard, as it can serve a similar role to Kodama, but is more expensive to cast.

Also, I've been play testing the deck quite frequently, and I am not the biggest fan of the amount of time the deck takes. I think of it as magic solitaire a little bit, and I want my play group to have fun playing against it, or at least not feel like I'm taking up all the time at the table. So I'm looking for a cut to make to put back in Simic Ascendancy. I like the idea of another route to victory that could net me a win without having to go through combat damage and lot's of time on turns. If anyone has any suggestions, I'd love to hear it. For now Simic Ascendancy will be added to the maybe board.

Michigone on Trigger Warning

3 months ago

Feels like the deck does a lot of drawing of cards, but most games I don't have a ton of cards in hand. My commander is pretty efficient at playing cards, and Venser's Journal often doesn't gain me much life, and I usually am not running into max hand size issues. So I originally thought Wizard Class would be a good fit, because it keeps my max hand size mod, and benefits me when I draw cards, which is where this deck really seems to be leaning currently. But my big threats are often chump blockable, and so I thought some sort of evasion enabler would be a good idea. As of the moment of typing this, I realize Nylea, God of the Hunt and Kodama of the West Tree might actually be great in this deck. But I have decided for the time being to lean into the card draw mechanic and so I removed Venser's Journal and I'm adding Diviner's Wand. I think this makes sense as there is a mana sink for me to draw cards as well as giving a creature evasion. Plus, with it on a creature that gets a +1/+1 counter from card draw, this seems like it could get really big really fast.

bushido_man96 on Gruul Enchantress

7 months ago

SleeplessPr1nce, thank you for those suggestions! I'll take some time and address them.

Kodama of the West Tree is indeed a fantastic idea. Anthem for modified creatures and provides ramp. Hard to lose. I will see about adding that one, for sure.

Archetype of Aggression is definitely useful, but I don't know if I'm as sold as finding a slot for it. I do like the trample it offers, and the fact that it will draw off my enchantresses. I'll see as I play along how much I think it could be useful. At only a few gumballs in price, it won't hurt to pick one up.

I like Shadowspear, but not it's price tag. I won't be adding it anytime soon. Emblem of the Warmind is ok, but not sure I need it here with the other haste enablers that I have. Curse of Predation seems useful, too, but a bit limited in being a curse that I'll lose upon killing a player. The fact that it is an attack trigger, and not a damage trigger, is intriguing, though.

Thanks for taking a look, and for the upvote!

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