Inspiring Vantage

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Inspiring Vantage


Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

: Add or .

Siosilvar on Let's Watch Modern Burn

8 months ago

I wouldn't run 4 Shard Volley maindeck, it's just a finisher because you're running few enough lands that you can't afford to blow one up until the end of the game. 2 is the most I would run, or replace them all with Skewer - it's not win-more when literally the entire deck is built to activate Spectacle. (Stage is, to a point, since if you need the impulse draw effect you don't have the cards to turn it on in the first place).

Lavamancer is a card I've tried a few times, and I never really wanted more than 2 in the deck because he's slow and doesn't play nicely in multiples. With Orcish Bowmasters and Fury in the format, I'm not convinced he's playable at all. Sure, cards get in the graveyard pretty quick when fetches are involved so he can go off every turn, but all the other playable 1-mana creatures (like Swiftspear or Soul-Scar Mage) also represent 2 damage a turn.

Don't forget Inspiring Vantage. I would run 3 or 4.

Roast is the better removal spell if you're thinking about Fry, since it answers Sheoldred and Fry won't typically be enough for a Murktide Regent anyway.

Thunderous Wrath shouldn't even be a maybe, you're more likely to mulligan it than to topdeck it.

itsbuzzi on Naya Burn

9 months ago

Hello! 3 colors isn't so bad. Everything is red but is splashed white and green. Basically if you get a fast land (Copperline Gorge or Inspiring Vantage you have your splash color for the game. Otherwise you need to play a flip land on not red. Sometimes awkward but very much worth it for the amount of damage those splash cards do!

Being an aggro deck I never find I have much mana leftover to be able to activate Roiling Vortex. It's a very good card for sure but with the amount of 1 drop spells I have I am almost always better off casting something to damage them more I found. Although there are times where they may gain more life than my 1 mana spell could deal and that would make it worth it I still do have Atarka's Command for the no life gain effect. It's usually cast to buff creatures and deal damage which in of itself deals a TON of damage making the life they may gain not really worth it.

Usually you can go quicker than the control builds or Atraxa so going 2nd isn't always bad. Once they do gain the life I do admit there isn't much of a way to win after that. Angels is an uphill battle for sure.

Squee isn't much for them not having a blocker but just to have something to stay alive or cast in a later game against removal heavy builds. I tried but I can squeeze Ramunap Ruins in because of 3 colors. I did put in 2 Den of the Bugbear and 1 Sokenzan, Crucible of Defiance. The man land I've used more and is amazing, it's basically a Squee. I've used the channel land much less.

jethstriker on Boros Burn

1 year ago

One thing I may add, pay attention to your mana base. It's understandable to skip the fetch-shock mana base for budget reasons, but don't try to replace it with Evolving Wilds. Instead try to use Inspiring Vantage and/or some number of Battlefield Forge, then adjust your basic land count accordingly.

Triton on Tameshi´s Lagging Server

2 years ago

Sun Titan, Faith's Reward, and Second Sunrise would be great for recursion.

The Seals in your commander’s colors, Wayfarer's Bauble, Soul-Guide Lantern, Inspiring Vantage, and Raff Capashen, Ship's Mage are also some cards to consider.

Hope this helps!

magicbike on Isshin, Two Heavens as One

2 years ago

1xInspiring Vantage 1XConcealed Courtyard 1xBrightclimb Pathway  Flip 1XBlightstep Pathway  Flip 1xNeedleverge Pathway  Flip 1xRugged Prairie 1xFetid Heath 1xGraven Cairns

haha hey i did it markt te cards lets gooo learning

i bought these can you guys help me with looking for witch one to take out first

magicbike on Isshin, Two Heavens as One

2 years ago

i bought some lands Needleverge Pathway Pillarverge Pathway Concealed Courtyard card:Brightclimb Pathway // Grimclimb Pathway Blightstep Pathway Searstep Pathway Inspiring Vantage Rugged Prairie Fetid Heath Graven Cairns

i hope this get my deck steaming dor a while you guys can help me witch one i need to get out of my deck for these ones

DreadKhan on Isshin, Two Heavens as One

2 years ago

If you want a cheaper $ option than Grand Abolisher (or would like another card that can do similar work), Wandering Archaic  Flip is a substantial tax on all opponent's instants/sorceries, but that tax matters most with countermagic, making everyone else's counters either very good (if you want the same thing countered for example), or very expensive (people usually consider Cancel unplayable for costing 3 mana). Archaic isn't as good at protecting your own stuff, but it's a way bigger effect generally.

You might also like Generous Gift over Disenchant, and I prefer Vanishing Verse over Fracture, but Verse is more of a competitive card maybe. Slayers' Stronghold might be nice, vigilance and haste are useful for WR.

For (potentially) untapped duals, there are a few cycles worth a look. Pathways are good (but no longer cheap unfortunately, they might go down after they rotate out of Standard though), Blightstep Pathway  Flip, Brightclimb Pathway  Flip, and Needleverge Pathway  Flip are all solid cards to keep an eye out for. Luxury Suite, Spectator Seating, and Vault of Champions are duals that usually come in untapped when it matters, and are considered among the best non-fetchable dual lands. You could try the new cycle from Innistrad, Haunted Ridge, Shattered Sanctum, and Sundown Pass are good as long as you're not running a low land count, 35 should probably work. While Sulfurous Springs is pricey, Caves of Koilos is cheap, Battlefield Forge isn't bad either, they're always untapped and by mid game you usually just use them for colourless and they have no downside. Concealed Courtyard, Inspiring Vantage, and Blackcleave Cliffs are very good, some are really expensive once again. Urborg, Tomb of Yawgmoth is a great way to make all your lands Swamps, handy for stuff like Cabal Coffers as well as just to fix your mana. Shadowblood Ridge is an untapped source of RB, which isn't a bad, but there is only the 1 in your wedge of colours, this land might be handy if you run a cycle where the RB land is really pricey.

Hope some of this is helpful, the deck seems pretty decent.

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