Inspiring Vantage

Inspiring Vantage

Land

Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

: Add or to your mana pool.

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Trade

Have (3) metalmagic , DemMeowsephs , Sully
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Printings View all

Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Inspiring Vantage Discussion

Hoobynobber7395 on Kaalia of the Vast

3 weeks ago

A couple of spicy adds and away to establish some win cons is Armageddon and Master of Cruelties these two establish power in a table of 4. Reconnaissance can pull Kaalia of the Vast out of combat and protect her from blockers and still get the trigger. Strionic Resonator can copy Kaalia of the Vast ability trigger Spicy includes:

Some lands to include:

take out some of the basics you're running for the lands, mana fixing in a 3 color deck is important.

DemMeowsephs on Queen Marchesa - The One True Love

3 weeks ago

Hey there mate! From what I see, you have all three shock lands (Pay 2 on ETB), all the filter lands (Pay X/Y get combination) and the check lands (ETB tapped unless X/Y). These are all great lands, but I think almost everything else can get a nice sweet upgrade. Note some of my suggestions may not be in your budget

DemMeowsephs on Long Live the Monarch

1 month ago

Hey there! I think I can help a bit regarding your mana base. Let's take a look at that.

You have 26 lands, out of 100 cards, but your average mana cost is 3.72!!!! Usually you run about 30-32 if your mana cost is even at 2.20, so in my opinion, your deck needs A LOT more lands, and ramp. Let's take a look at lands first!

Lands

Ok, so there are MANY MANY lands you should use that you are missing. Our goal should be for you to include at minimum 33 lands. I understand it will be hard to find cards to take out but trust me- you need at least 33 otherwise it'll be very difficult for your deck to even function. You should include the following.

  • Shock lands. If you need mana THAT turn, they can come in untapped! If you don't want to take the damage you don't have to, but you'll always have the option to which makes them so good. They can also be used with fetch lands, but more on that later
  • Godless Shrine
  • Blood Crypt
  • Sacred Foundry

  • Fetch Lands! These are pretty much the best lands in magic. You can look for ANY colors you need, if you have the shock lands I just mentioned. The fetch lands can search for the shock lands, allowing you to get WHATEVER COLOR YOU NEED. They can also search for basics which is less helpful but still possible. They can also search for Savai Triome. (They search for anything that has a subtype they specify)

  • Marsh Flats
  • Bloodstained Mire (Budget: Rocky Tar Pit)
  • Arid Mesa

  • Fast lands! These are extremely useful the first couple turns, and they help you set up your board quickly so you can have a good start!

  • Concealed Courtyard
  • Blackcleave Cliffs
  • Inspiring Vantage

  • Filter lands! You have the red/white version- but not the rest! Add all three! They can give you any combination of the two colors they supply, which is extremely useful! They are also very cheap with double masters out- so get them soon!

  • Fetid Heath
  • Graven Cairns
  • Rugged Prairie

  • Pain and Horizon Lands! These are AMAZING because you can always rely on them for mana, without worrying if they come in tapped- at the expense of only ONE LIFE. Remember your life is a resource- if you win at 1 life it's the same as winning at 40. Getting good mana is much more important than paying some life.

  • Caves of Koilos or Silent Clearing
  • Sulfurous Springs or [No Card Exists Yet]
  • Battlefield Forge or Sunbaked Canyon

  • Check lands. Now these I would recommend not using, but if you have a budget and you want to improve your manabase, these are much better than what you have now.

  • Isolated Chapel
  • Dragonskull Summit
  • Clifftop Retreat

  • Battlebond/C Legends Lands! Some of these aren't out yet, but be sure to get them if you normally play with multiple players!

  • Vault of Champions (COMES OUT SOON)
  • Luxury Suite
  • Spectator Seating (COMES OUT SOON)

  • So in the end, these lands are VERY VERY VERY helpful and make your manabase much faster. There are also a BUNCH of single lands that are even better than some of these! Try to include as many as you can of the following:

  • Ancient Tomb

  • Prismatic Vista
  • Fabled Passage
  • City of Brass
  • Mana Confluence
  • Reflecting Pool
  • Exotic Orchard
  • Strip Mine/Wasteland
  • Forbidden Orchard
  • Gemstone Mine
  • Gemstone Caverns

  • So again, I would try to include many of these, and trust me- aim to have 33-35 lands in your deck. A lot of your lands come in tapped- slowing you down and making your manabase worse. Take those out. A couple lands could be replaced with better things. (Temple of the False God for Ancient Tomb). Take those out. You also have some good lands that don't relate to your deck. I get Boseiju, Who Shelters All and Eiganjo Castle (Etc) are cool, but they don't really make sense in your deck, and could be replaced with cards I mentioned before. To make a good deck you need a good mana base, and I recommend making that mana base, and definitely adding more lands in general.

If this helps be sure to check out and support some of my decks like Double Trouble EDH and A Deal With the Devil EDH! if you have any questions about what I wrote, want more help, or want some ideas, feel free to ask me on my wall or just tag me here, I'd love to help! Anyways, I hope this helps, good luck on your deck, and have a great day!!! Happy tapping!

zapyourtumor on boros burn/lifegain

1 month ago

Second Inspiring Vantage, it's one of the cheapest fast lands so a playset is under $15

Also Clifftop Retreat is pretty cheap as well

Icbrgr on boros burn/lifegain

1 month ago

I did some playtesting with your deck, I think you could use some Plains or Inspiring Vantage or just additional mana sources in general because I repeatedly found myself starving for white mana/stuck with white spells in hand because I couldn't cast them.

DemMeowsephs on Kelsien and Friends!

1 month ago

Nice deck and nice story! +1 from me!

I think your deck could use a little upgrade on the land section. The average mana cost for your deck and the number of lands don't really seem to fit, so I would recommend changing some of the lands you have now, and adding around 2-3. Here are some options I would recommend.

DemMeowsephs on Kaalia

1 month ago

First step: upgrade the land section! Here are some lands I reccomend putting in your deck. You said you don't want to do a crazy power level so I'm not sure if these are what you're looking for, but they could certainly make the deck smoother.

jimmythebass on Kyle's Budget Feather

2 months ago

Some cards worth considering - I won't mention any cards that are more expensive for a paper copy than Aetherflux Reservoir since it seems to be the most expensive single in the deck:

*Boros Charm is amazing, since it can either give Feather double strike, save you from a non-exile boardwipe, or remove a planeswalker (or a player who's almost dead)

*Sunforger+Magnetic Theft is good in any Boros deck that runs a decent number of instants and is at its best with Feather being able to get Magnetic Theft back every turn (side note: according to edhrec, only 35% of Feather decks with Sunforger also run Magnetic Theft. Why the hell is this not 100%?)

*Seize the Day can potentially let you kill multiple opponents in one turn

*Bedlam guarantees Feather won't get blocked

*Chandra's Ignition is the best board wipe for Feather decks imo since she can easily get quite large and she recycles it

*Acrobatic Maneuver fizzles targeted removal, cantrips, and gets recycled (in general you want to be running as many recyclable cantrips as possible)

*Settle Beyond Reality is a recyclable removal spell that can potentially combo with the Dualcaster Mage that's already in your list to become a one-sided wipe

*Knight of the White Orchid and Solemn Simulacrum get you lands and are excellent targets for your blink spells if you don't need to use them as protection

*Zada, Hedron Grinder and Mirrorwing Dragon both at best make several copies of your cantrips, and at worst turn your pump one dude spells into pump your team spells

As for the manabase:

*With how cheap Command Tower is since it's printed in every single commander precon the only reason not to run it in any multicolor deck is if you forget it exists. There's a reason it's the single most played land in the format

*By the standards of dual lands that come in untapped if certain conditions are met, Inspiring Vantage and Clifftop Retreat are both relatively cheap

*Mistveil Plains is worth considering if you do get a Sunforger

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