Quicksmith Genius

Quicksmith Genius

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

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Legality

Format Legality
Leviathan Legal
Block Constructed Legal
Limited Legal
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Duel Commander Legal
Historic Legal
Pioneer Legal
2019-10-04 Legal
Vintage Legal
Gladiator Legal
Commander / EDH Legal
Custom Legal
Modern Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Highlander Legal
Casual Legal
Unformat Legal

Quicksmith Genius occurrence in decks from the last year

Latest Decks as Commander

Quicksmith Genius Discussion

Omniscience_is_life on Ingenious Machinist (Is this balanced?)

2 weeks ago

I hate to say it, but it should probably make you loot/rummage rather than just straight-up draw... seems more White at this point to not be able to get legit card advantage. It'd still be a good card though, Quicksmith Genius sees play after all.

Omniscience_is_life on An Unexpected Journey

3 weeks ago

This deck is screaming "please god add The Immortal Sun and Blightsteel Colossus to me auugagh". It's kind of loud and annoying but you might want to listen nonetheless.

Wait... it's also saying "oh goodness just add Quicksmith Genius as well". That time it was more of a whimper. Still aggravating, but the message stands.

Wow. I hope it's just playing dead. Well, it has a sign on it saying that you ought to add some extra-combat cards. Relentless Assault / Aggravated Assault should do the trick.

Oh, it's getting up. Turns out it was just fucking with me. Anyways, you can't ignore some of the better ramp spells in the game just because your commander does-- Rite of Flame means a T1 Magda, Brazen Outlaw , and that's just splendid!

Love your deck, please don't ask why this post turned into a bit about a dying deck my mind works in mysterious ways

multimedia on Joe Land matter/ stompy gruul [need Help]

1 month ago

Hey, now that you've changed to these partner Commanders instead of Radha consider replacing cards that were good with Radha with cards that are good with Rocks and good with the Bounce land combo?

Radha is a good attacker, Toggo isn't. Now you lack a good attacker from the Command Zone therefore some cards that help Radha attack or get benefits from attacking could be cut.

Exploration and Quicksmith are draw engines with the Bounce land combo to find a win condition. Statuary turns Rocks into mana rocks for ramp.


Omnath, Ashaya, Quartzwood, Ulvenwald, Rampaging, Moraug, Thunderfoot, Multani is a large package of high CMC creatures. You don't really need any more then these because others aren't going to be as good for the mana cost and you also have 6 CMC Kodama. My advice is cut several 5 CMC or higher creatures for lower CMC support cards.

Crop and Map are one drops that can tutor for a Bounce land for the combo. Excavator has interaction with DFC cards that have a land on the backside since you can play them land face up onto the battlefield from your graveyard. Wildborn, a Bounce land or Multani can then bounce the DFC back to your hand to cast the spell again.

Good luck with your deck.

multimedia on Infinite Landfall = So Many Win Conditions

1 month ago

Hey, well done with your budget version of these partners.

Quicksmith Genius is a repeatable draw source with Rocks. With Toggo you can cycle through your library to find a Bounce land and win condition. Valakut Exploration is lots of card advantage with landfall. These cards with the Bounce land combo lets you draw your entire library for no mana cost to find a win condition.

Inspiring Statuary turns Rocks into ramp. Cinder Glade, Game Trail and Sheltered Thicket are playable budget Gruul lands. Glade and Thicket are dual lands that Three Visits, Nature's Lore, Farseek, Wood Elves, Skyshroud Claim, etc. can search for. Naya Panorama and Jund Panorama are other Fetch lands.

Good luck with your deck.

multimedia on Help me power up Toggo//Vial Smasher Burn

2 months ago

Hey, good start, but without an infinite combo you should forget about trying to get to power level 8 because 8+ level decks win with infinite combos. Without an infinite combo then power level 6-7 is the highest level you should go for. Not having black's powerful tutors or Fetch lands are other reasons the power level isn't higher. With DFC you only count the front side of the card in the decklist, the backside is not added. For example Shatterskull Smashing  Flip goes in the decklist, but Shatterskull, the Hammer Pass doesn't.

My advice is if you want to make a good Rakdos Toggo deck than build around Rocks. Take more advantage of Rocks to get more value out of them. Cranial Plating fueled by Rocks combos with Chandra's Ignition and Fling effects to kill your opponents with burn. Inspiring Statuary and Rocks can make a lot of ramp for Comet Storm or Exsanguinate.

Some other cards to consider adding:

Good luck with you deck.

staxcat on Mishra's Favorite Toolbox

3 months ago

Nice list! Mishra decks under $2000 are always interesting.

How do you feel about Riddlesmith & Quicksmith Genius? I personally like how versatile they are, both for general card selection & infinites since their abilities are may abilities.

pokepower116 on Reduce, Reuse, and Recycle!

1 year ago

Whirlwind_2100 Thank you so much! I'm really glad to hear that you're having fun with the deck!

The list that I have there is the list that I currently run. It has enough stax-y elements that I can usually keep myself safe without running so many that I don't get to play the deck anymore.

If you wanted to improve on the deck I'd cut the planeswalker "package" ( Ugin, the Ineffable , Chandra, Flamecaller , The Chain Veil , and maybe even Karn Liberated ; I'd definitely keep Ugin, the Spirit Dragon though).

Coveted Jewel would also be a good cut to consider but I've been a big fan and it's become a pet card of mine.

The land count might also be 1 or 2 too high, but I've been pretty happy with it at 36. If you cut the planeswalker package you could probably shave off a land and be just fine due to their high CMC and inability to cheat them out.

To make the deck a bit better, it all depends on what you feel like the deck is lacking and what direction you want to take it in for your meta! Stax ( Jokulhaups , Sphere of Resistance , Ward of Bones ); protection ( Crawlspace , Glacial Crevasses ); infinite mana sinks ( Goblin Cannon ); mana rocks ( Mox Diamond , Fellwar Stone , Everflowing Chalice ); or just generally good cards ( Treasure Nabber , Quicksmith Genius , Sculpting Steel , Extraplanar Lens ); are just a few of the options you can choose to make this deck work better for you and your meta.

Best of luck with the deck and, once again, I'm glad you're enjoying it!!

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