Quicksmith Genius

Quicksmith Genius

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Quicksmith Genius Discussion

jtown on jtown's osgir

1 week ago

Thanks for the response!

I had a lot of those cards in my deck initially. looking back it did feel like it popped off a bit more. I have identifying cards to remove. Like i feeel like Quicksmith Genius needs to be removed but it has a lot of utility in the discarding. I end up with 0 cards in my hand a lot i dont feel like discard helps there. At times it feels welcoming, but rarely is that the case.

I've updated the deck a little bit with cards that were suggested by you / others. Thanks! I have more cards on the way.. so this is definitely going to be evolving for a bit.

Massacar on Scraptacular

1 month ago

Krark-Clan Ironworks isn't necessary for the combo (glad you liked it from the other thread), but it does help you net infinite mana.

Also it's infinite Myr and Monkeys so it's even better.

Also consider Quicksmith Genius as a possible draw/discard engine.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

2 months ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

unstable_anomaly on Full Metal Alchemy (Osgir, the Reconstructor)

2 months ago

Hey kuromadei, thanks for the comment and upvote, much appreciated.

Thanks for pointing out that Bronze Guardian 's ward ability does in fact stack. I actually just recently watched an episode of the command zone podcast where they point this out, and was going to update the primer today. Makes the card quite a bit better than I originally thought it'd be in the deck.

For your question about more than two copies: Anointed Procession will trigger anytime we create a token, which includes Osgir, the Reconstructor 's second ability. Illusionist's Bracers will trigger much in the same way when it's equipped to Osgir, and Rings of Brighthearth will allow us to pay to copy Osgir's second ability. Basically all these interactions will allow us to copy / double Osgir's second ability creating four token copies of whatever we're targeting. We can then increase the amount of tokens created by having multiples of Illusionist's Bracers / Rings of Brighthearth or adding Mirage Mirror .

For your question about the jank combos: I actually just discovered a new combo line while taking a second look at the janky ones, so HUGE thanks to you for helping me discover this line!! I'll be adding it to the primer shortly...

Eldrazi Displacer + Krark-Clan Ironworks + Myr Battlesphere + Goblin Engineer . Sacrifice all four myr tokens to Krark-Clan Ironworks generating 8 mana. Then use that mana to activate Eldrazi Displacer blinking Myr Battlesphere / Goblin Engineer . This will tutor an artifact to the graveyard and generate another four myr tokens. We can then repeat this an infinite amount of times generating infinite mana and tutoring every artifact to our graveyard.

Here's where the JANK comes in...

Once all of our artifacts are in the graveyard, and we have infinite mana, we can then use Umbral Mantle to continuously untap Osgir, the Reconstructor activating his second ability an infinite amount of times to reconstruct every artifact in the graveyard. We can then add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

Another janky line to tutor every artifact to the battlefield, draw / discard the whole deck, or deal infinite damage to our opponents:

Krark-Clan Ironworks + Myr Battlesphere + Anointed Procession + Goblin Welder + Kuldotha Forgemaster + 2x Umbral Mantle . (This will require Kuldotha Forgemaster / Goblin Welder to both be equipped with a copy of Umbral Mantle . Myr Battlesphere entering the battlefield will trigger Anointed Procession creating 8 myr tokens. Sac three of them to Krark-Clan Ironworks to generate 6 mana. Then sac 2 more and Myr Battlesphere to Kuldotha Forgemaster to tutor an artifact to the battlefield. Use the 6 mana we still have floating to activate the umbral mantles equipped to Kuldotha Forgemaster / Goblin Welder untapping them both. Then sac one more myr token to Goblin Welder to get the Myr Battlesphere back out of the graveyard. When Myr Battlesphere re-enters the battlefield this will re-start the loop. Repeat as many times as necessary to tutor every artifact to the graveyard. There a few different ways to start this loop which just include different ways of getting the ETB trigger from Myr Battlesphere , but you'll have to forgive me for not diving deeeper into that. Again we can also add Quicksmith Genius to the line to draw / discard the entire deck or Reckless Fireweaver to deal an infinite amount of damage to all our opponents.

The above combo will also work if we swap Wurmcoil Engine or Triplicate Titan for Myr Battlesphere .

Thanks again for encouraging me to take a second look at the combo lines, and the comment / upvote! Hope this helps! Cheers!

multimedia on Vertically Challenged Dragon Tamers

3 months ago

Hey, good start on a low budget. The deck name gave me a laugh :)

Some cards $1-$2 or less each to consider adding:

Having ways to tap Dwarves without attacking especially Magada is helpful to create treasures. Springleaf Drum , Survivors' Encampment , Holdout Settlement are ways to tap Magada to make mana. Dwarven Warriors and Dwarven Nomad can make Magada unblockable as long as she has only 2 power. Key to the City can make any creature unblockable such as Fearless Liberator .

Aethersphere Harvester is a Vehicle and Vehicles have an ability called crew which lets you tap any number of creatures you control with power equal to or more than the crew number. You can crew any number of times even if the Vehicle is already a creature with as many creatures as you want. Aethersphere with crew 1 means any creature can crew; each Dwarf you control can create a treasure.

Good luck with your deck.

Omniscience_is_life on Ingenious Machinist (Is this balanced?)

5 months ago

I hate to say it, but it should probably make you loot/rummage rather than just straight-up draw... seems more White at this point to not be able to get legit card advantage. It'd still be a good card though, Quicksmith Genius sees play after all.

Omniscience_is_life on An Unexpected Journey

5 months ago

This deck is screaming "please god add The Immortal Sun and Blightsteel Colossus to me auugagh". It's kind of loud and annoying but you might want to listen nonetheless.

Wait... it's also saying "oh goodness just add Quicksmith Genius as well". That time it was more of a whimper. Still aggravating, but the message stands.

Wow. I hope it's just playing dead. Well, it has a sign on it saying that you ought to add some extra-combat cards. Relentless Assault / Aggravated Assault should do the trick.

Oh, it's getting up. Turns out it was just fucking with me. Anyways, you can't ignore some of the better ramp spells in the game just because your commander does-- Rite of Flame means a T1 Magda, Brazen Outlaw , and that's just splendid!

Love your deck, please don't ask why this post turned into a bit about a dying deck my mind works in mysterious ways

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