Quicksmith Genius

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quicksmith Genius

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

Spacebeest on Prosperstorm

1 year ago

storm build prosper is very fun indeed :)

i have found Dragon's Rage Channeler Burning Prophet and Quicksmith Genius to be quite helpfull in my storm build. The quicksmith is probably even nicer in yours as you can take advantage of the discard.

some alternative finishers to concider Aria of Flame Sentinel Tower.

I'm gonna steal your idea of Pentad Prism, didn't have that one in my list yet!

Wolffang988 on Galazeth, Magitech Beam Cannon *Primer*

2 years ago

Bobs_Army Great suggestions! I had overlooked the artifact lands, and the extra card draw from Quicksmith Genius and Shimmer Dragon would certainly be some welcome utility! I’m currently in the process of testing some updates with a few Crimson Vow cards, so I’ll see where I can work these in as well!

Bobs_Army on Galazeth, Magitech Beam Cannon *Primer*

2 years ago

I like the thought you have put into the deck.

I was looking at Inspiring Statuary and I was wondering why you needed it for when the commander turns your artifacts into mana rocks. I realized the mana could only be spent on sorceries and instants only a solid minute later.

If you are having problems with draw, you could consider something like Shimmer Dragon or Quicksmith Genius. I use them both in my saheeli deck.

Also consider the artifact lands, they would allow you to get mana of any color for your spells in the event you are mana screwed. Seat of the Synod, Great Furnace, and Darksteel Citadel.

FrozenRoseFour on Grixis Academy

2 years ago

Daveslab2022

I completely forgot about the cook book! Ironic, considering the fact that I'm baking a cat.

I'm less sure about Asmor though, considering the only discard outlet currently in the deck is the same card she tutors for. Maybe if I added Quicksmith Genius? Though I'm not sure what she's doing for me by that point.

Thanks for your input!

libraryjoy on Messing with Lore

2 years ago

No, that's not how Panharmonicon works in this instance because it's an activated ability creating the tokens, not a creature entering the battlefield. The creatures it would work with are Angel of the Ruins, Combustible Gearhulk, Meteor Golem, Myr Battlesphere, Quicksmith Genius, Solemn Simulacrum, and Sun Titan - and maybe the modular one. I don't think it's worth it for just those few. Unwinding Clock is probably your best bet.

And I notice Zirda's not in your maybeboard. I would HIGHLY recommend it for this deck. Not only is it part of the combo, but it discounts Osgir's ability by 2.

jtown on jtown's osgir

2 years ago

Thanks for the response!

I had a lot of those cards in my deck initially. looking back it did feel like it popped off a bit more. I have identifying cards to remove. Like i feeel like Quicksmith Genius needs to be removed but it has a lot of utility in the discarding. I end up with 0 cards in my hand a lot i dont feel like discard helps there. At times it feels welcoming, but rarely is that the case.

I've updated the deck a little bit with cards that were suggested by you / others. Thanks! I have more cards on the way.. so this is definitely going to be evolving for a bit.

Massacar on Scraptacular

2 years ago

Krark-Clan Ironworks isn't necessary for the combo (glad you liked it from the other thread), but it does help you net infinite mana.

Also it's infinite Myr and Monkeys so it's even better.

Also consider Quicksmith Genius as a possible draw/discard engine.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

2 years ago

Hello there,

Big thanks for the comment / upvote on Full Metal Alchemy, and listing it in your own deck description. Very much appreciated!

I really like the Myr Retriever + Workshop Assistant + Krark-Clan Ironworks + Ugin, the Ineffable / Foundry Inspector / Cloud Key line. You could also add Quicksmith Genius to this to draw / discard your whole deck.

I see your running Steel Hellkite which can be an awesome infinite mana sync. If you have the budget for it Walking Ballista can also be an awesome mana sync and ultimately win you the game. Aurelia's Fury could be a more budget friendly way to close out games too if you have access to infinite mana.

Your land count seems good (I run 33 lands with Valakut Awakening  Flip as an optional 34th). I personally wouldn't go lower than that because missing land drops can be pretty detrimental. I would probably swap all the tap lands for ones that have the ability to come into play untapped when the conditions are met. Clifftop Retreat / Furycalm Snarl / Needleverge Pathway  Flip / Rugged Prairie / Spectator Seating are a few I'd recommend if you have the budget for them.

Your ramp package seems solid, but if you feel like it's too much maybe add some more card draw? Or a few more "heavy hitters"?

If you're using the "heavy hitters" to win via combat damage you might consider adding a few more cards to give them haste. Hanweir Battlements  Flip / Crashing Drawbridge .

Anyway, just some random thoughts and suggestions. Cheers.

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