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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Jetmir's Garden
Land — Mountain Forest Plains
(: Add , or )
This enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)








Cloudy2024 on
Pussy on F I R E
3 months ago
oec made a deck like this and used Aether Vial as it's speeds the game up for you. It's not for everyone but i found it dead useful. also consider using one Jetmir's Garden as it can be helpful. overall, amazing deck!
Kazierts on
Hello Kitty ft. Elementals
4 months ago
Being an aggro deck, I know taplands aren't the best, but have you considered a single copy of Jetmir's Garden? It does slow possible turn 2 plays, but it gives you access to all of your colors and worst case scenario, if for some reason the game goes long, you can cycle it.
FlabbyGabby on
Zacama, Naya Tyrant
8 months ago
Exoflo, thanks for your comment. I took a look at that deck, and I saw Augur of Autumn. I'm thinkin I'll replace Fanatic of Rhonas with that!
I'll only add creatures, so the artifacts and enchantments suggested are a no-go. Primeval Titan is banned, or else I would totally use it! Cultivator Colossus is interesting, but I'm afraid I wouldn't have enough if any lands in hand at that stage to take advantage of its triggered ability.
If Jetmir's Garden came in untapped I would use it, but I avoid come-into-play-tapped lands
Thanks again!
Exoflo on
Zacama, Naya Tyrant
8 months ago
Here are my suggestions buddy !
Draw : Guardian Project,The Great Henge,Tireless Tracker,Horn of Greed
Double mana : Nyxbloom Ancient
Huge monster : Cultivator Colossus,Primeval TitanAvenger of Zendikar
And Jetmir's Garden is also nice
I've found a similar decklist years ago and still play it (Zacama is Nutz) if you want to give a check. Anyway, you made a very good brew here and enjoy the game !
DreadKhan on
Uril Deck Need Suggestions Help Please! - jtneal92
9 months ago
I'm not sure how fast you usually end games, but I love Field of the Dead in my Voltron decks, it's ability to generate blockers is usually very relevant by the time it's active. It's best in a Green deck, where you often run land ramp effects over stuff like Arcane Signet, but technically if you fetch Jetmir's Garden it'll still enter tapped, and Signet doesn't, I just hate stuff like Vandalblast wiping me out, they price the effect so low. Anyways, if you wanted to run Field of the Dead, you would probably switch out 1 of each Basic for a Snow-Covered version (you'd only need 3, so it's not a big investment), these have a different name and can help turn on Field! Other things that might help Field work are Crop Rotation, since you run Ancient Tomb (and Sanctum!) I think this is a must anyways, Open the Way is a truly great ramp effect, Farseek is another spell that can find a typed dual or tri, the only thing it can't find is a Basic forest, which is usually fine when you've already got Green in my experience. Considering you're using some pretty strong lands I would consider Hour of Promise, it's a Primeval Titan trigger for less mana, but you just get the one. With lands this good getting two of them should give you a pretty big edge. Into the North can find a Snow land, which would help in a Field of the Dead deck. I suspect with a 5 mana Commander your deck will run smoother if you could find space for a few more lands, up to you obviously but I do suggest a few lands you could consider. At the same time I'd also toss in a few more ramp effects, Green has some good ones, ones that survive the board wipes people will be tutoring up vs a deck like this!
If you're on Serra Sanctum, I feel like mentioning a few cards I like to use with it, to eek out a bit more value. Ruin Ghost can flicker it and generate a bunch of mana, as can Nature's Chosen (which is even an Enchantment!), you might even look at Deserted Temple (probably the worst option all told). Kessig Wolf Run is a card I don't run with Sanctum (I don't have Red i that deck), but plays very well with large amounts of mana, and if you're stuck playing vs a guy that keeps wiping your board. I'm always impressed by it's ability to generate a threat from a weenie, I imagine it'll be more effective with your Commander. Normally I run Wolf Run as much for Trample as the buff, but you do have a lot of Trample sources in here.
Oh yeah, I just remembered a weird trick I like to use in a Boros deck (it was desperate for card draw and I didn't want to spend even more), I settled on using Crown of Flames and Flickering Ward as auras that I could recast over and over. You could also use Whip Silk if you wanted, but the only one of those that seems worth the include in a deck this competitive is Ward, which can make you very hard to block vs some boards, but I think you'd mostly have it to trigger your Enchantress cards.
jakeelephant006 on
Uril, Ultimate Bench-Presser
1 year ago
Cards added Jeppo3's cards: Enchantress's Presence, Birds of Paradise, Burgeoning Arid Mesa total 4. (maybe consider Heroic Intervention) will add Uril, the Miststalker at a later date.
jakeelephant006's cards: Open the Armory, Siona, Captain of the Pyleas, Kediss, Emberclaw Familiar, Destiny Spinner, Shielded by Faith, All That Glitters, Jetmir's Garden, Stomping Ground total 8.
Ziusdra on
Ixalan Park
2 years ago
Since you have shock lands, Ranger's Path and/or Three Visits might be a ramp spell you can get behind, since it doesn't require basic land types and you can fetch your shock lands right onto the battlefield tapped. Even if you don't need green, fetch the Temple Garden or Stomping Ground to expand your white and red mana. Better yet, Jetmir's Garden for when you can spend a few extra bucks on the deck again.
Also, no hideaway lands? I feel like all three of the hideaway lands in your colors would be easy to trigger by your deck, especially the Mosswort Bridge.
GabrielHK97 on
Modern Selesnya Tribal Cat
2 years ago
lhetrick13 - thanks for the feedback!
First of all, I have to apologize to you, the name of the deck is kinda misleading, it is not focused on tokens or lifelink, it just happens to be there, so I removed hubs to not create confusion.
I have other cat decks, one focused on lifelink and another focused on creating tokens, stay tuned for when I drop them here!
I really thought about swapping Wild Nacatl for another cat, but since it it a very agressive deck, It can potentially hit an enemy with 3 on turn 2 (if you drop Wild Nacatl on turn 1 and then drop Jetmir's Garden on turn 2) and with 5 on turn 3 (if you drop King of the Pride), that is very powerful. I run Sacred Cat on my token focused cat deck, very good card.
Anointed Procession and Parallel Lives are indeed very good cards, but again, I'm not that focused on making tokens (sorry again). I thought about Ghostly Prison because I was inspired about a cat and taxes deck I saw on youtube, and felt that taxing my opponent in order to attack me is kinda good. Anointed Procession is also on my token focused cat deck.
About Path to Exile that is very true! I'll swap with Fateful Absence, thanks for the suggestion!
I run 24 lands because the mana average is kinda high but I think I could pottentially drop 1 land...
Indeed Esika's Chariot is a welcome addition to the deck, I just haven't figured out what I could swap for it, maybe a Qasali Pridemage...
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